Game Info
Year
2026
Players
2-4
Age
12+
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A card game set in Brandon Sanderson's Cosmere where players harness primal forces of creation.
Featured Videos
Ask a Rules Question
Images
GID0452876.jpg
GID0452876_thumb.jpg
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment:
pos 7 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–12 of 12
Video _WXlLtVNcLY
Tantrum House Playthrough at 0:35 sentiment: positive
video_pk 99435 · mention_pk 276485
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High replayability due to different decks with varying scoring conditions and card types.
- Can be combined with other decks for unique game experiences.
Cons
none
Thematic elements
- Cosmere Universe
Comparison games
none
Mechanics (from transcript analysis)
- Set Collection — Trying to get the same colors in different scoring piles or get sets of all cards in a suit.
- Trick-Taking — Played three rounds with 11 card hands, playing 10 cards into tricks and placing the last card into a scoring pile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is Shards of Creation from Brotherwise Games.
- This is set in the Brandon Sanderson Cosmere Universe.
- You need to read the Mistborn novels.
- There's different shards in this trick-taking game.
- The winner claims one card to put into their scoring pile.
- Boom boom boom.
- If you like trick-taking games, check out Shards of Infinity from Brotherwise.
References (from this video)
No references stored for this video.
Video j24Hnbh2sQo
Rolling Dice & Taking Names Interview at 18:33
video_pk 93509 · mention_pk 253122
Click to watch at 18:33 · YouTube ↗
Pros
- Self-published via mail-order
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I always kind of think it shouldn't be the rules that are complicated it should be the situation that's complicated
- The key thing was dealing with opportunity fire
- The card system is for me a way of modeling that in that you have to know when to hold back and make sure you've got options at hand
- The figures are just gorgeous really good detail
- it's a game where there is no cardboard in the game at all
- people assume I'm you know some wealthy game designer in a mansion and Brisbane but no it's um yeah definitely needed to royalties
- the world we live in is the result of technological developments nothing to do with politicians nothing to do with generals it's just we a lot of relatively unknown scientists designing stuff you know creating stuff that allows us to shape the wall you know that has a creator the world we live in
- we probably just ruined the chance of him ever coming on the show again but at least now we know what lawn mower he has
References (from this video)
No references stored for this video.
Video S54FKQH-_sw
Tantrum House Top List at 8:20 sentiment: positive
video_pk 93044 · mention_pk 250968
Click to watch at 8:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Powers can drastically change everything
- Trump changes every round
- Enjoyed the game
Cons
none
Thematic elements
- Utilizing different shards and card powers in a trick-taking game.
- Brandon Sanderson's Cosmere
Comparison games
none
Mechanics (from transcript analysis)
- Card Powers — Some cards have special abilities that can significantly alter gameplay.
- Set Collection — Players collect cards for scoring at the end of the game.
- Trick-Taking — Players play cards in tricks, aiming to win them.
- Variable Trump Suit — The trump suit changes each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
- but the art is what sort of really drew me in.
- you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
- I have Night at the Zoo. This is another tiling game. I love laying tiles.
- really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
- I thought it was a fun theme.
- So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
- With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
- So, if nothing else, the theme and the components have definitely made me interested in this game.
- We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
- My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
- I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
- Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
No references stored for this video.
Video xv9xk9syWMw
Grant Lyon News at 8:46 sentiment: positive
video_pk 80325 · mention_pk 195337
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- thematically connects to the Cosmere universe
- special abilities change the rules
Cons
none
Thematic elements
- Aspects of divinity (shards)
- Brandon Sanderson's Cosmere universe
Comparison games
- Cosmere RPG
Mechanics (from transcript analysis)
- Set Collection — You're trying to win tricks, you're trying to collect sets, you're trying to get points in other ways.
- Trick-Taking — This is a trick-taking card game. It is, you know, a classic must-follow trick-taking game where you are trying to play the highest card of a lead suit.
- Trump selection — Each round you flip over a card and that determines the trump for the round.
- Variable player powers — Each suit has different special abilities and also different ranges of numbers. So, one suit might be like one to 18 and then the next one is four to 22.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Sorry this video is coming a little bit late this month.
- I have been on tour with my board game comedy show.
- Almost every single show has sold out so far which is better than I could have hoped for.
- So I hope to see you at those shows as well.
- This is a cooperative party game.
- The grid is smaller.
- This is a trick-taking game at its core.
- The twist of the game, the thing that makes it interesting and different from other games, is you will have sort of a background card and a transparency colored card. And when you combine those two things, they will create a different color.
- There is worker placement. There is hand management. There's a betting and bluffing aspect to the game.
- So yeah, that is 23 games coming to retail here in the month of June.
- I have been releasing episodes of It's All Funny and Games.
- Thank you so much. I'm Grant with Grant's Game Rex.
References (from this video)
No references stored for this video.
Video OIIbtLxGv6s
Tantrum House Preview at 0:40
video_pk 80104 · mention_pk 194386
Click to watch at 0:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Trick-Taking — Mentioned as a type of game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Let me know in the comments which ones you're interested.
- Let me know in the comments which one you want us to talk about next.
References (from this video)
No references stored for this video.
