From the back cover:
Man Dies Three Times in One Night!
A puzzling headline begins a front-page article found in the Times of London. Three men, all identical in identification, were found in the same room of the Chelsea Arms. All were dispatched in the same manner - stabbed through the heart.
Then the home of a valued friend burns to the ground, severely burning him in the process. An odd summons, a surreptitious meeting, and a thousand-mile journey begins on the legendary rail service carrying the investigators to the Gateway of the Orient.
Orient Express contains a massive adventure for the Call of Cthulhu roleplaying game. Beginning in 1920s London, the investigators journey to Paris and thence to the ancient city of Constantinople. With luck, they may also return home. Four books are contained within, Through the Alps, Italy and Eastern Europe, Constantinople & Return, and Strangers On The Train. In addition there are numerous player handouts: a European route map; luggage stickers; scrolls; passports; 25mm cardstock plans of the train that can be laid end-to-end; and fragments of an ancient artifact collected along the way.
- Most iconic looking game and iconic theming
- Love the production
- Rated super well
- Everyone who has played it has loved it
- Fantastic theme for Halloween
- Investigating clues and battling monsters, including Eldritch bloodthirsty vampires, while traveling on a train.
- The Orient Express train
- Vagrant Song
Mechanics (from transcript analysis)
- Combat — Battling monsters.
- Investigation — Investigating clues.
- scenario-based — Hunting cultists to stop a ritual and ensure the train reaches its destination.
Video topics + discussion points
Quotes (from this video)
- I want to be scared. I want to be terrified. I want to be traumatized.
- And these games are going to give it to you.
- it really feels like you step into the movie Alien.
- Everything about this just screams Halloween to me.
- This has been on my list, again, kind of like Mansions of Madness for years. I've wanted this game for years because it just it's so so gruesome, but like I also need it.
- it really does stress you out.
- you're going to be having limbs that are hacked off and by the end everyone's just like dragging their corpses to the end trying to win.
- What makes The Night Cage so terrifying is you are moving through this map, and it's just this black and white map. You don't really know where you're going, and everyone is kind of holding a small little candle.
- Something about a spooky haunted train, man. I love it.
References (from this video)
- Epic cooperative game with deduction.
- Strong thematic elements and table presence.
- Character development and clue discovery.
- Theme is a detractor for the reviewer, but acknowledged as loved by others.
- Surviving a dangerous train journey with monsters, cultists, and an Eldritch vampire, while hunting cultists.
- The luxurious Orient Express train in the 1920s, moving into the dreamlands.
- Character development and interaction with passengers to discover clues.
- Call of Cthulhu
Mechanics (from transcript analysis)
- Character development — Characters can develop new skills and gather items.
- cooperative play — Players work together to achieve the game's objectives.
- Deduction — Suspecting and hunting out cultists requires deduction.
- Real-time interaction — Talking to passengers and discovering clues implies real-time or turn-based interaction.
Video topics + discussion points
Quotes (from this video)
- I can't believe it's already that time of year.
- So, what I've done is I've gone through the great list, the preview list from Board Game Geek. I've gone through all of these games and found my top 10 most anticipated games.
- Grill games are games that you've always wanted, but are no longer in print and very hard to find. Hence finding the holy grail.
- Everything speaks to me in this game. The crime theme, I love Clue was one of my favorite games as a kid. Anything that's crybased like this that feels clueish, motive, suspect, this I just love the the noir looks cool. U just the fact that somebody is actively trying to mess up the information you're getting. So you're trying to like piece things together just sounds super interesting to me.
- To me this is like really clever cuz it's team versus team. It's hidden movement. It's kind of one versus many but it's more than one. It's like but there's different roles, right? You have the leaison like directing things. You have the other people hidden movement and then you have the other person trying to figure things out. It just seems really clever, but it's like matching hidden movement with like code names, if you will, because you're using word clues to get them moving the right direction to get to certain things.
- It just seems super clever. Uh, it seems to bring together two things I love, which are clever word games and and one versus many and deduction.
