Rio Grande Games' description:
The players take on the roles of the heads of influential families in Paris at the end of the 14th century. In the shadow of the Notre Dame cathedral, the players compete for prosperity and reputation. Each family controls one of the 3–5 boroughs that surround the site of Notre Dame. As head of his family, each player tries, through clever use of his action cards, to advance the power and prestige of his family, but penalties are assessed on those who do not take care of the health of the people who live in their borough. The player with the most prestige at the end is the winner.
Players play as well-off Parisians in the 14th century who wish to improve the importance and appearance of the city quarter around the famous Notre Dame cathedral. The primary game concept is original, but simple, card play players use to permanently improve their influence in the quarter. However, turn after turn, round after round, players must make choices that can have major implications. If one does one thing, then the other can't be done. Concentrating on one aspect means automatically ignoring another, which, above all others, is particularly dangerous in the case of the gradually approaching plague...
After 9 exciting rounds and about 75 action-filled minutes, Notre Dame is over. The maitre who has made the most of his cards and has garnered the most prestige points is the winner.
Description from Alea.
This game is #11 in the Alea big box series.
Expanded by:
6-/7-player expansion (unofficial)
Treasure Chest
Reimplemented by:
Notre Dame Express (unofficial)
- hand drafting with ongoing engine building
- unique mechanics that feel fresh
- multiple players often remark it's something they've never played before
- Mod X
Mechanics (from transcript analysis)
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Quotes (from this video)
- it's 12 years old and i was just i remember uh playing this game feeling like how are more people not talking about this game this game is so neat
- i decided to play it again and i really enjoyed it
- i can't give you a good answer on that because like most games that i make videos for i never really actually played it
- i'm a big champion for pioneers i think that game is really cutthroat and lovely
- abstract recommendation is home world it's a fantastic game with a mix of tactics and strategy
References (from this video)
Mechanics (from transcript analysis)
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References (from this video)
- Appreciates the niche the game is going for
- Interesting idea of not being able to do everything
- Not necessarily one of my favorite Stefan Feld games
- Drafting cards and placing cubes on actions, fighting off rats
Mechanics (from transcript analysis)
- action selection — Investing more in certain actions makes them more potent.
- Area Majority — Donating tokens to Notre Dame Cathedral to win majorities.
- Card Drafting — Players draft cards and use them to place cubes on different actions.
Video topics + discussion points
Quotes (from this video)
- So, I believe it or not out of all the board games out there, there aren't actually that many that sit at that hour time frame mark.
- So, it's a bit of a sweet spot that I personally like. I I really do like those games that you can kind of get done in about an hour's time because it kind of feels meaty enough to sink your teeth into, but it's not necessarily got to be the kind of main event um of your gaming night.
- So, if you do want a a catalog of hour-long games, then this could be a good place to start.
- And it's just a very nice, well-put-together game.
- So, kind of kind of like an economic uh tile placement game, Foundations of Metropolis is a great place to start.
- And I love that kind of being so confined and restricted in a game like this.
- So, if you like these card driven mechanically sound games that's a little bit subtle but clever then I would really recommend giving Arigato a try.
- So, fantastic game, but maybe at the lower player counts or if you're more familiar with the game, you can get it into that hour mark.
- And it's just so engaging and it just keeps you on your toes from start to finish.
- So, for me, it takes all the best parts of all the uh the best deduction games.
- So, I'd definitely try that one out. And again, I think so many people could enjoy this one.
- So this is one of the purest, most beautiful area control games uh that you will ever play and that unlike a lot of other area control games it's it's quite subtle and it is card driven through this kind of trick taker adjacent mechanism and I wouldn't let that put you off because you know I I hate trick taking games. This one does have some similarities and but it's fantastic.
- So this is such a cerebral, beautifully balanced clever you know intelligent sophisticated game in my opinion
- And for me, that is just fantastic. And I'm always excited to see what he comes out with next.
