My Top 100 of all time! ►►► Numbers 100 to 91
Transcript
Hey everybody. Today Roto runs through his top 100 games of all time. And hello everybody. Um, I've never done this before, even though it's a staple on a lot of other channels out there where systematically over a series of weeks, I come to you with a another 10 games working from my number 100 highest ranked game of all time all the way down to my number one game of all time. And I figured, hey, it's 2025. Let's finally get to it. There's nothing to it but to do it because actually earlier this year I completely revamped my game ranking system that I had been using for over a decade and that people had been referring to and ask me questions about for over a decade. Uh it used to be my top 100 games was based on just kind of a rough touchyfey amalgamation of concepts like uh you know how much fun does Jen do Jen and I have it? my wife Jen and I, how good is it? How strong are the um design fundamentals? How unique is it? How pretty is it? I mean, a million different little things. And it over the years got very cumbersome for me whenever I try to put a new game in my top 100, right? How does it um rate based on that? Nostalgia played a factor. All kinds of things. And I was constantly rejiggering it and moving things around and it was always kind of a pain. So, when uh my wife and I this year moved to Ireland from the United
States and I decided to get rid of half of my collection, which was brutal. I got rid of over 300 games if I recall correctly. I'd never done a call that extreme. And so, I had to really, really start taking a long hard look at what I was going to keep and what I was going to get rid of. and it prompted me to really evaluate my games in a different way that I think is probably how most people really evaluate the overall rankings of their games. Uh given game A and game B, which one do I keep if I can only keep one of these two? And like I said, it was a painful process. But at the end of it, I had pretty much a completely re um you know uh vamped from the ground up uh set of games that I decided to keep. A lot of them really surprised me.
Uh you know, games that had been ranked low, I no, I value them a lot more because I'm going to keep this one over something that used to be in my top 25 and it's going to go, you know, that kind of stuff. And um since I did that earlier this year and then a couple months later I updated my you know my entire game ranking collection on board game. It immediately started folks asking questions. Well, what about this? Why did this change and this that and the other? And so um I figured maybe it was time for me to finally do this process. And the other two things that contributed to this process are one, James Wood of that board game show recently uh came on board to help out on the channel by um editing my videos whenever I do my monthly roundup where I talk about all the games I played over the month. Uh that was always so much work for me to put together. Now it's a lot easier because James has volunteered um to make them look really good. And James said, "You know what? I'll do that for this series as well." I don't think I would have had the gumption quite frankly to put together um 10 weekly episodes of each one of them a countdown, you know, especially because I'm on the road filming uh you know, in this little tiny caravan. So, uh that would have made it even tougher. But when James said, "Yeah, I'll do that. No problem." I'm like, "Okay, well, I've got to do it." So, we're about to start um with numbers 100 to 91. And that's kind of the background that got us where we are. And again, every single one of these you can bear in mind that, okay, when I go from 100 to 99, I'd keep 99
over 100. I'd keep 98 over 99. That was it. The only consideration I took was how much I personally valued these things. And if um I only had to keep 100 games, this would be if I had to keep only 20 games, that's going to be my top 20, etc., etc. And we're going to be doing this um for the next 10 weeks leading right all the way up to Christmas Day when I'll do my preliminary top 10 for 2025. Speaking of 2025, one thing that will not be in this list is games from 2025. In fact, there are already two games that have come out in 2025 that have punched their way into my top 100, uh specifically Recall and Coming of Age. Um but I'm leaving them out. So, this is really as of the beginning of 2025. this particular list.