- My lists tend to be very different from many other content creators. Uh cuz I really go through the list of fine tooth comb and I try to look look for hidden gems which I've hopefully I found here.
References (from this video)
- Engaging theme and mechanics.
- Complex strategy with action management and risk-taking.
- Cooperative gameplay that feels distinct from Pandemic.
- Setup and teardown time can be lengthy.
- Cultists, Monsters
- Orient Express train
- Pandemic
Mechanics (from transcript analysis)
- action selection — Players choose actions from a board, with actions becoming unavailable after use.
- Bag Building/Token Drawing — Tokens are drawn from a bag during interactions with passengers.
- cooperative play — Players work together to achieve the game's goals.
- Hidden role/traitor — Players are trying to track down cultists among the passengers.
- push-your-luck — Players decide whether to continue drawing tokens or stop to avoid negative consequences.
- Resource Management — Players must balance squeezing actions from their board versus upgrading them for later use.
Video topics + discussion points
Quotes (from this video)
- At two players, it really is a total disaster. I don’t know why the publisher put a two on it, because it’s zero fun with two people, not at all.
- The third riddle, number three—that’s in the original French game and it was just translated into English. And with that third riddle, that third puzzle, the text and the exact wording are so incredibly important.
- Dorfromantik South Seas is the absolute highlight for me.
- I have to say, I really like the illustration. I find the cover only somewhat appealing for sales, but I like all the allusions, I like the style, and I also like the ideas for the song names. That is definitely one of my personal highlights for the game so far.
- They aren't exactly the massive blockbusters in the cooperative space, but I did think there were a lot of nice things that I’m excited about.
References (from this video)
- Horror
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's like I've never I've never really I looked at the rule book. It was big and I never played it.
- I think I looked up it's like a it's like a day and a half game.
- I'm not paying $50 for a miniature and like a a piece of piece of cardboard.
- It was all the exclusive stuff. It was just like, 'Yeah, like the four kings or something.' And I was like, 'Oh, this is cool.' I'm like, 'I'm glad I didn't get it.' I really am.
- you're getting like 15 minutes of gameplay for 100 bucks.
- It's like an actual like hybrid RPG and you can do it solo, which is weird.
- It's like more of like a measuring tape or measuring tape. Measuring tape kind of game, you know?
- how did that even happen?
- It's like an actual like hybrid RPG and you can do it solo, which is weird
- That was not a good war game. Like, I did not like that board game.
- You get like a boss. Like, oh, it was like it was like I remember like you can get like I like the four kings and it's like well you might play that you might play through a whole session and get to that boss and then that might be a 15-minute thing and then it's like if you get there and that's it and you set that $100 aside
- I love dungeon crawling board games. I don't know why. Just love it.
- I don't know. I didn't feel like there was much going on anyway.
- The board game was like pretty good.
- That was not a good war game. Like, I did not
- Oh yeah. Frost grave was fabulous.
- It's very cathartic to paint that stuff. It's really It's like really chill.
- Rangers of Shadow Deep. It's it's it literally you can play it solo
- It's actually great. It's Yeah. I mean, you have It's a little too free form for me. I like I like grid. It
- It's basically like you're playing like Aragon. Like everybody plays Aragon and you can you can have more than one person, but like the scenarios are self-running.
- Holy cow. You guys just traded for Joey Porter Jr.
- How are the Raiders 3 and 0?
- Kirk Cousins, baby.
- And it's just like, you know, poor coaching to be honest. Like there's no chance that you should have lost that game.
- Weapons was one of my favorite movies last year.
- And the thing about it, it's a Marvel movie with non-Marvel actors, but not obviously Marvel characters.
- It's based on a meme. Yeah.
- It was a mind bender to say the least.
- Next week, this one week from today is our release party for uh the sequel book we wrote.
References (from this video)
- Looks pretty cool.
- Horror
- Orient Express
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is probably the hardest auction of all, but for what I have to do, um and it's for my pup, uh we've got to be able to afford the surgery.
