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Kingdom Death: Monster box art

Kingdom Death: Monster

Game ID: GID0180013
Game Info
Year
2015
Players
1-4
Age
17+
Playtime
180 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.

Campaign System
Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you'll encounter a series of stories in a "choose your own adventure" style journey through various events and encounters. Finally, when you meet the monster you're pursuing, you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you'll be able to bring the spoils back home to use in expanding your settlement.

Monster AI System
Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it's HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.

Gear System
In Kingdom Death: Monster, survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical, as many provided bonuses and activate special rules when aligned correctly.

Story Event System
40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization, introduce new monsters, and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign, but most will be entirely based on choices players make.

Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.

Description

Kingdom Death: Monster is a fully cooperative tabletop hobby game experience. Set in a unique nightmarish world devoid of most natural resources, you control a settlement at the dawn of its existence. Fight monsters, craft weapons and gear, and develop your settlement to ensure your survival from generation to generation.

Campaign System
Embark alone or with up to 3 friends (5 with game variant) on a 5-30-lantern-year campaign, with each year consisting of a cycle of hunt, showdown, and settlement phases. The settlement phase is an intricate civilization building game in which you spend very limited resources to build buildings, research new technologies, train your warriors, and set up your strategy for survival. During the hunt, you'll encounter a series of stories in a "choose your own adventure" style journey through various events and encounters. Finally, when you meet the monster you're pursuing, you'll engage it in an a massive arena-style battle where only one party is going to survive. If your party lives, you'll be able to bring the spoils back home to use in expanding your settlement.

Monster AI System
Each of the 7 monsters included are controlled by their own pair of decks that scale to 3 levels of difficulty (except for the final encounter, which has only 1 level and it's HARD!). Every encounter, even with the same monster, is highly variable and no two showdowns will resolve the same way. Players will have to plan their gear and keep their minds sharp to prevail.

Gear System
In Kingdom Death: Monster, survivors will craft gear from resources earned from defeating monsters or found on their hunt. Each survivor has a 3x3 gear grid. Selection and arrangement of your gear cards is critical, as many provided bonuses and activate special rules when aligned correctly.

Story Event System
40+ Story Events plus over 100 hunt encounters will shape and guide your campaign. Story Events detail important evolutions in your civilization, introduce new monsters, and provide rich detail for your campaign. Some will trigger automatically as you progress through the campaign, but most will be entirely based on choices players make.

Story Events cover everything from setting up and fighting a monster to key events that happen within the overall story. Some are triggered directly from the timeline and others from choices you make in game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 229
This page: 50
Sentiment: pos 30 · mix 9 · neu 4 · neg 3
Mentions per page
Showing 101–150 of 229
Video 8wYTu8NS2uk BoardGameCo Top List at 15:08 sentiment: positive
video_pk 82062 · mention_pk 205913
BoardGameCo - Kingdom Death: Monster video thumbnail
Click to watch at 15:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly fun
  • Stupid simple fun
  • Great airplane game
  • Great travel game
  • Charming
  • Accessible legacy game
  • Surprisingly addicting
Cons
  • Horrible AI artwork
Thematic elements
Comparison games
  • Machi Koro Legacy
Mechanics (from transcript analysis)
  • card management — Managing cards in hand and constantly improving them through a series of sessions.
  • solo — A solo game focused on going through cards and improving them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been pushing this video off for a long time now because every single time that I was going to do this video, I had like one or two more games in my collection that I needed to just get to.
  • I got to a point where I realized if I keep waiting for that one more game I have to finish, I'm never going to do this video.
  • These are games that you have to theoretically destroy components in order to play them.
  • I really like Sagata Artisans.
  • Rise of Queensdale is like Charter Stone, just better in my opinion.
  • But My City Rolling Ball is delightful.
  • I think this was excellent and I will always wonder which game is better depending on your experience of which one you've played first.
  • I've played My City more times than any other game, period.
  • Ticket to Ride Legacy was the first game since Penel Legacy season 1 that gave me the highs of what a legacy game can in a system that was familiar and yet really opened up and explored this whole board as you went through it and just continued to unlock things.
  • This is my favorite Legacy game experience.
  • It's one of the perfect legacy games for me.
  • It's so good. It's so good.
References (from this video)
No references stored for this video.
Video KgMpmEg-RfI Meet Me At The Table Playthrough at 1:45 sentiment: positive
video_pk 81704 · mention_pk 204075
Meet Me At The Table - Kingdom Death: Monster video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic, cinematic boss battle with tactical decisions
  • rich thematic gear and progression options
  • live interaction and humor enhances entertainment
Cons
  • heavy rules and long playtime
  • stream pacing can be affected by setup and camera issues
  • dice/miniatures and components can be finicky
Thematic elements
  • survival, risk, scarcity, grim darkness
  • Desolate, post-apocalyptic world; survivors within a nomadic settlement facing a nightmarish creature
  • grim, roguelike with escalating danger
Comparison games
  • Shadows of Brimstone
Mechanics (from transcript analysis)
  • Boss Battler — boss abilities like materialize, razor wing, and special attack patterns
  • Combat: Dice — attack and defense resolved by rolling dice, with strength, accuracy, and bonuses affecting hits
  • dice-based combat resolution — attack and defense resolved by rolling dice, with strength, accuracy, and bonuses affecting hits
  • Equipment and upgrade system — weapons/armor can be upgraded or destroyed; resources needed to craft gear
  • hunt and exploration tables — mineral gathering, hunt events, and randomized outcomes during exploration
  • monster abilities and phase effects — boss abilities like materialize, razor wing, and special attack patterns
  • Movement and positioning — survivors move across a board with blind spots and injury mechanics
  • survival and aging tokens — survival points, age tokens, courage, and insanity affect actions and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are fighting a Phoenix
  • The Phoenix is defeated.
  • For the first time the Phoenix is defeated.
  • We won.
  • Destroy genitals.
  • This is amazing.
References (from this video)
No references stored for this video.
Video b8moRn_TuLY Tabletop Minions Discussion at 1:45:34 sentiment: negative
video_pk 81676 · mention_pk 203951
Tabletop Minions - Kingdom Death: Monster video thumbnail
Click to watch at 1:45:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • not for kit bash; unique, highly detailed models
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puddle bases make me cry.
  • Is Necroanda a fun game?
  • Kingdom Death Monster is not for kit bash.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:04:01 sentiment: mixed
video_pk 81273 · mention_pk 200865
Neon Gorilla - Kingdom Death: Monster video thumbnail
Click to watch at 1:04:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Opportunity to play a highly anticipated game
Cons
  • Requires assembly of miniatures with glue
  • High cost and large box size perceived as excessive
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video FYfEYve1UAM Board Games UnLocked Top List at 26:06 sentiment: positive
video_pk 81108 · mention_pk 199692
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 26:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best items
  • Character builds are heavily item-dependent
  • Creative itemization with linking mechanics
  • Thematic crafting using monster parts
  • Unique progression tied to item crafting
Cons
  • Items can be complex to manage
  • Some items might be taken solely for passive abilities
Thematic elements
Comparison games
  • Aeon Trespass: Odyssey
Mechanics (from transcript analysis)
  • Bestiary unlocks — Killing monsters unlocks a bestiary that allows crafting specific gear.
  • Gear slotting and linking — Items have specific slots and linking requirements (color-coded) that provide bonuses.
  • Item crafting — Items are crafted from parts of defeated monsters and quarries.
  • Nemesis rewards — Defeating certain Nemesis monsters can yield unique weapons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite things about this game, is you actually get to have armor pieces that are on various sections of your body
  • I think Tainted Grail did the best campaign like board game writing first.
  • it's so descriptive and captivating that you actually feel like you are watching a show or reading a novel
  • It really got a good reaction out of me.
  • the reason why I think Roll Player Adventures is a the best beginning game is because it's not complicated at all.
  • You get a big sprawling world that is completely open world
  • I love this game.
  • So, that's why it's my favorite.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 8:32
video_pk 81016 · mention_pk 199098
Board Game Critique - Kingdom Death: Monster video thumbnail
Click to watch at 8:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video K2hMnyTePXA BoardGameCo Review at 0:03 sentiment: positive
video_pk 80800 · mention_pk 198015
BoardGameCo - Kingdom Death: Monster video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly fun engine
  • Works well as a solo game
  • Fun to play simultaneously with a friend
  • Addictive cycle
  • Great for late night play or short bursts
  • Charming
  • Engine is more fun than expected
Cons
  • Rules can be confusing
  • Unlocks are not gamebreaking
  • Core engine can be repetitive if played many times
  • Linear gameplay
  • Terrible AI artwork
Thematic elements
  • building a kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as playing cards, upgrading cards, drawing new cards, or using special abilities.
  • Card flipping/upgrading — Many cards can be flipped or upgraded to a more powerful version by paying a cost.
  • Deck Building — Players start with a deck of cards and add new cards to it throughout the game, upgrading existing cards to new versions.
  • Engine Building — The core loop involves using cards to generate resources and pay costs to upgrade other cards, creating a more efficient engine over time.
  • legacy — Components are destroyed and altered, stickers are added, cards are unlocked, and there are permanent additions like goal cards.
  • Resource Management — Players gather resources like wood, stone, coins, and barrels to pay for card upgrades and other actions.
  • Set Collection — There are elements of collecting sets or achieving certain conditions for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is surprisingly fun.
  • The unlocks are not gamebreaking, but there are fun things that you have to deal with as far as how to upgrade your process and your your engine.
  • It's a legacy game that's meant to be played once, unless you buy it again, and then going through it.
  • It's kind of a little bit too it's too linear as far as what you do.
  • It's got terrible AI artwork, but the actual engine of the game itself is um more fun than I expected from this.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 29:36 sentiment: positive
video_pk 80581 · mention_pk 196465
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 29:36 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Unique and monstrous universe.
  • Fable-like storytelling.
  • Inspired by Berserk.
