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Codenames: Critical Role Adventures box art

Codenames: Critical Role Adventures

Game ID: GID0452736
Game Info
Year
2026
Players
2-4
Age
10+
Playtime
15 min
Complexity
2/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Cooperative Codenames variant where a Game Master guides Critical Role party members through branching campaigns

Description

Cooperative Codenames variant where a Game Master guides Critical Role party members through branching campaigns

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 15 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–20 of 20
Video 0BZ1pxzH5lg Board Game Dad Top List at 1:04 sentiment: positive
video_pk 151309 · mention_pk 424920
Board Game Dad - Codenames: Critical Role Adventures video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool way to repackage Codenames
  • Looks really cool
Cons
  • Initial skepticism about needing another Codenames variation
  • Initial thought it might be a sappy way of reselling the game
Thematic elements
  • adventures through hints
  • The code giver is the game master and they're leading these adventures through hints.
Comparison games
  • Codenames
Mechanics (from transcript analysis)
  • Adventure progression — Players work their way through maps by achieving objectives, finding items, and utilizing abilities.
  • Deduction — The code giver leads adventures through hints, implying a deduction element for other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What are the most exciting cooperative board games at Essen Spiel this year in 2026?
  • This is Defenders of the Dictionary.
  • This is Codenames Critical Role Adventures.
  • Then, we have Flame and Forge.
References (from this video)
No references stored for this video.
Video cJXzPJjFLSA Tantrum House Playthrough at 1:24 sentiment: positive
video_pk 128971 · mention_pk 366684
Tantrum House - Codenames: Critical Role Adventures video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully cooperative gameplay
  • Campaign with branching paths and unlocking content
  • Characters with unique abilities and progression
  • Good integration of narrative and mechanics
  • High replayability due to multiple campaigns and maps
Cons
none
Thematic elements
  • Following up on a note from a dead bandit, investigating a warehouse.
  • Westburn
  • Campaign book with a prologue and narrative epilogues for scenarios.
Comparison games
  • Codenames
  • Codenames Harry Potter
Mechanics (from transcript analysis)
  • Campaign play — The game is played through a series of connected scenarios with persistent progression and story elements.
  • character abilities — Unique player characters have special abilities that can be activated during gameplay to gain advantages or gather information.
  • cooperative play — Players work together towards a common goal rather than competing against each other.
  • Dice Rolling — Dice are rolled to activate certain character powers or determine outcomes of specific actions.
  • Leveling up — Characters gain experience points that allow them to improve their abilities or unlock new powers over the course of the campaign.
  • Resource Management — Players manage resources like health (hearts) and money, which can be used to buy items or mitigate negative effects.
  • word association — Core mechanic where a clue giver provides a word, and guessers try to identify related words on a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We messed it all up. So hopefully you found us in the new location.
  • This does feel more questy than I thought it was. I thought it was just going to be flavor text on code names. But yeah, you're definitely doing things. I think it was well integrated that Code Names Critical Role Adventures fits well.
  • I was being a little more loose with the red smart with you. Yeah. Yeah, I know. I can do a roots and it's not the end of the world.
References (from this video)
No references stored for this video.
Video KDve49Jw95o Game Night Picks - Pair Of Dice Paradise Top List at 2:51 sentiment: mixed
video_pk 124078 · mention_pk 355444
Game Night Picks - Pair Of Dice Paradise - Codenames: Critical Role Adventures video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Critical Role references
  • cooperative missions with goals and variations
Comparison games
  • Codenames Duet
Mechanics (from transcript analysis)
  • Campaign play — that is spread across three branching campaigns.
  • Character progression — each player chooses from seven different characters from the Critical Role universe. And over the course of the games, those characters will gain experience and they'll level up, they'll unlock new abilities, and find equipment and items that they'll also add to give themselves new synergies and things that they could do to continue to bend the rules in interesting ways.
  • cooperative play — This is a fully cooperative spin on Codenames where one game master leads the rest of the group through missions.
  • word association — providing clues that help them identify the correct words on the board just like normal Codenames.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are looking for this month's hottest board games, well then join us as we explore the top trending titles in a collection of captivating categories.