And you know what? Probably at the end, you know, in 2026, I'll update the list to see if any new 2025 games have pushed their way in or games from earlier. I'm actually finally going to get to play AIA next week. I've been wanting to play it forever, so fingers crossed it might push into my top 100. I've heard nothing but great things about it. Anyway, though, I could go on and on, but it's thanks to James and thanks to the fact that I've got time on my hands because I I mean, there's not much going on right now. My wife has left me for a few hours. She's walked into town. We're in a little tiny German town, Dinslaken, I think. And she decided to go check out the town center. And so, she just let me with the dogs in the caravan. As you can see, the dogs are not um particularly action-packed at the moment. So, I I figure I'm going to have plenty of opportunities on the road to just bang out one of these lists. Um, speaking of which, I'm actually going to when I say bang it out, I'm going to go quick. Normally when I do countdowns, my month round up, I might do five, six, seven minutes a game, I'm going to try to be fairly quick and efficient. Almost every single game on this list I have covered on my channel uh in runthrough form. There's very few that don't have a full run through. Um and uh so there'll be more information. There'll be links down in the show notes if you want to go see where I've said additional stuff about each and every one of these games. Um if you want to hear a little bit more about them. So, that's going to be available uh as we go through. And of course, um probably now you've already skipped all this intro stuff, right? But it's intro
for a top 100. So, of course, I got a lot to say. Um there'll always be opportunities for you just to jump to whatever. I I I am not koi about my lists. I don't do the thing where, oh, it's number 13, it's number 12. No, I just tell you what the games are. I'm I'm not trying to hide it. So you can just skip right to the stuff you want to see and stop messing around so that I can um juice my stats and see, oh look how people are watching all of my video because they have to to manually see what my I just give you the information. What am I trying to hide here? So anyway, uh I think that's it sadly. Um this I mean other than getting to see some people walk there's a nice little uh trail that we're parked at. Um and so people are walking their dogs down the trail. It's about all you're going to see in the background here. Next week though, a week from today, I'm going to be kneedeep uh in the uh the uh ESSA the the Messen Essa the Essa Messen Convention Hall at Essen Spiel. So, I'll be doing numbers 90 through 81 walking around the convention center and you'll have a little bit more excitement, a little bit more stuff to see. But today, it's just me and my two pooches. Uh and I put it off long enough. So, let's start the countdown, shall we? after I get a drink of water because I talked longer than I thought I would. Seven minutes. Geez Louise.
Let's see if I can make good and actually go through these games fairly quickly. And then again, if you want to know more, there'll be links down in the show notes. Go check out my older runthroughs and and roundups and such. Okay, so uh let's get going. Starting with number 100, the 100 greatest game of all time as far as this guy is concerned is Fuse. And this is an absolutely lovely real-time cooperative game from designer Kane Clanko. And it's one of the very very few real time games that survived my call. I love real time board games myself. You know, they kind of capture the feeling, excitement, the drama, the energy of a video game. But um with me actually physically manipulating things on the table, sitting down with my wife and enjoying life together. Oh, there's nothing better. But um my wife and my only gaming partner tends to find them maybe a little bit more stressful. Um so a lot of the ones I've had ended up not making this cut, but Fuse did because it's such a brilliant fast playing little filler game. You've got 10 minutes to basically roll a bunch of dice and then real time draft because each player has cards in front of them that represent bombs they're trying to diffuse. And this bomb might need a three, four, five, and they all have to be the same color. And you might have a bomb that wants you to make a stack of dice that are all the same number or an ascending or whatever it might be. Uh lots of clever little combos. And so we roll the dice and okay, I need that red tree and and you
just need a red dye. You're desperate. If you can take that red dye, then you could clear out a bomb completely. Whereas me, it's just the ground and maybe I could do something else. And we have to we only have 10 minutes to disarm all these bombs. So we've got to make these decisions super fast. It's incredibly stressful and yet my wife enjoys it. I think because it is you are in and out so fast. It's absolutely brilliant. I love it to pieces and uh it's number 100, the 100 greatest game of all time. Fuse. Okay. Then number 99 is Elbero, a Lranha game. And now originally Lrronha um used to be in my top 100 games of all time, but when Elbero came out I said bye-bye Lrronha. both games. Um, you know, the the GRHA system combines some of the greatest multi-use card mechanisms the industry has ever seen. Each card in your hand is either a special power that you can install on your farm to increase your production and give you all kinds of cool special powers. Um, or it is one of two different ways on the left or the right side to increase your farm's overall production. Or on the top of the card, it's an order you can fulfill to score points. And so you've got all these cards. Using every single one of them is a painful decision about where they should go and what they should contribute to. I always love multi-use cards. But then the the next part of each round of a lonhog game, including Elbero, is a wonderful dice draft where we take turns drafting die and the last die left on the table everybody gets.
