BGG People's Choice Most Owned Games
All right, we're back with another People's Choice. Today, it's gonna be the top 10 most owned games by you, the BG users. [music] Well, hello everybody and welcome back to the People's Choice. I am Mike. >> I'm Nick. >> We are the brothers Murf here on behalf of Board GameGeeek. And yes, this is a monthly segment where we uh don't bother talking about our opinions on games.
We're here to talk about objective >> data data and facts >> and empirical facts. >> Yes. >> Uh about uh all stuff having to do with Board Game Geek. So today we're going to talk about these are the 10 most owned games according to Board Game Geek. So this is something you can do if you have a game collection.
You can basically go in >> and digitally create it uh right here on Board Game Geek and say if you own a game, if it's on your want to try, your wish list, all sorts of things. >> Uh so you can uh do that and this is going to be the 10 games that appear the most as owned by the users of BG. >> And before you watch the video, I want put down in the comments what do you guess what do you think cuz you can probably guess, right?
It's going to be a lot of the stuff you're thinking of, right? >> Um and so I'm curious if anyone can just guess it. Yes, >> the right. You don't necessarily put them in order, but the 10 most games. >> What do you think of the 10 most owned games out of there? You can probably guess a bunch. >> What do you think is number one?
>> Put those in a comment. Yeah. Put your guess in for what number one is. And then if you make a list and stuff, you can put a little edited edit to your comments what the actual list, see how close you were and stuff. We'd love to see your guesses. Uh cuz this is one that like Yeah. And >> this one you probably have a pretty good chance.
>> You're going to get some of them, right? Right. Right. >> Yeah. So, what we're going to do is we're going to talk about them in order as they are owned. So, the 10th most owned all the way up to the number one most owned game and tell you a little bit about them and why we think they uh resonate with people so much.
And with that, let's hop right into number 10. [music] So, number 10 is actually to me surprisingly low. With that said, it's owned by a million people. This is Ticket to Ride. >> Sold like millions of copies. They put it on the box. >> Yeah, I know. But it's like I think it'd be higher than that, you know.
>> Oh, you think it'd be higher? Yeah. I thought you were saying you thought it wouldn't be on the list. >> No, no, no. I expect it to be higher on the list. This is Ticket to Ride. This is a route building train game where you are going to be collecting cards uh that show different colors on them and then on a turn you can either draw cards to add to your hand or you can play down a set of the same color cards to basically claim a route between cities.
>> Uh and you're trying to complete contracts. There's like these destination tickets which means hey get from this city to that city >> unbroken line of your trains between those two cities >> all the way through. So Ticket to Ride is like one of the definitive like gateway games. Yeah. >> It's not he heavy on the rules.
It's draw some cards, make the routes. A lot of the routes are color specific. So you need to turn in pink cards for a pink route and stuff. If it's gray, you can choose what color you want, but you have to have all the same color of card. They're easy things to understand and there's a lot of like strategic jockeying for position.
you can block each other uh as you try to accomplish these goals and stuff. And so uh this is just one that I feel like if it's not in your collection now, it has probably been in your collection at some point >> if you are to the level of like collecting games. >> Uh Ticket to Ride, I'm sure has one of the many versions, mind you, has factored in somewhere.
>> Yeah. And this is just Ticket to Ride, right? >> America map the original Ticket to Ride. >> Ticket to Ride like Europe, which is probably the second biggest ticket to ride in terms of sales. I I don't know exactly where it is, but my guess is it's probably in the top 20 because it's sold very well.
But that's one nice thing about Ticket to Ride in general, not just for this list, is just like there's so many of them. There's like so many different maps. There's a lot of like standalone games like Ticket to Ride Europe is its own standalone game, but there's also a bunch of maps that you can play on of all over the world.
Uh it's really really cool. There's now smaller versions that you can play quicker. There's now a legacy version. They've really supported this game a lot because it's sold like hotcakes because it's one of the best games ever made, which is why it's one of the most owned games in the whole world. [music] >> Number nine is going to be I was actually kind of surprised this was still on the list, but I guess it was it was so so big for so so long.
