Flags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.
Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!
Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.
Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.
There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!
All set in the glorious world of Tidal Blades created by Mr. Cuddington.
—description from the publisher
- adds a summery, festival feel to the Tidal Blades world
- colorful and thematic expansion
- expansion may require base game understanding
- festival of banners and competition
- mythic world tied to Tidal Blades universe
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a light drafting racing game but it definitely has some summer vibes
- it's six different little mini timers
- it's bright and it's colorful and you are trying to defend the islands from oncoming monsters
- Banner Festival is a really interesting trick taking game
- it's all based on slasher movies
- the Heat is in the title
- Fireball Island ... the Curse of Volcar
- you flick marbles
References (from this video)
- lovely production
- interesting twist on trick-taking
- suited to mid-to-large player counts
- can be a bit fiddly to explain
- trick-taking with asymmetric incentives
- world of Tidal Blades
- quirky, adventurous
Mechanics (from transcript analysis)
- area market influence — participate in markets and influence economic flows based on tricks won.
- Trick-taking — play tricks to activate actions; outcomes depend on card positioning.
- trick-taking with variable outcomes — play tricks to activate actions; outcomes depend on card positioning.
Video topics + discussion points
Quotes (from this video)
- it's such a good Gateway game
- the art on the cards looks fantastic
- it's one of those simple flip and write games that you just want to play again and again
- the lazy Susan is genius
- Planet Unknown just knocks our socks off
References (from this video)
- Gorgeous artwork
- Gateway game quality
- Easy to learn
- Naming confusion with other Tidal Blades games
- Box feels oversized for content
- Island festival
- Competition
- Tidal Blades
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't normally do unboxing videos it's not normally my thing
- this is my game room there's a bunch of games and some of those are buried underneath other games
- I'm not going to fully unbox every single one of these games tonight
- the idea of a co-op version of Kinder Tokyo was enough to make me go yay
- this could be a good way to start playing Spirit Island
- the advanced guide to quantum physics is what Spirit Island is
- give respect to composers
- those tokens are very basic and they're really boring
- caberner is already a heavy game and forgotten folk made it a little bit more heavier
- not everything fits in the base box
- 80 euro is too much
- this is too many games
- I mean I've got North guard Vengeance roll and fight endless winter
References (from this video)
- beautiful components
- interesting timing decisions
- rules a bit dense for a lighter audience
- gladiatorial-style festival with banners
- ceremonial arena competition
- tournament-style scoring
- Flamecraft
- Sushi Go Party!
Mechanics (from transcript analysis)
- movement/board control — A central piece moves to modify suit power and scoring
- Trick-taking — Tricks determine score and effects; timing matters
Video topics + discussion points
Quotes (from this video)
- it's a really cool design and simple to play
- this is one of my go-to social deduction games
- it's simple you know doesn't take too long and still gives you like an interesting story with a lot of freedom
- it's Zen-like bag-builder
- it's a big engine builder with the mechs
- it's a very cool negotiation game