Skip to main content
Dixit box art

Dixit

Game ID: GID0098003
Game Info
Year
2008
Players
3-6
Age
8+
Playtime
30 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down.

The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.

The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins.

The Dixit base game and each expansion contain 84 cards, and the cards can be mixed together as desired.

Description

Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down.

The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.

The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins.

The Dixit base game and each expansion contain 84 cards, and the cards can be mixed together as desired.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 147
This page: 50
Sentiment: pos 35 · mix 4 · neu 3 · neg 0
Mentions per page
Showing 51–100 of 147
Video f-KV94HuXdQ kovray Event Coverage at 23:21 sentiment: positive
video_pk 81129 · mention_pk 200013
kovray - Dixit video thumbnail
Click to watch at 23:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Artistic interpretation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a gem.
  • It's a bop.
  • It's just this combo-tastic game where there's a bunch of different actions happening that you'll have to go through.
  • It is such a clever game that is still very unnatural because you're trying to create gaps with tiles, and my brain despises that cuz I like when things go together nicely.
  • It is the silliest game because what you're trying to do is you have stacks of cards in front of you in different stacks, and you're trying to get each of those stacks to have all of one item.
  • This is such a good small card game from Capstone.
  • The art on Dixit is just unparalleled.
References (from this video)
No references stored for this video.
Video aPd9KN04hFI Board Game Critique Top List at 14:25 sentiment: mixed
video_pk 80702 · mention_pk 197388
Board Game Critique - Dixit video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Deck of beautifully illustrated dreamlike cards
  • Warm
  • Inclusive
  • Works across a huge age range
  • Produces lovely, intimate conversation about how people think
Cons
  • Scales very poorly with familiarity
  • Clues become too easy to guess with close friends
  • Outsiders at a disadvantage with mixed groups
  • Guessing phase feels arbitrary with 6-7 players
  • Deck starts to repeat and clues get recycled or forced after a handful of plays
Thematic elements
  • Creative communication
  • Dreamlike
Comparison games
  • Wavelength
Mechanics (from transcript analysis)
  • card selection — Everyone else picks a card from their own hand that fits the clue.
  • Storytelling — One player is the storyteller and gives a clue, a word, phrase, or sound inspired by one card in their hand.
  • Voting — Players vote on which was the storyteller's.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A game can top every ranking, win every award, sell out every print run, and still sit on your table and leave you completely cold.
  • A game being widely loved does not mean it was built for you.
  • Your table is not our table.
  • If we are hard on a game you adore, that is a data point about us, not a verdict on you.
  • Race for the Galaxy instead.
  • It delivers the same engine-building tableau satisfaction, the same thematic richness of building a galactic civilization card by card in under 45 minutes.
  • Brass: Birmingham.
  • It is a game I admire far more than I enjoy.
  • Dune Imperium again.
  • Two of our 11 alternatives are the same game. I think that tells you something honest about what our table actually wants out of an evening.
References (from this video)
No references stored for this video.
Video zY5omV52K5w Stonemaier Games Analysis at 30:08 sentiment: positive
video_pk 80651 · mention_pk 197015
Stonemaier Games - Dixit video thumbnail
Click to watch at 30:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent tool for language arts and vocabulary building.
  • Great for second language learning and encouraging speaking.
  • Beautiful art enhances the experience.
  • Sparks creativity and storytelling.
Cons
none
Thematic elements
  • Abstract imagery and storytelling
  • Imaginative and interpretive
Comparison games
  • Mysterium Park
  • Mysterium
Mechanics (from transcript analysis)
  • Hand Management — Managing a hand of image cards.
  • Set Collection — Players try to collect points by having others guess their card.
  • Storytelling — Players create narratives based on abstract image cards.
  • Voting — Players vote on which card best matches a given clue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it's using a lot of like core basic math skills that I think are great for kids to learn, but I also think they're great for adults to continue to do a little bit.
  • I think it's good for our minds to try to go through that math and not always pull out our calculators.
  • One of the ways I think this game sneakily teaches geography is that you have to say the names of the cities a lot.
  • Wingspan was just such a beautifully done in in teaching about birds without a very sneakily.
  • Wingspan is really good at helping us notice the world that has always been around us but see it in a new way or see it more clearly.
  • So, Let's Go to Japan does a fantastic job of teaching about a specific country's geography and culture.
  • I can see it used in great ways for language arts but also for second language learning.
  • And, whenever the design of the card really ties the theme of that of of the card into like how tall of a tree you can make or how much soil you can put on it or the habitat that it belongs in, that helps it like that kind of anchors it in my memory a little bit more than than otherwise would happen.
  • The combination of math and um and flora and fauna and just my love of the game is what what made me pick it as not my number one.
References (from this video)
No references stored for this video.
Video BvMS_sxB4kE Meeple University Other at 1:45:11 sentiment: positive
video_pk 80605 · mention_pk 196669
Meeple University - Dixit video thumbnail
Click to watch at 1:45:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New scoring for replayability.
Cons
none
Thematic elements
  • French Fantasy Series
Comparison games
none
Mechanics (from transcript analysis)
  • Core Mechanism — The core mechanism is the same as the original game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like it can feel a bit like solitaire at times, but it was a nice relaxing game to wind down with after a busy day.
  • I love the artwork and the components for Son of a Stitch, it's really pretty.
  • It's just you trying to be the best seamstress, you are kind of competing against each other but not in a really aggressive way.
References (from this video)
No references stored for this video.
Video fzc4zYwVh2Y Going Analog Discussion at 18:43 sentiment: positive
video_pk 80575 · mention_pk 196454
Going Analog - Dixit video thumbnail
Click to watch at 18:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits with the theme of exploring a mind like Psychonauts
Cons
none
Thematic elements
  • Subjective interpretation of art, dream logic, dream imagery
  • Exploring a mind
Comparison games
  • Psychonauts
Mechanics (from transcript analysis)
  • image interpretation — Uses dream imagery and logic.
  • Storytelling — Games that are about subjective interpretation of art.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really unapologetically black metal and it's just great.
  • The end game felt a lot of I just need to get the stamps now. It's kind of like all this stuff you've been doing all game doesn't matter at the very end.
  • He famously said, 'I love all of your games. I really love Ball Blazer.'
  • It's like the most heavy metal board game of all you can play like Brutal Legend the board game.
  • I always in my mind I always say betrayal at the House on the Hill.
  • I love Cat in the Box Deluxe.
  • I wish I came up with this idea because a lot of people I've seen other people do that when they play it for the first time back in the day few years ago, they were like, 'Oh, this is so clever, but it's so simple.'
  • I wish I thought of that.
  • It's like you know, I stopped cuz I realized how hard board games are to design.
  • I have a ton of respect for board game designers.
References (from this video)
No references stored for this video.
