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Oathsworn: Into the Deepwood box art

Oathsworn: Into the Deepwood

Game ID: GID0230807
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
180 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.

Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey.

Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.

—description from the publisher

Description

Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters. The game is set in the Deepwood where a Free company (the Oathsworn) fights for humanity's survival against unnatural horrors and the Deepwood itself.

Each gaming session sees the players participate in a multi path game book where the story unfolds to an inevitable encounter. The encounters are multi phase scripted boss fights on the encounter board where players have to outwit and outplay the AI driven monsters and enemies. As the sessions unfold the group is taken into a deep legacy campaign where they gain levels, loot and new allies to join them in their journey.

Oathsworn boasts a unique push your luck combat system of exploding dice where players are always having to decide between hitting harder and potentially missing the attack. This coupled with a euro style cooldown system called 'Battleflow' makes for a vibrant and engaging play session.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 102
This page: 50
Sentiment: pos 39 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 51–100 of 102
Video ZKys7_sdl1k Hungry Gamer Top 10 List at 20:21 sentiment: positive
video_pk 84658 · mention_pk 335814
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 20:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope
  • Strong narrative
  • Cooperative depth
Cons
  • Complex rules may be daunting
Thematic elements
  • Array
  • Warhammer-like gritty grimdark fantasy
  • Well-narrated story with four-character party
Comparison games
none
Mechanics (from transcript analysis)
  • App Assisted — App-delivered narration and story
  • App or audio narration — App-delivered narration and story
  • Four-character party — Play four named heroes in a campaign with companion modes
  • Narrative-driven progression between scenarios — World exploration in between scenarios and a strong narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The combat system is very clean, very simple. You're just chucking two dice.
  • Dungeon Alliance is the most euro dungeon crawl you're ever going to find.
  • It's the Warhammer gritty grim dark world.
References (from this video)
No references stored for this video.
Video TrbNqjmCXcI Foster the Meeple Other at 11:14 sentiment: positive
video_pk 84529 · mention_pk 305870
Foster the Meeple - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very similar feel to HeroQuest.
  • One of the best in its category.
Cons
  • Bigger experience with more nuance and rules overhead.
Thematic elements
  • App-based narrative
  • App-driven
Comparison games
  • HeroQuest
  • Gloomhaven
Mechanics (from transcript analysis)
  • App-assisted gameplay — An app guides the narrative, character progression, and encounters.
  • Character progression — Players upgrade their characters throughout the game.
  • cooperative play — Players work together against the app-driven game.
  • Narrative Campaign — The game involves progressing through a story with boss fights.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called something old, something new, something borrowed, something blue.
  • We're just thinking we've played uh this old game or we've played this new game and they seem to have some similarities.
  • I do think we live in a time where everything new and shiny, that's what people want.
  • And if you haven't played it, you have to. Yeah, it's so good.
  • So, you do need one person who can be committed to doing that.
  • Quantum is one of my favorite games, uh, ever.
  • Cosmic frog is just a big beat him up.
  • I am a frog and I am in space. And that's kind of cool.
References (from this video)
No references stored for this video.
Video uMBpML_1mEQ Tim Chuon Top List at 13:51 sentiment: positive
video_pk 83984 · mention_pk 305529
Tim Chuon - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Massive amount of content
  • Immersive atmosphere
  • Consequential choices
  • Spectacular boss fights
  • Exceptional and varied combat
  • Strategic depth in combat
  • Meaningful risks and consequences
  • High-quality miniatures
  • Engaging world-building
  • Respects player time
  • Customizable party composition
Cons
  • Takes up a lot of table space
  • Significant initial investment (4 boxes)
Thematic elements
  • Epic adventure, Boss battles, Storytelling
  • Fantasy world with diverse terrains
  • Branching narrative with consequences
Comparison games
  • Elder Scrolls
  • Slay the Spire
  • Vantagers
Mechanics (from transcript analysis)
  • app integration — custom music soundtrack, an app to guide you on top of that.
  • Character roles — You can have a tank, your classic healer, and then your DPS combination stuff, or you can just have three DPS and one tank, or just mix whatever you want.
  • Combat Actions — summoning massive fires and blizzards, you can thrash the boss or its minions into walls and trees, you can rain down arrows, and backstab for massive damage. You can also teleport and heal, and use armor and weapons.
  • Consequence System — when your character does die, you're going to have to switch them out with a new character from your party.
  • cooperative play — In Oathsworn, you control not one, not two, but four adventurers, even when playing solo.
  • Dice/Card Draw Selection — You can choose to roll however many dice you want, or draw however many cards you want that can both crit and strike more and more damage.
  • Skill Cycling — You're playing skills that get cycled on cool down
  • Story-driven campaign — you take your party through two game modes. Now, in the story, you start off on a map, but then you investigate different parts of the city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love solo games that give me a reason to go back and keep exploring the world.
  • It's legit Breath of the Wild in tabletop form.
  • This game has been an absolute home run solo game because you get attached to your wee little character, but then as you build up, and you go to different towns, and you start fighting monsters, and getting all these rewards, your character gets bulky, and then by the end game, oh my god, the the final fight just gets so rewarding because you get to learn the different type of skills as you go.
  • Oathsworn combat just it hits different.
  • risks matter. Your choices with each fight are going to affect your choices down the line.
  • this game like respects your time in full.
References (from this video)
No references stored for this video.
Video RjKJDBHa2z8 Rob's Tabletop World Other at 17:32 sentiment: positive
video_pk 83402 · mention_pk 337794
Rob's Tabletop World - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 17:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • All-in pledge
  • Includes special find.
Cons
  • Already has a $250 offer.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, we're doing an auction uh and uh it's going to start right this moment.
  • I'm going to show you everything. We're going to do it a little bit better than last time.
  • Uh, once you do that, uh, please put down what lot and how much you bid. I will get back to you if you get outbid.
  • Uh, the first lot I'm I've got right in front of me, which is a ton of uh entire big box of comic books.
  • So, a nice big healthy lot right there. So, uh, this is going to be Fate Forge and Orcquest.
  • Whoa, whoa, whoa, whoa. I'm not going to edit that out. Why not? Why should I?
  • Boy, today is not going well, huh?
  • Uh, kind of a little bit of everything.
  • Okay, you're going to get the main rule book here. You're going to get an expansion. You are going to get an accessory pack.
  • So, uh, they got little magnets on the bottom of them so they stay in here as you can see.
  • Uh, I don't know how well you can see them, but I've got all kinds of different pirates that you can you can use for uh any one of those two rule sets.
  • Well, my perfection before I got hurt. This drunken dude. I mean, come on. That's a cruel cool crew cool crew mate.
  • So, uh, they all are painted and they come in this nice little holiday tent to keep them safe and they're all magnetic base.
  • Uh, this is the Whailing Citadel and there's another expansion. Oh, wandering forest is also in here.
  • So, you're going to get all those maps and everything. Um, and all the miniatures that you need for it are in here, as well as uh uh the spell book expansion and everything else that you could possibly need to play this wonderful game.
  • So, uh, good luck. That is lot number eight. Uh, and trip, uh, airplane tripods and tripods and triplanes.
  • So, you get a whole bunch of stuff here for that. I mean, that is a massive set there.
  • Uh, just [snorts] dream. Um, everything that you could possibly want.
  • Uh, the brand new uh, Alien uh, set, meaning the miniatures. Um, the screen for it. Uh, aliens building better worlds.
  • Uh oh, I missed some alien books here. Uh, the core rules for aliens, the Heart of Darkness for Aliens.
References (from this video)
No references stored for this video.
Video w-endCHv5PU Rob's Tabletop World Discussion at 7:53 sentiment: positive
video_pk 83361 · mention_pk 209832
Rob's Tabletop World - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • doing really well
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Go look up Europa. You're talking almost $400, $500 a game.
  • my first edition Blood Bowl is rare.
  • My Warhammer is worth a ton.
  • First edition of Space Hulk is worth a lot.
  • It's It's literally tasteless [ __ ]
  • Tastes like the color white. If white paste had a flavor, like white diarrhea [ __ ]
  • I will cut you out of my life without even thinking without even thinking if that's what you want to do
  • You either figure it out and see that these people aren't here for you. You're just entertainment for them. Or I'll just take you from this world.
  • You get it out of your system or I'm not gonna let you kill your mother, I'm gonna kill you.
  • I think the most important thing is is that you never give up on your family, on your children, on your grandchildren, and you give everything that you got.
  • All I want written on my damn gravestone is I wish I was up there reading this.
  • If in all these years I helped somebody, you want to know something? That's worth more than all the subscriptions, all the views, and all the [ __ ] YouTube YouTuber influencer [ __ ] that you can have.
References (from this video)
No references stored for this video.
Video BsjkVYJuGQI Rob's Tabletop World Discussion at 23:05
video_pk 83352 · mention_pk 337768
Rob's Tabletop World - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 23:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't go to our local game shops. I I because personally I can't stand people.
  • And if GW did exactly what this man is doing, okay, this game would be alive forever.
  • What I consider one of the greatest games of all time.
  • And that's the thing that keeps me going because it's not it's not you're not faceless to me, okay?
  • The 20s have not been very kind to me.
  • If you fight hard enough if you give everything that you got and you don't quit ever. You just kind of keep keep plugging along.
References (from this video)
No references stored for this video.
Video 4nvuLLjzdh8 Board Games UnLocked Top List at 10:52 sentiment: positive
video_pk 82929 · mention_pk 343582
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 10:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great narrative and story.
