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Entropy box art

Entropy

Game ID: GID0114984
Game Info
Year
2015
Collection
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Description

Entropy is a competitive card game of risk, deception and action management for 2 to 6 players.

Five parallel worlds have collided, forming a Nexus where time and space is folded unto itself. You play as one of five characters jettisoned from their world and into the Nexus. Through the use of unique character abilities and special actions, players must find fragments of their reality and be the first to piece them back together in order to find their way back home.

Each turn players select an action card in secret. Once players are ready, they simultaneously reveal their selected card. Players then resolve the chosen action in order of the card's initiative, with a value of 1 going first.

Should two or more players select the same action, a temporal clash occurs and players involved in the clash do not get to resolve their action.

After four actions have been played, the game moves into a temporal reset phase. During this phase, all cards in the discard pile are shuffled back into the Nexus deck. Players then return played action cards back to their hand and a new round begins.

The game continues until one player have revealed all four fragments from their character's reality.

Description

Entropy is a competitive card game of risk, deception and action management for 2 to 6 players.

Five parallel worlds have collided, forming a Nexus where time and space is folded unto itself. You play as one of five characters jettisoned from their world and into the Nexus. Through the use of unique character abilities and special actions, players must find fragments of their reality and be the first to piece them back together in order to find their way back home.

Each turn players select an action card in secret. Once players are ready, they simultaneously reveal their selected card. Players then resolve the chosen action in order of the card's initiative, with a value of 1 going first.

Should two or more players select the same action, a temporal clash occurs and players involved in the clash do not get to resolve their action.

After four actions have been played, the game moves into a temporal reset phase. During this phase, all cards in the discard pile are shuffled back into the Nexus deck. Players then return played action cards back to their hand and a new round begins.