  • The list of games we present may change each episode, cuz these are this month's high rollers.
  • keep a lookout for Cup Stacks and take care.
References (from this video)
No references stored for this video.
Video aJQIw3qQf20 The Dice Tower Review at 0:27 sentiment: positive
video_pk 121924 · mention_pk 350826
The Dice Tower - Codenames: Critical Role Adventures video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very different from other Codenames games
  • Satisfying character progression and abilities
  • Fully cooperative gameplay
  • Unique campaign structure with evolving objectives
  • Feels like a 'gamer's game' while retaining Codenames essence
  • Clever use of special abilities and powers
  • Works well at two players
  • Rewarding complexity
Cons
  • Can be too challenging or difficult in some scenarios
  • May require some familiarity with role-playing games or the Critical Role universe for full enjoyment
  • Thematic elements (names of places/people) can be obscure without prior knowledge
Thematic elements
  • Critical Role universe
  • General fantasy world
  • Campaign-based with prologue and epilogue
Comparison games
  • Codenames
  • Codenames Pictures
  • Codenames Disney
  • Codenames Simpsons
  • Codenames Blizzard
  • Codenames Harry Potter
  • Codenames Hogwarts Academy
  • Codenames Duet
Mechanics (from transcript analysis)
  • Campaign play — The game is played through a short campaign with a map and campaign book, featuring missions with prologues and epilogues.
  • Character progression — Characters gain experience, unlock new abilities, and can even acquire gear, providing a sense of growth over the campaign.
  • cooperative play — All players are on the same team, working together to achieve mission objectives.
  • Skill checks — Characters have modifiers for skill checks and hit points, with abilities that can affect these.
  • variable setup — Each mission involves setting up random cards, and the Game Master uses a key card with different orientations.
  • word association — The core mechanic involves a Dungeon Master giving a word and a number, and players associating cards with that clue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a gamer's game for Codenames, which for me is great because I definitely got so burned out from playing Codenames way too many times.
  • This is the most complex version of Codenames by far, but it's very rewarding for me, anyway.
  • It's excellent, man. It's so fun and clever and creative. So, 8.5.
References (from this video)
No references stored for this video.
Video -Zvv0XWC8HA Bower's Game Corner Top List at 1:35 sentiment: positive
video_pk 119373 · mention_pk 336158
Bower's Game Corner - Codenames: Critical Role Adventures video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Freaking awesome
  • Definitive version of Codenames
Cons
  • Is just another version of Codenames
Thematic elements
Comparison games
  • Codenames
  • Harry Potter Codenames
Mechanics (from transcript analysis)
  • Character progression — you can level them up and each of them have their own different special abilities.
  • Deduction — which will allow you to unlock new ways to have deduction and have a better chance of winning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ah, Gen Con spin over for about a month now and I'm going to tell you the five games from Gen Con 2022 and 2026 that I'm never going to have leave my collection.
  • It's like Chinese Checkers, but with cool special abilities and you draft these characters at the beginning and it's fantastic.
  • I don't know a single dang thing about Critical Role. Never watched in my life, don't really care, don't role-play much, but dang it, this is the definitive version of Codenames.
  • This thing is going to sell millions upon millions upon millions of units.
References (from this video)
No references stored for this video.
Video o5Ukf_p9JlM One Stop Co-op Shop Review at 0:02 sentiment: positive
video_pk 117875 · mention_pk 332630
One Stop Co-op Shop - Codenames: Critical Role Adventures video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Core Codenames formula is intact and still works.
  • Character placement adds tension and strategic depth.
  • Campaign structure and varied scenarios offer good replayability.
  • Characters and their special powers are a favorite aspect, offering great variety and fun unlocks.
  • Powers lead to discovery and deduction, enhancing player interaction.
Cons
  • Not as accessible as original Codenames due to added complexity (character management, leveling up, campaign format).
  • Requires commitment from the group to get through a full campaign.
  • Inherent swinginess in Codenames can lead to difficult clue situations.
  • May not be suitable for those who only play Codenames in quick casual settings.
Thematic elements
  • D&D flavor
Comparison games
  • Codenames
  • Codenames: Pictures
  • Codenames: Duet
Mechanics (from transcript analysis)
  • Campaign play — The game is structured into three campaigns with multiple scenarios, encouraging longer play sessions.