  • Interesting cooldown system for card play.
  • Tactical card play is great.
  • Mystery box element for first playthroughs.
  • Fluid player turns.
Cons
  • Fight one boss too many times.
  • Bosses can be extremely annoying.
  • Diminishing returns on replayability due to the mystery element.
Thematic elements
  • Adventure, mystery, survival.
  • Choose your own adventurous exploration.
Comparison games
  • Dante Inferno
Mechanics (from transcript analysis)
  • Card play with cooldown system — It's a really interesting cool down system for those who haven't seen it where you can like push card like there are these different spots for cool down. You can push cards closer to being ready again by playing other cards at the same spots.
  • miniatures — Big miniatures or standy.
  • Player turn fluidity — Player turns are very liquid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is up there with my top games of all time. Like it's probably in the number three or number four slot
  • the bosses are super unique. Uh they each have their own special rules and conditions.
  • the characters are insanely diverse and they just keep on going.
  • It's great. It's just uh it can be mean.
  • it's one of those games, you know, most games that offer all those modes don't work that well, and this one is great with everyone.
  • I'm completely enamored with the with this one.
  • It just does everything in my opinion. It does everything right. uh for me in a boss battler
  • Sentinels of the Multiverse is my number one.
  • The bosses are crazy varied.
  • this for me is the best DC game ever made, the best Marvel game ever made because it doesn't have the IP
  • It is a little awkward for certain player counts.
  • it's famous for having a lot of effects to track.
  • It's just like nothing else does this.
  • Aon Trespass Odyssey is easily my number one.
  • there's way more mitigation. It's a cleaner, tighter boss fight.
  • the inverted paradigm system that they included where when you are taking damage, you get stronger. When you're when the boss is taking damage, they get stronger.
  • there's never a moment where you're like not about to get, you know, rocked for fighting against an enemy you've already fought before.
  • the enemies in this game are extremely creative and varied.
References (from this video)
No references stored for this video.
Video vR3wjj8ZLCA Board Games UnLocked Top List at 29:58 sentiment: positive
video_pk 82476 · mention_pk 343568
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 29:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rose five spots from last year.
  • Has not been played in a long time.
  • Been waiting for the opportunity.
  • Narrative campaign driven game.
  • Outstanding game.
  • Has all the terrain and stuff.
  • First time playing through a deal, use all the terrain for ambiance.
  • Emergent storytelling where stories arise organically from player actions, choices, and interactions with game systems.
  • Can play an endless campaign.
  • Monsters level up with characters.
  • Possibilities are endless.
  • Stories are what overtake the roll and move aspect.
  • House ruled some stuff.
  • Leave all this open for play.
  • Favorite like, you know, the the stories is what overtakes the the roll and move aspect of it.
  • Narrative campaign driven game.
  • Two different phases of the game: town phase and boss phase.
  • Narration by the Game of Thrones dude.
  • Battles are all unique.
  • Battle flow system is really cool.
  • Cards having a cooldown.
  • Use dice and decks of cards.
  • Can use either one or both.
  • Can think about what cards went through to know what's in the decks.
  • Chance to roll dice.
  • Big ass rat.
  • Players can choose how long their campaign will be.
  • One of the neatest things.
  • Host wants to convince you to play this game.
Cons
  • Has not been played in a very long time.
  • There's a lot of Brimstone.
  • Not streamlined for ease of getting to the table.
  • Card stacking and organizing is a mess.
  • Probably 50 decks of cards to manage.
  • They have done nothing to streamline or balance it.
  • Might be too much for some players.
  • Could be annoying to record or play due to setup.
Thematic elements
  • Narrative Campaign
  • Narration by Game of Thrones dude.
Comparison games
  • Madara
  • Kingdom Death Monster
  • Forest Shuffle
Mechanics (from transcript analysis)
  • Campaign play — The game has a narrative campaign driven by choices and narration.
  • cooperative play — The host mentions controlling two characters solo with two companions, and also mentions the drop-in drop-out mode.
  • Deck Building — Players use decks of cards in combat.
  • Dice Rolling — Players use dice in combat and can use them to try and get stuff.
  • Modular Board — The host mentions fighting the boss and seeing what the game entails.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
  • So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
  • There's so much out for this game, you know?
  • The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
  • The amount of uniqueness that this game brings.
  • This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
  • It is damn near perfect. [referring to Aridia]
  • Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
  • this combination of like otherworldly horror mixed with Greek mythology does just really works for me
  • The writing is absolutely exquisite for this game.
  • As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 11:49 sentiment: positive
video_pk 81769 · mention_pk 204331
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope
  • Satisfying once in progress
Cons
none
Thematic elements
  • Dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Functions as a boss battler game.
  • Dungeon Crawl — A large-scale dungeon crawl game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video XNp6_Syfjwc The Dice Tower Top List at 24:37 sentiment: positive
video_pk 81632 · mention_pk 354033
The Dice Tower - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 24:37 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Fantastic game
  • Favorite battle systems
  • Rich narrative element
  • Tactical and gritty boss fights
  • Satisfying regrouping and leveling up mechanics
Cons
  • Difficult to talk about due to spoilers
  • One speaker considered it garbage driving if not for standalone scenarios.
  • Speaker implies they haven't finished it.
Thematic elements
  • Fighting boss monsters.
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — Features fighting boss monsters.
  • campaign/legacy — Implied by the progression of fighting bosses and leveling up.
  • Card Drafting (Player Actions) — One player mentioned using cards for bad guys, another using dice for heroes.
  • Dice Rolling (Player Actions) — One player mentioned using dice for heroes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I like this one a lot. It's a very It's It's It's a relaxing game. You You got a few minutes, you don't know what to do while you're waiting for such and such thing to come around, shuffle up the deck and start playing.
  • I will say I absolutely hate the cover. That is one of my least favorite covers from last year, period.
  • This game manages to feel cozy to me because of the theme, but very not cozy in the gameplay. It's very thinky.
  • And no matter who I play it with, we always find ourselves getting into the theme and talking about the family like, 'Oh, my mom's going to go play play um Whist over here with my, you know, sister.' Or whatever.
  • I think if either side holds back, especially the heroes because you're you're you've been kind of conditioned to do that um by playing other games. If you hold back, you get steamrolled and I think this game got a lot of pushback for that.
  • I just the Mancala thing, I wish more games did it. And this one does it in such a very satisfying way.
References (from this video)
No references stored for this video.
Video XNp6_Syfjwc The Dice Tower Top List at 46:55 sentiment: positive
video_pk 81632 · mention_pk 354045
The Dice Tower - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 46:55 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • rich world-building and storytelling
  • satisfying tactical combat
  • rewarding regrouping and leveling up phases
Cons
  • requiring a dedicated group of players
  • long playtime if not finished
Thematic elements
  • story-driven adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Boss battles — setting you up for the boss fight.
  • Leveling up — coming back to the camp to regroup and and level up and everything.
  • Storytelling — I love the story part.
  • Tactical combat — it's very tactical and and gritty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um I like this one a lot. It's a very It's It's It's a relaxing game. You You got a few minutes, you don't know what to do while you're waiting for such and such thing to come around, shuffle up the deck and start playing.
  • I will say I absolutely hate the cover. That is one of my least favorite covers from last year, period.
  • This game manages to feel cozy to me because of the theme, but very not cozy in the gameplay. It's very thinky.
  • And no matter who I play it with, we always find ourselves getting into the theme and talking about the family like, 'Oh, my mom's going to go play play um Whist over here with my, you know, sister.' Or whatever.
  • I think if either side holds back, especially the heroes because you're you're you've been kind of conditioned to do that um by playing other games. If you hold back, you get steamrolled and I think this game got a lot of pushback for that.
  • I just the Mancala thing, I wish more games did it. And this one does it in such a very satisfying way.
References (from this video)
No references stored for this video.
Video RL7I6x_dI58 The Dice Tower Discussion at 1:40
video_pk 81484 · mention_pk 333826
The Dice Tower - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 1:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm counting out, make sure I didn't get anything.
  • So, that is it. I have made it to the end.
  • I would say what is next on our schedule, but I don't know.
  • Some days I just show up almost late, and Tom's like, 'You're live in 5 minutes.' I'm like, 'Great.'
  • I just work here, folks.
  • Yeah, so anyway, that is it. I'm Joey Evans, and thank you guys so much for tuning in, and I'll see you later on the channel.
  • Let's see if this button works.
  • Think it does.
References (from this video)
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Video 6CaXVxy_QBc Meet Me At The Table Top 20 List at 0:11 sentiment: positive
video_pk 81436 · mention_pk 344793
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Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're not in the mood to lose, don't even try and pick this one up.
  • This is a no-brainer for any solo player looking for a deduction style game or logic style game.
  • The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 3:53
video_pk 81346 · mention_pk 343844
Tim Chuon - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 3:53 · YouTube ↗
Pros
none
Cons
  • haven't made it through half of the campaign
  • putting on hold for now
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video ro6E0uATlw0 The Dice Tower Interview at 3:08
video_pk 81240 · mention_pk 317077
The Dice Tower - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 3:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • officially Castles of Burgundy has grown on me.
  • Betrayal at House on the Hill. Everyone's like that's not a party game. It's like a game night game. I'm like well, that's what I want.
  • Bad Bunnies.
  • It was it was it was really it was cute. I enjoyed that one.
  • Do you expect any more Kinfire Delve sets to be produced?
