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Innovation box art

Innovation

Game ID: GID0169008
Game Info
Year
2010
Players
2-6
Age
14+
Playtime
75 min
Collection
Ratings
Expansions & Family
Innovation Ultimate Innovation: Artifacts of History 3E
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Innovation is Carl Chudyk's tableau-builder of infinite possibilities, taking you on a journey from pre-history all the way to the present...and the near future! In this game, you build a civilization using only cards; there's no map, no tokens, no dice, no pieces. The game's 105 innovations — or in the fourth edition, 115 innovations — are each represented by a card with a unique effect, organized into ten (or eleven) ages. Each innovation's effect is tied thematically to its identity, allowing you to either elevate your society or attack your opponents.

In addition to directly affecting your opponents, you can share in the effects of their technologies if you amass enough visible icons on your board. Strategically building your tableau of cards to share often and defend against demands is crucial to success.

To win, you must claim achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. No two games of Innovation play the same way.

[Admin note: The specific card effects have changed across the four editions of Innovation, in addition to age 11 being added in the fourth edition, but the core gameplay has remained consistent across all editions, so all editions are listed on a single page in the database.]

Description

Innovation is Carl Chudyk's tableau-builder of infinite possibilities, taking you on a journey from pre-history all the way to the present...and the near future! In this game, you build a civilization using only cards; there's no map, no tokens, no dice, no pieces. The game's 105 innovations — or in the fourth edition, 115 innovations — are each represented by a card with a unique effect, organized into ten (or eleven) ages. Each innovation's effect is tied thematically to its identity, allowing you to either elevate your society or attack your opponents.

In addition to directly affecting your opponents, you can share in the effects of their technologies if you amass enough visible icons on your board. Strategically building your tableau of cards to share often and defend against demands is crucial to success.

To win, you must claim achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. No two games of Innovation play the same way.

[Admin note: The specific card effects have changed across the four editions of Innovation, in addition to age 11 being added in the fourth edition, but the core gameplay has remained consistent across all editions, so all editions are listed on a single page in the database.]

