They ravaged their Mother, the Earth, and bound Her with sorcerous chains. The moon caught fire; the sun froze. In the veins of the world, her lifeblood choked to dust. The oceans boiled to miasmas that clotted the skies. Rocks fanged up from the stubble of dying forests. As She began to rot, Her creatures, Her children, survived as best they could. Tearing at each other, prowling in Her fetid hollows, breeding abominations. Feasting on Her, Fungi and moulds become sentient.
And, as the ages pass, some lineages of men grow monstrous, even as others diminish, weaken and become easily their slaves. These "higher" men feed on the lesser, growing in strength, and hurl their tribes one upon the other in terrible truceless wars — until one tribe crushes the others into kneeling submission, under a lord, nameless save for his title: Tyrant!
But though decayed, She was not slain. With the little strength remaining, She seduces Worm; the least, the most abject of those creatures bred for meat. Unlikely savior, through sorcery, and helped by unlooked for allies, Worm follows the thread of his fate to Her. If he can free Her, Her blood will spout into a flood and frenzy of returning Life. And her hatred will swell Worm into being Her champion, Her consort, and Her AVENGER, the Horned God!
Based on the graphic novels by the acclaimed Adrian Smith, HATE is a highly kinetic, endlessly brutal campaign game of post-apocalyptic survival. Up to six players battle through a multi-game Chronicle where they use their unique clan to savagely plunder, mutilate, and demoralize their opponents. Death is permanent for clan members; once they die, they are out of the game. The player who most expertly uses savagery (gained by doing unspeakable violence upon their foes) to upgrade their warriors and resources (gained by plundering the land) to unlock powerful new abilities from their village will win the game, but only the player with the most hate will become the Tyrant and rule over the rest!
—description from the publisher
12 Days of Giveaways - Ep 1
How to play Worta from Singa games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I went to a board game store in Beijing, China called Hunter Board Game.
- They had really big games in a glass display case like Unconscious Mind, Eclipse, and Hate.
- They had Root and Blood Rage in Chinese, which looked so epic.
- Tons of games to either rent to play or to buy.
- I totally regret not getting another copy of Pokémon Splendor because this game is not available in the US.
- Oh, and before I left, I wanted to show you this fully painted ginormous Cthulhu statue.
- This store was awesome.
References (from this video)
- replaces Codenames
- perfect game in that genre
- fantastic game
- played it a lot
- The speaker expresses a preference for not being the clue giver too often, finding it more fun to guess.
- The speaker notes that in co-op situations, players discuss decisions too much, which they dislike.
- word game
- Codenames
- Simo
Mechanics (from transcript analysis)
- Deduction — Guessers must deduce the target words from the clues provided by the clue giver.
- Social Deduction — The game relies on communication and understanding between clue giver and guessers.
- word association — Players give clues to help guess target words within a grid.
Video topics + discussion points
Quotes (from this video)
- It's one of those games where I could just play it forever.
- This is a game that really quickly rose up to be one of my favorite uh games in general and I think it's wonderful.
- Jaws of the lion has this fantastic way of learning a Gloom Haven basically.
- It's no means a Gateway game it still has the meat and potatoes which is the intricate card play that you have to manage.
- You can play it in like 20 minutes with six players.
- It has a very tactical map game where you place pieces, you move them around.
- so hard to get is like the perfect game in that genre for me and so I think every everybody should play it.
- it's just pure fun.
- they are like the ultimate work placement games because you have so many reasons for where you want to place.
- it's the best game it's not the best but it's almost the best game.
References (from this video)
- The host does not like it, calling it 'bad' and a 'tavern game'.
- Serve guests and prepare rooms to be the best hotel
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Launch your rockets. Sabotage the competition as you ride to control Mars.
- Harvest crops and fulfill orders to become the most prosperous merchant.
- Develop your city through the ages in this familyfriendly legacy game.
- Use logic and bluffing. Dead players still play on the clock tower.
- Acquire knowledge and create powerful artifacts and golems in 16th century Prague.
- Construct machines and collect resources from your new airship.
- Take your company's massive profits from all of that railroading and invest them in new technologies deep in the Rocky Mountains.
References (from this video)
- colorful component aesthetic
- accessible theme
- perceived as light by hardened gamers
- craft, color, and pattern design
- needlework-themed puzzle
- light, family-friendly
- Earth Express
Mechanics (from transcript analysis)
- Action Drafting — players draft actions to place threads and build patterns
- Tile Placement — stitches and cubes slots into a frame
- tile/stack placement — stitches and cubes slots into a frame
Video topics + discussion points
Quotes (from this video)
- Earth good.
