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Moonrakers box art

Moonrakers

Game ID: GID0217014
Game Info
Year
2020
Players
1-5
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Moonrakers is a game of shipbuilding, temporary alliances, and shrewd negotiation set in a space-faring future. The players form a loose band of mercenaries, but while they are united in name, actual alliances are shaky as players are pitted against each other in the quest to become the new leader of the Moonrakers.

Moonrakers is a deck-building game in which players choose Contracts to attempt alone or with Allies in order to gain Prestige and Credits. After negotiating terms with Allies, players use their decks of Action cards to play Thrusters, Shields, Weapons, Reactors, and Crew to fulfill the requirements on each Contract. Each type of Action card has additional effects such as extra Actions, drawing additional cards, and protecting players from Hazards encountered while attempting Contracts.

Players create powerful decks and gain special abilities by upgrading their ships and hiring Crew Members. This helps them accomplish more difficult and rewarding contracts alone, letting them keep more Prestige and Credits for themselves.

Allies negotiate who will receive the Prestige, Credits, and risk of Hazard from Contracts, but if you don't make your offers enticing enough players may be tempted to betray you! The first player to 10 Prestige wins, but be careful as hazards encountered on Contracts reduce your Prestige!

-description from designer

Description

Moonrakers is a game of shipbuilding, temporary alliances, and shrewd negotiation set in a space-faring future. The players form a loose band of mercenaries, but while they are united in name, actual alliances are shaky as players are pitted against each other in the quest to become the new leader of the Moonrakers.

Moonrakers is a deck-building game in which players choose Contracts to attempt alone or with Allies in order to gain Prestige and Credits. After negotiating terms with Allies, players use their decks of Action cards to play Thrusters, Shields, Weapons, Reactors, and Crew to fulfill the requirements on each Contract. Each type of Action card has additional effects such as extra Actions, drawing additional cards, and protecting players from Hazards encountered while attempting Contracts.

Players create powerful decks and gain special abilities by upgrading their ships and hiring Crew Members. This helps them accomplish more difficult and rewarding contracts alone, letting them keep more Prestige and Credits for themselves.

Allies negotiate who will receive the Prestige, Credits, and risk of Hazard from Contracts, but if you don't make your offers enticing enough players may be tempted to betray you! The first player to 10 Prestige wins, but be careful as hazards encountered on Contracts reduce your Prestige!