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 69
This page: 19
Sentiment: pos 14 · mix 5 · neu 0 · neg 0
Mentions per page
Showing 51–69 of 69
Video zEdz7-VHMHg Rolls in the Family Top List at 39:54 sentiment: positive
video_pk 12627 · mention_pk 36861
Rolls in the Family - Innovation video thumbnail
Click to watch at 39:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly variable, chaotic but strategic
  • deep engine-building with many combos and counters
  • short games with high variability
Cons
  • complexity can be high for newcomers
  • the chaos can be off-putting for some players
Thematic elements
  • innovation across ages with dogma actions
  • historical progression of technology across eras
  • chaotic but strategic engine-building
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card Drafting — cards represent eras with unique abilities.
  • dogma actions — two actions per turn with two types of actions; draw or play.
  • era-based card drafting — cards represent eras with unique abilities.
  • Melding and Splaying — cards have colors and icons; playing colors can cover previous cards.
  • set/color/icon interactions — cards have colors and icons; playing colors can cover previous cards.
  • splade/splay mechanics — splays reveal more visible icons, increasing options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tension around managing the whole currency
  • it's a gateway game, but interactive and not mean
  • the sandbox space of possibility is so big
  • arguably perfect game of Tichu
  • the game nails the gateway experience
References (from this video)
No references stored for this video.
Video Y66_af_Vs5o Board Game Dad Review at 0:00 sentiment: positive
video_pk 11755 · mention_pk 34484
Board Game Dad - Innovation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chaotic, silly theme that can be highly entertaining when playing with the right group
  • Icon-driven action economy creates dynamic and interactive play
  • Clear sense of progression through eras with evolving card interactions
Cons
  • Chaos and power spikes can overwhelm new players or lead to perceived imbalance
  • Mechanics are dense; may have a steeper learning curve
Thematic elements
  • Technological and societal progress through civilization-building cards and icons.
  • Civilizational advancement tracked through 10 eras, with card-based progression and era-based tech icons.
  • card-driven civilization development with evolving technologies
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Actions on cards are determined by the icons they display; revealing icons enables actions and can allow taking actions on other players' turns.
  • Era Progression — The game progresses across 10 eras with innovation cards that players collect and play, driving advancement.
  • high on-card effects / chaos potential — Card effects can be extremely powerful, leading to chaotic gameplay dynamics.
  • icon-based action economy — Icons on revealed cards grant access to actions; more icons revealed means broader action options and potential to act out of turn.
  • spread/display mechanic — Players can display or spread out their cards to reveal more icons and increase their capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • innovation is the silliest game that i absolutely love
  • the card effects can be so powerful that the game can be absolute chaos
  • innovating can make you very powerful
  • the game has 10 eras of innovation cards
References (from this video)
No references stored for this video.
Video fMuYodow_mE The Broken Meeple Top List at 2:20 sentiment: mixed
video_pk 10739 · mention_pk 31691
The Broken Meeple - Innovation video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic space for a light-to-mid-weight game
  • highly interactive between players
  • great puzzle for experienced players
Cons
  • abstract aesthetics can be off-putting
  • learning curve for new players
  • takes longer with larger player counts
Thematic elements
  • card-drafting to develop civilizations and technologies
  • abstract card game with evolving civilization concepts
  • sketches of historical-yet-abstract progress rather than a single story
Comparison games
  • Arc Nova
  • Sid Meier's Civilization: A New Dawn
Mechanics (from transcript analysis)
  • Card Drafting — players pick cards to build their tableau and trigger abilities
  • set collection / tableau building — assemble cards to create combinations and score points
  • varying end-game scoring cards — end-game scoring depends on diverse card effects and categories
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody wants to play with me
  • three hour negotiation game
  • it's not the easiest to sell
  • it's a pretty sizable box
  • this is edge of darkness, a very niche game
  • Dream Home is fluffy, light, and pleasant
References (from this video)
No references stored for this video.
Video gDPiRltkLJg The Cardboard Herald Interview at 45:55 sentiment: positive
video_pk 9852 · mention_pk 29030
The Cardboard Herald - Innovation video thumbnail
Click to watch at 45:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant design
  • clear teaching curve
Cons
  • abstract in theme
Thematic elements
Comparison games
  • Title Blades
  • Brass
Mechanics (from transcript analysis)
  • set-building / card drafting — Players evolve civilizations by playing inventions with unique effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We wanted to just have become like this entity that would make games and be very awesome at switching styles.
  • passion first
  • we like freedom but sometimes after working on a project with a lot of freedom, it's nice to have things laid out and know where you're going.
  • we have a very little sense of ego... I'm going to feel equally proud of the end product if she touched it, if we worked both of us on it.
  • we want to work as a couple on the same games together
References (from this video)
No references stored for this video.
Video 4xDR52f3ghs Board Game Coffee Discussion at 2:56 sentiment: positive
video_pk 9752 · mention_pk 28790
Board Game Coffee - Innovation video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and varied card powers
  • High replayability due to many invention combinations
Cons
  • Can be complex for new players
