Skip to main content
Voidfall box art

Voidfall

Game ID: GID0379145
Game Info
Year
2023
Players
1-4
Age
15+
Playtime
240 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn.

Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum.

Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes.

As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.

—description from the publisher

Description

For centuries, the Novarchs, descendants of the royal House of Novarchon, have ruled with an iron fist over the feudalistic galactic empire of humankind, the Domineum. During this time, they brought stunning technological innovation and scientific advancements to their domain. This accelerated progression helped the Domineum reach — and eventually inhabit — even the farthest segments of the known galaxy, where new Houses emerged to govern the outer sectors of the empire. As the House of Novarchon grew in power, so grew the religious cult that surrounded them, proclaiming grim prophecies about an ancient cosmic being from another dimension: the Voidborn.

Many thought it to be only a myth, but in truth, it was the Voidborn's dark influence that granted the Novarchs the sheer knowledge to achieve rapid expansion for the empire. While the cult of the Novarchs envisaged eternal life through the otherworldly entity, the Voidborn's only intention was satiating its eternal hunger. And so, when the Domineum had achieved a vastness fitting the Voidborn's craving, interdimensional rifts opened at the heart of the Domineum to unleash cosmic corruption. As the House of Novarchon and its followers welcomed the Voidborn and sought their false salvation, the entity infected and spread and seized control over the inner worlds. Now, it is time for the remaining Great Houses to purge the galactic corruption, prevent the Voidborn from fully manifesting in our dimension, and to ultimately overcome the chaos as the new rulers of the Domineum.

Voidfall is a space 4X game that brings the genre to Euro enthusiasts' tables. It combines the tension, player interaction, and deep empire customization of the 4X genre with the resource management, tight decisions, and minimum-luck gameplay of an economic Euro. Win by pushing back the Voidborn in the solo/coop mode, or by overcoming your rivals' influence in restoring the Domineum in the competitive mode — both using the same rule set and game system. Variability is ensured not only by multiple playable houses with their own strengths and weaknesses, but also by many different map set-ups for all game modes.

As the leader of a defiant Great House, you play through three cycles, each with a game-altering galactic event, a new scoring condition, and a set number of focus cards that can be played. Focus card decisions and sequencing is the centerpiece of the gameplay. By selecting two of their three impactful actions as you play them, you develop and improve techs; advance on your three house-specific civilization tracks; manage your sectors' infrastructure, population, and production; and conquer new sectors with up to five different types of space fleets. Space battles are fought either against the Voidborn's infected forces (which are present as neutral opponents even in the competitive mode) or against other players. Instead of relying on the luck of a die roll, battles in Voidfall are fully deterministic and reward careful preparation and outsmarting your opponents.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 75
This page: 25
Sentiment: pos 18 · mix 1 · neu 4 · neg 2
Mentions per page
Showing 51–75 of 75
Video nZ_amNCZLMk Gaming Rules! Playthrough at 0:34 sentiment: positive
video_pk 36904 · mention_pk 110812
Gaming Rules! - Voidfall video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds meaningful asymmetry through new factions and psionic agendas
  • Phantoms and mechanized guilds create dynamic combat and production options
  • Expansion content broadens strategic options without dumbing down the core rules
  • Mind links and transhumanism offer deep engine-building synergy
Cons
  • High complexity with many interlocking rules can overwhelm new players
  • Expansions introduce a substantial rules surface area that requires careful teaching
Thematic elements
  • Asymmetric factions, governance of multiple resource tracks, and warfare for influence
  • Sci-fi empire-building in a distant galaxy with void sectors and colony management
  • Complex ecosphere of factions competing with psionic and technocratic mechanisms; provides emergent, strategic storytelling via card/tile interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection and cycle tracking — Players perform a sequence of actions across cycles to advance tracks (production, culture, energy, etc.) and trigger end-of-cycle scoring.
  • asymmetric factions — Each faction (house) has unique abilities, cards, and scoring conditions that shape optimal strategies.
  • Conquest/sector combat — Players attack void sectors or adjacent sectors using fleet power, with mechanisms like approach absorption and salvo damage.
  • Mind links and developmental conquest — A tech-based slot mechanism and tokens that allow activation of abilities when advancing certain tracks; enables early special actions.