  • character management — Players manage three characters' life, unlock special abilities, and level them up, affecting gameplay.
  • cooperative play — Players work together to find the 'good' cards while avoiding negative ones, with no opposing teams.
  • Dice Rolling — A D20 is rolled for special abilities to activate, adding an element of chance.
  • item acquisition — Money can be used to buy items to equip characters, adding further variety to powers.
  • special abilities — Characters can unlock and use special abilities that affect gameplay, provide clues, or interact with the board.
  • word association — One player gives a one-word clue and a number to connect to words on the board, which players then guess.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core Codenames formula is still in here.
  • The very fact that it is a campaign formula means that it's not as friendly to just sitting down and playing one thing.
  • The number one point, easily my favorite thing about the game, are the characters themselves and their special powers.
  • The game almost becomes a core of discovery or Minesweeper cuz you'll have a character that you place and you'll find out that there are two gold cards adjacent to that card.
References (from this video)
No references stored for this video.
Video GeS28MvnIiw Board Gaming Ramblings Review at 0:07 sentiment: positive
video_pk 110517 · mention_pk 317985
Board Gaming Ramblings - Codenames: Critical Role Adventures video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully cooperative Codenames concept
  • Fun character abilities and leveling up system
  • Perfect amount of story for a campaign game
  • Variability in missions and new mechanics
  • Quick session times encourage replaying
  • Preferred way of playing Codenames for the reviewer
Cons
  • Might be harder to play if unfamiliar with fantasy themes or Critical Role
  • Loss of tension from competitive teams
  • Fantasy-based words can sometimes be hard to distinguish
  • Cannot lose more than four times before losing the whole campaign
Thematic elements
  • Based on Critical Role and Dungeons & Dragons
  • fantasy
  • Campaign with a storybook
Comparison games
  • Codenames Duet
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign play — Features experience points, leveling up, and gaining abilities and items throughout a campaign.
  • character abilities — Players utilize characters with special abilities that can be unlocked and leveled up.
  • cooperative play — The game is fully cooperative, unlike traditional team-based Codenames.
  • GM/Clue Giver Role — One player acts as the game master, alternating from round to round, which is a departure from traditional Codenames.
  • New Card Color — Introduces a blue card color with potentially different effects.
  • Timed Turns/Loss Condition — Includes mechanics where players can lose time, encouraging risk-taking, and a condition for losing the entire campaign if too many missions are lost.
  • Unique Mission Objectives — Missions can have different rule sets, including boss missions and objectives like finding the black card, which is not standard in Codenames.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to land this on an 8.5. I think it's like super super good.
  • this one for me lands on a 7.5. It is a lot of fun. It it would be my preferred way of playing Codenames.
  • I think Codenames would be like a 6.5 maybe.
References (from this video)
No references stored for this video.
Video zzrLUjH7pUo Bower's Game Corner Top List at 3:08 sentiment: positive
video_pk 106033 · mention_pk 305686
Bower's Game Corner - Codenames: Critical Role Adventures video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly playtested and refined due to CGE's digital testing.
  • Combines popular IP (Critical Role) with a popular game (Codenames).
  • Unique cooperative GM system.
  • Campaign structure with character progression.
Cons
  • Moderate excitement level (66 thumbs).
Thematic elements
  • Critical Role crossover with Codenames
Comparison games
  • Codenames
  • The Crew
  • Codenames Harry Potter
Mechanics (from transcript analysis)
  • Campaign play — Features separate campaigns with character progression and unlockable abilities.
  • cooperative gameplay — A fully cooperative version of the game.
  • Role-playing elements — Players choose from Critical Role characters and can level them up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a mystery to solve with Scooby and the gang in the social deduction game.
  • One of those games you can pick up for 20 bucks and you bring it back and people are like, "Oh my gosh, you pick up the greatest games when you go to Gen Con."
  • It's so fun.
  • I know next to nothing about this game, but I am excited.
  • That looks awesome.
  • I'm only excited about this for one reason, it's in the tiny box.
  • It's a game where you are going to rip, crumble, fold, and twist a small piece of paper.