-description from designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 62
This page: 12
Sentiment: pos 12 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 51–62 of 62
Video 5_NxlO4dB0o No Rolls Barred Playthrough at 0:00 sentiment: positive
video_pk 10693 · mention_pk 31571
No Rolls Barred - Moonrakers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deck-building arc with a tangible sense of power growth
  • Rich, interactive negotiation that drives memorable micro-drama
  • Gorgeous production and ship/board components
  • Strong sense of tension and payoff as contracts resolve
Cons
  • Can be long and chaotic due to heavy negotiation
  • Reliance on luck with hazard dice and draws, which can swing outcomes
  • Alliances can feel brittle or opportunistic, leading to misgivings among players
Thematic elements
  • Negotiation, alliance-building, and deck-based progression
  • Spacefaring factional conflict with ship upgrades and contracts
  • Competitive, player-driven negotiation within a deck-building engine
Comparison games
none
Mechanics (from transcript analysis)
  • Action tree / multi-card resolution — On each contract, players lay out a tree of card plays to fulfill contract requirements.
  • contract-based objectives — Contracts specify required card types and actions; success yields prestige and money, failure punishes points.
  • Contracts — Contracts specify required card types and actions; success yields prestige and money, failure punishes points.
  • Deck Building — Players build and upgrade their deck of ships, crew, and equipment to fulfill contracts.
  • deck-building — Players build and upgrade their deck of ships, crew, and equipment to fulfill contracts.
  • Hazard dice risk management — Contracts come with hazard dice; players must shield or mitigate against hazards to avoid penalties.
  • Negotiation — Players bargain and form temporary alliances to complete contracts and maximize rewards.
  • negotiation / alliances — Players bargain and form temporary alliances to complete contracts and maximize rewards.
  • Resource and point economy — Money and prestige are earned to upgrade ships and win the race to 10 prestige points.
  • Risk Management — Contracts come with hazard dice; players must shield or mitigate against hazards to avoid penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck building negotiation game
  • Moonrakers is part of negotiation part Deck Builder and all
  • I love the Arc of a deck building game, it's absolutely tremendous
  • Moonrakers and deck builders in general is you start the game feeling like tiny like an insignificant little fish
References (from this video)
No references stored for this video.
Video YK6g9Rx2llA Board Game Hangover Review at 0:05 sentiment: positive
video_pk 10429 · mention_pk 91298
Board Game Hangover - Moonrakers video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • excellent visual presentation
  • brilliant deck building aspect
  • engaging negotiation mechanics
  • fun solo play
  • ship and crew upgrade system creates progression
  • well-balanced cooperation/competition dynamic
Cons
  • requires significant table talk and negotiation (25-30 minutes per mission discussion)
  • cannot complete missions alone until very late game
Thematic elements
  • space
  • cooperation with betrayal elements
  • negotiation
  • contract fulfillment
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still want to play it I wouldn't put it in my collection I would put it in my friend's collection
  • you cannot shut me up [about war games]
  • do you want to work while playing board games no then no
  • this is uh more of an experience than a board game for sure
  • I really like the production of this game is just through the rules it's 10 out of 10 like it's amazing
  • the thing that solved this for me is when I heard that once per session you can pass any skill check by putting on your favorite 80s song I was just like okay I'm so
References (from this video)
No references stored for this video.
Video ZIrGCfvxekY The Broken Meeple Analysis at 3:00 sentiment: positive
video_pk 9799 · mention_pk 28897
The Broken Meeple - Moonrakers video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent deck building and negotiation mechanics
  • High player interaction
  • Engaging expansions with reputation track
  • Colorful and spacey artwork
  • Well-received by other creators
  • 1-2 hours playtime adequate for mid-weight game
  • Solo play option available
  • Can be played with 1-2 players
Cons
  • Very expensive total cost approximately 200 pounds
  • Shipping and VAT add additional cost
  • High price for mainly a card game
  • Components beyond cards are limited
Thematic elements
  • Space-based trading and negotiation
  • Space - mining and negotiation
  • Co-operative mission gameplay
Comparison games
  • Sushi Go Party
  • Stephen Wonders
Mechanics (from transcript analysis)
  • Deck Building — Core mechanic allowing players to build their decks
  • Mission system — Players undertake missions and projects requiring specific colored cards
  • Negotiation — Players negotiate with others to help on missions in exchange for points and credits
  • reputation track — New expansion mechanic tracking player reputation and faction interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole concept of it is like the well as titled with the series the fear of missing out which is oh this is a really cool game oh i should totally buy it
  • i don't want to generate artificial hype for kickstarters and that because the whole concept of it is like the well as titled with the series the fear of missing out
  • at 200 pound this just seems very very pricey and i'm curious as to what is generating that money
  • i really enjoyed this i got into the theme i that i thought it was very thematic i thought it was well produced it was a great little puzzle
  • i'm tempted to back this and but yeah i mean that's 200 bucks i'm not even including add-ons
  • but to know that i've gotta find a second player which is not easy because i live alone that's the problem
  • it's only a game whether it's retail or kickstarter expensive or cheap take care bye for now
References (from this video)