  • Phantoms (new ship type) — Phantoms are a new ship class that can be deployed from attacks and provide unique initiative/defense options and resource generation in allied sectors.
  • Psionic agendas and Vanguard board — New psionic agendas add special actions and a Vanguard board that doubles certain agenda scoring conditions when placed in a pure sector.
  • Tokens and combat modifiers — Tokens such as sector defenses, Vanguard, and pearl-like tokens modify combat and scoring; limit per combat and per attacker/defender.
  • Track Advancement — Players perform a sequence of actions across cycles to advance tracks (production, culture, energy, etc.) and trigger end-of-cycle scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a three-player playthrough of Voidfall using some elements from the new Resurgence expansion.
  • Six new houses in the expansion.
  • The phantoms, which is the new type of ship, which is this ship here.
  • Transhumanism lets me do lots of things for my preferred focuses.
  • The Vanguard board means that when we flip this, everything on that sector scores double.
References (from this video)
No references stored for this video.
Video PU3JJ2ffY_E The Dice Tower Unboxing at 8:57 sentiment: neutral
video_pk 36799 · mention_pk 207376
The Dice Tower - Voidfall video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown mechanics implied by box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most boring unboxing in the world here on the Dice Tower.
  • A push your luck game.
  • The Winds of Numisera, the board game, deluxe edition of it from Dark Rose.
  • Thanks for watching the most boring unboxings in the world here on the Dice Tower.
References (from this video)
No references stored for this video.
Video QQiFYzbXbIg Totally Tabled Playthrough at 0:19 sentiment: positive
video_pk 36656 · mention_pk 110015
Totally Tabled - Voidfall video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, puzzle-like design that rewards planning and foresight
  • Rich solo play with cycle, crisis, and Galactic Event structure
  • Strong upgrade path via technologies and shipyards
  • Tight integration between combat, resource management, and scoring
  • Satisfying sense of progression and strategic depth across cycles
Cons
  • Steep learning curve due to heavy iconography and rules language
  • Lengthy and fiddly setup with dense components
  • Potential for analysis paralysis during planning in cycles
Thematic elements
  • 4X strategy focusing on exploration, expansion, exploitation, and extermination of threats; governance and crisis-response are central.
  • Spacefaring civilization with sector control, corruption, and crisis management across a modular map.
  • Procedural, puzzle-driven narration with cycles, crises, and galactic events steering progression.
Comparison games
none
Mechanics (from transcript analysis)
  • Agenda and reward economy — Agenda cards offer scoring opportunities and triggers; end-of-cycle scoring combines agenda, pure sectors, and infrastructure like shipyards.
  • Corruption and purity — Corruption tokens and purity of sectors influence scoring and strategic options; corruption can be manipulated for short-term gains.
  • Crisis and Galactic events — Each round introduces crisis cards that shape objectives and penalties; galactic event cards determine end-of-cycle scoring opportunities.
  • Deployment and convoy mechanics — Power deployment to sectors is limited by shipyards and population; power can be stored or spent to power sector growth and combat.
  • Events — Each round introduces crisis cards that shape objectives and penalties; galactic event cards determine end-of-cycle scoring opportunities.
  • Resource Management — Multiple resources (food, energy, materials, credits, science) tracked per sector and on a central production board via Guilds and population dice.
  • Sector control and combat — Control of sectors via fleets; combat consists of an approach phase and a salvo phase, with sector defenses and harbingers affecting outcomes.
  • Tech upgrades and Shipyards — Starting technologies can be upgraded to improved versions; shipyards boost production and enable deployment of power across sectors.
  • Tokens and installations — Various tokens (glory, bounty, corruption, crisis), plus sector defenses (installations) and harbingers that affect board state and crisis progression.
  • Trade tokens and action economy — Trade tokens grant extra actions; spending tokens allows performing up to three actions from action cards and reinforcement options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is just really a crazy puzzle that you really need to try to solve
  • one of the great things about this game is that at the beginning of every cycle you can sit down and develop a plan for what you want to accomplish
  • void fall has this entire language of icons
  • the rules are a little wonky at first but once you get it it's pretty simple
  • it's a fantastic card
  • at the beginning of every cycle you can sit down and develop a plan for what you want to accomplish that cycle
  • this is a crazy puzzle that you really need to try to solve
  • void fall has this entire language of icons and you can officially consider yourself bilingual—I now speak English and void fall
References (from this video)
No references stored for this video.
