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Monopoly Deal box art

Monopoly Deal

Game ID: GID0213913
Game Info
Year
2014
Players
2-5
Age
8+
Playtime
15 min
Collection
Ratings
Creator Score
Expansions & Family
Monopoly Deal Card Game Monopoly Gamer
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

From the back of the box:

Fast-dealing, card-stealing fun!
Enjoy the rollercoaster experience of Monopoly in just 15 minutes! Collect full property sets to win!

This is the "lite" version of Monopoly Deal Card Game, distributed by Wm Morrison Supermarkets PLC (UK) consisting of 52 cards for 2-3 players including 3 Forced Purchase cards, 6 sets of property cards, wildcards, action cards and money cards. Morrisons is printed on the promotional card.

For more infomation see Free card games at Morrisons (UK) thread.

Also sold through "Sue Ryder" (UK) charity shops (2015).

Also sold through "REWE" (GER) supermarkets (2018).

Description

From the back of the box:

Fast-dealing, card-stealing fun!
Enjoy the rollercoaster experience of Monopoly in just 15 minutes! Collect full property sets to win!

This is the "lite" version of Monopoly Deal Card Game, distributed by Wm Morrison Supermarkets PLC (UK) consisting of 52 cards for 2-3 players including 3 Forced Purchase cards, 6 sets of property cards, wildcards, action cards and money cards. Morrisons is printed on the promotional card.

For more infomation see Free card games at Morrisons (UK) thread.

Also sold through "Sue Ryder" (UK) charity shops (2015).

Also sold through "REWE" (GER) supermarkets (2018).