No references stored for this video.
Video hVyViVvSOA4 Board Game Spotlight Discussion at 32:16 sentiment: positive
video_pk 9483 · mention_pk 28048
Board Game Spotlight - Moonrakers video thumbnail
Click to watch at 32:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic negotiation at multiple player turns
  • cards are powerful and meaningful
Cons
  • learning curve on optimal buys
  • cutthroat interaction may not suit all players
Thematic elements
  • corporate intrigue and contract contracts in space
  • space‑themed deck building with negotiation
  • glossy sci‑fi with high‑theory negotiations
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — players acquire cards to improve their deck and engine.
  • Negotiation — players negotiate to trade resources and favors for contracts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat blend of deck building and negotiation
  • Veiled Fate is a social deduction game that i end up loving as well
  • Arc Nova is a heavy game
  • it's gorgeous, the pagoda is integrated into the game
  • Cascadia is the perfect kind of game for me to introduce to my son
References (from this video)
No references stored for this video.
Video LwrlXQPkQqs Board Game Hangover Discussion at 4:49 sentiment: positive
video_pk 7748 · mention_pk 116266
Board Game Hangover - Moonrakers video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High player interaction
  • Supports multiple viable strategies
Cons
  • Can become chaotic with multiple alliances
  • Rule complexity can slow early play
Thematic elements
  • Mission-driven deck-building with interpersonal negotiation
  • Space-themed negotiation and mission-based play
  • Interaction-heavy, with player-driven alliances
Comparison games
  • Terraforming Mars
  • KeyForge
Mechanics (from transcript analysis)
  • Drafting / negotiation — Deals, alliances, and bidding influence outcomes and scoring.
  • Hand management / engine-building — Cards power synergies that build toward end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game encapsulates everything that is great about Euro games or Resource Management games
  • Self-made Legend
  • Moon Rakers welcome to space we have a special mission for you but unfortunately you might not be able to do it alone
  • this is not a huge collection yet it covers the whole range anybody could go to this collection and find something to play here
  • Gloomhaven box is enormous
References (from this video)
No references stored for this video.
Video 95gpWwH7LMA Board Game Coffee Discussion at 17:03 sentiment: positive
video_pk 6772 · mention_pk 20077
Board Game Coffee - Moonrakers video thumbnail
Click to watch at 17:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous components
  • expansion-integrated depth
  • engaging bluff/negotiation dynamic
Cons
  • ramp-up complexity with expansions
  • player interaction can be intense and contentious
Thematic elements
  • negotiation, deception, and alliances
  • near-future sci-fi corporate intrigue with heists
  • thematic negotiation with mission feel
Comparison games
  • Tesseract
Mechanics (from transcript analysis)
  • Negotiation — players negotiate alliances to complete missions
  • Set Collection — collect resources and items to progress on missions
  • set_collection — collect resources and items to progress on missions
  • team_coordination — players form temporary coalitions for objective completion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "we are giving board games to you in every episode"
  • "donation pages to Sick Kids; money goes straight to hospitals"
  • "have a happy holiday and good luck to all the entries"
References (from this video)
No references stored for this video.
Video NBkGiZXxd4M Good Time Society Playthrough at 0:10 sentiment: positive
video_pk 4830 · mention_pk 14192
Good Time Society - Moonrakers video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting expansion mechanics
  • Strategic deck-building
  • Varied contract options
  • Interactive player interactions
Cons
  • Complex rule set
  • Requires careful strategy
Thematic elements
  • Space bounty hunting
  • Space
  • Competitive deck-building
Comparison games
none
Mechanics (from transcript analysis)
  • Action Management — Limited actions per turn, with ways to gain additional actions
  • contract fulfillment — Players complete various space-themed contracts
  • Contracts — Players complete various space-themed contracts
  • Deck Building — Players build and improve their deck of cards throughout the game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're a professional winner
  • Teamwork makes the dream work
  • All war all the time
References (from this video)
No references stored for this video.
Video wlfWy-OzmFc Might I Suggest A Game Top List at 1:05 sentiment: positive
video_pk 4125 · mention_pk 12075
Might I Suggest A Game - Moonrakers video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high player interaction
  • thematic sci-fi flavor
  • dense strategic choices
Cons
  • can be confrontational
  • ramped play may be long for newcomers
Thematic elements
  • deck-building with high player interaction
  • Sci-fi corporate intrigue in a competitive galaxy
  • competitive negotiation with asymmetric powers
Comparison games
  • Canvas
Mechanics (from transcript analysis)
  • area control / hand-attack interaction — players influence opponents’ positions and objectives through actions
  • deck-building — players draft and play from a deck to gain resources and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canvas is a really cool hand management set collection game with these really awesome transparent painting type cards that you layer on top of one another to score points
  • the art is just absolutely amazing
  • Wingspan continues to be one of my favorite games of all time
  • this game is perfect for anyone who's interested in escape rooms or ciphers and puzzles
  • it's really easy to get to the table which is one of the reasons why we played it so often
References (from this video)
No references stored for this video.
Video -TytZ4mhilE 3 Minute Board Games Review at 0:11 sentiment: positive
video_pk 3812 · mention_pk 11222