  • Taking time to grok optimal engine builds
Thematic elements
  • technological progression and civilization development
  • abstract civilizations evolving through inventions
  • card-driven, polyform invention track
Comparison games
none
Mechanics (from transcript analysis)
  • card-drafting / action selection — Players select actions from a hand of invention cards, shaping their civilization trajectory.
  • set-collection / engine-building — Players build a tableau of inventions to unlock points and future actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are giving away over 50 games across those 24 episodes
  • the description is where we will post the winners, never in the comments
  • Concordia is a must-have, it's easy to learn but has amazing depth
  • this is a gorgeous prototype, they did a great job
  • it's easy to get into and has depth—Deserved of our boarding coffee seal of approval
References (from this video)
No references stored for this video.
Video _45een9PcDI Foster the Meeple Top List at 4:41 sentiment: positive
video_pk 9392 · mention_pk 27713
Foster the Meeple - Innovation video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • insane_triggers
  • game_changing_events
  • great_at_two_players
  • amazing_travel_game
  • tiny_box_big_table_presence
  • unique_gameplay
Cons
  • too_chaotic_at_higher_player_counts
Thematic elements
  • civilization_building
  • human_progress
  • history
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no guilt no shame no mercy
  • it is pure magic pure gold
  • build like a mortal win like a god
  • tiny box biggest table presence experience
  • this is a game i wouldn't want to play at higher than two
  • jamie knows when she's one and i can see it in her face
  • i have a very difficult time comparing games that are that drastically different
  • castles of burgundy is heavier therefore i put castles of burgundy at one
  • i know myself well enough by now you know i've got 34 years into this body i know i know what i'm into
  • don't be a meanie or weenie it's okay to hate things
References (from this video)
No references stored for this video.
Video ObcdYz21z8k Foster the meeple Top List at 17:14 sentiment: mixed
video_pk 7148 · mention_pk 21164
Foster the meeple - Innovation video thumbnail
Click to watch at 17:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High interaction and clever card interactions
Cons
  • Can feel random and hard to synergize
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Card-based set-building with evolving abilities across ages
  • card drafting/engine building — Card-based set-building with evolving abilities across ages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love that our patreon members vote on videos we should make.
  • Arc Nova is so freaking good; I have been playing a ton of Arc Nova.
  • Sea Salt and Paper is fantastic; it is travel-friendly and easy to pull out.
  • Boop is fantastic; we play it non-stop and don't even talk during the game.
References (from this video)
No references stored for this video.
Video -KPGzU1rMU8 Sir Thecos Top List at 2:13 sentiment: mixed
video_pk 6642 · mention_pk 19737
Sir Thecos - Innovation video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interesting mechanism; can be mean in play
Cons
  • not a personal favorite; appeal may vary
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best two-player games ever
  • it's not amazing it's just fun
  • it's an amazing deduction game it's really hard to get
References (from this video)
No references stored for this video.
Video QZC2ymGGzec Foster the meeple Discussion at 14:52 sentiment: positive
video_pk 6664 · mention_pk 19837
Foster the meeple - Innovation video thumbnail
Click to watch at 14:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, spicy interaction
  • great for fans of abstract engine-building
Cons
  • can be dense and heavy
Thematic elements
  • design ideas over time
  • card-driven strategic evolution
  • evolutionary, rift between tech and culture
Comparison games
  • Res Arcana
  • Kanban
Mechanics (from transcript analysis)
  • card drafting / engine building — players draft cards to build evolving symbols and engines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastic engine building game
  • Rules are important for checking mine
  • cheater cheater pumpkin eater
  • I am crushing you like a grape
  • Town 66 going right above
  • that Lord of the Rings confrontation pack
  • this is the cube challenge
  • Calico fits perfectly in the cube with room to spare
References (from this video)
No references stored for this video.
Video cyxL4vpeQ4I Foster the Meeple Unboxing at 23:11 sentiment: positive
video_pk 6631 · mention_pk 19708
Foster the Meeple - Innovation video thumbnail
Click to watch at 23:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're selling our house and we wanted to do this before we had to pack everything up
  • we're just going to show you what we got probably won't have too many new games coming in
  • innovation is a game we adore
  • jamie's favorite game brass birmingham
  • gaia project tara mystic on space
  • we have root so the og base game
  • this is one of jamie's absolute favorites and that is innovation
  • we love it it's so good
References (from this video)
No references stored for this video.
Video DNF4iV3F1Xw The Broken Meeple Top List at 6:45 sentiment: positive
video_pk 5851 · mention_pk 17314
The Broken Meeple - Innovation video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Not a looker but gameplay is compelling
  • Multiple end conditions provide variety
  • Great combo potential
  • Puzzly tactical decisions
  • Available on Board Game Arena
Cons
  • Artwork is not appealing
  • Best with 1-2 players; multiple players becomes a nightmare
  • Can get out of hand if played with too many players
Thematic elements
  • Card Driven Civilization
  • Civilization history
  • Abstract
Comparison games
  • Glorias
Mechanics (from transcript analysis)
  • Card Play — Players play cards from hand combining effects
  • Multiple End Conditions — Players can win through different conditions: auto condition, six dominations, or domination count at final age
  • Tactical Play — Game requires tactical play based on hand, cannot be played strategically