  • I don't expect any more to be produced, but I you know, and I can't even say that I want more to be produced. I'm very happy with what we have, and I like it. I think there's so much variety already. I don't need more. But if they produced it, I'd buy it because I'm a sucker and that's what I do.
  • the biggest thing that I I think still shocks me sometimes is how small the industry is. It is still very um just a bunch of friends in a lot of time in a lot of ways, you know?
  • It's um in a it's a well-established industry that still has that young excitement and and kind of um um, blood in it and I I I really like that.
References (from this video)
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Video MxrXmoZ4Jkk The Dice Tower Analysis at 7:34 sentiment: neutral
video_pk 81255 · mention_pk 347669
The Dice Tower - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 7:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Host has not played it yet.
  • Lower ranked than the host expected.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carcassonne: Over Hill and Dale, this is one of those expansions that I just missed.
  • This is a big, grandiose game with a lot going on, and it's too slow and too boring for me to enjoy it.
  • This is my least favorite Carcassonne game. I hate this game.
  • This is one of the biggest, longest games I've ever played.
  • It's the bad quality's bad.
  • This one is fine. Um this one is not as bad as the other one I played was that you go around and you find stuff. It doesn't look very good though, does it?
  • Leaders on the other hand are a great two-player game where you have a bunch of leaders and you're trying to capture your opponent's leader.
  • Of all the games I talked about today, I think my favorite is actually Leaders.
  • Leaders is a very, very excellent two-player game.
  • This is a re-implementation of Survive: Escape from Atlantis.
  • A little auction game. There was just some really neat like there wasn't many games like this. Now, there are many, many, many games like it.
References (from this video)
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Video xwoYD9LwIZw The Dice Tower Analysis at 1:00:48 sentiment: negative
video_pk 80681 · mention_pk 347411
The Dice Tower - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 1:00:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Campaign was not finished due to a third player moving away.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we transform what's happening into a Q&A, maybe we this would be be what's happening.
  • Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
  • I'll never understand it.
  • I understand it. I'm just kidding.
  • Please don't don't explain it to me.
  • Looks toxic.
  • Some of the stuff they put out definitely looks like nuclear runoff.
  • Okay, everybody. What's going on?
  • I hope you're having a fantastic Monday so far, folks.
  • Good morning, good afternoon to some of you.
  • I guess some of you are in places where it is already afternoon.
  • What is that about?
  • Question colon and then something that will help me spot your questions.
  • I'm also going to make this a little bit bigger here so I can see.
  • Volume is okay. You guys can see me
  • The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
  • I can't review a prototype. So, no, I don't have the time.
  • It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
  • I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
  • Donkey juice. You can really make a meal out of those two words. That's a big part of it.
  • It's part of the collective unconscious, says Mike Delisio.
References (from this video)
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Video iZtRN2EcguY Hungry Gamer Top List at 9:32 sentiment: positive
video_pk 80582 · mention_pk 353531
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love that game.
  • Great game.
  • Excited to play it.
Cons
  • Needs to be finished.
Thematic elements
none
Comparison games
  • Tales from the Red Dragon Inn
Mechanics (from transcript analysis)
  • Dungeon Crawler — finish a dungeon crawl or adventure game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And today we are talking about the top five games of May 2026.
  • When I talk about my top five games of the month, what I'm talking about are the games that hit my table the most during the month.
  • I count those as less than a play in meatspace because I consider that the setup and all of that is you kind of part of the game.
  • So, if I didn't play it live, it counts as a little bit less than if it was played live.
  • This is a heavy Euro.
  • So, number five is Red Dragon Inn Battle for Grey Port
  • But this is one of my favorite games.
  • And at the end of the game, it looks so good when you've built that mausoleum.
  • This is a game that does not have a high score on BGG and I think that's a shame.
  • This is a lifestyle dungeon crawler.
  • It's such a chunky chunky chunky even experience
  • It's an experience to play Dungeon Universalis, and I really enjoy it every time I do.
  • And number one is a game that's been on this list several times, and that is Tales from the Red Dragon Inn.
  • It's just that good.
  • Does everything right. Never misses a beat, and I'm so, so thrilled with the game.
  • I'm going to keep that and keep playing that over and over again cuz it's such a delight.
  • And yes, I know it's a very big country, but it is going to be the same city.
  • And I'm hoping to actually get to meet up with him and we're going to play a game.
  • For those of you that don't know, they give me some store credit every month and anytime you use the affiliate link that I have down in the description and you buy something after you got to the site through that link, I get a little more store credit.
  • It costs you nothing.
  • I highly recommend going to Noble Knight Games over something like Amazon.
  • Most recently, if you watch through the play through videos I've been doing, you will notice a couple of times that my audio battery died and I have a real bad habit of missing it when these batteries die.
  • So, I just recently got some new rechargeable batteries and that is completely thanks to the channel members.
  • I use the funds to upgrade the channel and go cover different conventions and things like that.
  • So, please consider if you have the funds and if you don't, you just watching and subscribing is enough.
References (from this video)
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Video AaVLG1pYEa4 Board Games UnLocked Analysis at 17:44 sentiment: positive
video_pk 80581 · mention_pk 354079
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 17:44 · YouTube ↗
Overall sentiment (raw)
Positive, with reservations
Pros
  • Combat is great.
  • It's a blast the whole time and on the first playthrough it's it's incredible.
Cons
  • Illusion of choice.
  • Railroaded.
Thematic elements
  • Illusion of choice
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Combat's great.
  • dice mechanics — The fact that you can use cards or dice.
  • Illusion of Choice — It is like illusion of choice the game.
  • Player Agency — being able to control Yeah. control your fate more or less.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
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Video AaVLG1pYEa4 Board Games UnLocked Analysis at 37:26 sentiment: mixed
video_pk 80581 · mention_pk 354077
Board Games UnLocked - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 37:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It's a blast
  • Good game and very well done
  • Combat's great
Cons
  • Feels like an illusion of choice
  • Character builds become stale quickly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — Character progression and builds are considered stale and not incentivized to change.
  • Item Management — Restrictive item limits and equipment choices lead to stale builds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
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Video mbn78tikwQw Discussion at 11:40 sentiment: positive
video_pk 80510 · mention_pk 195987
Oathsworn: Into the Deepwood video thumbnail
Click to watch at 11:40 · YouTube ↗
Overall sentiment (raw)
overwhelmingly positive
Pros
  • Fantastic story.
  • Great tactical maneuvering.
  • App narration is clean and good.
  • Each scenario is different.
  • Excellent depth and complexity.
  • Good production value, especially the standees.
  • Companion mode is a triumph.
  • Considered game of the year several years ago.
Cons
  • Scenarios can get longer.
  • The sheer amount of content can be overwhelming.
  • Long playtime (around 120 hours for the campaign).
Thematic elements
  • Boss battler with an in-depth story mode.
  • A horrible world taken over by an evil forest.
  • App-driven narration.
Comparison games
  • Game of Thrones
Mechanics (from transcript analysis)
  • app integration — The game uses an app for narration and potentially other behind-the-scenes elements.
  • Boss Battler — The game is a boss battler with 21 scenarios, each featuring a different boss.
  • Card Play — Players play cards with values 1, 2, or 3 into a 'battle flow' that rotates back into hand after passing the zero spot.
  • Companion Mode — A stripped-down mode for playing with fewer characters without losing power.
  • Dice Rolling — Players can choose to use dice or cards for attacking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to throw it out. I'm So all day I'm just gonna say Don and I'll let you guys decide who I'm actually talking to because I have not figured out a good way to do it without like long names here.
  • The little epilogue, we were laughing reading it like actually out loud laughing, not like, 'Oh, that's funny.' Like legitimately funny as you go through.
  • And this one uses an app that I my understanding is it does like all kind of the behind the scenes math and stuff for you.
  • It's like if you know Alan Moon did Oathsworn you'd be like what?
  • This game is crazy pants. It is hard and I love it.
  • It's deadly if you focus on all of them.
  • This is the kind of game that you could play many
  • I adore that that's on there, especially in a two-player game.
  • If you want a free lunch, go eat your house
  • And that's a testament of a really really good game, especially one as heavy as Sweetlands.
  • Stuper Monday is one of those games that similar to Sweetlands. It's not as deep, it's not as heavy as Sweetlands, but when it comes to timing, efficiency of actions, and uh sort of using cards to do actions, it's it's right there in that sweet spot.
  • This is a train game but with magic. And the magic matters because basically it's like ah gosh I can't connect my train to this spot. Magic. And now I just teleport over it and I keep moving the stuff.
References (from this video)
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Video K-VS7vm0ZLg Hungry Gamer Review at 0:16 sentiment: positive
video_pk 80190 · mention_pk 194739
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing production value with good standees, boards, and miniatures.
  • Epic miniatures that feel and look great on the table.
  • Clever and unique battle flow system for card management.
  • Engaging and well-written story with good narration.
  • Dark and grim world that is unique and interesting.
  • Battles are unique and interact with the board in different ways.
  • Oathsworn characters play very uniquely.
  • Paths to objectives are unique, leading to different playthroughs.
  • Companion character system is well-implemented.
  • Easy to switch characters in and out.
  • Exploration of the deep wood has a clever system.
  • It's a must-buy for boss battler fans who don't mind a dark story.
  • Great value for money due to hours of gameplay.
Cons
  • Travel through the forest can sometimes be too much and lose the player's interest.
  • Fights can be super swingy due to dice and card draws.
  • Some repeats of boss fights and encounter decks, which can be disappointing.
  • The story's ending is very dark, with no light of hope; no matter the choice, everyone dies or is assumed to have failed.