- I hate getting rid of this stuff, but I have no choice.
- I hate getting rid of this. This makes me sick to my stomach, but we're pretty desperate.
- But, we got to do what we have to do, right?
- we need to raise at least $3,000 for for the poppers, so we're trying to do our best to to make it worthwhile.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My rules in general for whenever I'm counting cuz I try to play I try to learn a new game every day. And my rule is if I forgot how to play a game and I have to reread the rules, does not count.
- So prototype to final game, I don't know what's changed, I have to read the rule book. It's not a choice.
- Coming back from Gen Con came back with roughly 60 games. At this point, I'm down to around 12 or so left because I don't know the exact count.
- Everything is a progress. Everything is a process. Everything takes time. And I'll do my best to get to all of it.
References (from this video)
- Fascinating and complex co-op
- Game's charm is trying to juggle many things
- Token deduction mechanics are solid fun
- Deductions based on remaining tiles are enjoyable
- Bad guys only have one big action phase periodically, which moves the game along
- Over the top, extra in a good way
- First play is going to be messy
- Takes an age to set up and take down
- Busyness can be overwhelming and cumbersome for some
- Investigating and identifying cultists on a train
- Orient Express
- Mansions of Madness
- Mountains of Madness
Mechanics (from transcript analysis)
- action selection — Each turn you will take one major action.
- Dice rolling (passenger state of mind) — Each die represents a passenger's state of mind.
- Event resolution — End your turn by drawing an event token. If it's green, resolve it and continue. If it's red, resolve it and stop. Otherwise, place it on this display until three spaces are covered. Then, resolve them all in order.
- Minor actions (stamina cost) — On your turn you will have two minor actions, pick from this list. They cost you stamina.
- Token deduction — The token deduction mechanics are the core of this game.
- Variable player powers — Each player has unique abilities.
Video topics + discussion points
Quotes (from this video)
- Keep us independent by supporting us on Patreon.
- This video is brought to you by the 3-minute board game patrons.
References (from this video)
- Looks amazing
- Encountered interesting production elements (trains with one-sided information)
- Long game
- Challenging to film and edit
- Horror
Mechanics (from transcript analysis)
- Campaign play — The game likely involves a series of linked scenarios or a narrative progression.
- cooperative play — Players work together to achieve game objectives.
- Mystery/Investigation — Players likely uncover clues or solve mysteries as part of the gameplay.
Video topics + discussion points
Quotes (from this video)
- It takes a pair of very experienced storytellers to pull that off and make it a enjoyable experience for the players.
- The deal with these are there are such a thing as zones and zones are same terrain types next to each other.
- It's hard to edit because it's a lot and there's some interesting things because the trains have information that you only see from one angle which I don't understand why that's important but because I think anybody should be able to see it from any position.
- Is it is it lesser or greater than the time left you have on this earth?
- It's a game you need to see played once and then when you play it yourself, you're like, okay, just remember everything's going to score backwards, you know.
References (from this video)
- The host has the expansion and is planning a video about it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't want to do a whole auction and bore you guys with videos about auctions and this that and the other. So I reached out to a bunch of you, okay, that have been loyal and I don't think I hit all of you.
- I don't want to beg beg for money. I'm never that guy. Never that guy.
- This is my problem. But, you know, I I like to handle things.
- I'm not one of these woke guys that that you know, oh well this, you know, this group needs to be blah blah blah blah blah blah blah blah. I love all people. I really do. I really do.
- I think either you're a piece of garbage or you're a good person. That's the only way I judge people. Okay?
- Can you beat me? Can you outplay me? Probably. Can you have fun at it? Can we smile at each other and laugh?
- I've done some heavy thinking. Not heavy thinking, but now that Gen Con's over with and I know Shil's coming, but you know that that's overseas and I you know I can't get there and uh maybe I'll do one video to cover it.
- The host is shifting focus from new releases to revisiting older games, partly due to health issues affecting the ability to learn complex new games with iconography.