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're basically saying that at some point during the first game of it we knew that this was a game we were gonna love and it stayed that way
  • man i loved everything about ascension it was great
  • you kind of had to play this game very tactically you cannot play this game strategically it's physically impossible
  • everything in this game looks absolutely beautiful i could i could have that board as a poster on my wall
  • it's just so many options you get in this
  • not enough people give whistle mountain any credit at all
  • pandemic was just really really good when that came out
  • i love a good thematic game
  • this is gonna be one i like isn't it
  • street masters has really done me a good one here
  • being effectively like a twilight imperium for star trek sounds cool
  • i really really dig cargo noir
References (from this video)
No references stored for this video.
Video tswUrKwPyck Foster the Meeple Discussion at 8:40 sentiment: positive
video_pk 5481 · mention_pk 16330
Foster the Meeple - Innovation video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense strategic depth
  • compact box
Cons
  • steep learning curve
Thematic elements
  • cultural and technological advancement
  • civilization progression through cards
Comparison games
  • Biblios
  • Welcome To
Mechanics (from transcript analysis)
  • Deck Building — building an economy of symbols to generate points
  • deck-building — building an economy of symbols to generate points
  • Engine Building — progress through cards to unlock abilities
  • engine-building — progress through cards to unlock abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're independent we are both independent women
  • two hundred dollars combined no taxes included
  • this is a very weird apocalypse that's happening on a walk
  • please subscribe to us
References (from this video)
No references stored for this video.
Video zSz1Un9WMp0 Getting Games Review at 0:00 sentiment: mixed
video_pk 4304 · mention_pk 12571
Getting Games - Innovation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Vivid thematic vibe derived from abstract mechanisms
  • Cards encapsulate diverse, multi-use effects with strong engine-building potential
  • Dynamic engine interactions and potential big swings create memorable moments
  • Relatively quick playtime for two players (and shortish in the best cases)
  • Balanced chaos: lots of powerful cards but with counterplay via engine design
Cons
  • Text-heavy cards can slow initial plays and overwhelm newcomers
  • Icon counting and card splay management can be tedious, especially late in the game
  • Two-player is the ideal mode; three to four players can degrade experience and pace
  • Onboarding and learning curves can be steep due to unique card texts and dogma rules
Thematic elements
  • civilizational progress and technological advancement
  • Civilization across ten ages from pre-history to information age
  • abstracted historical progress, dogma-driven card events
Comparison games
none
Mechanics (from transcript analysis)
  • Achievements — Achieve milestones by meeting score and top-card requirements to gain achievements, some requiring spending an action and others being free.
  • Dogma effects — Each card has dogma text that triggers actions when you use that card to perform its dogma, including scoring, manipulating hands, and altering the shared state.
  • draw — On a turn, draw a card up to the highest age value in your play area; if the exact value doesn't exist, draw the next value up.
  • Drawing — On a turn, draw a card up to the highest age value in your play area; if the exact value doesn't exist, draw the next value up.
  • Icon-based scoring and resources — Icons on cards drive scoring, influence, and interaction; players track multiple icon types and occurrences to leverage dogma actions.
  • Meld — Play cards from hand onto the board to create a tableau; placement can cover up lower-value icons and enable future synergies.
  • Melding and Splaying — Sorts you cards in a direction (left, right, or center) to reveal additional icons and increase current effects, affecting future dogma power.
  • Splaying — Sorts you cards in a direction (left, right, or center) to reveal additional icons and increase current effects, affecting future dogma power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is balanced through overpowered combos
  • two-player game is brilliant
  • it's a tight potentially crazy cool combo-y kind of card game
  • you'd be surprised at how narrative the dogma effects can feel
  • text heavy cards can be a barrier at first, but it pays off once you know the cards
  • engine-building is subtle but real, and rewards planning
References (from this video)
No references stored for this video.
Video ihsD_n-q690 Rolls in the Family Top List at 1:43 sentiment: positive
video_pk 3691 · mention_pk 10870
Rolls in the Family - Innovation video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interactive; you watch what your partner is doing and respond
  • Dramatic shifts in game state produce engaging, pivot-heavy play
  • Richly combinatorial with lots of interesting setups per run
Cons
  • Can feel chaotic or overwhelming for two players
  • Complexity may be a barrier for new players
Thematic elements
  • Cultural and scientific development
  • A broad arc of civilizations and technological progress across epochs
  • abstract, modular civilizational progression
Comparison games
  • Seven Wonders Duel
  • Arkham Horror
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to perform actions and trigger combinations
  • Color-based layering and replacement — Playing a card of the same color can top/replace previous ones, enabling dynamic engine interactions
  • Engine-building and combo-timing — Players build increasingly powerful combos through card plays and color interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one could potentially. we'll see.
  • you just want to play it again right after you get done because every time you play, it just feels like you're going to get just such interesting and different situations
  • the game state just changes drastically
  • it's wildly interactive
  • one of my like mustplay with you while you were here cuz I'm enamored with it right now
