Forests are magical places where different spirit animals live...
In Whispering Woods, you have to build trails for your spirit animals and thus complete missions that will benefit you with victory points. On each turn, you can collect two landscape tiles for your forest, or one quest tile with a particular path to be able to score in the future. You will also be able to complete several chain rides with your animals, which allows you to obtain career goals that will benefit you even more.
Grow your forest, and walk its trails with your spirit animals. Good planning will allow you to hike several trails consecutively — but take care as a planning mistake can cost you dearly.
Whispering Woods includes a mode for solo play.
—description from the publisher
- upcoming game
- minis that light up
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Everyone is here is in line to say hello to me. Hello everyone, your wishes are granted. I am here.
- There's an energy, I can feel a palpable energy, but no one is racing, scrambling. I've seen no checking into the boards, even though people are wearing hockey jerseys. They're not checking people.
- For the first time in my life, I'm proud of you, Eric.
- The best flicking game ever. Hear that? Came up with that on my own, off the noggin.
- This is the single coolest thing I've ever seen in my life.
- So, this is an opportunity to see some of the stuff that All Play has that is coming up, and then some of All Play's partners as well.
- The unspoken rules are unwritten rules are you get free games when you come to my house. You get free snacks.
- Tons of happy gamers, tons and tons of happy gamers here at Dice Tower East and what I can only assume is a cult gathering.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- So, Gen Con is the second biggest board game convention on the planet.
- It makes something that um the number one spiel doesn't have that is like a massive gaming space. There is a literally a stadium where people can sit down.
- And interestingly about Gen Con this year of course uh there are way more releases it feels like this year than in prior years.
References (from this video)
- Spectacular art
- Innovative production with potential for LEDs in minis
- Bag builder with serious depth and player agency
- Actions always feel valuable
- Many interesting things to do
- Critters are unique and do cool things
- Golems have different powers offering variety
- Corruption mechanic is interesting and can be leveraged
- Relatively easy to understand despite complexity
- Solo mode with a bot works well and is engaging
- Unique mechanics
- Fun at all player counts (1-4), especially 2-3 player
- Long setup and teardown times
- Long game length (approx. 3 hours 10 minutes for 4 players, excluding teaching)
- Takes up a lot of table space
- No catch-up mechanism
- Can have downtime between turns in multiplayer
- Game does not 'care about your feelings', scores purely on performance
- magic and druids and corruption
Mechanics (from transcript analysis)
- action selection — Players choose from various actions to perform on their turn, which are described as similar to worker placement.
- Area Control — Mentioned as a genre-like element, with players placing tokens on the board to control or restore areas.
- Bag Building — Players build up their bag with different elements to cast spells, starting with a basic set and adding new tokens throughout the game. The mechanics allow for active choice in what goes into the bag.
- Push Your Luck — The game incorporates an element of push-your-luck, particularly in how players might leverage negative elements like corruption.
- Set Collection — Collecting specific combinations of tokens (e.g., water and moon glow) is required for certain actions like restoring regions.
- Track Running — Players move up on various tracks, which can grant rewards and influence end-game scoring.
Video topics + discussion points
Quotes (from this video)
- Nah, I'm just playing. That'd be some kind of horrible, wouldn't it?
- If you are the druid that does it the best, you get to be Tom Bombadil instead of Radagast. Don't come at me if you're Radagast stan. We all know Tom is way better than Radagast. There, I said it. Don't come at me in the comments.
- Do you even bear, bro?
- Yeah, I said that.
- I think Cardboard Alchemy has done it again.
- I can say honestly, I've not played a game like this game and to me, that's exciting.
References (from this video)
- Gorgeous box art and production quality from Cardboard Alchemy.
- Variable board setup ensures replayability.
- Light-up golem miniatures are a cool feature.
- Druid theme is appealing.
- Asymmetric starting abilities add customization.
- Corruption tokens can cover up additional spell bonuses, hindering actions.
- Some actions require specific tokens which might not be available from the prepare phase.
- Druids cleaning up a corrupted forest and its bleak landscape after a war, aiming to become the primus of the council.
- The lands of Whisperwood, after a great war against a dark sorcerer.
- Flamecraft
- Flamecraft Duels
- Critter Kitchen
- Andromeda's Edge
Mechanics (from transcript analysis)
- Area Movement — Players move their druid pawn around the board to different tiles, with specific actions allowing movement along water or mountain terrain.
- Bag Building — Players start with tokens in a bag and draw them to use in various actions, with spent tokens returning to the bag after it's empty.
- Set Collection — Players collect wildlife, fay, and golem tokens, and place restoration tokens on the board, which contribute to end-game scoring.
- Variable board — The game board is created differently each game by players placing pieces, leading to varied setups.
- Worker Placement — Players place tokens onto specific spots on their board or the main board to prepare and cast spells or take actions.
Video topics + discussion points
Quotes (from this video)
- The theme behind Whisperwood, which I personally love, it has to do with druids.
- The land was corrupted, leaving a bleak landscape, trapping woodland creatures within.