- I don't want to clog up this channel with a whole another auction this early. I'll do something towards the end of the year for Christmas so you guys can get some good Christmas gifts.
- So, there's been a lot of controversy and I talked about it yesterday, last week, and uh with this board game critique and a bunch of other people, whether she this this channel is AI or not, who cares?
- I wanted to try to help somebody. Honest to God, just wanted to help him and they took offense to it and they deleted my comment. So, I went, 'Okay, there's something fishy here then.'
- You don't help people because they burn you every single time.
- Stay in your lane. And that's what I'm doing. I'm staying in my lane. I tried to get out of it for a minute to try to maybe help somebody.
- Guilty on all but one of the charges. I think Man City needs a huge punishment.
- Pep has never been a great coach. He's never been a great coach.
- This is going to show the corruption in in soccer. This is they're gonna well, we all know it's there, but it's really gonna cause uproar and people are going to lose their stuff if if if this isn't handled correctly.
References (from this video)
- The game won me over once I got over the setup complexity.
- The game flows pretty well once you get through the rulebook.
- Everything makes thematic sense.
- The investigator skills and abilities feel very different.
- Every action has a cost and consequence, leading to meaningful choices.
- The character progression system is cool.
- The communal items, spells, and grimoire are a good design choice.
- The way the game fights back through the event board is interesting.
- Corraling passengers and managing their moods is a key part of the game.
- The different rituals add variety and replayability.
- The modular train path and starting locations add variety.
- The game creates interesting stories.
- The investigation mechanics are very cool.
- The pressure luck element in conversations is enjoyable.
- The way cultist clues are revealed is well-designed.
- Dealing with cultists can lead to story cards.
- The game feels Lovecraftian.
- The approach to dealing with monsters is unique and thematic.
- The train speed mechanic adds an interesting layer of risk and reward.
- The investigation mechanic involving drawing tokens and aiming for matches is excellent.
- The end goal of stopping human cultists rather than a big boss is appreciated.
- The rulebook is very good and explains the game well.
- The game is very thematic and rules make thematic sense.
- The game plays very well solo and is fast.
- Overall, the game is fantastic.
- The setup is an absolute nightmare and involves over 50 steps.
- The game needs a large table.
- The complexity of setting it up and the size of everything can lead to a negative first impression.
- It's not a game I'll want to set up and play often unless I can leave it set up for a few days.
- Setting it up and putting it away just for one game would be a real hassle.
- Teaching the game to others might be difficult due to the amount of stuff involved.
- The setup time is very long (48 minutes for the first game).
- Putting the game away is also a nightmare due to the quantity of components.
- The initial setup (punching, organizing) can take a very long time (2.5 hours before learning the game).
- The initial setup experience can be overwhelming and make you question if it's worth the effort.
- Investigators on a train must identify cultists and stop them from completing a ritual to bring about the destruction of the world.
- The Orient Express train, which has been teleported into Lovecraftian dreamlands.
- Call of Cthulhu
- Arkham Horror
- Eldritch Horror
- Elder Sign
- Cthulhu Death May Die
Mechanics (from transcript analysis)
- Action Point Allowance — You can spend their action points on a skill in order to use that on their turn.
- asymmetrical player powers — each one has a box that you keep their skills in. You can upgrade them. They feel very different.
- Bag Building / Token Drawing — At the end of each one of the investigators turns, they're going to draw a token from the event bag that will trigger certain things.
- character progression / leveling — When you rest, you can spend those as experience points in order to level up your character. And when you level up your character, you get to open up your character tuck box here and you can either add a new skill or you can upgrade one of your level one skills to the next level.
- clue gathering — The passengers have these clues and you have to talk or the suspects have all of these clues and you have to talk to them and you have to talk to the passengers to uncover these clues.
- cooperative play — It is up to the players, the investigators, to determine which of the six suspects are the cultists.
- Dice representation — The passengers in this game are represented by D6 dice. And they have different faces on the dice that represent the mood of the passengers.