The game continues until one player have revealed all four fragments from their character's reality.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video QJWm0r5mB4Y Man vs Meeple Analysis at 3:58 sentiment: positive
video_pk 99393 · mention_pk 280496
Man vs Meeple - Entropy video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • refreshing Euro
  • beautiful color and design
  • theme of cultivating new planets and solar systems is cool
Cons
  • speaker thought it was medium-weight, but Ryan said it was heavyweight
  • slightly heavier than what Ryan normally plays
Thematic elements
  • cultivating new planets and solar systems
  • solar systems
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Has engine building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is about the games first and foremost.
  • This is probably my number one game that I'm looking forward to.
  • The box is one of the best boxes right now in board games.
  • This is what looks to be a wildly open world sandbox game.
  • Everyone was loving it.
  • So, I think everyone in the industry is looking forward to this thing.
  • I don't think this is It is just demo cuz I think it's going to be potentially available for pick up at Essen.
  • It just adds a ton of new cards without complicating the game.
  • This looks really cool.
  • Gen Con Saturday night, from 7:00 to 11:00.
  • Last year was such a good time.
  • We're not giving away Galactic Cruise Excursions.
  • Make sure everyone has fun at the table and at our party, and hopefully we'll see you there.
References (from this video)
No references stored for this video.
Video OSjwEhoMwOs BoardGameGeek Discussion at 50:12 sentiment: positive
video_pk 98877 · mention_pk 280504
BoardGameGeek - Entropy video thumbnail
Click to watch at 50:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very interesting rondelle system.
  • Easy to understand and learn.
  • High potential for combos.
  • Engaging timing mechanism.
  • Highly recommended.
Cons
  • Is a table hog.
Thematic elements
  • growing germs into plants then animals
  • miniature solar systems in your universe
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Pillars are used to activate main actions and can be upgraded, with a wild pillar available.
  • Rondelle — A rondelle system is used to take actions, with resources decreasing if another player is already there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Whisper Wood, one word for one to four players.
  • It's much heavier than Flamecraft.
  • This is definitely a strategy game. Mid midweight mid to heavy strategy game.
  • it's a big game on the table. A lot of moving parts. Gorgeous, gorgeous game because we have Sandor Tang again and Sergio Chavez.
  • So, it's a bag builder. You're pulling out these tokens. What you pull out will determine what actions you take.
  • And y'all, it is good. It is good. But it's definitely much heavier than previous Cardboard Alchemy games. It's still gorgeous though. It's still gorgeous. Still a sprawling game. And I think for the the Euro strategy lovers, this is going to be a good one.
  • Whisperwood. All one word.
  • it's perennial uh by Emily Vincent uh published by Fatout Games and art by Beth Sobo who does one of the most beautiful nature art in board games period concerning my opinion.
  • we make a beautiful prairie garden
  • And yeah, this one looks gorgeous. I was like, "Okay, I need this."
  • I'm very excited for Perennial for sure.
  • But this is Electrify for one to four players from John Declair and Ian Hutchinson.
  • Uh, it is a engine builder.
  • It's a simultaneous action selection, slice selection.
  • So it's really interesting little engine builder. It goes from like coal all the way to nuclear and solar power and all these other electricity generating things.
  • And it's just such a nice combo. Everything's connected but quick because it's simultaneously simultaneous turns to it.
  • multi-use cards and I love that.
  • So some of the cards have arrows, so it will like allow you to activate other cards that it's connected to. So you get this long chain of actions, which is really fun.
  • It's very good. And I've played it and play tested it solo which is also good and it's one that I think is kind of my favorite of what they're coming out this year.
  • It's going to be on Kickstarter and I am very excited for this.
  • It's very interesting combo of mechanisms and it really is that engine builder goodness that I absolutely love.
  • And it really is that engine builder goodness that I absolutely love.
  • So, that's Electrify from AG.
  • I love seeing that and everybody getting along. No big incidents. I think that's just amazing that so many cultures come together in spread over three different countries because not only in the United States, United States is the most in games but yeah and everybody gets along people joining in on on marches, fan marches and I think that's just awesome to see.
  • But it was funny because it was a whole circle thing for me.
  • The minions sung the Beach Boys. The banana song is the Beach Boys.
  • Yeah. That was totally Beach Boys.
  • So, my moment of positivity is it was the 4th of July and so my mom and her friends took and I went with them we went to the July 4th firework spectacular at the Hollywood Bowl.
  • It was with the Beach Boys and John Stamos and we usually try to go to the Hollywood Bowl at least once or twice every year and it was a lot of fun.
  • It's almost 11 p.m.
  • Well, the most common things are Twitch, where you can find twitch.tv/joda.
  • Uh I stream on Tuesday. I have my coffee and crowdfunding where I drink coffee and I look at all the crowdfunding campaigns from the past week that have been launched criticizing the page the game and sometimes being positive and also always pick one game but I think well that was the best one for this week.
References (from this video)
No references stored for this video.
Video HvELx7M3AuI Top List at 10:18 sentiment: positive
video_pk 82709 · mention_pk 279716
Entropy video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accomplished designers
  • Rondel mechanic
  • Bright and colorful appearance
  • Sounds and looks like fun
  • High confidence in quality
Cons
none
Thematic elements
  • Building solar systems with planets and stars, and then playing cards to fill your planets with life.
Comparison games
  • Barrage
  • Darwin's Journey
  • Shackleton Base
  • Grand Austria Hotel
  • Nucleum
Mechanics (from transcript analysis)
  • action selection — On your turn, you will move your scientist one to three spaces around the main rondel and take an action.
  • Rondel — Entropy is a medium-to-heavyweight rondel Eurogame.
  • Tableau Building — You'll build solar systems with planets and stars, and then play cards to fill your planets with life.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2026 is shaping up to be a disappointing year for new solo games, and really games in general, but that's a topic for another video.
  • There simply weren't enough games that were clearly marked for sale that I was interested in in order to complete a top 10 list.
  • I have to say light to medium-weight tile-laying games have become a really crowded genre.
  • I'll be honest, I just do not care about this theme at all. This game would be so much higher on this list if it had a fun and engaging theme.
  • I simply just cannot wait to get this one to the table.
  • This is a Eurogame that both sounds and looks like a ton of fun. That's pretty unusual.
  • And with a track record of these designers, I'm confident that this one is going to be one of the best games of the year.
References (from this video)
