Game Info
Year
2024
Collection
Mechanic profile
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Description
Railways of the Lost Atlas is an 18xx-style game set in a shifting landscape. The map, built by players as part of set-up, is different for each play. Players take on the role of individual investors who launch minor companies, build infrastructure, and generate revenue to increase their stock value or reinvest in the company. Minor companies eventually merge into major ones that have more freedom to expand their operations.
The twelve minor companies have distinct abilities that persist even after merging into a major to make for different combinations and unique company identities.
Enjoy multiple game modes and modular options that allow groups to tailor the game to their needs.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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This page: 1
Sentiment:
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Video 8dM3DLdImBg
Review at 9:43:52 sentiment: positive
video_pk 69237 · mention_pk 165649
Click to watch at 9:43:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Dynamic and variable map building makes each game unique.
- Approachable for new players to the 18xx genre.
- Clear interface and large, easy-to-handle tiles.
- Focus on running companies well rather than complex financial manipulation.
- Merger mechanic adds an interesting layer beyond standard 18xx.
- Plays well at different player counts, including a short and micro game variant.
- Good train rush and strategic track laying decisions.
- Doesn't overstay its welcome, with a definitive end.
Cons
- Mistakes can be costly and lead to significant setbacks.
- Can feel a bit punishing at times.
- Some rules interpretation needed regarding specific track placements and off-board connections.
Thematic elements
- Railroad network building
Comparison games
- 1830
- Irish Gauge
- 1846
- 1889
- 1856
- 1854
- 1817
- Agricola
- All Aboard Games
- Steam
Mechanics (from transcript analysis)
- Auction — Minor companies are acquired through auctions, with bids determining the initial president and company funding.
- Company Management — Players manage companies, invest in trains, and make decisions about issuing shares and upgrading infrastructure.
- Company Mergers — Minor companies can merge under certain conditions, combining their assets and abilities.
- Map building — Players build the map by placing tiles, with specific rules for placement, including avoiding water and connecting to existing tiles.
- Route Building — Players lay track to build routes between cities and off-board destinations to generate revenue.
- Stock market — A linear stock market is used, with players buying and selling shares of companies.
- Train Acquisition — Players acquire trains, with limits and consequences for 'rusting' older trains when new ones are purchased.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a school night 18xx.
- I am blown away at how well this plays and how much I enjoy it.
- It's approachable and friendly, but still gives you the experience.
- I'm so enamored with this and I so came in expecting to hate it.
- It's just so clever.
- I don't know if I want to do that, but I'll buy an Express.
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