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The Old King's Crown box art

The Old King's Crown

Game ID: GID0341844
Game Info
Year
2025
Players
1-4
Age
12+
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Old King’s Crown is a game of card-driven conquest, where you play as heirs to a vacant throne, vying for control of an ancient, overgrown kingdom. Wield unique abilities and leverage your followers’ traits to best outwit your opponents across a map that stretches from the teetering heights of the castle to the dappled light of the necropolis.

As leader of your faction you will be staking claims with Heralds openly as well as positioning your forces in secret, hoping to claim the locations that fit your designs. However, keep an eye on your rivals, as they too have agents and agendas, poised to undo your best laid plans.

Royalty, rebels or ruses. What crown will you wear?

In The Old King's Crown, players move their Herald to locations, hoping to claim them. Then simultaneously players play cards from their hand, facedown to regions of the board. These are then revealed and resolved. Winning these clashes will result in different rewards that further their position and grant them the game's primary goal, influence. When a player is able to reach a set number of influence, dependent on player count, and is able to retain it until the end of a round, they win the game.

Description

The Old King’s Crown is a game of card-driven conquest, where you play as heirs to a vacant throne, vying for control of an ancient, overgrown kingdom. Wield unique abilities and leverage your followers’ traits to best outwit your opponents across a map that stretches from the teetering heights of the castle to the dappled light of the necropolis.

As leader of your faction you will be staking claims with Heralds openly as well as positioning your forces in secret, hoping to claim the locations that fit your designs. However, keep an eye on your rivals, as they too have agents and agendas, poised to undo your best laid plans.

Royalty, rebels or ruses. What crown will you wear?

In The Old King's Crown, players move their Herald to locations, hoping to claim them. Then simultaneously players play cards from their hand, facedown to regions of the board. These are then revealed and resolved. Winning these clashes will result in different rewards that further their position and grant them the game's primary goal, influence. When a player is able to reach a set number of influence, dependent on player count, and is able to retain it until the end of a round, they win the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 103
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 101–103 of 103
Video GUj6tgkf6NI The Dice Tower Discussion at 1:55 sentiment: positive
video_pk 1479 · mention_pk 4279
The Dice Tower - The Old King's Crown video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous artwork
  • positive perception among early backers
Cons
none
Thematic elements
  • card-driven conquest with royalties, rebels, or ruses
  • medieval kingdom
  • royal politics and herald-driven movement
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — card-driven actions and events guide play
  • herald movement — heralds move counselors around locations on the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You've got a legally distinct predator in there.
  • Wishland the card game as opposed to the original Wishland.
  • Endearment is exciting... the achievement thing doesn't do anything for me.
References (from this video)
No references stored for this video.
Video 5mnhgZVdrts One Stop Co-op Shop Top List at 7:22 sentiment: positive
video_pk 1063 · mention_pk 3043
One Stop Co-op Shop - The Old King's Crown video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great design and tactical play
  • Flexible Solo Automa
  • Factions are fun to explore
Cons
  • Heavy group doesn't want to play it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The boss battling was pretty interesting.
  • The story was pretty cool.
  • It's not my favorite boss battler or adventure games by any means this year, but still pretty fun.
  • I love the stealth in this one. I'm a big fan of the IP, and I think this is an amazing video game adaptation.
  • Adventure Done right.
References (from this video)
No references stored for this video.
Video u4FyA9okiMc Box of Delights Rules Teach at 0:08 sentiment: positive
video_pk 228 · mention_pk 103181
Box of Delights - The Old King's Crown video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly customizable solo play with a clear build process
  • Integrates forge, threats, and advanced faction cards for meaningful strategic depth
  • Blue (easy) and red (hard) forge options support iterative tuning
  • Encourages experimentation and sharing of bespoke simulacra
Cons
  • Extensive setup with many moving parts can be intimidating
  • Relies on homebrew conventions or player-created content for full experience
  • Some rules interactions are intricate and may require careful reference
Thematic elements
  • strategic consolidation, risk management, and tactical timing
  • a regal landscape where control of kingdoms, fog-bound regions, and heralds shape a solo conquest
  • solo-focused, aspirational flavor that emphasizes character-driven maneuvering (Running Wolf) and lore
Comparison games
  • Quintain
Mechanics (from transcript analysis)
  • attrition and hand size — initial penalties (e.g., famine reducing starting hand) create early tension and decision pressure
  • forge cards — a double-sided deck (red adds heat, blue reduces heat) used to customize a solo simulacrum by selecting and arranging cards before play
  • fortified + bolstered setup — (pre-installed) boosts that reinforce starting strength and deck quality, influencing early-turn tactics
  • heat track — a central resource that governs difficulty; higher heat tightens options and advances toward victory conditions
  • sight of power — a special deck mechanism that powers progress via law/resource generation and interactions with faction cards
  • supporter tokens and advanced faction cards — setup modifiers that alter board power balance, influence generation, and strategic options
  • threats and fog — threat cards come with a fog side; players curate six threats to form a fog deck that influences encounters and rewards
  • turn codes — yearly setup rule that draws extra threat cards, accelerating or reshaping game pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to call my simul... Running Wolf. I think it should capture the character a little bit.
  • Right. So, let's have a look. What did I choose? On the blue side, we've got a reclusive. They'll never attempt to steal kingdom cards from you.
  • Heat 10 will get you the scepter.
  • Don't be afraid to throw in some of these blue ones to adjust the game.
  • There we go. We've built our array of forge cards quite a lot, but a lot of them are set up.
  • There we are then. There is our sim built using the forge and it should give you an 11 heat challenge.
References (from this video)
No references stored for this video.
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Showing 101–103 of 103
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