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Mythic Mischief box art

Mythic Mischief

Game ID: GID0222373
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself.
Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!

—description from the publisher

Description

In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself.
Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves.
Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library.
The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 61
This page: 11
Sentiment: pos 9 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 51–61 of 61
Video zsCPGJ5CFlM Good Time Society Playthrough sentiment: positive
video_pk 10444 · mention_pk 30769
Overall sentiment (raw)
positive
Pros
  • Unique asymmetrical gameplay
  • Interesting faction abilities
  • Multiple game modes
  • Humorous interactions
Cons
  • Complex rules
  • Steep learning curve
Thematic elements
  • Magical creatures battling in a library
  • Library with multiple boards
  • Competitive asymmetrical gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have limited actions per turn
  • Area Movement — Players move characters on a library board
  • special abilities — Each faction has unique movement and interaction powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to blitz!
  • Once your mythic leaves the library they can't come back
  • Permanent detention
References (from this video)
No references stored for this video.
Video 72K19zo_0-8 Our Family Plays Games Discussion at 3:55 sentiment: positive
video_pk 10456 · mention_pk 30802
Our Family Plays Games - Mythic Mischief video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical factions with unique powers
  • High replayability due to board layouts and factions
  • Theme and setting are flavorful and engaging for school-mage vibes
  • Multiple game modes including tournament and blitz
  • Special backer content (ghost faction glow-in-the-dark) adds collectability
Cons
  • Potential complexity for new players due to multiple factions and rules
  • Backer-exclusive ghost faction may be a barrier for some players
  • Blitz mode alters standard flow and may not appeal to all players
Thematic elements
  • Mischief, competition, and fantasy creatures vying for control of tomes while the Tone Keeper enforces rules.
  • A mythical high school within a magical library, where students compete during a school day.
  • Conversational, promotional preview with light humor and character-driven dialogue; theme of friendship and mischief in a magical school.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players move around the board to influence the Tone Keeper's path and position.
  • area/board control — Players move around the board to influence the Tone Keeper's path and position.
  • asymmetrical factions — Each faction (monsters, wizards, vampires, zombies, ghosts, trolls, witches) has unique abilities and win conditions.
  • Limited Points — Mischief points accumulate as players catch others; first to 10 points wins.
  • mode variability — Includes multiple game modes (normal, tournament, blitz) and different board layouts.
  • Set Collection — Collect powerful tomes from around the library to upgrade abilities.
  • set collection / resource gathering — Collect powerful tomes from around the library to upgrade abilities.
  • timed variant — Blitz mode with a timer where knocked-out pieces stay off, raising urgency.
  • token/point tracking — Mischief points accumulate as players catch others; first to 10 points wins.
  • Unique Player Powers — Each faction has unique powers that influence gameplay and strategy.
  • Variable player powers — Each faction has unique powers that influence gameplay and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in mythic mischief you play as a faction of mythic students competing to get as many of the other students caught by the tonekeeper as you can without getting yourself caught
  • the winner is the first team to score 10 mischief points
  • on your turn you will maneuver the mythics on the board or change the path the tonekeeper is taking in order to get the other player's mythics caught by the tonekeeper
  • each one caught counts as a mischief point for you
  • moving the tone keeper that's your strength
  • there's different modes that you can put into this like a tournament mode
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo Foster the Meeple Analysis at 9:21 sentiment: positive
video_pk 9383 · mention_pk 27653
Foster the Meeple - Mythic Mischief video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Humorous and chaotic fun
  • Great social interaction
Cons
  • May rely heavily on social dynamics
  • Not ideal for serious strategy-focused groups
Thematic elements
  • jokes, clever tricks, and cunning plans
  • Prank-filled realms with playful magics and misdirection
  • Loki-inspired mischief and cleverness
Comparison games
none
Mechanics (from transcript analysis)
  • parlor-style deception / trick-taking — players devise elaborate pranks and schemes to outwit opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video jxt0ddH7MVI The Dice Tower Review at 0:45 sentiment: neutral
video_pk 6594 · mention_pk 19529
The Dice Tower - Mythic Mischief video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
  • if you like games about delivering the mail, this is it
  • Just a solid game of quick, snappy turns
  • AIA, what a great game about shipping. This is a fantastic, terrific game.