And so that really elevates dice drafting quite a bit and makes it a lot more interesting. Oh, please let that one stick around. Don't take that one because I'm taking these other ones assuming I'm going to get that last one because we'll all share it. Fingers crossed. Oh, and then now the original GRHA, the third, the final third of the game was the part I never really liked. It was kind of an area majority area control thing while we're setting up um stalls in the market to sell our farm wares. And I put up with that cuz I love the other two parts of the game. But Elbero jettisoned the area control. Oh, too bad. It would be you got a really nice market stall there. be a real shame if something happened to it like I moved in next door and completely undercut you and made you lose all your customers. I always hated that part. That is gone. And now the final third of Elbero is a very cool progression track whereas our burrows actually traveling through the countryside taking multiple paths and picking up bonuses along the way. That is so much better. Um, Lronha was always amazing. And you know, the new super deluxe Lronha is is is a magnificent sight to behold. It's beautiful. It's got so many wonderful modules from so many different designers, but it doesn't matter because Elbero trumps all of it.
Even though Elbero Albero probably should have been ranked a bit higher, but um, you know, my only complaint about it is I was not a fan of the, um, the rule book, but that's a minor complaint because it's, uh, absolutely phenomenal. Number 99 on the list is Elbero Elronha game. Man, I'm not going quick at all, am I? Let's speed it up. Uh when I go to number 98, Dungeon Decorators. Now, this is going to be one that I bet you a lot of people have never heard of. There's going to be some surprise oddballs um that you're going to have to say, "What? Never." Go and look them up on Board Game Geek. Dungeon decorators is definitely one of them. It is a tile lane game where players are competing dungeon decorators. We have clients who have specific needs. you know, they're kind of like dungeon lords who want to have creepy spooky places or natural, you know, whatever it might be.
Um, and so you've got a different objective you're trying to achieve with your tile lang. And every round, you're going to grab a tile. But these tiles are all two-sided. They can either be the passages of your dungeon or if you flip them over, they can be the contents of your dungeons, the decorations, the the the torch lights, the spooky cobwebs, um the weapons lying around, whatever it might be, the traps, etc., etc., etc. And every time you grab a tile, you've got to decide, am I going to extend my pathways because my clients have certain ways they want to see this dungeon laid out or but they also want it decorated a certain way. So, I can flip the tile over and I don't put the tile on top of an existing tile. I put it next to an existing tile because it says, "Oh, um, if you put it here, then there's going to be cobwebs in this corridor and this corridor because there's little arrows." And so what makes this interesting is this is effectively two tile layers in once that are working in parallel. I'm trying to make the perfect, you know, Byzantine labyrinthian maze of death and destruction that is the perfect dungeon, but I've got to leave space open because next to all those things, I have to be putting in the decorations. And that's like a completely different tile lay game I'm playing in parallel with the first one. And that's what makes it really really stand out in a crowded scene of so many great um tile layers.