- Event Deck/Bag — At the end of our turn, after we have taken all of our actions, that's when we come to the event bag. And then we draw one of the tokens from the event bag.
- hidden role / deduction — You have to determine which of the six suspects are the cultists. And depending on the setup, depending on the randomization of the setup, there will be between one and six cultists. And you never know which of the passengers are the cultists.
- Modular Board — We also have these location tokens on our board and you will set those up according to this legend here. So we have 1 2 3 4 5 six different setups for the path that the train is taking.
- Push Your Luck — You can continue to draw tokens one at a time from the bag, hoping to get more matches, hoping to get maybe some green good tokens and avoiding getting that bust.
- Resource Management — You really need to think about how you are spending these various resources and when you spend them and how you refresh them because you can't do anything in this game without paying some kind of cost.
- Scenario/Module Driven — So, this is kind of your setup for your scenario. And so, right now, I am playing the black magic ritual. And so I think there are five of these in the base game. And each one of these will just add a little bit of a different setup and something that happens during this event phase is will be different depending on the ritual that you have chosen to play as.
- Set Collection — And then you have to put together a little kind of combination of clues, different colors, different things that they might have or not have in order to determine which of the suspects are the cultists.
- stamina management — All of the basic actions cost stamina.
- threat management — The monsters are like they aren't inside the train car. They are chasing the train through the dreamlands. The the train is like a beacon to them kind of like a a lamp would be to a moth and they are drawn to the outside of the train.
- Track management — So on the event board, we have these different pipped tokens from one, two, three, and four. Anytime there are three chips in this column here, we trigger all of the chips.
Video topics + discussion points
Quotes (from this video)
- But uh this game is it's pretty great. Um, it's really fun and once you get through the pretty massive rule book, I think the rule book is something like almost 50 pages, uh, the game actually flows pretty well.
- Every action in this game has a cost, has a consequence. And you really need to think about how you are spending these various resources and when you spend them and how you refresh them because you can't do anything in this game without paying some kind of cost.
- And I think one of my favorite things about horror on the Orient Express is that end goal. You aren't trying to fight, you know, at the end of this game, you aren't trying to fight Cthulhu. You're not trying to fight Narotep. Uh there's no big boss confrontation and I greatly appreciate that because as much as I love the Arkham Files games and I do I love them dearly.
- I really do recommend horror on the Orient Express. I think it's pretty fantastic.
References (from this video)
- Incredible presentation and table presence
- Magical and replayable mystery
- Engaging logic puzzle as the core mechanic
- Well-handled "gumbo" of different game mechanics
- Frustration mechanic adds to the experience
- Beautifully abstracted 'talk' mechanic
- Game play and actions are well-thought-out
- The game is a masterpiece
- Production quibble with color similarity between 'panicked' and 'angry' statuses
- Monster setup time is a significant investment (20+ minutes)
- Lovecraftian horror investigation
- The Orient Express train
- Mansions of Madness
- Eldritch Horror
- Arkham Horror
- Call of Cthulhu the RPG
- Pandemic
- Dice Hospital
- Deception: Murder in Hong Kong
Mechanics (from transcript analysis)
- Action Point Allowance — On your turn, you're going to do a main action. That means taking your leftmost cube, putting it on an action here, doing that action, whatever it says and we'll talk about what they are in a minute, and then two basic actions, which will be listed here.
- app integration — The app does things for you. It makes it amazing.
- Area Movement — You can move around the cars left to right. Two spaces at a time.
- Bag Building — You pull tokens out of the bag and they will do different things.
- cooperative play — You will then draw Fez Council cards up to the limit of players. Everybody gets one. And you will decide together which one of these to put into play.
- Deduction — The main way you find this information out, and again, this is not a super fighting game. There is a fighting mechanic in it, but it's mostly like Clue, cuz you're investigating.
- Dice Rolling — (Implicitly mentioned as absent, the game uses tokens from a bag instead)
- Hand Management — You can use an item. You can open or close the curtains.