Video qqNKqOkorDQ Board Games for One Awards Show at 4:14 sentiment: neutral
video_pk 36074 · mention_pk 222345
Board Games for One - Voidfall video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Sci-fi, space exploration
  • Unknown
  • Campaign-like
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players manage actions via card play in a sci-fi setting.
  • deck-building / hand management — Players manage actions via card play in a sci-fi setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • completely 100% objective and provable and indisputable just try an honorable mention
  • the winner for the best party game goes to the one that makes absolutely no sense by title
  • I actually can't believe that but it's a good game it's a good I didn't see it coming
  • I love you Lois sorry John
  • Cape Fear games is located in Wilmington North Carolina if you're ever there on the east coast of the US go check it out
  • Mage Knight for $35 from there
  • the sponsor for this video my local game store Cape Fear games
References (from this video)
No references stored for this video.
Video woTwnf784S8 Board Of It Top List at 58:36 sentiment: positive
video_pk 35496 · mention_pk 105962
Board Of It - Voidfall video thumbnail
Click to watch at 58:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale, strong production
  • varied scenarios add replayability
Cons
  • very heavy setup
  • long play time
Thematic elements
  • space opera, heavy strategy and scenario-driven
  • space-faring empire under void threat
  • epic sci-fi campaign with scenario variability
Comparison games
  • Twilight Imperium
  • On Mars
Mechanics (from transcript analysis)
  • Action selection and card play — large card-driven action selection with branching scenarios
  • scenario-based objectives — board map and events change with scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really nice concise little game
  • it's like playing a movie to me
  • the art style is gorgeous and the mechanism is clever
References (from this video)
No references stored for this video.
Video 0NL3mxDpd3Y The Board Game Garden Top 10 List at 18:55 sentiment: positive
video_pk 35263 · mention_pk 105203
The Board Game Garden - Voidfall video thumbnail
Click to watch at 18:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong card-driven tempo and misdirection in choices
  • Engaging in-the-weeks-yoy play
Cons
none
Thematic elements
  • Sci-fi fleet management and combat
  • Space fleet combat with card-driven actions
  • Epic space opera vibes
Comparison games
none
Mechanics (from transcript analysis)
  • card play with action selection — On a turn, choose a card and two actions from three, spending resources
  • territory control / combat with enemies — Upgrade ships, move, and fight to control board space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the gallerist was my number one for February
  • it's a trick-taking game that has a solo mode and I am so intrigued to see how that game plays solo
  • I really enjoyed laav ... it's absolutely beautiful
References (from this video)
No references stored for this video.
Video hvpYOE3SuBc Board Of It Top List at 39:00 sentiment: positive
video_pk 35134 · mention_pk 104852
Board Of It - Voidfall video thumbnail
Click to watch at 39:00 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Rich, ambitious space euro with high replayability
  • Flexible map/scenario options and deep systems
Cons
  • Can be intimidating at first
  • Barrier to entry higher than average
Thematic elements
  • cooperative / semi-cooperative exploration with sci‑fi warfare
  • space opera with parasitic flood
Comparison games
  • Twilight Imperium
  • Pax Pamir
Mechanics (from transcript analysis)
  • action selection with cards — Limited actions chosen from a hand of cards each round.
  • modular board / scenario-based — Scales with maps and scenarios for varied experiences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a mashup of deck building work placement very brutal you're racing to 10 points and there's all different ways you can get them
  • combat's always important and just such a tight tense game is going to make you sweat
  • it's hand management your hand represents soldiers which are on the field essentially and you play them and they will have certain actions that you can take with that particular unit
  • the mean boss Sandra moves around the different departments and marks how well you're doing in that department
References (from this video)
No references stored for this video.
