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Ethnos box art

Ethnos

Game ID: GID0117526
Game Info
Year
2017
Players
1-6
Age
14+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.

At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)

Description

In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!

In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.

Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.

At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 63
This page: 13
Sentiment: pos 12 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 51–63 of 63
Video OUNghnQV_LI Chairman of the Board Discussion at 11:26 sentiment: mixed
video_pk 11908 · mention_pk 34939
Chairman of the Board - Ethnos video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • nice flow and accessible to new players
  • reprint coming adds renewed interest
Cons
  • host's not in love with it yet; solid but not exceptional
Thematic elements
  • race-based asymmetric strengths
  • fantasy world with diverse fantasy races
  • elegant, modular euro
Comparison games
none
Mechanics (from transcript analysis)
  • race/board interaction — different races have unique rules shaping strategy
  • Set Collection — gather cards to form strong combos and board presence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my favorite game of all time
  • Head and Shoulders Above the Rest as my favorite game of all time
  • the solo mode might be one of the best renditions of a solo mode I've ever played
  • a quite nice filler game that flew under the radar
  • definitely got a nice flow
  • it's breezy and quick
  • the artwork is fantastic
  • Hidden Gem treats
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 13:49 sentiment: positive
video_pk 11588 · mention_pk 34047
The Cardboard Herald - Ethnos video thumbnail
Click to watch at 13:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced and accessible
  • great visual contrast between art and components
Cons
  • set balance can feel uneven
  • plastic minis may be divisive for some players
Thematic elements
  • race cards with set-collection and area control
  • fantasy world with mythic races
  • bright, garish plastic pieces contrasted with classic fantasy art
Comparison games
  • Small World
  • Root
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Area Majority — majority influence in regions yields points and control
  • Set Collection — collect unique race cards to form powerful combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video EZNG-YXgO7E Foster the Meeple Discussion at 2:49 sentiment: positive
video_pk 11377 · mention_pk 33447
Foster the Meeple - Ethnos video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear mechanics with approachable strategy
  • beautiful components and thematic vibe
Cons
  • some balance questions with tribal drafting
  • table presence intensive on larger groups
Thematic elements
  • area control and set collection through mythic tribes
  • mythic world with tribes
  • light thematic narrative through meeples and cards
Comparison games
  • Talisman (thematic inspiration)
  • Tokaido
Mechanics (from transcript analysis)
  • area influence — control regions to gain points and resources
  • set collection / hand management — collect tribes and deploy them to regions for bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the a to z board game challenge
  • we love to challenge ourselves and each other
  • there's no timer this isn't speed round because there's going to be some where it's going to be harder
  • you should definitely do this at home it was super fun
  • that is not easy that is so much harder than you would think
References (from this video)
No references stored for this video.
Video AI1omwj64kE Going Analog Discussion at 35:31 sentiment: positive
video_pk 10964 · mention_pk 32301
Going Analog - Ethnos video thumbnail
Click to watch at 35:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible yet strategic area-majority experience
  • strong thematic monster-card design with varied powers
Cons
  • some lovers of purer Euro feel may want tighter control without drafting
  • re-skin variant Archo Society polarizing to some
Thematic elements
  • tribal factions and card-based powers
  • fantasy world with diverse monster-types
  • mythic, quick drafting and conflict
Comparison games
  • Archo Society
  • Quo Vadis
  • Galactic Renaissance
Mechanics (from transcript analysis)
  • area majority with drafting — players draft monster-type cards to gain majority on different territories
  • card-driven powers — cards grant different powers and scoring opportunities, creating evolving strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Silos is all about area majority and being in the right spot at the right time because the UFO is moving around the board and you have to predict where it's going.
  • It's basically a meeting of a strategy game and a pure party game; it's hilarious.
  • The Cosmic Silos Trilogy—Silos, Ego, Orbits—launched as a bundled Kickstarter with big box content.
  • El Grande is a classic; Silos flips the idea by making the card actions feel like a slot machine, more frequent and dynamic.
  • I love the retro Quan Moria art; it's quirky and visually striking.
References (from this video)
No references stored for this video.
Video JAdpYcurtrM The Cardboard Herald Analysis at 0:11 sentiment: positive
video_pk 10874 · mention_pk 32062
The Cardboard Herald - Ethnos video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Experimental subversion blending old art with new mechanics
  • Fast, accessible play that feels both familiar and fresh
  • Strong thematic art direction (John Howe-inspired) that matches gameplay
  • Clear, playable structure that invites strategy without heavy combat
Cons
  • May feel abstract or non-traditional for players seeking direct combat
  • Component aesthetics (e.g., 'techno skittle pieces') may polarize some players