  • Dark Souls-esque lore discovery.
  • Deep character progression and build options.
  • Emergent storytelling creates memorable experiences.
  • Can be overpowered, which is fun sometimes.
Cons
  • Lack of cohesion between expansions.
  • Combat can be swingy, leading to overpowered or underpowered situations.
  • Boss fights can become anticlimactic due to character builds.
Thematic elements
  • Dark fantasy, fable-like
  • Unique monstrous universe
  • Emergent storytelling, dig for lore
Comparison games
  • Aon Trespass Odyssey
  • Kingdoms for a Lauren
Mechanics (from transcript analysis)
  • Boss Battler — Primarily focused on boss battles.
  • Boss combat — It depends on how you like your boss fights. Don't get me wrong, they're they're extremely similar.
  • Campaign — Features a campaign mode.
  • character builds — The world is your oyster with Madara. She can be Yeah. It's like the only thing really kind of dictating a build for a character is like each character will have a unique like ability.
  • character customization — Allows for deep character customization and build diversity.
  • Character progression — It's insane the the amount of detail with the with the level of items that are in this game to just do different builds.
  • emergent narrative — The storytelling is emergent, based on player actions and events.
  • emergent storytelling — The storytelling is definitely going to be whether or not you prefer emergent or emergent storytelling.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 40:00 sentiment: mixed
video_pk 80581 · mention_pk 196487
Board Games UnLocked - Kingdom Death: Monster video thumbnail
Click to watch at 40:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • emergent storytelling
  • fun ride
Cons
  • combat can boil down to a single character's crit ability making bosses a joke
  • can be anticlimactic if a boss is defeated quickly
  • can be overpowered or underpowered
  • very swingy
Thematic elements
  • Horror
  • Emergent storytelling
Comparison games
  • Aon Trespass Odyssey
Mechanics (from transcript analysis)
  • Inverted paradigm system — As you take damage, you get stronger, and as the boss takes damage, it gets stronger, preventing the fight from petering out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video Xw1JqN4KgBw The Dice Tower Top List at 16:56 sentiment: mixed
video_pk 80027 · mention_pk 194022
The Dice Tower - Kingdom Death: Monster video thumbnail
Click to watch at 16:56 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Loved playing the game itself.
  • Satisfying feeling of building up cool stuff.
  • Excitement in upgrading cards.
Cons
  • A significant portion of the game is not reusable after a single playthrough.
  • Felt it should have been an app.
  • Takes a big hit as a product because it's legacy and not replayable.
Thematic elements
Comparison games
  • Race for the Galaxy
  • Sim City
  • Time Stories
Mechanics (from transcript analysis)
  • Card upgrading — you can turn it the other way or flip it over and you're like, oh, wow, now I get that card. That's so awesome.
  • legacy elements — It's legacy. And what drives me nuts is you don't use a good chunk of it. [...] you sticker things and you write on stuff or tear stuff up.
  • Solo Play — This is a solo game. This playing through the game of it is so much fun
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like Reesside, I think this is better.
  • If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
  • This is the best family legacy game, I think.
  • It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
  • This game is just blowing me away.
  • Think drugs or slavery or things like that.
  • This is basically trigger warning the board game.
  • This is the game that put Legacy on the map.
  • The pressure of not letting a city outbreak in this game is still so tangible to me.
  • This is my number three and your number my number five.
  • Pandemic Legacy season zero. It's funny because this is where we agree.
  • This is my favorite of the Pandemic Legacies. It's just amazing.
  • Then our my number one, which Chris has not played, is Clank Legacy.
  • This one just hit for me.
References (from this video)
No references stored for this video.
Video hx-JrvOLgNk Top List at 7:42 sentiment: neutral
video_pk 79916 · mention_pk 193541
Kingdom Death: Monster video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Still in shrink
  • Didn't get to touch it this year
  • Didn't have the bandwidth for it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this last year has not been defined by playing a lot of new games this last year has been defined by playing a ton of Classics
  • this is my top 10 list from 2024 but it's a little bit of a weird collection cuz this is technically the 10 games that I regret not playing or the 10 games I wish I got to the table the 10 games that arrived that I was and have been for a long time so excited about
  • the unique thing about being a content creator about working in this board game Space is that we are always playing previewing and prepping content on games that still haven't arrived
  • I would argue that most of these games probably at least six or seven of these games would be on my official top 10 list of 2024 if I had only gotten them to the table in the first place
  • so slay the Spire is coming to the channel very very soon it is still one of the 10 games I desperately want to obsess over
  • it's kind of remarkable that this isn't even opened I haven't done a unboxing video I haven't showcased it on the channel
  • seon has this problem of delivering too much stuff and stuff that doesn't necessarily easily find its way into an organizational pattern
  • this is one of like six or seven boxes for Simon's uh Marvel uh United
  • flip 7 though is one of the games that West Todd one of my close friends uh told me was remarkable he asked me if ID tried it yet I said I hadn't and he said man it's one of the best games of the year you have to try it
  • dark Venture Battle of the agents is one of the most unique uh well-designed indie games I have ever played
  • vagor song is this beautiful maob over the Garden Wall feeling campaign game
  • we're getting structured scheduled we're getting a consistent thematic posting schedule going
  • this group of 10 this group of 10 is or are my top games from 2024 whether or not I actually played them in 2024
  • don't beat yourself up just cuz life is messy and you didn't get every game you hop to get to the table or every project you intended on getting done
  • a new year is in some ways an arbitrary line in the calendar that people put to indicate they either suc succeeded or failed and in other ways it's a fresh opportunity a chance to start a new
  • Focus take account of where you are set yourself in a meaningful and purposeful Direction and clean your room make your bed work on yourself
References (from this video)
No references stored for this video.
Video 7drK3N9iXKw Playthrough at 0:00 sentiment: negative
video_pk 75542 · mention_pk 183799
Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
Negative, due to significant losses and a perceived overwhelming difficulty.
Pros
  • Deeply thematic and immersive.
  • Engaging narrative development through gameplay.
  • Challenging and high-stakes decision-making.
  • Significant character customization and progression.
Cons
  • Extremely difficult and unforgiving.
  • High potential for character and gear loss.
  • Can be emotionally draining due to the bleak outcomes.
  • Can be slow-paced at times due to detailed rules and combat resolution.
Thematic elements
  • Survival horror, humanity's struggle against monstrous entities, the fragility of existence.
  • A dark, nightmarish world where survivors defend their settlement.
  • Episodic storytelling driven by player choices and random events, often featuring dark humor and bleak outcomes.
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — Monsters have an AI deck that dictates their actions and behaviors during combat.
  • Character Death and Sacrifice — Characters can die permanently, leading to loss of gear and impacting campaign progression. Players may need to sacrifice characters strategically.
  • Character progression — Survivors gain experience and can be equipped with gear and abilities to improve their combat effectiveness and survival chances.
  • Combat — Involves dice rolls for attacks, defense, and movement, with various modifiers and character abilities influencing outcomes.
  • random events — Settlement events and card draws introduce unexpected challenges and narrative developments.
  • settlement management — Players manage a settlement, including building structures, researching innovations, and recruiting survivors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We will be building bandages which is going to cost us the opportunity to innovate next year.
  • I don't think it's going to go as well this time.
  • All survivors gain the surge survival action.
  • This is going to give you a lot of speed. And even though speed in this game is arguably a poor decision, Shira loves speed so she likes to use it all.
  • We're going to be mining for one hollow resource. Please give us a Please give us a hollow stone resource.
  • I was trying to figure out how to make the math work so we could innovate again. It just didn't work.
  • So, Vengeance has three armor.
  • The parents decide to spend time alone with the newborn. None of them participate in any endeavors this year. The experience is wonderful and the parents each gain 10 plus survival.
  • This is what you do when you make noise off camera.
  • We have a bug patch out here, which would be very nice.
  • This is 12 cards.
  • There was once a man who could not hide his fear. He wore a mask that transformed his cowardice into rage.
  • The butcher lashes out wildly clearing a path for itself. All survivors adjacent to the butcher suffer suffer bash.
  • It's a good thing that our innocent little scout did not get that accidentally get this.
  • All non-deaf survivors suffer one brain damage per monster level.
  • If the survivor with a priority target token is killed. Goodbye, vengeance.
  • We lost two characters and two fights in a Shira, do you know how much I planned for that gear?
  • This was awful.
  • We're all going to die.
  • You're going back on the shelf where you belong.
  • Come on, Butcher. Walk with me. Come get me, you maniac.
References (from this video)
No references stored for this video.
Video HusgwaVR428 Top List at 7:13 sentiment: positive
video_pk 74149 · mention_pk 178435
Kingdom Death: Monster video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered the number one game of all time by the host and his wife.
  • Offers an epic dark world, dark fantasy, RPG, anime mixture.
  • Focuses on survival against giant beasts with gruesome atmosphere.
Cons
none
Thematic elements
  • Dark fantasy RPG anime mixture, fighting giant beasts and monsters, harvesting body parts.
  • Dark World
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Boss battles — Involves fighting giant beasts and monsters.
  • Campaign play — Focuses on large campaign-based gameplay.
  • Resource Management — Harvesting body parts and returning with collected resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The spice must flow
  • The two Titans of what we once were and the two games that haven't ever tried to leave my collection haven't ever been disparaged or gotten rid of
  • if you twist the dials just the right way you feel like you've really uh got a hand up one step over you found that trigger that allows you to take advantage of the villain as opposed to being the victim
  • We did not survive spoiler alert
  • Get out and play some games don't just look at them or Li them I mean the mouth feels lovely but it only lasts so long
References (from this video)
No references stored for this video.
Video vpNG2LHKnIg Playthrough at 0:00 sentiment: positive
video_pk 69739 · mention_pk 166430
Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The hosts are enjoying the campaign and feel more knowledgeable in the second season.
  • The discovery of new crafting recipes and innovations like the Drafting Table adds excitement.
  • The hunt against the Crimson Croc, despite being challenging, provided valuable learning experiences.
