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7 Wonders box art

7 Wonders

Game ID: GID0008590
Game Info
Year
2010
Players
2
Age
10+
Playtime
30 min
Collection
Ratings
Expansions & Family
7 Wonders (Second Edition) 7 Wonders: Architects
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

Description

You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times.

7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and the boards are double-sided). Each player then chooses another card from the deck they were passed, and the process repeats until players have six cards in play from that age. After three ages, the game ends.

In essence, 7 Wonders is a card development game. Some cards have immediate effects, while others provide bonuses or upgrades later in the game. Some cards provide discounts on future purchases. Some provide military strength to overpower your neighbors and others give nothing but victory points. Each card is played immediately after being drafted, so you'll know which cards your neighbor is receiving and how her choices might affect what you've already built up. Cards are passed left-right-left over the three ages, so you need to keep an eye on the neighbors in both directions.

Though the box of earlier editions is listed as being for 3–7 players, there is an official 2-player variant included in the instructions.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 243
This page: 50
Sentiment: pos 37 · mix 1 · neu 2 · neg 2
Mentions per page
Showing 101–150 of 243
Video w7JsptCXyzo Analysis at 16:46
video_pk 70955 · mention_pk 168112
7 Wonders video thumbnail
Click to watch at 16:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been going through all the most anticipated lists on Board Game Geek starting with 2010 I'm up to 2014.
  • I don't need to play it anymore and how much do I need to play a game to have gotten my worth out of it or whatever I'm not talking about dollar amount either it's like you know
  • better to let it move on to somebody else and they can enjoy it and they can pass it on to somebody else as well
  • so I think that's okay doesn't doesn't it because it's on my shelf has nothing to do with the quality of the game
  • so we have seen those disappear a little bit no still being made it's still being played and as we add more people to the Hobby by osmosis some of them are going to you know find out about war games
  • those big crazy games those coffin boxes and those those big splash releases from Fantasy Flight they just really haven't been doing that
  • I don't like that and I don't know that any of the games on the on the last two lists are like that but I'm sure God I know there was some of that
  • it's no different than like let's say GMT or Fantasy Flight or whoever has a newsletter you know that goes out let's say every month an email newsletter and they tell people hey we're nominated on this list go vote for
  • it's a reviewer getting a review copy is much less biased than a Kickstarter backer
  • The way the hobby has worked I think going back to the 70s somebody will do something and this is the way a lot of things work somebody will do something that's successful and so you get copycats you get people trying to iterate on that
  • expansions will show up on these anticipated lists and that kind of says something to the kind of known quantity
  • there was a fair number of games that had a lot of trouble whether it was licensing trouble like glory to Rome nothing personal alien frontiers or other kind of Kickstarter Shenanigans
  • crowdfunding we're going to see more of that for sure moving forward in the years but it was also kind of still like the wild west back then
References (from this video)
No references stored for this video.
Video anXcmz7JoTU Unboxing at 8:06 sentiment: positive
video_pk 70446 · mention_pk 167428
7 Wonders video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined and accessible for a broader audience.
  • High production value with sturdy components and attractive inserts.
  • Visually appealing and engaging componentry.
  • Easier for children to play due to simplified mechanics.
  • Variable player powers via the chosen wonder.
  • Good replayability with different wonders and token choices.
Cons
  • Potential for overwhelming sticker application during setup.
  • The host's initial struggles with rules and component organization.
  • The 'box far demeter' scoring system for unboxing was a zero.
Thematic elements
  • Building Wonders
Comparison games
  • Seven Wonders
  • Seven Wonders Duel
  • Katan
  • Cities & Knights
  • I Wish I Didn't Know: Family Edition
  • Operation
  • Hungry Hungry Hippos
  • Bed Bugs
  • Monopoly
  • Domino
  • Tua
  • Black Angel
  • Trinitiy of Rain
  • On Mars
  • Zia
  • Drop Drive
  • Voidfall
Mechanics (from transcript analysis)
  • Card Drafting — The host notes the change from the original Seven Wonders' card drafting, explaining that players now choose one card from three available options.
  • Card Drafting (Simplified) — Players choose one card from three options (left, right, or central deck) instead of the pass-and-draft mechanism of Seven Wonders.
  • progress tokens — Players can acquire progress tokens, which grant persistent abilities or end-game scoring bonuses.
  • Resource Management — Players gather resources (represented by gray and yellow cards) to build stages of their wonder.
  • Set Collection — The host describes mechanics involving collecting specific types of cards (gray, yellow, green, red) to achieve goals, construct wonder stages, or gain progress tokens.
  • Set Collection (Military) — Players collect shields from red cards to increase military strength, triggering battles when enough conflict tokens are flipped.
  • Set Collection (Science) — Players collect sets of science symbols (from green cards) to gain progress tokens, which provide persistent powers.
  • Take That — The game involves battling neighbors with military strength derived from red cards.
  • Variable player powers — Each player chooses a different wonder at the start, which grants a unique special ability.
  • Wonder Building — The core mechanic involves constructing a multi-stage wonder, with stages requiring specific resources and being built from the bottom up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The designer of seven wonders took a look at seven wonders and thought this game is too difficult.
  • This is called gen can't this is i can't make it to gen con or I value my life over board games bizarrely.
  • The reason why I think it's okay to do something as flagrantly irresponsible as open learn and play a game sight unseen on a stream is this.
  • They want an entry level game not entry level for board gamers but entry level for everybody so they're trying to go much more broad with the appeal with this.
  • This is possibly worse than doing math on camera.
  • The aim here is actually for you to leave dumber than you were when you came in the door.
  • It's like an arts and crafts project.
  • The plural of lego is lego and I won't have it any other way on my live stream.
  • It's weed sweet 1973 wins a copy of uh Seven Wonders Architects brand new game uh available uh q4 and as soon as asmode canada gets their hot little uh hands on their own copies uh they'll be sending weed 1973 a copy of the game isn't that wonderful it retails for 60 canuck bucks it's going to be probably 5 or 10 bucks cheaper if you're in American land if you're in the UK I have no idea I don't know how exchanges work I'm just a caveman.
References (from this video)
No references stored for this video.
Video p0V0UuoLGSs Meeple University Review at 0:00 sentiment: mixed
video_pk 70238 · mention_pk 198238
Meeple University - 7 Wonders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast-rolling, engine-building, resource-juggling, neighborhood-nudging gameplay.
  • Captures much of the original Seven Wonders' feel.
  • Resources get harder to get if not invested in early.
  • Can tailor attacks/defenses to neighbors.
  • Good dice shuffling component with ridges for an even shuffle.
Cons
  • Not the meatiest of roll-and-writes.
  • Didn't find a lot of it terribly interesting.
Thematic elements
  • Civilization building
Comparison games
  • Seven Wonders
  • Ganz Schön Clever
  • Architects
  • Duel
Mechanics (from transcript analysis)
  • area influence — Gain points based on neighbors and their played defense.