Video dPPJAlo4jUU Board Games UnLocked Analysis at 1:46
video_pk 80123 · mention_pk 194471
Board Games UnLocked - Dixit video thumbnail
Click to watch at 1:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video W6WigKOrxZ4 Analysis at 3:37
video_pk 79413 · mention_pk 192818
Dixit video thumbnail
Click to watch at 3:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As for the experiential factor, that tends to just fall out of the connection between the themes and mechanisms if it's strong enough in my experience.
  • Aesthetics seems somewhat irrelevant when you're never going to have art or graphic design for games that you're pitching.
  • The hook is all about that that presentation.
  • The game is sold on its visual appeal first and foremost not on its mechanisms.
  • The Mind has very dull presentation, frankly.
  • It's all about getting in sync with the other players, working together as a team, becoming one mind.
  • The game is largely being sold on the experience, and that's being spread by word of mouth um everywhere.
  • It's not a lucrative thing making games. It's not a quick process, and so you don't want to add anything in there which is going to slow you down.
  • The best game design teaches children that life is not fair.
  • Whether it's a face-to-face meeting, which often happens at a convention or at a trade fair, maybe you've traveled across the world, right?
  • I want you to zoom out a little bit. Think about the broader picture.
  • Half of your video is about making sure that nobody is royally screwed over. I really disagree with this premise, because totally crushing your opponent is fun.
  • I can't really imagine sitting down to play a game with somebody and hoping that they have a bad time.
  • I'm looking for a positive social experience, and that usually means I don't want the other player to have a miserable time.
  • It's not a great outcome, is it? It's not going to generate sales.
  • This is a comprehensive resource for game lovers and designers of all levels.
  • One thing I learned as I turned the pages is that the field of game design desperately needs more women.
  • It was a woman who designed Doctor Busby, which is basically Go Fish or Happy Families.
  • Women were very involved, but there does seem to be a problem a block somewhere which is preventing women from pushing through and and and designing games.
References (from this video)
No references stored for this video.
Video 8xp0guLuB9c Review at 0:31 sentiment: mixed
video_pk 67537 · mention_pk 163658
Dixit video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic integration and educational potential.
  • Excellent rulebook and reference aids that make a complex game playable.
  • The simulation aspect can lead to humorous and thought-provoking outcomes.
  • Appreciated for trying something different and thematic.
  • Cost-effective production for many components.
Cons
  • Gameplay can feel more like a simulation than an engaging game, with limited player decision-making outside of card play.
  • Long playtime for the amount of meaningful player agency.
  • Solo mode is not recommended and poorly implemented.
  • Two and three-player games miss out on the alliance rule, making them less interactive.
  • Component quality (tuck boxes) is poor, leading to fiddliness.
  • Some cards do not function well in solo mode.
Thematic elements
  • Simulates the 'limits to grow' concept, where constant growth in a finite world leads to crises.
Comparison games
  • Daybreak
Mechanics (from transcript analysis)
  • Card Play — Players play cards during the politics phase to affect their nation's production, social classes, and potentially other players.
  • Crisis Resolution — Financial, military, and environmental crises resolve based on player actions and depleting global resources, impacting all players.
  • Resource Management — Players manage resources like food, consumer goods, and military production, as well as money through a stock market system.
  • Set Collection — Players collect cards to use for their effects, with different decks favoring industry, economy, or military.
  • Simultaneous action selection — Some phases, like the social phase, involve players running down checklists simultaneously, though the order can matter.
  • Stock market — A central stock market tracks resource prices, allowing players to buy and sell.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well, this is going to be a slightly emotional video for me because this is Limit by Ludenort.
  • In a world where we have got just the same old stuff being released all the time, this is something a little bit different.
  • So, it's like, okay, this is very different for Ludenort. So even if this game isn't, you know, something that I can shout to the mount from the mountain tops about, it's still going to be something to give respect to say, 'Hey, you tried something different.'
  • Oh, it's hilarious actually watching what happens to people, particularly when they've only played the game for the first time, maybe second time, and they don't realize just how impactful their stuff is.
  • I really don't know what to rate this like. You know, it's it's done well. There's a lot of good aspects to this. I think it's just going to depend on what kind of game you're after.
  • So, 6 out of 10, but let me know your thoughts down in the comments.
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 36:23 sentiment: positive
video_pk 66985 · mention_pk 162883
Dixit video thumbnail
Click to watch at 36:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host loves playing Dixit style games.
Cons
  • Host is not that good at it.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video vP1IP8yvd80 Playthrough at 35:49:28
video_pk 66862 · mention_pk 162677
Dixit video thumbnail
Click to watch at 35:49:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules warn you all over the place that this is like flip the table game.
  • It's like all I could do was hate you.
  • The deck is not going to me for sure.
  • We're going to build the observatory.
  • We actually have gold now.
  • This is no mercy after all.
  • It's pretty hard.
  • I never ever got any cards.
  • The aggressive 'take that' mechanics can be frustrating.
  • There's no clarity on that.
References (from this video)
No references stored for this video.
Video -VgjDzUWqhg Review at 0:00 sentiment: positive
video_pk 66788 · mention_pk 162594
Dixit video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super cute and adorable art, game pieces, and board.
  • Kinetic components that children love interacting with.
  • Cooperative nature is good for children struggling independently.
  • Helps teach a little bit of independent play.
  • Engaging with emotions and making interesting connections.
  • Well-designed with beautiful art and components.
  • Kids ask to play it often and enjoy the theme and card art.
  • Fun for the whole family.
Cons
  • A 3-year-old struggled with the concept and what cards to pick.
Thematic elements
  • Delivering invites to a tea party to emotional bunnies.
Comparison games
  • Dixit
Mechanics (from transcript analysis)
  • Card matching — Each other player will try to dedicate a card to match with the other bunny in the burrow.
  • cooperative play — this game is co-op, so if your young children are struggling to figure out things on their own, this could actually be a good game for them because you're playing together, so you're winning together, and you're losing together, and you celebrate that.
  • Deduction — Everyone except the main player will try to guess what the head mail bunny's card was.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is super cute, just adorable art, um adorable game pieces, adorable um board.
  • It's very kinetic, and my children loved um putting the little doors on, opening the little doors, pulling little bunnies out, and sitting them at their little seats.
  • And for me, it's really fun to see what children are matching up because they don't always have a card that expresses the right emotional um thing.
  • And overall, I think this game is a lot of fun. My kids ask to play it fairly often and have really enjoyed the theme and the card art and and playing together as a family.
References (from this video)
No references stored for this video.
Video FGigkbJ4xj4 Let's Table It Top 5 List at 0:32 sentiment: positive
video_pk 66195 · mention_pk 160895
Let's Table It - Dixit video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy family pick
  • whimsical artwork
  • Disney theme adds charm
Cons
  • card variety can feel limited
  • desire for more Disney Dixit cards / expansions
Thematic elements
  • imagination, storytelling through clue pairing
  • Disney-themed art and fantasy imagery
  • whimsical, family-friendly
Comparison games
  • Dixit
Mechanics (from transcript analysis)
  • Clue-giving and guessing — one player gives a clue matching their card; others pick cards that could fit the clue; players vote to identify the original card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitely it's an easy family pick for us.