  • Some players may miss more explicit theme-driven storytelling
Thematic elements
  • tribal fantasy with set collection and area influence; indie-art aesthetic
  • A fantasy world where tribes vie for influence across a mythical landscape; includes elves imagery and John Howe-inspired art.
  • art-forward world-building; minimal storytelling, emphasis on atmosphere
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for dominance over regions; control yields points.
  • area_control — Players vie for dominance over regions; control yields points.
  • Hand Management — Players manage a hand of tribe cards, drawing and discarding to optimize options.
  • hand_management — Players manage a hand of tribe cards, drawing and discarding to optimize options.
  • Set Collection — Players collect cards representing tribes to form sets for scoring.
  • set_collection — Players collect cards representing tribes to form sets for scoring.
  • thematic_integration — Artwork and components reinforce the fantasy world and contribute to atmosphere.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the coolest subversions of fantasy area control games that you have ever played
  • it's not even really an area control combat game it's like an area controlled race game it's weird
  • it's experimental and is the joint of old ideas like John Howe artwork and new ideas like fantasy set collection
  • ease of play friendly goodness
  • mash-up of old and new challenging expectations
  • it moves quick
  • peppy and fun for those techno skittle pieces
  • old ideas like John Howe artwork
References (from this video)
No references stored for this video.
Video tNcfJJXMEaI Rolling Dice & Taking Names Discussion at 51:13 sentiment: positive
video_pk 10297 · mention_pk 30376
Rolling Dice & Taking Names - Ethnos video thumbnail
Click to watch at 51:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid engine and approachable rules
  • good balance of tactics and timing
Cons
  • some players prefer more thematic weight
  • factions vary in strength depending on setup
Thematic elements
  • tribal collection and area control
  • mythic world with tribes and evolving leader mechanics
  • mythic abstractions
Comparison games
  • Pillars of the Earth
  • Blitzkrieg
Mechanics (from transcript analysis)
  • hand management and variable player powers — cards provide diverse abilities and end-game scoring
  • set collection and area control — players recruit tribes to control regions and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fast moving game
  • it's like checkers on steroids
  • life is a highway my friend
  • the painted canyon is awe-inspiring
  • calmly talk to each other
  • communication is key in this game
References (from this video)
No references stored for this video.
Video mygoxQgo8PM No Pun Included Top List at 1:43 sentiment: positive
video_pk 7350 · mention_pk 21717
No Pun Included - Ethnos video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense decision-making
  • unique leader abilities add depth
  • multi-phase scoring creates strategic tension
Cons
  • ugly cover/art critique
  • variable iconography can confuse color coding
  • out-of-print with price spikes
Thematic elements
  • tribal conquest and area control via set-building
  • fantasy world with animal-themed tribes and pagodas
  • mythic/fantasy
Comparison games
  • Ticket to Ride
  • Go
Mechanics (from transcript analysis)
  • leader abilities — choose a leader from your played cards that grants a special ability
  • multi-phase scoring — three scoring phases determine regional pagoda points
  • Set Collection — form sets of cards by color or animal to place pagodas
  • shared discard market — unplayed cards feed the common pool for others to claim
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a good game.
  • Through the Desert is one of his best.
  • Real board games are the enemies we made along the way.
References (from this video)
No references stored for this video.
Video MdQys2_dpPA The Cardboard Herald Review at 0:36 sentiment: positive
video_pk 7212 · mention_pk 21365
The Cardboard Herald - Ethnos video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible subversion of fantasy area control
  • Delivers epic high fantasy feel in a compact 40-minute package
  • Artwork contrasts with tiny discs and elegant components
  • Good fit for quick sessions and coffee shop gaming
Cons
  • Some races don't synergize well; can require curated/random setups
  • Promos or exclusive races can hinder broad accessibility
Thematic elements
  • Epic fantasy conquest with race-based interaction and subversion of genre tropes
  • A mythic fantasy realm where diverse races vie for territorial control
  • self-aware, grandiose yet compact, delivering a strong thematic feel in a short playtime
Comparison games
  • Small World
  • War of the Ring (Second Edition)
  • A Game of Thrones: Second Edition
Mechanics (from transcript analysis)
  • Area Control — Players vie for territorial control using race tokens.
  • area_control — Players vie for territorial control using race tokens.
  • race_recruitment / deck_building — Players recruit tribes from a pool, each with unique abilities, influencing strategy.
  • set_collection / drafting — Draft or collect territory cards and combine with tribes to maximize score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Incredible subversion of fantasy area control gaming
  • It's a 40-minute game that looks like it has the shell of a three hour game
  • I hundred percent stick by how incredible Ethnos is
  • I go into games to enjoy them I don't go into games to criticize them
  • Be authentic, if that's how I interpret the game then that's what I want to go with
  • This video itself is just kind of an experiment in my continuing documentation of my experience and review thoughts
  • I want something that can fit that niche