  • Dice Drafting — Players choose one of the rolled dice to use on their turn.
  • Engine Building — Resources and upgrades allow for more powerful actions and building of an engine.
  • Resource Management — Players need resources to construct other things and must manage them or pay coins.
  • roll-and-write — Players roll dice and mark off spaces on their boards.
  • Set Collection — Points are gained based on constructed buildings and potential bonuses.
  • Variable player powers — Each player has their own personal wonder they can build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It feels a bit like Ganz Schön Clever.
  • They've certainly done a thoughtful job of capturing a lot of what was in the original Seven Wonders in this bingo-style roll-and-write game.
  • I never felt like this was the meatiest of roll and writes.
  • They've done a very good job on this dice shuffling component.
  • I recommend Taren juggling dice. I mean Seven Wonders Dice.
References (from this video)
No references stored for this video.
Video HoWYtOWy3sQ Meeple University Playthrough at 32:30
video_pk 70035 · mention_pk 239796
Meeple University - 7 Wonders video thumbnail
Click to watch at 32:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trek 12 is a roll and write game.
  • What's a roll and write game? If you'd asked me 2 weeks ago, which you did, I wouldn't have known what it was.
  • the way it works is that you roll some dice, and then you write a result on your board.
  • For every fixed line, so, for example, there's one through to five, you score the highest number plus the number of other members of the fixed line.
  • Or for the zones, you score the high the number that's that the zone represents. So, this is a four plus the number of other numbers in there.
  • The person with the most points wins.
References (from this video)
No references stored for this video.
Video 0A8-dO-A7Nw Ryan and Bethany board game reviews Top List at 9:09 sentiment: positive
video_pk 69782 · mention_pk 166493
Ryan and Bethany board game reviews - 7 Wonders video thumbnail
Click to watch at 9:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for large groups
  • Simple teach for families
Cons
  • Symbol-heavy; learning curve for symbol icons
Thematic elements
  • city-building through card drafting
  • ancient world
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — take and pass cards to build a civilization
  • symbolic rewards — points from wreaths and special abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastic party game it's very very accessible
  • Cooperative games work really well when you're trying to introduce new mechanisms to people
  • Seven Wonders is such a great year it's a classic practically
References (from this video)
No references stored for this video.
Video lKmVdYuUbTM Watch It Played Playthrough
video_pk 68775 · mention_pk 165055
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if someone has the money to buy a resource that you have but you don't want to sell it to them can you say no and the answer is no you cannot say no to them
  • you can be mean in this game with your military but you can't be that mean
  • if you win military victories you get five points for each neighbor that you can out power with your military
  • i have finally beaten andrea in seven wonders
  • if you've enjoyed the show if you're able to contribute financially to us to keep us going that's great we appreciate it if you're not able to we're just glad that you're watching
References (from this video)
No references stored for this video.
Video EkEz4iEiTpc Watch It Played Rules Teach
video_pk 68776 · mention_pk 165056
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you never have to worry about me developing an ego from all of your kindness because I have my mistakes to keep me humble
  • I'm not very good at this game at least I don't feel like I am Andrea always beats me
  • this series is called watch it played it is not called watch it played well so when you're watching my choices don't judge me too harshly
  • on a lot of these Wonder boards there's three stages to most of the wonders and there's also Three Ages of cards but those two things have nothing to do with one another
  • I wish you guys were here I need I need like a watch it plate hotline I can call and get some advice on
  • I look at all the cards and I want them all and I can only pick one
References (from this video)
No references stored for this video.
Video GRgwjZ4IGOU kovray Review
video_pk 68884 · mention_pk 165178
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now in seven wonders architect you're trying to build a grandiose wonder and score the most points
  • the setup time is really quick it's really easy to get a grasp of
  • it's a great precursor and an introductory game
  • colorblind friendly
  • If you've played seven wonders before, if you don't really have a lot of friends you wanna introduce games to and want to stick to the core, this may not be the game for you
  • it's the luck of the draw
  • it's a perfect game to introduce seven wonders to
References (from this video)
No references stored for this video.
Video lKmVdYuUbTM Watch It Played Playthrough at 0:05 sentiment: positive
video_pk 68775 · mention_pk 248902
Watch It Played - 7 Wonders video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a shorter game experience compared to other series.
  • Provides flexibility in gameplay with various card choices.
  • The final scoring provides a clear winner and a satisfying conclusion.
Cons
  • Certain card plays can be costly in terms of coins and resources.
  • Military strength can lead to negative scores if not managed.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a hand and pass the remaining cards to their neighbors.
  • military conflict — Players build up their army (shields) to outpower neighbors for victory points, with penalties for losing.
  • Resource Management — Players must manage resources like coins, stone, brick, and glass to build cards and wonders.
  • Resource Trading — Players can buy resources from their neighbors if the neighbor has the resource available, provided they pay the correct amount.
  • Set Collection — Players collect sets of science cards to gain victory points.
  • Wonder Building — Players construct stages of their wonders, which provide victory points and sometimes special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if someone has the money to buy a resource that you have but you don't want to sell it to them can you say no and the answer is no you cannot say no to them
  • you can be mean in this game with your military but you can't be that mean
  • if you win military victories you get five points for each neighbor that you can out power with your military
  • i have finally beaten andrea in seven wonders
  • if you've enjoyed the show if you're able to contribute financially to us to keep us going that's great we appreciate it if you're not able to we're just glad that you're watching
References (from this video)
No references stored for this video.
Video EkEz4iEiTpc Watch It Played Rules Teach at 0:14 sentiment: neutral
video_pk 68776 · mention_pk 248903
Watch It Played - 7 Wonders video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Can build wonder in any age as long as resources are paid for.
  • Card drafting mechanism encourages strategic choices and passing cards.
  • Military strength comparison at the end of ages adds a competitive element.
  • Commerce cards can provide resource trading benefits.
  • Science path offers unique advantages.
  • Yellow cards (like Caravan series) produce resources that cannot be bought from other players.
Cons
  • Can be difficult to choose cards due to wanting many options.
  • Cost of cards increases in later ages.
  • Potential for negative military points if a player has lower strength.
Thematic elements
  • leading civilizations through prosperity, wonders, and demonstrating ingenuity
  • the ancient world
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select one card from a hand and pass the remaining cards to an opponent, repeating this process until all cards are chosen.
  • Commerce — Cards that allow players to buy resources from neighbors at a reduced cost.
  • military conflict — Cards that provide military strength, which is compared at the end of each age to determine victory points or losses against neighbors.
  • Resource Production — Cards that produce resources like stone, wood, ore, brick, or specialized resources like glass and papyrus, which can be used to build wonders or other cards.
  • Science — Cards that contribute to scientific advancement, potentially offering unique benefits or scoring opportunities.
  • Victory Points — Points accumulated through various means, such as building wonder stages, military victories, and specific cards.