- Modular Board — The cars themselves can be in random order, but what the cars are is always the same. So, you'll have this reference card here.
- Push Your Luck — The reason you're pushing your luck is you're trying to get pairs. So, okay. Still don't have a pair. Reds are negative negatives if you fail the talk. Greens are positives. So, we currently don't have any pairs. So, I feel no reason not to keep going.
- Set Collection — The way you win, there's one way to win the game. You get from the beginning all the way to Constantinople, and you're able to identify which of the passenger, or sorry, which of the suspects are cultists or not.
- Variable player powers — Every character has their own unique basic action down here.
Video topics + discussion points
Quotes (from this video)
- This is game of the year for me material.
- This game is a masterpiece. I don't know how they did it.
- The talk mechanic to me is beautiful. How do we abstract the number one thing of Call of Cthulhu, talking and conversing and investigating into something that is board game-able? Well, push your luck. I love it.
- The game to set up is 20 minutes minimum. It's it's a long one. You need time.
References (from this video)
- Rich theme and narrative
- Complex and engaging gameplay
- Immersive cooperative experience
- Potentially overwhelming amount of mechanics
- Surviving a nightmarish journey with horrors and cultists
- Orient Express train
- Cooperative, survival, investigation
- Call of Cthulhu
Mechanics (from transcript analysis)
- cooperative play — It's a cooperative game.
- Hidden Roles — Some of them are cultists. And so one of the things you're also trying to do is if you get to the end of the game and you're still alive, um you need to have found who all the cultists are.
- Investigation — You need to have found who all the cultists are, right? And so you're basically like doing these things to be able to flip over these tokens.
- Movement — There's like a physical train and you're like moving up and down the train.
- Survival — You're basically trying to get to the end of the line before you're kind of moving through this nightmare essentially.
Video topics + discussion points
Quotes (from this video)
- Fall is coming. And the best way to enjoy the fall foliage is from inside while playing a board game and looking out the window.
- It's September. That means it's Christmas, basically.
- This is hell of a deal.
- I love, again, I love board games. Board gamers nerding out about their nerdy hobby. It's my favorite thing to do.
- The best gateway games aren't that. If they're just like light with no depth, that's not a good gateway game.
References (from this video)
- Breath of fresh air due to unique setting
- Oozes atmosphere and theme
- Engaging story elements
- Innovative event bag system
- Push-your-luck mechanic is engaging
- Diverse and unique characters
- Thematic spellcasting with consequences
- Balanced cooperative gameplay
- Monsters are manageable and not always overwhelming
- Table presence is a hindrance; difficult to play with more than two people due to component layout.
- Player boards and extra components create clutter.
- Expansion character portraits don't fit boards.
- Game can become a 'play not to lose' scenario if cultists are identified early.
- The number on the locomotive dial doesn't directly affect train speed.
- The suspect information can be a nuisance to track physically.
- Investigating cultists on a train before time runs out.
- A train
- Cthulhu: Death May Die
- Elder Tour
- Arkham Horror
- Arkham Horror: The Card Game
- Eldritch Horror
- Frostpunk
- Destinies
- Arkham Horror Living Card Game
Mechanics (from transcript analysis)
- Character progression — Characters can level up their actions and gain special skills.
- cooperative play — Players work together to achieve the win condition.
- Deduction — Players must deduce which passengers are cultists based on various clues and conditions.
- Event Bag — An event bag is used to draw chips that trigger game events and monster activations.
- Push Your Luck — The 'talk' action involves drawing tokens in a push-your-luck style to gain information.
- Resource Management — Players manage essence and stamina throughout the game.
- Variable player powers — Each character has unique actions and abilities.
Video topics + discussion points
Quotes (from this video)
- I do think that it is a breath of fresh air.
- The biggest issue that I have with this game is while the table presence is cool, it is actually kind of a hindrance in playing the game.
- This game literally should be for just one or two people.
- It feels like a game of old.
- This game, you know, seeps atmosphere and theme.