  • Small World is more silly; it pokes fun at itself
References (from this video)
No references stored for this video.
Video FrC4-ewdN_g Chairman of the Board Top List at 6:39 sentiment: positive
video_pk 6563 · mention_pk 19451
Chairman of the Board - Ethnos video thumbnail
Click to watch at 6:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth integration of many mechanics
  • great variability with different character sets
Cons
  • complexity may deter casual players
  • some find the engine fairly heavy
Thematic elements
  • Races with unique abilities interacting on a map
  • Fantasy map with varied races
  • Strategic and player-driven
Comparison games
  • Konitzia
Mechanics (from transcript analysis)
  • Area Control — draft fantasy characters, place presence, and compete for territories
  • Area control / drafting — draft fantasy characters, place presence, and compete for territories
  • hidden / open information balance — characters' abilities interact with drafting pools to shape strategy
  • Multi-Use Cards — cards grant ongoing abilities and act as resources for later actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest thing about this game was that sometimes when you choose a card the cards that you didn't select would end up impacting damage on your ship which would end up costing you negative points
  • grossly underrated I can't even believe this game isn't talked about is so well put together
  • Woodcraft is my favorite game of the month
References (from this video)
No references stored for this video.
Video pcBX9Jtrg-w Chairman of the Board Discussion at 13:36 sentiment: positive
video_pk 1836 · mention_pk 5321
Chairman of the Board - Ethnos video thumbnail
Click to watch at 13:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever drafting and fast turns
  • punchy and accessible
Cons
  • some players may find the system a bit opaque at first
Thematic elements
  • area control via race-based drafting
  • fantasy tribe drafting
  • fast, punchy turns
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — draft different races that grant bonuses and scoring options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the best area control game out there
  • a perfect 10
  • I adore El Grande
  • really nice game I taught this to a complete non-gamer
  • I love Feld games this one is just an absolutely brilliant one
  • it's one of the best two-player games ever made
  • overproduced to say the least
  • one of my favorite dice games and it's actually just broken into my top 100 for the first time
  • the sudden death mechanism where if you are the first player to collect three buildings then you'll instantly win
  • really cool decisions
References (from this video)
No references stored for this video.
Video CACsxXw02AA Chairman of the Board Discussion at 10:55 sentiment: positive
video_pk 1653 · mention_pk 4825
Chairman of the Board - Ethnos video thumbnail
Click to watch at 10:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flow and replayability
  • nice old-school area control with a clean design
Cons
  • replayer aspect and possible abrupt ending
Thematic elements
  • races and hand management, area control
  • mythic fantasy world
  • tableau-building with replayer elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control areas to gain points
  • Hand Management — play from hand to activate race cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is such a wonderful game
  • I had a huge Monopoly on the money generating Viking
  • it's such a great little programming game
  • I like this little Jewel Rondell system
References (from this video)
No references stored for this video.
Video cTcHcMZuUCQ Rolling Dice & Taking Names Discussion at 45:10 sentiment: positive
video_pk 1690 · mention_pk 90522
Rolling Dice & Taking Names - Ethnos video thumbnail
Click to watch at 45:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid foundational design with approachable teach
  • Clear two-action engine makes the game quick to relearn
Cons
  • Art and symbolics in version one can be less intuitive by today’s standards
  • Less streamlined than version two due to older iconography
Thematic elements
  • Area majority and set collection with leaders determining expansion
  • Fantasy clan world with distinct regions and leaders
  • Lore-rich world-building with classical fantasy motifs
Comparison games
  • Ethnos Second Edition
  • Archos Society
Mechanics (from transcript analysis)
  • leader-driven placement — leaders determine where you place your disc in a region
  • region_control — score points by having majority in lands
  • two-actions-turn — per turn you perform two actions including drawing or playing cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every race is represented in every color of card
  • the cards are dictating what you're doing and the characters are dictating what you need to do and not some paragraph in a book
  • almost like Candy Crush on the table
  • it's a cooperative campaign game
  • the environmental footprint where does that come into play before you take your turn
References (from this video)
No references stored for this video.
Video 0TmcP02NSDw The Cardboard Herald Top List at 2:07 sentiment: positive
video_pk 178 · mention_pk 507
The Cardboard Herald - Ethnos video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • race-driven empire-building through area control
  • Fantasy world with diverse races
  • mythic and artistically stylized
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — faction management with asymmetric powers and tile placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been jack and I'll see you next year
  • this is one of the best looking games in the biz
  • thank you so much for supporting the cardboard Herald
References (from this video)
No references stored for this video.
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