  • Wonder Building — Players build stages of their wonder board, which requires specific resources and provides victory points or other benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you never have to worry about me developing an ego from all of your kindness because I have my mistakes to keep me humble
  • I'm not very good at this game at least I don't feel like I am Andrea always beats me
  • this series is called watch it played it is not called watch it played well so when you're watching my choices don't judge me too harshly
  • on a lot of these Wonder boards there's three stages to most of the wonders and there's also Three Ages of cards but those two things have nothing to do with one another
  • I wish you guys were here I need I need like a watch it plate hotline I can call and get some advice on
  • I look at all the cards and I want them all and I can only pick one
References (from this video)
No references stored for this video.
Video GRgwjZ4IGOU kovray Review at 0:19 sentiment: positive
video_pk 68884 · mention_pk 240226
kovray - 7 Wonders video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast setup and quick to grasp
  • introductory gateway to Seven Wonders
  • iconography stays consistent across decks
  • colorblind friendly design
  • good for large groups (2-7 players)
  • balanced mix of luck and strategy
Cons
  • not ideal for players seeking more depth if already familiar with Seven Wonders
  • can be repetitive over time
  • asymmetrical powers are similar across wonders
  • may require expansions for duel or higher complexity
Thematic elements
  • construction and scoring points through card drafting and resource management
  • building a grandiose wonder
Comparison games
  • Seven Wonders Duel
  • Seven Wonders
Mechanics (from transcript analysis)
  • Battle resolution — When battles occur, you compare shields with neighbors, earning military victory tokens.
  • Card Drafting — On your turn you pick a card from three available decks, building your resource base and may affect your strategy.
  • cat pawn mechanic — Blue cards may grant a cat pawn via special icons on some cards.
  • End Game Bonuses — Scores come from constructed stages of your wonder, cat pawn bonuses, blue cards, military tokens, and progress tokens.
  • End-game scoring — Scores come from constructed stages of your wonder, cat pawn bonuses, blue cards, military tokens, and progress tokens.
  • military conflict — Red cards provide shields; horn icons trigger battle tokens which are resolved with neighbors.
  • progress tokens and green science — Green science icons allow progress tokens when you have matching symbols.
  • Resource Management — Gray resource cards are used to construct your wonder; yellow coins act as wild resources.
  • Wonder construction — Begin at the bottom of your wonder and build upwards, matching resource sets to complete sections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now in seven wonders architect you're trying to build a grandiose wonder and score the most points
  • the setup time is really quick it's really easy to get a grasp of
  • it's a great precursor and an introductory game
  • colorblind friendly
  • If you've played seven wonders before, if you don't really have a lot of friends you wanna introduce games to and want to stick to the core, this may not be the game for you
  • it's the luck of the draw
  • it's a perfect game to introduce seven wonders to
References (from this video)
No references stored for this video.
Video TrwkNt9rwMw Watch It Played Live Chat at 44:36 sentiment: positive
video_pk 68670 · mention_pk 248043
Watch It Played - 7 Wonders video thumbnail
Click to watch at 44:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good game
  • doesn't take long to play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you haven't watched the gameplay yet and you plan to then stop watching
  • we won just at the last minute on the last thing we couldn't have anything else go wrong
  • Steve we're on you yeah we're on you Steve
  • who cares if a tiny Kingdom get it's just tin one tiny Kingdom what's the who cares if it burns
  • I don't like to use my platform to share opinions of games
  • you want to just stick a GoPro on my forehead I'll do whatever
  • I did promise that I would do Arkham Horror eventually
  • I don't review things Tom can do that he can say whatever he wants about whatever game he wants because it's his opinion
  • I don't think you want to send your family we have not attended the Asylum as a family and we are not going to play Arkham horror probably as a family either
  • I only do games I like at least somewhat I don't have to love the game I have to like it somewhat
  • my mom always said don't talk to strangers
  • people don't just get an accent though like you just got an accent well I mean maybe I'm normally hiding it
  • you're really about it's about sort of betting do I have what I think I have
  • Watch It Played has eaten my life and I love it I love that it has eaten my life this is what I want to be doing
  • I don't want to make supporting our show be similar to your electric bill
  • I hope it still exists not to beat this drum too loudly or too often but I mean it will come down to the fundraisers honestly
  • my my what I want to do is I want the show to be something that I retain control of I get to play the games I want to play work with the Publishers I want to work with
  • I would love to have a dedicated Studio I'm in my basement right now it's unfinished it's pretty good I'm pretty happy with where it is now but I I I could be happier
  • Pep should get his own segment on watch it play Pep's Pep's play period make it happy Rodney you're holy back
  • this is what I want to be doing I find the work people sometimes say oh you must have so much fun when I'm staring down the barrel of 15 hours of shooting an instructional video I'm not sitting there going wow this is fun but is intensely satisfying
References (from this video)
No references stored for this video.
Video QVLUu7qkLWI watch it played Rules Teach at 0:13 sentiment: positive
video_pk 67356 · mention_pk 163440
watch it played - 7 Wonders video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansions offer new twists and more content (City expansion, Armada, etc.)
  • Multiple ways to earn points through different color/symbol cards
  • Tutorial-friendly setup and learning aids
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Building construction with costs — To construct a building, you pay required resources or build for free if the card is free, as indicated by costs on the card.
  • Card Drafting — Each turn, players select a card and then resolve its use; cards are picked and passed in sequence.
  • card drafting / simultaneous selection — Each turn, players select a card and then resolve its use; cards are picked and passed in sequence.
  • Chaining / free builds — Some cards provide symbols that allow future builds for free, enabling chaining of builds.
  • End-of-game scoring by color and symbols — Final scoring includes points from settled blue cards, science, yellow coins, military tokens, wonders, and guilds.
  • Left-to-right wonder building order — Wonders must be built from left to right on the wonder board, affecting progression and decisions.
  • Military conflicts — At the end of each age, military strength is compared with neighbors and defeat/military tokens are awarded or subtracted.
  • passing cards — After each turn, players pass their remaining cards to the left (or right) depending on the age.
  • Resource Management — Brown/gray cards produce resources, with some cards providing multiple resources and others providing resources with chaining possibilities.
  • Resource production from cards — Brown/gray cards produce resources, with some cards providing multiple resources and others providing resources with chaining possibilities.
  • Sell card for coins — Instead of building, a chosen card can be sold for coins from the reserve.
  • Trading with neighbors — You can buy resources from neighboring players for coins, with neighboring cards influencing what you can buy; you may pay two coins per resource.
  • Wonder construction — A card can be used to construct a stage of your Wonder, paying costs from the Wonder area and placing the card beneath the Wonder to mark progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video you're the leader of One of History's Greatest cities or at least you hope to be
  • three options for playing a card
  • once the third age is completed the game ends and it's time for final scoring
  • there's plenty to explore
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 1:09 sentiment: positive
video_pk 67337 · mention_pk 163347
7 Wonders video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A very special game that set things apart.
  • Could be in the top 30.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video 3foyQLzjCLA Ryan and Bethany board game reviews Top 10 List at 3:57 sentiment: positive
video_pk 66118 · mention_pk 160716
Ryan and Bethany board game reviews - 7 Wonders video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced drafting
  • clear, accessible rules with deep synergy
Cons
  • can become table-stalling if players hoard cards
Thematic elements
  • civilization-building via cards
  • ancient civilizations
  • engine/hand-management with drafting flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards to build their civilization
  • Set Collection — collect green science symbols and other card types for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an adorable game where you're building a quilt to try and attack cats to your quilt
  • it's a relaxing mean game
  • there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
  • this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
  • it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
  • it's subtle which is what I like about it
References (from this video)
No references stored for this video.