  • The game offers deep strategic choices in settlement development and combat.
Cons
  • The Crimson Croc fight was difficult and felt like a grind with low damage output.
  • The game mechanics can be complex and lead to difficult choices (e.g., trading fighting arts for Lumi, taking damage vs. gaining insanity).
  • Some innovations drawn were not ideal ('Hav' and 'Ammonia'), and their effects are not immediately clear.
  • A survivor gaining the 'Phobophobia' disorder is seen as a significant negative.
Thematic elements
  • Surviving and developing a settlement in a harsh and often horrific world.
  • Emergent narrative driven by player choices, game events, and character development.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat System — Involves dice rolls for attacks (hitting and wounding), evasion, and monster AI. Special rules apply to hit locations and critical wounds.
  • Disorder System — Survivors can gain disorders, like 'Phobophobia', which negatively impact their abilities and gameplay.
  • Endeavors — A limited resource used for various settlement actions like building and crafting.
  • Event system — The game uses event decks for hunts (story events, monster events) and settlement phases (settlement events, monster events).
  • Fighting Arts — Special abilities survivors can gain, such as 'Invigorator'.
  • Gear crafting — Specific resources are used to craft armor sets (Crimson Dress, Skull Helm), weapons (Bone Darts, Bone Club, Bone Axe, Crock Bone Hammer), and utility items (Feal Salve).
  • Innovation System — Players draw from an innovation deck, adding new abilities or consequences to the game, such as 'Death Packed', 'Survival of the Fittest', 'Hav', and 'Ammonia'.
  • Knowledge — Survivors can gain knowledge, like 'Hunger' or 'Darkness', which provide benefits or unlock new abilities.
  • Resource Management — Collecting and using various resources like bone, organ, leather, monster hide, and specific monster parts (e.g., Crimson Fin, Wild Resource, Flat Vein).
  • Settlement development — Players develop their settlement by crafting items, building structures (like the Bone Smith and Organ Grinder), and managing resources.
  • Survivor management — Managing survivor stats, traits, skills (fighting arts), and even assigning them roles like Scout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • holy cow we got a lot of stuff
  • The hope of the settlement is on the horizon
  • This was a really good building block for the next phase of the game
  • The Crimson Croc fight was probably one of the most unsatisfying videos
References (from this video)
No references stored for this video.
Video zvEnRDGCMFw Playthrough at 0:06 sentiment: positive
video_pk 69738 · mention_pk 166429
Kingdom Death: Monster video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyment of the campaign and ongoing narrative.
  • Successful hunt against a challenging monster.
  • Gaining new resources and potential for future builds.
  • Character development and gaining new abilities.
  • The emergent storytelling and unpredictable nature of the game.
Cons
  • High risk and severe consequences for actions, especially during intimacy attempts.
  • The difficulty and unwieldiness of combat encounters.
  • The potential for characters to gain negative disorders and suffer severe injuries.
  • The 'Trap' mechanic in the Smog Singer fight is very punishing.
  • Losing a character due to a failed intimacy roll.
  • The 'Guilt' mechanic can lead to significant negative outcomes.
Thematic elements
  • Surviving a harsh, dark world with difficult choices and consequences.
  • The game progresses through narrative events and emergent storytelling based on player actions and game mechanics.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The session continues a second campaign, progressing through Lantern Years and aiming for specific objectives.
  • Character development — Survivors gain experience, develop disorders, and can be equipped with armor and weapons, influencing their capabilities.
  • Combat — Combat involves attacking monsters using various weapons and abilities, with mechanics like hit locations, evasion, and reactions.
  • Disorders — Survivors can gain disorders, which are negative traits that impact their abilities or behavior.
  • Guilt Tokens — A specific mechanic involving guilt tokens is introduced, affecting monster targeting and triggering various negative effects.
  • Hunt Events — The game progresses through 'hunts' where survivors face monsters and random events that impact the settlement.
  • Innovation deck — The settlement builds innovations, adding cards to a deck that provides new options and abilities.
  • Intimacy System — The game includes an intimacy system where survivors can attempt to have children, with potential for disorders or random outcomes.
  • Resource Management — Players manage various resources, including settlement resources, found materials, and crafting components, to build items and upgrade their settlement.
  • Settlement Events — Events occur within the settlement, impacting survivors, population, and potentially granting innovations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're keeping a perfect bone because we're hoping that we can build a first aid kit with the barber surgeon in a couple Lantern years that'll give us three survival When we arrive we're trying to do a little bit of late game planning.
  • The game is so good and we're in the middle of it and things are going well.
  • This game is just so dangerous, you know?
  • It makes me feel queasy which I think is maybe the effect that it's supposed to have.
  • It's got to be the Trap The Trap is got to be the thing that's supposed to kill us.
References (from this video)
No references stored for this video.
Video FAkIy2-_gpM Rules Teach at 1:33 sentiment: positive
video_pk 69740 · mention_pk 166431
Kingdom Death: Monster video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Gambler's Chest adds a lot to the game.
  • The game offers deep narrative emergent storytelling through its mechanics.
  • Innovations like the scout and philosophies are considered cool additions.
  • The game is engaging and complex, offering a lot to explore.
  • The narrative elements contribute to character development and an unfolding story.
Cons
  • Permanent injuries can significantly hinder survivors.
  • The game can be unforgiving and lead to character death.
  • Resource management and tracking can be complex.
Thematic elements
  • A monster hunting terrified people, with a focus on survival and building a settlement
  • A place of carved stone faces in unbroken darkness
  • The narrative is presented through in-game events, lore books, and the actions/choices of the survivors.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The discussion centers around starting 'campaign number two' and mentions lessons learned from the first campaign, indicating a persistent progression system.
  • Card Play — The game uses various decks of cards for monster AI, innovations, philosophies, and knowledge, which are drawn and played to influence gameplay.
  • Character development — Survivors have starting stats and gain 'knowledge cards', 'philosophies', and 'disorders'. The game tracks their progression and survival through 'hunt XP' and 'understanding'.
  • Combat — The transcript details dice rolling for attacks, defense (dodging), damage application, and monster AI behavior. Combat involves targeting specific 'hit locations' on monsters and dealing with 'persistent injuries'.
  • Dice Rolling — Dice are used extensively for combat rolls (accuracy, damage), injury rolls, and event resolutions.
  • Injury system — Characters can suffer 'brain trauma', 'bleeding tokens', 'permanent injuries' like 'broken arm', and 'disorders' which affect their stats and abilities.
  • Monster AI — The game uses AI cards to dictate monster actions, movement, and attacks, with specific rules for 'synchronous attacks' and targeting.
  • Resource Management — Players gather 'basic resources', 'crimson resources', and 'perfect hide' to craft gear. They also manage 'endeavors' and 'population' for their settlement.
  • Settlement building — The game involves building and managing a settlement, including adding 'innovations', 'philosophies', and 'settlement locations' like 'outskirts' and 'keeper of dreams'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We want these to be the most watchable Kingdom Death videos on the market.
  • If you want this series to continue, it is unsponsored, it is unpaid.
  • This is called a power play.
  • The strategy of this fight might be everyone running to the blood pool and just drinking deeply.
  • It's the dumb spot.
  • He's now the Bone Witch.
  • It's darn good.
References (from this video)
No references stored for this video.
Video uXuJLqfnd4Q Playthrough at 0:02 sentiment: positive
video_pk 69705 · mention_pk 166353
Kingdom Death: Monster video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is described as 'good' and 'so good'.
  • The hosts express enjoyment and excitement about the gameplay and progression.
  • The emergent storytelling and character development are seen as highly engaging.
Cons
  • The game is described as 'mean brutal' and unforgiving.
  • There's frustration about not having certain key innovations like 'Surge' and 'Dash'.
  • The game can lead to immediate death or significant setbacks.
  • There are mentions of 'mistakes' made during gameplay that have consequences.
Thematic elements
Comparison games
  • Civilization (video game)
Mechanics (from transcript analysis)
  • AI deck — Monster actions are dictated by an AI deck, influencing their movement and attacks.
  • Character progression — Survivors gain experience and can level up, improving stats like survivalism, tenacity, and gaining new abilities like 'strength training' or 'Guardian'.
  • Combat and Dice Rolling — Combat involves attacking monsters with various weapons and stats, with outcomes determined by dice rolls and character abilities.
  • Crafting/Building — Players use monster parts and resources to craft weapons, armor, and settlement buildings, such as the 'Grim draw' weapon or 'stone noses'.
  • Event system — The game features settlement events and hunt events that introduce narrative elements, challenges, and opportunities.
  • Guilt Tokens — Players can accumulate guilt tokens as a consequence of certain actions or game events.
  • Innovation — Players innovate to gain new abilities, items, or benefits for their settlement, such as 'Symposium' which increases survival and allows drawing more cards.
  • Resource Management — Players manage various resources, including Endeavors, monster parts, and tokens, to progress their settlement and characters.
  • Sanity/Insanity — Insanity is a trackable stat that can be affected by game events and can have various consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello wo thank you for being here let's be honest we're just playing Kingdom Death that's all we're just we're just here we're having fun we're sitting down that's all we do we tell each other we want to play we want to get back to playing and why aren't we playing holy cow this game is good
  • I feel like we have more control of what's Happening Here in this settlement and I'm taking the time to research some of the new weapons and gear that I hadn't paid as much attention to
  • The description 'mean brutal game' implies a core design element that players must contend with.
  • The commentary on Adam Poots being 'cruel' highlights the game's challenging nature.
  • The trap sequence and its consequences demonstrate the high-stakes nature of the game.
References (from this video)
No references stored for this video.
Video RR0f_RahAc8 Playthrough at 12:12 sentiment: mixed
video_pk 69702 · mention_pk 166351
Kingdom Death: Monster video thumbnail
Click to watch at 12:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Successfully defeated the Crimson Croc despite initial disadvantages.
  • Acquired new gear and resources after the hunt.