- I like the fact that there's all these different ways that you can lose, but they've done a really good job of balancing all of those.
- The characters are incredibly diverse.
- I do kind of wish that the cultists, not cultists, the suspects were app-driven.
- It's a very balanced cooperative game that is just unfortunately hindered by the way you have to play it, which is on one side of the table.
References (from this video)
- Horror
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- All right, everybody. Welcome to the most boring unboxings on the planet Earth as we take a look at stuff that comes into the Dice Tower and we see what we get.
- All right, folks. There you go. Another most boring unboxing on the planet Earth. Thanks so much as always for watching. Until the next time. I'm Tom Vasel.
- Hey folks, I'm Tom Vasel. Thanks for watching this video. Check out our channel. We have a lot of videos on our channel. We have live videos that go up each week from live Q&As to videos where we take a look at the newest stuff on Kickstarter crowd surfing to top 10 lists and more. There's lots of stuff on this channel. We encourage you to explore it. You can find out more at our website dicetower.com. I'm Tom Vasel. Thanks for watching another video on the Dice Tower.
References (from this video)
- Fantastic campaign
- Easy to replace characters
- Call of Cthulhu scenario
- on a train
- The scenario takes place on a train as it travels, allowing for new characters to be introduced at stops.
- Call of Cthulhu
Mechanics (from transcript analysis)
- Character replacement — New characters can be introduced easily as if they just got on the train, allowing for quick replacement of eliminated characters.
Video topics + discussion points
Quotes (from this video)
- we would play Warhammer I think I said it last time we would start Warhammer at like 9 A.M on a Saturday and like not until 9 p.m one combat we would play one massive three on three four on four yeah three to five thousand points each which is oh dude I wish I had photos oh my God and everybody's stuff was painted it was so great that was so great gaming yeah it was a great game
- that's when I remember the stupid toads plan the slam the salon of course you know since it was the newest army at the time was so massively overpowered because that sells armies yeah powerful Army so minis yeah and we were all like dwarfs were screwed
- I remember playing one time and I'm like I don't really know how this works but let's just see and I put it out there and this guy runs across with his General on a dragon and he got warped and destroyed in a second and it was like turn one and I'm like oh no what are you gonna do for the because that was like half his points right
- we were playing a blood Bowl league and I had like a chaos team for my blood Bowl team and so my my star player was a Minotaur and and then you have lineman and then like and that's basically your proper League of that the blood bowl like so the blood Bowl chaos team your whole thing is is that you're not fast but everybody is super strong and so you just you just March you just slowly March down and you injure every single one of them can't play around yeah yeah you just you just Smash and you basically you score a touchdown as fat like you knock somebody down you score a touchdown you spend the rest of the game not even worried about the ball you just sit there and just pound people that's what they do
- it was like the second turn of the game and like his star like Blitzer guy on like his elf team and at least like he he was just within range I could do my double Blitz with my with my Minotaur zip zip roll it was like and I got it all higher no it was like it was like boom injured roll again 12. dead
- Games Workshop all the time for their prices and this to anything but you know man there they have some solid solid games and blood bowl is an extremely solid game however it it desperately needs an updated computer game of it because the computer game the blood Bowl has is like it's from like seven eight years ago but it's it's fun to play and you can play it online with people me and Rob Oren used to play it a lot
References (from this video)
- Feels like the RPG in a board game form
- Dangerous and creepy
- Investigating dark secrets on the Orient Express
- The 1920s
Mechanics (from transcript analysis)
- Board game version of Call of Cthulhu — The game is a board game adaptation of the Call of Cthulhu tabletop RPG system.
