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Expeditions box art

Expeditions

Game ID: GID0119547
Game Info
Year
2023
Players
1-5
Age
14+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.

Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.

—description from the publisher

Description

The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory. Expeditions has completely different mechanisms than Scythe, though the goal was to capture some of the same feelings that Scythe evokes, with a slightly darker, more supernatural theme.

Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 127
This page: 27
Sentiment: pos 19 · mix 5 · neu 0 · neg 2
Mentions per page
Showing 101–127 of 127
Video ebSUDPSMbUk The Discriminating Gamer Top 10 List at 10:13 sentiment: positive
video_pk 39624 · mention_pk 119696
The Discriminating Gamer - Expeditions video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning aesthetic and unique board layout
  • Engaging exploration and space-mech flavor
Cons
  • Presence of 4X-like dynamics may overwhelm some players
  • Expansion integration may add complexity
Thematic elements
  • Exploration and meteorite discovery with mechs
  • Steampunk frontier in Siberia; exploring space-mech analogues
  • Space-mech exploration with 4X-esque exploration
Comparison games
none
Mechanics (from transcript analysis)
  • action selection and resource collection — Strategic choice of actions to optimize exploration and scoring
  • tile-and-card interaction — Tiles on the board and card placement influence actions and exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story is this kind of superhero tricktaking game.
  • I fell in love with Wingspan and Finsspan because of the production and gameplay.
  • Wormspan is just the right balance of complexity and approachability.
  • Expeditions… aesthetically I think it's pretty fun, but there’s some it’s almost a 4X game in some ways.
  • Wingspan was just opened my eyes to what a great and fun theme it was and really fun gameplay.
References (from this video)
No references stored for this video.
Video 9aEZur-QRPE Tim Chuon Discussion at 1:27 sentiment: positive
video_pk 37803 · mention_pk 113600
Tim Chuon - Expeditions video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly praised as a potential favorite video game of the year
  • strong art style
Cons
none
Thematic elements
  • adventure/quest
  • Fantasy/role-playing world with turn-based combat and story-driven exploration
  • story-focused, cinematic RPG vibes
Comparison games
  • Final Fantasy
  • Chrono Trigger
Mechanics (from transcript analysis)
  • Story-driven exploration — player progression driven by narrative events and exploration
  • Turn-based combat — turn-based tactical encounters with RPG elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is going to be my absolute favorite video game of the year.
  • the pacing for me is just so slow.
  • the art style is amazing.
  • it's so satisfying.
  • production quality is off the freaking charts with those metal pieces.
  • Absolute dream gameplay.
References (from this video)
No references stored for this video.
Video uxbtiVbF0Ug Stonemaier Games Discussion at 0:00 sentiment: positive
video_pk 37493 · mention_pk 112661
Stonemaier Games - Expeditions video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new play options for fans
  • Keeps core game balance
Cons
  • Consolidation into one box increases packaging
Thematic elements
  • Mech combat and exploration
  • Dueling game expansions within the Scythe universe
  • Compact expansion with miniatures
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Mini-Games — Adds plastic mechs and optional new components.
  • Miniatures / expansion box — Adds plastic mechs and optional new components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not my house. This is a vacation property here.
  • We're here on a little mini retreat to all work together in the same place for a few days.
  • I am in Phoenix, Arizona with all seven of my co-workers.
References (from this video)
No references stored for this video.
Video 8lAFHVkL2A0 Stonemaier Games Discussion at 10:26 sentiment: positive
video_pk 36341 · mention_pk 108910
Stonemaier Games - Expeditions video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be kind, bring joy, and repeat.
  • it's been really neat to take games that I considered really really good and to make them better products and also better designs.
  • I joined the Tapestry Digital team at MindGate Studios for a 30 minute demo of Tapestry Digital.
References (from this video)
No references stored for this video.
Video wVpkvpLtsaw The Board Game Garden Top List at 28:10 sentiment: positive
video_pk 34203 · mention_pk 101828
The Board Game Garden - Expeditions video thumbnail
Click to watch at 28:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, thematic world with a familiar vibes from Scythe
  • Deep tableau-building and multi-action planning
Cons
  • Complexity can lead to analysis paralysis
  • Some familiarity with the Scythe universe helps but is not required
Thematic elements
  • tableau building, exploration, and worker placement
  • World of Sythe, in the same universe as Scythe
  • strategic, world-building flavor
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • exploration and optional tiles — tiles are flipped or revealed as the game progresses, expanding options