  • Survivors gained experience and advanced.
  • Managed to survive challenging events and combat.
  • Successfully triggered philosophies and gained new abilities.
Cons
  • Lost valuable gear in previous encounters.
  • Survivors suffered debuffs and negative status effects (e.g., minus one speed, terrified).
  • Encountered difficult and punishing events.
  • Lack of certain key mechanics like 'Dash' and 'CC' (Collective Cognition).
  • Some characters are difficult to use effectively due to their conditions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character Stats and Abilities — Survivors have various stats, abilities, and conditions (like 'prey', 'insanity', 'terrified') that affect their performance and decision-making.
  • Combat — The game involves dice-based combat with attacking, defending, and applying wounds to monsters.
  • Endeavors — Players spend 'endeavors' at the end of an episode to make improvements or purchases for their settlement.
  • Gear Crafting/Acquisition — The game involves acquiring and potentially crafting gear, like the 'Stone Face cloak'.
  • Hit location deck — Monster attacks target specific hit locations determined by a deck of cards.
  • Hunt Events — Random hunt events occur during the game, affecting survivors with debuffs or other narrative outcomes.
  • Hunt XP — Survivors gain Hunt XP after successful hunts, which can trigger philosophies.
  • nemesis system — The game features a 'Nemesis' system where specific monsters are encountered at different lantern years, with specific scripted showdowns rather than player-driven selections.
  • Nicknames — Survivors can gain unique nicknames which are recorded on their sheets, though some characters already have them.
  • Philosophy — Characters can gain 'philosophies' which are attachments that provide ongoing benefits or alter gameplay mechanics.
  • Resource Management — Players manage resources like survival, gear, and special items gained from hunts.
  • Settlement Events — The game includes settlement events that can impact the players before or after hunts, such as the 'Butcher settlement event'.
  • Terrified Status — Survivors can gain the 'terrified' status card, which imposes penalties and restrictions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are recovering from a devastating Blow by the butcher where one of our survivors had to race off into the distance so that we didn't lose all five of our survivors and the opportunity to recover the gear that we had out there in the fight
  • we're fighting a level one Crimson Croc we are not doing the mistake we made last time especially with the debuff of gear
  • I thought you could not I thought you always have to fight a nemesis a level higher than you already encountered him
  • this is the mistake we made last time we took out two survivors that should not have been on on the fight
  • ambition and complacency the Survivor stomachs Rumble as they anticipate the upcoming hunt if the Survivor quy will provide CC upon Victory oh it won't it would if it was a level two the survivors Savor their ambition otherwise they suffer complacency your feet pulsate with a familiar nagging pain your inner Lantern sinks as you consider the meager reward that awaits you repetition breeds fatigue all survivors lose one survival and gain minus one speed
  • I'm so convinced we were going to be annihilated
  • we got a lot of resources we are going to go shopping we're going to go shopping we're now one step farther than we've ever been we're doing all right we're recovering part of the game is losing a ton of stuff and rebuilding a ton of stuff
References (from this video)
No references stored for this video.
Video EiAPOnuBch4 Other at 0:55
video_pk 69656 · mention_pk 166294
Kingdom Death: Monster video thumbnail
Click to watch at 0:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • work and business and productivity isn't worth sacrificing other areas of your life for your family your wife your relationship your marriage is more valuable than all of this than everything I have if that falls apart I don't have anything left
  • the last thing one of the reasons why I felt I had to film and post this video today is tomorrow uh you're going to see a few videos go up I'm going to be selling all of my Kingdom Death resins that I still own I'm going to be selling all of my high-end collectible Kingdom Death products
  • my goal is consistency whether that's five days a week or three days a week whether it's one or two games or 17 games not 17 whether it's one or two games that we're doing deep content on or it's 10 games I want to and I'm still figuring out what that looks like
  • The important thing get out and play some games it's the whole point of this anyway build a friend group get your favorite games to the table back a couple kickstarters but do so responsibly
References (from this video)
No references stored for this video.
Video JK6hIyec-c8 Analysis at 0:00 sentiment: positive
video_pk 69642 · mention_pk 166282
Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Dynamic gameplay
  • Unique theme
  • Potentially profitable acrylic version
  • Increased accessibility
  • Improved portability
  • Better storage solutions
  • Enhanced visual representation of artwork
  • Inclusive survivor options (gender representation)
Cons
  • Difficult miniature assembly and painting
  • High cost and barrier to entry
  • Poor portability due to fragile miniatures
  • Storage issues with built miniatures
  • Fragile components
  • Market saturation for expansions like Gambler's Chest
  • Potential for audience to prefer miniatures over acrylic standees
Thematic elements
  • Hunting creatures and surviving in a dark, often gruesome world.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign play — The game is played through episodes and can be taken on vacation or played over multiple game nights, suggesting a persistent campaign.
  • Card Play — Mentioned in the context of the digital version where shuffling cards by hand was part of the initial experience.
  • Hunts — Players engage in hunts with cool creatures, a core part of the gameplay experience.
  • Miniature assembly — Requires building figures from spru, painting, and potentially filling gaps, which is presented as a significant barrier.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdom Death monster should absolutely be working on an acrylic version of their board game a portable condensed and uh non miniaturized version of my favorite game of all time
  • accessibility of this game in terms of building these Miniatures painting them making sure they look appropriate
  • the building and the painting is kind of ridiculous and I think a giant barrier towards a wider audience getting into the game
  • storage the storage location Like Jesse said as soon as the Phoenix gets built it does not fit back into that box without being dinged or damaged
  • The artwork is it's one of a kind and it's one of the things that actually got me into this game
  • I would buy a brand new copy of Kingdom Death just to have acrylic and I think most of the people out there in the world would not including all the people that would be introduced to this game for the first time because it was now accessible and playable
  • I can't imagine the back end of what kingdom death is struggling with right now after releasing a gambler's chest the single most ambitious biggest expansion I've ever seen for a board game game that costs an astronomical amount
References (from this video)
No references stored for this video.
Video WLEK9B6ZaFQ Playthrough at 1:01 sentiment: positive
video_pk 69448 · mention_pk 165954
Kingdom Death: Monster video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Learning and adapting strategy improved the second attempt.
  • The 'ride the giga train' strategy was effective.
  • The game offers deep strategic and thematic elements.
  • The creature's AI and mechanics present a challenging puzzle.
  • The introduction of new mechanics like the Strain system adds depth.
Cons
  • High difficulty and risk of permanent injury or death.
  • Complex rules can be challenging to master.
  • Mistakes in initial play led to setbacks.
  • Resource management is critical and can be punishing.
Thematic elements
  • Survival and fighting monsters
  • Flavor text and in-game events
Comparison games
none
Mechanics (from transcript analysis)
  • AI deck — A deck of cards dictates the monster's behavior and actions each turn, influencing movement, attacks, and special abilities.
  • Combat — Involves rolling dice to hit targets, with modifiers for accuracy, strength, and damage, and critical hits having special effects.
  • Gourmet Suit — A specific armor set mentioned that provides defensive and morale benefits.
  • Injury system — Survivors can suffer various injuries, including permanent ones that affect movement, combat abilities, and can lead to death.
  • monster abilities — Monsters have unique abilities like 'Vicious' (area attack after turn) and 'Giga Claws' (grab and damage).
  • Resource Management — Players manage resources like 'Survival' and 'Luck' to perform special actions, rerolls, and mitigate damage.
  • Riding the Giga Train — A specific strategy employed by players to engage the Gigalion by staying close and using coordinated movements.
  • Status Effects — Includes effects like 'Grab', 'Bleed', 'Dazed', and 'Enraged', which alter gameplay for both players and monsters.
  • Strain System — A system that introduces permanent changes or new mechanics to the campaign based on certain conditions being met.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if people aren't backing on patreon they're screwing up.
  • part of kingdom death is learning the ai of the creature that you're fighting.
  • we have to ride the giga train it's sort of the biggest puzzle in kingdom death.
  • your lifetime reroll was put in as a debuff because intimacy when you take survival of the fittest you roll twice and take the lowest result.
  • i hope he bites down on my corpse then i slaughter him as you die.
References (from this video)
No references stored for this video.
Video OwK8r2uyqHU Review at 2:53 sentiment: positive
video_pk 69059 · mention_pk 165379
Kingdom Death: Monster video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays very quickly
  • Easy to learn
  • Affordable (under $20)
  • Doesn't take up much space
  • Offers good decisions
  • Satisfying progression and build-up
Cons
  • Requires destroying cards (may not be for everyone)
  • Difficult to reset if cards get scattered
Thematic elements
  • Building a kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Card upgrading — Cards can be flipped or turned over to represent upgraded versions with new abilities or resource production, often costing resources like coins, wood, or stone.
  • Deck Building — Players start with a basic deck and can add new cards discovered through gameplay, increasing the deck size over time.
  • Enemy Cards — Adversary cards can appear that block card effects or penalize players, requiring specific actions or resources to deal with.
  • event cards — Special event cards are introduced into the deck that can introduce challenges or opportunities.
  • legacy — The game requires players to alter, write on, and destroy cards as they progress, with the host noting, 'you will be required to destroy cards, to write on cards, to write on your box, and to keep progressing your kingdom as you build it.'
  • Resource Management — Players gather and spend resources like money, wood, and stone to perform actions and upgrade cards.
  • Score Chasing — The game tracks progress through a score and allows players to post their results online, described as 'kind of a score chasing game.'
  • Set Collection — Players may collect specific card types or achieve certain kingdom developments to gain victory points or unlock new abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how expensive board games are getting.
  • these large Kickstarters where you are getting 10 to 20 boxes at one time just filled with plastic and content that most people will probably never even get to.
  • going forward, I am going to make a concerted effort to cover more games that are cheaper.
  • this is a solo only legacy card game.
  • I think this game is super cool.
  • It's like $15 on Amazon and even from the website.
  • this is a really good travel game.
References (from this video)
No references stored for this video.