References (from this video)
- cohesive central mechanism
- thematic roman/medieval setting appeals to many
- rules complexity
- possible frustration with card availability
- cubes and rewards in a city quadrant system
- medieval city-building (Rome/European context referenced as theme)
- mechanics-driven with thematic framing
Mechanics (from transcript analysis)
- Card Drafting — players draft cards to influence city layout and scoring.
- tile/area control with cubes — placing cubes in sectors to gain rewards and mitigate risks.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- described as a classic, easy to learn and easy to play family euro
- engages with a rich drafting and action-selection loop
- the plague track and church/Notre Dame scoring add thematic tension and strategic depth
- political influence, city management, religious institution dynamics
- Medieval Paris/Notre Dame era, city-building and influence within a religious-institutional setting
- historical management euro with drafting and area control
Mechanics (from transcript analysis)
- area control and scoring via tiles — the Notre Dame tile provides victory points proportional to its current influence on the tile
- Card Drafting — players draft action cards by selecting one from a trio and passing the remaining cards to neighbors, ensuring a mix of colors each round
- carriage / market movement — carriage tokens move along market spaces to collect messages and bonuses; movement restrictions apply
- hire powers / engine building — at round ends, players may hire a person card to gain a special ability and further their engine
- influence markers / worker placement — placing influence cubes to activate actions; more cubes in an area amplify the action's power
- message tokens / market bonuses — messages provide points and bonuses; collecting sets yields additional benefits
- plague track management — advancing or regressing plague markers affects scoring and resource availability; excessive plague incurs penalties
- two-action rounds — each round consists of two actions taken in sequence per player, chosen from available cards
- two-player variant with neutral boards — a variant using neutral decks to allow two players to experience the system with different drafting dynamics
Video topics + discussion points
Quotes (from this video)
- one of the most classic , easy to learn and easy to play family euro games out there
- a game that will always have its place on my shelf, and on my table of course
References (from this video)
- classic design with depth
- replayability
- medieval/renaissance-era strategy
- historic city-building with drafting
Mechanics (from transcript analysis)
- Drafting — choose cards to perform actions and score
Video topics + discussion points
Quotes (from this video)
- If this was just a job if i was just doing this for money well first of all the channel would be a lot different
- it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
- these update vlogs are about me being transparent about stuff
- two cameras that work
- i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
- Enjoyed owning it
- Traded away and regrets it
- Medieval city management
- Medieval Paris
- Thematic
Mechanics (from transcript analysis)
- Card Play
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Quotes (from this video)
- It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
- The games that have a place in my heart really games that I've got a lot of nostalgia for
- It felt a bit like doing a roll and write game but without all of the sort of convenience
- I wish I still had castles of burgundy and notre dame
- The main thing that got in the way for me was all the iconography
- I do use board games as an escape from screens and technology
- I really like the production of cockroach poker
- I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
- It feels like something other than a board game
- The decisions you make in the game are very very slight
- Right up my alley
- I do really like push your luck
- That's my favorite game
- Abyss is my second favorite game
- I love pekka pig
- I just think it's ugly
References (from this video)
- ambitious engine-building with tight resource management
- highly regarded designer with strong pedigree
- some players may find it heavy or dense for two players
- complex scoring may require a longer teaching time
- engine-building and token-driven action selection
- Notre Dame cathedral management with rat-threat mitigation
- tight euro with dramatic tension
- Earth
- Get on Board
Mechanics (from transcript analysis)
- Action Drafting — draft actions and build engine to gain access to places and resources
- action/draft engine-building — draft actions and build engine to gain access to places and resources
- cathedral/rat threat dynamics — advance cathedral and defend against rat threats via strategic moves
Video topics + discussion points
Quotes (from this video)
- this little Tableau building game is where you're building up this little engine of money creating cards as well as Point creating cards
- it is aged very well
- a gimmicky Style game that feels so distinct
- the top row is worth negative points everything after it is worth positive
- fascinating I think it is a wonderful deduction game
- spiritual successor to photosynthesis
- this Japanese game where you are trying to create these routes connect these passengers
- Notre Dame cathedral in the center of the board
- notredam cathedral and the rat threats