And this is Seven Wonders. >> Just straight Seven Wonders. >> Seven Wonders has has been around >> again been around for a long long time. um you know uh and so I mean 2010 right so it's like that's pushing 20 years >> 16 years in now to it and >> which for board games is pretty old you know >> something you're going to see with this list is there's going to be a lot of games that are >> on that kind of gateway side of things what I mean by that is their games are going to be a little easier and stuff they're going to be some of the first games you own uh and Seven Wonders much like Ticket to Ride was one that like a lot of people got early and stuff and one that's really Like there are still so many people who have been have had Seven Wonders for a long time and are still super into.
It's an incredibly wellsupported game as well with expansions and stuff. There's, you know, obviously Seven Wonders Duel is an alltime game as well based on this game. That game wouldn't exist without Seven Wonders and stuff. You know, >> it does. There's obviously as Mikey said, there's going to be a lot of like kind of gateway level intro kind of games.
And one of the main ways you can get people into board games is to really show them something they haven't seen before, right? Like our example is always a game talk about a little bit later uh like Carcassone where it's like a tile lane game. If you've only ever played like Monopoly and Sorry, even things like strategy lane game is something you've just never even knew existed.
And so seven wonders is a drafting game, right? It's a game where you're drafting out cards. You have a hand of cards that have, you know, various um stuff about seven wonders. You have materials, you have the wonders, you have like science, you have different things, >> your culture, >> culture, and you're drafting those around.
So you basically take a card, keep a card, pass them over to the next person, take a card, keep passing them, and that's how you do and that's how you gather the cards for your I guess civilization or whatever. >> And so again, if you're if you're showing that to a new person, they've seen card games, but they've never seen games like that.
And it's like it really it's one thing that hooks people. It's one thing that hooked us into board games. Probably hooked a lot of you into board games is seeing something you didn't know was a thing and being like, "Oh, I didn't realize that was a thing. That's kind of cool." And Seven Wonders, I think, is definitely is probably most people's first drafting game, right?
>> I would think so. That or maybe like a Sushi Go, but like this is really cool. And the fact you're building this tableau throughout the game and you're kind of building, oh, the pyramids, you're like, yeah, right. It's like >> a lot of high satisfaction stuff. So, yeah, I'm not surprised to see seven wonders around.
And, uh, you know, this is game that's just going to be prep. All these games you could say this for are games that are going to be continually bought through time because like they're a great place to start in the hobby. This one's probably the biggest game on the list in terms of of weight and heaviness.
This is Terraforming Mars. >> It's kind of crazy how many copies of Terraforming Mars have sold. Now, keep in mind this is just BG users owning it. This is not the amount of all these getting sold. >> All of these all of these games, just keep in mind the actual number is higher. Oh, way higher >> because not everyone uses Bringing Peak.
should um but not everyone use. So it's like yeah >> and in reality Ticket to Ride has almost assuredly sold sold more copies of Terraforming Mars even though Terforming Mars is higher on this list because again BGGG users own Terraforming Mars more than Ticket to Ride at least according to this, right?
So it's like so it's one of those things where a lot of these things they're within the the realm of BG right through that lens and stuff. But yeah, Terraforming Mars it goes to show it's it's has been and was one of the most popular games of the 2010s. I mean it's just >> and continues to thrive and they've done a lot of different versions of Terraforming Mars, smaller versions, all this different kind of stuff, but just that that base Terraforming Mars is still absolutely enormous.
This is a >> uh another kind of uh you could do some drafting in it, but it's going to be a big engine building game where you are going to be getting various cards as you're trying to terraform Mars. Shocker. So, you're trying to um there's all these different kind of uh thresholds you're trying to meet in terms like the oxygen level, the u temperature, and then however many oceans are out there because again, as you're terraforming, it's warming up.
You're getting more and more oxygen. >> You got to be able to sustain life. >> You got to be able to live there, right? And so, you're kind of getting these cards and all these cards are going to uh take certain materials and stuff to put into play. And then they're going to a lot of times give you tags because there's these tags like various science tags and stuff that a lot of other cards will require you to have to play those cards.