  • We would love to have more Disney Dixit cards because there are several wells for cards here and what's in there takes up one.
  • Distilled is one of those that I think hits on so many boxes.
  • it's so fun and it's so thematic.
  • wow, it just hit.
  • We loved it.
  • it's a great puzzle.
  • the passive aggressive game
  • you can't tell people what your goals are
References (from this video)
No references stored for this video.
Video WqnWDzcmF8s Review at 0:02 sentiment: positive
video_pk 66170 · mention_pk 160828
Dixit video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Familiar Disney character cards and Disney aesthetic
  • Can be played standalone or with other Dixit cards
  • Floating scoring system is less fiddly
  • Abstract imagery aligns with Dixit-style storytelling
Cons
  • Assembly required for components
Thematic elements
  • Disney-themed storytelling via abstract imagery
  • Disney characters and Disney realms featured on Dixit-style cards
  • abstract imagery prompts used to tell a story or sing
Comparison games
  • Dixit
Mechanics (from transcript analysis)
  • Multi-Use Cards — Can be played on its own or added to existing Dixit cards.
  • Simultaneous Reveal — Players flip down and reveal their prompts at the same time.
  • standalone or add-to-Dixit — Can be played on its own or added to existing Dixit cards.
  • Storytelling — Players tell a story or sing a song based on the card prompts.
  • Storytelling prompts — Players tell a story or sing a song based on the card prompts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Disney Dixit... this time it is Disney Dixit
  • it's abstract
  • look at these cards okay I am excited to share the cards
  • oh my gosh it's so cute
  • this is so cool
  • Aladdin song like a whole new world
  • go and get it go and play
  • it's really up to you
References (from this video)
No references stored for this video.
Video sR_TCdSCwoI Shelf Side Discussion at 26:09 sentiment: positive
video_pk 65843 · mention_pk 159828
Shelf Side - Dixit video thumbnail
Click to watch at 26:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork, very accessible for new players
Cons
  • Occasionally rules interpretation varies
  • Luck of card drawing can impact flow
Thematic elements
  • Abstract storytelling and interpretation
  • Dreamlike storytelling via art
  • Imaginative and interpretive
Comparison games
  • Mysterium
  • When I Dream
Mechanics (from transcript analysis)
  • Storytelling and deduction — Players craft clues tied to abstract illustrations; others pick cards matching
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • TI4 is an easy S tier.
  • This game is beautiful; it's amazing.
  • Throw Throw Burrito... unbelievably fun.
  • Gloomhaven is unbelievably engaging and replayable.
  • Pandemic is a great co-op game but multiplayer fatigue can appear.
References (from this video)
No references stored for this video.
Video eBD_OaChpXs Game Night Picks - Pair Of Dice Paradise Analysis at 0:33
video_pk 65583 · mention_pk 159301
Game Night Picks - Pair Of Dice Paradise - Dixit video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dominion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • seriously local thrift store if I'm gonna shell out to 99 for break the safe let me at least make sure that has all its pieces first
  • well Johan the answer to your question is yes it certainly won't be a good topic for head in the clouds
  • fix it is primarily marketed as a party game and while several additional card sets have been released for it now those new cards don't introduce new mechanisms or rules instead they just add more interesting pictures to the game in order to increase its replayability fixit's cards don't modify gameplay instead the game's focus is on the interaction between the players that the cards enable
  • Dominion shares a lot more in common with living and expandable card games than Dixit does
  • it's considered by many to be the very first deck-building Game so you know even if it does straddle multiple game genres its first and foremost considered to be a deck builder since it introduced the concept
  • expansions for living and expandable card games typically include fewer cards and are released more frequently such as quarterly or even monthly
  • hopefully this answer provides some insight into why certain games are called what and why this seems to be an unscientific concoction of marketing mechanics and semantics
References (from this video)
No references stored for this video.
Video eBD_OaChpXs Game Night Picks - Pair Of Dice Paradise Analysis at 1:12
video_pk 65583 · mention_pk 159302
Game Night Picks - Pair Of Dice Paradise - Dixit video thumbnail
Click to watch at 1:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • seriously local thrift store if I'm gonna shell out to 99 for break the safe let me at least make sure that has all its pieces first
  • well Johan the answer to your question is yes it certainly won't be a good topic for head in the clouds
  • fix it is primarily marketed as a party game and while several additional card sets have been released for it now those new cards don't introduce new mechanisms or rules instead they just add more interesting pictures to the game in order to increase its replayability fixit's cards don't modify gameplay instead the game's focus is on the interaction between the players that the cards enable
  • Dominion shares a lot more in common with living and expandable card games than Dixit does
  • it's considered by many to be the very first deck-building Game so you know even if it does straddle multiple game genres its first and foremost considered to be a deck builder since it introduced the concept
  • expansions for living and expandable card games typically include fewer cards and are released more frequently such as quarterly or even monthly
  • hopefully this answer provides some insight into why certain games are called what and why this seems to be an unscientific concoction of marketing mechanics and semantics
References (from this video)
No references stored for this video.
Video 2Ltw3NLgckA Watch It Played Discussion at 3:08
video_pk 65023 · mention_pk 158632
Watch It Played - Dixit video thumbnail
Click to watch at 3:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • something older let's see like Carcassonne and Dixit and right ticket to ride and what was the other one drink ah Polly drink yeah we saw a copy everywhere
  • and when I asked of course Frank Yeager was of course the gentleman a tour guide our guide and I worked in worked in sales worked in product development here and he was amazing
  • he said 17 million games come out of here and later two to three thousand different games coming a month and those include different like yeah and so it's just it's an incredible thing
  • and one of the things that that really stuck out to me too because he said yes we have all this machinery here but what makes our productions the quality that they are it's the operators right the operators have to be watching and ensuring everything and working exactly had little adjustments have to be made all the time
  • and I have to say like I watched a documentary that was made about the production here it was nothing like seeing it in person I just had a great time in there it's very exciting
  • and so they're the publisher of catan right and so Catan is one of those games that was real kind of it wasn't the first in German but it was like the Gateway yeah it was like the Gateway North Americans it for a lot of North Americans into the Germans field
  • the speed limit is based on what kind of vehicle you you drive based on the speed rating of your tires
  • the fastest I've driven on the Autobahn is 220 kilometers
References (from this video)
No references stored for this video.
