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The Mind box art

The Mind

Game ID: GID0339974
Game Info
Year
2018
Players
2-4
Age
8+
Playtime
15 min
Collection
Ratings
Expansions & Family
The Mind: Soulmates
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

Description

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 106
This page: 6
Sentiment: pos 4 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 101–106 of 106
Video IOcTNNPMU-U Beyond Solitaire Interview at 24:20 sentiment: positive
video_pk 2741 · mention_pk 114619
Beyond Solitaire - The Mind video thumbnail
Click to watch at 24:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible entry into sandbox play
  • creative and expressive freedom for players
  • strong cultural impact on digital play and design education
Cons
  • can feel repetitive over long sessions
  • sometimes criticized for lack of depth in simulation realism
Thematic elements
  • creativity, life design, daily rhythms, aspirational living
  • Domestic life simulation in a stylized, sandbox environment
  • emergent narrative created by player choices and Sim lives
Comparison games
none
Mechanics (from transcript analysis)
  • Creative custom content — Building homes, designing neighborhoods, and storytelling.
  • Life simulation — Managing needs, relationships, and goals of virtual people.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dark play is a term that grew out of New York University and describes play that goes counter to your expectations.
  • In play you have a dual awareness of who you are; you are both aware that you are near a boundary and aware that boundaries exist.
  • You do not become a terrorist by playing a game.
  • Transgression in games can be transformative because it can open your eyes to boundaries you did not know existed.
  • There is the fallacy of play: play does not have to be fun, it does not even have to be pleasant.
  • The Paradox of Transgression in Games is a rigorous framework for discussing difficult gameplay and understanding why people engage with it.
References (from this video)
No references stored for this video.
Video 4DUz2N8VapQ Rolls in the Family Top List at 24:20 sentiment: mixed
video_pk 1295 · mention_pk 3813
Rolls in the Family - The Mind video thumbnail
Click to watch at 24:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • high social engagement and shared moments
  • short play sessions; easy to try with many groups
Cons
  • can be frustrating if players misread tempo or miscount
  • longevity depends on group sophistication
Thematic elements
  • silent collaboration under pressure
  • cooperative inference and timing
  • social experiment
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative, no-communication ordering — Players must play cards in ascending order without communicating; strategic timing and rhythm matter.
  • hand management under restricted information — Players see only their own cards while coordinating with teammates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are going to be the 10 games in our collection that have the lowest average rating on Board Game Geek
  • it's a very unique Cooperative game and you can't talk during the game
  • the end of the round you hear someone shout I got a golden ticket
  • the memories are not about the scoring but about the laughs around the table
  • simultaneous play is a game changer in Seoa; it's fast and tense
  • the best part is the laughing, not the scoring, in many party games
References (from this video)
No references stored for this video.
Video h9t4dJ1M-Mc Board Game Hangover Top List at 6:10 sentiment: positive
video_pk 1177 · mention_pk 3436
Board Game Hangover - The Mind video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique and social
  • quick 15-minute play
  • low barrier to entry
Cons
none
Thematic elements
  • rhythmic, silent teamwork
  • cooperative, social
Comparison games
  • Hanabi
  • Dixit
Mechanics (from transcript analysis)
  • ascending sequence — cards must be played in strict increasing order
  • Limited Communication — nonverbal coordination without explicit discussion
  • synchronous play — no turns; players attempt to play cards in ascending order together
  • Turn Order: Progressive — cards must be played in strict increasing order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a small card game
  • it's easy to explain
  • you can start playing without explaining the rules
  • one of those cards is like the person you need to find
  • you can mix and match these sets as well
  • it's a cooperative trick taking game
  • mind bug well that's freshy this is a really freshy
References (from this video)
No references stored for this video.
Video 3dlfBO5Yv4w Board Game Hangover Discussion at 5:17 sentiment: positive
video_pk 1010 · mention_pk 2827
Board Game Hangover - The Mind video thumbnail
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, social
  • great with groups
Cons
  • light strategy
  • depends on luck and timing
Thematic elements
  • Silent coordination and timing
  • Cooperative timing game
  • Rhythmic team play without verbal communication
Comparison games
  • Illusion
  • Duplic
Mechanics (from transcript analysis)
  • cooperative_number_guessing — Players play cards in ascending order without talking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really cool to talk with you have conversations with you of course
  • we travel a lot with car so we usually want to involve the driver as well so we can't use any games that have any like physical pieces really
  • i would take that pla be honest do you have plans for the rest of your life
  • there's going to be the next video
  • i could play forever
  • there is so much replayability
  • it's a six player only game that takes like eight or nine hours to play
References (from this video)
No references stored for this video.
Video akKxP3efb7I Board Game Hangover Discussion at 7:12 sentiment: mixed
video_pk 995 · mention_pk 2798
Board Game Hangover - The Mind video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Tense, unique social dynamic
  • Fast and portable
Cons
  • Can be polarizing; rules can be hard to grasp for new players
Thematic elements
  • silent cooperation and tension
  • Abstract number-timing coordination
  • minimalist, non-verbal play that relies on intuition
Comparison games
  • The Crew
  • Micro Macro
  • Pandemic
Mechanics (from transcript analysis)
  • No-talk, ascending card play — Players play cards in ascending order without communicating, testing nonverbal coordination
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's hectic fun it's definitely not for everybody"
  • "you can't talk with each other yet you need to cooperate"
  • "it's a trick-taking game, but it's cooperative and still very approachable"
  • "the mind is a definitely a love or hate game"
  • "Sleeping Gods is a huge story game, an open world story game"
References (from this video)
No references stored for this video.
Video K8GCx6Vavdc Chairman of the Board Top List at 0:17 sentiment: positive
video_pk 239 · mention_pk 667
Chairman of the Board - The Mind video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging cooperative puzzle
  • easy to teach and learn
Cons
  • perceived shallow depth
  • limited long-term replay value
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative card play without communication — Players play cards in a shared ascending sequence with no verbal communication, aiming to complete all rounds without mistakes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind was a big hit for me in 2018
  • this is the second Wolfgang Warsch game
  • Gloomhaven really did blow me away
  • absolutely genius mechanisms
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 101–106 of 106
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