And those cards are then going to do a whole litany of things. There's so many cards. That's one of the reasons what's so compelling about this game is you can take like, okay, I'm going to try and do this strategy, try and gather a couple of these kinds of cards and really start hitting this thing, hitting that temperature, increasing your terraforming score.
It's just great. It's just it's just what it is that is great. >> Yes, absolutely. And this is one that like even today 10 years on basically >> if you're walking through a convention >> Yeah. >> there this is on a table >> somewhere at all times and that's pretty impressive for you know not being a new game.
When it was first out it was everywhere on all the tables. Yeah. Literally. So yeah, this is one that just has massive staying power. Next up is a game that will probably not surprise anyone. This is Code Names. Yeah, talk about a game that took over the world for a bit. Yeah, >> Code Names has >> It still continues to Yeah.
>> So many units. They just hit their I think 10th year anniversary, right? This year they're kind of doing a big anniversary. >> So 2015 was when it came out. >> Uh another Yeah. anniversary stuff. New additions of code names. This is a classic, you know, at this point party game, uh, where you're on teams and you're going to be giving word clues.
There'll be one person on each team that knows >> uh, the answers to the test and stuff. So, there's going to be a grid of 25 cards in the middle of the table. They're just different words. These are the code names of the spies that you're trying to find. >> Um, and >> on each team, you'll have, you know, certain words amongst these are your agents.
And so you are going to try to give clues to your teammates that are going to point to the specifically the cards that are your agents and ideally not to the other agents and give away points essentially. >> Uh but the thing is you can only give a one-word clue. So you're going to give a one-word clue, but you can say, "Hey, this one clue, elephant, whatever it might be, pertains to three of the words in this grid." So you are then trying to find the through line.
Um, so it could be like trees, like well trees have trunks, elephants have trunks. Maybe it's tree is one of them. They push over trees when they eat and stuff. And you're going to try as a team to then discuss and figure out like what are they trying to point us toward? And it's a race to get all of your spies basically flipped over uh before your the opposing team does the same.
What's really fun though is if you if you misstep and say it's this word over here and it's one of the opponent's things, they get to put their spy down and so you've just now helped them toward their victory. It's just a super simple concept, but the idea >> that you can have a clue pertain to multiple things.
So, you're really trying to find like that center point that all the other, you know, clues come toward is so fun to try to think of like what's the clue? How can I get as much done with one word as humanly possible, but ideally not throw your your own teammates off and stuff? It's insanely fun. Uh gosh, there's been a million versions of it now.
>> That's the thing, right? [laughter] Yeah. There's like code names pictures which came out quick pretty quickly after that. There's code names duet which is a two-player version which is my favorite. >> There's a bunch of IP based ones like Disney and stuff >> Disney Simpsons one there's so many there's a lot there's a code names after dark you know and all this different kind of stuff they have s the base code names >> I think I think it's sold like 10 million copies and that's just base like not including all the other one.
It has been enormous. Uh yeah so it's definitely on this list. It's still great. I still love Code Names. I played it some somewhat recently. I'm like man Code Name still rocks a great game. It's just fun. It's It's this popular and this well-owned for a reason. [music] Next up is actually going to be I think the newest game on the list.
Do you have an idea of what it is? [snorts] >> Oh gosh. >> What's been humongous? >> Uh uh uh Ark Nova. >> No, Wingspan. >> Oh, okay. Yeah, >> Arnova is too big. Yeah, Arnova is probably too big. Yes, Wingspan is 2019. So, at this point, it's you know, six, seven years old. But um >> you said it's how many years old?
>> Seven or six years old. >> There you go. [laughter] >> We don't do 67 anymore. >> Yeah. Watch it. >> We're done. >> That was close. >> We're done with that whole thing. I still don't get it. Uh Wingspan. Wingspan has been enormous. Gosh. Yeah. >> Yes. Wingspan. This is a game about bird uh watching.
Um and then you getting that through a scope, right? [laughter] >> Just bird watching through binoculars. Of course, >> a little bit. No duck hunting. Uh yeah. Yeah. So, it's game about bird watching. So, you're building out a tableau of various bird cards. Um, you're getting these cards. You're uh spinning their favorite kind of foods.