No references stored for this video.
Video 9BttZZe6yjE BoardGameCo Unboxing at 15:22 sentiment: positive
video_pk 80645 · mention_pk 284859
BoardGameCo - Entropy video thumbnail
Click to watch at 15:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interested due to the designers
  • Looks like a unique take on a Euro game
  • Love the idea of creating solar systems and life
Cons
none
Thematic elements
  • Becoming a scientist to create solar systems and life
  • Space/Cosmic
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Fill solar systems with life by playing cards.
  • Set Collection — The player with the most upgrade points wins.
  • System building — Players build solar systems with stars, planets, asteroids.
  • Variable player powers — Players may gain various special abilities by adding BIOS and upgrading the console.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gosh darn, it feels good to be filming a video in my studio.
  • Any games I picked up at UKGE were going to be traveling on five planes to get back to where I need and you can't just check a bag because it would have reduced the amount of trips from five down to three cuz you have to transfer your check bags when you're entering the US anyway.
  • So, that's just way too much to justify bringing home a lot of things.
  • This was an easy one to pick up because I love four shuffle.
  • I liked the game, but I don't keep print and plays in my collection.
  • I have basically everything Dice Throne to date, I believe.
  • It's the game I'm most excited about.
  • The guy's like, 'No, it's a prototype. We can't sell it to you.' He's like, 'I don't care. There's a misprint here.'
  • So, I got my hands on some Bunny Kingdom.
  • And they were like, 'No.' They're like, 'No, it has not sold well enough to justify another expansion.'
  • Oh. Oh. Oh, I'm excited for this one.
References (from this video)
No references stored for this video.
Video 7YhgO6_E5BI The Dice Tower News at 39:36 sentiment: positive
video_pk 80318 · mention_pk 285310
The Dice Tower - Entropy video thumbnail
Click to watch at 39:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Pleasantly surprising enjoyment for the reviewer
  • Thinky but not overly complex or over-wrought
  • Clear end-game trigger makes progress visible
  • Avoids common pitfalls of heavy Euro games
Cons
  • Can be prone to Analysis Paralysis (AP)
Thematic elements
  • Ecosystem building
  • Planets
Comparison games
none
Mechanics (from transcript analysis)
  • Ecosystem Building — You're going out to these planets, putting life on those planets and it starts at, you know, like bacteria, then it goes to plants, then it goes to animals.
  • End game trigger — When any player is able to achieve the goal on one of those red squares, it's bringing about the end of the game.
  • Euro Game — It's very much a Euro game.
  • Resource Management — Implied by gathering resources and managing them for actions.
  • Worker Placement — Implied by the discussion of placing workers and different actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the idea of building out the dungeon and trying to make it all work, you know, within your pattern goal, but then also having the corridors and stuff line up, you know, so where you can make your way through the dungeon to make other goals.
  • There was nothing about this that I I couldn't think of anything positive to say.
  • This looks great, right?
  • It manages to feel like it will be strategic and engaging and cozy.
  • This is This is a bag builder where you're like you're making your own your own bag where you're upgrading dice. You're getting better sewing.
  • It's the most euro, I think, of any IV Studio game.
  • I like the look. I like the sort of 80s action movie post-apocalyptic thing.
  • This stupid super early bird thing. You are upsetting everybody outside of a hundred people.
  • That is bull.
  • You've alienated all these other people because as interested as I am in this, there's no way I'm buying it right now for $100 when I know people in this very project got it for 60.
References (from this video)
No references stored for this video.
Video OIIbtLxGv6s Tantrum House Preview at 1:13 sentiment: positive
video_pk 80104 · mention_pk 280592
Tantrum House - Entropy video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really enjoyed it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let me know in the comments which ones you're interested.
  • Let me know in the comments which one you want us to talk about next.
References (from this video)
No references stored for this video.
Video 8VVJvd2RdLs Going Analog Analysis at 6:23 sentiment: positive
video_pk 80013 · mention_pk 280336
Going Analog - Entropy video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The rondel system is unique and fun.
  • High quality production from Board and Dice.
  • Offers a lot of variety and strategic depth.
  • Fascinating timing and choices.
  • Feels like an open universe with many directions to explore.
Cons
  • May not be for players who dislike multiplayer solitaire.
  • Endgame scoring could feel uneven, with less incentive once milestones are hit.
  • The actual endgame scoring is not as exciting as the core gameplay for one reviewer.
Thematic elements
  • World building, creating solar systems, planets, and life
  • Universe/Space
Comparison games
  • Ark Nova
  • The Crew
  • Crafting the Cosmos
Mechanics (from transcript analysis)
  • Engine Building — Players build up planets, stars, and biomes, which grant bonuses and make actions more powerful, leading to combos.
  • Race — Players compete for objectives and milestones, with the first to complete certain goals receiving points.
  • Rondel — Players move around a rondel, choosing how many spaces to advance, with bonuses for shorter moves and cooldowns for major actions.
  • Set Collection — Players collect different forms of life and upgrade stars and planets, with bonuses associated with each.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we have noticed,
  • Everyone I've shown it to all they all walk away like really loving it and really impressed or really drawn deep into it.
  • The trick taking part is very straightforward. There's no kind of twist there but all the cards you get in the different suits you will take them backwards.
  • So, first you deal everyone the cards and then you're going to sort them by color and within each color ascending or descending in one direction and then you're going to hand those cards over to your person on your left face down.
  • It's like mixing logic deduction with trick taking and it's uh very clever.
  • It's such an honest. You just have this table of everyone's looking at each other's cards like spin that towards me. Look at this.
  • It feels really good. Yeah, great pick. My gosh.
  • It's kind of like Dominion mixed with tricking.
  • So you're playing trick ticking, but often times, uh, players, I know I mentioned this, but want more control over their hand. So, your deck building, you're putting whatever you want into your hand.
  • It gets a little wacky. It's definitely um uh yeah it it's you can build the market so you can you can kind of create really wild setups.
  • And then we are super excited. I'm doing the um kind of final touches on sail legacy. So, I'm super excited for that to come out. It is just such a big game. So my goodness.
  • And then um just some of the projects. I know the return of the king is coming out later, so I'm super excited for folks to um catch that. Um it's the kind of big finale to all the trick taking ones.
References (from this video)
No references stored for this video.
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