This is one of the greatest of all time and it's so criminally overlooked. I mean anybody who's ever played, you know, Carcasson, man, they've got to give this thing a try because it so takes things to the next level. And I adore it, which is why number 98 is Dungeon Decorators. Then move on to number 97, Pulsar 2849. This is going to be the first of several games from design superstar Vladimir Sushi or not Sushi. I know it's Suhei. Folks, I have met Vladimir more than one time in real life. He's actually come to my house and he has always told me, "Don't worry about it. I don't care how people pronounce my name." So, if you I mean, there's every time I ever talk about Vladimir on my channel, there's always people in the comments saying, "You're you're doing it wrong." And I'm telling you, Vladimir says it's fine, so leave me alone. Anyway, um this is one of Vladimir's greats and it is a space uh empire building thing or no there's no science fiction. It's it's um more like it's very much a hard science game. You know, in the year 2849 far in our future when we've got faster and light travel and we're zipping all over and you know colonizing all these dead rocks throughout the uh the galaxy. That's what we're doing in this game. Um and man, there's so much I love about this game. A big part of it is insane setup variability. Every time you play, you get your own special um tech tree, but then there's a communal tech tree that's randomly generated and there is a random collection of um overall objectives we're trying to pursue. Just setting up
the game gets me excited every time I play because oh, it's going to be this combination of stuff. How am I going to do that? But that's secondary. The heart of the game is dice drafting, which has always been one of my, for a long time it was my favorite mechanism and it's still one of my favorite mechanisms. You know, roll all those dice and then oh, make those tough choices. But most of the time dice drafting is pretty simple. We just roll the dice and we take turns grabbing them. Um, Pulsar takes it to another level because it introduces the idea of the mean or the median or the average. You roll all the dice, you put them into little buckets based on their value, and then you find out what was the um median, the median value, and everything above that die uh that median value um i.e. the more valuable dice because generally speaking, higher uh dice are better. You're going to take a penalty for taking them. If you take anything below the median, you're going to get a bonus. So, you're incentivized to take the weaker dice. But every from round to round if you roll a lot of high dice then the median is going to shift in that direction it's going to make highv value dice not quite so painful to take or you know um you know it's it's so cool. It's such a simple idea but it so elevates what again is one of my favorite mechanisms dice drafting and then it's just got so much fun stuff zipping around you know pulling energy from pulsars because we're that technologically advanced. It's lovely.
One of Vladimir's greats. Uh, number 97, Pulsar 2849. Then number 96, Notradam from uh my favorite designer of all time, the the designer who I believe has more entries on this list than anybody else, Stefan Feld. And um, you know, it's it's it's perfect. Actually, it didn't work out this way. That the first Feld game I'm going to talk about in this countdown is literally the first FEL game I ever played. Notradam was my introduction to Herfeld and to this day it is still one of the greatest closed hand card drafting games of all time. You know, it's a real shame. A few years after Notraam, Seven Wonders came out and really solidified the idea that, oh, a close hand card drafting game, you got to have a bunch of cards and you go through a whole bunch of rounds, seven in Seven Wonders. And you usually um games do that. Notradam is brilliant because you only have three and is especially good as a two-player game because those final cards are always the most interesting ones when you're running out of time and you're trying to squeeze that last little bit in and you know the first bunch of cards in a in a in a closed hand draft game where you got a bunch of cards. Those are the ones you're like, "Oh, there's so much stuff." I mean, you know, you you don't really feel the squeeze yet. Not just all squeeze all the time because you just get three and if I'm playing with just you, I'm going to pick one of them.
I'm going to hand you two. I know one of those two is coming back to me. And so that adds so much tension to every single decision I make as I'm trying to contribute to the construction of Notradam Cathedral and deal with other stuff in France, too. Uh not everybody's a fan of it, but I love the fact that we're being overrun by plague rats and um you know, so we have to spend a fair amount of time, you know, dealing with the with with the uh with with that. um you know the cards are all actual uh characters of the city and so there's a lot more personality in this game than what you normally see and again the drafting is absolutely brilliant. The um you know contributing to the cathedral and everybody kind of working on that as a communal action while we're still competing to be the best at it.
