Skip to main content
The Guild of Merchant Explorers box art

The Guild of Merchant Explorers

Game ID: GID0333541
Game Info
Year
2022
Players
2-4
Age
14+
Playtime
45 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

Description

In The Guild of Merchant Explorers, each player starts with one city on their personal map board.

Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.

At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.

The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 63
This page: 13
Sentiment: pos 12 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–63 of 63
Video OjA6m1dpD4U The Board Game Garden Discussion at 21:48 sentiment: positive
video_pk 28014 · mention_pk 81872
The Board Game Garden - The Guild of Merchant Explorers video thumbnail
Click to watch at 21:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am trying to be on a no buy for a little bit until Gen Con at the start of August
  • we are trying to do a no buy along with my friend Steph
  • it's very tempting but I might end up adding to carts anyway
References (from this video)
No references stored for this video.
Video -TagEoSTQN8 Chairman of the Board Top List at 22:34 sentiment: positive
video_pk 12901 · mention_pk 37733
Chairman of the Board - The Guild of Merchant Explorers video thumbnail
Click to watch at 22:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • DNA shared with Trails of Tukana; scalable paths to points
Cons
  • Fiddly maps can become cluttered; setup feels precise
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I find these styles of games quite frustrating because whatever you do somebody else on their terms ends up undoing"
  • "I can't seem to understand why these games are so popular"
  • "Massively impressed with this one"
  • "an absolute joy to play"
  • "I adore this game"
References (from this video)
No references stored for this video.
Video b7oAU0Q6TZI Board Game Hangover Top List at 3:29 sentiment: positive
video_pk 11729 · mention_pk 34391
Board Game Hangover - The Guild of Merchant Explorers video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fluid and accessible flow of play
  • Deck naturally shifts from game to game, offering variety
Cons
  • Some players may wish for deeper engine-building
  • Deck randomness can influence pacing
Thematic elements
  • Exploration and accumulation of victory points
  • Explorers charting new kingdoms for treasures
  • Simple, elegant deck-driven exploration with evolving play
Comparison games
  • Civolution (for its engine/epic feel and evolving play)
Mechanics (from transcript analysis)
  • Deck-driven exploration — Draw and use cards to determine where explorers go and what they do
  • Set collection / treasure chasing — Treasure points and exploration outcomes drive scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The visually most pleasing board game, Euro game of all time.
  • I can't stop thinking about this game and want to play it again and again.
  • The box is actually part of the game.
  • It's the best character building in board games, period.
  • The historic flavor, the politics, the negotiation, the backstabbing makes this an amazing game experience.
References (from this video)
No references stored for this video.
Video 0pA2enZE07Y Rolling Dice & Taking Names Discussion at 19:35 sentiment: positive
video_pk 5593 · mention_pk 16639
Rolling Dice & Taking Names - The Guild of Merchant Explorers video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent solitaire mode
  • works well with any player count
Cons
  • potentially less interaction in some play modes
Thematic elements
  • trade routes, exploration, and map advancement
  • Maritime exploration and guild-based exploration narrative
  • solitaire-friendly exploration with map-building
Comparison games
  • Quartermaster General
  • Firefly: Deck-Building Game
Mechanics (from transcript analysis)
  • set collection / route optimization — collecting routes and resources to score efficiently
  • solitaire-ready play — designed to be playable solo and with any player count
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is raw literally
  • the whole concept of this show was like hey why don't we just turn on mics
  • one reason why that game excels so well is because of the Solitaire nature and it works with any player count
  • Quartermaster General is really good with five
  • we were asked the Gen Con... Connor from Inside Up Games looked at me and goes what topic would get you excited
References (from this video)
No references stored for this video.
Video G5qLmP1_Kyw Peaky Boardgamer Rules Teach at 0:24 sentiment: positive
video_pk 5345 · mention_pk 83577
Peaky Boardgamer - The Guild of Merchant Explorers video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-designed, thematic, and varied card deck that drives exploration decisions
  • Strong feel of tension and interaction through simultaneous exploration and goal cards
  • Multiple maps and flexible expansion options promote replayability
  • Clear, tangible incentives for exploring, building villages, and discovering towers
  • Interesting end-game scoring with multiple tie-breaker rules that reward strategic planning
Cons
  • Setup and deck-building steps are somewhat involved and can be fiddly for new players
  • The dependency on the exploration deck can create downtime if players overly constrain options
  • Player aids and component organization could be improved to streamline play
Thematic elements
  • Exploration and expansion through exploration of hexes, building villages, towers, and trading posts to maximize coin income.
  • A fantasy land of interconnected regions with terrain types (grassland, desert, mountain, sea) and a central capital city.
  • Procedural narrative driven by an evolving exploration deck and region-based progression; spatial puzzle feel as players connect hexes to extend their maps.
Comparison games
  • Trails of Tukana
Mechanics (from transcript analysis)
  • city_link_and_trading_post — Cities can be linked to other cities to multiply coin yields; trading posts are special hexes that unlock future exploration without linking.