Video 8VVJvd2RdLs
Going Analog Analysis at 28:34 sentiment: positive
video_pk 80013 · mention_pk 193949
Click to watch at 28:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Approachable for those ready for the next step in trick-taking.
- High variety and replayability due to modular Shard sets and changing trumps.
- Beautiful artwork.
- Fun depth and engaging gameplay.
- Makes players want to play again.
- Powers can affect endgame scoring.
Cons
- Only 8 shards are in the box, leaving 8 unaddressed.
- The release of future expansions/sets is tied to Brandon Sanderson's writing pace.
Thematic elements
- Collecting and utilizing the powers of the Shards of Creation.
- Brandon Sanderson's Cosmere universe
Comparison games
- Rebel Princess
- The Crew
Mechanics (from transcript analysis)
- Modular board/decks — Players mix and match different Shard suits (4-5 out of 8) to create a unique deck for each game.
- Set Collection — Players build a scoring tableau by collecting sets of cards (e.g., most of a suit, one of each suit).
- Trick-Taking — Players win tricks to collect cards for scoring.
- trump — A trump suit is revealed each round, and a special event card can also affect gameplay.
- Variable player powers — Many Shard suits have special powers that activate when played or affect endgame scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, we have noticed,
- Everyone I've shown it to all they all walk away like really loving it and really impressed or really drawn deep into it.
- The trick taking part is very straightforward. There's no kind of twist there but all the cards you get in the different suits you will take them backwards.
- So, first you deal everyone the cards and then you're going to sort them by color and within each color ascending or descending in one direction and then you're going to hand those cards over to your person on your left face down.
- It's like mixing logic deduction with trick taking and it's uh very clever.
- It's such an honest. You just have this table of everyone's looking at each other's cards like spin that towards me. Look at this.
- It feels really good. Yeah, great pick. My gosh.
- It's kind of like Dominion mixed with tricking.
- So you're playing trick ticking, but often times, uh, players, I know I mentioned this, but want more control over their hand. So, your deck building, you're putting whatever you want into your hand.
- It gets a little wacky. It's definitely um uh yeah it it's you can build the market so you can you can kind of create really wild setups.
- And then we are super excited. I'm doing the um kind of final touches on sail legacy. So, I'm super excited for that to come out. It is just such a big game. So my goodness.
- And then um just some of the projects. I know the return of the king is coming out later, so I'm super excited for folks to um catch that. Um it's the kind of big finale to all the trick taking ones.
References (from this video)
No references stored for this video.
Video EHUNWNstiFg
The Dice Tower Review at 0:11 sentiment: positive
video_pk 79959 · mention_pk 193675
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Art is fantastic and the game looks great.
- Easy to play and learn, especially if familiar with games like Spades or Hearts.
- The scoring wrinkle of choosing what to score at the end of each trick makes it different from other trick-taking games.
- Shard powers add an interesting element.
Cons
none
Thematic elements
- Different shards are present
- Cosmere
Comparison games
- Spades
- Hearts
Mechanics (from transcript analysis)
- player powers — Plus there's powers on each different shards, so to me that is such a cool thing.
- Set Collection — If you have a complete Resonance set, which would be, you know, five in the fact that we have five shards in the game, four in a two three-player game, you would get the points there for having the complete set.
- Trick-Taking — This is a trick-taking game in which you are playing to get points based on a couple different criteria.
- Trump suit — you will turn those over, and that will be the trump suit for the trick for that round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Question of the day, what is your favorite IP that has been made into a game or a game that you would like to see made off an IP?
- No Hoid in this game, although it'd be really cool if there was a hidden like Where's Waldo Hoid in every one of these cards.
- The RPG is fantastic. We played through the entire Stormlight Archive campaign and man, if you are into tabletop RPG, that is such a great way to go.
- First of all, art's fantastic. Looks great. It's great looking game on the surface.
- Easy to play, easy to learn. It's trick taking tool. If you've ever played spades or hearts or any of that kind of stuff, you can already play this.
- But what to me the best wrinkle is is not that you're scoring like oh we got a certain amount of points for a card. You get to choose what you score at the end of each trick, put in your scoring area, and go from there.
- To me that's such a cool wrinkle that makes it different than other trick taking games because sometimes you'll get stuck with those ruined cards and you have to take it based on his power.
- Plus there's powers on each different shards, so to me that is such a cool thing.
References (from this video)
No references stored for this video.
Video YZlbOeA_mbg
Review at 0:05 sentiment: mixed
video_pk 79556 · mention_pk 193050
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Thematically cool and canon to the Cosmere lore.
- Mechanics depict shard opposites.
- Easy enough to teach non-gamers and book fans.
- Standard, unassuming, streamlined trick-taking.
- Fun elements for trick-taking veterans.
- Provides a standard experience for a wider audience.
- Good art for the Cosmere.
- Had a good time playing with friends and family.
- It's a fun game, it's a fine game.
Cons
- Doesn't do anything too crazy or unique.
- Not compelling enough to play over and over again.
- Doesn't stand out mechanically among other trick-takers.
- May not deliver in a very unique or compelling way with its gameplay.