  • Tableau Building — players build a tableau of cards to enable actions and combos
  • Worker Placement — a movable mech covers an action on the board, restricting and enabling other actions
  • worker placement with a moving mech — a movable mech covers an action on the board, restricting and enabling other actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game makes my brain feel really good
  • I am absolutely obsessed with this game
  • I love playing this one solo I've been obsessed with it recently
  • it's such a cool puzzle
  • cooperative deduction game
  • Expeditions is absolutely fantastic
  • I absolutely love it
References (from this video)
No references stored for this video.
Video JMIpSV0PdWM The Board Game Garden Top List at 12:44 sentiment: positive
video_pk 33904 · mention_pk 100982
The Board Game Garden - Expeditions video thumbnail
Click to watch at 12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging, asymmetric map exploration
  • varied player actions and strategic depth
  • replayability with different goal sets
Cons
  • not as widely owned; sometimes hard to obtain accessories
  • learnability can be steep for new players
Thematic elements
  • exploration and quest completion
  • mechs exploring a hex map with goal-oriented play
  • goal-driven progression with action selection
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • goal_based_scoring — complete end goals to gain victory points
  • hand_to_board_card_mechanics — cards in hand can be played/placed via worker/mech actions
  • hex_map_exploration — discover hex locations that unlock actions and rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Darwin's Journey is my number one game of 2023
  • Raising Robots is wonderful
  • this is such a good game
  • Barcelona is absolutely stunning and the chaining is satisfying
  • Expeditions is not like Scythe
  • the art project is absolutely fantastic
References (from this video)
No references stored for this video.
Video NCmUD3KF9F0 The Board Game Garden Top List at 37:07 sentiment: positive
video_pk 33008 · mention_pk 97873
The Board Game Garden - Expeditions video thumbnail
Click to watch at 37:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging tableau economy and goal structure
  • strong thematic link to the Scythe universe
  • varied paths to victory with multiple quest types
Cons
  • rules heavy / not immediately intuitive for new players
Thematic elements
  • tableau-building and quest-driven exploration
  • expedition / exploration theme within a scythe-like universe
  • solo/competitive tableau-driven engine with dynamic goals
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • card tableau / hand management — build a tableau by playing cards from a hand that sits off-board
  • executing quests / goals — complete quests, gather resources, and trigger end-game via stars
  • resource management / hex-based map — move workers, collect resources, and advance on hexes to trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed Brew
  • Endless Winter is my number nine
  • I personally really enjoyed Endless Winter
  • I love anything with dice worker placement
  • Inside Job is a game of teamwork and deception
  • Expeditions I just love those two games
  • Federation when I played that game I loved it very very much
  • Fit to print does have a solo mode thankfully
  • this is a very interesting Euro there's a lot of stuff going on
  • Grand Austria Hotel is your typical Euro game
References (from this video)
No references stored for this video.
Video 8N9ZePlyfk0 Unknown Channel Review at 1:03 sentiment: positive
video_pk 32599 · mention_pk 96511
Unknown Channel - Expeditions video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong card play and engine-building synergy
  • Engaging exploration with tangible rewards on map tokens
  • Coherent fit with the Scythe-inspired world while retaining identity
  • Smooth ramp-up with the hero worker leads to quicker engagement
Cons
  • Some base-game usability aspects were suboptimal (addressed by expansion)
Thematic elements
  • engine-building, exploration, territorial expansion
  • Exploration-driven engine-building in a shared world akin to Scythe
  • DNA crossover with Scythe, thematically linked to the world
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Card play / hand management — Using a pool of cards to trigger actions and build your engine
  • Compound Scoring — Scoring elements that resemble Scythe's scoring structure
  • Exploration / map token mechanics — Reveal hexes and gather rewards as you explore the map
  • Hand Management — Using a pool of cards to trigger actions and build your engine
  • Scoring synergy with Scythe-like outcomes — Scoring elements that resemble Scythe's scoring structure
  • Worker Placement — Workers used to activate actions and develop your engine
  • Worker usage and placement — Workers used to activate actions and develop your engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gears of corruption in this one little box coincidentally addressed the three issues that we had when we played Expeditions
  • Gears of corruption is a perfect expansion
  • it does all three of those things
  • final thoughts ... if you have played neither I think you could just play Expeditions and you will be fine
  • I would highly highly recommend getting Gears of corruption
References (from this video)
No references stored for this video.