  • It's really cool. You have this 3D puzzle in front of you that you are looking at, and you are going to be you holding it kind of like a steering wheel, and then picking it up and rotating it 90 degrees.
  • If you're one of those people who's like, "Yeah, I love trick-taking games. I like trick-taking games and I just have a whole big collection of trick-taking games because all of as long as it does something slightly different."
  • And you have me at universal expansion.
  • This side game has the unique ability to impact the other game point-wise and stuff like that.
  • I love Vampire Survivors.
  • It's Emerson Matsuuchi, who is quickly moving up the ranks as one of my favorite game designers of all time.
  • The bottom line is it's two-player Werewolf. I'm just intrigued at that, quite frankly.
  • We tried it in the press room. We're like, "Wow, this game is super sticky great."
  • Now there's a version which you don't have to feel gross when a card comes up about.
References (from this video)
No references stored for this video.
Video X6mBPuVVoDY The Dice Tower Discussion at 21:42 sentiment: positive
video_pk 105888 · mention_pk 305159
The Dice Tower - Codenames: Critical Role Adventures video thumbnail
Click to watch at 21:42 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Works fantastic.
  • Different from standard Codenames.
  • Worth checking out.
  • Good even if you've bounced off of Codenames before.
Cons
  • Initial skepticism about how the two concepts would combine.
Thematic elements
  • Critical Role
Comparison games
  • Codenames
Mechanics (from transcript analysis)
  • Codenames — Mentioned as the base mechanic that is adapted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um let's see here. Phantom Ink is again, I love that game. All Play is releasing a smaller box version of it.
  • Um Star Trek Space Hunt. This is one that at Dice Tower East is Captain Sonar, but it's Star Trek version, right?
  • This game is incredible. I'm a huge fan of this game. I'm going to pick up a copy of that.
  • 10 Penny Parks has a collector's edition. Sold.
  • So, I mean, if you have played Codenames, even if you bounced off of it, if you're like cuz Codenames a lot of people were like very hot and then they're like I won't really play it much. But man, this one is different.
  • This is one to definitely definitely check out.
  • but we are looking forward to seeing you at Gen Con. Come by our booth, the Dice Tower booth, which is two What did I say? 249? Two 249.
References (from this video)
No references stored for this video.
Video EX6ay7pMw5Y Board Gaming Ramblings Unboxing at 10:28 sentiment: positive
video_pk 105366 · mention_pk 303633
Board Gaming Ramblings - Codenames: Critical Role Adventures video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Additional stuff.
  • I like additional stuff.
  • This is a fully cooperative uh Codenames.
  • Cool.
  • Made to be like a RPG.
  • Nice.
  • All of that.
  • I want to play it.
  • I'm excited for that.
  • I really like the Codenames Duet, which is a cooperative like two-player version of Codenames.
  • I'm excited for this.
Cons
  • I haven't watched a single minute of Critical Role.
Thematic elements
  • RPG
Comparison games
  • Codenames Duet
Mechanics (from transcript analysis)
  • Cooperative — Fully cooperative game.
  • RPG — Made to be like an RPG with characters, abilities, and leveling up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm scared to play this game.
  • It sounds horrible because you can like produce stuff, and it nobody will buy it.
  • Played for 2 and 1/2 hours and got zero points.
  • It's really nice that All Play got a hold of it and managed to make it a version of the game that was like $39.
  • I love the box art.
  • It works surprisingly well.
  • It's a lot of fun.
  • It is one of the better word games I've played in a while.
  • This is kind of the prequel to Phoenix New Horizon.
  • we have been excited for because we really like First Contact New Horizon
  • I also love the box cover.
  • It is a game about animals.
  • This is a deck builder game where you are a robot.
  • I have played it once. I'm excited to play it again.
  • It's a cyberpunk game.
  • This is a cooperative narrative game.
  • This game takes interactive storytelling to the next level where your decisions will shape a branching narrative.
  • This is the cooperative version of Unmatched.
  • I really like Unmatched and I'm excited to play this one.
  • I'm excited and a bit unsure to see how I would like the cooperative game because cooperative games aren't usually for me.
  • Greenville.
  • Actually, you want to live here it says.
