The land of Valeria is under siege by hordes of monsters. You and your fellow Dukes must recruit citizens and buy domains to build up your kingdoms and slay the foul creatures that lurk in the surrounding lands.
Valeria: Card Kingdoms is a tableau-building game for 1-5 players and will feel familiar to deck-building fans. The cards you buy can work for you on your turn and on all the other player turns, as well. On your turn, roll two dice and activate citizen cards with the result of each individual die and the sum of both dice. Other players will simultaneously activate their citizen cards based on the roll. Next, take two actions from the following: slay a monster, recruit a citizen, buy a domain, or take 1 of any resource. The player with the most victory points at the end wins the game.
- Clever dice activation system where all players benefit.
- Offers strategic depth by compounding card numbers.
- Well-executed and enjoyable gameplay.
Mechanics (from transcript analysis)
- Card Drafting — Players gain more cards that represent different dice numbers, aiming to compound numbers for more activations.
- Dice Rolling — Players roll dice, and everyone gets to activate those dice.
- Shared Activation — When a die is rolled, all players with corresponding cards can activate them.
- Tableau Building — Players build an arsenal of cards that activate based on rolled dice numbers.
Video topics + discussion points
Quotes (from this video)
- this was an Asode sleeper head.
- It is infrequent that I introduce someone new to gaming these days.
- Ghost Scholar has consistently been that hit for me.
- So, in Ghost Galore, you're going to be drafting different tiles that have different creatures on them, and they all score differently.
- it's a delight.
- So this is a game where you are rolling dice and everyone gets to activate those dice.
- I just think it's very cleverly done.
- I think it's very cleanly done.
- I think it's very enjoyable.
- San Juan not as good as Puerto Rico.
- this was a game I would have made my luggage fit coming back from Essen, but I just didn't see it. Isa's Dream.
- Looking forward to another cooperative way to dive into code names that isn't just two players like Codeames Duet.
- everything I have seen has managed to not tell me a thing about the game while making me excited for it.
- This isn't just Cult of the New. This is a very, very good version of Reicside.
- um where you're like figuring out a murder mystery kind of a thing through the puzzle.
- His how to plays are top-notch. A great dose of of humor, but clarity at the same time.
- his channel is fantastic and, you know, it's tried and true.
- Alex's favorite video was one discussing Alex Prey, inspired by James Hudson, and appreciated for the positive impact and thanks received.
- I really enjoyed our top 10 uh like top 100 but the 10 through one.
- time and time again, consistently, and I don't even know if I've told you this, but time and time again, every single convention I've gone to since then, I've had multiple people thanking me for that video.
- I am out for blood.
References (from this video)
- Engaging dice-driven engine with high replayability
- Beautiful artwork and chunky dice
- Customizable difficulty and interaction levels
- Fantasy theme adds flavor beyond Monopoly-like mechanics
- Some rule ambiguities in the rulebook and occasional unclear interactions
- 2-player game can be less competitive and may reduce monster depletion dynamics
- Fantasy, adventuring heroes building an engine to defeat monsters for victory points.
- Fantasy kingdom-building in the Valeria universe, featuring monsters, citizens, and domains.
- Fantasy-driven engine-building with dice-driven resource generation; player choices influence outcomes.
- Space Base
- Machi Koro
Mechanics (from transcript analysis)
- Dice Rolling — Roll large dice to generate resources which activate card abilities across all players.
- duke secret-victory — Two duke cards give hidden victory-point goals revealed at the end.
- Engine Building — Recruit citizens and build domains to create an engine that yields resources and points.
- engine-building — Recruit citizens and build domains to create an engine that yields resources and points.
- Hidden Victory Points — Two duke cards give hidden victory-point goals revealed at the end.
- Monster combat — Defeat monsters from stacks for victory points and bonuses; monsters scale in power.
- multi-copy cards — You can acquire multiple copies of the same card to boost activations.