- Overall, this game is a bag builder, worker placement game.
- Corruption chips, which you're going to be gaining those, which are not great, but you do have the opportunity to flip them over and they will turn harmony, which are a great thing to use.
- If ever draw a corruption token out of your bag, it does not go on to your casting board. Instead, you'll have to immediately decide what place on your board you would like to place it.
- This is the action phase. This is the largest phase of the game where players are going to be going in turn order.
- The transmute spell... this is how you're going to change specific tokens into other tokens.
- The restore spell... you're going to be placing down a restoration token, and then moving up that coordinating path.
- The whisper spell. And this is going to allow you to do multiple things.
- It was one of my highlights of my Gen Con.
References (from this video)
- Cannot wait to check it out
- Heard great things from industry friends
- Druids
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Realm of Reckoning is fantastic.
- The moment that I heard that one of the mechanisms is close drafting, immediately I was like, yes, let's play this.
- You are building up a tableau and then you are scoring in different ways based off of the game and what people decide to score and yeah just such a cool game.
- Recommend uh Realm of Reckoning.
- This is a tile placement game that I played in Edmonton that I really enjoyed.
- Absolutely loved it.
- One of my top games for the month of June.
- This is another tableau building, hand management game that I absolutely loved as well and was quite a big surprise to me that I enjoyed it as much as I did.
- Gen Con is officially 2 weeks away when I am filming this.
- If you guys are going to Gen Con and you see me wandering the halls, definitely come up and say hello.
- I'd love to meet you.
- I've been very, very excited for that part of Gen Con.
- I am just overall very excited to get back to Gen Con this year.
- I am very, very excited for that part of Gen Con.
- I've been recently getting more into the Pokemon TCG, and honestly, just TCGs in general.
- I'm really wanting to get back into Magic, Pokemon, TCG, Lorana as well.
References (from this video)
- Much heavier than Flamecraft
- Gorgeous game
- Good for Euro strategy lovers
- Potentially good Kickstarter campaign
- Heavier than previous Cardboard Alchemy games
- Repairing the earth by putting out shards
- Flamecraft
Mechanics (from transcript analysis)
- Action Point Allowance System — On your board, you have different actions. They all can be upgraded except for one, and they all need a certain token or pair or multiples of certain token to do these different actions.
- Area Control — There is some area control, but you are basically moving around the board.
- Bag Building — you're doing that by pulling tokens out of a bag. So it's a bag builder. You're pulling out these tokens. What you pull out will determine what actions you take.
- Set Collection — There's four actions that have to do with genies and other combinations.
- track movement — there's also these tracks that you're going up to get other resources or other actions, but that also kind of scores in the game.
Video topics + discussion points
Quotes (from this video)
- It's Whisper Wood, one word for one to four players.
- It's much heavier than Flamecraft.
- This is definitely a strategy game. Mid midweight mid to heavy strategy game.
- it's a big game on the table. A lot of moving parts. Gorgeous, gorgeous game because we have Sandor Tang again and Sergio Chavez.
- So, it's a bag builder. You're pulling out these tokens. What you pull out will determine what actions you take.
- And y'all, it is good. It is good. But it's definitely much heavier than previous Cardboard Alchemy games. It's still gorgeous though. It's still gorgeous. Still a sprawling game. And I think for the the Euro strategy lovers, this is going to be a good one.
- Whisperwood. All one word.
- it's perennial uh by Emily Vincent uh published by Fatout Games and art by Beth Sobo who does one of the most beautiful nature art in board games period concerning my opinion.
- we make a beautiful prairie garden
- And yeah, this one looks gorgeous. I was like, "Okay, I need this."
- I'm very excited for Perennial for sure.
- But this is Electrify for one to four players from John Declair and Ian Hutchinson.
- Uh, it is a engine builder.
- It's a simultaneous action selection, slice selection.
- So it's really interesting little engine builder. It goes from like coal all the way to nuclear and solar power and all these other electricity generating things.
- And it's just such a nice combo. Everything's connected but quick because it's simultaneously simultaneous turns to it.
- multi-use cards and I love that.
- So some of the cards have arrows, so it will like allow you to activate other cards that it's connected to. So you get this long chain of actions, which is really fun.
- It's very good. And I've played it and play tested it solo which is also good and it's one that I think is kind of my favorite of what they're coming out this year.
- It's going to be on Kickstarter and I am very excited for this.
- It's very interesting combo of mechanisms and it really is that engine builder goodness that I absolutely love.
- And it really is that engine builder goodness that I absolutely love.
- So, that's Electrify from AG.
- I love seeing that and everybody getting along. No big incidents. I think that's just amazing that so many cultures come together in spread over three different countries because not only in the United States, United States is the most in games but yeah and everybody gets along people joining in on on marches, fan marches and I think that's just awesome to see.
- But it was funny because it was a whole circle thing for me.
- The minions sung the Beach Boys. The banana song is the Beach Boys.
- Yeah. That was totally Beach Boys.