They might need berries. They might need these various different kind like little grubs, little worms to go into place or like rodents, something if it's a big like predator, you know, like an eagle or a falcon or something like that. >> You're putting them down your tableau in the landscape that makes sense for them.
So, like a wetland kind of like a grasslands or a forest. Um, and then each kind of turn, one of the things you can do is of course put out a new bird, but also what you can do is you can basically activate that landscape. Like the forest, um, the, um, grasslands or the wetlands. The wetlands gives you like a lot of cards.
The forest uh, mostly is what gives you food. And then the grassland is what gives you eggs because your birds can lay eggs, which will be points. But so you basically are going to put your marker, your action marker at the end of the line in the row you want to activate. And then you'll activate that and then you can it'll go down down onto the birds in that row and then all the birds that can activate will activate.
Most of them will activate when they're um in mid round like that. Sometimes they're like end of round, sometimes they're end of game. Uh sometimes it's in response to what other people are doing. But so you're basically running this engine. You're building out this kind of bird tableau and then activating them kind of in the most advantageous way for you.
It's just really good. It really has taken the world by storm. is one of those games like one of those like really true hobby games that's like gone into like the cultural zeitgeist where most people even if they're not board gamers a lot of people have heard about >> probably at least heard of Wingspan I'll randomly see it like show up in like if I'm like watching a YouTube channel for like woodworking or something like that and I'll just see like they're like in their house and I'll just see like wingspan on the shelf in back like it happens like that a lot more and more nowadays so it's really entered the cultural zeit guys and it's been huge and popular.
Yeah, absolutely. I think there's a lot of satisfaction because you build out this tableau of birds that you get to activate, but as you put more birds into a row. It also makes the action, that base action of getting food or eggs stronger. So, there's just a really good sense of like a buildup with this game and and a million kind of combos you can build up and exploit and stuff.
Uh, it's really awesome. And like again, theme can really matter and like Wingspan, the theming, the art, all of that mixed with the mechanisms came together so perfectly that like >> it's no uh surprise at all that it has been so wildly popular. [music] >> Next up's going to be Okay, now we're into like no duh territory.
>> Yeah, kind of. This is a Zuul. >> Yeah, >> a Zuul. >> Oh, baby. >> Yeah, >> this game. Okay. What was the original like when it first came out to Essen? >> Yeah. >> In its original year, they brought something like 2,000 copies. >> A very ambitious amount. >> Yes. >> Um, and granted by Michael Keesling, a very well-known designer and everything like that, but they brought a lot of copies and it sold out like that.
And so, this is before it's even out wide. But you you see that initial like hit and how many people were attracted to it. >> Yes. >> You're like, "Oh, they knew they had something here." >> And here's [laughter] the thing, this is not what they did, but like what if they were like, "This game's not that good, but let's bring a bunch." And then be like, "These are going to sell." [laughter] >> That's a risky.
It would probably work decently well. >> Yeah. Luckily for, you know, for them, they also had a really great game. But this is one Azul is >> talk about like >> so many things going right. >> Yeah. A, it's beautiful. It's got those acrylic bits, especially, you know, a handful of years ago when like that wasn't as common.
Something where that kind of really feels like a deluxe piece. >> Yeah. Like kind of like a a highly satisfac, you know, satisfying to touch. >> A more highly produced abstract game. >> Yeah, >> there were some, but they're always small print runs. This is kind of the first kind of like >> again hitting more of a mass market thing.
>> This look like candy. Look so delicious. You have an awesome designer. super simple rules for like drafting tiles. You're drafting tiles to basically fill up these rows on your board to be able to move tiles over to this mosaic you're making. >> Um, >> so it's like really simple rules and stuff. You can be really strategic and tactical.
You can really mess with each other make you know there's hate drafting and things going on. So there's a lot of like depth of strategy, but the the ability to get into a zoo is very low. You know, the the threshold is low. It's easy to get into. Um, and you just had all those things mixed and you're like, it's no wonder that this has sparked I think there's four Zool games now.
