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T.I.M.E Stories box art

T.I.M.E Stories

Game ID: GID0312344
Game Info
Year
2015
Players
2-4
Age
12+
Playtime
90 min
Collection
Ratings
Mechanic profile
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Description

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

--description from the publisher

Description

The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.

T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.

At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the number of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.

You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time.

The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers. An insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.

--description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 53
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 51–53 of 53
Video Jt_Ha8xZLeI UndeadVikingVideos Discussion at 51:30 sentiment: positive
video_pk 2507 · mention_pk 91886
UndeadVikingVideos - T.I.M.E Stories video thumbnail
Click to watch at 51:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep storytelling
  • high replayability through multiple scenarios
  • cooperative puzzle-solving dynamics
Cons
  • heavy rulebooks and potential accessibility challenges
Thematic elements
  • narrative-driven puzzles, time manipulation
  • Sci-fi time-travel mystery with narrative scenarios
  • scenario-based, choose-your-own-adventure style
Comparison games
  • Escape rooms
  • Other narrative puzzle experiences
Mechanics (from transcript analysis)
  • Hint-book / facilitator role — one player can guide or hint to help the group progress.
  • Reload kits / expansion content — additional content to extend play and replayability.
  • Scenario-driven time loops — play through scenarios repeatedly with different outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Behind the scenes political power and you're trying to place a ruler in order to take control.
  • Time Stories is a console with one game and you can buy other games for it.
  • fog of War
  • it's a one-of-a-kind type of thing.
References (from this video)
No references stored for this video.
Video 5iXtZWePaVU Stonemaier Games Discussion at 14:37 sentiment: positive
video_pk 1807 · mention_pk 96507
Stonemaier Games - T.I.M.E Stories video thumbnail
Click to watch at 14:37 · YouTube ↗
Overall sentiment (raw)
mixed-to-positive
Pros
  • novel storytelling approach
  • puzzles integrated with narrative flow
Cons
  • rules can be intricate for new players
  • scenario balance can vary
Thematic elements
  • cooperative narrative puzzles across timelines
  • Time-travel mystery with modular scenarios
  • story-forward, puzzle-driven
Comparison games
  • Vantage
  • Expeditions
Mechanics (from transcript analysis)
  • cooperative_puzzle_solving — players collaborate to solve scenarios with limited information
  • time_loop — scenarios rely on time-based changes to outcomes and locations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vidiculture makes money on its own. I don't have to do anything for Vid Culture to make money.
  • The joy that you had talking about the things that you were working on.
  • Everything's subject to change because Jamie obviously is not in control of everything in terms of production.
References (from this video)
No references stored for this video.
Video dHpVtR26JqY Actualol Top List at 0:24 sentiment: positive
video_pk 93 · mention_pk 115010
Actualol - T.I.M.E Stories video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive storytelling
  • strong artwork and world-building
  • standalone scenarios with varied settings
Cons
  • not for everyone; can be rule-heavy
  • base game plus expansions can be pricey
Thematic elements
  • cooperative storytelling, time-travel mystery
  • 1920s asylum in France
  • episodic, collaborative storytelling with player-encounter narration
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to solve a mystery
  • cooperative play — players work together to solve a mystery
  • Scenario / Mission / Campaign Game — scenarios provide different worlds and mysteries
  • scenario-based gameplay — scenarios provide different worlds and mysteries
  • shared storytelling — players describe encounters in their own words
  • Storytelling — players describe encounters in their own words
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's no game out there that I would be happy to play it as much as this one
  • it's all about money changing hands it's all about making deals and backstabbing
  • this is the quintessential party game for me
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–53 of 53
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