Thematic elements
  • Epic boss battler with an epic story.
  • A dark, dangerous world where slavery is common and magic users are collared second-class citizens.
  • Linear story with narrated app or read-aloud text.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Battle Flow System — Cards cost animus to play and go onto spots 1, 2, or 3 on the player board. When a new card is played, existing cards flow to the next spot, making powerful cards have longer cooldowns.
  • Boss Battler — The game is an epic boss battler where players fight 21-22 boss encounters.
  • Companion Characters — Offers simplified companion characters to allow players to manage more characters without taking on full complexity.
  • dice and card combat — Combat involves rolling dice or drawing cards which can result in blanks, numbers, or crits. Damage is calculated based on defense values as a divisor.
  • Encounter/Reaction System — Bosses react after players bust dice, drawing cards and doing bad things. Their cards get more powerful the more they are hurt.
  • Scenario Jumping — Easy to drop into a scenario or someone else's campaign to jump into the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was a real bummer to me that no matter what happens, you kind of lose.
  • This is one of the best backs I ever made on Kickstarter.
  • It was glorious.
  • But, it is one that if you are a boss battler person and you don't mind a very dark story and a pretty mature story, this is a must-buy.
References (from this video)
No references stored for this video.
Video hv-oS4SZipw The Dice Tower Top List at 15:36 sentiment: positive
video_pk 80090 · mention_pk 308074
The Dice Tower - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 15:36 · YouTube ↗
Overall sentiment (raw)
highly positive with significant logistical drawbacks
Pros
  • Rich, dark story with meaningful choices
  • Great voice over from the app enhances theme
  • Battle system combines positioning, dice, and card decisions
  • Highly thematic bosses
  • Narrative and combat complement each other well
  • Feels like a hybrid of an RPG campaign and a tactical boss battler
Cons
  • Miniature organization is a challenge ('minis everywhere')
  • Too many boxes, difficult to manage components
  • Best played as a campaign, difficult to get the same group consistently
  • Campaign bookkeeping is required
  • Sessions can be long
Thematic elements
  • story-driven campaign with boss battles
  • dark fantasy
  • rich, dark, full of meaningful choices
Comparison games
  • Clank Legacy
Mechanics (from transcript analysis)
  • app integration — you've got that great voice over with the app reads it to you.
  • Boss battling — this is I guess a boss battler.
  • Campaign play — This one is made to play a campaign.
  • Card Drafting — The battle system combines just positioning with with dice and card decisions.
  • Dice Rolling — The battle system combines just positioning with with dice and card decisions.
  • miniatures — my minis are everywhere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my shame is going to come out right now, and you probably have games like this, too. But these are my top 10 games that I wish I played more.
  • Oathsworn right here, this story is rich, dark, full of meaningful choices that really impact the whole story.
  • It feels like a hybrid of a premium fantasy novel RPG campaign and a tactical boss battling game.
  • First off, on a personal level, my minis are everywhere.
  • This is Firefly, Firefly the game.
  • it perfectly captures the feel of the TV show.
  • Every game becomes a memorable smuggling adventure.
  • Shadows of Brimstone I did not I mentioned before I did not grow up playing D&D or an RPG. I wasn't allowed to, but Shadows of Brimstone it gives me that.
  • Shadows of Brimstone is a fantastic blend of western horror, science fiction, and fantasy.
  • There is a a massive setup and teardown.
  • This is one of the the most rewarding D&D style games out there.
  • These are the type of games that type of games that create stories that you'll be talking about years later.
  • Give me your shame. Let your shame come out in the comments. Tell me the game that you want to play more because but you just can't.
References (from this video)
No references stored for this video.
Video LQa9ZM1mguM Hungry Gamer Top List at 2:43 sentiment: positive
video_pk 80035 · mention_pk 307638
Hungry Gamer - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great experience
  • Wonderful experience
  • Amazing boss battler
  • Incredible story
  • Very grim, dark
  • Very challenging
  • Triumph of game making
Cons
  • Not without some complaints
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — The host specifically recommends it as a boss battler.
  • campaign mode — The host mentions finishing the campaign and the last 40% of it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, if you watched last month's episode, you know that I said that this was going to be a hard month for me playing games. And that was because I was going to be traveling, and we traveled most of the month. So, the amount of games I played was actually the lowest I've played in years in an entire month.
  • What a great experience. I had a blast, and not without some complaints, but overall, what a wonderful experience. I highly, highly recommend it as a boss battler.
  • I love the diversity of both the race and gender and body type. Just awesome.
  • Clever clever clever little game.
  • I don't play games where I have to play the Nazis. It's just not something that I'm able to fully disconnect my brain from.
  • And your mileage will vary on how good those prices are. Obviously, something very rare, the price is through the roof, but you can find some really good stuff there.
  • But, there you have it, folks. That is the end of the monthly menu for June.
References (from this video)
No references stored for this video.
Video 1GSiS780vrc All You Can Board Discussion at 12:55 sentiment: positive
video_pk 77834 · mention_pk 188240
All You Can Board - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very large, immersive campaign experience
  • high replayability due to multiple classes and bosses
  • solo play potential and strong personal motivation to revisit
Cons
  • very large footprint and long setup
  • steep learning curve
Thematic elements
  • long-form cooperative dungeon-crawl with progression
  • Dark fantasy campaign with epic boss battles
  • story-driven, campaign-based with class variety
Comparison games
  • Gloomhaven
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • Boss Battler — Players cooperate to overcome boss mechanics with varied class interactions
  • Campaign — Characters and classes evolve across sessions
  • Campaign / persistent progression — Characters and classes evolve across sessions
  • Cooperative boss battles — Players cooperate to overcome boss mechanics with varied class interactions
  • Modular dungeon exploration — Session-to-session variation with different encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ethnos is an area majority game that plays really simply, has tons of variety from play to play, but feels really satisfying and plays up to six.
  • one of my favorite two-player experiences.
  • Gift of Tulips is just a great option.
  • it's not leaving my collection.
  • This is going to be my go-to.
References (from this video)
No references stored for this video.
Video qX4xSs9Dnzo Review at 0:33 sentiment: positive
video_pk 70422 · mention_pk 167386
Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging campaign with story and encounter modes.
  • Excellent component organization and ease of setup/storage.
  • Immersive app narration significantly enhances the experience.
  • Fluid and innovative turn structure with simultaneous actions.
  • Flexible dice and card mechanics offer player choice.
  • Creative and unique boss designs with interesting mechanics.
  • High replayability due to varied characters and scenarios.
  • Thematic item progression.
Cons
  • Replayability of the story mode might be less engaging after the first playthrough.
  • Miniatures may require assembly (glue).
Thematic elements
  • Nature encroaching and consuming civilization.
  • Flip-page, choose-your-own-adventure style with app narration.
Comparison games
  • Gloomhaven
  • Kingdom Death Monster
  • Death May Die
  • Rangers of Shadow Deep
  • Warhammer Underworlds
Mechanics (from transcript analysis)
  • app integration — An app is used for narration, providing lore, and potentially guiding players through certain aspects of the game.
  • Boss battles — Encounter modes focus on large, multi-part boss fights with unique mechanics and behaviors.
  • Campaign play — The game features an RPG-style campaign with multiple scenarios and choices that affect future encounters.
  • Card-driven actions — Players play cards from their hand, which have Animus costs and cooldown slots (battle flow).
  • Deck Building/Customization — Hero decks can be upgraded as characters level up through scenarios.
  • Dice Rolling — Dice (white, yellow, red, black) can be used for checks and attacks, with options to reroll and upgrade.
  • Item System — Players can equip armor, weapons, and gear, and acquire new items thematically tied to story progression.
  • Modular Boss Design — Bosses have different stages and targetable parts (e.g., head, tail), with their behavior changing as they take damage.
  • scenario-based gameplay — There are 20-21 different scenarios, each with a story mode and an encounter mode.
  • Simultaneous action selection — Players can take actions in any order, leading to simultaneous play and mitigating the 'alpha player' problem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a total Gloomhaven killer.
  • This is the deepest end of the pool but not that wide ocean of the RPG style experience.
  • It's like a freeing, like a loosening of the shackles of some of these kind of expectations that you have coming into the game.
  • They cared enough to do that [make setup/packing easy].
References (from this video)
No references stored for this video.
Video cE6ESYFWc3Q Analysis at 19:29 sentiment: positive
video_pk 70423 · mention_pk 167391
Oathsworn: Into the Deepwood video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • looks pretty cool
  • looks actually pretty cool now
  • panned out really well
  • really cool
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the problem with the 2018 list in the 2017 list and less so with the 2019 list and definitely less so with 2020 was the rash of kind of one-off kickstarters that populated the list of anticipated games
  • it kind of throws it off it kind of throws those lists off and it kind of taints those lists
  • the way that we're first exposed to games has really changed over the last 10 years and 20 years with the internet being the first way that people are exposed to games and then you know Kickstarter and game found and all that stuff um being now the way that people are a lot of times first exposed to a game
  • these all look the same
  • Gloomhaven which is the number one game on boardgamegeek.com
  • it would not have existed without Kickstarter it just would not have
  • there's a little bit of like a runaway train with some of that stuff that's you know it's just kind of out of control in some ways
  • what exactly gets you hyped to put something on your anticipated list
  • it's very hard when I take a look at my collection to kind of put my finger on it and I think maybe maybe that's the case for a lot of you too
  • this list sucks this 2018 list really sucks
References (from this video)
No references stored for this video.
