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Nations box art

Nations

Game ID: GID0223637
Game Info
Year
2013
Players
1-5
Age
14+
Playtime
180 min
Collection
Ratings
Expansions & Family
Nations: The Dice Game
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.

Gameplay introduction

Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:

Buy a card
Deploy a worker
Hire an architect for a wonder
Special action provided by a card

Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.

When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.

Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.

See 'More information' below for link to rules, etc.

Description

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!

Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.

Gameplay introduction

Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:

Buy a card
Deploy a worker
Hire an architect for a wonder
Special action provided by a card

Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.

When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.

Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.

See 'More information' below for link to rules, etc.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 8
Sentiment: pos 6 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 51–58 of 58
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 2:22 sentiment: positive
video_pk 6062 · mention_pk 17970
3 Minute Board Games - Nations video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid game
  • Still in print
  • Good scheduling option
Cons
none
Thematic elements
  • Strategic nation building
  • Civilization development
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video 3SG-6QpJZ1s Stonemaier Games Discussion at 5:21 sentiment: positive
video_pk 5171 · mention_pk 15317
Stonemaier Games - Nations video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players choose individual starting difficulty levels
  • Makes competitive games more accessible
Cons
none
Thematic elements
  • Civilization
  • History
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The one thing I've realized from playing on board game arena is that I'm out of practice on scoring games. So I would say to game developers, make sure scoring is streamlined and not too convoluted.
  • Musical immersion and satisfying feedback for interacting with the game. Fun game vs fun video game actions may not even have any actual utility, but they still feel good.
  • Don't forget to design catchup mechanisms. The way Mario Kart World weighs its items based on racer position is such an enjoyable simple catch-up mechanism.
  • Video games reward you for completing tough challenges with meaningful unlocks. Trek 12 is my favorite example of this.
  • Video games stay fresh through patches, updates, and community content.
  • Video games let you tailor the challenge to your comfort zone from casual mode to insane mode.
  • Video games excel at simultaneous engagement. Everyone's playing all the time. Imagine Mario Kart where each player races one at a time instead of all at the same time.
  • There are few things that are more intimidating than a 20 plus page rule book. Video games drop you into the action quickly and teach you as you play.
  • Board games often withhold feedback until the final score tally. Video games give you constant feedback loops. Mid-game checkpoints and milestones could help players better understand how they're doing.
  • I am much more of a tabletop game player than a digital game player. But I over the last few years, especially in researching Vantage, I researched a lot of video games.
References (from this video)
No references stored for this video.
Video XdSfl9N2C0c TableTop Wolf Playthrough sentiment: mixed
video_pk 2788 · mention_pk 126732
Overall sentiment (raw)
mixed
Pros
  • Interesting engine-building mechanics
  • Strategic action selection
  • Unique musical theme
Cons
  • Feels rushed when playing against bot
  • Luck-dependent card acquisition
Thematic elements
  • Musical performance and composition
  • Classical music composition
  • Competitive musical achievement
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing between seek inspiration, seek fortune, patronage, and performance actions
  • Engine Building — Players improve their abilities and resources over time
  • Resource Management — Managing colored tokens and music notes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That is the highest I've ever seen from a bot in this game. That is mental as we only earn 54 points.
  • You have to basically rush this game really fast when playing the bot and hope you get lucky on some of the cards.
References (from this video)
No references stored for this video.
Video edOg33w2ugY The Dice Tower Top List at 1:01 sentiment: positive
video_pk 2672 · mention_pk 90690
The Dice Tower - Nations video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Three talented designers
  • Part of Abyss universe
  • Tremendous presentation
  • Rule book available online pre-release
Cons
none
Thematic elements
  • District influence and control
  • Abyss universe
  • Strategic
Comparison games
  • Abyss
Mechanics (from transcript analysis)
  • District influence — Players try to influence various districts in the game to pull out a victory
  • Two-Player Only — Designed exclusively for two players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love two-player games. It's one of my favorite player counts
  • Bruno Catala who is a fantastic designer excels even more when it comes to two-player games
  • I tend to like this designer's games. They're always just a little bit outside the box, just a little bit strange and quirky, and I love that
  • I love comboorific card games in which you uh in this one you have a shared deck of cards
  • I want it to have some teeth. I want it to be a player interactive combat hitting each other kind of game
  • one of the ones I am the most interested in
References (from this video)
No references stored for this video.
Video 9RyaNJJhZSs John Gets Games Discussion at 39:50 sentiment: positive