There's mini versions of of a couple of them. >> The chocolate version, >> um, a chocolate Yeah. the the the haunted chocolate version. Uh, which is really fun. Um, there's on and on and on. It's just just really awesome. And I just love that like that confidence. They like we know we got something great >> and then it hit and then it just hasn't stopped being sold ever since.
Um, and yeah, it's really great. Great. And there's so many awesome versions. I'll put their little little twist on it. Yeah. [music] >> We talked about Seven Wonders, but what more people have in BG is Seven Wonders Duel. >> Yes. Now, again, >> which is not really surprising knowing BG again in the grand scheme of the world, Seven Wonders has, I would almost assume, outsold Seven Wonders Duel >> maybe, but all Seven Wonders Duel has really gotten out there.
So what we mean by like it makes sense for BG users is this is a phenomena we we've talked a lot about and thought a lot about and stuff is there's different levels to a hobby and this is not saying one is better than the other at all not at all. >> I'm just saying that there's a there's a a level of of >> how deep in are you?
Yes. >> If you're to the point where you're logging your collection and stuff on BGG, this isn't your first week in the hobby. You know what I mean? Like you've been in it a little bit >> if you've made it to BG. It's not your first week. something like Terraforming Mars pops up because it's what we always refer to as like that's a BGG game.
>> It's a weight level and stuff that people who are going to be really into this hobby and into it and into logging plays and session reports and stuff. So, it's going to be that kind of, you know, those are the people who are also logging their collections and things. So, Seven Wonders Duel >> is much more of a a BGG game.
>> Yeah, it's a little bit more tactical. It's a heads up two-player version of Seven Wonders. It's not a heavy game necessarily, but it can be more strategic than Seven Wonders um in terms of like how you're trying to manipulate this kind of card pyramid that you're drafting from. Now, you're not handing hands of cards over.
Uh and so you can do a lot of stuff like that. So, it makes sense that >> people who are, you know, more entrenched in in following the news and stuff of the day and on BG are the people that would probably go for that. But it's also got a nice thing. It's like a uh this is also can be played two-player only two-player.
Uh Seven Wonders is a three plus player game. And there's a lot of people I think out there that are probably playing with, you know, one other person, you know, a best friend, uh you know, a partner. >> Uh and so having a two-player version of a game like this, I think, makes it, you know, really accessible for a lot of people.
Um you know, we certainly play Seven Wonders Duel a lot more than we ever have Seven Wonders. >> Um and so I'm not surprised to see that actually be a bit higher. Like I said, it makes sense forg us. >> Yeah, absolutely. So, it's a great game. Super duper fun. Oh, yeah. >> And uh it's out there. [music] >> One we talked about a little bit earlier was Carcassone.
And Carcassone is number three on here. It is um >> crazy to think there's two more above this. >> You know what I mean? >> Two above it makes sense. But yeah, it is cuz when I think of like, oh, what's one of the most popular like gateway intro games? Carcassone is usually at the top of my list. It actually shouldn't be, but it is at least in my head.
So, I'm like, oh yeah, like Carcassone is is probably not the most popular gateway game. We'll talk about the other two in a moment. But, um, yeah, Carcasson is great. And then we kind of talked about earlier when I was talking about like to introduce new people into the board game hobby. It's good to show them something that's accessible, but also something that is something they've never seen before.
And Carcone is very much that because [snorts] Carcone starts off on the board as one tile. That is it. And then you kind of build the board as you go. So if you're only used to traditional board games that have a board, this is completely different. You're like, "Where's the board?" You're like, "We're going to build it.
We're going to build the whole thing." Yeah. It's it's something you never would have thought. And it's like, okay. So again, in Carcassone, you're building out the region of Carcassone. Um, and I think in Illinois, >> yeah, Carcass, Illinois. >> Carcassone, Illinois. Um, and you're putting out these tiles, the tiles are going to have a couple different features on them.
They could have grass, they could have a bit of a city, they could have a bit of a road, or they might have a monastery on them. And so basically, as you're putting out these tiles, you'll be putting them um orthogonally adjacent to another tile. Um, and you have to make the landscape make sense. So you can't have a road just dead end into the middle of a city or something like that.