Video v8qZkvN1JJw Top List at 29:22 sentiment: positive
video_pk 66676 · mention_pk 162454
Oathsworn: Into the Deepwood video thumbnail
Click to watch at 29:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative battle flow system
  • Engaging narrative with a known narrator
  • High quality components and gameplay
  • Good replayability due to narrative choices and mystery boxes
Cons
  • Long playtime
  • Still working through the campaign and painting miniatures.
Thematic elements
  • A campaign game with a narrated story and boss battles.
  • Narrated by the actor who played Mormont in Game of Thrones.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — A narrative-driven campaign with distinct city and adventure phases.
  • Companion system — Allows for easy control of companion characters, which can be swapped in and out.
  • Dice and card resolution — A system where players use decks to pull cards and roll dice, with strategic choices based on available cards and dice outcomes.
  • Mystery Boxes — Features mystery boxes that add an element of surprise and discovery to the campaign.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It turns into one big puzzle because there's just a line of enemies that you have to defeat.
  • So much stuff.
  • And Vantage is just a masterpiece. It's so [ __ ] cool.
  • Just the scenario ingenuity of these games is so cool because of different stuff just popping up and happening.
  • Um this one [clears throat] is a a super and and this is the reason this is the sole reason why this game beat out Elder Scrolls when we were doing that comparison.
  • It's just a masterful achievement.
References (from this video)
No references stored for this video.
Video 2BnWdXgChw4 Neon Gorilla Discussion at 0:14
video_pk 65495 · mention_pk 159182
Neon Gorilla - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:14 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card flip — Used for enemy activation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video SWRrbtwyBn0 Board Game Critique Review at 0:50
video_pk 62540 · mention_pk 155253
Board Game Critique - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • grim, story-driven collaboration where a party of heroes pursues a doomed boss
  • Array
  • Dark fantasy forest setting with mercenary characters in a cursed wood
  • Array
  • Array
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The battle flow in Oathsworn is brilliant.
  • It's easily the most accessible of the three.
  • Inverted combat paradigm sounds cool on paper.
  • It's barely controlled chaos.
  • Kill monster, get pants is the perfect description.
  • A violent math equation.
  • Not that. Skip Primal if you want a sprawling adventure.
  • Portability is zero.
  • The storage for Atto is a crime against humanity.
  • Oathsworn hits that sweet spot of fun, story, and tactics.
References (from this video)
No references stored for this video.
Video JziRYNuxTYg All You Can Board Analysis at 1:00:15 sentiment: positive
video_pk 62453 · mention_pk 154977
All You Can Board - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 1:00:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious fantasy cooperative experience
  • Potential for strong solo and group play
  • Community interest and anticipation
Cons
  • Long setup and playtime
  • High complexity and cost considerations
Thematic elements
  • story-driven, campaign-style adventure
  • Fantasy world with deep woods and epic quests
  • cinematic cooperative play with ongoing narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative campaign play — A narrative-driven, campaign-style cooperative experience.
  • Cooperative Game — A narrative-driven, campaign-style cooperative experience.
  • large-scale exploration/combat — Tactical exploration and combat with substantial narrative framing.
  • Scenario / Mission / Campaign Game — Tactical exploration and combat with substantial narrative framing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to see better board game boards.
  • the trend I'd like to see stop is laziness and cutting corners.
  • crowdfunding used as a marketing tool.
  • I personally want to own more of my stuff and not have to worry about being beholden to something being shut down.
  • board games are this like persistent nostalgic thing that have always existed that you can't really you can digitize them and make these digital versions but we haven't seen them explode.
  • it's the FOMO hub of our hobby.
References (from this video)
No references stored for this video.
Video GT8U8Dv1S1E Shelfside Discussion at 1:00 sentiment: positive
video_pk 60637 · mention_pk 153023
Shelfside - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exceptional accessibility features integrated into gameplay (simplified characters, quick swap rules) that still preserve strategic depth
  • Narrative and gameplay are deeply interwoven, producing a cohesive experience where story events drive combat and exploration meaningfully
  • Massive variety in boss encounters and chapter design delivers high replay potential and a sense of continual discovery
  • Excellent component quality and organization (inserts, bags, dividers) that support smooth table setup and ongoing play
  • Flexible pacing and difficulty options allow groups to tailor intensity to their preferences and to accommodate different play styles
Cons
  • Occasional typographical and minor rule ambiguities across printings, requiring occasional online clarification
  • Balance and downtime can vary depending on chosen complexity level and player count, which may necessitate homebrew adjustments
  • Some rule interactions can be subtle or counterintuitive without consulting the rulebooks or official videos, potentially slowing down first plays
Thematic elements
  • Array
  • Fantasy
  • Investigation-driven, chapter-based storytelling with a strong emphasis on lore and world-building
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Accessibility/Customization Options — Simplified character options and quick-swap rules that let groups tailor the level of complexity and manage downtime across varying player counts and skill levels.
  • Boss Battler — Persistent boss battles that are integral to the plot, with bosses featuring dynamic threat levels and special chapter-specific rules that influence strategy and risk assessment.
  • Boss Battles/Encounter Encounters — Persistent boss battles that are integral to the plot, with bosses featuring dynamic threat levels and special chapter-specific rules that influence strategy and risk assessment.
  • campaign/story-driven — Chapter-based campaign that ties battles to a larger overarching narrative, with each chapter presenting unique rules and story beats that affect how you approach fights and exploration.
  • Deck Building — A card-driven combat system where card play shapes manuever options, cooldown management, and timing decisions during fights. The game emphasizes careful sequencing and the trade-off between immediate impact and future options as cards enter cooldown.
  • Narrative-Environment Integration — World-building through tangible components (maps, location tokens, encounter minis) that drive exploration, lore discovery, and narrative immersion without heavy exposition dumps.
  • Time Track — A time-tracking mechanism that governs exploration, sequencing, and reward timing, creating a sense of urgency and pacing that shapes decisions beyond raw combat.
  • time track / pacing — A time-tracking mechanism that governs exploration, sequencing, and reward timing, creating a sense of urgency and pacing that shapes decisions beyond raw combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • unbelievably thoughtful for being so considerate of basically everything you could ever ask for
  • there's no random deck building or dungeon crawling or a PvP mode shoved in—it's always going to be a campaign-driven boss battler
  • the story and the world feel so organic, with location tokens guiding exploration and time affecting what you can do
  • the narrative meets gameplay is the strongest example I've seen in a board game
References (from this video)
No references stored for this video.
Video GlvHfGvq8bU BoardGameCo Top 5 List at 5:16 sentiment: positive
video_pk 32998 · mention_pk 327631
BoardGameCo - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point to a complex, expansive world
  • Potential for a guided, story-forward playthrough
  • Opportunity to offer a smaller, focused experience without sacrificing flavor
Cons
  • Not as compact as some other entries; still quite large
  • Some ambiguity around standees vs miniatures for a streamlined experience
Thematic elements
  • heroic fantasy journeys with dungeon-crawling and boss encounters
  • High fantasy world with mythic tones and epic quests
  • campaign-driven, guided exploration with story progression
Comparison games
  • Jaws of the Lion
  • Rove Anchor Point
  • Foundations of Metropolis
Mechanics (from transcript analysis)
  • Boss Battler — Spectacular boss fights punctuate the campaign, driving tension and strategy.
  • Boss-centric encounters — Spectacular boss fights punctuate the campaign, driving tension and strategy.
  • Guided character progression — Players unlock and upgrade a roster of characters as the campaign unfolds.
  • Modular Board — The box can support a guided progression path with a curated set of content.
  • Modular content and standees — The box can support a guided progression path with a curated set of content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Elder Scrolls deserves a smaller box entry point
  • It's an accessible entry point to the world of Oswan with a guided experience
  • This is a great option to get into the system without having to go full bling
  • It's hands down my favorite boss battler
  • Ice Vanguard is a fantastic epic experience, but so big it needs a way to be approachable
References (from this video)
No references stored for this video.
Video PZF9UpeOAWE Board Game Garden Discussion at 37:00 sentiment: positive
video_pk 31301 · mention_pk 92229
Board Game Garden - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 37:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scale
  • rich components
Cons
  • heavy rules
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — epic RPG-like board game with complex mechanics
  • story-driven cooperative combat — epic RPG-like board game with complex mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's happening it is no longer going to be in my collection
  • Katan it is happening
  • I am going to call Katan
  • I need to pair down this collection
References (from this video)
No references stored for this video.
Video Gmip104Qp_g Meet Me At The Table Playthrough at 8:37 sentiment: positive
video_pk 12369 · mention_pk 36118
Meet Me At The Table - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 8:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, layered tactical combat with high interaction and tension
  • inventive possession mechanic that changes player roles mid-game
  • fun, improvised use of LEGO miniatures which enhances visibility and engagement
  • live-stream energy and crowd interaction add to the entertainment value
Cons
  • extremely high learning curve and complexity can be overwhelming for new players
  • moving and tracking many LEGO/minifig figures can be cumbersome and error-prone
  • stream buffering and tech hiccups can detract from gameplay experience
Thematic elements
  • possession, hero-vs-boss battles, and shifting loyalties among party members
  • Fantasy medieval with grimdark flavor; besieged villagers, possessive foes, and epic boss encounters
  • episodic, scenario-driven campaign with evolving threats
Comparison games
  • Fire Team Zero
  • Vanguard
Mechanics (from transcript analysis)
  • Battle Flow / action economy — Cards circulate back into players’ hands via battle flow mechanics, allowing strategic reuse of effects and chaining actions.