  • end_game_scoring_and_goals — End-game scoring involves coins, villages, towers, and gold-card goals, with tie-breakers based on towers and villages.
  • exploration_cube_placement — Players place explorer cubes to reveal hexes adjacent to already explored spaces, restricted by terrain on the current explore card.
  • exploration_deck_construction — Each round uses a customized deck of terrain cards plus era-specific additions; the deck grows with rounds and is shuffled into a face-down stack.
  • investigate_cards — Era-specific investigate cards grant special, sometimes chainable actions that can be executed during exploration.
  • region_and_village_system — Groups of connected hexes of the same terrain form regions; placing a village in an empty hex within a region yields coins and advances scoring.
  • simultaneous_action_resolution — All players resolve the current explore card in parallel, creating simultaneous exploration opportunities and tension.
  • towers_vs_coins — Discovery towers on wild terrain grant escalating coin rewards based on how many towers a player has already discovered.
  • treasure_and_ruin_mechanics — Treasure tokens and treasure cards grant immediate rewards or allow additional exploration; ruined spaces provide extra payoff and draw effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game for one to four players which plays in a little bit more than an hour
  • very well designed special card deck
  • i can't wait to explain this one
  • i have to admit that they have had a great time playing this game
References (from this video)
No references stored for this video.
Video EIiUSBj15xE Getting Games Discussion at 7:13 sentiment: positive
video_pk 5382 · mention_pk 16006
Getting Games - The Guild of Merchant Explorers video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play four times; good group dynamic
Cons
  • Might not be loved by all players
Thematic elements
  • Trade routes, discovery, engine-building
  • Merchant exploration / adventure
  • Strategic / exploratory
Comparison games
none
Mechanics (from transcript analysis)
  • Exploration / route building — Players explore and establish routes with potential for branching paths
  • Network/Route Building — Players explore and establish routes with potential for branching paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a euro style game that plays up to six
  • it's fully simultaneous
  • Concordia Venus ... brings in team play and that lets you play two on two which is a four player game and it also lets you play two versus two which is a six player game
  • not a euro game really it's more of a deduction style game where it's one versus many
  • I started to work on that video and I'm hoping to make it happen
  • Miniatures don't do anything for me
References (from this video)
No references stored for this video.
Video Lt45YGlrK0A Rolling Dice & Taking Names Top List at 1:03:52 sentiment: positive
video_pk 4902 · mention_pk 111358
Rolling Dice & Taking Names - The Guild of Merchant Explorers video thumbnail
Click to watch at 1:03:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • fast-playing
  • engaging route-building
Cons
  • less depth than heavier euros
Thematic elements
  • port-to-port exploration and route-building
  • exploration trade routes
  • light
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — shared scoring track drives decisions
  • public_scoring — shared scoring track drives decisions
  • Set Collection — collect cards to complete routes
  • set_collection — collect cards to complete routes
  • tile_drafting/route_building — draw cards and lay routes between ports
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova let's go
  • we're the older content creators
  • it's alive
  • roll Dice and taking names
References (from this video)
No references stored for this video.
Video Vg_38iXGhmM Before You Play Discussion at 12:21 sentiment: positive
video_pk 4011 · mention_pk 11679
Before You Play - The Guild of Merchant Explorers video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo mode closely mirrors the main game feel
  • strong engine-building through investigate cards
  • high replayability via maps and eras
Cons
  • colors muted making terrain hard to distinguish
  • solo mode can feel less interactive for some players
Thematic elements
  • monetary goals through exploration efficiency
  • map exploration and village-building across eras
  • multiplayer solitaire feel with minimal direct interaction
Comparison games
  • Elysium
Mechanics (from transcript analysis)
  • exploration cubes on a shared map — place explorer cubes to explore terrain and unlock villages.
  • investigate deck (engine-building) — when an error card is pulled, draw two investigate cards enabling unique actions.
  • treasure and goal cards — draw treasure cards for immediate or end-game scoring and goals.
  • village-building and era progression — build villages to extend reach; end-of-era resets, affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I thought that it was actually a really mechanically sound game
  • it's one that I think I'd like to kind of come back to every now and then
  • I really really like this game
  • the test cards are mandatory like if you don't complete the entire test card by the end of the game then you just Auto lose
  • it's a tough game to play
  • I love this game I find it to be quite addicting
References (from this video)
No references stored for this video.
Video 5Kry7ELGvsw Before You Play Top List at 51:28 sentiment: positive
video_pk 3112 · mention_pk 9076
Before You Play - The Guild of Merchant Explorers video thumbnail
Click to watch at 51:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative engine-building with customization
  • solo and multiple-player modes
  • quick play for a heavy Euro feel
Cons
  • rule complexity can be a learning hurdle
  • board setup can feel involved
Thematic elements
  • exploration, trade, and discovery
  • world exploration with map-building and treasure hunting
  • engine-building with map-driven scoring
Comparison games
  • Tapestry
  • Carcassonne
Mechanics (from transcript analysis)
  • customizable engine via investigation cards — each player keeps two potential investigation cards to shape their engine