All this stuff has to make sense. So, it's very accessible because you're like, you're going to grab a tile, you're going to put it somewhere, and you just have to make it make sense. >> Yeah. That's all you're kind of doing. >> Everyone can kind of get that concept, you know. >> Yeah. Exactly. And then, um, as you put out like a road piece, you can then, um, put one of your meeples on that road if it hasn't been claimed before.
And once that road ends, either it loops back in on itself or it does have some set dead end points, you will take that mele off and score one point per tile that road is long. The cities are the same thing. You can put your meeples into cities. Once that city is complete, you'll get two points per tile in the city.
>> And so that's kind of all you're doing. It's very, very simple to explain like, hey, these are like the three or four things that score in the game. On your turn, you're going to grab a tile. You're going to put it out somewhere where it makes sense and hopefully somewhere that's advantageous for you >> and let's go.
We can go ahead and play. It's very, very easy to get into and it's just fun. I mean, I've played I don't know how many times Carson a heck of a lot of times. You can just play it over and over and over again because the game is always different because the tiles are not coming out in the same order, right?
>> It's like one of those beautiful things where it's like the game will never be the same. >> Yeah. The tableau that ends up, you know, displayed on the table by the end of the game is always different, always pretty, always satisfying to look at because it all makes sense and everything like that.
It's just a a a really cool game that anyone can get into and play. And uh yeah, so it's no doubt that that this is up here. And again, similar like Ticket to Ride, there's a million billion versions. So if you're talking about Carcone as a whole in terms of how many people own any version of Carone, who knows what that number is.
[music] >> Talk about a game with a lot of versions. Pandemic is number two, but this is just base pandemic. >> Yeah, Bass Pandemic. This is Yeah. You know, for many people, ourselves very much included, this was the gateway game. This was the game that got you into the hobby. It is probably one of the games that many of you owned right away.
>> Um this was, you know, for for us, um this did that thing that we talked about with Carcassone and different games where it's like this did something I had never seen before in a game. Like I, you know, grew up we grew up playing the classic board games, a lot of Sorry and stuff like that. And then I didn't play board games for a long time.
Uh, and then and then you you know I got to go uh to your friend's house who they they were like board gamers and into it and they had like this game Pandemic and I was just like what is this? >> And and then we got to play and I'm like wait we're all on the same team. We're working together like we're literally saving the world.
The stakes of this are so high and we just played it like two or three times back toback. I was just like again do it again. It was it was so amazing. I was like, I've never I have a unique power. Like, I have a thing I can do. I'm I'm part of this team. >> It did so many things that I was like, I did not know this was possible.
And I was just like, >> yo, that's awesome. And before I even knew about the wider board game world, I was just like, oh yeah, we need to own that. And we owned and played Pandemic and the next game we'll talk about >> uh pretty much exclusively for a long time, you know what I mean? And it was just so much fun and still is so fun.
There's something so kind of beautifully simple about like we have a very common goal. Save the world. The world's at danger. I know what I need to do. The stakes are real. And let's figure out how to solve this puzzle. And the fact that we're all playing against the game >> is just super duper cool.
Yeah. I h >> Yeah, >> I'm just so happy that this is so highly regarded and stuff because Yeah. So many so many of us would not be here Yeah. without this game and also the next game. [music] >> Next game you probably know is Katon of course set as a Katon or just Katan. Now um >> of course the separate one uh you probably all guessed this uh Katon you know is obviously not a new game.
This is the oldest game. This only game from the 90s. Everything else here is from the 2000s. This is 1995 was Katon. Everything else is the 2000s. Zones 2000 and then R 2004 I think and yeah. >> Yeah. So it's like um this is the oldest game on there >> and it's still to this day >> probably the biggest gateway game out there that gets people into the hobby.
It's still enormous. Uh there are big tournaments for it. Apparently they're still I I think they're still trying to make a set katon TV show which I don't know what that's going to be. No idea. >> Um but it be a lot of sheep trading. um >> they better be in there. >> But again, it goes to show like this is in the cultural zeitgeist in in terms of uh most people if they don't know anything about board games, they probably at least heard of Katan.