- So, my moment of positivity is it was the 4th of July and so my mom and her friends took and I went with them we went to the July 4th firework spectacular at the Hollywood Bowl.
- It was with the Beach Boys and John Stamos and we usually try to go to the Hollywood Bowl at least once or twice every year and it was a lot of fun.
- It's almost 11 p.m.
- Well, the most common things are Twitch, where you can find twitch.tv/joda.
- Uh I stream on Tuesday. I have my coffee and crowdfunding where I drink coffee and I look at all the crowdfunding campaigns from the past week that have been launched criticizing the page the game and sometimes being positive and also always pick one game but I think well that was the best one for this week.
References (from this video)
- Cool stuff
Mechanics (from transcript analysis)
- Bag Building — Players build a bag of components to draw from during the game.
- Competitive Euro — A Euro-style game with competitive elements.
Video topics + discussion points
Quotes (from this video)
- I was not granted a media badge, which means I have not gotten all of the emails from all the publishers about kind of what they have.
- Customs is a thing and customs is a nightmare.
- This is a game that I've said multiple times is the type of game that if I went to a booth and I did a demo of this, I would buy it right away.
- If you're flying, we all know how space work.
- I'm not leaving Gen Con without a Pookie Plushie.
- I'm going yoink and I'm taking one.
- If you come find me and you say, 'I'm hungry for promos,' I will give you a promo card of your choice.
References (from this video)
- Loved it
- Fun little filler game
- Beautiful components (UV reactive)
- Can be hard to keep track of choices
- Wisps
- Forest
Mechanics (from transcript analysis)
- Drafting — On your turn, you're going to draft a wisp.
- Pattern Building — And uh, when you pick a wisp, so I'm going to go for this one, and I'll explain why in a minute. When you pick a wisp, now you're going to build the pattern that's on either side of that wisp. So, you have to choose.
- scoring — I'm also trying to build up my score here, which is going to give me one for each forest in my largest area. So now my forest would be worth six points and my pumpkins would be worth nine. So at current state, I would be at 15 points.
- Tile Placement — You are going to build a grid of tiles and you are going to score uh every round whatever scoring cards are out. So to set up you're going to pick one of each color and you're going to score that throughout the entire game. In the very first round you're going to build a 4x4 grid of tiles.
Video topics + discussion points
Quotes (from this video)
- Oh, we got Guardian Club here from Chris Couch Games.
- Yes, lots of shiny map rocks.
- Uh, it's very light. It's lighter than our neck.
- We got poop shuffle as well over here.
- We're just putting it out as cards instead.
References (from this video)
- Very good demo
- Andromeda's Edge
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Felt a little bit lackluster in terms of big releases for me.
- But you know, if uh there's no one around to Does the forest still shuffle?
- This is a game of managing resources, is a game of um uh territorial control and tableau building.
- Dexterity games are not ball games.
- IV Studios smashed it out of the park with this one.
- My main point of contention with Drillers is maybe it might run long with too many players and there is a little bit of downtime in the game when you're waiting.
- It's all to play for. It's only half time.
- The industry is backloaded. It's like heavily weighted towards the second half of each year.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't judge this this is what we do before we go to conventions
- when we get back we're going to be doing a recap video where we'll talk about our experience there
- type in what game you want to play
References (from this video)
- high thematic integration and charming components
- delightful variety between scenarios
- cooperative bag-building can be complex for new players
- forest restoration via animal golems and spirits
- Bag-building fantasy adventure
- story-driven with golems and forest lore
- Nanolith
- Whisperwood
Mechanics (from transcript analysis)
- Bag Building — shared bag-building mechanic with all players contributing
- bag-building — shared bag-building mechanic with all players contributing
- Modular Board — different modes and boss-like encounters
- Story-driven exploration — choosing paths and talking to golems to reveal power
- varying scenarios / modular boards — different modes and boss-like encounters
Video topics + discussion points
Quotes (from this video)
- Backyard Chickens was the best moment of the con.
- This is a fever dream, Conquest Princess is wild.
- The ending of Clank Legacy 1, spoiler, was disappointing.
- Shouting about statistics in a game of backyard chickens. It was fantastic.
- Thunder Road is chaos served well.
References (from this video)
- Rich, deep puzzle with multiple viable paths
- High-quality physical component design
- tile placement with goal-driven scoring
- enchanted forest
- Photosynthesis
- Onitama
Mechanics (from transcript analysis)
- tile placement with goals — Place tiles to fulfill evolving goals, flipping tiles to new goals.
Video topics + discussion points
Quotes (from this video)
- This is also Ilia's number eight. Galactic Cruise. All right.
- The theme is amazing. The variability is fantastic. I love the different strategies that I've been able to discover through this.
References (from this video)
- Significant improvement over earlier versions
- Clever and enjoyable design
- Satisfyingly crunchy
- Streamlined gameplay (7 rounds vs 12)
- Fun even on TTS platform
- Good weight for those who like heavier games
- Less enjoyable than in-person play on TTS
- Some earlier mechanics/rounds are missed by the designer
- Baguer
- Forest
- Andromeda's Edge
Mechanics (from transcript analysis)
- Area Control — pig meles out on the board out of nowhere.