Everything about this game is fantastic. It is literally one of the greatest closed hand um you know card drafting games of all time. Everybody goes to Sushi Go. Everybody goes to Seven Wonders. Notradam beats them both. Um, and it's also an amazing two-player experience. One of my still my first introduced in Feld and still one of my favorites. Number 96, Notream. Then we go on to number 95, Arboreia. I just talked about um, you know, a game from my longtime favorite designer of all time. Arboria is from designer Danny Garcia, who is my newest fave. Oh, I have such a design crush on this guy because everything he does is fantastic. And you have not heard the last Danny Garcia game on this list. Uh, Arboria uh was the the first time I was introduced Oh, actually that's interesting. Yeah, first time I played a dayc game was Arboria. And um this is a game where we are nature spirits trying to send out uh workers to um harvest resources to help us revitalize, you know, this fantastical spirit realm thing, you know, and that's all fine. It's very pretty. It's a pretty game. And I know if you're looking at the video on screen, thank you uh James for editing all this and putting it together. It looks really busy, but I guarantee you folks, when you're actually playing it, when you're sitting and you can just focus on individual things of what you want to try to do, it's a very playable game. Don't be put off by looking at a video of it and thinking that's the the impact it will have. In real life, it's much easier to parse all the stuff. But
what is the stuff we're doing? On your turn, you're going to take one of your workers, and you have different types. You have veterans and youngsters and elders, how I recall correctly, and they all have different strengths and weaknesses. you're going to put them on a pilgrimage track, these tiny little um tiles. And um then at the end of every round, every pilgrimage track that has one or more workers on it for me or my opponents, those pilgrimage tracks are going to move farther along pilgrimage trails. And the longer I leave my workers on those tracks, they get access to bigger, bigger payday. Eventually, they're going to end their pilgrimage, get off the track, and then wherever they end up, they will collect a whole bunch of resources and then come back home. So, this is one of several games I'm going be talking about in this um top 100 where time is a factor. Uh that's probably about the greatest thing you can do with a worker placement game to make it more interesting to me is um say, "Oh, I put the workers out, but I don't get them right away. The longer they stay out and work for me, the more they give me." Um and uh you know, you know, some other games like this. But anyway, Arboria is one of the best. Uh it's just about to get it's actually I am going to be doing coverage um before this month is out. I believe on the first expansion for Arboria Corruption that adds a bunch of new stuff as well.
So, I'm excited to show you that. But even just the base game uh is so good. Uh Danny knocked it out of the park so much that uh Arboria is number 95. Okay, then we got number 94, Fresco. Oh my gosh, one of the first games I ever discovered and still to this day one of the best. Uh this is a game where we are contemporaries of um you know Michelangelo and Leonardo and Donatella and Raphael I guess. Um anyway it is our job to paint the ceiling of a cyine chesque chapel. All right we do it through not exactly worker placement kind of how would you describe this game is really unique. It's another game where time is all about everything because the first thing we do every round is um we have to decide when is our master painter or um artist that we represent when do they wake up because that determines so much right out of the gate. It determines turn order for the rest of the round because we're going to go through several stations. The one where we actually work on the chapel, the one where we go to the market and get more paints, the one where we mix paints in the afternoon, the evening when we actually try to relax and go to the theater. Whoever gets up earliest gets first dibs on all those things every round. And so it's incredibly important. You want to get up early, but the earlier you get up, the crankier you are and the less you're going to be able to do in a given day. So you get first access to things, but you can't do as much. That's the crux of the game and
it's wonderful every round. I mean, and it's so thematic. I believe everybody, every adult who's ever worked a job can um understand this and you know, maybe it gives you flashbacks, but I mean it's just so strongly I mean so much more so I mean because you know worker placement games, you know, there's a lot of them and usually I don't feel like the worker. I feel like the boss of the worker here. I am the worker, setting my own schedule, and then doing lots of fun stuff. My wife loves it because she is a professional artist, and she likes the fact that a big part of the game is literally mixing colors of paint to get the more valuable paints and whatnot. Um, the game also uh was an early pioneer in the idea of a box of modules. You could just play a basic version of the game that's almost a gateway, kind of a gateway plus. you could play almost with anyone if you if you are a good teacher, but it comes with like I forget five three or four or five different modules you can turn on or off to make the game progressively more complex.