Video KHNOYq5Vkd0 Rules Teach at 0:06 sentiment: positive
video_pk 68953 · mention_pk 165254
Kingdom Death: Monster video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is very fun, leading the host to play more rounds than intended.
  • The merchant expansion adds interesting mechanics like purging and discovering new cards.
  • The game has a satisfying sense of progression and engine building.
Cons
  • The game has a steep learning curve and potential for errors in rule interpretation.
  • Some mechanics, like the bandit encounters, can be frustrating or unhelpful in certain expansions.
  • The complexity can lead to long playtimes.
Thematic elements
  • building a kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Implied by the process of purging cards and managing the deck.
  • Campaign play — The content revolves around playing through a campaign with expansions.
  • Card Drafting — Mentioned when looking at sets of cards to purge or select.
  • Deck Building — Discussed in the context of purging cards from the deck and gaining fame from them.
  • Resource Management — The game involves managing various resources like trade goods, coins, wood, stone, and steel.
  • Set Collection — Implied by the goal of acquiring specific cards or combinations for points.
  • Variable player powers — Mentioned with 'person ability' and specific card effects that alter gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot get enough of this game.
  • that's how much fun this game is.
  • Purging means we have to destroy friendly cards, but keeping their fame.
  • If you know this channel at all, you know my math is circumspect.
References (from this video)
No references stored for this video.
Video Ym5VNhq39kI Unboxing at 0:08 sentiment: positive
video_pk 67974 · mention_pk 164296
Kingdom Death: Monster video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds significant new content to an already extensive game.
  • Expansions are unique and add substantial content.
  • The Red Witch and Pria expansions work well together while adding new flavor.
  • The design and miniatures are highly detailed and impressive.
  • The wanderer adds a unique character to the settlement.
  • The gatherism expansion adds a new philosophy for specific survivors.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The expansion can be used in almost any campaign, with instructions for different core game expansions.
  • Character progression — Includes elements like fighting arts, innovations, and disorders that affect survivor abilities and development.
  • Combat — The expansions introduce new combat mechanics and challenges, including unique monster behaviors and specific combat scenarios.
  • Nemesis Monster Encounters — Introduces new Nemesis monsters that are integrated into the game's campaign structure, replacing existing ones or appearing at specific points.
  • Resource Management — New resources are introduced, some of which are used for crafting gear or developing advancements.
  • Settlement Events — New settlement event cards are included, which add narrative or mechanical effects to the settlement phase of the game.
  • Survivor Gear — New gear cards for survivors are included, which can be gained from fighting monsters or through other game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an Mrated game. Uh there's scenes of violence and potentially sexual scenes and things of that nature.
  • Kingdom Death is a massively uh ahead of the time when it comes to their miniatures for their games.
  • I think the Red Witch and the Prior, I think, are really cool cuz they kind of work together with each other, but still add a new flavor to it.
  • They're all so unique and they add so much content to this game. It's absolutely unbelievable.
References (from this video)
No references stored for this video.
Video wTnbFK6Kmow Playthrough at 0:33 sentiment: positive
video_pk 67776 · mention_pk 164037
Kingdom Death: Monster video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Exciting campaign progression
  • Satisfying resource collection for crafting
  • Aesthetic appeal of components (dice)
  • Strategic decision-making in combat and settlement development
Cons
  • Difficulty of encounters (e.g., White Lion)
  • Potential for critical fails and bad rolls
  • Complexity of the game systems
Thematic elements
  • survival horror
  • dark fantasy world
  • emergent narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Age — A mechanism for advancing survivors or the settlement, granting new abilities or traits.
  • AI deck — The monster's behavior and actions are dictated by drawing cards from an AI deck.
  • crafting — Players gather resources to craft items like armor and weapons for their survivors.
  • Hit location deck — Used to determine where attacks land on the monster.
  • Hunt Events — Random events that occur during hunts, such as the 'lion cub' encounter or the 'aromatic breeze'.
  • Innovation — A system for developing new technologies or abilities for the settlement.
  • Showdown — This refers to the combat encounters where survivors face off against monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • kingdom death super excited about it
  • we're going to find a lion this time why are we fighting the lion because my guitar got destroyed and we'd like the whiskers for moods and traits
  • these are going to be the fabled blue dice that sure found out about when we were doing the essential upgrades video
  • The survivors find a white lion cub they may choose this lady they come if they do survivors gain one random basic resource
  • The darkness is filled with unearthly screeching and yelling huddle together survivors close their eyes but cannot sleep all survivors suffer one brain event damage
  • we are slaughtering them and everyone was like no don't go fight a level two yet i'm like i don't know man
  • we have to continue on along this path
  • we have to make babies
  • born we are currently in lantern year nine
References (from this video)
No references stored for this video.
Video fBA7DxEVBrk Playthrough at 2:40 sentiment: positive
video_pk 67744 · mention_pk 163964
Kingdom Death: Monster video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a deep and engaging experience with strategic decision-making.
  • The integration of theme and mechanics is well-executed.
  • Character progression and customization are a strong point.
  • The campaign structure allows for emergent storytelling.
  • The replayability is high due to modular elements and varied outcomes.
Cons
  • The ruleset is complex and can be difficult to learn.
  • Some encounters can be punishing, leading to character elimination or severe setbacks.
  • The reliance on dice rolls can lead to frustration with bad luck.
  • The "engulfed" condition is particularly challenging and can feel debilitating without a clear escape.
Thematic elements
  • The game's narrative is presented through quest books and story events, like the Grove Knight encounter.
Comparison games
  • Mage Knight
  • Hto
  • Elder Scrolls
  • Cloudspire
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • Combat — The playthrough heavily focuses on dice rolls for hitting, wounding, and defending against enemy attacks.
  • Condition Cards — Characters can gain conditions like "slime" or "engulfed" that affect their actions and abilities.
  • Dice Rolling — Dice rolls are fundamental to most actions, including attacking, defending, and activating abilities.
  • Enemy AI — The game uses AI cards to determine enemy actions and movements.
  • Hand Management — Players manage cards in hand, deciding which to play and when, with discussion around hand limits and card cooldowns.
  • Resource Management — Players manage "heat" and "passion" resources, which influence their abilities and actions.
  • Scenario/Quest Progression — The game is played as a series of quests with specific objectives and ongoing narratives.
  • token management — Tokens like "break" or "precision" are used to modify actions or rolls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitely different. Yeah. And I That's a good plan.
  • My question is, when we get to do our scavenge, can I take a full clash because we beat the full clash thing, right?
  • So, again, this how I understand it. I got a million and a half green only two red for flesh shredder. So, he did not complete his quest and neither did um Ran Renholder.
  • Make bad news. Sydney needs to change his name to day of for garbage collection.
  • You're like clicking eight buttons to get it there. I need a six, right?
  • We're going to have to figure out the only person I think that So, again, this how I understand it. I got a million and a half green only two red for flesh shredder. So, he did not complete his quest and neither did um Ran Renholder.
References (from this video)
No references stored for this video.
Video O84_1W7hqig Discussion at 3:20 sentiment: neutral
video_pk 67730 · mention_pk 163946
Kingdom Death: Monster video thumbnail
Click to watch at 3:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so this is the video where I start the process of taking a look at them, seeing what has come in, talking about the campaigns that I cannot wait to play and realistically acknowledging that now that I have a child that goes to sleep at a fairly regularly scheduled time and wakes up rarely in the middle of the night.
  • So, pour a drink with me and uh let's go ahead and start going through all of the games that I need to not only unbox, sort, learn, but sit down and start to play.
  • Not a shelf of shame. No, not that. But a lustful, girthful pile of board games that are ready for you to just sweep them up in your arms and make dear and desperate late night romance.
  • I've been receiving stuff that I've already got on back order and I've been uh playing through a lot of stuff that I already had.
  • The most accessible big game campaign game narrative adventure setup I've ever experienced.
  • And the other thing for me is it has these really interesting branching narrative pathways.
  • How do you all go about opening up and organizing your games?
  • Listen, any of these games, I need I need people to come play them with me and make sure I don't get all the rules wrong.
  • The point of this video is just to talk about these giant flipping big box games that I have that I need to open up and all of the lovely games that I need to sit down and play.
  • Y'all said having a kid was going to like throw a wrench. Yeah, I didn't believe you.
  • I need you to let me know what games you have sitting on your desirable floor of unloved, begotten relics of a different age or future past.
References (from this video)
No references stored for this video.
Video VqdcQMdIgKM Analysis at 18:36 sentiment: neutral
video_pk 67709 · mention_pk 163908
Kingdom Death: Monster video thumbnail
Click to watch at 18:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are a community full of people with maxed out credit cards cuz the next addictive board game on the shelf just needed to be purchased even though we haven't played the last dozen that came in or because we've backed 20 not realizing that they're all going to arrive in about a year and uh our satiation for brand new boxes is going to slow down in between then and now.
  • We're not the same industry that existed before the pandemic. An industry when crowdfunding was a dream that publishers could use to make things happen.
  • We're not the same community. We're more hesitant, more cautious. we are more skeptical of crowdfunding projects that don't have history and age behind them.
  • I'm hopeful and also concerned. I'm hopeful cuz I want to believe in what this space is and and what our hobby space has always been for me. A place to connect, a place to discover new worlds and go on adventures and spend time with friends, a place to heal from the impact and disruption that technology adds into our lives that social media um seeps into our very soul.
  • Get out and play some games.
References (from this video)
No references stored for this video.
Video yCAuVkbGpBk Review at 0:07 sentiment: mixed
video_pk 67663 · mention_pk 163842
Kingdom Death: Monster video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The watcher is a thematically resonant and well-designed boss.
  • The reactive AI and hit location system are enjoyable.
  • The game provides a challenging and engaging journey, even in defeat.
Cons
  • The game can feel swingy and unfair due to RNG.
  • High difficulty leading to frequent survivor and settlement loss.
  • Mistakes in understanding rules can significantly impact the game.