- Bag Building — it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
- Deck Building — This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
- Hand Management — And during the game, you can actually learn the powers of the other.
- Resource Management — And then the next person who finds it gets to take another gadget from that civ. And the gadgets are all interesting.
- Set Collection — you have these keys that you that you are putting into a machine and then the keys have a power on them and the machine slots have a power on them and you're deciding which worker placement A and B action you're going to match up.
- Variable player powers — every faction has very interesting powers.
- Worker Placement — It's a worker placement action.
Video topics + discussion points
Quotes (from this video)
- That game makes me happy every single time.
- I enjoy what's going on because the little stories and the stories are just my kind of kind of weird and whimsical and silly.
- I have a lot of joy teaching that game and so it was the most joyful to say, listen, I love these newspapers and we put the um my favorite critic is the Chimera because it brings two critics.
- It's definitely a top five game for me. I will never not play it.
- I want to say that if Mark Dainty, Luke Lori, and Will Brown had not had not gone through this procedure to bring recall to a table, there is no way I would have picked this game up.
- Kudos to whoever like the rule book is 16 pages.
- This game blew me away.
- I mean just smashed it and it was like two days before the con and I was like well here we go. And I loved it.
- It's just a joy. It's always a joy to get to the table and playing with the new expansion content was a lot of fun.
- The amazing thing that happens with games is how much they grow over time and how much fun I had playing on TTS. That is not a fun medium, people!
- This is not I mean it is it is a baguer and it is uh probably up there with the weight of people have been debating if Andromeda's Edge is heavier or Whisperwood's heavier.
- It has turned out to be uh the best moment of the year. Uh I I just appreciate that that gaming time with some friends.
References (from this video)
- Thematic card-driven experience
- Possible narrative elements
- Good fit for players who enjoy immersive themes without heavy rules overhead
- narrative elements
Mechanics (from transcript analysis)
- card-driven — appears to be a thematic card-driven experience with possible narrative elements.
Video topics + discussion points
Quotes (from this video)
- It is structured, methodical, and rewarding for long-term planners.
- This is going to expand the popular deck-building game with new content, new challenges.
- It's going to probably be easy to teach, fast to play, you know, that sort of thing.
- this one, in my opinion, is going to be a good fit for players who enjoy immersive themes without heavy rules overhead.
References (from this video)
- Looks really pretty
- Exciting
- Original Don loved it and played it multiple times
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And so there we have the new list. And as you can see we got Flamecraft Duel's played which is a really good head-to-head two-player cozy game set in the world of Flamecraft with the adorably cute theme of this is the lunchtime game that the Flamecraft dragons play tiling.
- The deluxe edition is just a freaking triumph [snorts] of production. Beautiful beautiful game.
- This is a very cool production. It looks like a book.
- Really clever game in that it uses this idea of you place multiple workers down on each space that you do and that determined who gets to act first. And then all the worker placement spots activate in order.
- It is the most generic name with the most beige-y generic looking boards. But really good.
- It's not a flip and write game but it's basically a flip and write game except instead of writing you have little cubes you're putting out. And it's just a really satisfying fast game and the way it works out and the way the cards come out and the way you get to customize your own board, it's a really really satisfying game.
- everything I'd heard was it didn't quite stick the landing and it didn't quite stick the landing but I did have a good time with it.
- This is a co-op real-time word game that is just so very clever.
- And one of the cool things about this new expansion is this is one of those expansions that is a sometimes used. And I find that that is very very rare.
- This was all the rage at Gen Con and what a cool game.
- It's probably Mrs. Hungry Gamer's favorite game.
- This is a dungeon crawl that's actually a pretty light and simple dungeon crawl as far as the gameplay goes but like a Dungeon Universalis has all of the rules that you can imagine. Rules for almost everything and the s- stick is it has this beautiful cardboard scenery. I mean beautiful scenery.
- This is not one that's like a Tales from the Red Dragon Inn or a Wanderer's Cult of Barnacle Bay that I'm like, 'Okay, yeah, get this to the table.' This is one that I'm going to play by myself a lot.
- I really like adventure card games. I don't really care about Cthulhu. So, I'm curious how this is going to drive for me.
- And he [clears throat] loved it. He played it multiple times at the con. And so, now I'm extra excited to play this game.
- This is a game that was my honorable mention game of the year two years ago as kind of like my heavier than normal game for me that I thought was really really good.
References (from this video)
- Fun pattern building
- Less mentally taxing than similar games
- Pattern building
- Calico
Mechanics (from transcript analysis)
- Pattern Building — Players try to create patterns with game components.
Video topics + discussion points
Quotes (from this video)
- The strategies are varied. It's never boring, you're never just going through a rote experience with it.
- It is just this fun open world kind of romp that you go on.