Video ujkgTt19BEs Rolls in the Family Top 10 List at 2:39 sentiment: positive
video_pk 65898 · mention_pk 160031
Rolls in the Family - 7 Wonders video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one, Ryan, is not a surprise to anyone on the channel.
  • 174 times. Full games of Crokinol.
  • I will I will never buy a Polyomino game again.
  • You found the Unknown Planet.
References (from this video)
No references stored for this video.
Video h3hukC2TSyU Allies or Enemies Top 100 List at 32:43 sentiment: positive
video_pk 65850 · mention_pk 159855
Allies or Enemies - 7 Wonders video thumbnail
Click to watch at 32:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple turn structure suitable for groups
  • beautiful civilization cards and wonders
Cons
  • less depth than mainline Seven Wonders titles
Thematic elements
  • civilization-building with drafting
  • ancient civilizations building wonders
  • very approachable and crisp
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • Card Drafting — take a card from a visible row to shape your civilization
  • Set Collection — collect cards that grant bonuses and victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's what I always hope exploration games are gonna be
  • it's the right amount of deep and simple
  • it's so inviting how everything is put together
  • Meadow is gorgeous I mean the artwork is incredible
  • this is a racing betting game
  • the cards for the national parks all look lovely
  • it's basically Jane Austen and Downton Abbey in a satirical form
References (from this video)
No references stored for this video.
Video A9ORkfEjjm0 Let's Table It Top 5 List at 3:17 sentiment: positive
video_pk 65839 · mention_pk 159810
Let's Table It - 7 Wonders video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great family weight; language-free
  • easy setup; fast play; accessible for kids
  • replayability via different wonders
Cons
none
Thematic elements
  • civilization-building and resource management
  • Ancient world, wonder-building
  • informational and approachable
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft from side piles in addition to a central pile.
  • multi-pile drafting — draft from piles on both sides of you affects choices and competition.
  • Resource Management — manage resources to construct wonders and progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The colors are gorgeous.
  • Mediterranean coast vibe. Very summer.
  • No language.
  • This is five lazy summer day games.
  • It's quick, easy, and fun.
  • Junk Drawer was a complete surprise for me.
  • The end of the game is actually just when somebody can't place anything in their drawer.
References (from this video)
No references stored for this video.
Video HRWXV-0D5ss Allies Are Enemies Top 10 List at 11:49 sentiment: positive
video_pk 65804 · mention_pk 159626
Allies Are Enemies - 7 Wonders video thumbnail
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, elegant variant of the Seven Wonders concept
  • replayability with different wonders and cards
  • well-packaged box with everything neatly organized
Cons
  • some players miss deeper engine-building of the original
  • potentially less interaction than the classic version
Thematic elements
  • card drafting to assemble a wonder and gain points
  • ancient world with wonders to build
  • accessible, fast-paced drafting with strategic choices
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • Card Drafting — cards are drafted from three zones (center, left, right) to build your wonder
  • military/ science/ progression — cards progress your military, science sets, and overall scoring
  • Resource Management — resources help fund wonders, military, and science tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are 10 new games that won't be on that list.
  • it's not necessarily like these have to be your very first game.
  • you reach into a bag and you grab a tile.
  • it's just mean. Every single thing you do is mean.
  • meanest thing you could do in a board game
  • this is my current favorite game of all time and it is a cooperative game
References (from this video)
No references stored for this video.
Video YxIrQqCVf_o Allies Are Enemies Top 100 List at 14:31 sentiment: positive
video_pk 65802 · mention_pk 159607
Allies Are Enemies - 7 Wonders video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely easy to teach
  • three distinct paths to victory
  • physical, asymmetric wonders add variety
Cons
none
Thematic elements
  • civilization-building through draft and wonder construction
  • futuristic/alternate version of the Seven Wonders world
  • compact, efficient
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards from a shared pool to advance toward win conditions.
  • partial drafting / pass-and-draft simplified — cards are drafted between players in a streamlined manner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what I really like about this game is how thematic it is.
  • the designer was inspired to make this game when he lived in Scotland.
  • you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
  • I love modular games. And this is so so modular.
  • it's unbelievably easy to teach.
  • the wonder that you're building is actually a physical wonder.
References (from this video)
No references stored for this video.
Video E_ClsyveJXg Allies or Enemies Top 100 List at 18:22 sentiment: positive
video_pk 65806 · mention_pk 159657
Allies or Enemies - 7 Wonders video thumbnail
Click to watch at 18:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappy and accessible version of Seven Wonders
  • great production and visuals
Cons
  • still subject to card-drafting luck
  • less depth than many Euro-style games
Thematic elements
  • building and trading through neighbor interactions
  • Civilization-building with a streamlined wonder-focus
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting / neighbor interaction — choose cards from neighbors or center to build wonders and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very cozy game
  • this game can be so so mean
  • it's like Pandora's box of but like a good Pandora's Box
  • the theme and mechanics mush together like magic
References (from this video)
No references stored for this video.
Video _fRd4jkAFSg Watch It Played Game Play at 0:04 sentiment: positive
video_pk 65618 · mention_pk 159346
Watch It Played - 7 Wonders video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Building the second stage of a wonder can allow for playing other cards for free during the age.
  • Discarding an unplayable card allows collecting three coins.
  • Having a card that produces resources for yourself only can be strategically useful.
  • Certain cards provide immediate victory points.
  • The game has strategic depth with multiple paths to victory points.
  • Military victories in an age grant victory points.
Cons
  • Mistakes in paying for cards or resources can happen.
  • Not being able to play a card because resources are unavailable can be a setback.
  • It's possible to waste a better option by having to discard an unplayable card.
  • Coins collected during a turn cannot be used to pay for a card played that turn.
  • Resources produced by neighbors during the current turn cannot be used to pay for cards.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a hand and pass the remainder to an adjacent player.
  • military conflict — Players compare military might at the end of an age to gain victory points or avoid penalties.
  • Resource Management — Players manage resources like wood, stone, ore, and coins to play cards or build wonder stages.
  • Set Collection — Players collect sets of cards, such as science cards, to gain benefits or victory points.
  • Wonder Building — Players build stages of their wonder, which requires specific resources or coins and provides benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are weird errors.
  • I apologize for that. Was it was definitely unintentional. I'm glad the kids aren't here. They would claim I was cheating.
  • Keep watching the channel. There's going to be a video about that very shortly.