Although what I like to do is every time I play I just pick randomly three of the I forget how many there are different modules. Two or three of them and so you get a different feeling combo stuff every time. Fresco is fantastic. It is one that should be spoken of as often as the all-time greats like Power Grid or Gricola, but for some reason it has been largely forgotten and that is a shame because it is one of the all-time great. Also one of the first games I ever did a runrough for on the channel. I apologize if James is actually showing my old shaky cam footage of it, but it's absolutely great. Number 94, Fresco. Then we got number 93, Sigrada Artisans. Now, Sigrada is a very successful, very popular dice drafting game where the dice are beautiful translucent, colorful dice, and we're grabbing dice to put on a little grid that represents us contributing stained glass designs to the Sigrada Familia, which if you've never been to in real life, you must go.
It's absolutely amazing. Jen and I got to go there years ago. But anyway, so we're making stained glass art by drafting tiles there. Every time you play, there's a different combination of objectives. We've got special tools that give us abilities. And you know, Sigrada is always great, but not top 100 of all time great for me personally, even with all the expansions that have come out for it, which are great, too. But when Sigrada Artisans came out, which is a legacy version of the game, um although don't worry, it's not one of those legacy games where once you're done, you can't play it anymore. After you're done with Sra Arson, you can keep playing. You just have your own custom version of the game that's unique to you and your family that you played through. So much stuff is in this box. I I I I mean it also interestingly it turned Sagrada into a roll in right with colorful pencils. That makes it so much more fun than just grabbing dice and putting them on a sheet. Grabbing do you know grabbing the dice represent what you want but then using colored pencils to penc literally like it's you know it's it's a a coloring book for board gamers and it's great. It feels so wonderful. Um, you know, absolutely love it to pieces. Again, the gameplay was always fantastic, but the artisans box, I forget what there are. There's like 15 or 20 different unique and and so and they all have special abilities and gamechanging rules. All these different stained glass windows you're doing. You play all the way through as a campaign, but then you can keep playing it over and over again. It's absolutely phenomenal. It's number 93, Sagrada Artisans. Then number 92 is Unsettled
from I want to say is it Orange Nebula Games? I believe that's right. Um, this is not their most popular game, but is my favorite of theirs. This is the hardest of hard science fiction you will ever see in the board game industry. Um, because it's an adventure game. We are basically lost in space scientists who crash land on a planet and try to survive not using guns, not using muscle, using our minds to uh quote the Martian, we are going to science the bleep out of it uh to be able to win the day and find a way to survive on these truly epically alien worlds. I mean, you know, I I'm I'm in my mid-50s. I grew up on Star Trek and so I mean I I appreciate and accept that it's fine to say, "Oh, alien just means that um maybe they color tint the you know the sky and they put some rubber masks on people and it's alien." No, it's not. That's not alien. Alien environments are look should look nothing like um you know the redwood forest in California um with just some extra little alien plant ski here or there. They should be truly alien. When you first land on your first truly alien swamp that is unlike any swamp on Earth and you start exploring and dealing with truly alien threats, I I I I can't imagine anybody not being pulled in and your imagination being fired that wow, this feels like I've truly gone to an alien planet and that planet is trying to kill me and oh my
god, will I survive? And then on top of that, uh, the action selection is through these big, colorful, chunky dice that are wonderful to manipulate and maintain. Uh, it's a cooperative game. You're going to see a lot of co-ops on my board cuz I love co-op more than anything else. My wife loves competitive more than co-op. I'm the other way. So, um, we compromise in everything. If I had my own way, probably 80% of this list would be co-ops. Um, but I love my wife and she's my only gaming partner, so I make her happy. But uh we both really fell hard in love with Unsettled. The base game, if I recall correct, came with like six different plans and they've released like another eight or 10 of them now. I must get a full collection of everything. This is one of the greatest um it I want to say narrative adventure games. It's not really the narrative is always oh, you crash landed, survive, and and get off the planet. But the narrative that evolves from you exploring and reexploring the the the the uh planets are very replayable. you'll want to go in and try and, you know, and deal with the problems in different ways or, you know, all that. It's absolutely phenomenal. It's number 92, Unsettled.