Thematic elements
  • The cyclical nature of a settlement growing, influenced by a watcher, and eventually consumed by it.
  • The game's narrative unfolds through events, survivor deaths, and the overarching story of the settlement and the watcher.
Comparison games
  • Arkham Horror
Mechanics (from transcript analysis)
  • Coordinated Attack — Allows for a strength bonus when multiple survivors attack.
  • Dash Action — Survivors can spend survival to dash their retinue, moving it additional spaces.
  • Dice Rolling for Attacks — Players roll dice to determine hits and damage, with various modifiers and effects impacting the outcome.
  • Embolden — Allows a survivor from the settlement to enter the showdown if there are fewer than four non-retinue survivors on the board.
  • Encourage action — An action that can be taken by survivors to boost other survivors, potentially involving a survival cost.
  • Hit Location Deck / HP — The watcher uses HP instead of a hit location deck, though it still has a hit location deck for other aspects.
  • Monster Collision — Retinues can be affected by monster collision.
  • Monster Turn Actions — Specific actions occur at the start of the monster's turn, affecting survivors in the void nexus.
  • population management — The loss of a retinue results in a population loss for the settlement, which cannot kill other survivors in the showdown.
  • Retinue Rules — A mechanic where survivors unite to form a cohesive unit that acts as a single large survivor on the board, lending strength to other survivors without attacking directly.
  • Severe Injury Rolls — When taking damage, players may need to roll for severe injuries, which can lead to permanent effects.
  • Stolen Dream Survivor Status — A status card that can be gained by survivors, causing them to be knocked down and potentially archive the card under certain conditions.
  • Survivor Collision — Retinues are treated as impassible terrain for survivor collision purposes.
  • Vapor of Nothingness — When the watcher collides with a survivor, the survivor suffers brain damage and head damage that ignores armor.
  • Void Nexus — Survivors in the void nexus suffer bash at the start of each monster turn.
  • Watcher's AI Deck — The watcher does not use a traditional AI deck, but instead has specific behaviors and actions that dictate its turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Honestly, good riddance.
  • This is a game where it's about like the journey and not so much like the perfect like scenario.
  • The game is going to feel swingy. It's going to feel unfair at times, but the pendulum in theory with good play and more knowledge will swing more in favor to you, but it'll still just due to the way that RNG works swing the other way as well.
  • Your campaign has ended in death and magnificent hopelessness.
References (from this video)
No references stored for this video.
Video qzand7sN6w0 Playthrough at 0:15 sentiment: positive
video_pk 67487 · mention_pk 163605
Kingdom Death: Monster video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
Positive, with acknowledgment of the fight's complexity and enjoyment
Pros
  • Intricate and engaging mechanics
  • Beautiful art
  • Challenging and memorable fight
  • Thematic integration of mechanics
Cons
  • High complexity can be overwhelming
  • Potential for harsh penalties (e.g., running out of BP deck)
Thematic elements
  • Confronting monstrous entities, survival, and the consequences of past actions
  • Utrabent
  • Epic, dark fantasy with elements of horror and personal struggle
Comparison games
  • City Fighting Cycle 2
  • Dark Souls 3 (Abyss Watchers)
  • Castlevania Nocturne
Mechanics (from transcript analysis)
  • Armor Tokens — The monster can gain armor tokens, increasing its defense and AT (attack) value.
  • Body Part Deck (BP) — The game uses a Body Part deck, and running out of cards or discarding them can lead to losing the clash.
  • Campfire Tales — A mechanic that provides benefits based on successful rolls during rest, potentially increasing heat limits.
  • Condition Cards — Players can gain negative conditions like 'Slimed', 'Poison', and 'Courage' which impact their abilities and stats.
  • Crit Miss Effects — When a player rolls a critical miss (white dice is a one), it triggers effects on the monster, such as discarding gear cards and gaining benefits.
  • Keyword Abilities — Keywords such as 'Engulf', 'Dwell', 'We are many', 'Escalate', 'Odd spawn', 'Ooze trap', 'Spread thin', 'Surging slime', and 'All out strike' define specific monster actions and player interactions.
  • Monster activation — Doppel Knights activate without tokens and their activation order is determined by the lowest number on the mob track.
  • Resting and Fortification — Players can perform actions like fortifying during rest to gain benefits.
  • Swamp Terrain — Specific terrain tiles (swamp) are relevant to monster movement, spawning, and condition effects.
  • Trait cards — Special cards like 'Engulf' and 'Living Waste Heap' introduce unique rules and effects that alter gameplay during the encounter.
  • Vigor and Heat — Players manage Vigor (health) and Heat (resource for abilities), both of which are crucial for survival and performing actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The shambling creatures known as the knights of the fen are enigmatic to say the least.
  • They cannot speak. They have no face to emote with. And yet they always carry with them a profound sense of yearning.
  • All its hunger and desire somehow focused on securing your death.
  • Dude, this is going to be like that city fighting cycle too.
  • Escalate as if you dealt a wound to Knight of the Fen.
  • All doppel Knights activate after Knight of the Fen, starting from the lowest number on the mob track and performing attacks using the doppelganger effect on the drawn AI card if there's any using the same evasion stats.
  • So many people on forums talk about this fight and they've liked it.
  • This is what dreams are made of.
  • Yeah, I don't like that. A lot of conditions in this game you can't get rid of.
  • It's like a it's another kind of mob boss fight, but different than the warrior rape that we just did.
  • He dies again.
  • The problem with him is that he's hard to hit.
  • I literally always just p like I don't know why I build characters that are all or nothing and then I'm mad whenever it's nothing
  • It was a one. Okay. Which will put a two right in here.
  • Dude, how many I mean now you should have enough to do an unleash.
  • You know what it is? I think I need to be high and start watching [ __ ] cuz I think that's what what makes it bad.
  • So, man, we all contributed the entire fight. Every single one of us.
References (from this video)
No references stored for this video.
Video yrvlqml8faE Playthrough at 9:33 sentiment: positive
video_pk 67426 · mention_pk 163550
Kingdom Death: Monster video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and emergent storytelling
  • High tension and challenge
  • Satisfying progression and character development
  • Visually thematic components and artwork (implied by the hosts' engagement with the game elements)
Cons
  • Brutal difficulty can be punishing
  • High randomness can lead to frustration
  • Complexity of rules and systems can be daunting
Thematic elements
  • survival horror in a dark and dangerous world
  • event-driven with emergent storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Asset management — Players manage resources like hide, organs, and other items obtained from monsters to craft gear and improve their survivors.
  • Character progression — Survivors gain hunt XP, understanding, courage, and potentially new fighting arts or abilities throughout the game.
  • Combat System — Involves positioning, attacking with various weapons, and dealing with monster abilities and reactions.
  • Dice Rolling — Used extensively for attack rolls, event resolution, and determining various outcomes.
  • Disorder System — Survivors can gain mental or physical disorders that impose penalties or alter their behavior.
  • Event resolution — The game progresses through various event cards that present challenges, narrative choices, and immediate consequences.
  • settlement management — While not the focus of the stream, the game involves managing a settlement and its population.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Literally the day before retirement. He's about to retire AND HE DIED.
  • Fart city.
  • Coin is the Messiah. It's happening right now.
  • I'm so mad at you.
  • You're worth the skull.
  • My guy's arm fell off. Glad they're magnetized.
References (from this video)
No references stored for this video.
Video DyTRiJ9MzWk pair of dice paradise Analysis at 1:16 sentiment: neutral
video_pk 65948 · mention_pk 160158
pair of dice paradise - Kingdom Death: Monster video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • a game this size could not feasibly be made without the community of supportive backers that we found on Kickstarter
  • it's just too expensive to produce and too vivid for distribution
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the seventh continent has just dominated the top position on board game geeks hotness lists
  • the manufacturing costs caused by the game's enormous size an amount of content make retail distribution cost prohibitive
  • a game this size could not feasibly be made without the community of supportive backers that we found on Kickstarter
  • it's just too expensive to produce and too vivid for distribution
  • are we witnessing the beginning of a new trend here
References (from this video)
No references stored for this video.
Video eIz2zP6cqbs Game Night Picks - Pair Of Dice Paradise Top List at 0:40
video_pk 65536 · mention_pk 159219
Game Night Picks - Pair Of Dice Paradise - Kingdom Death: Monster video thumbnail
Click to watch at 0:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • horror fantasy
  • a unique nightmarish world devoid of most natural resources
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are the games that are generating the most traffic and discussion on that website
  • This is a big game with lots of moving parts to track
  • so when it's done it's gone
  • This game is heavy and I'm not just referring to its rules or mechanisms
  • Rising Sun was a phenomenal success on Kickstarter raising 4.2 million dollars
  • setting a new record by being board game geeks hottest game for a fifth month in a row
References (from this video)
No references stored for this video.
Video 2BnWdXgChw4 Neon Gorilla Discussion at 0:14
video_pk 65495 · mention_pk 159181
Neon Gorilla - Kingdom Death: Monster video thumbnail
Click to watch at 0:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card flip — Used for enemy activation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video I4a8bZBkAs0 Meeple University Top List at 21:00 sentiment: positive
video_pk 64799 · mention_pk 158301
Meeple University - Kingdom Death: Monster video thumbnail
Click to watch at 21:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and engaging solo experience
  • Satisfying decision-making regarding card upgrades
  • Campaign elements add replayability and progression
Cons
  • Involves permanent modifications like stickers and ripping cards.
  • Can go through the deck quickly, limiting upgrade opportunities.
Thematic elements
  • Campaign-based progression with card upgrades and modifications.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Involves a basic campaign with potential for expansions and new missions.
  • Card Drafting — Deal out four cards, use resources from three to upgrade the fourth.
  • Deck Building — Starts with a deck of 10 cards, which are upgraded.