- Threaded a game of needles and points.
- GG's friends. GG's.
- Two-player only 30 minute game.
References (from this video)
- Designed by a favorite designer
- Simple riff on trick-taking
- Dogs
- Vivo
- Cat Tay
Mechanics (from transcript analysis)
- Push Your Luck — but you're only trying to win them on certain rounds. So, you've got uh cards that you're going to be flipping over that either say stay or go. And if you win a trick on a stay round, you're going to get negative points. But if you win a trick on a go round, you're going to get positive points.
- Trick-Taking — this is one where you Oh, yes. You are trying to win tricks. It's a trick taking game
Video topics + discussion points
Quotes (from this video)
- And so I'm talking about the upcoming spring 2026 Tokyo Game Market.
- While I won't be going, I do have some friends who will be there that may be able to pick up a couple of these for me.
- Baseball is a huge sport in Japan and and I do like seeing games with this baseball theme. You don't see it a whole lot, so looking forward to that one.
- I love auction games.
- I always like games that take trick-taking and add some little wrinkle to it.
- I love the look of the game. It has a really great art style, like most of the games from uh Oink Games Studio. I've really liked the way they look.
- And so it looks like another banger from Cunnil. I'm very much looking forward to The Four Duces.
- Hisashi Hayashi finds ways to get really compelling gameplay out of a very simple rule set and I'm expecting no different for Pizza Otter Double Bingo.
- Leo is just rapidly becoming one of my favorite uh, card game designers.
- Sashi puts out a game like this that that kind of is like one of these dice placement style games or mid kind of weight type games, and I'm on board because I've yet to really be disappointed.
- And the only reason it's not number one on my list is because number one on my list is coming from my favorite trick-taking uh designer of all time, who I feel is the best trick-taking designer of all time, Taiki Shinzawa.
- And um I'm I'm here for it. Can't Win just looks fantastic.
References (from this video)
- Great premise for people who don't like trivia
- Cool VHS case look
- Movie based trivia game
- Guessing movie release years is the entire premise
- Execution is not the way to do it
- Too simple and boring
- Movie trivia
Mechanics (from transcript analysis)
- Trivia — A trivia game where players guess the release year of movies.
Video topics + discussion points
Quotes (from this video)
- The game mostly speaks for itself. We've all experienced it. We all want to forget about it. Sorry I brought it up here.
- I think I think we live in a more innocent time and I miss that.
- This was a huge, huge disappointment for me because I wanted to like it so much.
- Seal is one of the biggest hype to reality moments that I've ever had. Just that that gut check of like, yeah, you still live in a in a messed up earth. You lost faith in humanity.
- There's so many mistakes and so many disappointments and we still tried to play through so much.
- my number one is what my clear number one because it was the worst execution possible of any game.
- And so on top of the fact that it didn't work, which is a huge problem, but if you didn't enjoy assembling them and if you assemble them just like a teeny bit off, not only would the marble like roll down and get stuck, but it would roll off the side of the first piece and just fall on the floor.
References (from this video)
- Portable components with included pouches
- Clear, bite-sized setup and turns
- Engaging set-collection and interaction
- Scoring can be a bit fiddly and slower for casual players
- Some interactions can stall due to required veggies for playing Barn
- Resource collection and set collection with competitive interaction
- Farm setting; collecting animals and vegetables
- Instructional, rules-focused
Mechanics (from transcript analysis)
- Barns and protection — Barn cards protect four distinct veggies; you must have four distinct veggies to play a Barn
- Card selection from shared pool — On a turn, players pick two cards from the middle blue deck and add to their hand
- Drought effect — Drought card causes every player to lose a veggie
- Endgame scoring — When a player collects all four animals, the round ends and counting is done: animals plus veggies (for that player's hand) determine score
- Set Collection — Goal is to collect four distinct vegetables and four animals
- Two-deck setup — Orange animal deck and blue resources/vegetables deck; players draw and play from decks
Video topics + discussion points
Quotes (from this video)
- water is a strategic card game about collecting animals and vegetables to make the best farm
- the drought which means that every player must lose a veggie
- and the player with the most points wins
References (from this video)
- Strong theme and elegant combat system.
- Excellent for pick-up-and-play sessions with depth for repeat gameplay.
- Balance across many heroes can vary; expansions often alter balance.
- Iconic heroes clash in asymmetric duels
- Mythic and legendary fighting
- Dynamic, cinematic combat
- Warhammer Quest: The Adventure Card Game
- Harry Potter: Hogwarts Battle
Mechanics (from transcript analysis)
- asymmetric duels — Heroes have distinct abilities and win conditions.