  • board representation and standees — The game uses standees or miniatures (often LEGO-like figures in this stream) to depict characters and shadows, affecting visibility and spatial reasoning.
  • Boss Battler — The Blade (boss) can take various forms; form advantage influences range, effects, and target priority during play.
  • boss forms and form-picking — The Blade (boss) can take various forms; form advantage influences range, effects, and target priority during play.
  • Combat: Deck/Hand — Progression is driven by an encounter/stage deck; when depleted or conditions met, the encounter ends with success or failure rules.
  • Combat: Dice — Combat uses color-coded dice with potential for critical hits; power/animus/re-roll tokens influence outcomes and damage multipliers.
  • Cooperative Game — Multiple players coordinate to defeat a boss (the Blade) while managing shadow minions and possession twists.
  • cooperative play — Multiple players coordinate to defeat a boss (the Blade) while managing shadow minions and possession twists.
  • dice-based combat with power tokens — Combat uses color-coded dice with potential for critical hits; power/animus/re-roll tokens influence outcomes and damage multipliers.
  • encounter deck / stage cards — Progression is driven by an encounter/stage deck; when depleted or conditions met, the encounter ends with success or failure rules.
  • possession mechanic — A character can become possessed by Shadow Man; possessed characters gain health but act as enemies until resolved.
  • shadow minions / creeping shadows — Creeping shadows move rapidly toward targets and bypass typical armor, creating pressure and area control challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is thick you really can't get any better
  • holy crap what a way to start Baron
  • there's Darth Vader and LEGO minifigs in this game
  • this scenario is amazing
References (from this video)
No references stored for this video.
Video VXU06-fkxEo Unknown Channel Top 10 List at 2:25 sentiment: positive
video_pk 11766 · mention_pk 34499
Unknown Channel - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme
  • epic campaign feel
  • distinct boss encounters
Cons
  • heavy rules
  • long play sessions
Thematic elements
  • story-driven campaign with epic battles
  • fantasy world with dungeon-crawl storytelling
  • voiced storytelling, story-driven choices
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — each chapter introduces a unique creature with distinct mechanics
  • boss-monster fights per chapter — each chapter introduces a unique creature with distinct mechanics
  • campaign/story mode — multiplayer storytelling with recurring narrative arcs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the most addictive deck builder that I ever played
  • it's a two-player war game where you have a map you have your own troops
  • the greatest thing in this game is the Tableau
  • aliens can kill you
  • you can't trust the others
  • it's the Lord of the Rings In The Box, I love it
References (from this video)
No references stored for this video.
Video o41NqiTV9wY 3 Minute Board Games Review at 0:11 sentiment: positive
video_pk 11248 · mention_pk 112350
3 Minute Board Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive campaign with engaging exploration and story phase
  • Grim, lived-in world that feels atmospheric and credible
  • Narrator app is solid and enhances immersion without feeling gimmicky
  • Boss fights are described as fun, fast, and brutal
  • Unveiling the next boss is a standout moment
Cons
  • Significant time commitment required to experience the full campaign
  • High cost and substantial storage/space demands for all components
  • Must usually run four characters, even when using simplified sidekicks
Thematic elements
  • dark fantasy, heroic protectors vs. otherworldly corruption, investigative narrative
  • grim fantasy world with a forest that eats flesh, a pervasive darkness, and an ongoing blight/corrosion threat
  • story-driven with branching choices, storybook investigations, and boss-centric narrative progression
Comparison games
  • Gloomhaven
  • Tainted Grail
Mechanics (from transcript analysis)
  • Action Queue — a structured cycle of actions and movement with a rotating action/move order and a battle flow token managing sequencing
  • battle flow — a structured cycle of actions and movement with a rotating action/move order and a battle flow token managing sequencing
  • Boss Battler — each boss uses a unique stage deck and rules, plus a collectible miniature and special attack patterns
  • boss fights — each boss uses a unique stage deck and rules, plus a collectible miniature and special attack patterns
  • Campaign — campaign-based growth of hero skills and equipment across scenarios
  • Character progression — campaign-based growth of hero skills and equipment across scenarios
  • Conflict resolution — combat resolved with dice or cards of varying types, including blanks, crits, and empowerment upgrades
  • exploration — storybook-driven exploration with location tokens, map-based movement, and time/resource tracking
  • group composition — players select four characters from a pool and bring their cards, models, and equipment to bear
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I was quite ready and willing to slag this game off as an overblown Kickstarter with pretty figs and not much else"
  • "But hot damn did it surprise me"
  • "the exploration and story phase is genuinely engaging"
  • "this is immersive campaign and boss fights that aren't overwhelmingly complex"
  • "the best thing about this game is unveiling the next boss"
  • "narrator app is really solid"
  • "oathsworn narrates all the fat and just leaves the meat"
  • "four characters even if you use the simplified Sidekicks for three of them"
  • "oathsworn: the decadent chocolate cake of board games"
  • "narrative: this game has a lot of story elements and choices"
  • "when you move to an area flip the token and resolve the numbered story entry in the storybook"
  • "resolved locations and other actions will add time to the chapter track"
  • "throughout the exploration you will gain power-up tokens, information and Equipment"
  • "the story will eventually progress to a fight, each boss fight has its own special rules cards as well as a box to unlock with a miniature in it"
  • "use the encounter book to set up the board, terrain, monsters and heroes"
  • "each player has a pool of yellow animus, movement costs one per hex moved and cards play the amount shown in their top left"
  • "the white number on the top right shows where you place the card on your player board"
  • "the next time you play a card to that space, the previous ones cycle counterclockwise"
  • "this cycle of play and move is called battle flow and the battle flow token can move a pile one space"
  • "cards in the bottom spot are reclaimed to hand at the end of your turn"
  • "the core conflict resolution in the game uses dice or cards of different types with progressively higher numbers"
  • "you can roll any number of white dice plus colored dice based on equipment"
  • "here the Cur has one yellow and picks two additional white"
  • "the Empower token can upgrade Dice or cards three steps, like so"
References (from this video)
No references stored for this video.
Video tRwOOHWdRWQ AzureDeath | Solo Board Gaming Review at 0:13 sentiment: mixed
video_pk 10036 · mention_pk 29554
AzureDeath | Solo Board Gaming - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Exceptional flexibility in how combat and character control are handled
  • Multiple difficulty levels and mixed use of full characters and companions
  • Beautiful presentation, dark fantasy aesthetic, and high-quality components
  • Narrative options (analog, app-driven, or summarized chapters) to suit different players
Cons
  • High upkeep and complexity, especially for solo play
  • Monster AI turns can be tedious to manage solo and slow down gameplay
  • Death/replacement mechanic for Oathsworn can be frustrating for solo players
  • Loot progression and character customization feel limited
  • Significant table space required for setup and play
Thematic elements
  • Campaign boss battler with flexible control of characters and narratives
  • Dark fantasy campaign world with episodic chapters and boss encounters
  • episodic with modal narrative options (analog storybook, app narration, or summarized chapters)
Comparison games
  • Kingdom Death: Monster
Mechanics (from transcript analysis)
  • AI monster turns with complex rules — Monsters have AI cards with chain reactions that require careful management
  • Battle Flow system with character dashboards — Full dashboards and card hands for each character, or a simplified companion card approach
  • Companion and full-character mix — Swap between full characters and companions; can mix and match at chapter starts
  • Deck-based combat resolution — Use color-coded decks to resolve attacks, with tokens to modify draws
  • Loot and equipment progression — Loot progression is present but not highly exciting in early chapters; limited customization
  • Narrative Choice — Analog storybook, app-driven narrated story, or summarized chapters to pace the story
  • Oathsworn death and allies — When an Oathsworn dies, a minor Ally is introduced; primarily impactful in multiplayer
  • Storybook/narration options — Analog storybook, app-driven narrated story, or summarized chapters to pace the story
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The system offers amazing flexibility
  • You can use both dice and decks
  • It has a gorgeous Dark Fantasy aesthetic
  • Upkeep is a significant burden in solo play
References (from this video)
No references stored for this video.
Video NqexqWmQ0qw Box of Delights Unboxing at 0:00 sentiment: positive
video_pk 8921 · mention_pk 26318
Box of Delights - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge amount of content and replay value
  • Rich narrative with branching arcs and evolving characters
  • flexibility for solo play or group play with companions
  • Quality components and thoughtful storage/organization
Cons
  • High complexity and lengthy setup
  • Demanding organization to manage envelopes, boxes, and components
  • Potential for spoilers if not careful with progression
Thematic elements
  • Heroic fantasy teamwork, exploration, and evolving character stories
  • Fantasy campaign world surrounding the city of Bastone and its chapters in the deepwood, with exploration and narrative-driven locations
  • Two halves per chapter: a story-driven, branching narrative akin to Choose Your Own Adventure, followed by encounter/battle segments
Comparison games
none
Mechanics (from transcript analysis)
  • Animus resource and card cooldown — Actions cost Animus; ability cards go on cooldown slots; refresh returns cards to hand and regenerates Animus
  • Boss Battler — Encounters progress through stages (one, two, three) with a boss and minions; stage progression and special rules change behavior
  • Campaign structure and branching narrative — Story chapters drive character development and item gains; encounter chapters provide tactical battles with a boss and minions
  • Character progression and itemization — Four-person company with starting and acquired equipment; permanent tokens grant ongoing effects across chapters
  • Checks using dice or cards — Plausible checks can be resolved with white/yellow/red/black dice or cards; deck composition and card draws influence odds and outcomes
  • Stage-based boss encounters — Encounters progress through stages (one, two, three) with a boss and minions; stage progression and special rules change behavior
  • Use of standees and miniatures — Standee version uses standees; miniatures exist for allies and main character; deployment on a hex-based map with facing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a huge box of stuff
  • there is so much content in here
  • two halves
  • the story part is like Choose Your Own Adventure
  • you can skip the story part and go straight into the encounter
  • so much content
References (from this video)
No references stored for this video.