Video 6IgBt4Wt5do watch it played Discussion at 2:43 sentiment: positive
video_pk 64906 · mention_pk 158496
watch it played - Dixit video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new wacky art to mix into games
  • includes a special Christmas one
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it plays
  • you can see it here on screen again it's awesome in the description when you use this it doesn't talk to you anything more but portion of the proceeds come back to support watch it played and we really appreciate that so thank you and thank you BoardGameGeek
  • if you've played terraformers with them and then you try playing it without them you will miss it
  • just remember this is a promo set for forum Trajanum, or true janam however you say it doesn't matter it is not promos for this game Trajan by the same designer similar name but different not confusing at all
  • I haven't played this one but I have heard good things
  • that is pretty fantastic
  • it seems that what this promo is saying is that if you're a game designer you have the skills necessary to perform any job sounds about right
  • not only are you supporting the great website BoardGameGeek but also you're helping support watch it played which we really appreciate
References (from this video)
No references stored for this video.
Video H3AVZXEyZGE Watch It Played Rules Teach at 0:13 sentiment: neutral
video_pk 64422 · mention_pk 157880
Watch It Played - Dixit video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Totally unique stand-alone game with its own twist on giving clues and making deductions
  • Brand new art on all cards
  • Uses Dixie cards allowing combination with other games that use Dixit cards
Cons
none
Thematic elements
Comparison games
  • Dixit
Mechanics (from transcript analysis)
  • Clue word drawing and interpretation — The associate step reveals a word card and players interpret it as a clue to select matching Dixit cards.
  • Dark vs Light tracking — Lantern tokens on a dark/light track determine 'in the dark' status affecting scoring.
  • Final scoring and winning — After four rounds, total points determine the winner; ties share victory.
  • Paper-and-Pencil — Players pass their pen to the left after making marks; no changes allowed after passing.
  • Pen passing and pacing — Players pass their pen to the left after making marks; no changes allowed after passing.
  • Round-based deck management — Each round uses a four-step process; after scoring, the bottom row of cards is discarded and replaced (except final round).
  • Scouting and scoring stars — One player is the scout and chooses a card; stars are awarded based on matches with others (super spark, regular spark, or fallen).
  • Secret slate marking — Players secretly mark X's on a 3x5 grid slate to indicate card matches.
  • Turn order and selection filters — The next player becomes scout; cannot pick a card someone else already chose; skipped turns occur if you fall.
  • Word Building — Starter cards can have one or two words; when two words are used, the upright orientation is used as the clue, and rotations are possible.
  • Word card variations — Starter cards can have one or two words; when two words are used, the upright orientation is used as the clue, and rotations are possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stella is a totally unique stand-alone game with its own twist on giving clues and making deductions
  • this game uses dixie cards it means you can use them in your games of dixit or use dixie cards from other games you have when you're playing Stella
References (from this video)
No references stored for this video.
Video OXsHdq1KOe0 watch it played Rules Teach at 0:13 sentiment: neutral
video_pk 64102 · mention_pk 157587
watch it played - Dixit video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dixit
Mechanics (from transcript analysis)
  • Card selection by other players — Each non-Storyteller player looks at their hand and chooses a card that reminds them of the clue.
  • Deck Building — Disney edition cards can be mixed with the original Dixit cards or expansions for variety.
  • Deck integration and expansions — Disney edition cards can be mixed with the original Dixit cards or expansions for variety.
  • Hand Management — After scoring, cards are discarded and new cards are drawn to maintain hand size; rounds repeat until a player reaches 30 points.
  • Hand management and round progression — After scoring, cards are discarded and new cards are drawn to maintain hand size; rounds repeat until a player reaches 30 points.
  • Reveal and scoring — All cards are revealed and scoring occurs based on how many players guessed the storyteller's card.
  • Simultaneous Reveal — All cards are revealed and scoring occurs based on how many players guessed the storyteller's card.
  • Storyteller selects a card and gives a clue — The Storyteller secretly picks a card from their hand and announces a clue about it.
  • Three-player variant — In a 3-player game, setup and scoring rules differ (dealing seven cards and a shared pile, etc.).
  • Voting to identify the storyteller's card — Players privately turn their voting dials to the card they think is the storyteller's.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the clue could be one word or a sentence of as many words as they like it could even be sung hummed or mimed
  • be the first to earn 30 points and you win
References (from this video)
No references stored for this video.
Video 9vtPJ3cybTA Getting Games Review at 0:04
video_pk 63585 · mention_pk 157041
Getting Games - Dixit video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • EXN
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I first thought it might be a bit of a gimmick but now I'm totally sold on it
  • this is not a game that's going to be hitting the table every single week for me I do really enjoy the additions it has over the NY style system
  • it's usually between 30 and 40 minutes
  • I would love to see this game go two to six players
References (from this video)
No references stored for this video.
Video DymS5XSCiHY All You Can Board Discussion at 3:43 sentiment: positive
video_pk 62939 · mention_pk 155995
All You Can Board - Dixit video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lovely artwork
  • great for families
  • simple and engaging
  • good gateway game
Cons
  • not played as much anymore; replaced by newer games
Thematic elements
Comparison games
  • Stella
  • Pictures
Mechanics (from transcript analysis)
  • cardplay with clue-giving — You are the storyteller, you play a card and give a clue; others select cards from their hand that could match the clue; players vote on which card was the original.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an amazing game. It's high up on my top 50 of all time.
  • Bees is a great game, but it is very much a family game and I might say I don't play family games but I have very few of them in my collection.
  • New York Zoo definitely is trying to do something new with the animals.
  • Gizmos is a really really good game.
  • Whistle Stop is a solid design.
References (from this video)
No references stored for this video.
Video DwnLIpKI5X8 Crimsonboardgames Discussion at 25:02 sentiment: positive
video_pk 61557 · mention_pk 154199
Crimsonboardgames - Dixit video thumbnail
Click to watch at 25:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and imaginative
  • Great family game
Cons
  • Subjective scoring can be finicky
Thematic elements
  • Dreamlike storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Storytelling — Players give clues and others guess which card matches the clue.
  • Storytelling / creative interpretation — Players give clues and others guess which card matches the clue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not personal, it's business, okay?
  • We need to remedy that and quickly.
  • I am going to be cutthroat with some of these games.
  • I feel better prepared already for Spiel.
  • This shelf is absolutely beautiful, but we have to make space.
References (from this video)
No references stored for this video.
Video xH93Pe88Hz0 The Dice Tower Analysis at 1:34 sentiment: mixed
video_pk 60192 · mention_pk 152631
The Dice Tower - Dixit video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • easy to pick up
  • fun party vibe
Cons
  • humor can fall flat
  • not deeply strategic
Thematic elements
  • party/word game
Comparison games
none
Mechanics (from transcript analysis)
  • Word Building — players form sentences using a hand of word cards
  • word building / sentence construction — players form sentences using a hand of word cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Look Back, a series where I go back and take a look at reviews I did 1, five, 10, and 20 years ago.
  • IT'S A PENTAGON BOX WITH PIECE OF TRASH. I hate that box.
  • You've been sentenced is pretty funny.
  • Prophecy of Dragons a 10 out of 10.
  • This is my favorite of all the the plugins for Time Story.
  • Stop the Train is a pretty terrible game.