  • This is a town developing sandbox game with a unique time action system.
  • I backed it.
  • I have heard that it has a very interesting art.
  • I am excited for this. I like a city building game and it sounds like you kind of have to cooperate-ish to build a city but then you have to be the best at it which is great.
References (from this video)
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Video pSctuPnSpAY Board Gaming Ramblings Top List at 3:07 sentiment: positive
video_pk 103727 · mention_pk 299540
Board Gaming Ramblings - Codenames: Critical Role Adventures video thumbnail
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Surprisingly good cooperative experience
  • More interesting than normal Codenames
  • Addictive gameplay loop
  • Engaging clue giver role
Cons
  • Some fluff story elements
Thematic elements
Comparison games
  • Codenames
Mechanics (from transcript analysis)
  • cooperative play — It is a fully cooperative version of Codenames.
  • player powers — It's a more complex with some player powers that you can use.
  • Role selection — The team has a characters. You change who is like the GM because it's a role-playing game based one.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a lot of good games we played this month. I could make like a top 10 team.
  • The most important thing other than having fun is winning. You know, winning is like it's not really, but it's a thing.
  • We're in it to win it.
  • Because we cry a lot while playing this game and with our friends.
  • It is really group dependent.
  • I really like spatial puzzles, but I like spatial puzzles which doesn't just feel like randomness.
  • It's just boring.
  • It is interesting when you get let down with games you already played because you are sometimes you're very hyped about a new game, but then you're like you have these feelings and experiences of the game and it kind of feels different.
  • It has a few things in it that I shouldn't like that cooperate cooperation.
  • This is a word game and I think it worked very very well because it is a language independent.
  • It was easier than I thought it would be and also more fun.
  • Drillers just gave me that oh, I want to go again feeling and it's been some time since I played a deck builder that gave me like this amount of joy.
  • It's really fun uh resource management puzzle all to do the best and score points which I have been kind of good at but then you are getting more and more efficient and winning.
  • I liked the expansion but I didn't like the expansion.
  • It has like like cog system that revolves like
  • It's this and of course it's it's cool with the gimmick of it's actually moving around in the adding to the board.
  • It is a action selection game with a Mancala style energy revolvement.
  • It is really nice, especially the four-player version has so much interaction in like a positive and if you don't like interaction in the four-player game there is quite a lot of it, but not not negative take that the like great positive I'm saying positive interaction.
  • It's been a blast to play it again.
References (from this video)
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Video fWJSIcMMcTw Meeple University Top List at 12:59 sentiment: neutral
video_pk 103696 · mention_pk 299449
Meeple University - Codenames: Critical Role Adventures video thumbnail
Click to watch at 12:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • links the Codenames engine to a dungeon crawl roleplay experience
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The game is cooperative.
  • Engine Building — It utilizes the Codenames 'engine'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In terms of light filler card games, this one is a real standout to me.
  • It adds this fun bit of tension for a really light little set collecting game.
  • And adding that shuffle push your luck mechanism to a draft that you've manipulated really really worked well.
  • It's a good game. Highly recommend it. Very approachable. Even though it has those couple of uh very gamery mechanisms in it, it's very family level friendly. It'll be a perfect filler for people who like heavy down to light games.
  • They always have great components, great artworks and this is a great engine building.
  • Yes, this is, you know, this style of game, the arknova ants, terraforming Mars type of game where you've got the giant deck and the major thing you're trying to do is get a big tableau of those and most of them do something immediately and some of them give you ongoings and some end game points.
  • I always say that's the one of the things that frustrates me about or terraforming Mars is that you are mining the deck for things randomly.
References (from this video)
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Video 4mG3fGyn0r0 The Dice Tower Event Coverage at 12:20
video_pk 100381 · mention_pk 279012
The Dice Tower - Codenames: Critical Role Adventures video thumbnail
Click to watch at 12:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Codenames
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is how the magic happens, man.
  • I'm not impressed.
  • It's going to be very fun.
  • So much better.
  • It is still crickets compared to what it's going to be tomorrow.
  • Can you believe the graphics on that sign?
  • Welcome to table Tetris.
  • This is going to get some uh hardware installed, and then it's going to go up there where that little laser dot is.