  • Resource Management — Using resources to upgrade cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 is the season to eat too much food and play a lot of games
  • happy New Year Happ New Year oh by the time you watch this it's probably too late I mean it's still the new year so still like you happy New Year thank you Taran
  • we are going to split those into two so 11 to 20 and then 1 to 10 so that is coming
  • however everyone does it we are going to do it maybe sometime mid January potentially
  • these are games from various sources they're new to us games so not all of them are going to be new in December 2024 some of them have come to us as review copies games we've purchased games we've done content on but all of this video is our opinion
References (from this video)
No references stored for this video.
Video JZL17bcpjEA Board Game Critique Discussion at 19:04 sentiment: negative
video_pk 62510 · mention_pk 155158
Board Game Critique - Kingdom Death: Monster video thumbnail
Click to watch at 19:04 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative campaign with custom miniature-driven scenarios — players collaboratively build a camp, hunt monsters, and manage resources toward survival.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trust us.
  • Verify everything, trust nothing.
  • The biggest lie board game companies tell might be the simplest. Trust us.
  • You're buying version 1.0 that needs patches, but there's no disclaimer saying software may require updates.
  • The app has potential for gamebreaking bugs, especially in stretch goal missions.
References (from this video)
No references stored for this video.
Video BFhR_o5kpL8 Crimsonboardgames Review at 0:00 sentiment: positive
video_pk 61567 · mention_pk 154210
Crimsonboardgames - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative legacy-style card modification with stickers and tearing
  • Strong solo campaign with evolving deck and surprises
  • Clear card discovery mechanics that limit spoilers
  • Rich artwork and tactile components
  • Promise of future titles using a similar system
Cons
  • Irreversibility of changes limits replayability after finishing a campaign
  • Tearing/writing on cards may deter some players from replaying or sharing copies
  • Initial rounds can feel slow or uncertain as the deck grows
  • Limited information on publisher/designer outside this video (unclear public availability)
Thematic elements
  • Legacy-style progression where cards are upgraded, torn, or modified to shape the kingdom
  • Solitary medieval kingdom-building world with exploration and development
  • procedural, evolving campaign where state of the kingdom changes over time through card-driven events
Comparison games
none
Mechanics (from transcript analysis)
  • Card Crafting — Certain cards instruct you to discover new cards by numbered reference to specific cards in the box, preventing spoilers.
  • Card Discovery — Certain cards instruct you to discover new cards by numbered reference to specific cards in the box, preventing spoilers.
  • Card modification — Tearing, stickers, and writing on cards permanently alter components and affect future play.
  • Card upgrading across multiple sides — Flip upgraded sides of cards as you accumulate coins and wood, culminating in powerful end states.
  • Deck Building — Start with a base set of cards; draw four each turn and upgrade cards as resources allow.
  • deck-building — Start with a base set of cards; draw four each turn and upgrade cards as resources allow.
  • End Game Bonuses — Scoring through goal cards and end-game bonuses from treasury/export cards.
  • End-game scoring — Scoring through goal cards and end-game bonuses from treasury/export cards.
  • End-game trigger — The campaign concludes when you reach card 70, at which point scoring occurs.
  • Level-based town/building variety — Town/building cards interact with events, weather, and enemies that affect scoring.
  • Permanent/ongoing effects — Some upgraded cards stay in play to generate resources every turn.
  • Resource Management — Manage coins and wood to upgrade cards and enable advanced effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's absolutely genius. They've done such a great job with this.
  • I've really I've been really surprised by this game.
  • the best way once you've finished playing is to just reby the game.
  • I would love to see this with like a different theme, maybe like a sci-fi theme.
  • I really enjoy the artwork on the games as well.
  • this is definitely a great one to check out.
References (from this video)
No references stored for this video.
Video N-2sNdoHMjs Crimsonboardgames Discussion at 11:16 sentiment: positive
video_pk 61573 · mention_pk 154215
Crimsonboardgames - Kingdom Death: Monster video thumbnail
Click to watch at 11:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly fun to play as a solo campaign style card game
  • Easy to learn and pick up
  • Good fit for solo play and casual play sessions
Cons
  • Limited explicit details on narrative depth and replayability from the transcript
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven solo campaign — solo campaign-style card game with progression through a campaign or scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love solo travel. If you're out there and you're wanting to solo travel, but you haven't done it yet because you think like, I don't know how it's going to be, it's great.
  • It's the best.
  • I have no itinerary. I'm just living my life and it's the best.
  • Oh my god, that's such a great book.
References (from this video)
No references stored for this video.
Video qqQxwunPfLo The Dungeon Dive Top List at 6:12 sentiment: positive
video_pk 61275 · mention_pk 153961
The Dungeon Dive - Kingdom Death: Monster video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous production and atmosphere
  • Rich thematic experience
  • Robust campaign and upgrade options
Cons
  • Expensive expansions
  • Steep learning curve and complexity
Thematic elements
  • Gorgeous, mysterious, and brutally thematic survival campaign
  • Dark fantasy horror with a harsh, immersive world
  • Campaign-driven with random encounters and a settlement phase
Comparison games
  • Eldritch Horror
  • Arkham Horror
Mechanics (from transcript analysis)
  • Campaign progression and settlement phase — Players advance the story between sessions and manage settlements
  • Dynamic combat with meaningful upgrades — Combat with fluid and branching systems and equipment progression
  • Random encounters and evolving monsters — Encounters and monsters scale with progress and expansions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a top five games I sold and repurchased
  • the boxes are super small so it's very easy to store on the Shelf
  • Space Hulk was one of my original Hobby Games from phase one of my collecting
  • it's absolutely gorgeous game that really spoke to me
  • I missed that chaotic games of getting brutally beaten down
  • Board Game Geek... universal heads rules summaries... absolute godsend
References (from this video)
No references stored for this video.
Video CnVsFlfAwWk Shelfside Discussion at 7:21 sentiment: positive
video_pk 60782 · mention_pk 153235
Shelfside - Kingdom Death: Monster video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Dark Fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are a hobby very dedicated people to it and my god it is wondrous
  • it's a hobby
  • I could do this myself and I realized that there's a lot of other games besides just this
  • we're really glad we gone to YouTube as soon as we could
  • there's a bigger audience so there's more to watch
  • there's so many of them
  • it's a start of something crazy there's more to come for board games
  • I would not have gotten into board games if it wasn't for YouTube
  • the board games space because now board games are newer the more aesthetically pleasing they're more balanced
  • I remember that there were three different clubs at UC San Diego consistently playing board games
References (from this video)
No references stored for this video.
Video BxT5Y_w4WGQ Shelfside Top List at 10:13 sentiment: positive
video_pk 60599 · mention_pk 152991
Shelfside - Kingdom Death: Monster video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep world-building and immersive storytelling
  • Tremendous mechanical depth and customization
Cons
  • Extremely space-intensive and time-consuming
  • Very high learning curve and complexity
Thematic elements
  • Array
  • Dark fantasy cooperative survival campaign with brutal challenges
  • emergent storytelling with high-stakes survival and gear progression
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative survival with expeditionary campaigns — Players survive against grotesque threats, crafting gear and progressing through a long campaign.
  • Lantern Year progression and gear development — The game features a year-based progression and gearing system that shapes survivorship and advancement.
  • Narrative-driven, high space requirements — A long, space-consuming experience with heavy narrative weight and expansion content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the one versus many gameplay of it.
  • The Rebels and the Empire player also changes over time as they get more experience points too.
  • If the empire player is picking a different doctrine, the way you have to approach the campaign can actually be quite different.
  • you can change history.
  • the Europe scoring card, having painted all the battleground countries of Europe red on turn two and win the game immediately.
  • this game is wonderful. I've played it over 40 times now, and every game is a blast.
  • the card drawing and the two card limit per region mechanisms
  • the gods, they bicker amongst themselves. Sometimes in an alliance, sometimes in a state of total war.
  • I've spent many hours arguing over who is and is not a Sylon.
  • I would basically want to play this game all the time if I could.
References (from this video)
No references stored for this video.
Video Z0oSBJX1skI Board Stupid Top List at 10:44 sentiment: positive
video_pk 41389 · mention_pk 125561
Board Stupid - Kingdom Death: Monster video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale and commitment, flagship crowdfunded model
  • drives player aspiration in big, thematic builds
Cons
  • Accessibility and price barrier
  • very time-consuming
Thematic elements
  • ambition, survival, epic scale campaigns
  • Dark fantasy cooperative/world-building
  • emergent storytelling through campaign progression
Comparison games
  • Exploding Kittens
Mechanics (from transcript analysis)
  • Campaign-driven gameplay — Massive campaign with evolving encounters and narrative progression.
  • Miniatures-based production — Extensive plastic/miniature components and evolving equipment.
  • Random Production — Extensive plastic/miniature components and evolving equipment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Exploding Kittens was raised $8 million on Kickstarter for many years. It opened the floodgates for other publishers to look at Kickstarter as a viable medium.
  • I don't think we'd have Gloomhaven without Exploding Kittens.
  • Blood on the Clock Tower is the de facto social deduction game taking shape.
  • It's a beautiful game about nature reserves.
  • ARCs has done very very well and other games in the leader lineup as well as the sister company.
References (from this video)
No references stored for this video.
Video vzhXt6fUzmM Quackalope Discussion at 9:15 sentiment: mixed
video_pk 40381 · mention_pk 122239
Quackalope - Kingdom Death: Monster video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ambitious scope
  • rich customization and lore
Cons
  • very time-consuming
  • complex to learn and manage
Thematic elements
  • epic, cooperative survival in a persistent world
  • grim fantasy world with living campaigns
  • living campaign, campaign-driven narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — persistent campaigns across game sessions
  • cooperative dungeon-crawl — team-based exploration and combat with deep customization
  • Dungeon Crawl — team-based exploration and combat with deep customization
  • ongoing campaign — persistent campaigns across game sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kingdom Death Monster is game zero. It is too nostalgic, too big, too of its own category.
  • Bus, which is my number one of all time, as far as my last all-time top 10 list is concerned.
  • I'm going to leave a blank tile so that you all can help me determine.
