Village Attacks is a co-operative castle defense game in which players take on the roles of the most infamous creatures of folklore and legend from around the world! Deep in a remote part of the world, you and your monstrous associates have taken up residence in an immense castle. But the local village has had enough of the evil that lies at its door and has decided to lay siege to the castle in an effort to exorcise your wicked taint from the world.
The villagers may be weak, but they are not alone! News of your malevolent presence has spread far and wide; hunters and heroes have come from all corners of the globe to vanquish you! Some have come for fame, others for the glory, and some even for the reward. But they share a single goal; your doom!
Village Attacks: Discussion
Village Attacks Runthrough
- Cool theme of playing as villains.
- Unique and cool monsters with great artwork.
- Streamlined XP and leveling up system.
- Castle heart defense and village events are interesting concepts.
- The premise of the game is very cool.
- Massive flaws in the rulebook (version 1.1 is a problem).
- Dice system is overly random and lacks mitigation, leading to frustration.
- Lack of player count for scenarios makes some unplayable with fewer players.
- Rulebook lacks clarification on many mechanics, including traps and statuses.
- Mechanics do not always support the theme.
- The game can feel clunky and cumbersome.
- The dice system is considered 'bad' and not unique.
- Town heroes can be unkillable due to being bunched with other enemies.
- Traps are single-use according to the FAQ and not always thematically consistent.
- The game can feel entirely luck-based.
- Play as evil villains defending against heroes.
- Deep Madness
- Monsters Inc (as a thematic comparison)
- Folklore
- Mythic Games
- King of Tokyo
- King of New York
- Arkham Horror
- Elder Sign
- Reich Busters
- Kingdom Death: Monster (KDM)
- Doom
Mechanics (from transcript analysis)
- Campaign play — The game has a campaign mode with 14 missions designed to gradually teach the game.
- Dice Rolling — Core mechanic where dice are rolled to determine actions like attacking, moving, or using abilities. There is a significant lack of dice mitigation.
- Hero/Villain Encounters — Players face off against various types of villagers and town heroes, with specific rules for engaging them.
- monster abilities — Each monster has unique abilities that can be leveled up through experience points gained during the game.
- tower defense — Players defend their 'castle heart' from an advancing horde of villagers and town heroes.
- traps — Traps are a feature in the game, but their functionality and reusability are poorly explained in the rulebook.
- Village Morale — A mechanic that can be reduced by players, potentially leading to a loss condition for the villagers.
Video topics + discussion points
Quotes (from this video)
- it's so bad yeah it's so bad
- the theme is or not the theme the overarching theme is really cool but the mechanics do not support it
- the dice just are really what kind of have have tainted my feelings and it's unfortunate because that's the game
- the rule book is so bad it is so frustratingly bad
References (from this video)
- Unique monster abilities
- Cooperative gameplay
- Interesting thematic elements
- Variety of mechanics (traps, objectives, dice rolling)
- Confusing rulebook
- Difficulty in leveling up characters
- Slow pace at times
- Potential for overwhelming number of enemies
- Monsters defending a castle against villagers and heroes
- London at night
- Dreams and Shadows
- Of Dreams and Shadows
- Forgotten Fortress
- Witcher
Mechanics (from transcript analysis)
- Area Unlucky — Certain zones can become 'unlucky', causing villagers to flip a coin when attacking in that spot.
- cooperative play — The players work together to defend the castle against the villagers.
- Dice Rolling — Dice are rolled to determine actions and outcomes, such as summoning hounds or attacking.
- Experience and upgrades — Players gain experience for completing objectives and defeating enemies, which can be used to upgrade abilities.
- monster movement — Monsters have different movement capabilities and can be affected by 'slow' tokens.
- Objective-based play — Players need to collect and deliver objectives to close villager spawn points.
- Trap placement — Players can set traps like the 'Boulder' and 'Comb Trap' to hinder villagers.
- Variable player powers — Each player controls a different monster with unique abilities, such as Spring Hill Jack's 'Terrify' and the Banshee's 'Wail'.
Video topics + discussion points
Quotes (from this video)
- "This whole time I'm pretty sure Spring Hill Jack just went around going 'I guess we'll find out.'"
- "The description is anything from a man with pointed ears and horns, a goatee and a oh it's it's Mr. Tumnus."
- "A banshee will begin to wail when death is imminent and her screams have been known to drive those who hear them insane."
- "All corridors are unlucky."
- "The paladin's damage is equal to the tokens placed here."
- "The rule book is trash. It's the writers basically printed this and then wiped their ass with it."
- "We essentially lost."
- "I forgot we have to kill all these people I think in this scenario."
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This friendship is costing me money, but that's okay.
- I'm going to say more chocolate.
- I have to finally see Jamie in person. Uh, this is, you know, this longist I'll say publicly, I don't know this long distance thing is working for me anymore, Jamie. I have to see you in person.
- I was horrible bird that couldn't fly. What was it? I ended up being that one bird that couldn't fly.
- If I weren't such a classy professional, I'd run into the garage and look, but um
- The voice tends not to age as quickly as the rest of us.
- This might be a year where I just acknowledge that in the video because I love all of our games when we publish them, but I I I really love these games and I love them in different circumstances, too.
- When we turn 60, we'll do another one.
- this is just so much fun to do and I think having the the live interaction with people, having these questions, being able to, you know, the people that listen or watch the show, ask us questions. It's just it's special and it's fun and I really appreciate it.
References (from this video)
- Mitchell really likes the game and its mechanisms.
- Mitchell had trouble remembering the name of the game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And I think that's awesome. That's a beautiful question, actually. A human question.
- I I I I love that. I'll just I'll just leave you with this thought.
- So, we are um I would say we're a little behind on questions, but we're going to go long today. I think longer than we normally go. We'll try to do a semi- lightning round. Some quicker answers to some of the questions I'm seeing.
- So, we call that a village attack. A village attacks moment is when anyone forgets something and then suddenly remembers and blurts it out.
- And I I think you have to choose, draw, especially when there aren't things going well.
- I don't want to do a negative review of a game. First of all, it's my own opinion, number one, and I'd rather share something that I think you'll like. Like, oh, let's take this moment to poop on a game that someone worked really hard on. Why? For what purpose?
- I think if there was someone that I worked with or something that I loved that I read, I would definitely do it.
- And I I I I love that. I'll just I'll just leave you with this thought.
References (from this video)
- Publisher failed to deliver last Kickstarter
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
- Foundations of Rome despite how big this game is. It gets checked out all the time.
- Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
- I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
- Frostpunk, the board game if you're ready to have a depressing day.
- I think Mosaic is a fantastic civilization game. So fast and easy to play.
- People love Smashup. I have almost everything for Smashup, but it just barely gets played.
- Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
- Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.