  • The punishment really is that that isn't what you intended to do. So, you probably wasted a better option.
  • So, if you have a card in your hand that costs, say, one coin, but you have no coins in your treasury, and that turn someone needed a resource from you. So, they're going to be paying you two coins that turn, could you use those coins that you just got to play that card? The answer is no.
  • I think I did a little better in this age than I did in the first age. I feel a little more confident.
  • If anyone recommends that I play this card, I will know that you are a sabotur trying to destroy my chances of winning this game.
References (from this video)
No references stored for this video.
Video m6keQIuWvGM watch it played Discussion at 0:10 sentiment: positive
video_pk 65615 · mention_pk 159336
watch it played - 7 Wonders video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • generously donated for a contest
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if I left the show I wouldn't be missed but if they did I don't know I might have a riot on my hand
  • that game is going to drive me insane
  • Yomi is another game that you play with cards like Flash Duel but instead of having just two or three abilities you have an entire deck full of abilities for your fighter and then you face off against another opponent who also has their own unique deck of cards
References (from this video)
No references stored for this video.
Video z_Wfdn5Es8U Watch It Played Rules Teach at 1:06 sentiment: positive
video_pk 65619 · mention_pk 159347
Watch It Played - 7 Wonders video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to learn with straightforward rules.
  • Quick playtime of 30-45 minutes.
  • Appeals to a wide range of players (2-7 players).
  • Multiple avenues to victory.
  • Thematic integration of civilization building.
Cons
none
Thematic elements
  • civilization building
  • ancient world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Military strength is compared with neighbors at the end of each age to gain or lose victory points via conflict tokens.
  • Card Drafting — Players select one card from their hand at a time and pass the rest to their neighbors.
  • Negotiation — Players can pay coins to use resources produced by their immediate neighbors (conducting commerce).
  • Resource Management — Players must manage various resources (wood, stone, etc.) to play cards and build wonders, either by producing them or purchasing them from neighbors.
  • Set Collection — Players collect sets of science symbols for victory points, and specific card combinations can grant discounts.
  • Simultaneous action selection — Players select their cards at the same time on their turn.
  • Tableau Building — Players build their civilization in front of them by playing cards that represent structures and wonders.
  • Worker Placement — Players can choose to build stages of their wonder, which requires specific resources and provides ongoing benefits or end-game points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And if we have the opportunity, we try to put a seat at the table just for our online viewers to control one of the actions for one of the players.
  • Now, if that's not possible, then what we try to do is end each episode on an important decision point and have you guys vote on what you think we should do next.
  • Now, you might think by looking at the the box here that this game is a board game, but actually it's a card game, and you use the cards to build your own civilization.
  • Uh, what makes this game challenging to understand at first is that it appears that there's a bunch of different kinds of cards, and the idea of being able to know what all of them do may seem a bit overwhelming at first, but I assure you, after these instructions in one or two turns, you're not going to have any trouble knowing what these different kinds of cards can do.
  • And whoever has the most victory points has built the most glorious civilization that all of the losers have to bask in the glory of.
  • Oh, I always feel after these instructional videos, they're lengthy. I'm worried people have passed out from boredom or just don't understand like it's a confusing mess.
References (from this video)
No references stored for this video.
Video cAMIfikuLA4 watch it played Discussion at 3:26 sentiment: positive
video_pk 65617 · mention_pk 159345
watch it played - 7 Wonders video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • I just wanted to publicly thank someone who's been working with us behind the scenes means on Board Game Geek is known as Von veld he put together our geek list
  • I just wanted to take this opportunity to publicly thank you for that it's been really helpful
  • wow have you guys ever been supporting me
  • thank you Lane for this great idea
  • if you have already donated to the show then you're automatically in the contest
  • we're going to draw a name and whoever we draw we'll get a free copy of Seven Wonders
  • thanks again for watching guys thanks so much for supporting the show I can't say it enough
  • I feel so much gratitude to be able to do this and that all of you want to keep supporting our show so you're going to keep hearing me say thank you thank you
References (from this video)
No references stored for this video.
Video QtTsk7s4GLU Watch It Played Analysis at 6:30 sentiment: positive
video_pk 65620 · mention_pk 159348
Watch It Played - 7 Wonders video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the kids requested it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a normal episode. This is the launch of our Indiegogo fundraiser.
  • If we're making a video of the game, we like it.
  • So, when we come back, we're going to be playing some Seven Wonders and then in the near future, maybe something else like like Arkham Horror. I pick the game.
References (from this video)
No references stored for this video.
Video 7olUNzSJ440 Watch It Played Contest Announcement at 0:11
video_pk 65388 · mention_pk 159046
Watch It Played - 7 Wonders video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Contest time
  • all you have to do is send an email to watch it played at live.com and in the subject heading put seven wonders playmat contest then a space and the number of the series that we featured seven wonders in it's very simple just go to our Channel look up Seven Wonders we put the series number right in the title
References (from this video)
No references stored for this video.
Video pSchwKuR10U watch it played Discussion at 3:56
video_pk 65381 · mention_pk 159041
watch it played - 7 Wonders video thumbnail
Click to watch at 3:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • aside from people who shoot videos in their basement about board games there's actually going to be some very special guests there
  • this is going to be a much smaller event so if there's someone there that you want to meet then you're going to get a chance to meet them because this is a very intimate setting
  • one of my absolute favorites is the secret cabal gaming podcast
  • well this little strip comes off and then you can stick it to the bottom of your badge and it hangs out here and you kind of fly your geek colors let people know what you're into and what you like
  • this is the secret cabal pint glass
  • although I didn't explicitly state that only one member per household should enter the contest
  • it feels like cheating to me a little bit and I might just disqualify you but you're in this time
References (from this video)
No references stored for this video.
Video zTrg_xkMrbY BoardGameGeek Top List at 4:43 sentiment: positive
video_pk 65211 · mention_pk 158840
BoardGameGeek - 7 Wonders video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduced many to card drafting and tableau building
  • Highly satisfying gameplay
  • Well-supported with expansions
Cons
none
Thematic elements
  • civilization building
Comparison games
  • Seven Wonders Duel
  • Carcassonne
  • Monopoly
  • Sorry
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a hand, keeping one and passing the rest to the next player.
  • Resource Management — Players manage resources like materials and science to play cards and develop their civilization.
  • Tableau Building — Players build a tableau of cards representing their civilization's advancements and structures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a lot of objective data data and facts and empirical facts.
  • It's one of the definitive like gateway games.
  • So many cards. That's one of the reasons what's so compelling about this game is you can take like, okay, I'm going to try and do this strategy
  • The theming, the art, all of that mixed with the mechanisms came together so perfectly
  • This is a BGG game. It's a weight level and stuff that people who are going to be really into this hobby
  • It's good to show them something that's accessible, but also something that is something they've never seen before.
  • For many people, ourselves very much included, this was the gateway game. This was the game that got you into the hobby.
  • It's still probably the biggest gateway game out there that gets people into the hobby.