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 112
This page: 12
Sentiment: pos 6 · mix 2 · neu 1 · neg 2
Mentions per page
Showing 101–112 of 112
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 12:10
video_pk 8952 · mention_pk 143810
Adam in Wales - Board Game Design - Monopoly Deal video thumbnail
Click to watch at 12:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • property trading and set collection (classic engine building lineage) — players acquire property and charge rent; persistence of economy creates momentum.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video qpkyAt8JCeM Our Family Plays Games Review at 48:27 sentiment: positive
video_pk 8837 · mention_pk 26090
Our Family Plays Games - Monopoly Deal video thumbnail
Click to watch at 48:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction and fast
  • fun throwback to classic Monopoly vibes
  • replayability with card variety
Cons
  • not for long sessions
  • rules can be murky with edge cases
Thematic elements
  • rent, property sets, and hand-disrupting action cards
  • Monopoly-like property rush
  • lightweight family appeal
Comparison games
  • Monopoly (original), Flux variants
Mechanics (from transcript analysis)
  • Action cards — use rent, steal, and disrupt opponents
  • fast play — three card per turn limit keeps pace brisk
  • Set Collection — collect three complete color sets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fun game
  • Monopoly Deal is on point
  • we are in love with Word Flux
  • the rule book needs to be better
References (from this video)
No references stored for this video.
Video sPFZFgpoxhQ No Rolls Barred Analysis at 0:05 sentiment: positive
video_pk 8210 · mention_pk 141812
No Rolls Barred - Monopoly Deal video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep historical and cultural significance in gaming
  • Served as a vehicle for remarkable wartime secrecy and ingenuity (via MI9 integration)
Cons
  • Heavy reliance on luck at times, potentially overshadowing strategy
  • Long play sessions and perceived acquisitive emphasis
Thematic elements
  • Wealth accumulation through property ownership, rent collection, and strategic development.
  • A global real estate market translated into a single, shared game board spanning multiple properties and neighborhoods.
  • Historical documentary tone tracing origins, impact, and wartime exploitation
Comparison games
  • Snakes and Ladders
  • Chess sets with contraband inside
Mechanics (from transcript analysis)
  • Auction / Bidding — Unowned properties can be auctioned to players, influencing wealth distribution.
  • Auctions — Unowned properties can be auctioned to players, influencing wealth distribution.
  • Building houses/hotels — Invest to increase rents on monopolies.
  • Chance/Community Chest — Draw cards that alter fortunes with random events.
  • Income — Rent collected when opponents land on owned properties.
  • Income from rents — Rent collected when opponents land on owned properties.
  • Jail and Get Out of Jail — Rules for going to jail and exiting, affecting movement and cash flow.
  • Movement — Roll dice to advance around a square board.
  • Property ownership — Acquire properties through landing or auctions and charge rent.
  • Roll/Spin to Move — Roll dice to advance around a square board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Monopoly was the most popular game on the planet
  • well done monopoly your baffling popularity helped thousands of prisoners to their freedom
  • the board could contain a silk map, compass and files
  • MI9 hatched a plan to help prisoners get out of jail free inside monopoly boards
  • thousands of copies distributed to prisoners via monopoly and other games
References (from this video)
No references stored for this video.
Video SJ39fnLUpkQ Adam in Wales - Board Game Design Discussion at 11:34 sentiment: positive
video_pk 7353 · mention_pk 21725
Adam in Wales - Board Game Design - Monopoly Deal video thumbnail
Click to watch at 11:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh, approachable take that makes Monopoly feel accessible to new players.
  • Negotiation and deals remain core; players still bargain in a dynamic market.
  • Thematic Halloween-level whimsy and colorful components.
Cons
  • Not a traditional Monopoly experience; may alienate purists.
  • Reliance on luck in boss mechanics can feel unsatisfying.
Thematic elements
  • Score points by defeating bosses and collecting coins instead of pure money.
  • Video-game crossover theme in a board game form with boss battles.
  • Playful, crossover-style competition with pop-culture characters.
Comparison games
  • Monopoly Millionaire
  • Monopoly Deal
Mechanics (from transcript analysis)
  • Boss battles after laps — Final boss encounters determine the winner via combat-resolved dice outcomes.
  • Coins on spaces — Passing spaces drops coins; collecting yields strategic leverage.
  • Point economy — Players accumulate points instead of pure currency as the primary score.
  • Power-up shell dice (combat/attack dynamics) — Red shells or powerups influence movement and interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's nothing very constructive about it
  • it's a mean-spirited game you know it's all about trying to bankrupt your opponents
  • the great thing about Monopoly Millionaire is that brilliant tile money now that is a huge improvement over the cash the paper money
  • in monopoly gamer everyone is competing for points rather than money
  • you build monopoly is a real step forward
References (from this video)
No references stored for this video.