References (from this video)
No references stored for this video.
Video xmCeuDrBw1U JestaThaRogue Discussion at 0:16 sentiment: positive
video_pk 59890 · mention_pk 152395
JestaThaRogue - Dixit video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to play
  • Clear emphasis on pattern recognition and spatial reasoning
  • Compact playtime with potential for rapid rounds
  • Hands-on, tactile gameplay using simple components (sticks and cards)
  • Good for 2-4 players and family-friendly
Cons
  • Component fiddliness (mini sticks) may frustrate some players
  • Rule constraints (perpendicular alignment, no diagonals) can feel restrictive
  • Scoring across multiple games can be confusing without a standardized variant
  • Limited thematic depth beyond abstract puzzle feel
Thematic elements
  • pattern recognition and constructive alignment
  • abstract dexterity/pattern-recognition puzzle played on a tabletop with sticks and cards
  • instructional demonstration
Comparison games
none
Mechanics (from transcript analysis)
  • deck-based play and reveal — A deck of pattern cards is shuffled and dealt; at the start of each round, a reveal card is flipped to guide play.
  • dexterity constraint — Sticks must stay connected and perpendicular; no diagonals are allowed, enforcing a physical alignment constraint.
  • Hand Management — Each player starts with five pattern cards; when a move creates a match with a card in hand, that card is discarded.
  • hand-management — Each player starts with five pattern cards; when a move creates a match with a card in hand, that card is discarded.
  • pattern-matching — Players move a stick to align with a pattern shown on the top reveal card, guided by the cards in each player's hand.
  • scoring variant — Players can be scored by counting leftover cards, or by tracking points across a set number of games to determine a winner.
  • turn-based discarding and drawing — If a player cannot discard a card after a move, they draw a card and play passes to the next player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an abstract game
  • shuffle the cards deal five to each
  • pattern on the reveal card
  • stay perpendicular
  • the first player to discard all of their cards first wins
References (from this video)
No references stored for this video.
Video p2cTiML3zKI Board Stupid Top 5 List at 6:25 sentiment: positive
video_pk 42823 · mention_pk 130179
Board Stupid - Dixit video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep geopolitical and socio-economic simulation
  • Medium-heavy to heavy Euro with long-term planning
Cons
  • Likely heavy and may be less accessible to casual players
Thematic elements
  • Geopolitical nation-building and sustainability
  • Seven generations of nations from the 1800s to the near future (2060s)
  • Heavy, strategic, economy-forward euro
Comparison games
  • World Order
  • Hegemonic Project
Mechanics (from transcript analysis)
  • Card Drafting — Draft political and social decisions to shape national development
  • Engine Building — Plan across seven generations to optimize outcomes
  • international crises — Respond to global crises via political and economic decisions
  • multi-generational engine building — Plan across seven generations to optimize outcomes
  • Resource Management — Manage GDP, happiness, financial power, and other resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like Ivan Lashin, who is also the designer of smartphone, one of my favorite games of all time.
  • But this could be a really cool dual game if done correctly.
  • This is one of those mechanics that normally you will have the more the better.
  • The artwork looks fantastic.
  • The idea of creating a team and then trying to go against your team.
  • The real drama in Star Wars isn't in the battles, it's in the politics.
  • Trans Galactica. We'll keep an eye on it.
  • Limit looks absolutely fantastic.
  • This is General Orders Sangoku... a pocket two-player worker placement game.
  • It's thinky but not too heavy and not too long either.
References (from this video)
No references stored for this video.
Video hpMw99KFqMw Game Night Picks - Pair Of Dice Paradise Top List at 10:45 sentiment: positive
video_pk 39113 · mention_pk 117909
Game Night Picks - Pair Of Dice Paradise - Dixit video thumbnail
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered use of beautiful artwork for storytelling clues
  • Inspired many later games (Mysterium, Obscurio, Detective Club)
  • Accessible and social
Cons
  • Can lead to repetitive play if players rely on same stories
  • Luck can influence card selection
Thematic elements
  • Imagination and interpretation
  • Dreamlike, surreal imagery used to tell stories
  • Storytelling with visual clues
Comparison games
  • Mysterium
  • Obscurio
  • Detective Club
  • Carcassonne
Mechanics (from transcript analysis)
  • Artwork-driven clues — Abstract, evocative art cards drive clues.
  • Card Drafting — Players pick cards that best fit the clue and vote.
  • Card drafting / voting — Players pick cards that best fit the clue and vote.
  • Image Deciphering — Abstract, evocative art cards drive clues.
  • social interaction — Communication and guesswork among players.
  • Storytelling — One player tells a story using a card, others choose matching card.
  • Storytelling & interpretation — One player tells a story using a card, others choose matching card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid. I'm never getting rid of my copy of Power Grid.
  • I want to play Power Grid.
  • Power Grid to be online somewhere to play.
  • If you see me out in the wild... the answer is yes.
  • Shadows Over Camelot is a great game. I would say yes.
  • We should play Shadows Over Camelot.
  • I love King Arthur and Camelot.
  • Dixit is one of the games that got me into board games.
  • Dixit comes with a lot of these abstract kind of esoterically beautiful artwork cards.
  • It was the first game to have these beautiful abstract artwork cards on it.
  • I really like the game Detective Club.
  • Mysterium, Obscurio, Detective Club were inspired by Dixit.
References (from this video)
No references stored for this video.
Video NHVLn-ZxVWs No Pun Included Discussion at 1:34:33 sentiment: positive
video_pk 38526 · mention_pk 116032
No Pun Included - Dixit video thumbnail
Click to watch at 1:34:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a trick digging game. It's called Bidcoin.
  • There is a very limited amount of money in the trough and the first piggy to snuffle it all up basically just gets it.
  • This is a game that doesn’t feel like it’s trying to be something it’s not.
  • The world is a loosey goosey experience.
References (from this video)
No references stored for this video.
Video ThuP806oL3A The Board Game Garden Discussion at 17:28 sentiment: positive
video_pk 37399 · mention_pk 148980
The Board Game Garden - Dixit video thumbnail
Click to watch at 17:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic design
  • demo accessibility
Cons
  • kickstarter later
Thematic elements
  • hiking and nature
  • hiking themed pickup and deliver
  • light strategy with puzzle elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pick-Up and Deliver — hiking routes delivering items
  • pickup and deliver — hiking routes delivering items
  • Resource Management — manage backpack and health
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you cannot experience everything in one day
  • I'm a lot more introverted than I thought I was
  • I wanted to stick to having like a hundred dollar budget
References (from this video)
No references stored for this video.