3 Minute Board Games - Moonrakers video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging negotiation adds depth beyond traditional deck-builders
  • Stylish art and unique ship/crew customization
  • Solo play option and expansions (Overload, Open Missions) enhance content
  • Banter-friendly group play with good synergy
Cons
  • One nagging player can derail the experience if not managed
  • Time can bloat due to prolonged negotiations
  • End-game can be anticlimactic if deals stall
  • Expansions may feel like cut content relative to core game
Thematic elements
  • deck-building and negotiation-driven missions to gain Prestige
  • Mercenary space captains negotiating and completing contracts in a sci-fi space setting
  • mercenary-for-hire space opera with player alliances and deals
Comparison games
  • Dominion
  • Starship Captains
Mechanics (from transcript analysis)
  • Action economy via reactor/crew cards — Actions come from playing reactor cards to gain more actions.
  • Deck Building — Start with a basic set of cards and add more throughout the game.
  • Hazard dice risk management — Hazard dice introduce risk with potential hits and prestige loss.
  • Mission-based objectives — Complete missions with color-coded icons, hazards, and resource requirements.
  • Negotiation — Players negotiate deals, trade points/credits for rewards and to manage hazards.
  • Risk Management — Hazard dice introduce risk with potential hits and prestige loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moonrakers takes the fun of a basic Dominion style Deck Builder and gives it an entire new code of paint by turning the core gameplay into negotiation
  • The best thing about this game is building ships out in different roles I love being a helper that makes every Mission smoother
  • Moonrakers, with overload it's a gold medal game
References (from this video)
No references stored for this video.
Video dN0qa2iQkrU Our Family Plays Games Discussion at 1:12 sentiment: positive
video_pk 3491 · mention_pk 10347
Our Family Plays Games - Moonrakers video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, interactive negotiation and alliance dynamics
  • Engaging deck-building core
  • Strong thematic immersion and art
  • High replayability with multiple alliances and objectives
Cons
  • Can be harsh and competitive; not co-op
  • Complex for new players
  • Requires 3-5 players for ideal experience
Thematic elements
  • Corporate negotiation, alliance, betrayal and deck-building
  • Space moon base with competing factions seeking to become leader by completing contracts
  • Competitive, player-driven power struggle with backstabbing and alliance-building
Comparison games
none
Mechanics (from transcript analysis)
  • contract-based objectives — Complete contracts to gain prestige and credits
  • deck-building — Build and optimize action decks to fulfill contracts
  • Negotiation and alliances — Alliances allow combined actions and rewards, with potential backstabbing
  • Resource Management — Gain credits and reputation to upgrade ships and crew
  • upgrade engine-building — Upgrade ships and hire crew to improve capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • is a deck building game in which players
  • it's a deck building game
  • it's a cool deck builder
  • this ain't no co-op no no it's there's no code wow
  • it's very competitive
  • you want to negotiate
  • the art is really cool and the production value
  • the binding ties really binds you to really make you allies
  • they encourage you to really ally
  • you want to ally with people to try to help you meet your objectives
References (from this video)
No references stored for this video.
Video p3rrzkg8NDY Good Time Society Playthrough at 2:27 sentiment: positive
video_pk 3529 · mention_pk 115028
Good Time Society - Moonrakers video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative puzzle-solving and teamwork
  • stream-friendly banter and engagement
  • rewards exploration with ship part customization
  • narrative radio puzzles and voice acting variety
  • late-game tension and sense of progression toward a boss
Cons
  • steep learning curve and rule complexity
  • live-play ambiguity can cause mis-coordination
  • heavy randomness from hazard dice
  • potential downtime between coordinated actions
Thematic elements
  • cooperation under pressure, sabotage and negotiation
  • spacefaring faction heist in a distant future
  • radio puzzles and improv narration
Comparison games
  • Moonrakers
  • Dune: Spice Wars
Mechanics (from transcript analysis)
  • cooperative_play — all players collaborate to defeat a common foe (General Persia) and complete contracts.
  • deck-building — players build and manage a five-card hand to perform actions and resolve objectives.
  • Hand Management — select cards carefully to meet mission requirements while supporting allies.
  • hazard dice — hazard dice are rolled during encounters to introduce risk and determine number of cards drawn or effects.
  • ship_parts_upgrade — gaining ship parts changes requirements and adds bonuses.
  • squad_abilities — team-wide abilities that help block hazards or extend actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • teamwork makes the dream work
  • this is gorgeous
  • that's exactly what we needed nice work
  • four hours in that's insane
References (from this video)
No references stored for this video.
Video GQTTk53Ow8M Our Family Plays Games Discussion at 16:09 sentiment: positive
video_pk 2965 · mention_pk 8648
Our Family Plays Games - Moonrakers video thumbnail
Click to watch at 16:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich components
  • solid core mechanics
Cons
none
Thematic elements
  • deck-building, mission-based space conflicts
  • spacefaring factions vying for control
  • semi-cooperative with competitive edges
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — assemble a deck to perform actions and gain power
  • engine-building — progressively improve capabilities through cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love you and we will always love you.
  • these are games your family will enjoy.
  • I love Unmatched.
References (from this video)
No references stored for this video.
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