  • Little does he know that if he loses, he will be hurtled into a fourth dimension, never to be seen again.
  • It's starting to take shape, kids.
  • You see those jowls? They are downturned exactly as they should be.
  • I have only so many days left.
  • I figure if I stay seated like this throughout the entirety of the con, I add 5 years to my life.
  • Here's a rare game you don't see often at Gen Con, dexterity dice stacking.
  • This is going to be the easiest, cleanest view that we'll have all week of the Kingdom Death Monster booth.
  • So, they've got all sorts of custom dice towers here for Wingspan.
  • This woodwork motif they have is going to come together.
  • This is an RPG that they're coming out with.
  • The wild thing about walking through these halls here and taking a look at all the booths is the aisles are still like open.
  • It's it's unbelievable just how big this hall is and how hard it is to navigate once the doors open.
  • This game is killer.
  • Get me your vlog footage. I really need it now.
  • We just reviewed on the channel. You've seen it. You know it. You love it.
  • So, it's now later in the day in the afternoon here and you can see that there's more of a chill atmosphere.
  • Brilliant idea.
  • So, this is one of the lines at Gen Con, and apparently uh you can actually play with CGE in line.
  • I feel bad for whoever's in the Yeti costume after spending all day setting up the booth in the hot hot conference room.
  • eating chicken wings with a knife and a fork. And I I don't know that I've ever been so disgusted in my life. Barbaric.
References (from this video)
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Video 8RVJBrDNkPM BoardGameCo Review at 0:06 sentiment: positive
video_pk 100038 · mention_pk 278132
BoardGameCo - Codenames: Critical Role Adventures video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enhances the Codenames formula significantly
  • Excellent addition to the Codenames family
  • Offers a well-done and accessible campaign
  • Includes character growth, development, and variability
  • Can be played cooperatively with varying player counts (2-4+ players)
  • Introduces branching pathways and a merchant system
  • Good replayability with multiple campaign paths and characters
Cons
  • Themed deck (Critical Role) can be less satisfying or harder for clues than open-ended Codenames
  • Integrating other Codenames cards might make the game too easy and unbalance the difficulty
  • Campaign log tracking is not ideal and requires external notes or pictures for continuity
Thematic elements
  • fantasy adventure with dungeon-like elements, Critical Role intellectual property
  • abstracted story through mission briefings
Comparison games
  • Codenames
  • Codenames Disney
  • Codenames Marvel
  • Codenames Pictures
  • Codenames Duet
  • So Clover
  • Alibi's
Mechanics (from transcript analysis)
  • Campaign/Scenario driven — The game progresses through a series of linked missions and campaign arcs, each with specific objectives and rule variations.
  • clue-giving — One player gives a single word clue and a number, aiming to connect multiple words on the grid for their teammates to guess.
  • cooperative play — Players work together to achieve mission objectives, sharing characters and strategies to overcome challenges.
  • Health tracking — Characters have health tokens that track wounds, and taking a miss in the game can result in losing health.
  • Variable player powers — Characters have unique starting abilities that can be upgraded and unlocked as they gain experience, influencing gameplay decisions.
  • word association — Players must associate the given clue with the word cards on the grid to identify the correct ones while avoiding others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not entirely sure why they chose four-plus. You can play this at two, at three, at four, five, six, seven, eight, nine, 10. It starts to get a little unwieldy, honestly, at that point.
  • This is very different. It brings a lot of new mechanics to the table.
  • I find it's just less interesting than just playing open-ended Codenames.
  • I'm not here for the story. It is a nice cute charming thing that that for the first time I go through each mission, it's great.
  • This is the biggest innovation Codenames has seen since Codenames: Duet came on the scene, which I thought was a great addition to the Codenames family.
  • I still find the theme deck to be slightly less great.
  • Codenames has been a five out of five game for me for a very, very, very long time.
References (from this video)
No references stored for this video.
Video CrbHZDIAJ3k BoardGameCo Discussion at 10:41 sentiment: positive
video_pk 99395 · mention_pk 276360
BoardGameCo - Codenames: Critical Role Adventures video thumbnail
Click to watch at 10:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Not just a re-theming
  • Entirely new way to play
  • Good version of playing Codenames
Cons
  • Do not let the theme pull you in or push you away.