Video 7eGVqpoAmd8 Board Game Dad Discussion at 13:52 sentiment: neutral
video_pk 36343 · mention_pk 108931
Board Game Dad - Dixit video thumbnail
Click to watch at 13:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • creative storytelling potential
  • easy to learn
Cons
  • hints can be too vague or too obvious
  • image-heavy components
Thematic elements
  • storytelling and interpretation
  • dreamlike, abstract imagery
  • image-driven, open-ended storytelling
Comparison games
  • Codenames
  • Dixit Odyssey
Mechanics (from transcript analysis)
  • Betting and Bluffing — bluffing to mislead others about the chosen card
  • card play with deception — bluffing to mislead others about the chosen card
  • storytelling and guessing — players provide hints and others guess based on imagery
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I try to do reviews through the lens of the perfect board game formula... the five attributes I talk about it all the time
  • I only want to review board games that I want to play
  • I love teaching games and matching board games to the right person
  • the spirit of the video is to not to to make fun of everdale but to say here are some alternatives
References (from this video)
No references stored for this video.
Video 8lAFHVkL2A0 Stonemaier Games Discussion at 20:18 sentiment: positive
video_pk 36341 · mention_pk 108922
Stonemaier Games - Dixit video thumbnail
Click to watch at 20:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind, bring joy, and repeat.
  • it's been really neat to take games that I considered really really good and to make them better products and also better designs.
  • I joined the Tapestry Digital team at MindGate Studios for a 30 minute demo of Tapestry Digital.
References (from this video)
No references stored for this video.
Video tIEHPuiTLEc Board Stupid Analysis at 3:19 sentiment: positive
video_pk 35629 · mention_pk 106461
Board Stupid - Dixit video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and artwork
  • Popularized interpretive, clue-based play
  • Accessible family-friendly gateway
  • Deck supports strong IP/theme variety
Cons
  • Clue quality can be variable
  • Luck can influence guessing in some rounds
Thematic elements
  • Storytelling through evocative artwork
  • Dreamlike dreamworlds and imagery
  • Imagination-driven interpretation
Comparison games
  • Pandemic
  • Forbidden Island
Mechanics (from transcript analysis)
  • Clue-based guess work — Players select cards from their hand to match the clue; the Storyteller shuffles and reveals all cards.
  • Storytelling — The Storyteller gives a clue about a card to guide others toward that card without showing it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sky Team is the most Innovative game by a distance.
  • Hanabi is fantastic.
  • It's a party game, definitely a pub game for me.
References (from this video)
No references stored for this video.
Video qzqbp7IK0Pw Game Night Picks - Pair Of Dice Paradise Discussion at 12:57
video_pk 33322 · mention_pk 98977
Game Night Picks - Pair Of Dice Paradise - Dixit video thumbnail
Click to watch at 12:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • engine building is one of my favorite because you just it's so satisfying.
  • Forgotten Waters is one of the funniest experiences you will ever have in board games.
  • Super Mega Lucky Box is like bingo on steroids.
  • I love auction games in general. RAW is my favorite auction game of all time.
  • There's no wrong way to do it.
References (from this video)
No references stored for this video.
Video zk8pZPAl_Yc Board Game Dad Discussion at 14:06 sentiment: positive
video_pk 33163 · mention_pk 98426
Board Game Dad - Dixit video thumbnail
Click to watch at 14:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Low entry barrier
Cons
  • Can be luck-influenced
  • Subjective scoring
Thematic elements
  • Imaginative storytelling and interpretation
  • Dreamlike, surreal storytelling
  • Whimsical, narrative-driven
Comparison games
  • Wavelength
  • Codenames
Mechanics (from transcript analysis)
  • Image Deciphering — Iconic artwork drives clues and guesses
  • Picture cards — Iconic artwork drives clues and guesses
  • Storytelling — Players describe a card's image and others guess it
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a video about how to introduce children to board games.
  • I do think that there is something about starting with a big group and going small from there
  • I cannot think of a game where I didn't feel like a hostage at some point
  • cooperative games as intro they allow deep mechanics but don't let newbies lose because of lack of experience
  • you just kind of say Okay that was a practice round reset to zero
  • that's how you begin to think about rule adherence as part of how you introduce someone to games
References (from this video)
No references stored for this video.
Video EHjKB42WcBU Our Family Plays Games Discussion at 47:12 sentiment: positive
video_pk 31770 · mention_pk 208860
Our Family Plays Games - Dixit video thumbnail
Click to watch at 47:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Viking theme appeals to fans of the genre
  • Garfield Games’ art direction is appealing
Cons
  • Not all players may enjoy the lighter tone
Thematic elements
  • Family-friendly, nature-adjacent adventure
  • Viking-inspired, seasonal landscape
  • Accessible, art-forward
Comparison games
  • Andromeda's Edge
  • Nave
Mechanics (from transcript analysis)
  • Set Collection — Collect resources to fulfill objectives
  • set collection / resource gathering — Collect resources to fulfill objectives
  • Worker Placement — Players assign actions to achieve goals on their turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our happy place.
  • Not every subject needs to be a game.
  • We cannot let tyranny ruin this country. We cannot.
  • Code Express has everything in it. I love it.
  • The ants are going to take over.
  • I’m on Spirited because I am a sucker for games with Vikings in it.
  • Rhythm-based dueling card game for two players.
  • Not every subject needs to be told in a game.
References (from this video)
No references stored for this video.
Video berxHrvscig The Board Game Garden Top List at 20:50 sentiment: positive
video_pk 31668 · mention_pk 93320
The Board Game Garden - Dixit video thumbnail
Click to watch at 20:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art cards
  • Accessible yet engaging for mixed groups
Cons
  • Scoring can be opaque for newcomers
  • Subjective guesses may frustrate some players
Thematic elements
  • Imaginative association and perception
  • Dreamlike storytelling with abstract art
  • Creative, open-ended hints
Comparison games
none
Mechanics (from transcript analysis)
  • card selection and guessing — others select matching cards and players guess original
  • storytelling/word association — active player gives a clue that matches their card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest convention in the US
  • I would love to hang out with you guys there and play some games
  • I'm just so so excited to do it
References (from this video)
No references stored for this video.
Video MXAzfHTNKxU Board Game Hangover Top 12 List at 9:56 sentiment: positive
video_pk 29602 · mention_pk 208593
Board Game Hangover - Dixit video thumbnail
Click to watch at 9:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appeals to families due to theme and accessibility
  • artwork is appealing and immersive
  • replayability through varied animal combinations
Cons
  • some players may find the rules complex for younger players
  • risk of over-reliance on card-draw luck
Thematic elements
  • ethically themed to animals and wonders through a browser of cards
  • historic, animal-advancement themed civilization-building
  • playful yet strategic, family-friendly with depth
Comparison games
  • Si
  • Speak Easy
Mechanics (from transcript analysis)
  • card-driven manipulation — cards grant special powers and interact with opponents' cards.
  • push-your-luck card drafting — you draft cards and manage risk to avoid busting.
  • Set Collection — gather animal cards to build wonders and score points.
  • set collection for wonders — gather animal cards to build wonders and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most colorful area control game that you will be able to find anywhere.
  • We love those, but this time it didn't click.
  • This is a space game, but a weird one.