- Deck-based combat — Each hero uses a unique deck to perform moves and respond to opponents.
Video topics + discussion points
Quotes (from this video)
- this is four games in one complete with 125 plastic teeth in five different colors
- the only problem that I have with this game is that I always miss here its title as Rock Raider
- there's always room in my collection for another fun fast-paced family game which has enough strategy in it to keep my wife and I engaged
- what's mine is mine and what's yours is also potentially mine
- I'm torn on the undo series I'm very curious about what its gonna present but I'm also quite skeptical
References (from this video)
- versatile system; lots of characters and maps
- strong, quick duels; high replayability
- weight of approach varies with character chosen
- can be expensive if expanding with many characters
- asymmetric duels with card-driven combat
- Mythical battles with legendary figures
- thematic, lore-based variety
- X-Wing Miniatures
- Hero Realms
Mechanics (from transcript analysis)
- Asymmetric Player Powers — Each character has a unique deck and abilities.
- asymmetric_characters — Each character has a unique deck and abilities.
- card_driven_combat — Cards determine actions, moves, and defenses with positional play.
Video topics + discussion points
Quotes (from this video)
- It's been a long time coming. We've been trying to do this for several years now.
- This is not law; it's just our top 50 games right now.
- The way we came up with our top 50 is Pub Meeple, a head-to-head ranking site.
- Yes, it's nostalgic and still incredibly strong as a game.
References (from this video)
- Fun multiplayer campaign experience
- Multiple clans with different playstyles
- Rich gameplay experiences
- Very long gameplay (8+ hours noted)
- Steep learning curve
- Much setup and complexity
- Clan warfare and territorial control
- Fantasy terrain with clans
- Campaign-based multiplayer warfare
Mechanics (from transcript analysis)
- Area Control — Clans fighting for territorial dominance
- Campaign — Long multiplayer campaign gameplay
- terrain — Modular terrain pieces affect gameplay
Video topics + discussion points
Quotes (from this video)
- you can recruit monsters to your army that give you super powers
- it's a beautiful scary, it's a beautiful looking game
- this game is just a mini explosion, it's great
- gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
- this little box the game when you see it it's not very pretty but it's so fun
- blood rage is a fantastic game
- massive Darkness two is freaking amazing
- the origami zombie side black plague is by far our favorite zombie side
- if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
- Cthulhu death may die is absolutely fabulous
- we can't stop playing this game
- zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
- Incredible, highly detailed miniatures with intense thematic fidelity
- Massive amount of content and accessories for the price
- Excellent 3D terrain pieces and modular board elements
- Strong art direction and cohesive dark theme
- Thoughtful organization and packaging helps setup
- Very large, heavy box that is difficult to store and transport
- Rulebook is dense and potentially intimidating for new players
- Quality issues in production can occur (e.g., base alignment, parts separation)
- cannibal clans, ritual combat, brutal survival
- post-apocalyptic world where clans clash in brutal, cannibal-themed warfare
- grimdark, visceral, gory
- Rising Sun
- Betrayal at House on the Hill
- Pit Fighter
Mechanics (from transcript analysis)
- card-based stat modifiers with overlays — overlay plastic stat modifiers on character cards to adjust abilities and movement
- Dice-based combat — attacks are resolved with dice; skull icons boost damage or outcome
- faction minis with distinct aesthetics — multiple clans, each with unique miniatures and art style
- modular battleground with terrain — grid-based battlefield with huts and 3D terrain pieces; terrain affects tactics
- scenario-driven play — scenario book and cards drive setup, objectives, and events
Video topics + discussion points
Quotes (from this video)
- This game is heavy
- The artwork is great by the way, as you can see for yourself
- Holy crap do they give you like what you pay for and more
- This is going to be the longest unboxing of all time
- These minis, these things are amazeballs
- You get so much stuff you don't get this kind of quality with most other games
References (from this video)
- engaging 1v1 clan battles
- cool minis and strong start to the core box
- Kickstarter exclusivity may limit access in retail
- grim, brutal territory battles and self-survival
- apocalyptic, clan-based conflict within a dying world
- dark, competitive warfare with siege-like clashes
Mechanics (from transcript analysis)
- 1v1 combat strategy — players control rival clans and fight for dominance across a modular map
- Area Control — scoring and upgrades hinge on controlling key locations and defeating opponents
- Territory control — scoring and upgrades hinge on controlling key locations and defeating opponents
Video topics + discussion points
Quotes (from this video)
- Vegas II like yes except with superpowers
- I love the narrative love the story feel
- it's a great game
- this is art you're looking at right now
- if you're a Harry Potter fan check this game out
- it's the best aliens board game I've ever experienced