video_pk 2706 · mention_pk 7945
John Gets Games - Nations video thumbnail
Click to watch at 39:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth
  • Great table presence and decisions
Cons
  • Long playtime
  • Rule complexity
Thematic elements
  • Civilization progression and strategic planning
  • Civ development through historical eras
Comparison games
  • Through the Ages
  • Terraforming Mars
  • Dwellings of Elder Vale
Mechanics (from transcript analysis)
  • Engine Building — Build a civilization engine through cards and actions
  • engine-building — Build a civilization engine through cards and actions
  • Hand Management — Manage a hand of cards to develop your civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the snake board is better overall
  • my ad revenue has doubled since i added the advertisements into the middle of the videos
  • i'm choosing to make this my full-time job
  • 2021 will probably have more videos than any other year that i've done
  • rules are still overwhelming but the writing is exciting
  • i don't really want to flood people's subscription feeds with three or four videos at once
References (from this video)
No references stored for this video.
Video p_uYWa79t6E The Dice Tower Review at 53:48 sentiment: mixed
video_pk 2340 · mention_pk 89767
The Dice Tower - Nations video thumbnail
Click to watch at 53:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging gameplay
  • Dynamic and interesting card play
  • Little micro decisions
  • Interesting card play
Cons
  • Very mean game
  • Funky cadence back and forth
  • Takes time to get used to
  • Doesn't feel like Abyss
  • Not super intuitive gameplay
Thematic elements
  • Head-to-head conflict
  • Abyss universe
  • Thematic card game
Comparison games
  • Abyss
Mechanics (from transcript analysis)
  • Attack mechanics — Players attack opponent's board state, flip cards face down
  • Card Play — Two-player head-to-head card game with tactical decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The real Chris time is the friends we made along the way
  • If you've played a lot of Arnak and you want to spice it up a little bit, this is a really good one
  • This is just a fantastic version of this game
  • It's a great formula. It's not a good execution
  • It does almost nothing wrong, but it just doesn't do enough right
  • This is such an outstanding card game
  • One of my favorite dungeon crawls, period
  • Star Wars is one of my favorite games
References (from this video)
No references stored for this video.
Video VZalfwYA7a4 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 7:11 sentiment: positive
video_pk 837 · mention_pk 105625
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Nations video thumbnail
Click to watch at 7:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • icon-heavy, deep for a quick 20-minute experience
  • layered depth with area majority decisions and hero abilities
  • tight two-player duel within the Abyss universe
Cons
  • heavy iconography may be intimidating for new players
Thematic elements
  • area control and card-driven battle with hero summons
  • two-player skirmish within the Abyss universe
  • thematic, epic
Comparison games
  • Battle Line
  • Shot and Totten
Mechanics (from transcript analysis)
  • area majority + hero summoning — gaining majorities in lanes grants hero summons and scoring points at the end.
  • simultaneous-card-play / flicking low-high values — cards are played in sync to determine who commits to actions first; the lower number acts first.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very clean, classic feeling design that is very impressive that what they can do with just standard trick taking.
  • It's a light game, but it's got a lot of sort of player interaction there.
  • Enthroned is a fantastic clean game of bluffing, double bluffing, and intrigue.
  • Iconheavy game, but lots of depth here for such a quick 20minute game in that Abyss lineup.
  • Mindbug is blending King of Tokyo and Mindbug and it’s fantastic.
  • Azul Duel deeper, deeper in three different ways.
  • This next one is a straight up no luck logic and deduction game. And I love logic and deduction games.
  • Gatsby is absolutely fantastic, my most anticipated for Gen Con. It lived up to the hype.
References (from this video)
No references stored for this video.
Video mXFk7A10h6k Board Game Hangover Top List at 0:50 sentiment: positive
video_pk 115 · mention_pk 296
Board Game Hangover - Nations video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • large-scale civilization feel in a manageable card game
  • satisfying engine-building as you optimize with limited players (3 players in this discussion)
Cons
  • theme and iconography can appear intimidating to new players
  • the depth may be heavy for casual players
Thematic elements
  • civilization-building with historical flavor
  • Ancient civilizations and their development across eras
  • card-driven engine with evolving civilizations
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — players receive cards representing units, buildings, or leaders to improve their civilization
  • Engine Building — combining cards to create stronger civilizations over the course of the game
  • Resource Management — manage cards/resources to gain victory points and engine growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations is this big box civilization game which sounds really intimidating when in fact it really isn't
  • it's just a really big card game
  • you're building your city with animals
  • it's a rock paper scissors thing
  • this is a game that's the closest to being real detective as i have ever played
  • you have five different cases that continue the story
  • it's stressful but it's also really fun
  • one player is the architect he draws a card and he sees what needs to be built
  • the monkey in the middle is telling the monkey in the end who cannot see what needs to be built
  • you are a witch you're brewing
References (from this video)
No references stored for this video.
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