  • It's the hands down the best racing game ever.
  • This is the most thematical trick taking game ever made.
  • The artwork is gorgeous. It’s one of those games that looks amazing on the table.
  • I haven't played it; I hope it has more content in the update.
References (from this video)
No references stored for this video.
Video qwzUcm6jKwg Actualol Top List at 29:36 sentiment: positive
video_pk 29530 · mention_pk 86735
Actualol - Dixit video thumbnail
Click to watch at 29:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encourages creativity and conversation
  • Broad appeal beyond core gamers
Cons
  • Subjective scoring; can be opaque for some players
Thematic elements
  • Imaginative storytelling and interpretation
  • Dreamlike imagery guiding storytelling
  • Whimsical, creative
Comparison games
  • Code Names
Mechanics (from transcript analysis)
  • guessing / deduction — Players try to pick pictures that fit a clue but are not too obvious.
  • Storytelling / clue-giving — Players provide clues to match artwork with other players' guesses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan almost gives you like this bit of credos because it's like this German game
  • Wingspan does that well for me. It makes you want to be a board game ambassador
  • Werewolf could create upset or maybe not so much as like diplomacy or something
  • Code Names is my favorite game of all time
  • Pandemic Legacy that was one of the greatest board game experiences of my life
  • If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
No references stored for this video.
Video pvLRYH87eFE TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Analysis at 13:32 sentiment: positive
video_pk 29111 · mention_pk 85620
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Dixit video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
neutral to positive
Pros
  • beautiful art and imaginative play
  • great for family or casual groups
Cons
  • heavy reliance on subjective interpretation can be polarizing
  • not a strict deduction game
Thematic elements
  • art interpretation and storytelling
  • Abstract dreamlike scenes with imaginative storytelling
  • creative, non-literal communication
Comparison games
none
Mechanics (from transcript analysis)
  • creative deduction — Points are awarded for clever clueing while not giving away the card too easily.
  • storytelling / association — Players give a clue based on artwork; others select cards matching the clue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clue even inspired an entire genre of games called social deduction.
  • This is an absolute masterpiece.
  • Sleuth... best straight logic pure deduction games out there.
  • An art interpretation game, similar to say Dixit.
References (from this video)
No references stored for this video.
Video yAPnsNfcqjQ Getting Games Review at 0:02 sentiment: mixed
video_pk 28642 · mention_pk 83999
Getting Games - Dixit video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Highly innovative design with interacting systems and cascading effects
  • Theme and mechanics align to create a cohesive, experiential feel
  • Rulebook and player aids help navigate a complex system
  • Digital implementation (Board Game Arena) reduces manageability errors and supports play
Cons
  • Steep learning curve; rules are not groundbreaking but the system is intricate
  • Difficult to track cascading effects, especially in short sessions or on digital platforms
  • Playtime can be lengthy and downtime may occur during multi-player setup or planning
  • In-person play feels more immersive than playing on BGA; some disconnect can occur when not at the table
Thematic elements
  • Limit on growth, resource scarcity, social stratification and governance under pressure
  • Abstract nations exploring a zero-growth world with limited resources; nations compete for population and living standards
  • Sandbox/experiential, emphasizing cause-and-effect and the journey over the final score
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • combat / diplomacy — Option to attack or steal land from others; wars influence food production and population, feeding into cascading effects
  • crisis / international phase — Limited money and pollution tokens create instability; crises affect the leading culprit and everyone involved
  • Deck Building — Each player has a personal deck of cards (purple, red, gray) that are shuffled and drawn; cards are played into a front tableau to provide ongoing or single-use effects
  • deck-building / hand-building — Each player has a personal deck of cards (purple, red, gray) that are shuffled and drawn; cards are played into a front tableau to provide ongoing or single-use effects
  • maintenance phase — Maintenance resolves feeding, stockpiling, and commodity spending; cascading effects can ripple through the game
  • market mechanics — A middle market board tracks commodity prices; buying and selling influence affordability and strategic options
  • Market Pricing/Manipulation — A middle market board tracks commodity prices; buying and selling influence affordability and strategic options
  • population track with social strata — Five rows representing social classes; population multiplier is derived from the position on these tracks and must maintain relative order
  • Resource Management — Track resources such as food, commodities, oil, and money; managing these is central to growth, happiness, and scoring
  • Tableau Building — Played cards form a tableau representing national actions; some cards are permanent (hourglass icon) while others provide immediate effects via bolts
  • Tableau building / card-driven actions — Played cards form a tableau representing national actions; some cards are permanent (hourglass icon) while others provide immediate effects via bolts
  • unrest and political phase — Unrest influences the need to spend military or adjust social tension; crises can be triggered by resource shortfalls or overgrowth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is an experience.
  • Don't take the final score too seriously. This game is about trying to figure things out.
  • What an incredible piece of game design.
  • Holy cow, what a really really cool thing.
  • This game is BS.
  • This entire thing is legitimately fascinating; it's an incredible piece of game design.
References (from this video)
No references stored for this video.
Video HaN1rZTaHE8 Board Stupid Top List at 18:20 sentiment: positive
video_pk 28243 · mention_pk 82801
Board Stupid - Dixit video thumbnail
Click to watch at 18:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible
  • great for families and mixed groups
  • highly replayable
Cons
  • ambiguous artwork can confuse some players
  • requires creative participation
Thematic elements
  • creative clue-giving through imagery
  • dreamlike storytelling
  • imaginative, interpretive
Comparison games
  • Mysterium
  • Avalon
Mechanics (from transcript analysis)
  • Image Deciphering — Players give clues to guide others toward a specific image card.
  • Storytelling / clue-giving — Players give clues to guide others toward a specific image card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the weirdest thing about Hanabi, the communication is so layered that you feel like you still have control over the table even when you can't see your own cards
  • it's basically poker without gambling — that's the clever bit
References (from this video)
No references stored for this video.
Video lqIhJmvymYI Adam in Wales - Board Game Design Analysis at 13:47 sentiment: positive
video_pk 13712 · mention_pk 40054
Adam in Wales - Board Game Design - Dixit video thumbnail
Click to watch at 13:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • imaginative plays
Cons
  • clue ambiguity can stall rounds
Thematic elements
  • creativity and interpretation
  • dreamlike storytelling
  • imaginative
Comparison games
  • Code Names
  • Spyfall
Mechanics (from transcript analysis)
  • storytelling / clue giving — players give abstract clues to guide others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know very much about wargames I haven't played many war games
  • these games are for adults
  • these are the vast majority these are available easily
  • abstract strategy games don't really look like that anymore
  • these are not children's items they're for adults to have a serious time together
References (from this video)
No references stored for this video.
Video 9LcTlO1sDrQ Going Analog Discussion at 13:25 sentiment: positive
video_pk 13181 · mention_pk 38575
Going Analog - Dixit video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Imaginative and accessible
  • Encourages creativity
Cons
  • Subjective scoring can vary
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / scoring — Points awarded for successful guesses and creative clues.