- It just has beautiful art on these cards.
- And it's just so clever. So clever.
- Every card has like five different options that you can interact with and it's just so clever. So clever.
- I really have a hankering to play Sweetlands again.
- Very, very heavy. Gorgeous to look at. You're going to love the production.
- This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
- Strong interaction flavor from the publisher's catalog
- Druidic, cozy theme
- forest/botanical magic
- druidic druidic-themed world
- Flamecraft
- Andromeda's Edge
Mechanics (from transcript analysis)
- bag_building — Bag-building mechanics with powers to activate actions.
Video topics + discussion points
Quotes (from this video)
- "This is our anticipated holiday before our anticipated game."
- "I'm very excited. Like it's going to be great great great games, I think."
- "it's based on the Imperium fantasy book series"
References (from this video)
- Rewarding for setting up multiple patterns in a row.
Mechanics (from transcript analysis)
- Pattern Building — Players try to form patterns on a board and move pieces onto those patterns.
- Tile Placement — Players are pulling tiles out of a bag and trying to form patterns.
Video topics + discussion points
Quotes (from this video)
- Carcassonne: Over Hill and Dale, this is one of those expansions that I just missed.
- This is a big, grandiose game with a lot going on, and it's too slow and too boring for me to enjoy it.
- This is my least favorite Carcassonne game. I hate this game.
- This is one of the biggest, longest games I've ever played.
- It's the bad quality's bad.
- This one is fine. Um this one is not as bad as the other one I played was that you go around and you find stuff. It doesn't look very good though, does it?
- Leaders on the other hand are a great two-player game where you have a bunch of leaders and you're trying to capture your opponent's leader.
- Of all the games I talked about today, I think my favorite is actually Leaders.
- Leaders is a very, very excellent two-player game.
- This is a re-implementation of Survive: Escape from Atlantis.
- A little auction game. There was just some really neat like there wasn't many games like this. Now, there are many, many, many games like it.
References (from this video)
- Mechanics are interesting and engaging
- Druid theme is appealing
- Risk-reward system adds tension
- Potential for disappointment if bag draws are bad.
- Druids reclaiming a forest
- Enchanted forest
- Flamecraft
- Flamecraft Duel
- Andromeda's Edge
- Quacks
Mechanics (from transcript analysis)
- Area Control — Trying to cleanse lands from corruption.
- Bag Building — Players put tokens inside a bag, draw tokens at the start of the round to perform actions.
- Push Your Luck — Absorbing corruption can affect incantations if too much is absorbed.
- Set Collection — Collecting tokens from the bag to perform different enchantments or sorceries.
Video topics + discussion points
Quotes (from this video)
- This is the game of the show so far on the all the previews.
- It's chaotic by in a very good way.
- The new artwork is absolutely beautiful. I find like it looks unreal.
- You are competing to create the best yearbook essentially.
- Each one of the gods will have different powers, will have specific like asymmetric power.
References (from this video)
- Solid
- Potential light game of the year
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
- The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
- The game is basically just area control cubes. That to me doesn't scream out crazy fun.
- Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
- I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
- Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
- UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
- Looks very pretty
- Interesting corruption mechanic
- Potentially very long playtime (120-180 minutes)
- Bag building games often lack theme
- Magic, restoration
- Fantasy, nature restoration
- Wonderland's War
Mechanics (from transcript analysis)
- Bag Building — It is a bag building game.
- Corruption mechanic — Take on too much corruption and you'll compromise your own abilities.
- Push Your Luck — Implied by the concern over long playtime for a bag-building game, drawing parallels to Wonderland's War.
Video topics + discussion points
Quotes (from this video)
- I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
- The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
- The game is basically just area control cubes. That to me doesn't scream out crazy fun.
- Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
- I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
- Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
- UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
- Host is excited to see its progress.
- Got a preview at PAX Unplugged last year.
- Demo only, not out yet.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We are 10 days away from UK Games Expo.
- And I wanna give you some tips and tricks and show you the 10 games I'm most excited for.
- First up, Sashi and Sashi's new railway porters.
- This is a collaboration with Fabio Lapiano.
- Ghost Live with a huge hit at Spiel.
- This was called Fetching Feathers.
- I love Plate games.
- Who is also a trans designer, and I'm really happy to help support there.
- I have decided I'm not gonna buy this one because I bought it already.
- Really cool take on trick-taking game where you're gonna be assigning the value to the cards, and the cards don't have a value on them, so you get two different spots there.
- This is kind of my wild card.
- So that is my little floor planter there, but in addition to what is not on the website is where you can get all the food from over at the NEC.
- The UK is pretty much card exclusive most of the places, but at the convention, if you're gonna go into the Bring and Buy, or if you are going to go into some of the Asian stalls, you're going to need some cash.
- It's the largest in the UK, and it is possibly, it's either third or fourth largest in the world.
- So I needed to bring a fan.
- So when you're packing, make sure that you are packing some shorts and some light flowy T-shirts.
- I wanna play all of the games with all of you.