- Multi-Use Cards — You can acquire multiple copies of the same card to boost activations.
- Resource Management — Manage gold, might, and magic to recruit and fight monsters and develop your domain.
- resource-management — Manage gold, might, and magic to recruit and fight monsters and develop your domain.
- Take That — Certain cards enable interaction like stealing from opponents; level of interaction is adjustable.
- take-that elements — Certain cards enable interaction like stealing from opponents; level of interaction is adjustable.
Video topics + discussion points
Quotes (from this video)
- Valeria: Card Kingdoms is a light drafting game.
- This is a drafting game where it's super customizable.
- I love the artwork on all of the Valeria games.
- The box has a fantastic organizer with tabs and room for expansions.
- It's a simple, fun, easy, quick game with a fantasy theme.
References (from this video)
- Approachable and colorful artwork
- Many modules to play with
- Scales well
- Magic and bright lights and colors
Mechanics (from transcript analysis)
- Card Drafting — You're going to be drafting cards from a big marketplace in the center trying to choose what actions you want to take.
- Resource Management — Utilizing the resources you have to complete these actions in order to generate and score more and more resources.
- Tableau Building — The core premise of this is you have a tableau of cards here in the center you're going to be taking and completing the different objectives on those cards.
Video topics + discussion points
Quotes (from this video)
- hello welcome to quack thank you for being here today I'm going over my personal list of the top 10 family games of all time
- when I think about a game that's crunchy that's approachable that is workable for about eight years old uh you know anyone that's an adult I think a family game is a game that almost anyone in the household can play and it's one of those games that you as a child aspire to be able to be competitive in
- this is our favorite game to bring out for date nights at a little local restaurant I'm telling you we grab railroad Inc more than almost any other Rolland right game and more than almost any other two-player game that Sher and I experience
- bullet is this perfect hybrid of a video game idea brought over into a board game Space
- the artwork is very very approachable to what I would consider a family game genre that's something you'll see throughout this list is that I I'm trying to get things that are bright and colorful and friendly and give me as a 12-year-old something that I a world that I want to explore
- it's very very approachable you roll some dice you select some dice you've got rules with where where and how you have to play them it'll teach you some visual spatial uh kind of environmental skills as you play really lovely game cannot uh cannot recommend this one highly enough
- Dice Throne is a Yatzee style roll select powers and abilities and take out your opponents with the Marvel theme on top of it
- it's about the community it's about the family around the table more than it's about the game
- this is a worker placement resource management game where you're building out this arsenal of dragons that you have
- this is an excellent game to play with well a range of adult figures Sher and I have had a great time with this and it almost never intimidates someone it doesn't look very intimidating
- when I think about staying up late at night sitting down and playing a game with a family bunny kingdom is at the very top of that list
- Marvel United gives you such a range of options when it comes to the mechanics when it comes to the characters that you can play when it comes to how challenging it can be versus how approachable and accessible it can be
- let me know what are your favorite family games of all time
- do you like the parameters that I put on this category bringing the age range up just a little bit or do you think we should cater maybe to a little bit of a younger audience
References (from this video)
- card-driven kingdom management
- Valeria world
- Unknown
Mechanics (from transcript analysis)
- unknown — Not discussed in transcript.
Video topics + discussion points
Quotes (from this video)
- I am excited to show you my daily Magic game shelf
References (from this video)
- It's so close.
- doesn't give you a lot of great ways to spend them
- It's almost too easy
- Machi Koro
- Space Base
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel. Welcome to look back, a series where I take a look at games that I reviewed last year, 5 years ago, 10 years ago, and 20 years ago this week and tell you what I think about them now, if I think about them at all.
- So, let's jump back 20 years ago. I reviewed a game called Astro Plane, which was an abstract strategy game that almost required you to completely understand astrophysics to play it. It was not very good at all. I gave it a two out of 10 and it is one of the first times where the designer wrote me a very strong rant and went online and pretty much attacked me for being too stupid to understand this game, but it was pretty bad.