  • We owe so much of our hobby to that game and stuff and it's one that like deserves its praise and and deserves its place in in history and its importance
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 22:41
video_pk 62914 · mention_pk 155886
All You Can Board - 7 Wonders video thumbnail
Click to watch at 22:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video E3Z-8GBgjg0 Neon Gorilla Discussion at 0:20 sentiment: positive
video_pk 62754 · mention_pk 155461
Neon Gorilla - 7 Wonders video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's insane to me.
  • I get to be involved in those conversations.
References (from this video)
No references stored for this video.
Video XZ40e6CxUZs Board Game Critique Top List at 13:45 sentiment: negative
video_pk 62513 · mention_pk 155174
Board Game Critique - 7 Wonders video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Promising idea of simultaneous drafting with accessible play.
  • Presents quick, memorable decision moments and city-building flavor.
Cons
  • Illusion of hidden information often collapses quickly as players understand pools.
  • Once optimal strategies are known, simultaneous reveals become routine.
  • Resource system is forgiving to the point of reducing meaningful choices.
Thematic elements
  • Simultaneous drafting and civilization-building
  • Ancient civilizations drafting cards to develop wonders
  • Fast-paced, macro-level strategic drafting
Comparison games
  • Ticket to Ride
  • Dominion
  • Wingspan
Mechanics (from transcript analysis)
  • Card Drafting — Build a column of cards to gain resources and points.
  • Resource Management — Trade and manage resources to activate buildings and wonders.
  • simultaneous drafting — Players pick and reveal cards in simultaneous rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGG's rating system struggles with distinguishing between this is an excellent party game and this offers repeated strategic depth.
  • Accessibility isn't the same as complexity. Beautiful components aren't the same as mechanical richness.
  • Memorable first plays aren't the same as longevity. These games are genuinely excellent gateways.
  • If you're brand new to modern board gaming, many of these are fantastic entry points. They teach mechanics painlessly and generate fun.
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI Ryan and Bethany Board Game Reviews Top List at 18:06 sentiment: positive
video_pk 62355 · mention_pk 154875
Ryan and Bethany Board Game Reviews - 7 Wonders video thumbnail
Click to watch at 18:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Widely accessible and quick to teach
  • Scales well from 3 to 7 players
Cons
  • Moderate luck with card splash
Thematic elements
  • civil development via card drafting
  • Ancient world civilizations
  • fast-paced civilization-building
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to build a civilization and earn resources and points.
  • multiplayer card interaction — Cards chosen by players influence neighbors and scoring.
  • simultaneous play / seating rotation — Draft in a way that accelerates play across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
  • the two player variant of this is perfection it gives you the exact same feel of a higher player count
  • it's tight there's not a lot of time to do all the things that you need to do
  • it's all about the math and it's all about the area control
  • this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video oMHXihdzDJg Board Stupid Discussion at 8:43 sentiment: positive
video_pk 60542 · mention_pk 152922
Board Stupid - 7 Wonders video thumbnail
Click to watch at 8:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and accessible entry point
  • great for beginners
  • high replayability
Cons
  • depth may be limited for experienced players
Thematic elements
  • civilization-building and resource management
  • Ancient world civilizations
  • fast-paced civilization-building drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to build structures and develop civilizations
  • Compound Scoring — score across three ages with different cards and combos
  • multi-age scoring — score across three ages with different cards and combos
  • Set Collection — collect resources to build wonders and advance civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the underrated gem.
  • Let's do a giveaway.
  • I love city building games.
References (from this video)
No references stored for this video.
Video c3BvoqfmpiQ JestaThaRogue Top List at 1:06 sentiment: negative
video_pk 59870 · mention_pk 152376
JestaThaRogue - 7 Wonders video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Accessible and quick to teach
  • Good gateway for families or casual gamers
Cons
  • Often perceived as shallow or less deep compared to heavier euros
  • Limited strategic depth for some players
Thematic elements
  • civilization development; building wonders
  • Ancient world civilizations building wonders and competing for points
  • card drafting with simultaneous planning
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to gain resources and build wonders for points
  • Resource Management — Manage coins and resources to fuel development
  • Set Collection — Assemble a collection of cards to maximize scoring potential
  • Set collection / engine building — Assemble a collection of cards to maximize scoring potential
  • simultaneous action planning — Players secretly plan their turns in a shared draft environment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two ultimate wind conditions are nice but the rest now pass
  • all locks and only a little bit of substance
  • pandemic legacy is a game played over 12 months in an involving story that I wrote spoiled base basically pandemic you make to play a lot
  • I don't mind pandemic I just don't want to play it again after playing it once
  • the clues in the name
  • it's a contrived under-produced game
  • I love this game the first couple of times I played but I played it as a true gateway game into Euro games
  • now no I don't want to try it with the expansion I don't care if it makes the game better I want to play a proper euro I'm all grown up
References (from this video)
No references stored for this video.
Video mNJIP0EOlJk Board Stupid Top 5 List at 15:17 sentiment: positive
video_pk 42852 · mention_pk 130255
Board Stupid - 7 Wonders video thumbnail
Click to watch at 15:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, reliable design
  • flexible player counts
  • replayability with many variants
Cons
  • can be heavy for casual players
Thematic elements
  • civilization-building
  • Ancient civilizations
  • evolution of civilization through cards
Comparison games
  • Dominion
  • Seven Wonders Architects
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to build your civilization and wonders; pass remaining cards to the next player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a tile-ling game
  • it's wonderfully designed
  • cooperative trick-taking game that broke the market
  • this is a clever game
  • it's a fabulous, first game I really got into
  • Long Shot the Dice Game is a riot
References (from this video)
No references stored for this video.
Video hy5lwze6iUo The Dice Tower Top List at 9:47 sentiment: positive
video_pk 42708 · mention_pk 129738
The Dice Tower - 7 Wonders video thumbnail
Click to watch at 9:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits large groups well
  • Easy to learn, quick to teach
Cons
  • New version may be more approachable; discussion notes it's a newer entry
Thematic elements
Comparison games
  • Seven Wonders Architects
  • King of the Table
Mechanics (from transcript analysis)
  • Combat: Dice — Dice-driven group play; discussed as a large-group friendly, easy-to-learn title
  • unknown — Dice-driven group play; discussed as a large-group friendly, easy-to-learn title
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The power of math.
  • anecdotal evidence, but sometimes it's all we got.
  • This is a Dice Tower push and the dice tower is pushing these games.
  • It's a good warm-up. Or, hey, it's only 40 minutes before dinner.
  • Disarms people a bit when you pull the map out of the box.
  • I really do want to upgrade Bomb Busters.
References (from this video)
No references stored for this video.