Video T8EDOAL7P0s Totally Tabled Discussion at 0:06 sentiment: positive
video_pk 33465 · mention_pk 99487
Totally Tabled - Voidfall video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, thinky puzzle with a high ceiling
  • solo-friendly design that scales with time and experience
  • strong potential for long-term engagement and replayability
  • clear and impressive design language and rulebook (as discussed by the speaker)
Cons
  • very steep learning curve
  • long play sessions and setup can be time-consuming
  • some players may struggle with accessibility or initial intimidation
Thematic elements
  • puzzle-driven optimization, efficiency, and engine-building within a heavy Euro framework
  • Sci-fi space exploration with deterministic systems, explored on a hex grid
  • procedural, system-driven progression with emphasis on planning and card interaction
Comparison games
  • Mage Knight
  • Spirit Island
Mechanics (from transcript analysis)
  • Card-driven puzzle — players reason about card interactions, order of play, and optimal sequencing to maximize efficiency
  • Combat: Deterministic — combat outcomes are not random dice-based; results are driven by system with card and resource interactions
  • Deterministic combat — combat outcomes are not random dice-based; results are driven by system with card and resource interactions
  • Hex-map exploration — exploration occurs on a hex grid with spatial decisions influencing the engine and resources
  • Hexagon Grid — exploration occurs on a hex grid with spatial decisions influencing the engine and resources
  • Resource Management — managing and optimizing resources and card–asset combinations to advance the game state
  • Resource management / engine-building — managing and optimizing resources and card–asset combinations to advance the game state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Void Fall is my number one game of 2023
  • this is going to be a game that's embraced by the solo community and it will eventually become one of those perennial top tier games
  • complexity is not necessarily a bad thing
  • I want to be honest I want to make sure I say look this might not be for you and that's fine
  • complexity is good if it gives me a complex experience
References (from this video)
No references stored for this video.
Video -ww_y5PhBkk Totally Tabled Top 10 List at 18:37 sentiment: positive
video_pk 32273 · mention_pk 230960
Totally Tabled - Voidfall video thumbnail
Click to watch at 18:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • massive, complex and satisfying puzzle
  • extensive replayability and depth
Cons
  • steep learning curve and long setup
Thematic elements
  • Crisis management and empire-building with deep systems
  • Three cycles of spacefaring civilization against the Voidborn
  • Massive, puzzle-like Euro with interwoven systems
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • crisis management — crisis cards appear and must be handled via board actions
  • Focus cards with three actions — plan and execute actions across cycles
  • Technologies, fleets, and governance — diverse systems to advance civilization
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one solo board game for 2023 is Void Fall.
  • This game has dominated the last 3 weeks of my life.
  • The learning curve here is one of the most painful that I've ever experienced.
  • This is a massive complex puzzle and there's just no getting around it.
  • Please let me know what games I missed in the comments.
References (from this video)
No references stored for this video.
Video el9KeR0y40I Board Of It Review at 0:00 sentiment: positive
video_pk 32124 · mention_pk 94804
Board Of It - Voidfall video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, complex Euro with many interlocking systems
  • high replay value due to scenarios, houses, and tech variety
  • satisfying action card combos and strategic planning
  • great tutorial that eases into systems
  • innovative fleet mechanics enabling flexible ship usage
Cons
  • very heavy setup and learning curve due to scenario-based components and icons
  • combat is dry and highly mathematical
  • endgame scoring can feel anticlimactic compared to in-game play
  • setup/teardown is lengthy and component organization is burdensome
Thematic elements
  • Cosmic struggle, infection, technology, and political houses
  • Galactic empire building in a space opera setting; conflict with the voidborn across sectors
  • scenario-based, house-powered asymmetrical strategy with tech trees
Comparison games
none
Mechanics (from transcript analysis)
  • agenda cards and end-round scoring — Agenda cards provide tasks; scoring occurs at end of rounds
  • area control / invasion — Players invade adjacent sectors to expand territory and gain resources
  • Card-driven actions — Actions are driven by playing cards that provide multiple options and interactions per turn
  • combat resolution — Deterministic combat with fleet strength concepts and mix of ships and installations
  • Resource and population management — Manage population, production, and installations to fuel actions
  • tech and house powers — House-specific technologies grant special abilities and unique starting setups
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Void Fall is a Euro Masterpiece; the decision space is amazing, the puzzles are engaging and it's very complex but also streamlined.
  • We adore big complex Euro games with lots of intricacies and choice which sums up void fall pretty well.
  • Combat is extremely euro and extremely dry; it's the weakest part of the game.
  • Setup and teardown are ridiculous; it's possibly the worst in our collection.
  • The rules book is really great for referencing stuff; the tutorial is excellent.