  • You like Dominion, but you want it for dice. This is your game.
  • Very very popular games all them. That's why there's two of each.
  • Although, frankly, you should always play with the expansion.
  • I just really am loving SETI. Fantastic game.
  • I do like this game. I have a soft spot for it.
  • Vast, not as popular as its successor, root
  • My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
  • I just love Tumbling Dice.
References (from this video)
No references stored for this video.
Video EVGjpHZePXg Board Game Spotlight Playthrough at 2:58 sentiment: positive
video_pk 5392 · mention_pk 16035
Board Game Spotlight - Mythic Mischief video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong asymmetry between factions yields multiple viable playstyles and deep strategic planning
  • Dynamic and tactile board interaction via movable bookshelves adds evolving tactical possibilities
  • Compact playtime with meaningful decisions supports frequent replays and experimentation
  • Accessible entry into abstract strategy while offering meaningful mastery for experienced players
  • Vivid thematic flavor tied to mischief, detention and arcane academia that enhances immersion
  • Solid production quality with thematic components like a visually striking tome keeper miniature
  • Good crowd engagement potential on crowdfunding platforms with live playthroughs and community feedback
  • Two player and solitaire potential exist due to the clear faction identities and modular setup
Cons
  • Rule complexity grows with the number of factions and the variety of faction abilities, potentially intimidating new players
  • Initial setup can feel dense due to tokens, tiles and setup variations
  • The board can become cluttered and line of sight considerations may slow turn flow in teach phases
  • Balancing across many asymmetrical options may require multiple plays to feel consistently fair
Thematic elements
  • Mischief, detention, arcane experiments, and strategic competition within a fantasy school setting
  • A magical school with rival houses including vampires, zombies, ghosts, trolls, witches and wizards where mischief is pursued through a central tome keeper and collectible tomes
  • Abstract and tactical with strong asymmetry, lightweight lore anchored by the tome keeper and bookshelves mechanics
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • Abstract movement on a modular board — Players maneuver miniatures across a cluttered board toward tomes while avoiding the tome keeper and blocking or opening routes with bookshelves.
  • Asymmetrical faction abilities — Each faction has its own special power such as lure, distract, stench, infect, and other unique interactions that affect movement and engagement.
  • Board manipulation through bookshelf tiles — Bookshelves can be moved or repositioned to alter paths, creating dynamic routes and opportunities for forced moves or escapes.
  • Dice as action trackers and boosts — Dice determine the number of actions per turn; boosts can shift the die faces upward to gain more actions or different effects.
  • Endgame conditions and pacing — The game ends when a team reaches ten points or after the after lunch phase, creating a natural cadence and a chance for dramatic comebacks.
  • Point scoring through catching and proximity — Points are scored when the tome keeper catches or interacts with mischief themes or opponents, with knock-on effects for subsequent turns.
  • Tome collection and action point scaling — Tomes placed on the board grant boosts to actions and progressively increase one’s action economy as they are collected.
  • Tome Keeper movement phases — Two movement phases before and after lunch regulate keeper behavior and scoring opportunities, driving pacing and risk assessment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an abstract strategy game with rich depth and asymmetry, and you feel clever when you set your opponent up.
  • There’s a lot of asymmetry here and a lot of maneuvering and a lot of manipulation of the tone keeper and the board.
  • In your learning games you don’t necessarily have to throw everything in; you can feel out the core mechanics first.
  • The board evolves over time as we move the bookshelves around, and it’s a very tactile abstract experience.
  • Santorini is a nice touchstone, but Mythic Mischief has its own rhythm and strategic depth that differentiates it.
  • The vampires’ lure and the zombies’ raw power can be devastating if you optimize the timing
  • The after lunch special power and the mischief tokens add strategic texture that rewards planning and adaptation
  • This is a game that rewards thoughtful sequencing and careful positioning rather than chaotic chaos
References (from this video)
No references stored for this video.