Video incrSO4R5a0 No Pun Included Review at 0:00 sentiment: mixed
video_pk 8673 · mention_pk 25546
No Pun Included - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic consistency and ambitious scope for a campaign-driven fantasy adventure.
  • A clever integration of story and combat that feels intrinsic to the overall experience.
  • High-quality voice acting (Cosmo) and strong narrative writing that elevates mood and pacing.
  • Rich variety across chapters, with different tones (town, wilderness, drama, combat) that keep the campaign dynamic.
  • Flexible play options for solo or group, with multiple archetypes and companion modes.
  • Thoughtful game design that rewards strategic planning and token/resource management without feeling purely luck-based.
Cons
  • Extremely large and expensive production with lots of plastic minis and bulky components.
  • Rulebook complexity and occasional murkiness around targeting, line of sight, and activation order.
  • Clunky or heavy mechanics in combat and movement rules that can slow play and increase setup time.
  • Environmental and packaging concerns due to oversized boxes and shipping footprint.
  • Representation concerns within the narrative and cast; perceived lack of diversity among characters.
  • Add-ons and expansion options (e.g., The Armory) can exacerbate cost and logistical burden.
Thematic elements
  • Dark fantasy investigation, grim storytelling, moral ambiguity, and perilous expedition into a lethal environment.
  • A grim fantasy world centered on Deepwood environs around medieval cities; xenophobic frontier with dangerous wilderness.
  • Two-part structure (story and combat) with a fully voiced narrative and branching/morally nuanced chapters.
Comparison games
  • Tainted Grail: The Fall of Arthur
  • Sherlock Holmes Consulting Detective
  • Seventh Continent
Mechanics (from transcript analysis)
  • App narration with optional reading — An app provides voiced narration (with an option to read aloud yourself) to convey the story.
  • Card counting and deck interaction — Players count, draw, and potentially manipulate a deck of attack/defense cards; refresh slots limit reuse.
  • Card-dice combat hybrid — Combat uses a combination of action points, cards, and dice with refresh mechanics and situational modifiers.
  • Character versatility and standalone modes — Multiple archetypes with full or streamlined companion modes; solo play is supported with flexible party composition.
  • Location/monster envelopes and time track — Story locations and monsters are sealed in envelopes; visiting locations advances a time track and unlocks narrative beats.
  • Monster body-part targeting — Enemies have body parts (Head, Shoulders, Knees, Toes) each with hit points; breaking parts changes available attacks and triggers effects.
  • Target-number tests and optional dice — Tests can be resolved with cards or dice to meet a target number; outcomes depend on deck composition and luck.
  • Token economy and loot — Combat and story rewards use tokens; losing items or spending tokens impacts future options and power.
  • two-part structure — Each chapter comprises a story part and a combat part, each with its own rules and rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the world's first kind direct Dungeon Crawler
  • pregnant silence
  • this jumbo jet of a board game
  • Cosmo gives it his best
  • Oathsworn knows that it's a game of two equal parts
  • when will board games grow up
References (from this video)
No references stored for this video.
Video srf0yu1uDbk Board Game Coffee Discussion at 10:49 sentiment: positive
video_pk 8055 · mention_pk 23720
Board Game Coffee - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive minis
  • epic scope and narrative depth
Cons
  • very heavy and lengthy to play
Thematic elements
  • Group-cooperative epic with big narrative scope
  • Fantasy dungeon-crawl in a rich, mythic world
  • Campaign-driven with big box minis and modular setup
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Multiple players work together to overcome challenging encounters
  • Cooperative play with heavy tactical combat — Multiple players work together to overcome challenging encounters
  • Miniature-heavy, campaign progression — Large box with expanding campaign and lore
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is so good it's so good
  • it's like playing a Choose Your Own Adventure storybook
  • The Minis on this are huge
  • this box is so much heavier than I thought it was
  • it's the slowest game ever
  • it's a worldwide contest
  • have fun keep gaming be social
References (from this video)
No references stored for this video.
Video bHfqdwbOkQQ The Broken Meeple News at 24:51 sentiment: positive
video_pk 8089 · mention_pk 23788
The Broken Meeple - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 24:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Seal of Excellence from Dice Tower
  • Lots of content in box
  • Fantastic artwork
  • Great miniatures
  • Long playtime per scenario (3 hours)
  • 21 scenarios provide extensive gameplay
  • Good game mechanics
Cons
  • Very expensive - 125 pounds for standee version
  • Miniature version adds another 100 dollars
  • All-in pledge costs 307 dollars
  • Extreme cost for hobby
  • 21 scenarios times 3 hours is huge time investment
  • Miniatures block line of sight
  • Artwork on standees already good enough
Thematic elements
  • Fantasy adventure campaign
  • Fantasy Deepwood forest
  • Scenario-based campaign adventure
Comparison games
none
Mechanics (from transcript analysis)
  • campaign system — 21 scenarios in connected campaign
  • Combat and exploration — Navigate and fight through scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter is here to stay whether you like it or not
  • I give my honest opinions regardless of whether someone a hero or not
  • Just because the creator of pandemics on it doesn't make it an instant hit
  • This is the best fantasy based story driven campaign game I've ever played
  • The value you get is obnoxious... it's obscene
  • Put the how to play Early in the campaign all right not miles at the end
  • Board games just aren't worth this kind of money anymore
  • I'm not spending 330 on this thing
  • Money is tighter the world economy has gone to pot
  • Quick turns and simple actions is such a marketing tool line that I can't place any reliance on
References (from this video)
No references stored for this video.
Video CmkRC952Osw Meet Me at the Table Playthrough at 0:08 sentiment: positive
video_pk 7942 · mention_pk 23362
Meet Me at the Table - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Push-to-fit minis enable easier assembly and painting, and allow painting constraints to be tackled before final assembly.
  • Large, imposing 32mm minis offer a dramatic board presence and a tactile sense of heft and character.
  • Patreon-based voting empowers the community to influence which characters appear, increasing engagement and anticipation.
  • Narrative-driven missions with boss encounters provide a strong storytelling backbone for the campaign.
  • The push-to-fit design supports modular assembly and the ability to paint behind armor or cloaks before final assembly.
  • Potential for thoughtful storage and organization solutions, acknowledging the game's scale and expansion footprint.
Cons
  • Significant storage footprint due to multiple large boxes and potential expansions, demanding deliberate organization and space planning.
  • High complexity and learning curve for new players; the depth can be rewarding but may deter casual players at first.
  • While push-to-fit is convenient, some parts still require careful handling to ensure pieces don’t loosen during play.
  • Painting large metal areas and leather/cape elements requires attentive technique and primer/finish choices to avoid chipping or pooling; logistics for ongoing maintenance can be substantial.
Thematic elements
  • Penance, duty, sacrifice, faith under pressure, moral ambiguity in a harsh fantasy setting.
  • Dark fantasy dungeon-crawling campaign with a focus on penance and grim, ritual themes; a party of heroes navigating a dangerous world and facing narrative-driven missions.
  • Story-driven, mission-based progression with evolving character arcs and boss encounters; strong emphasis on lore delivery through play and painted minis that embody the characters.
Comparison games
  • Stars Vicarios
  • Spirit Island
  • Massive Darkness 2
  • Sword and Sorcery
  • Kingdom Death: Monster
  • Shadow Brimstone
Mechanics (from transcript analysis)
  • Boss/narrative encounters — Large, cinematic encounters that drive the narrative and serve as climactic moments in the campaign, often requiring strategic planning and thematic painting choices to evoke the feel.
  • Cooperative Game — Coop play where players’ choices shape the roster of characters and potential scenarios; patron votes influence which characters participate in a given run.
  • Cooperative play with community input — Coop play where players’ choices shape the roster of characters and potential scenarios; patron votes influence which characters participate in a given run.
  • Modular terrain and components — Terrain and mission-specific elements that can be rearranged or replaced to suit different missions, adding replayability and variety to the playthrough.
  • Narrative campaign progression — A campaign structure where missions influence the ongoing story arc, with recurring characters and evolving plotlines tied to player choices and voting dynamics.
  • Push-to-fit miniatures — Miniatures that snap together or assemble with simple connections, allowing players to disassemble for painting and reassemble for game use. This supports modular customization and easier maintenance of complex sculpts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Push-to-fit miniatures are the greatest miniatures to paint ever in the history of paint miniatures.
  • these miniatures are not just 28 millimeter miniatures they're 32 millimeter, they're a lot bigger.
  • this is going to be the coolest game ever.
  • Push-to-fit minis for the win
  • I am becoming a huge fan of push-to-fit miniatures when it comes to actually having to paint them.
  • Massive Darkness has a lot of minis and the big ones too
  • you will be fine if you don't glue them
References (from this video)
No references stored for this video.