References (from this video)
No references stored for this video.
Video YtLzhYqxGAs Totally Tabled Top List at 0:20 sentiment: positive
video_pk 32056 · mention_pk 94626
Totally Tabled - Voidfall video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative crisis-based solo mechanic
  • tension and pacing from crisis decisions
  • demonstrates strong solo design focus
Cons
  • high complexity and a steep learning curve
  • solo play can feel very crunchy without a group of players
Thematic elements
  • Cosmic conquest with crisis-driven decisions
  • Space 4X empire management
  • epic, crisis-driven solo experience
Comparison games
  • Twilight Imperium 4
  • Eclipse
  • Exodus Proxima Centuri
Mechanics (from transcript analysis)
  • crisis board — Each turn you draw a crisis card and must either address its goal or let it advance, creating tension and late-game pressure.
  • solo-oriented design — Mechanisms introduced specifically for solitaire play that differ from multiplayer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Voidfall is one of my favorite games of all time.
  • I love that he brought completely new mechanisms to solitare voidfall that aren't used in the competitive multiplayer mode.
  • Ultimately, Voidfall shows that even highly interactive games can make for great solo experiences as long as you have a designer dedicated to the art form.
  • Solo tricktaking. Actually, is tricktaking one word? Maybe I only need two words.
  • Heat not only exposes how ridiculous that opinion is, but I think it shows how much the genre has suffered by not including solo play.
References (from this video)
No references stored for this video.
Video ogm8HxO8aNk Totally Tabled Top 10 List at 15:39 sentiment: positive
video_pk 30667 · mention_pk 90282
Totally Tabled - Voidfall video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • scales well for solo, heavy but accessible to commit
  • satisfying engine-satisfying design
Cons
  • steep learning curve
  • large time commitments
Thematic elements
  • grand strategy in a space empire
  • epic space 4X styled Eurogame
  • high-concept, modular scenario crafting
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action selection — focus cards yield multiple actions and order matters
  • cycle-based turns — three cycles with 4-6 turns per cycle
  • Engine Building: Efficiency — tight optimization with layering actions
  • puzzle-like engine-building — tight optimization with layering actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the edge between medium heavy and heavyweight
  • the combination of hand tuning with deck building creates this cool engine building feel
  • there's just so many different paths to Victory
  • the solo is a little off for me but I still really love Spirit Island
  • I just absolutely adore it frost Punk was my game of the year for 2022
  • Robinson Crusoe is a masterpiece and it's easily my number one heavyweight solo game of all time
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 14:00 sentiment: positive
video_pk 28436 · mention_pk 83484
Totally Tabled - Voidfall video thumbnail
Click to watch at 14:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A strong year-end favorite
  • Continuing to generate discussion
Cons
  • New release chatter; early in the hype cycle
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video HvFdRpzfo-Q The Board Game Garden Discussion at 20:52 sentiment: neutral
video_pk 28287 · mention_pk 82980
The Board Game Garden - Voidfall video thumbnail
Click to watch at 20:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a convention that is solely based on gaming
  • level up gaming retreat ends up being just a little bit more of a relaxing convention
  • you are somebody's reason to smile
  • play games for three days straight it is amazing
References (from this video)
No references stored for this video.
Video GHDui2jydwY Gaming Rules! Top List at 2:06:50 sentiment: positive
video_pk 9630 · mention_pk 110799
Gaming Rules! - Voidfall video thumbnail
Click to watch at 2:06:50 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Void Fall is my number one game of 2023.
  • I will be donating all ad revenue to charity; it’s a long-running commitment of mine.
  • Kickstarter print runs can be problematic when issues are discovered after release.
References (from this video)
No references stored for this video.
Video WkbcJIOsCh8 AzureDeath | Solo Board Gaming Discussion at 18:42 sentiment: positive
video_pk 9171 · mention_pk 27047
AzureDeath | Solo Board Gaming - Voidfall video thumbnail
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly praised engine design and production value
  • strong for experienced players seeking depth
Cons
  • heavy on complexity and setup
  • availability may be limited
Thematic elements
  • epic engine-building with heavy production
  • sci-fi space empire
  • campaign-like progression with high complexity
Comparison games
  • Earthborn Rangers
Mechanics (from transcript analysis)
  • Campaign — Long-term campaign with variable outcomes and scenarios.