Video cCYW1NkLQtc BoardGameBollocks Top 10 List at 1:02 sentiment: positive
video_pk 42633 · mention_pk 210627
BoardGameBollocks - 7 Wonders video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Condenses an epic civilization game into about 30 minutes
  • High variability with card combinations and expansions
  • Accessible entry point with scalable play
Cons
  • Original edition was scrapped and reprinted in a non-compatible version, frustrating collectors
  • Some expansion content (e.g., Leaders) can be hard to obtain
Thematic elements
  • Civilization development and wonder-building
  • Ancient civilizations condensed into compact play
  • Abstract, competitive, engine-building through card drafting and wonders
Comparison games
  • Marco Polo
Mechanics (from transcript analysis)
  • Card Drafting — Choose one card from your hand and pass the rest to the next player each round.
  • Set collection / resource production — Cards provide resources, military, science, and commerce options to boost scores.
  • Wonder construction — Construct wonders for points and special abilities, shaping your strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven Wonders manages somehow to condense an epic civilization game down into 30 minutes regardless of the player count.
  • This is a dice placement game.
  • This is a compelling euro game. It looks absolutely stunning.
  • Looks and plays like something moist.
  • Number 14 on this list is a game that changed the history of board games forever. It's a game called Dominion.
  • I didn't like Dominion when it was first released I played it and I was just like what is this? It's just boring. Yeah.
  • Dominion... then I became addicted and we have every single expansion for Dominion that was ever created.
  • Number 11 on this list was our game of the year.
  • This campaign-based game... blew my mind when I opened the box.
References (from this video)
No references stored for this video.
Video 88HRiInNy9w BoardGameCo Top N List at 15:27 sentiment: positive
video_pk 40930 · mention_pk 209100
BoardGameCo - 7 Wonders video thumbnail
Click to watch at 15:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe presentation, lasting classic in collection
Cons
  • Deluxe price and extra components may be unnecessary for some
Thematic elements
  • civilization-building
  • Ancient civilizations
  • abstract economic engine with engine-building feel
Comparison games
  • Cala Burgundy Deluxe
  • Other classic deluxe editions
Mechanics (from transcript analysis)
  • Card Drafting — Choose cards each turn to build civilizations and wonders
  • drafting / card drafting — Choose cards each turn to build civilizations and wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a gamefound's press event where every quarter we put out a press event of here are a bunch of the campaigns that you can expect to see.
  • The top three alone, Zomicide, Dead Montales, Onward Twisted, Twisted, and Seven Wonders.
  • Semi co-op has always at best I've had fun with semi-opp, I haven't loved semi-op, so we'll see.
  • The vibes are incredible. I love this kind of universe and setting and art.
References (from this video)
No references stored for this video.
Video oK6i01pBVDg The Board Game Garden Top List at 14:59 sentiment: positive
video_pk 40870 · mention_pk 123961
The Board Game Garden - 7 Wonders video thumbnail
Click to watch at 14:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic drafting mechanic
  • solid family-friendly gateway with expansions
Cons
none
Thematic elements
  • civilization-building via card drafting
  • ancient civilizations around the world
  • light, accessible
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Closed Drafting — pick one card from a hand and pass the rest to a neighbor
  • color-coded card types — green, yellow, blue, red, purple cards provide different effects
  • Resource Management — build using resources produced by cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is my number 10, it is a fantastic puzzly tiling game
  • the veil of Eternity this game is so good
  • Twist on Hadrian's Wall in Paladins feels similar but fresh
  • Wayfarers of the South Tigress, carvan mechanic is one of my favorite things in a game
  • Castles of Burgundy is my number one game of all time
References (from this video)
No references stored for this video.
Video uacc39cBrx0 The Board Game Garden Discussion at 22:51 sentiment: positive
video_pk 40667 · mention_pk 148966
The Board Game Garden - 7 Wonders video thumbnail
Click to watch at 22:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic gateway with many expansions
  • Fast play with high player interaction
Cons
  • Some balance concerns with expansion cards
Thematic elements
  • Engine-building through card drafting
  • Ancient civilizations and wonders
  • Heroic, quick-to-play
Comparison games
none
Mechanics (from transcript analysis)
  • allegedly table-driven scoring — use multiple scoring mechanisms via guilds and wonders
  • Card Drafting — draft cards that provide resources and synergies
  • Compound Scoring — use multiple scoring mechanisms via guilds and wonders
  • Set Collection — collect cards to build civilizations and wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My heart is set on Miyabi it's happening
  • Paint the Roses is gonna win
  • Seize the Bean that's the winner
  • I think I'm going with Katan y'all
  • I think Cascadia is still going to be my choice
References (from this video)
No references stored for this video.
Video hAurN38710g Banter and Boards Top List at 7:09 sentiment: positive
video_pk 40375 · mention_pk 151230
Banter and Boards - 7 Wonders video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building feel with dice-driven decisions
  • solid player interaction through military dice and endgame competition
  • quick setup and scalable with players
Cons
  • can feel abstract for players who want heavy euro crunch
  • some strategies may hinge on luck of dice outcomes
Thematic elements
  • ancient civilizations and wonder construction
  • civilization-building with dice for a modular wonder-building puzzle
  • puzzle-driven with some interaction via end-game scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Dice — choosing military dice can pressure neighbors by launching attacks with different defenses.
  • Dice Drafting — rolls determine actions and spaces to fill on a personal puzzle board.
  • dice drafting/roll-and-build — rolls determine actions and spaces to fill on a personal puzzle board.
  • Engine Building — built pieces enable more efficient future actions and synergistic combos.
  • engine-building — built pieces enable more efficient future actions and synergistic combos.
  • military dice interaction — choosing military dice can pressure neighbors by launching attacks with different defenses.
  • multiplayer solitaire with interaction — players mostly solve their own boards, with limited competitive interaction at ends of boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game itself at face value feels very simple, but there's a lot of different nuances you want to be thinking about as each location has its own abilities.
  • And the person who gets to trigger that actual effect is the one who has majority at that location.
  • I've really enjoyed my time with Silos, and this is a game I'd really pull out only for three to four player groups.
  • This is Moon Colony Bloodbath—engine-building survival with a communal deck that creates constant tension.
References (from this video)
No references stored for this video.
Video 4MhnO04ufSY Banter and Boards Top List at 0:22 sentiment: positive
video_pk 39813 · mention_pk 151220
Banter and Boards - 7 Wonders video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • diverse dice outcomes with strategic planning
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Draft and assign dice to build a civilization-inspired tableau.
  • dice_drafting — Draft and assign dice to build a civilization-inspired tableau.
  • Set Collection — Acquire cards/resources to fulfill ongoing needs and combos.
  • set_collection — Acquire cards/resources to fulfill ongoing needs and combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a simple but tricky area control game.
  • a ladder climbing game, but with a fun little twist.
  • a fast-paced word game.
  • simple but hilarious betting game.
  • Moon Colony Bloodbath, a deck building game about survival, and woo, so good.
References (from this video)
No references stored for this video.