Video topics + discussion points
Quotes (from this video)
- Horror on the Orient Express the board game which is in development and lures players into the luxurious yet dangerous interiors of the most famous train of the 1920s from hideous monsters crawling out of breeches to cultists hiding among the decadent passengers everything is against you including time race against the clock as you investigate the dark secrets of the Orient Express
- Oh man nothing is more truly on my radar right now than this game I literally gasped when I saw it announced Call of Cthulhu is my favorite tabletop RPG system and now there's going to be a board game version of it
- Everything ever is the party game that you've already been preparing for your entire life
- bunny kingdom in which resourceful rabbits spread their presence across a grid of 100 locations building new cities to increase their influence providing resources to their colonies and secretly rallying rabbit Lords and recruiting skillful Masters as they plan their strategy to score big at the end of the game
- I just recently tried this game for the first time on board game arena and I think I love it
- dog's fine rule the skies in 20 minutes
- what we both picked this tactical World War One war game in which two Fearless Flyboys duel each other across the sky the one where to gain the upper hand a pilot must maneuver themselves behind their Airborne adversary and shoot at exactly the right moment
References (from this video)
- cooperative mystery in a luxurious yet dangerous train
- 1920s Orient Express with dreamlike/occult elements
- Horror on the Orient Express (Call of Cthulhu integration)
Mechanics (from transcript analysis)
- cooperative play — co-op adventure on a train setting.
Video topics + discussion points
Quotes (from this video)
- Follow the link in this video's description to find it and fight as your favorite star such as Chris Jericho Chris statlander Sting mjf Jade Cargill or more
- be aware though each action in battle triggers a reaction
- this looks cool to me
References (from this video)
- Clever mechanics
- Smart mechanics
- Fun to play
- Prototype
- Horror
- Orient Express
Mechanics (from transcript analysis)
- cooperative play — Players work together to deduce who the bad characters are.
- Deduction — Players need to deduce who the bad characters are.
- Dice — Dice represent passengers with different emotional states that affect the game.
Video topics + discussion points
Quotes (from this video)
- Pantera that was Prototype so I'm able to be bought just taken or whatever a peaceful garden obviously the one that I showed and here is the um the wind farms in Argentina correct correct well not volcano I'd like to probably sorry if I was in Uruguay yes so for on a volcano we just feel like a Harding's game I like to try it still
- nucleum this is also a prototype that I saw this is coming David Torchy's next one yes yes by um by ball and dice so this is one that the same day is actually nuclear but they make it in the alternative world because otherwise you'll probably too controversial for nuclear
- and then the um Star Trek Discovery black alert team assistant yeah that'll be the first Star Trek game in the in the new discovery Universe yep I'll just be um Spore driving all over the place
- and then there's a game called armelo now this there is a video game called amelo and they're making the board game so it'll be exciting I don't know if you play have you played our Melo I haven't actually played I'm a lawyer yet myself have you okay it seems like a good like artwork as well it wasn't on Sega Mega Drive I probably haven't played it
- it seems like a good like artwork as well
References (from this video)
- exceptional experience when engaged
- highly thematic and immersive
- potentially excessive complexity for some players
Mechanics (from transcript analysis)
- multi-layered mechanisms with theme integration — described as highly complex with many moving parts and a strong thematic experience
Video topics + discussion points
Quotes (from this video)
- I love Voidfall. I think it's a great game.
- The Gang works brilliantly.
- The digital version of Talisman fifth edition actually has more content than the physical version.
- This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
- Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
- Cooperative gameplay
- Investigative/mystery elements
- Thematic train horror setting
- Lovecraftian horror investigation
- Orient Express train setting
Mechanics (from transcript analysis)
- Cooperative Game — Described as a cooperative game (players work together to face horrors).
- cooperative play — Described as a cooperative game (players work together to face horrors).
- Deduction — Investigators aim to identify the cultist.
- investigation/deduction — Investigators aim to identify the cultist.
Video topics + discussion points
Quotes (from this video)
- horror on the Orient Express is Gen Con
- this is prototype Fox Place I investigators
- this doom doom doom train this looks so good check it out folks
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is a prototype so all of these components are prototype components which will probably look different in the final copy
- the train needs to get to Constantinople
- there are many ways to lose in this game
- we are going to be resolving events and bad things will happen
- the vampire will attack in a passenger in the same car
- no way to win unless we identify all cultists