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Hanamikoji box art

Hanamikoji

Game ID: GID0151818
Game Info
Year
2013
Players
2
Age
10+
Playtime
15 min
Collection
Ratings
Expansions & Family
Shadows in Kyoto
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Welcome to the most famed Geisha street in the old capital, Hanamikoji. Geishas are elegant and graceful women who are skilled in art, music, dance, and a variety of performances and ceremonies. Greatly respected and adored, Geishas are masters of entertainment.

In Hanamikoji, two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves, can you outsmart your opponent to win the favor of the most Geishas?

Jixia Academy features the same gameplay as Hanamikoji, but with different artwork.

Hanamikoji FAQ

Description

Welcome to the most famed Geisha street in the old capital, Hanamikoji. Geishas are elegant and graceful women who are skilled in art, music, dance, and a variety of performances and ceremonies. Greatly respected and adored, Geishas are masters of entertainment.

In Hanamikoji, two players compete to earn the favor of seven illustrious Geishas by collecting each Geisha’s preferred performance item. With careful speculation and a few bold moves, can you outsmart your opponent to win the favor of the most Geishas?

Jixia Academy features the same gameplay as Hanamikoji, but with different artwork.

Hanamikoji FAQ

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 8
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–58 of 58
Video 4Z8_t2e4MEY Before You Play Top List at 16:46 sentiment: positive
video_pk 4734 · mention_pk 13806
Before You Play - Hanamikoji video thumbnail
Click to watch at 16:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant two-player experience
  • great for couples or short head-to-head sessions
  • beautiful production and thematic integration
Cons
  • limited to two players; not ideal for larger groups
Thematic elements
  • two-player dueling with honor and influence
  • Geisha culture; Japan
  • thinky, deductive
Comparison games
  • Gyxy Academy
Mechanics (from transcript analysis)
  • Hand Management — Managing a small hand to attract geishas and win their favor.
  • Pattern Recognition — Anticipate opponent choices to outmaneuver them.
  • Pattern recognition/deduction — Anticipate opponent choices to outmaneuver them.
  • Two-Player Only — Designed for head-to-head play with alternating actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video D3EOBmSnNdo Peaky Boardgamer Rules Teach at 0:00 sentiment: positive
video_pk 4227 · mention_pk 12351
Peaky Boardgamer - Hanamikoji video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact two-player experience (~20 minutes) with elegant, tight decision space
  • Clear rules with a strong emphasis on bluffing and counterplay
  • Portable and accessible once learned
Cons
  • Learning curve due to nuanced tile interactions and hidden information
  • Iconography and terminology can be confusing at first
  • Requires attention to both players' possible actions across all geisha cards
Thematic elements
  • Strategic influence and resource management to win geisha by controlling them through item cards and charm points.
  • Geisha culture in Edo-period Japan; a ceremonial setting with geisha cards in the middle of the table.
  • Bluffing-driven, clean and compact two-player abstract-like flow
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — Players manage a hand of item cards and decide when to play them to influence geisha control.
  • hidden_information — Cards can be placed face-down beneath tiles and revealed later during scoring.
  • scoring_and_victory — At scoring, geisha are evaluated by card count and charm points to determine control; victory can occur by geisha control or total charm points.
  • set_presentation_to_opponent — Some actions require offering sets of cards to the opponent, who then selects which set to play.
  • tile-based_action_selection — Players flip action tiles to perform a specific card play; exhausted tiles limit future actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hanamikoji is a pure card game
  • a really tiny mini card game for two players to show you it's Hanamikoji
  • the game is played in rounds
  • hanamikoji is a pure card game so before starting with setup
  • the game could last only one round
References (from this video)
No references stored for this video.
Video GfyF6X8En2c The Broken Meeple Top List at 13:08 sentiment: positive
video_pk 2432 · mention_pk 7097
The Broken Meeple - Hanamikoji video thumbnail
Click to watch at 13:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool unique concept
  • simple rules
  • beautiful artwork and Geisha theme
  • good amount of tactical depth and mind games
  • quick game duration (30 minutes max usually 1-3 rounds)
  • high replay value with mini expansions
  • never had a bad experience with it
  • great two-player game
Cons
none
Thematic elements
  • gaining influence over Geisha
  • Japan Geisha
  • thematic
Comparison games
  • Geisha's Road
Mechanics (from transcript analysis)
  • action token management — choosing order to play four action tiles with different effects
  • Area Majority — gaining majority of cards on your side of the tableau to win Geisha
  • Majority Control — gaining majority of cards on your side of the tableau to win Geisha
  • Simultaneous Actions — decision timing affects available choices vs information
  • simultaneous decision making — decision timing affects available choices vs information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • casual is just kind of what you make of it
  • I think I could defend that some of these are more casual than some of their choices
  • there's a good amount of tension of the whole idea of right well if I move this one to the pink square you're gonna remove the pink
  • it looks nice it's well produced you've got you know actual proper sort of castle looking pieces
  • it's such a cool concept the idea that you're collecting these cards to gain influence over the different Geisha
  • when nice Sarah did their nature games list that canopy did not feature more often honestly
References (from this video)
No references stored for this video.
Video pcBX9Jtrg-w Chairman of the Board Discussion at 9:36 sentiment: positive
video_pk 1836 · mention_pk 5317
Chairman of the Board - Hanamikoji video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the best two-player games ever made
Cons
  • two-player only
Thematic elements
  • two-player selective card play and bluffing
  • Geisha culture in Kyoto
  • deliberate, ritualized
Comparison games
none
Mechanics (from transcript analysis)
  • hand-management — players select actions to acquire the most valued geisha cards
  • tension-building bluffing — read opponents and time reveals carefully
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best area control game out there
  • a perfect 10
  • I adore El Grande
  • really nice game I taught this to a complete non-gamer
  • I love Feld games this one is just an absolutely brilliant one