Video rkf448WzwCk Rob's Gaming Table Unboxing at 21:21 sentiment: positive
video_pk 4236 · mention_pk 81392
Rob's Gaming Table - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 21:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric dark fantasy art and aesthetic
  • Rich, branching story structure with long-term campaign
  • Flexible player options (full heroes or companions)
  • Thoughtful component organization and setup aids
  • Hybrid system offering card or dice-based play
Cons
  • Quality of card stock judged as below average; potential wear
  • Single-layer cardboard inserts; limited durability
  • Spoiler management can be tedious given hidden contents
  • Very long play sessions and heavy rules may deter new players
Thematic elements
  • cooperative, mythic quest with boss battles and narrative progression
  • Dark fantasy world with deep woods and ancient mysteries
  • interactive story campaign with branching chapters and town-based decisions
Comparison games
  • Gloomhaven
  • Descent: Legends of the Dark
  • Dark Souls: The Board Game
  • Tiny Epic Quest
Mechanics (from transcript analysis)
  • App narration — Companion app provides narrative narration and decision prompts.
  • Card and dice resolution — Hybrid resolution system supporting both ability cards and dice, with a modular switch.
  • Full characters vs companions — Players can use full character sheets or simplified companion options; mixable party.
  • Loot and items — Extensive loot decks with common and unique items to acquire through exploration.
  • Miniature assembly and customization — Push-fit multi-part minis with optional weapon/arm swap functionality (Armory variant)
  • Modular components and terrain — Hex-grid combat with terrain tokens and modular terrain pieces.
  • Progress and save bags — Save progress between sessions using save bags to preserve state.
  • Story mode vs encounter mode — Two modes that alternate between narrative exploration and map-based combat.
  • Two-part chapters — Chapter structure divides into story and encounter sections; can span sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i am freaking impressed
  • dark souls of board games vibes
  • there's up to 21 chapters
  • easy jump in and out and switch between full and companion
References (from this video)
No references stored for this video.
Video 8RUQyvR45Kk 3 Minute Board Games Discussion at 11:57 sentiment: positive
video_pk 2992 · mention_pk 8740
3 Minute Board Games - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic storytelling and immersive atmosphere
  • High ambition and strong thematic cohesion
Cons
  • Heavy rules overhead; time commitment is substantial
Thematic elements
  • Narrative-driven dungeon-crawl with big battles
  • Dark fantasy with epic quest-like co-op
  • rich, sprawling campaign storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-style play — Long-form sessions that evolve a narrative arc
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not one for people who don't like dice rolls because it'd be very easy to blame the dice for you for bad play but there's plenty of mitigation in Final Girl
  • Regicide is a very simple Cooperative or solo game that you can play and you can play it using just a standard deck of cards
  • the crew 2 takes the original crew and just gets rid of all of the awkward parts of it and makes it a better game with more replayability
  • Block by Block Uprising is a great game ... it makes a political statement a very blunt political statement and I kind of respect as honesty there
  • Pan Am is a network building aircraft game but you initially expect to be a bit like Ticket to Ride where you just try to put down planes and and you know get long chains of them but it has a Twist where you're actively trying to get in the way of Pan Am as it expands so that they buy your networks off you
  • unsettled is an excellent game it has some of the best writing of any game I've played
  • Roll Camera it's a hoot track it down if you can go into it knowing that what you get out of it is what you put in
References (from this video)
No references stored for this video.
Video haRvIw-42Gk Foster the Meeple Top List at 13:03 sentiment: positive
video_pk 2732 · mention_pk 128171
Foster the Meeple - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive co-op experience
  • rich campaign design
Cons
  • weighty rule set and learning curve
Thematic elements
  • cooperative RPG-style dungeon crawl
  • Arthurian-inspired, deep woodland exploration
  • campaign-driven, narrative-driven
Comparison games
  • Gloomhaven
  • Nemesis (in spirit)
Mechanics (from transcript analysis)
  • Cooperative campaign — team-based exploration with evolving story
  • exploration — to uncover maps and locations as you progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's based on the disney movie onward
  • it's a disney theme obviously
  • i'm a sucker for space games especially space exploration games
  • this is a 4x game where i mean you're basically just building out your empire and exploring space
  • this game is adorable and fun and i'm really excited for it
  • cooperative exploration you're on this mysterious seventh continent and you're exploring and placing new tiles
  • winter queen is an abstract game drafting pattern building and set collection
References (from this video)
No references stored for this video.
Video omDBCRVR9uA Meet Me at the Table Playthrough at 0:00 sentiment: positive
video_pk 2041 · mention_pk 5846
Meet Me at the Table - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character design (the Curve) with a visually appealing sculpt.
  • Engaging armory/upgrade concept that adds depth to the character.
  • Vibrant painting potential and customization opportunities.
  • Interactive community engagement during a live painting stream.
Cons
  • Some complexity in assembly and painting (especially armor/pieces that must be painted separately).
  • Shields/attachments can be prone to loosening if not prepped (primed/assembled) properly.
  • Color choices and layering decisions can be tricky on certain parts (metal vs leather, purple vs brown tones).
Thematic elements
  • Heroic fantasy/narrative-driven cooperative exploration
  • Fantasy adventure in a deepwood setting with curses and templated quests
  • Story-driven campaign with lore and character progression
Comparison games
  • Kingdom Death: Monster
  • Seventh Continent
Mechanics (from transcript analysis)
  • Armory system / weapon empowerment — As tokens are gained, weapons can be expanded or upgraded to become more powerful.
  • Character progression through equipment and armor — Gear (belts, daggers, shoulder pads, etc.) influence stats and aesthetics, with a focus on modular equipment.
  • Modular painting workflow (in-game narrative context) — While not a core gameplay mechanic, the host demonstrates a painting progression that mirrors in-game character development.
  • Push-to-fit miniatures — Miniatures are designed to snap together without glue; priming and careful fit improve stability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Cur is done
  • the Cur is going to replace the Huntress
  • we are painting the Cur from osworn
  • this cloak is not great, I think I need to put some kind of drybrush like a white dry brush
References (from this video)
No references stored for this video.
Video 0G-zGC4IrU4 Foster the Meeple Review at 2:54 sentiment: positive
video_pk 1732 · mention_pk 5004
Foster the Meeple - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive campaign experience with narrative depth
  • Innovative boss mechanics and modular encounter design
  • Strong production values and thematic integration
Cons
  • Heavy rules overhead and longer play sessions
  • Steep learning curve for new players
Thematic elements
  • heroic fantasy, epic campaign with branching outcomes
  • Fantasy town Bastone; the fellowship explores locations to uncover secrets and story milestones
  • campaign-driven, narrative-focused with boss encounters
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • App narration vs storybook storytelling — Storytelling can be delivered via an app or a storybook; app narration does not control encounters.
  • Boss Battler — Encounters feature bosses whose body parts (e.g., mouth, tail) affect attacks when targeted.
  • Boss skirmishes with modular body-part targeting — Encounters feature bosses whose body parts (e.g., mouth, tail) affect attacks when targeted.
  • Campaign progression with town exploration — Players explore Bastone to gather information, milestones, and information items while tracking time and its impact on bonuses.
  • Cooldown and card-driven actions — Card-based actions that go into cooldown and are reused during battles, adding strategic timing.
  • Path-based branching and perks — Choosing certain paths (A/B) provides different perks affecting future encounters.
  • Time Track — Time spent in town reduces subsequent bonuses in encounters, adding strategic pacing.
  • Time track and encounter balance — Time spent in town reduces subsequent bonuses in encounters, adding strategic pacing.
  • Track Advancement — Players explore Bastone to gather information, milestones, and information items while tracking time and its impact on bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I adore this game so much and I am absolutely enthralled with this game.
  • this is a really really cool way to do a skirmish boss battler
  • the bosses have different parts of their body that you have to hit
  • it's a campaign-based narrative story with a skirmish component
  • I think it would be a really good one to Break to the table and say hey do you want to try this game over
  • it's adorable
References (from this video)
No references stored for this video.
Video 8AWaFF4v3r4 Rolls in the Family Top 10 List at 23:25 sentiment: positive
video_pk 1781 · mention_pk 121230
Rolls in the Family - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 23:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interactivity with strong storytelling potential
  • Boss battles add a dramatic focal point
Cons
  • Busy on rules; may require a dedicated group
Thematic elements
  • Choose-your-own-adventure style story with boss battles
  • Epic fantasy quest in a deep, dangerous wood
  • Story-driven, branching paths, big boss battles via app integration
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion (for boss/boss-like structure)
Mechanics (from transcript analysis)
  • Deck/card-driven progression — Character abilities and progression emerge from card play
  • Two-phase structure (story + boss battles) — Story choice paths feed into ongoing boss battles via an app or similar mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's nothing even close really, I think, to what this game is doing with this.
  • It's not a campaign. It's a campaign game, but it can be played in one-offs as well.
  • This one has the potential to be the best game we try this year.
References (from this video)
No references stored for this video.
Video dPwbarR_Eow Board Game Hangover Discussion at 10:46 sentiment: positive
video_pk 1017 · mention_pk 2861
Board Game Hangover - Oathsworn: Into the Deepwood video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Heroic fantasy, heavy miniature painting
  • Fantasy realm with epic battles
  • Campaign-driven, narrative-driven
Comparison games
  • Game of Thrones: The Board Game
  • Assassin's Creed: The Board Game
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a horse from Assassin Creed board game
  • this Lannister looking fellow with gold all over the problem
  • the biggest miniature from oats sworn the Big Bear
  • my minis look too dark
  • this witch miniature is so clean I really really enjoyed it
  • after 28 days of painting miniatures this was the end result
References (from this video)
No references stored for this video.
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