  • Storytelling — Players describe images to guide others to their card.
  • storytelling / interpretation — Players describe images to guide others to their card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you are on pace to lead our leaderboards
  • you've got 15 out of 20 points which is huge
  • this will be the final episode so i win right
  • the reigning champion of the going analog quiz show
  • i love these descriptions these are so good
References (from this video)
No references stored for this video.
Video ako3RrFqYP4 The Broken Meeple Discussion at 0:02 sentiment: positive
video_pk 13073 · mention_pk 38251
The Broken Meeple - Dixit video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very good one
  • good at giving clues
Cons
none
Thematic elements
  • art
  • imagination
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone who just kind of made it in time i'm not going to say it was a shall we say the easiest time to get here
  • come on seriously i need to get on with a stream in a minute
  • what is going on at fantasy fly at the moment they're just not bringing out any major good games
  • every time they try to do a spin-off game that isn't a card game they tend to fail
  • root's okay but i think the fact that you've got to have a balanced group of players who know what they're doing to play it i think it's just too much
  • i just i'm okay with rue but i would never seek it out
References (from this video)
No references stored for this video.
Video VCtOsaTFpCo BoardGameCo Discussion at 12:00 sentiment: positive
video_pk 13145 · mention_pk 209525
BoardGameCo - Dixit video thumbnail
Click to watch at 12:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible and charming
  • high replay potential with faction combos
Cons
  • early game pace can feel slow to some players
Thematic elements
  • light, quirky interactions
  • Fantasy-themed with faction-driven play
  • casual, party-like with strategic underpinnings
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — build and optimize a deck from fractional factions
  • deck-building — build and optimize a deck from fractional factions
  • Set Collection — collect sets across factions for scoring
  • set_collection — collect sets across factions for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a massive shakeup.
  • I echo what Sam from Lord of the Board said.
  • I welcome feedback on anytime I adjust, anytime I change a format, or add a format.
References (from this video)
No references stored for this video.
Video U98QQzXm-zg Board Game Hangover Playthrough at 7:41 sentiment: positive
video_pk 12967 · mention_pk 115641
Board Game Hangover - Dixit video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied puzzles
  • compact packaging
Cons
  • puzzles can be very challenging
  • replay value limited
Thematic elements
  • puzzles and problem solving
  • escape room in a box
Comparison games
  • Unlock!
  • Escape Room: The Game
Mechanics (from transcript analysis)
  • Puzzles — solving a series of puzzles to escape the room
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great simple trick taking game for kids where you don't see your own cards
  • the top rated two-player game for us on this channel
  • exit could be a good option as a co-op game
  • Skull here we go a super great little party game about bluffing
  • Sleeping Gods the other great great story game here is a area control game in ancient Egypt you're playing Gods Railroad
  • Leave a comment down below and I think if you would share this video with somebody who also would comment underneath
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 The Secret Cabal Gaming Podcast Discussion at 3:33 sentiment: positive
video_pk 12722 · mention_pk 37106
The Secret Cabal Gaming Podcast - Dixit video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, imaginative art that stimulates storytelling
  • Easy to teach and quick to play
Cons
  • Subjective scoring can feel opaque
  • Some players may overanalyze clues
Thematic elements
  • interpretation and storytelling
  • dreamlike fairy-tale world
  • evocative imagery guiding players
Comparison games
  • When I dream, I tell you stories like Dixit
  • Concept (visual clue guessing)
Mechanics (from transcript analysis)
  • Card matching — Players pick cards that best fit the clue to score points.
  • Storytelling / clue-giving — One player gives a clue that matches multiple cards; others guess.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video Q-4Y_8fbWaU No Rolls Barred Discussion at 14:49 sentiment: positive
video_pk 12337 · mention_pk 35971
No Rolls Barred - Dixit video thumbnail
Click to watch at 14:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful artwork; encourages imagination
  • non-confrontational social interaction
Cons
  • subjectivity can lead to disagreements or non-intuitive scoring
  • art style may be polarizing
Thematic elements
  • abstract storytelling through evocative art
  • dreamlike, fairy-tale world
  • imaginative and interpretive
Comparison games
  • Mysterium
  • Werewolf
  • Codenames
Mechanics (from transcript analysis)
  • Image Deciphering — players describe a chosen image with a clue; others pick images that fit the clue
  • storytelling and guesswork — players describe a chosen image with a clue; others pick images that fit the clue
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Parlor games began life as parlour games specifically designed to entertain large groups of people in social situations
  • the dna of party games has remained unchanged though it's just been codified with proper rule sets
  • we're a tribal species and we're compelled to find moments where we all think like one
  • the biggest selling party game of all time is about trying to communicate ideas visually and enjoying and reveling in the failure to do so
  • it's a team game where you have to link words together using clues
  • Dixit and Mysterium both of which are sort of like charades but using crazy abstract art to communicate
References (from this video)
No references stored for this video.
Video 4njke9jUFMg Quackalope Top List at 15:21 sentiment: positive
video_pk 12357 · mention_pk 36054
Quackalope - Dixit video thumbnail
Click to watch at 15:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and creative prompts
  • Encourages storytelling and shared amusement
Cons
  • Can be tricky for groups not keen on storytelling
  • Scales best with larger player counts
Thematic elements
  • Imaginative communication and interpretation
  • Dreamlike storytelling with illustration-based prompts
  • Abstract storytelling guided by images
Comparison games
none
Mechanics (from transcript analysis)
  • card-drafting / image prompts — Players select and describe an image to convey a clue.
  • social deduction / interpretation — Players guess which storyteller’s cue matches the image.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • none of these games are bad games
  • this is an absolutely fantastic game
  • this is a polyomino game
  • cockroach poker is the best party game I have played
  • this entire list is a bluff
  • it's the best game that awakened realms has produced with the exception of iss Vanguard
References (from this video)
No references stored for this video.
Video iABOc19lAf0 BigPasti Discussion at 8:10 sentiment: positive
video_pk 11926 · mention_pk 34995
BigPasti - Dixit video thumbnail
Click to watch at 8:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • gentle entry into abstract storytelling
  • encourages creativity
Cons
  • abstract theme may alienate some players
Thematic elements
  • interpretation and vibe
  • dreamlike storytelling and imagination
  • cooperative storytelling with scoring tension
Comparison games
  • Wavelength
  • Dixit
Mechanics (from transcript analysis)
  • Set Collection — points awarded when some but not all guess the clue correctly
  • set-collection/points — points awarded when some but not all guess the clue correctly
  • storytelling and guessing — players give clues to card images and others guess which card matches
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
  • This is the chart chart.
  • Don't optimize too hard. We aren't playing scythe right now.
  • This is the gateway to an entire genre.
  • For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
  • If someone has real enthusiasm for a game, just play it.
  • Trust on your group, trust on your instinct.
  • It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–100 of 147
Game Deep Dive