Video -ww_y5PhBkk Totally Tabled Top 10 List at 1:16 sentiment: positive
video_pk 32273 · mention_pk 95400
Totally Tabled - Expeditions video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappy turns
  • compact solo experience
  • potential for expansion
Cons
  • box contents feel oversized and pricey
  • perceived as a sequel set in a different universe
Thematic elements
  • Exploration and resource gathering
  • Side Universe; hex-map exploration with tiles
  • Procedural, game-focused
Comparison games
  • Sidethe (implied sequel)
Mechanics (from transcript analysis)
  • Card-driven abilities — draw and resolve cards to gain effects
  • Hex-map exploration — move on a hex grid to reveal tiles
  • Hexagon Grid — move on a hex grid to reveal tiles
  • Tile-based actions — on the tile you end on you perform gather or related actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one solo board game for 2023 is Void Fall.
  • This game has dominated the last 3 weeks of my life.
  • The learning curve here is one of the most painful that I've ever experienced.
  • This is a massive complex puzzle and there's just no getting around it.
  • Please let me know what games I missed in the comments.
References (from this video)
No references stored for this video.
Video h9v1NUltAEQ Totally Tabled Discussion at 0:00 sentiment: mixed
video_pk 30701 · mention_pk 90439
Totally Tabled - Expeditions video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast, simple turns that keep the experience flowing.
  • Engaging solo experience with a quick AI opponent.
  • Strong card-play system with synergy and tactical depth.
  • Dialable difficulty for solo play via five AI levels.
  • High production values and strong artwork.
  • Clear tension from a race to achieve objectives.
Cons
  • Overproduced box size and production not matching a smaller footprint.
  • Marketing framed as a Scythe sequel leading to misaligned expectations.
  • Unbalanced mech-like powers in solo mode (some are clearly more useful).
  • Less appealing for higher player counts; shines best solo or at low player counts.
  • Can feel generic or overproduced relative to its streamlined gameplay.
Thematic elements
  • Meteoric corruption, exploration, resource management within a streamlined design.
  • A world where meteorites fall from the sky and corrupt the land; exploration and settlement themes drive the action.
  • Abstract, thematic with a sci-fi/fantasy flavor; emphasizes engine efficiency and solo play.
Comparison games
  • Scythe
  • Tapestry
Mechanics (from transcript analysis)
  • AI Opponent — A streamlined AI that acts quickly, often just moving and obstructing spaces; can be dialed in with difficulty levels.
  • Card-driven actions and multi-use cards — Cards have multiple uses, enabling different actions; you may tuck cards for resources or ongoing abilities.
  • End-run and scoring via achievements — Players race to achieve objectives; scoring is driven by achievements and card-driven resources.
  • Map and tile activation — Players activate map tiles for actions and resources, driving map-flow and spatial decisions.
  • Multi-Use Cards — Cards have multiple uses, enabling different actions; you may tuck cards for resources or ongoing abilities.
  • Simultaneous Actions — On a turn you perform two of three options: move, play a card (with possible bottom-ability), resolve it and activate a tile; sometimes all three.
  • Tile/Map Shifting — Players activate map tiles for actions and resources, driving map-flow and spatial decisions.
  • Turn actions — On a turn you perform two of three options: move, play a card (with possible bottom-ability), resolve it and activate a tile; sometimes all three.
  • Worker Placement — Certain worker pieces enable bottom-of-card special abilities and interact with tile actions.
  • Worker-based card activation — Certain worker pieces enable bottom-of-card special abilities and interact with tile actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is being marketed as a sequel to Scythe.
  • This is a much more streamlined simple AI system.
  • It's a game about meteorites falling from the sky and corrupting the land.
  • I don't find it boring at all, I think it's a really interesting game, especially as a solo game.
  • The turns are fast and simple.
  • Overproduction in the big box doesn't match the actual scale of the game.
  • The marketing and the box size create misaligned expectations.
  • Some of the mech powers feel unbalanced in solo play.
References (from this video)
No references stored for this video.
Video PaI723OvCiw Totally Tabled Playthrough at 0:06 sentiment: positive
video_pk 29848 · mention_pk 87595
Totally Tabled - Expeditions video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear onboarding through live teaching while playing; the host walks through decisions in real time.
  • Strong thematic cohesion with a dramatic corruption mechanic and a mission-oriented arc.
  • High degree of player agency and multiple viable paths for scoring (quests, upgrades, boasting).
  • Card-driven interactions provide ongoing loops of gain, spend, and refill that feel satisfying and tactile.
  • The tiger companion (Changa) adds flavor, narrative weight, and practical synergies with blue workers.
Cons
  • The game’s complexity can be intimidating for new players; setup and tile bookkeeping are non-trivial.