  • terrain card & map-building — draw terrain cards to place on a shared map and build trade routes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically discussing our top 10 games that were new to us in 2022
  • this is like a podcast today
  • Weather Machine ... would have made this list if it came out this year
  • it's a pure Euro for sure through and through
  • hirelings ... game changer for the two-player Root
References (from this video)
No references stored for this video.
Video A4KfrQ0G6r0 Chairman of the Board Top List at 6:02 sentiment: mixed
video_pk 3014 · mention_pk 123403
Chairman of the Board - The Guild of Merchant Explorers video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • vibrant table presence and cartography aesthetic
  • strong flipping mechanic
Cons
  • production issues and usability hurdles due to map congestion
  • map can become overly congested with components
Thematic elements
  • merchant exploration and territory claiming
  • exploration / cartography themed map
  • macro-level exploration with map-based scoring
Comparison games
none
Mechanics (from transcript analysis)
  • area control / hex-map strategy — control territories to earn points and unlock routes
  • cube placement — place cubes on a hex-grid to claim regions
  • flip-and-write / card reveal — reveal territories and plan routes via marking on a map
  • Flip/Roll and Write — reveal territories and plan routes via marking on a map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no super Superfluous rules there's no fiddliness so it's quite nice and pure
  • this one stays true to what hidden role or hidden movement game should be
  • I think this one is still my favorite one as one person takes the role of Jack the Ripper
  • I absolutely hated this game I did not like anything about it apart from the visuals very stylish and I'm deluxified looking game
  • the colorblind-friendly at all and me and my brother are both quite badly colorblind
  • not colorblind friendly at all and me and my brother are both quite badly colorblind
  • the ketchup mechanism in this game
  • one of the nearest misses I've ever played
  • therefore it's just not subtle
References (from this video)
No references stored for this video.
Video c7b6Nyv3aNg Tabletop Turtle Discussion at 9:42 sentiment: positive
video_pk 742 · mention_pk 2164
Tabletop Turtle - The Guild of Merchant Explorers video thumbnail
Click to watch at 9:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick setup
  • teaches easily
  • plays well at two players
  • depth without heaviness
Cons
none
Thematic elements
  • exploration, trade, lightweight strategy
  • medieval/commercial exploration
  • elegant, approachable
Comparison games
  • Mind MGMT
Mechanics (from transcript analysis)
  • Route optimization and set collection — Players connect routes and collect bonuses to maximize points.
  • Tile-laying / map exploration — Players lay explorer tiles to uncover routes and bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we should probably own this
  • it's a steal
  • it's mind MGMT
  • it's a cultural Milestone you have to watch the whole thing like a marathon
  • this is Lord of the Rings in a box
  • it's a good two-player game
  • just buy the base game
  • it's our Channel we can do whatever we want
  • Ticket to Ride is a great game but you don't think about Ticket to Ride afterwards
  • it's definitely an event worth experiencing
  • it's that good
  • we love you buddy keep buying new games
References (from this video)
No references stored for this video.
Video KYb_BEfVTnw Rolls in the Family Top List at 4:24 sentiment: positive
video_pk 733 · mention_pk 87675
Rolls in the Family - The Guild of Merchant Explorers video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • great exploration feel, maps reset to keep replayability high, variability within maps and objectives
Cons
  • can be fiddly for some players who prefer simpler card draws
Thematic elements
  • exploration, trade, and village-building across eras.
  • A map-driven exploring and village-building world with eras and exploration goals.
  • tableau-like exploration with resets that keep the world dynamic
Comparison games
  • Rhino Kenya
  • Brass
  • My City
Mechanics (from transcript analysis)
  • deck-driven action selection — Card-driven actions determine which eras and expansions you can explore; the order is known but not fully visible.
  • map exploration with resets — The map resets between rounds; progression remains via explored sections and village-building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the greatest deck building board games I've ever played
  • it's pure joy, pure fun
  • the energy in the room when Ready Set Bet is going
  • thematic immersion in Thunder Road Vendetta is spot on
  • Age of Innovation feels like the definitive evolution of this family of games
References (from this video)
No references stored for this video.
Video XAS054eKHms Rolling Dice & Taking Names Discussion at 1:21:50 sentiment: positive
video_pk 313 · mention_pk 115256
Rolling Dice & Taking Names - The Guild of Merchant Explorers video thumbnail
Click to watch at 1:21:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast setup and accessible
  • great for families and light players
  • high variability with maps and exploration options
Cons
  • short play can feel light for some
  • maps can be repetitive without variants
Thematic elements
  • Trading, exploration, and map-building
  • Global exploration and merchant routes
  • rolling rights style with map-shaped maps
Comparison games
  • Welcome To
  • Cartographers
Mechanics (from transcript analysis)
  • area completion / network building — Fill regions to spawn villages and connect cities to score.
  • map variation / variable maps — Different maps per game provide replay variety.
  • rolling rights / simultaneous play — Players fill regions by placing villagers according to daily cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • setup is easy playing's easy
  • feels like a rolling rights style game
  • it's a solid 45 minute game
  • it's complicated first off you gotta
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–63 of 63
Game Deep Dive