Thematic elements
  • Critical Role
Comparison games
  • Codenames Duet
Mechanics (from transcript analysis)
  • word association — Implied by the Codenames franchise.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • By all accounts, CMON backing out of this NFT investment, given how much uproar there was when it happened, by all accounts, this is the right move. But even this makes it seem like it's a ship without its rudder. Makes it feel like they don't really have a direction.
  • Everything he says is completely on point except for one major issue. I personally prefer a sleeved deck of cards.
  • Magic the Gathering, it's on the upswing, which is fascinating cuz this whole universe is beyond thing.
  • The problem is, I'm not their target audience. I used to love Magic, don't play Magic anymore. They're not losing me as a customer. I wasn't a customer anyway.
  • It's so weird. My relationship with CMON is weird.
  • Should you sleeve your cards? Not necessarily, but I do think it's a good read. I think his logic holds up. It just depends on why you sleeve your cards.
References (from this video)
No references stored for this video.
Video -_8j_z_uLH0 Board Stupid Top List at 49:04:56 sentiment: positive
video_pk 81144 · mention_pk 200070
Board Stupid - Codenames: Critical Role Adventures video thumbnail
Click to watch at 49:04:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative and DM-led
  • mission-based gameplay
  • themed around Critical Role and D&D
Cons
none
Thematic elements
  • co-op Codenames with RPG elements
  • Critical Role / D&D inspired
  • DM led
Comparison games
  • Codenames
  • Critical Role
Mechanics (from transcript analysis)
  • cooperative play — it's kind of a fully co-op {slash} DM led Codenames.
  • Deduction — giving clues to the player yeah to to get which words they need to get.
  • Role-playing — one of the players will play the DM
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the game of the show so far on the all the previews.
  • It's chaotic by in a very good way.
  • The new artwork is absolutely beautiful. I find like it looks unreal.
  • You are competing to create the best yearbook essentially.
  • Each one of the gods will have different powers, will have specific like asymmetric power.
References (from this video)
No references stored for this video.
Video vJqF8U007ck BoardGameCo Top List at 6:34 sentiment: mixed
video_pk 81095 · mention_pk 199523
BoardGameCo - Codenames: Critical Role Adventures video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative play is a strong hook
  • Generic RPG elements are appealing
  • Intrigued by the innovation potential
Cons
  • Doesn't care about Critical Role theme
  • Potential for the new mechanics to be a miss
Thematic elements
  • RPG
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Features cooperative play with leveling up characters to defeat a final boss.
  • Leveling up characters — Players can level up their characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those incredible games.
  • This is a light dice chucking game, but I find it to be so much fun.
  • It looks absolutely charming.
  • Potatoes is your currency.
  • It is incredibly tense.
  • I thought this was absolutely brilliant.
  • The experience I got was not the experience I was expecting to get.
  • I love Dartmouth, I do.
  • I think expansions improve the experience.
  • one of the things that's actually funny about this one is if you look at the the the reviews on this, the reviews, one of the negative reviews has me more interested.
  • I don't care about deck builders.
  • similar to Lost Ruins of Arnak, one of my favorite games of all time, but with more deck-building, yes, please.
  • this could be a CGE game that knocks it out of the park.
References (from this video)
No references stored for this video.
Video eA8Kuwc6mi0 The Broken Meeple Analysis at 1:07:27 sentiment: positive
video_pk 80801 · mention_pk 198024
The Broken Meeple - Codenames: Critical Role Adventures video thumbnail
Click to watch at 1:07:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Could be a cool way to utilize the Codenames system
  • Co-op adventure with RPG elements
  • Has potential
Cons
  • Sounds like a gimmick
  • Relies on Critical Role lore which reviewer is unfamiliar with
  • Code Names can be AP-inducing
Thematic elements
  • Generic dungeon crawl with Critical Role elements
  • Dungeon crawl
  • Co-op adventure with RPG elements
Comparison games
  • Code Names
  • Code Names: Pictures
  • Code Names Duel
  • Harry Potter Code Names
Mechanics (from transcript analysis)
  • cooperative play — A co-op adventure with a code name system.