  • Campaign-style progression — Long-term campaign with variable outcomes and scenarios.
  • engine-building with heavy resource management — Deep resource ecosystem and interplay with dice/tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quick to setup nature
  • it's one of my most played games
  • it's very very difficult to forget rules for that game. It's just so easy to remember, so quick to play.
  • I unironically enjoy Heroes of Might and Magic immensely after you get over the rules hurdles.
  • Bullet 100%. It worked beautifully with one arm and I'm still playing it.
  • Gloom Haven could be in that same tier as those first titles I mentioned, but that the plays are separated by the two versions.
References (from this video)
No references stored for this video.
Video PySjjnkjfWM The Dice Tower Discussion at 1:51 sentiment: neutral
video_pk 6507 · mention_pk 19302
The Dice Tower - Voidfall video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Cosmic colonization
  • Space science fiction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is easily on this shelf. The most checked out game. Wonderlands War I see played every time.
  • Foundations of Rome despite how big this game is. It gets checked out all the time.
  • Everyone's really upset with Grimlord Games cuz they never delivered their last Kickstarter, but another company has picked it up.
  • I don't I still don't understand why companies can't put names on the sides of their boxes. Come on now.
  • Frostpunk, the board game if you're ready to have a depressing day.
  • I think Mosaic is a fantastic civilization game. So fast and easy to play.
  • People love Smashup. I have almost everything for Smashup, but it just barely gets played.
  • Probably Twilight Imperium is my favorite of all these here, even though I don't play it that much.
  • Last Kingdom is a kind of a really fun game from Games based on said TV series. Uh but pretty good. Think Game of Thrones style.
References (from this video)
No references stored for this video.
Video U9WX1TEiBOM The Broken Meeple Review at 2:48 sentiment: mixed
video_pk 4620 · mention_pk 13531
The Broken Meeple - Voidfall video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Extremely high replayability due to numerous factions, maps, and card combinations
  • Rich variety of strategy via origin/faction and agenda cards
  • Innovative focus card system with hand management
  • Solid solo mode with escalating difficulty
  • High component quality and visually appealing minis and trays
  • Deterministic combat rewards careful planning
Cons
  • Massive setup time and table hog; requires large table and long setup
  • Very heavy rules with a long learning curve and a 35-page core rulebook
  • Iconography complexity and need for constant reference
  • Not ideal for casual players or small tables; limited table availability
  • Fiddly setup and some bloated components (e.g., unlabeled trays)
  • App integration not yet delivered; potential for streamlining is not yet realized
Thematic elements
  • Space exploration, empire expansion, resource management
  • Space-based 4X empire-building Eurogame
  • Deterministic, puzzle-like
Comparison games
  • Twilight Imperium
  • Empires of the Void II
  • Gaia Project
  • Terra Mystica
  • Feast for Odin
Mechanics (from transcript analysis)
  • action_selection — Choose two of three focus actions each turn to drive your engine.
  • Combat: Deterministic — Space fleet battles are deterministic—no dice, relies on planning and resources.
  • crisis_events_and_scoring — Crisis cards and galactic events introduce round-specific challenges and scoring shifts.
  • deterministic_combat — Space fleet battles are deterministic—no dice, relies on planning and resources.
  • focus_cards — Multi-use cards with costs, two free actions, and upgrade paths (Prosperity cards).
  • modular_maps_and_scenarios — Multiple map setups and three cycles with dynamic events and focus cards.
  • Multi-Use Cards — Multi-use cards with costs, two free actions, and upgrade paths (Prosperity cards).
  • Resource Management — Manage multiple resources (materials, food, credits, science) with multi-dial boards and upkeep.
  • resource_management — Manage multiple resources (materials, food, credits, science) with multi-dial boards and upkeep.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a giant puzzle a big Euro puzzle with a space theme
  • this is one of the biggest table hogs I've seen in years
  • the setup is crazy long in this game
  • the app could automate some aspects
  • it's a heavy complex game
  • seal of endorsement
  • it's only a game so make your choice wisely and decide if it's one for you
References (from this video)
No references stored for this video.