  • Planet Unknown... the best game in the month
  • Simultaneous play means you feel like you did so much in an hour
  • this is an absolute must own in my collection
  • absolutely a homerun purchase
References (from this video)
No references stored for this video.
Video Vve_sl93jxE Rolls in the Family Top List at 1:00:38 sentiment: positive
video_pk 2879 · mention_pk 8430
Rolls in the Family - Innovation video thumbnail
Click to watch at 1:00:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic potential with repeatable variety
  • great for fans of Cube/genre-defining card games
Cons
  • can feel chaotic or overwhelming to newcomers
Thematic elements
  • chaos of civilization advances through card play
  • card-driven civ-building and civilization evolution
  • abstract strategic evolution
Comparison games
  • Race for the Galaxy
  • Through the Ages
  • Gaia Project
Mechanics (from transcript analysis)
  • Card-driven actions — cards unlock powerful actions and combos
  • simultaneous card play with engine-building — players select cards that drive civilization development
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player Cooperative game dice game about trying to land planes this is Sky Team
  • reviews were great and glowing
  • it's such a unique game
  • the modular map... explores with base players
  • cooperative campaigns
  • this is the Nemesis experience that I'm going to want to have and play for years to come
References (from this video)
No references stored for this video.
Video hgq9ydY6Kn4 Foster the Meeple Discussion at 3:31 sentiment: positive
video_pk 1545 · mention_pk 4447
Foster the Meeple - Innovation video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever, multi-layered engine-building potential
  • high tabletop banter and tension
Cons
  • rules can be dense for new players
Thematic elements
  • evolution of ideas and invention
  • varied historical micro-themes across eras
  • abstract/history-tinted
Comparison games
  • 7 Wonders
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Card Drafting — build a hand of cards to trigger chain effects.
  • Hand Management — manage a flexible hand to maximize route efficiency.
  • Set Collection — collect cards with matching icons to gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I love hate drafting"
  • "it's christmas when you unbox a game"
  • "the sound of dice hitting the side of a wooden dice tray"
  • "brew baby"
  • "i'm literally miserable playing unicorn fever"
  • "I love the first time you get to unbox a board game"
References (from this video)
No references stored for this video.
Video JjSuaci2bNo Foster the Meeple Top List at 7:37 sentiment: mixed
video_pk 1572 · mention_pk 4518
Foster the Meeple - Innovation video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • synergy can chain strongly
  • replay variety keeps it fresh when played often
Cons
  • random chaos can be frustrating
  • feels repetitive after too much play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • random chaos / draw-tile interaction — rapid-fire actions with often chaotic results
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our top 50 is like a living breathing thing that changes every day by the day by the minute
  • these games are all incredible even if something's like a number 600 from 700 it's probably still a good game
  • ranking is subjective; it's hard to compare a 18 card game to a heavy Euro
  • we rank in the moment based on our gut feeling and that's just how the chips fall sometimes
References (from this video)
No references stored for this video.
Video iFXwfTmOtVE Foster the Meeple Top List at 0:32 sentiment: positive
video_pk 1068 · mention_pk 3067
Foster the Meeple - Innovation video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Incredibly fun and engaging
  • Every game is different
  • Chaotic and unpredictable
  • Memorable game moments
  • Strategic depth
Cons
  • Can be very swingy
  • Chaotic gameplay
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These games are games that we enjoy playing at two
  • Easy to learn hard to master
  • Every game is different
  • This game is awesome the artwork is incredible
  • If you're a couple and you're looking to get a significant other into board games, that is one to check out
  • It's a game that's either your thing or it's not
  • The more and more I play unmatched more and more I appreciate how good that game is designed
  • I love this game I do not like to play it at more than two players
  • It might be a masterpiece of two-player game
  • Very mean and I just think at two player it just becomes so much more tight
  • This is one of the most chaotic games I've ever played
  • I love dueling games like I love any game where you are just like Head to Head playing out cards
  • Every time where I have the opportunity to play it I want to play it
  • I think it's my favorite two-player game
References (from this video)
No references stored for this video.
Video j50oYkfv2Fk Rolls in the Family Top List at 19:46 sentiment: positive
video_pk 1024 · mention_pk 2884
Rolls in the Family - Innovation video thumbnail
Click to watch at 19:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansions add depth without destroying pacing
  • Echoes of the Past introduces clever new dynamics
Cons
  • Rule management can be heavy for newcomers
  • Expansions add complexity that may deter casual players
Thematic elements
  • innovation bends dogma and dogmatic effects
  • Cultural and technological progress across eras
  • thematic puzzle with evolving mechanics
Comparison games
  • Dune Imperium
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Deck Building — Era-based cards expand the options and interactions.
  • deck-building — Era-based cards expand the options and interactions.
  • forecasting — Top cards have forecast-based effects and rewards.
  • iconography / coin-based scoring — Victory tracking through coins and evolving card winnings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The pendulum die landed on a bullseye"
  • "Underwater Cities is a game that has managed to carve out its own niche"
  • "I ended up winning and it wasn't particularly close"
References (from this video)
No references stored for this video.
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