Video 0H2VfFxvXzM The Brothers Murph Discussion at 3:46 sentiment: positive
video_pk 5467 · mention_pk 16288
The Brothers Murph - Mythic Mischief video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for learning and mastering a faction in solo
  • High replay potential due to asymmetric factions
Cons
  • Can be complex to learn due to asymmetry
  • Some players may crave more direct player interaction
Thematic elements
  • Faction-play with deep learning of a chosen faction
  • Magical high school; gargoyles vs werewolves
  • mythic, thematic
Comparison games
  • Imperium Horizons
  • Hrien's Wall
Mechanics (from transcript analysis)
  • asymmetric factions — each faction plays differently, with small but meaningful differences.
  • deck-building / faction-specific cards — builds your engine through a faction-specific card pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The production value on this game and all I studio games is absolutely bonkers.
  • Just like this. Just doing this. Maybe watch up. Is that a bird? Nope.
  • I really love this whole world and just this kind of like cool clicky high school stuff is just is fun.
  • Imperium is just so freaking good.
References (from this video)
No references stored for this video.
Video on0wVFuEFK4 Board Game Hangover Discussion at 3:09 sentiment: positive
video_pk 4742 · mention_pk 130487
Board Game Hangover - Mythic Mischief video thumbnail
Click to watch at 3:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly thematic and interactive
  • clever use of board manipulation to gain advantage
Cons
  • rules and interactions can be dense for new players
  • board setup and components may feel cluttered
Thematic elements
  • mischief and trickery with competitive play
  • A magical library realm where mischief is brewed
  • thematic, slightly whimsical with a strategic edge
Comparison games
  • Old Sworn
Mechanics (from transcript analysis)
  • bluffing/hidden/deception style play — You aim to misdirect or trap the opponent while pursuing your own goals.
  • board/space manipulation — Moving walls and pieces to influence play space and options.
  • collection and upgrade — Gather books and upgrade powers to improve future actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the artwork
  • the rules are bit complicated
  • ARX is a competitive game where each player tries to get the most victory points
  • who controls the initiative controls ARX
  • it's a heavy Gamers game that is very aggressive
  • you draft cards for example take a villager here and then you place them in your village
  • the rule book freaking sucks I mean it's really really bad
  • this will be the last one so this one is Monster Hunter world
References (from this video)
No references stored for this video.
Video _hc8JbbRCK8 Foster the Meeple Discussion at 19:29 sentiment: positive
video_pk 3469 · mention_pk 10286
Foster the Meeple - Mythic Mischief video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly strategic and deeply thematic for fans of asymmetric abstracts
  • lots of variety between factions and volumes
Cons
  • complex to learn; difficult for beginners
  • two-volume setup can be intimidating
Thematic elements
  • anthropomorphic pawns/groundskeeper vs. librarian worlds
  • faction-based, asymmetrical abstract
  • fantasy-horror whimsy
Comparison games
  • Hive
  • Philosophy
Mechanics (from transcript analysis)
  • asymmetric factions — different factions have unique movement and win conditions
  • placement and path-control — maneuver pawns and manipulate the grid toward score-based objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's 100% strategy you are just trying to optimize the placement of your pieces and trying to block the other person
  • it's the cutest version of a chess like game
  • Santorini is probably one of the closest like direct comparisons
  • Go which is probably even older than chess and more popular than chess
References (from this video)
No references stored for this video.
Video akGKJjx9eKU The Broken Meeple Review at 0:22 sentiment: mixed
video_pk 3064 · mention_pk 8943
The Broken Meeple - Mythic Mischief video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous production values: large sturdy box, high-quality components, linen finish on cards, and detailed miniatures
  • Strong asymmetric design with clear faction personalities
  • Solid two-player and solo play options, with interesting puzzle-like decisions
  • Tactically deep and chess-like, rewarding careful planning and sequencing
  • Thematic flavor remains present even as the core is abstract, providing a distinct vibe
Cons
  • Rulebook is long-winded and not always intuitive to teach
  • Three- to four-player games can become lengthy due to heavy analysis and discussion
  • Action-point/dice system can lead to analysis paralysis in some groups
  • Theme can be misleading relative to the heavy abstract mechanics
  • Production and price may feel outsized for a purely abstract experience
Thematic elements
  • mythic powers, faction-based maneuvering, and positional control within a stylized library tableau
  • A fantasy library where mythic factions (zombies, Frankenstein monsters, wizards, vampires, and others) vie for power around a central Tone Keeper in a whimsical, supernatural academic setting.