And then finally, folks, we're almost done. Number 91, Terra Fua. Um, and now this is another one like uh what did I say earlier? Dungeon, you know, dungeon decorators that nobody's heard of, and it's a real kind. It's another tile drafting. T or tile laying game is another one of my absolute favorites. I love a game that lets me at the end of it look back and see, look what I built. Look what I have created. And Terra Futua um is that but at hypers speed because we're only going to play nine tiles. We're making a 3x3 grid that represents a realworld, you know, country trying to deal with meeting the needs of its populace and transitioning to green power. So obviously I love the subject matter because that is near and dear to my heart. I mean there's no greater challenge we face as a species than um you know resolving the climate change that we have brought about and this game uh is a largely abstract but it is still all about trying to come up with fueling growth um without destroying the planet. So I love the subject matter but even if you don't care about that here's the deal simple.
You draft a tile you're going to place it in one of those nine spaces. Uh repeat eight more times and the game is over. But there's two things that make this so special. One is before it starts each player gets two cards and these cards have two functions. It won't be till the end of the game that you resolve them. Um the cards they either say hey score this in game you know this particular objective build a certain way focus on certain things and you have two of these to choose from. The other half of these two cards say at the end of the game after you have placed your ninth tile you are I mean these tiles all have powers that you activate at the end of the game you are going to activate the like all the tiles in the four corners or all the tiles in your top row or whatever you are going to activate those specific tiles for one final turn where you have a big huge massive. So, even though you're only building nine tiles, you know, right, I'm building for the final at the end of the game, turn 10, you could consider it, when I'm going to get to activate a subset of the tiles, I have to be putting those tiles in the correct spots from turn one until turn nine. You are constantly bearing that in mind while also bearing in mind, oh, I'm trying to build towards these one of these two particular objectives as well.
That these two simple cards so elevate this above so many other Tylers. But then that I said that's one thing. There's a second thing. Every time you put a tile down, you're going to activate its power. Fine. That's what you would expect, right? And then you're going to activate you're going to have a big super activation at the end, right? Based on that card. You activate your cards when you put them down. But not just the cards you put down, but every other card in the row and the column where you put that card. And that means every single turn is so puzzly as okay, if I put over here, that's going to give me the resources to be able to play that next one. if I can even get that next one because it might get drafted away from me. But if I put it in that spot, it's not going to work well for either of my in-game goals. That's okay. I can still push for this other one or maybe I go I mean every It's just nine turns, but those nine turns are so jam-packed with decisionmaking. It's It's a little miracle of design. It's number 91, Terraua. And that's it, folks. Um wow, I took over half an hour. I promise in the future it won't take quite so long cuz I'll just get right to it. You can tell me down in the comments. This is my first. I'm going to be doing nine more of these. Was this the right level of detail? Do you want more detail? Do you want me just to, you know, kiss, keep it simple, stupid, and and sum it up to you in three sentences. I could go anyway, folks. Let me know what you think. And uh let me know what you think of these games if you've heard of them. I mean, some of these, actually, a lot of these really should get more time in the sun.
And that's one of the reasons I'm happy to do this today. And I want to say thanks to James. There's a link for his channel down in the show notes, too. He doesn't put out very many videos like I do, but every one of them is a banger. I highly recommend them and he does a great job putting them together. Uh, and folks, I will see you again in a week. I will be filming from the floor of Esen Spiel, the biggest board game convention in the world. What will I get up to? What will numbers uh um 80 to 71 be? Well, you'll uh have to sub subscribe so you won't miss it and like and do all that stuff while you're at it. Okay, folks. Um that's it. See you in a week. Talk to you later. So long. Bye-bye.
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