Video WmHghfwGyHg No Pun Included Review at 0:55 sentiment: positive
video_pk 4055 · mention_pk 11856
No Pun Included - Voidfall video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep interlocking systems with clear telegraphed intentions
  • Rich, curated experience with thematic coherence and scenario variety
  • Efficient action design that interlocks with other subsystems
  • Co-op and solo modes add value for varied playstyles
  • Excellent glossary/rules reference helps learning
Cons
  • Long setup time (about an hour) and heavy onboarding
  • Overabundance of icons with incomplete reference, relying on glossary
  • Combat can feel binary/deterministic and over-calculated for some players
  • Crowdfunding-driven content breadth can dilute core design
Thematic elements
  • Grand space strategy, governance, and resource management
  • Future space empire building across sectors with guilds, agendas, and civilization tracks
  • Strategic puzzle with curated scenarios and galactic events
Comparison games
  • Twilight Imperium
  • Eclipse
  • Gaia Project
  • Scythe
Mechanics (from transcript analysis)
  • action selection — Choose two of three actions per Focus card to perform each turn, driving planning and trade-offs.
  • Agenda-based scoring — Agenda cards provide multiple scoring conditions that can multiply across cycles.
  • Deterministic combat (co-op and base) — Combat systems are highly deterministic; with optional co-op variants that add complexity.
  • Galactic event cards — Seasonal events alter objectives and map state, guiding play toward new goals.
  • Resource production and output — Guilds generate resources per sector population; production values modify output with capacity management.
  • Sector and population management — Sectors have populations and supply slots; filling sectors impacts scoring and demand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • void a big space game of Grand strategy Grand spaceships Grand brains
  • it's 95% a Euro game with a few other bits added to pass the visual litmus test of 4X
  • this isn't hyperbole in fact this is the simplified version of the brain Loop roller coaster you're standing in line for
  • the setup for this game takes an hour
  • this is cobbled together from so many familiar Tres
  • I like void quite a bit
  • this is a labor of love
  • I'd say that out of all of these Scythe has such a profound influence that you can figure out if you like void if you don't mind the idea of Scythe but in space but twice as complicated
References (from this video)
No references stored for this video.
Video RHMSBgIR-68 BoardGameBollocks Discussion at 2:50 sentiment: negative
video_pk 3863 · mention_pk 11327
BoardGameBollocks - Voidfall video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Ambitious design
  • Potential depth and replay value
Cons
  • Perceived lack of value for cost
  • Very high price
  • Complex setup and rules
Thematic elements
  • Resource and engine-building in a harsh space environment
  • Sci-fi empire-wide space exploration
  • Strategic, thematic, with modular components
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Build a deck to enable actions and generate resources.
  • deck-building — Build a deck to enable actions and generate resources.
  • Engine Building — Assemble an action engine to drive throughput and scoring.
  • engine-building — Assemble an action engine to drive throughput and scoring.
  • Resource Management — Control tiles and tokens to optimize efficiency.
  • Tile Placement — Place tiles to unlock space and capabilities; influence expansion.
  • tile placement / area influence — Place tiles to unlock space and capabilities; influence expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games have got ridiculously expensive
  • the end user ends up paying more
  • ignore all the [__] think for yourself
References (from this video)
No references stored for this video.
Video TgZ4Fp4ygjg Tabletop Turtle Top List at 19:49 sentiment: positive
video_pk 3462 · mention_pk 86698
Tabletop Turtle - Voidfall video thumbnail
Click to watch at 19:49 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • Deeply designed
  • Lots of variability
  • Multiple player races
  • Complex but intuitive
Cons
  • Long setup time
  • Overwhelming for new players
  • Requires significant time commitment
Thematic elements
  • 4X Space Exploration
  • Space Opera
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based actions — Players choose actions from cards with multiple options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This was a pretty good year for gaming
  • We're not huge fans of re-implementations
References (from this video)
No references stored for this video.
Video -pMx8fAZNQg The Broken Meeple Discussion at 47:29 sentiment: negative
video_pk 2870 · mention_pk 8402
The Broken Meeple - Voidfall video thumbnail
Click to watch at 47:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • visually appealing aesthetic
  • variety across factions
Cons
  • theme may not feel integrally connected to mechanics
  • mechanics can feel dry and opaque
Thematic elements
  • thematic depth but contested on the level of immersion
  • space exploration, quarrels over resources and power in a void-falling galaxy
  • ambitious but sometimes not fully realized
Comparison games
none
Mechanics (from transcript analysis)
  • worker placement / engine-building — players allocate workers and build systems to generate resources and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's dry as a bone
  • beiges all get out
  • the church track doesn't seem worth the cardboard it's printed on
  • I gave this a 10 out of 10
  • this is probably the best trick-taking game I've ever played
  • it's unwieldy as anything can you tell what is going on
  • the IP is important and you better make it thematically rich
References (from this video)
No references stored for this video.