Video SJ39fnLUpkQ Adam in Wales - Board Game Design Discussion at 23:43 sentiment: positive
video_pk 7353 · mention_pk 120925
Adam in Wales - Board Game Design - Monopoly Deal video thumbnail
Click to watch at 23:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short, teachable, and chaotic in a fun way.
  • Dense strategic decisions in a compact package.
Cons
  • Not a traditional board game experience; may feel different from Monopoly.
  • Some players may dislike sentiment of taking cards from others.
Thematic elements
  • Property acquisition via card play and set collection; social, competitive but shorter.
  • A fast-paced card-based interpretation of Monopoly with hand management.
  • Quirky, punchy, and accessible take on Monopoly semantics.
Comparison games
  • Munchkin
  • Killer Bunnies
  • Monopoly (classic)
Mechanics (from transcript analysis)
  • Card-based property sets — Acquire and protect sets using action and money cards.
  • Direct interaction through action cards — Steal, force rent, or disrupt opponents to accelerate victory.
  • Hand Management — Diverse card effects require strategic discard and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's nothing very constructive about it
  • it's a mean-spirited game you know it's all about trying to bankrupt your opponents
  • the great thing about Monopoly Millionaire is that brilliant tile money now that is a huge improvement over the cash the paper money
  • in monopoly gamer everyone is competing for points rather than money
  • you build monopoly is a real step forward
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 5:02 sentiment: mixed
video_pk 6239 · mention_pk 143963
Adam in Wales - Board Game Design - Monopoly Deal video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Iconic, recognizable property trading experience
  • Strong social interaction and negotiation potential
Cons
  • High luck/chaos can dominate turns
  • Can be frustrating when randomness punishes players harshly
Thematic elements
Comparison games
  • Talisman
Mechanics (from transcript analysis)
  • Card draws (Chance/Community Chest) — Random event cards affect finances, position, or resources.
  • roll and move — Player movement around a board is determined by dice rolls, limiting player control over exact landing positions.
  • Roll/Spin to Move — Player movement around a board is determined by dice rolls, limiting player control over exact landing positions.
  • Trading and auctions — Property trading and auction dynamics influence progress and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video 5gHHUMPmroY Chairman of the Board Top List at 1:34 sentiment: negative
video_pk 5295 · mention_pk 15747
Chairman of the Board - Monopoly Deal video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • quick to play
  • accessible for new players
Cons
  • take-that feel can be abrasive
  • lacks depth for seasoned gamers
Thematic elements
  • property trading with a take-that edge
  • classic Monopoly world
  • lightweight, fast-paced
Comparison games
  • Hanamikoji
  • El Grande
Mechanics (from transcript analysis)
  • Set Collection — collect properties by color sets to end the game
  • take-that / card-driven interaction — cards allow disrupting opponents and paying fines with properties
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one might be the most diverse one
  • i thought this game had some really tacked on mechanisms that just did not need to be there
  • this is basically a kids game
  • it's striking, but not everything lands
  • a very solid gateway game
  • goa is a great example of classic euro design
References (from this video)
No references stored for this video.
Video sWIcXHm4yJU Our Family Plays Games Discussion at 40:50 sentiment: positive
video_pk 4781 · mention_pk 14026
Our Family Plays Games - Monopoly Deal video thumbnail
Click to watch at 40:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to learn
  • accessible for quick play sessions
Cons
none
Thematic elements
  • card-driven Monopoly experience
  • Monopoly universe
  • fast-play variant with property cards
Comparison games
none
Mechanics (from transcript analysis)
  • hand management / card drafting — Draw and play property and action cards to complete sets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • French Quarter is sweet roll flip and right.
  • the alphabet is now in flux.
  • Monopoly Deal is pretty fun.
  • Sherlock the game is upside down.
References (from this video)
No references stored for this video.
Video u7X022o5OWc Board Game Replay Playthrough sentiment: positive
video_pk 4388 · mention_pk 12802
Overall sentiment (raw)
positive
Pros
  • Streamlined Monopoly rules
  • Quick gameplay
  • Nintendo character theming
  • Fun negotiation mechanics
Cons
  • Highly luck-based
  • Expensive with collector's edition
  • Limited strategic depth
Thematic elements
  • Nintendo characters playing Monopoly
  • Mario Universe
  • Casual party game
Comparison games
  • Mario Party
  • Traditional Monopoly
Mechanics (from transcript analysis)
  • Boss Battler — Players fight boss characters for points
  • Boss battles — Players fight boss characters for points
  • Character Special Abilities — Each Nintendo character has unique powers
  • roll and move — Players roll dice to move around the board
  • Roll/Spin to Move — Players roll dice to move around the board
  • Unique Player Powers — Each Nintendo character has unique powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As somebody who would have said absolutely not to playing a Monopoly game, this is fun.
  • This game is 90% luck.
References (from this video)
No references stored for this video.