  • it's one of the best two-player games ever made
  • overproduced to say the least
  • one of my favorite dice games and it's actually just broken into my top 100 for the first time
  • the sudden death mechanism where if you are the first player to collect three buildings then you'll instantly win
  • really cool decisions
References (from this video)
No references stored for this video.
Video owVDrK0Yv0k Our Family Plays Games Discussion at 11:44 sentiment: positive
video_pk 1288 · mention_pk 3780
Our Family Plays Games - Hanamikoji video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art and simple to teach
  • thinky despite a compact action set
  • great balance of luck and strategy
  • small footprint and quick play
Cons
  • some readers note readability/readability concerns for certain color schemes (colorblind/readability issues discussed in segment)
Thematic elements
  • geisha favors and ritual competition
  • Geisha district, Edo-period Japan
  • abstract strategy with hidden information
Comparison games
  • Seven Wonders Duel
  • Santorini
  • Five Tribes
  • Lost Cities
Mechanics (from transcript analysis)
  • action-tile sequencing — players select and execute actions in a fixed sequence each round.
  • end-of-round reveal — secret cards are revealed to determine the winner of each geisha.
  • Hand Management — a small hand of cards is used to influence geisha favors.
  • Hidden Information — secret cards and final end-of-round reveals affect scoring.
  • set collection / scoring by geisha favors — the player with more cards on a geisha's side earns that geisha favor.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hanamikoji yeah I love this game the first time I saw it the artist beautiful yes and it plays very simple yeah yet thinky yes
  • there's only four actions you can take yes so you don't have to learn many rules but it's so thinky
  • the timing is so important
  • it's thinky like you said because you can't just put the cards you want on your side of the table you have to find a way to get the other player to take something for you
  • this is like a chess match
  • I love this game the first time I saw it
References (from this video)
No references stored for this video.
Video dM9iZCULFg4 Might I Suggest A Game Top List at 8:04 sentiment: positive
video_pk 1203 · mention_pk 128207
Might I Suggest A Game - Hanamikoji video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intense player interaction for a short game
  • Beautiful visuals with simple rules
  • Tight, competitive pacing
Cons
  • For some, the sharing/hand-off mechanic may feel abstract
  • Two-player focus limits playgroup size
Thematic elements
  • Strategic interaction, minimal setup
  • Two-player duel focused on geisha themes
  • elegant, culture-inspired
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy in a duel — Four actions per round; two actions involve giving cards to opponent.
  • Hand management / bluffing — Decide what to keep or give away to influence scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'll be doing a giveaway on my instagram page of the number one game at the end of this list
  • i'll also be running a fundraiser to support the stop asian hate cause
  • donation would mean the world to me if you'd donate and it might also earn you a few extra entries into the giveaway
  • thanks so much for sticking around to the end
  • yokohama is truly a gamer's game
References (from this video)
No references stored for this video.
Video OCzj6hWP1rk The Broken Meeple Top List at 9:03 sentiment: positive
video_pk 1141 · mention_pk 117053
The Broken Meeple - Hanamikoji video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful presentation
  • Simple to play with deep decisions
  • Tense gameplay
  • Excellent two-player game
  • One of host's favorite two-player games ever
  • Encourages strategic thinking
  • Gets people to buy it after playing
  • Stocking stuffer sized
  • Involves psychology and player interaction
Cons
none
Thematic elements
  • Influence and auction mechanics
  • Japanese geisha culture
  • Strategic two-player game
Comparison games
none
Mechanics (from transcript analysis)
  • Action tiles — Four action tiles each player has the same ones
  • Card influence — Accumulate cards to influence geisha based on item cards
  • I pick you choose — Player lays out three cards, opponent picks one, player gets other two
  • Simultaneous action selection — Players choose action tiles in any order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a bit of a different top five to what i'm used to doing because normally i do a solo top 10 or i do a collaboration with other people
  • so you're getting 10 games for the price of five basically we'll call it a special deal because it's christmas
  • palette cleanser you know i'm full i'm stuffed after that meal can we just do something simple now
  • this is basically i got a big group of people at christmas most of them aren't gamers we just want something a little bit light
  • you literally destroy pretty much every content in this box in order to finish the game
  • for a tenner what does it matter you get yourself a good 90 minutes of solid puzzle solving fun
  • this is a really cool twist on the love letter series
  • this is a really ingenious innovative like trick taking game which is a cooperative game
  • this is definitely the one that i put my stock behind in that sort of genre
  • it's one of my favorite two player games in existence
  • every time i teach this to people they go out and buy it it's that much of a success
  • it's only a game bye for now
References (from this video)
No references stored for this video.
Video GX4UhSRedJg Getting Games Discussion at 45:02 sentiment: mixed
video_pk 817 · mention_pk 118262
Getting Games - Hanamikoji video thumbnail
Click to watch at 45:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • compact, thinky two-player filler with elegant interaction
Cons
  • limited player count makes it niche; may not sustain longer sessions
Thematic elements
  • artistry and influence via seven different gifts
  • two-player art-and-instrument themed duel
  • thinky two-player filler
Comparison games
  • Isle of Monsters
  • Blood of an Englishman
Mechanics (from transcript analysis)
  • four actions per round with mutual constraints — both players perform the same four actions in each round; actions cannot be repeated
  • secret card and drafting mechanic — players draft and present cards to opponent; hidden choices revealed at round end
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have started to make sponsored content for this channel as well as sponsored content not even for this Channel
  • I will never take money to make reviews for this channel
  • I am excited and nervous about the overall reception that this is going to have
  • it has not tarnished my love for board gaming
  • long-term goals for this channel i.e. a fully funded business or a hobby
References (from this video)
No references stored for this video.
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