  • I think a lot of the games on my original top 10 have changed.
  • Gloom Haven staying. One, because I've almost have it completed.
References (from this video)
No references stored for this video.
Video qryJ-ckWkuA PlayingBoardGames Playthrough at 0:00 sentiment: positive
video_pk 39251 · mention_pk 151074
PlayingBoardGames - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical combat with high tension
  • cinematic storytelling through hunt events and AI interactions
  • strong escalation as survivors gain tools and abilities
  • great cooperative feel with shared fate
Cons
  • very heavy rules and setup
  • long play sessions can be intimidating for new players
  • component clutter and rule lookup can slow pacing
Thematic elements
  • survival, community, mythic terror
  • grim dark post-apocalyptic fantasy with monstrous hunts in a dangerous world
  • procedural, resource-driven storytelling with event tables and character progression
Comparison games
  • Legends Rune Terror
Mechanics (from transcript analysis)
  • character progression and mastery — Gaining XP and unlocking fighting arts and weapons to deepen each survivor's toolkit
  • hunt/ambush phase — Hunt events and ambush sequences resolved via event tables and courage rolls
  • injury, bleeding, and critical wounds — Weapons and hits can cause bleeding, injuries, and persistent effects that affect future rounds
  • monster AI / player-controlled AI — Monsters are governed by an AI deck and live action cards controlled by players
  • Resource Management — Survival tokens modify actions, dodges, and strategic choices during combat and exploration
  • survival resources and tokens — Survival tokens modify actions, dodges, and strategic choices during combat and exploration
  • Track Advancement — Gaining XP and unlocking fighting arts and weapons to deepen each survivor's toolkit
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are here uh doing our year four hunt against the White Lion.
  • The event revealer rolls on the table.
  • It's a 100 different events that can happen.
  • The hunt event table is a 100 different events that can happen.
  • Beast ambushes the survivors.
  • We did it. Congratulations, guys. We did it.
References (from this video)
No references stored for this video.
Video 4-0ZqV8hXmU Meet Me At The Table Discussion at 0:00 sentiment: mixed
video_pk 39170 · mention_pk 118037
Meet Me At The Table - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich thematic immersion and dramatic boss encounters
  • Deep customization with memorable miniature builds
  • Engaging, collaborative storytelling that rewards tactical planning
Cons
  • Extremely heavy and lengthy to play, with complex rule interactions
  • High potential for character death and campaign derailment
  • Handwriting readability and card management can be tedious during play
Thematic elements
  • grim, brutal survival with highly personalized survivor arcs
  • Dark fantasy, post-apocalyptic settlement survival against monstrous threats
  • Array
Comparison games
  • Dragon Lance
  • Diablo 4
  • Baldur's Gate 3
  • Final Fantasy Advent Children
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The five minute timer. Best thing ever.
  • KDM gods.
  • Blood fountain.
  • Jamie survived four AI cards, epic moment.
  • Steve died.
References (from this video)
No references stored for this video.
Video DIs9BA_eYLs Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 38710 · mention_pk 116644
Meet Me At The Table - Kingdom Death: Monster video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High narrative depth and dramatic moments
  • Rich, atmospheric theme and artwork
  • Cooperative play with emergent storytelling
  • Strategic depth in combat and resource management
Cons
  • Rule complexity and long setup/teach time
  • Potential for brutal consequences and party losses
  • Inventory/crafting can be fiddly and time-consuming
Thematic elements
  • survival horror, community rebuilding, and stochastic storytelling
  • Dark fantasy world of survivors facing brutal, narrative-driven monster hunts
  • procedural, event-driven with evolving character arcs and consequences
Comparison games
  • Kingdom Death: Monster (KD:M)
Mechanics (from transcript analysis)
  • Event-driven narrative and death/rebirth — Statues, relics, and special events shift the party dynamics, sometimes altering survivor identity and state.
  • Events — Statues, relics, and special events shift the party dynamics, sometimes altering survivor identity and state.
  • Hit locations and wound resolution — Attacks target specific hit locations; wounds can cause permanent injuries and affect future capabilities.
  • Insanity, morale, and disorder tracking — Survivors gain various disorders or insanity; these affect actions, survivals, and long-term outcomes.
  • Monster AI and hunt phase — A patrol of AI-driven monster actions drives the hunt phase; players coordinate to optimize positioning and risk.
  • Survivor management and crafting — Scrap, bone, hide, organs, and other resources are used to craft gear and upgrade survivorship, with crafting options affecting combat and survivability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we are going to go and fight a frog dog.
  • The statue resembles a deceased survivor.
  • Secret fighting art
  • Plus one permanent accuracy.
  • Storytelling
References (from this video)
No references stored for this video.
Video n-iw-mx6O4c Quackalope Discussion at 9:03 sentiment: mixed
video_pk 38023 · mention_pk 114244
Quackalope - Kingdom Death: Monster video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich theme and deep customization
  • Long-term storytelling
Cons
  • Very heavy setup and cost
  • Logistics heavy
Thematic elements
  • Grim horror, memory and sacrifice
  • Dark fantasy campaign in a harsh, mythic world
  • Campaign-driven with memory and long-term consequences
Comparison games
  • Gloomhaven
  • Nemesis
  • Zombicide
Mechanics (from transcript analysis)
  • Boss Battler — Epic, challenging monster encounters
  • Campaign — Extremely long campaigns with evolving characters
  • Campaign-based progression with character development — Extremely long campaigns with evolving characters
  • Difficult boss battles — Epic, challenging monster encounters
  • Resource Management — Collectors and resource allocation for equipment
  • Resource/Survivor management — Collectors and resource allocation for equipment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games are supposed to be fun, right?
  • In cooperative games, you're playing together and you're trying to beat a game and the game sometimes has it out for you.
  • Are house rules adaptions that you make to make the game more playable, or are they a sin against God, man, and the industry as a whole?
  • To maintain the fun of the game and continue moving forward, we were just fudging some of the core mechanics.
References (from this video)
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Video bLPWZ-MPvA8 The Board Game Garden Discussion at 19:35 sentiment: positive
video_pk 37861 · mention_pk 113765
The Board Game Garden - Kingdom Death: Monster video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are somebody's reason to smile
  • we are so close to 30,000 Garden members
  • thank you all so much for watching and for your support
  • I am leaving for Japan and I cannot wait to document it
References (from this video)
No references stored for this video.
Video fTtrgACv4mA The Board Game Garden Discussion at 21:01 sentiment: positive
video_pk 36525 · mention_pk 223258
The Board Game Garden - Kingdom Death: Monster video thumbnail
Click to watch at 21:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • carries a Palm Island vibe with progression
  • compact yet deep for solo sessions
Cons
  • legacy-style mechanisms may require longer commitment
Thematic elements
  • development, upgrade, and expansion of a realm
  • kingdom growth through modular legacy rules
  • campaign-driven progression
Comparison games
  • Palm Island
Mechanics (from transcript analysis)
  • Card Drafting — cards serve as resources and upgrade paths
  • card drafting / multi-use cards — cards serve as resources and upgrade paths; you draft and place to evolve the kingdom
  • card drafting / upgrade tokens — cards serve as resources and upgrade paths
  • modular/legacy progression — players unlock and apply stickers to cards; game evolves over time
  • Multi-Use Cards — cards serve as resources and upgrade paths; you draft and place to evolve the kingdom
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art on these menus are absolutely amazing
  • Evergreen is absolutely beautiful
  • this is focused on Paris 1920 and specifically the Phantom of the Opera
  • it's a very cool game
  • I love this so much, solo
  • it's just so beautiful
References (from this video)
No references stored for this video.
Video pKy3Q2EjGNE Board Game Hangover Discussion at 0:46 sentiment: mixed
video_pk 36417 · mention_pk 109162
Board Game Hangover - Kingdom Death: Monster video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Compact, quick to teach and play (15 minute sessions).
  • Addictive, with strong card-interaction decisions.
  • Surprising deck evolutions and the 4-in-1 card mechanic feel fresh.
  • Pocket-sized, highly portable.
Cons
  • AI-generated artwork raises quality and attribution concerns.
  • Wasteful aspects of destroying or permanently altering cards.
  • Shuffling/orientation can be fiddly and stressful in play.
  • Art style may feel lacking personality or cohesion.
Thematic elements
  • kingdom building and evolving deck progression through a legacy system
  • A tiny kingdom built in a compact box, explored through a looping, evolving legacy campaign for a solo player.
  • episodic, TV-series-like progression with new cards and kingdom developments
Comparison games
  • Slay the Spire
Mechanics (from transcript analysis)
  • Card Crafting — Destroying or sleeve-protecting cards to manage wear and future plays.
  • card destruction/sleeving considerations — Destroying or sleeve-protecting cards to manage wear and future plays.
  • deck-building/drafting — Draw four cards at the start of a turn and use resources to upgrade or affect cards on the table.
  • Dice Drafting — Draw four cards at the start of a turn and use resources to upgrade or affect cards on the table.
  • end-of-campaign scoring — Score the kingdom at the end of the campaign and compare results.
  • legacy elements — Permanent changes via stickers and card alterations across the campaign.
  • Legacy Game — Permanent changes via stickers and card alterations across the campaign.
  • multi-function cards (4-in-1) — Some cards function as multiple options at once, requiring strategic choice.
  • Multi-Use Cards — Some cards function as multiple options at once, requiring strategic choice.
  • Resource Management — Spend coins to upgrade cards and advance the kingdom.
  • resources/coin management — Spend coins to upgrade cards and advance the kingdom.
  • surprise card-draw events — When the deck runs out, players draw new cards that may be events, positives, or negatives.
  • upgrading and rotating/flipping cards — Cards can be rotated or flipped when upgraded, changing their abilities and values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the perfect solo board game.
  • Just one more game.
  • The four in one. That's four cards in one card.
  • The artwork is made fully by AI.
  • It's like a TV series. It's like a movie.
References (from this video)
No references stored for this video.
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