  • Deduction — The Codenames mechanic is how it works.
  • Grid Movement — You have a code names grid.
  • Role-playing — You have a character, it levels up with experience, gets new abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do like the fact that it's um don't be the loser and there's no actual winner in a game that I think is quite cool.
  • And I found this to be like really interesting. Like this was a cool twist on the trick taker.
  • It's got a German name with Japanese writing on the back. It was kind of weird.
  • But this just felt too random.
  • I just felt like it's not really a strategic game. It's just basically the dice are going to dictate what you can do.
  • I just found it a bit boring and found it underwhelming when everything resolved, you know.
  • The expo is getting to the point where it's pricing itself out of being worth going.
  • Remember, it's only a game.
References (from this video)
No references stored for this video.
Video cREQujhHnxA Rules Teach at 0:20 sentiment: positive
video_pk 79464 · mention_pk 192899
Codenames: Critical Role Adventures video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative nature of the game.
  • Character progression system with XP and new abilities.
  • Thematic integration with Critical Role.
  • Branching narrative and choices.
  • Ability to print more character sheets from the website.
Cons
none
Thematic elements
  • Heroes going on quests that shape the destinies of nations.
  • Tal'Dorei
  • Mission-based narrative with branching scenarios.
Comparison games
  • Codenames
Mechanics (from transcript analysis)
  • character abilities — Each character has unique special abilities that affect gameplay.
  • cooperative play — All players work together on the same team towards a common goal.
  • Deduction — Players must deduce the correct cards based on clues given by the game master, similar to Codenames.
  • die rolling — The game involves rolling a 20-sided die for various effects and character modifiers.
  • Hand Management — Players manage character actions and potential guesses.
  • Press Your Luck — Players can choose to stop guessing or continue to try and get more experience, but risk losing time or lives.
  • Set Collection — Players aim to collect specific cards (e.g., yellow or blue spots) to meet mission objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Codenames Critical Role Adventures.
  • This is a cooperative game. We're all going to be on the same team here.
  • You were born to be heroes, going on quests that shape the destinies of nations.
  • The black one here and if you guess that one, we you instantly lose.
  • I love life.
  • My first clue will be games three.
  • Party games are pretty good. I think so, too.
  • This was such Yeah, he'll roll This is what I would call a critical roll.
  • I don't want to be like the worst
  • The bear is actually the the smart one of the group.
  • Cinder blocks.
  • He's a sweet baby.
  • The Keg and Caviar is actually a solid like Yeah, it's a good um tavern name.
  • That's the best word you could come up with for a one?
  • Nightcrawler, you idiots.
  • I feel bad here. I don't think that blue one counts as a yellow. I didn't think about that.
  • My first clue is weapon two.
  • This was a red one and it was [clears throat] the first red one you got.
  • Oh, wow.
  • Travel cart is a pretty good guess.
  • We know it's not a tortoise.
  • I know. Yeah. So, we're going to run through this pretty quickly cuz we got to end here.
  • This is considered a boss fight.
References (from this video)
No references stored for this video.
Video NjOn5NPyG9g BoardGameCo Discussion at 2:44 sentiment: mixed
video_pk 30221 · mention_pk 88856
BoardGameCo - Codenames: Critical Role Adventures video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fully cooperative variant of Code Names
  • Accessible to players who may not know Critical Role
  • Modular, story-driven experience
Cons
  • Requires knowledge of the base Code Names to teach easily
  • Potentially high price point
Thematic elements
  • Fantasy RPG crossover
  • Cooperative adaptation within the Code Names framework using the Critical Role IP
  • Array
Comparison games
  • Codenames Duet
Mechanics (from transcript analysis)
  • Cooperative Game — All players work together to achieve victory rather than competing.
  • cooperative play — All players work together to achieve victory rather than competing.
  • IP-driven content — Incorporates Critical Role themes and rewards into the Code Names framework.
  • word association — Clue-giving connects multiple words on the board with a single word and a number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fully cooperative, so it totally changes up code names
  • you can swap out any cards if you like the RPG kind of vibe
  • Bloodstone is that game that once upon a time existed and then didn't.
References (from this video)
No references stored for this video.
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