Video wlfWy-OzmFc Might I Suggest A Game Top List at 2:08 sentiment: neutral
video_pk 4125 · mention_pk 110219
Might I Suggest A Game - Monopoly Deal video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • fast play
  • familiar mechanics for quick sessions
Cons
  • not as deep as full Monopoly
  • simplified rules may disappoint fans
Thematic elements
  • quick, head-to-head competition
  • classic real estate game adapted for two-player duel
  • light strategy
Comparison games
none
Mechanics (from transcript analysis)
  • dueling variant of classic monopoly — two-player duel with simplified rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canvas is a really cool hand management set collection game with these really awesome transparent painting type cards that you layer on top of one another to score points
  • the art is just absolutely amazing
  • Wingspan continues to be one of my favorite games of all time
  • this game is perfect for anyone who's interested in escape rooms or ciphers and puzzles
  • it's really easy to get to the table which is one of the reasons why we played it so often
References (from this video)
No references stored for this video.
Video nmtIaTye40I BoardGameBollocks Analysis at 4:20 sentiment: mixed
video_pk 2593 · mention_pk 150286
BoardGameBollocks - Monopoly Deal video thumbnail
Click to watch at 4:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Iconic status
  • High accessibility for families
Cons
  • Promotes aggressive capitalism
  • Heavy luck component in early game stages
Thematic elements
  • Economic competition and wealth accumulation
  • Early 20th-century capitalism and property speculation
  • Roll-and-move with economic negotiation
Comparison games
  • Risk
  • Scrabble
  • The Game of Life
Mechanics (from transcript analysis)
  • Player Elimination — Bankruptcy can remove players from the game.
  • Property Acquisition — Buying properties to collect rent and pressure opponents.
  • roll-and-move — Players roll dice to move around the board.
  • Roll/Spin to Move — Players roll dice to move around the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The golden age of board games is effectively over.
  • Kickstarter didn't save the hobby from oblivion. It gutted it.
  • The next golden age won't be crowdfunded. It won't be online.
  • The next golden age will be created by people like you and me in spaces away from all the noise at tables where you'll be playing games with the people that you love.
  • Deluxe editions became the norm.
  • We stopped funding games themselves and we started funding promises.
  • The truth is, all gamers, you and I, have killed the industry.
  • If the game is good, I will play it.
References (from this video)
No references stored for this video.
Video 6LYqAgxLhXo No Rolls Barred Top List at 0:00 sentiment: negative
video_pk 18 · mention_pk 31
No Rolls Barred - Monopoly Deal video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Iconic status and broad cultural familiarity
  • Accessible entry point for casual play and social interaction
  • Memorable aesthetic and recognizable branding
Cons
  • Takes too long and can stretch for hours
  • Negotiation is often unproductive or unbalanced
  • Mean-spirited mechanics that can hurt families and relationships
  • Downtime between turns can be excessive (long pauses between actions)
  • Rule variations ruin consistent play and fairness
  • Player elimination can leave others disengaged
  • Luck strongly drives outcomes, muting strategic skill
  • Certain properties may linger without sale, stalling progress
  • High emotional cost, particularly for younger players under stress
Thematic elements
  • Wealth accumulation, capitalism, property speculation, and social maneuvering amid luck and economy.
  • A stylized American city where players buy properties, collect rents, and attempt to bankrupt opponents through property ownership and rent generation.
  • Satirical, critical, and humorous depiction of financial games and family dynamics centered on negotiation and luck.
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Unpurchased properties may go to the highest bidder when not bought outright.
  • Banking and money flow — Currency management, mortgages, and bankruptcy govern the in-game economy.
  • Building houses/hotels — Investing in properties increases rent, creating economic pressure and potential for victory or bankruptcy.
  • Dice Rolling — Players move around the board, triggering property interactions and rent collection based on random outcomes.
  • Jail and release mechanics — Players can be sent to jail, affecting pace and opportunities to acquire properties.
  • Loss aversion and elimination — The prospect of bankruptcy shifts player behavior toward risk and strategic concession or withdrawal.
  • Mortgaging and liquidating assets — Players can mortgage properties to raise cash, impacting long-term growth.
  • Passing Go and salary collection — Receiving a fixed income when passing Go influences cash flow and auction dynamics.
  • Property trading — Players negotiate trades to complete color sets and gain strategic control.
  • Rent collection — Landing on owned properties yields rent, rewarding property accumulation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • monopoly is rubbish
  • it sucks
  • it sucks it sucks
  • it's too long
  • trading is almost impossible because so few trades are actually worth it
  • the cruelty of a single dice roll bankrupting a small child
  • 20 minutes between turns—too long
References (from this video)
No references stored for this video.
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