- I'm noticing games from 10 years ago didn't look necessarily great.
- And then surprisingly to me the game Face to Face. This is a two-player version of The Game. And I don't I think The Game is at best okay. But The Game Face to Face, that two-player version of it, I thought worked really well.
- So, this is a game where uh that Stonemaier Games did where I was like, "What is this Red Rising?" I went and read the the first trilogy so I could better play this game, which didn't matter because the theme is barely there.
- This is sort of like a Blackjack but with algebraic equations.
- Um algebra in a game, but I'm just amused by it.
References (from this video)
- Host prefers it over Space Base.
- Space Base
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, I'm counting out, make sure I didn't get anything.
- So, that is it. I have made it to the end.
- I would say what is next on our schedule, but I don't know.
- Some days I just show up almost late, and Tom's like, 'You're live in 5 minutes.' I'm like, 'Great.'
- I just work here, folks.
- Yeah, so anyway, that is it. I'm Joey Evans, and thank you guys so much for tuning in, and I'll see you later on the channel.
- Let's see if this button works.
- Think it does.
References (from this video)
- Decently fun game
- Good artwork
- Solid gameplay
- Takes a bit too long
- Obtuse rulebook
- Expansion cards were expensive punchboards
- area control
- Guilds of London
- Santiago
- Noyes Hamat
- The Climbers
- Galactico
Mechanics (from transcript analysis)
- Area Majority — Players gain control of tiles by having the most 'liverymen' on them, which allows them to use the tile's special powers.
- Auction — Players bid on cards in each round, and purchasing the first of a new color fixes that color as theirs.
- Hand Management — Players use cards to perform actions and manage their abilities.
- influence — Players place 'liverymen' on tiles to gain influence.
Video topics + discussion points
Quotes (from this video)
- It's a cold worldly game it's you're not going to figure it out in the minute first minute
- The only downside is a war game you really if you're not even not like Wargames you're not going to like it
- The game will diverge away from warfare if that makes sense
- I never met a game and I'll say this all day long to anybody who listen Guilds of London is a very very good game but who who in their right mind like purposly says okay well I'm only going to explain some of the cards but because I explained enough of them you should be able to figure out how the rest of them work
- Oh my gosh that game that game that I had screaming matches playing that game
- Santiago now I gotta play that I gotta play that game again
- It's a very very evil game almost as evil well pretty much as close to as Noyes Hamat
- The rulebook would have been better if it just said here's a list of all the cards and this is what they do
- You know what are you doing review copies and I'm like well have you ever reviewed any of our games before and then you go look and they've got like you know 912 like subscribers and they have you know their their their videos get like 27 views a piece
- If they said hey we've had we wanted to like crack down in security to make sure nobody gets their stuff stolen we've had some things stolen in the past or or you know we found that this works better for crowd control or whatever or if it's just an arbitrary number you know that's fine too but I would just I just wanted to know the reason behind the change
- It's like can I have your ticket number and I here's my ticket number uh oh well no it was we we lost you there for a second oh no so so it asked me for like my ticket number and my name and stuff like that and I put it in and it was weird because usually when you're in those chat things it's like hi I'm Alice how can I help you or hi I'm Tony how can I help you and this one didn't say that it just said it just said like American Airlines like helper or something on it but that's fine proba Ai
- I was like wait a minute funny it was absolutely a bot it was absolutely a bot that 100% yeah
- The people that love him need to they need to they need to just constantly test the way he thinks and the way he way he his mind is because he needs help he needs somebody to because he's he's he's mentally ill
- My biggest regrets is um when somebody had he just posted I have several sets of the expansion uh available they're like 30 bucks and but but I was like I'm not getting that it's like it's like it's like two punch boards I'm not paying 30 bucks for two punch boards and I was like why didn't I just do that