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Agricola box art

Agricola

Game ID: GID0018158
Game Info
Year
2007
Players
1-4
Age
12+
Playtime
90 min
Collection
Ratings
Expansions & Family
Agricola (Revised Edition) Agricola: Family Edition
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Description originally from BoardgameNews

In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room--and what are you going to feed all the little rug rats?

The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy.

Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions...

Description

Description originally from BoardgameNews

In Agricola, you're a farmer in a wooden shack with your spouse and little else. At first, on a turn, your family gets to take only two actions, one for you and one for your spouse, as might be found among all the possibilities on a farm: plowing fields; collecting materials; building fences, and so on. There are numerous choices available, and while the game progresses you'll have more and more, as each round a new action card is flipped over, offering one more possible action. You might think about having kids in order to get more work accomplished but first you'll need to expand your house to make room--and what are you going to feed all the little rug rats?

The game supports many levels of complexity, mainly through the distribution of cards which represent Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release) these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof. Aftermarket decks such as the Z-Deck and the L-Deck also exist. Each player starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit into his/her strategy.

Agricola is a turn-based game, and the problem to be overcome is that each available action can be taken by only one player each round so it's important to be careful about your choices. There are countless strategies, some of which depend on your hand of cards. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 252
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 251–252 of 252
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 10:40 sentiment: negative
video_pk 133 · mention_pk 388
Adam in Wales - Board Game Design - Agricola video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Empty space at bottom for no reason
  • Unpleasant orangey-yellow color at top
  • Avatar on side of box, barely visible
  • Woman blends into background
  • Looks like farming through eyes of sheep
Thematic elements
  • Agricultural development
  • Farm
  • Pastoral
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Farming game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
Video HWOtDFSmZ-M Our Family Plays Games Discussion at 29:07 sentiment: positive
video_pk 162 · mention_pk 452
Our Family Plays Games - Agricola video thumbnail
Click to watch at 29:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic Uwe Rosenberg design
  • Deep strategic gameplay
  • Engaging worker placement mechanic
  • Educational mathematical elements
Cons
  • Very difficult and complex
  • Players can lose animals and family members to starvation
  • Requires careful planning
  • Begging cards can be necessary
Thematic elements
  • Farmer building and resource management
  • Medieval farm
  • Complex strategy simulation
Comparison games
  • Agricola: All Creatures Big and Small
Mechanics (from transcript analysis)
  • Resource Management — Managing food and resources for family survival
  • Worker Placement — Placing workers to gather resources and build improvements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love some Christmas yes you know it
  • Monopoly can do that to people
  • you don't want to play games that you can't win and Monopoly is one of those games
  • the dice ain't nice and the dice will hurt you
  • I want you to come back yeah yes that's what you're doing
  • these games we've been sitting there you know we passed by them on the Shelf
  • if you already know the story yes of each and every Christmas that's how they all go before you see the movie
  • I have a lot of fun with that game because you win almost all the time
  • it's a tough one
  • I lost Jimmy that way
  • I still love abyss
  • we would laugh till we cry somebody's gonna get eaten by a shark
  • thank the Lord because you have no family fee
  • it's kind of like a Gateway into area majority
  • me and Grant love that game
References (from this video)
No references stored for this video.
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Showing 251–252 of 252
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