Video Ro_m8ROi7MM Beyond Solitaire Top List at 9:03 sentiment: positive
video_pk 2530 · mention_pk 115941
Beyond Solitaire - Voidfall video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inserts friction into expected war game actions
  • Represents German collapse realistically
  • Excellent asymmetric design
  • Creates shared responsibility for enemy side
  • Two-player game avoids some Axis favoritism issues
Cons
  • Complex system to master
Thematic elements
  • Collapse of Nazi Germany
  • World War II - Eastern and Western Fronts
  • Two-player asymmetric warfare
Comparison games
  • Combat Commander
  • Enemy Action
Mechanics (from transcript analysis)
  • Asymmetric gameplay — Different strategic challenges for each player
  • card-driven events — Event cards create friction and disrupt plans
  • Split faction control — Players divide axis forces between eastern and western fronts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what's more fun than fighting out the naval campaign of the War of 1812 if there's something I don't know what it is
  • it just really captured the nasty ambitious mess of it all
  • got me to a place of extreme selfishness and frustration with the selfishness of others
  • it's such a deeply it it's one of those games that as a game I'm not actually sure that any individual thing you're doing is any fun
  • it's a block game but I still like it
  • I love feeling bad playing that game
  • the human baseness that it brings out is so pleasing
References (from this video)
No references stored for this video.
Video j3kVm9O4CIc Tabletop Turtle Review at 0:30 sentiment: positive
video_pk 246 · mention_pk 697
Tabletop Turtle - Voidfall video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent manual design and layout, appreciated by players who value documentation.
  • Theme shines through mechanics; immersion improves with familiarity.
  • High variability and depth due to many technologies, scenarios, and factions.
  • Meaningful interaction and center-board incentives encourage competition.
  • Flexible strategy with many viable paths and event-driven play.
Cons
  • Steep learning curve and challenging to teach.
  • Long setup time and heavy initial complexity.
  • Not ideal for casual or new players without a dedicated group.
  • Symbol-dense components can be overwhelming at first.
Thematic elements
  • Expansion, governance, corruption, and alliance-building in a space civilization.
  • Space opera setting featuring a galactic empire with political intrigue and war for control.
  • Emergent, mechanic-driven world-building where player decisions shape the narrative of their faction.
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • Area Control — Players conquer and control systems and space tiles to gain influence and resources.
  • area control / conquest — Players conquer and control systems and space tiles to gain influence and resources.
  • Compound Scoring — Scores are tallied at the end of each cycle based on evolving objectives and agendas.
  • End-of-cycle scoring via agenda cards — Scores are tallied at the end of each cycle based on evolving objectives and agendas.
  • Hand Management — Nine focus cards offer three actions each; players choose two actions per card and order matters.
  • Hand management and action selection — Nine focus cards offer three actions each; players choose two actions per card and order matters.
  • Resource production tracks and gear placement — Gears placed on tiles expand economy and production capabilities; tile slots create tension.
  • Technology and agenda synergies — Technologies and agenda cards enable powerful combos that shape strategy and end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the manuals in this game are so well laid out, I'm very impressed with them
  • it's a space Empire building game that takes anywhere from 2 to 4 hours depending on player count
  • there are so many technologies and the scenario book is massive
  • this game is put in with love; it's a labor of love
  • it's not for everyone; if you can't stomach this amount of stuff, this game isn't for you
References (from this video)
No references stored for this video.
Video BQsvXoMbWt0 Tabletop Turtle Top List at 3:03 sentiment: positive
video_pk 81 · mention_pk 105057
Tabletop Turtle - Voidfall video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Warning the following is based on one man's opinion and is not indicative of some otherworldly objective measurement of game quality
  • Don't let one man hating on a game you enjoy Ruin Your Love of the Game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–75 of 75
Game Deep Dive