>> I feel like almost everybody has played Katon in like their college years. >> Yeah. Right. >> Whether or not you're in college or if you're around that age, like >> I think just about everyone's played this game. >> Again, it's one of those widely widely. >> It's enormous. You know, it has its own booth at like Gen Con just for Katon, right?
It's like it's still that big and I feel like the like say like the BGG h part of the hobby is like moved on from Katana in a lot of ways. A lot of uh to the point where Katana I feel like is more often spoken of relatively negatively rather than positively. Um but just because like again like I I'm in a similar boat where like I feel like there's better games that do something similar to Katon but just do it better, you know?
I think I think that's really what it is. Like they're like if you like Katon try this and that thing is maybe more popular now >> but again >> but they have so much time in you know what I mean like I don't know if anything will ever catch >> and again like we own Katan it was one of our first games as well because again because even at the time when we started you know 15 years ago or so >> it was one of the few games that a lot of people knew about and so of course we got it and we loved it too.
I haven't played Katon in quite a while but it's like >> it's an old school copy that came with a bumper sticker. >> Yeah, that's right. The katan bumper sticker, right? Yeah. And it's great. It's a great game. It's this big still for a reason. It's still played all over the place. And again, it's the most owned game because most people still got it even if they haven't played it for a while.
They're like, "Well, I'm not going to get rid of Katan." You know, >> it's a classic, man. And like, yeah, 30 on 30 odd years in now, it still is >> really great. It stood the test of time. >> Um, you know, there's Yeah, there's there's such a scene for it still. It's really cool to see uh a game, you know, that who knows how many games this game has birthed in a way because if nothing else, because some future game designer got into the hobby because of Katan and then they made their own game and stuff like that.
And so he's like not only just borrowing mechanisms and things like that from Katon, but like just uh where we owe so much of our hobby to that game and stuff and it's one that like deserves its praise and and deserves its place in in history and its importance and stuff. So it's cool to see, you know, yeah, how many people own it and stuff.
This is a game that is if you look at like which game is the most reviewed on uh Board Gamegeeek and things like that. is always way up there on all of those lists because it has played such an important role in so many people's journey into and through board games. Um, so that's the list everybody.
Those are the 10 most owned games again according to the users of Board Game Geek according to y'all. So this is our call to action. If you uh haven't logged your collection, do it. It's really cool. And that's something that if you go and click on someone's profile, you can and they have their collection logged.
You can see what games they own and things like that. And again, you can put uh you know, not just if you own something, but if you're interested in trying it, >> wish list, put on a wish list and things. >> Open to trade. Yeah. >> Open to trading. All sorts of stuff. There's all sorts of ways you can use Board Game Geek to uh you know, kind of curate your board gaming experience.
So, please do that. And uh it'll always contribute to lists like this. Every People's Choice is fully uh you know, things that are decided by you and what you decide to rank and and do on Board Game Geek. This is a living breathing website that is always changing. So someday in the future we could do this list and the list would be >> I'm very curious of what's going to break into the top 10.
Yeah. >> Oh man. Yeah. Put your guess. What do you think is going to be the next game in the top 10 most owned? I don't know man. I don't know. >> I don't know. It's hard. >> We'll go with like a Dune Imperium maybe or something. >> Oh maybe. >> It might take a while. >> Yeah. >> But maybe someday, you know.
[laughter] >> Yeah. >> So we'll see. We'll see. Anyway, let us know how you did on your guesses for what games were going to be the most owned in the comments below. put uh you know >> how many of these games do you own? Oh yeah. >> Like how many of them are in your collection because there's probably a handful.
You know they are owned by a lot of people. We have three, four, five at least. >> We have seven of them. >> Seven of them. Boom. See if you can beat seven. I'm sure you can. >> I'm sure you can. >> That's going to be it for everybody. Uh for us everybody. I am Mike. I'm Nick. That is Nick right there.
We are the brothers Murf. This has been the people's choice. Thank you for using Board Game Geek and contributing to this. We'll see youall next month. Bye everybody.