References (from this video)
- Intrigued by the first round
- Sees the designers' vision
- Escalation of character abilities and action upgrades is appealing
- Does not know how to explain the game overall
- Does not know the end game goals
- Has not played a full game yet
Mechanics (from transcript analysis)
- Bag Building — Bag building is also a mechanic.
- Tableau Building — Mentioned as a mechanic.
- Worker Placement — Mentioned as a likely mechanic.
- World map — There is a world map element.
Video topics + discussion points
Quotes (from this video)
- This is one of those incredible games.
- This is a light dice chucking game, but I find it to be so much fun.
- It looks absolutely charming.
- Potatoes is your currency.
- It is incredibly tense.
- I thought this was absolutely brilliant.
- The experience I got was not the experience I was expecting to get.
- I love Dartmouth, I do.
- I think expansions improve the experience.
- one of the things that's actually funny about this one is if you look at the the the reviews on this, the reviews, one of the negative reviews has me more interested.
- I don't care about deck builders.
- similar to Lost Ruins of Arnak, one of my favorite games of all time, but with more deck-building, yes, please.
- this could be a CGE game that knocks it out of the park.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
- The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
- That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
- I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
- As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
- No.
- Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
- The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
- My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
- My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
- I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
- Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
- So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
- The discussion has been had a number of times.
- It's not as easy as people think.
- 65% of people say that polyomino games are a subset of tile laying games.
- The secret word is scissors.
- As of this morning, we had 1,331 patron supporters.
- I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
- And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
- Phenomenal art.
- High production value (likely miniatures).
- Speaker loves bag building games.
- Fun.
- Andromeda's Edge
- Flamecraft
- Flamecraft Duels
Mechanics (from transcript analysis)
- Bag Building — It is a bag building game.
Video topics + discussion points
Quotes (from this video)
- So, we have two more games to talk Oh, wait, no. I guess four more games to talk about because two to buy and two to demo. Wait, one more to demo, two buy. Oops, silly little figured.
- You're going to play and you're going to instantly get hungry cuz all the unique illustrations and of all the little treats are just
- This is a The Lord of the Rings. The Lord of the Rings and it is a roll and write. It is a roll and write.
- I understand the game being like very much you're playing the person on your right and you're playing the person on your left. You're taking the role of like the good and the bad in this game to uh go on against the opposite on the right and the opposite on the left and I think there's a lot of interactions that go on, a lot of communication that will have to happen around the table to make sure that the turns are flowing.
- I'm a huge fan of Sashi and Sashi and they will be debuting to move Railway Porters at UKGE.
- It is by Taiki Shinzawa and it's a trick taking game where every player has a condition that they must follow in their trick taking. But every condition is different.
References (from this video)
- Really fun.
- Complex.
- Andromeda's Edge
- Flamecraft
Mechanics (from transcript analysis)
- Bag Building — So, you got these elements of the of the back building uh where you're going to take out tokens from the bag.
- Spellcasting — depending on where you putting your token, you can do this or that um spell.
- token placement — You're gonna place it on your on your sorcerer on your droid, sorry. Um board and then you're gonna allocate it on your board.
Video topics + discussion points
Quotes (from this video)
- There should not be any gatekeeping gaming.
- More people the better. It's a beautiful amazing incredible thing. 100%.
- the smell was insane today. Very sweaty.
- Last year it was frankly appalling. this year really good
- It's a standalone expansion, by the way.
- If you loved um Andromeda's Edge is share the DNA.
- And I love that idea. I mean, climbing is cool as hell.
- They always go down that like um the boulevard of broken dream of the nostalgia.
- It is a push or luck type game.
- It was fine. I It was not for me. I don't really like Rolling Rights.
- It's quiet quitting the board game. I loved it.
- It went a little bit out of hands.
- It was the best thing I think we've ever done as a channel.
- we might got in a little bit of trouble for it. But we we apologize for that. But we'll make it right and we're going to do it even better next year.
References (from this video)
- Solid mechanics
- Ambitious project
- Gorgeous artwork and components
- Variety from game to game
- Might be too long if not streamlined
- Decent amount of rules
- Druids harnessing the power of the elements
- Wonderlands War
- Flamecraft
- Critter's Kitchen
Mechanics (from transcript analysis)
- action selection — Put a green mana here, you can do this action. Put a blue mana here, you can do this action.
- Bag Building — It's a bag builder. So, you know, you put tokens, you take out tokens of different elements, and you put them on your board with all these different actions.
- Resource Management — As a result, it allows you to do um, you know, various types of actions throughout the game.
- Set Collection — Players gather spirit creatures to claim habitats.
Video topics + discussion points
Quotes (from this video)
- I do like the fact that it's um don't be the loser and there's no actual winner in a game that I think is quite cool.
- And I found this to be like really interesting. Like this was a cool twist on the trick taker.
- It's got a German name with Japanese writing on the back. It was kind of weird.
- But this just felt too random.
- I just felt like it's not really a strategic game. It's just basically the dice are going to dictate what you can do.