Video obVsT_ArlrQ Watch It Played Discussion at 7:12 sentiment: positive
video_pk 39392 · mention_pk 151683
Watch It Played - 7 Wonders video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • All expansions fit in one box with organizers
  • Keeps track of multiple packs and expansions
Cons
  • Price of dedicated insert may be high
  • Some expansions require careful sorting to avoid clutter
Thematic elements
  • Card drafting to build a civilization
  • Ancient world civilization building
  • Competitive engine-building with simultaneous play
Comparison games
  • Arcadia Quest
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a hand to shape their civilization
  • multi-expansion handling — Box insert accommodates base game and expansions
  • Set collection/engine building — Combining cards to trigger bonuses and build engines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these inserts are fantastic
  • I think these inserts are fantastic. And they certainly do their job and they make setting up the game, storing it, and putting away so much easier.
  • All right, so for the last insert, we're going to take a look at Suburbia.
  • Thanks for watching.
References (from this video)
No references stored for this video.
Video ImhBro8q3n0 The Dice Tower Discussion at 0:58 sentiment: neutral
video_pk 39042 · mention_pk 206643
The Dice Tower - 7 Wonders video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's my top 10 dice chucking games
  • This convention is the biggest Dice Tower convention.
  • Well, try to guess what's on this shelf here.
  • Anyway, until next time, I'm Tom Vassel and we'll see you
References (from this video)
No references stored for this video.
Video KqqBAQUchm8 BoardGameGeek Playthrough at 17:40 sentiment: positive
video_pk 39015 · mention_pk 117646
BoardGameGeek - 7 Wonders video thumbnail
Click to watch at 17:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging dice-drafting mechanism with high variability
  • Multiple board/wonder configurations create replayability
  • Accessible entry point for players familiar with Seven Wonders concepts
Cons
  • Rulebook clarity issues mentioned by the players
  • Significant bookkeeping and resource tracking can feel heavy in 2-player mode
Thematic elements
  • Civilization advancement via resource gathering and building choices
  • Ancient civilizations and city-building around Wonders
  • Competitive, choice-driven drafting with modular boards and wonders
Comparison games
  • Raw and Wright
Mechanics (from transcript analysis)
  • board/wonder selection — Choose among different wonders/blueprints that steer scoring and strategy.
  • Dice Drafting — Roll dice and select which to use, shaping resource generation and action options.
  • dice/equipment unlocks — Unlock and deploy special dice via the university/guild tracks, changing available actions.
  • Resource Management — Convert resources (and coins) into builds and abilities, managing a mix of flexible and restricted options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hype train. Get on usually.
  • Seven Wonders Dice, which is right here.
  • The climactic encounter for the next week.
  • We could do this week, but we might do that next week instead.
  • You finish this, you get to cross off an hourglass and take its benefit.
References (from this video)
No references stored for this video.
Video DSVoGVLH4Fw The Board Gaming Doctor Discussion at 0:25 sentiment: positive
video_pk 38184 · mention_pk 114802
The Board Gaming Doctor - 7 Wonders video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible family-weight Euro
  • fast play and clear interaction with opponents
Cons
  • some players may outgrow it as they seek deeper engine-building
Thematic elements
  • civil development through card drafting
  • ancient world civilizations
  • competitive civilization-building with wares
Comparison games
  • Sushi Go
  • It's a Wonderful World
Mechanics (from transcript analysis)
  • Card Drafting — players draft structures and wonders to build their civilization
  • Set Collection — players gain resources and score via stage-based structures
  • Set collection / resource optimization — players gain resources and score via stage-based structures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was a fun trick-taking game that wasn't too hard to learn.
  • I like the predictive puzzle of not only guessing how much you will win but also where to play certain numbers.
  • The game has that factor that there is a high skill level and high ceiling of play for this game.
  • I would play it again if someone else brought it out.
References (from this video)
No references stored for this video.
Video ktZMPQyxV-E Cray Top 5 List at 6:37 sentiment: positive
video_pk 38189 · mention_pk 161142
Cray - 7 Wonders video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever mechanic in the box that adds cost/choice tension
  • accessible to all players; actions are approachable
Cons
  • some may miss the depth compared to standard Seven Wonders
Thematic elements
  • warlike competition and city-building
  • Ancient civilization world with dice-driven drafting
  • punchy, quick-play feel with dragon-dice flavor
Comparison games
  • Seven Wonders
  • Dice-era variants
Mechanics (from transcript analysis)
  • Dice Drafting — dice are drafted from a central pool and used for actions
  • left-right drafting — familiar Seven Wonders drafting with a different action economy
  • roll-and-draft with middle box — dice are shaken in a central box and players pay to use outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will say this is definitely one of the best two-player trick taking games I've played.
  • Sea Scrolls is amazing. I have fallen in love with this game.
  • It's all all the orders. They're all celebrity names, but they're tea puns, which makes my heart so delightfully happy.
  • The production in this game is fantastic. Out of this world.
  • I feel extremely clever playing this game.
References (from this video)
No references stored for this video.
Video Yy2i9g0ykqA JestaThaRogue Discussion at 23:17 sentiment: positive
video_pk 38054 · mention_pk 218673
JestaThaRogue - 7 Wonders video thumbnail
Click to watch at 23:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, lightweight roll-and-build
  • potential for strong replay with different board setups
Cons
  • solo two-player demos might not reveal full depth
  • prototype components may be simplified
Thematic elements
  • dice-driven wonder-building with era-agnostic boards
  • Seven Wonders world in a dice-drafting variant
Comparison games
  • Nations: The Dice Game
Mechanics (from transcript analysis)
  • asynchronous wonder boards — each player has its own board; dice results trigger bonuses
  • Dice Drafting — roll dice, cross off resources, gain laurels and build wonders
  • dice drafting and resource generation — roll dice, cross off resources, gain laurels and build wonders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just play anything.
  • Ink was probably my game of the convention.
  • UK Games Expo gets a rating of 8 out of 10.
References (from this video)
No references stored for this video.
Video ahiqkTjlZNo Game Night Picks - Pair Of Dice Paradise Discussion at 6:24 sentiment: positive
video_pk 37766 · mention_pk 113418
Game Night Picks - Pair Of Dice Paradise - 7 Wonders video thumbnail
Click to watch at 6:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast to teach
  • High player interaction and table presence
Cons
  • Can feel repetitive for long sessions or heavier players
Thematic elements
  • Civilization development through wonders
  • Ancient civilizations building wonders and developing their civilizations
  • Abstracted historical progress using cards
Comparison games
  • Istanbul
  • Village
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Card Drafting — Players choose a card from a hand and pass the remainder to neighbors each round.
  • set collection / resource synergy — Cards provide resources and bonuses that enable building and scoring civilizations.
  • Simultaneous action selection — Players reveal choices in a round and resolve effects in sync.
  • Simultaneous Actions — Players reveal choices in a round and resolve effects in sync.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Shaun T edition of the tabletop trivia challenge because Sha T was very ambitious and submitted enough questions to fill up this entire episode.
  • I went with Istanbul. I did too.
  • Oh, the answer is Seven Wonders.
  • the game is Quartermaster General
  • I would recommend to anyone that's interested in war games or war game adjacent games for their next game night.
  • The wonderful year 1884.
References (from this video)
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