  • abstract strategy with thematic flavor rather than a strong narrative arc
Comparison games
  • Moonrakers
  • Five Tribes
  • Dungeon Twister
  • Come Together
Mechanics (from transcript analysis)
  • Action Points — Action points are determined by dice values, with a non-linear scale (1, 3, 6, 10) that drive how many and which actions a player can take.
  • asymmetric factions with unique abilities — Factions (monsters, witches, zombies, vampires, etc.) share core mechanics but have distinct special abilities that affect movement and interaction.
  • board/shelf manipulation — Players can rearrange bookshelves to alter the Tone Keeper's path and leverage positional advantages for encounters.
  • dice-driven action points — Action points are determined by dice values, with a non-linear scale (1, 3, 6, 10) that drive how many and which actions a player can take.
  • solo and head-to-head modes — The game supports solo play against an AI-enchanted antagonist and a head-to-head competitive mode, with a slower four-player experience.
  • tome collection/upgrades — Tomes are collected to upgrade abilities, increasing movement and other skills, shaping long-term strategy.
  • two-phase turns — Turns are organized into a Lunch phase (three locations) followed by an After Lunch phase (three more locations), cycling through phases across rounds.
  • Variable Phase Order — Turns are organized into a Lunch phase (three locations) followed by an After Lunch phase (three more locations), cycling through phases across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fairly pinky heads down abstract game
  • it's basically a glorified chess game
  • the rules for the game are not too complex but the rule book is a little bit long-winded
  • it's a neat little puzzle game
  • everything looks fantastic
  • I can't see it being a keeper
References (from this video)
No references stored for this video.
Video HGQWJgfyxME Board Game Spotlight Top List at 9:26 sentiment: positive
video_pk 729 · mention_pk 2083
Board Game Spotlight - Mythic Mischief video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Notable abstract flavor with strong production
  • Strong puzzle feel and replayability
Cons
none
Thematic elements
  • Gangs and powers in a school environment
  • School/academy theme with magical factions
Comparison games
none
Mechanics (from transcript analysis)
  • Abstract puzzle with asymmetric powers — Powers and interactions create complex, evolving constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are no rules there are no rules there's nothing I was trying to say it's our Channel we get to do whatever we want
  • Green Team Wins is the king we're talking Tom Brady the goat of party games
  • Hands down the best racing game I've ever played
  • the coziest board game
References (from this video)
No references stored for this video.
Video tShIT2ljkEQ BoardGameGeek Top List at 21:14 sentiment: positive
video_pk 352 · mention_pk 1029
BoardGameGeek - Mythic Mischief video thumbnail
Click to watch at 21:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • faction variety and thematic depth
  • environment manipulation is unique and fun
  • high potential for mischief and interaction
Cons
  • can be heavy and long
Thematic elements
  • fantasy mischief; librarians, vampires, werewolves, witches
  • magical school/library after hours
  • thematic and playful
Comparison games
none
Mechanics (from transcript analysis)
  • board movement — move characters and manipulate bookshelves to alter paths
  • Deck Manipulation — change pathways and walls to create mischief points
  • environment manipulation — change pathways and walls to create mischief points
  • faction abilities — each faction has unique triggers that affect movement and shelves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Boop I love all of them I will buy every single one of them I don't care I absolutely love this game
  • it's a perfect Gateway game to kind of get people into the hobby
  • Santorini is a great abstract strategy game
  • it's a Maang inspired game
  • this is a banger of an abstract strategy game
  • I will buy every single one of them
References (from this video)
No references stored for this video.
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