- I just found it a bit boring and found it underwhelming when everything resolved, you know.
- The expo is getting to the point where it's pricing itself out of being worth going.
- Remember, it's only a game.
References (from this video)
- Really interesting
- Large game with potential
- Bag building mechanic is engaging
- Got the reviewer excited
- Not for everyone due to length
- Feels busy
- Cleansing bad things
- Forest
- Andromeda's Edge
Mechanics (from transcript analysis)
- Area Control — Trying to go around and cleanse the bad things into the forest.
- Bag Building — Spells are put into a bag at the start of the turn to determine actions.
- Boat Upgrading — Mentioned as a mechanic in the game.
- Spell Casting — Actions taken based on spells drawn from the bag.
- Truck Upgrading — Mentioned as a mechanic in the game.
Video topics + discussion points
Quotes (from this video)
- This I was mega excited about.
- We sneak the copy away.
- So, the idea behind this one, of course, card drafting, tableau building, similar to those games that we really enjoy where you're creating your grid of cards and having those have various effects, like for example in Annual X or for example in Car Combo, but with slightly more behind it as well.
- And again, sitting into that lovely sort of 45 minutes to an hour exciting interactive game, which I'm super excited about.
- The artwork is absolutely stunning.
- We can't do a 7-hour video. So, we going to in the upcoming weeks, we're going to in the in the other different episode that we do of the hype factor, the playlist or uh review, stuff like that. We're going to talk about all the other games as well.
- We have the best community of people and we love every single one of you.
References (from this video)
- Still want to see and learn more about it.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey, I'm Alex Rack from Board Game Co.
- And this is News and Weekend Review, where we go over a variety of news pieces, the videos of the week, the games I've played, the uh games we've covered, all of that and more.
- So, if you want to see the games I'm excited about at Origins Game Fair, we'll be figuring that out together.
- I say it together because I haven't actually done any research on this.
- I am fighting against a cat meowing in the background.
- What's the person to do?
- Everyone has the thing that works for them.
- Now that we've learned way too much about what I do to deal with headaches, let's go ahead and talk about the news and weekend review.
- The biggest thing is sail south for the Isle of Penguins.
- I am very excited for this one.
- Anything for new for Harmonies I am intrigued and excited for.
- Harmony is a fantastic game.
- I like the art. I like the art. I like the style.
- It doesn't tell me a lot about the actual gameplay.
- So, I I am intrigued to see how that's actually going to play out, but it's going to come with new protected area boards,
References (from this video)
- Fantastic game.
- Love the concept.
- Excited to play it.
- Otters contribute to scoring.
- Intriguing mechanics.
- Game length (3-4 hours) means it may not get to the table as often.
- Corruption tokens act as negative resources.
- Revitalizing the land
Mechanics (from transcript analysis)
- Bag Building — Players bag build tokens that are used for actions, with combinations and synergies.
- Movement — Players travel the world, moving through various tracks.
- Resource Management — Bag building is described as a resource management thing.
- Set Collection — Manipulating otters for scoring opportunities relates to set collection.
Video topics + discussion points
Quotes (from this video)
- Which was Jinxo, which we brought brought to UK GE to play with people.
- It is one of the spiel de Jarus uh um nominees and we had not played it before.
- It is so much fun.
- We played it with three separate groups every time. We had plenty of laughs.
- This has hit one of our top party games.
- Jump Masters. This is a prototype copy, I believe, of a new game from Chip Theory Games. I actually don't know much about it, but I'm excited to try it out because Chip Theory produces some really high quality stuff.
- So, by limiting the amount of space you have in a suitcase, you can limit the num the amount of money and games you bring home.
- No, you have to. It has to be have six sides, but that's the only rule.
- I didn't follow that rule when making my die.
- Tyler made a ridiculous die because it's more fun that way. Don't try to make a regular dye.
- Paddington, UKG was pretty amazing and honestly just the people along the way.
- Not to not to be dramatic, but I think I would die for Paddington.
- We saw the musical, not just the bear. We saw Paddington the musical, which was 10 out of 10.
References (from this video)
- Novel bag-building theme
- Two-to-four player suitability
- Bag-building is niche for some players
- Array
- Bag-building fantasy
- Conjuring energy and incantations with druids
Mechanics (from transcript analysis)
- Bag Building — Druids harness elemental power by building a bag of tokens to perform actions (bag-building mechanics).
- bag-building — Druids harness elemental power by building a bag of tokens to perform actions (bag-building mechanics).
Video topics + discussion points
Quotes (from this video)
- I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
- Aren't we in a great hobby and great? We're in the golden age of gaming, right?
- I love just getting excited over new board games. It makes my heart happy.
- We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
- I need this game. I need it to complete my Formage collection.
References (from this video)
- Beautiful components and art
- Very cozy and relaxing to play
- Good replayability with different setups
- garden/village aesthetics with a calm vibe
- Woodsy, nature-themed cozy tile placement
- relaxed, aesthetically pleasing puzzle
Mechanics (from transcript analysis)
- Tile Placement — Place tiles to form a woodsy landscape and optimize scoring.