Thematic elements
- God-like figures called shards with enormous powers
- Brandon Sanderson's Cosmere universe
Comparison games
- Hearts
- Spades
- The Crew
- Lord of the Rings trick-taking games
- Skull King
- Marshmallow Test
- Cat in the Box
Mechanics (from transcript analysis)
- Set Collection — Players score based on the number of shards won and the number of complete sets of different shards.
- Trick-Taking — This is a trick taking game where a shard is randomly chosen to be the trump suit each round. Winning a trick allows the player to choose one card from the trick to keep in their scoring area.
- Unique Player Powers — Each shard brings its own cards, trump abilities, and card powers with special actions.
- Variable player powers — Each shard brings its own cards, trump abilities, and card powers with special actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Is this trick taking game worthy of honor? Or is it full of ruin?
- If you are a fan of Sanderson's books like I am, then no explanation is needed.
- The uh character of each shard then, you know, comes through in card numbers, card powers, last but not least the artwork, which is awesome to see, and great to know that it's canon to the lore of the Cosmere.
- It doesn't do anything too crazy or unique.
- And so, it's not one that I would find compelling in and of itself to come back over come back to over and over again.
- He wanted a game that was easy enough to teach others particularly who are fans of his books but perhaps not avid board gamers or trick taking gamers as well.
- With that motivation and goal in mind, I think that this game nailed that goal in its approach to being a standard, unassuming, streamlined tit-trick taking game that isn't too hard or weird for non-gamers to understand, but still had some fun elements that a trick taking veteran might know how to utilize and exploit and still enjoy a trick-taking experience for what it is.
- There are over 3,000 games on BoardGameGeek that are listed as having trick-taking as a mechanism.
- But there isn't a very unique catch or hook that makes this game stand out amongst its peers.
- So, while Shards of Creation doesn't stand out mechanically among other trick takers, it still provides a standard experience that a wider audience can enjoy, especially those who want a splash of the Cosmere to feature as the art for this game.
- It wasn't a bad experience by any means, but do go into it knowing that it may not deliver in a very unique or compelling way with its gameplay.
- It's a fun game. It's a fine game, but perhaps that's all it's meant to be.
References (from this video)
No references stored for this video.
Video pqy6tZ3TRzQ
Rules Teach
video_pk 68914 · mention_pk 165208
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We love a crossover hobby.
- The more that I play these games, the more I'm curious.
- That's how the shards are crumbled.
References (from this video)
No references stored for this video.
Video pqy6tZ3TRzQ
Rules Teach at 0:20 sentiment: positive
video_pk 68914 · mention_pk 178369
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- High variability due to different shard combinations.
- Fun to see how different shard interactions play out.
- Interesting card abilities that change trick outcomes.
Cons
- The ability of Dominion cards to break up sets can be a downside if not managed.
- Sometimes the trump card distribution in the last round can feel uneven.
Thematic elements
- Collecting shards from Brandon Sanderson's Cosmere universe
Comparison games
none
Mechanics (from transcript analysis)
- Hand Management — Players must manage their hand of cards, deciding which to play and which to discard, especially when drawing extra cards or when card abilities trigger discards.
- Set Collection — Players aim to collect sets of specific shards for scoring points at the end of the game.
- Trick-Taking — Classic trick-taking where players play a card, must follow suit if possible, and the winner of the trick collects a card into their tableau.
- Variable player powers — Different shards (cards) have unique abilities that affect gameplay, such as modifying card ranks or allowing card exchanges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We love a crossover hobby.
- The more that I play these games, the more I'm curious.
- That's how the shards are crumbled.
References (from this video)
No references stored for this video.
Video bxOL7-PZsSY
Rules Teach at 0:00
video_pk 68324 · mention_pk 164703
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you want to know your exact score, just give yourself double the value of having five sets, so 160 points.
References (from this video)
No references stored for this video.
Video bxOL7-PZsSY
Rules Teach at 0:13 sentiment: positive
video_pk 68324 · mention_pk 181595
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Different combinations of shards provide a different experience each time you play.
Cons
none
Thematic elements
- power of gods seeking to dominate and overthrow opponents
- fictional universe of Cosmere
Comparison games
none
Mechanics (from transcript analysis)
- card abilities — Many cards have abilities that resolve immediately after being played, affecting gameplay such as drawing cards, modifying ranks, or creating restrictions. Scoring abilities resolve at the end of the game.
- Hand Management — Players are dealt a hand of cards and must strategically choose which card to play into each trick, considering follow-the-lead rules and potential trump cards.
- Set Collection — Players collect cards into personal scoring areas, organizing them into matching shard groups to earn points at the end of the game. Completing full shard sets, known as resonance, also awards points.
- Trick-Taking — Players engage in a style of play known as trick-taking, where players play one card per trick. The winner is determined by the highest rank in the lead suit, with ties broken by the player who played their card latest. Trump cards can override the lead suit.
- trump — A trump shard is revealed each round, and the highest-ranked trump card played in a trick always wins, regardless of the lead suit. Trump cards also have special abilities that affect gameplay for the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If you want to know your exact score, just give yourself double the value of having five sets, so 160 points.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–12 of 12