- tile_placement — Place tiles to form a woodsy landscape and optimize scoring.
Video topics + discussion points
Quotes (from this video)
- There are two number one games because I can't choose.
- Stardw Valley Extra Cozy Level Board Game Edition.
- cozy queen right here.
- Perfect game. Perfect game. I've never played such a perfect game in my life.
- I can't explain it. You just have to try it.
- The setup is too long.
References (from this video)
- Beautiful art and production quality
- Works well both solo and multiplayer
- Relaxing, puzzle-like but with meaningful challenge
- Frustrating when required tiles are not drawn
- Complexities can be brain-melting for some players
- Tile-placement puzzle with animal goals
- Forest / woodland environment
- Solitary, goal-based progression through levels
- Cascadia
- Calico
Mechanics (from transcript analysis)
- sequence_completion — Complete color sequences or patterns along animal paths; can be completed left-to-right or right-to-left.
- solo_and_scaling_goals — In solo mode, players aim to reach a point threshold while cycling through escalating goals; level 1 is reachable with 60 points, levels 2+ introduce multi-goal challenges.
- Tile Placement — Place tiles to create pathways and to set up patterns that satisfy animal-themed goals.
- tile_placement — Place tiles to create pathways and to set up patterns that satisfy animal-themed goals.
Video topics + discussion points
Quotes (from this video)
- this box art is stunning.
- this game is absolutely stunning.
- it's so chill.
- the puzzle is just so different from a Cascadia or a Calico puzzle.
- I think the tiles look beautiful.
- this I do need in my collection.
References (from this video)
- Engaging, elegant puzzle with restricted tiling space
- Interesting interaction between central market and board layout
- Appealing production (even in prototype form) and strong visual design
- Prototype components may need refinement
- Rule clarifications could be required as production solidifies
- polyomino construction puzzle with tiling constraints
- circular market tiles in the center; grid growth as wisps are placed
- abstract/puzzle-driven
Mechanics (from transcript analysis)
- pattern_completion — Complete target shapes while managing a restricted grid (4x4 to 6x6 over the game).
- Polyomino — Build polyomino shapes by placing wisps and required surrounding tiles.
- polyomino_construction — Build polyomino shapes by placing wisps and required surrounding tiles.
- tile_laying — Draft central market tiles and place wisps to create polyomino patterns on your board.
Video topics + discussion points
Quotes (from this video)
- Whisperwood. So, I really enjoyed this game.
- it's not just the auto battling, you're also deck building.
- it's a worker placement that reminds me a lot of something like the king's dilemma.
- the monsters themselves. You've got those classic D&D enemies. Beholder, dragon, the red dragon.
- it's King Domino, but cranked to 11.
- this cozy vibe is taking the industry by storm.
- four gods, each one with their own particular power.
- it's never just the game that you would expect.
- Oh my god. Oh, so much fun.
- it's a cinematic take on the pandemic system as well.
References (from this video)
- Beautiful production and accessible family-friendly design
- High replayability via many wisps and scoring variations
- Solid for casual gaming sessions with kids and friends
- May feel light for heavier euro players
- nature/forest, woodland magic
- central pond drafting and tile placement to form a forest/woodland layout
- cozy, family-friendly euro with twist
- Cascadia
Mechanics (from transcript analysis)
- central pond drafting — draft wisps from a central pool and place to build your area
- Closed Drafting — draft wisps from a central pool and place to build your area
- shape construction around wisps — choose shapes around the wisps using neutral forest tiles
Video topics + discussion points
Quotes (from this video)
- It's a banger.
- That is a banger for me.
- The theme elevates to my heart.
- This is the dream because the theme is done so well and interwoven with the mechanics.
- It's a solid for me.
- I want to play more.
- It's a fantastic production.
- The world’s limits are pretty big and a lot of moral choices.
- Take Time is the biggest surprise of the year.
- It is a wonderful deterministic experience that doesn't last 4 hours.
References (from this video)
- animals
- nature
- whimsical
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- one of the best if not the best boss battler out there
- this is the must get expansion if you're only going to get one
- you've never seen dragons quite like these they are stunning
- Simone Luciani strikes again
- freaking brilliant
- one of my top three favorite Thematic settings in board games
- live the best life you can
- be the best human being you can
- probably my game of the year
- there is no way it doesn't make it into my top 10 of the year
References (from this video)
- strong thematic depth
- family-friendly presentation
- forest guardianship and mystery
- a magical forest
- adventure with secrets to uncover
Mechanics (from transcript analysis)
- task completion — collect items and complete tasks to win
- tiles/board exploration — explore sections of the woods to progress
Video topics + discussion points
Quotes (from this video)
- Happy Birthday time for Grant.
- We love you so much.
- We are taking OVER THE WHOLE HOTEL.
- The Omaha Gaming Convention will be right here in Omaha, Nebraska.
- Meepleathon here we come!