  • AI behavior can feel repetitive or punishing in late-game phases when corridors and tiles become locked behind glory thresholds.
  • Reliance on randomized tile reveals and corruption draws introduces variance that can skew optimal strategies.
  • Tracking the order of exhausted cards is important for effect references; misordering can lead to confusion during play.
Thematic elements
  • Exploration, resource management, and artifact-driven progression against a spreading corruption, with a sci-fi frontier aesthetic and a pet companion motif.
  • Post-apocalyptic Siberia after a meteor strike unleashes a dormant corruption; players assume the roles of war heroes who privately fund expeditions to cleanse corruption, locate artifacts, and gain glory.
  • First-person, tutorial-forward playthrough with step-by-step onboarding and live commentary; emphasis on emergent strategy through card-driven actions and tile exploration.
Comparison games
Mechanics (from transcript analysis)
  • End Game Bonuses — Quests completed, corruption cleared, upgrades owned, map tokens gathered, and boasting actions contribute to end-game scoring and victory.
  • Hand Management — Cards in hand may be played or moved to an exhausted area; certain abilities let cards enter hand directly, bypassing the exhaust track.
  • hand management and exhaust — Cards in hand may be played or moved to an exhausted area; certain abilities let cards enter hand directly, bypassing the exhaust track.
  • opponent AI (OToma/Ota and mechs) — OToma/mechs act via a deck with movement, glory thresholds, and actions like sweeping and map actions; their behavior shapes tile accessibility and pacing.
  • quests and solving — Quests are a card type that provide long-term goals; solving quests yields resources, powers, and end-game scoring momentum, and some keep core values as rewards.
  • Reclaim as Action — A core action that spends power and/or guile to remove corruption from a tile, unlocking new tile actions and shifting the board state.
  • Resource Management — GU (glory/utility), power, map tokens, and workers are tracked; tokens trigger actions, upgrades, and scoring opportunities.
  • resources and tokens — GU (glory/utility), power, map tokens, and workers are tracked; tokens trigger actions, upgrades, and scoring opportunities.
  • scoring and end-game conditions — Quests completed, corruption cleared, upgrades owned, map tokens gathered, and boasting actions contribute to end-game scoring and victory.
  • setup and tile exploration — Tiles are randomized and arranged into southern, central, and northern zones; exploration reveals new map tiles and potential corruption on tiles.
  • Upgrades and persistent abilities — Upgrading items via gather actions or other triggers grants permanent bonuses, reducing reliance on placing workers on tiles.
  • Vanquish — A core action that spends power and/or guile to remove corruption from a tile, unlocking new tile actions and shifting the board state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions this is being built as the sequel to the mega hit side really
  • gameplay-wise they don't share much in common (with the previous title)
  • we're playing as war heroes who have privately funded our own Expeditions hoping to clear the corruption
  • the Highlander Mech this Mech has a special ability that's going to let us gain cards directly into our hand
  • Olga and her awesome tiger companion changa
  • we're going to be using the Vanquish action in order to remove that corruption
  • Vanquish and you can Vanquish as much as you want on the tile that you're on
  • the blue Mech is sweeping, wow, sweeping a lot of cards here adjacent to these three
  • we gain a blue worker here and chonga is going to let me gain one exposed benefit from an adjacent location
  • Quest cards require placement and activation; solving quests yields rewards
  • we end the game after gathering enough stars, claims and boasts occur, and we total up points
  • upgrades provide persistent bonuses and reduce reliance on workers
  • we hoard power and GU to execute Vanquish combos on the board
  • the corruption tokens on tiles are a constant pressure—clearing them unlocks new options
  • we rescue cards from the exhausted pile and reuse them to fuel future actions
  • boasting becomes a pivotal end-game mechanism that can swing final scores
  • the map tokens act as victory points at the end and steer end-game decisions
  • the Sasquatch-like tiger companion is a narrative device that ties to the artifact quest line
  • the synergy of items on the board creates ongoing effects that chain through turns
  • this is a deliberate slow burn of engine-building and tile mastery, not a quick tactical burst
  • the game rewards long-term planning through four completed quests for end-game stars
  • the sense of exploration is reinforced by the process of revealing new tiles and discovering corruption patterns
  • you feel the tension of marching the mechs while managing your own resource engine
  • end-game scoring hinges on a mixture of quest count, corruption cleared, upgrades, and boast bonuses
References (from this video)
No references stored for this video.
Video gp60-URV_5k Stonemaier Games Discussion at 5:36 sentiment: mixed
video_pk 28471 · mention_pk 83572
Stonemaier Games - Expeditions video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • evokes engine-building feel of Scythe while being distinct
Cons
  • beginning of game boost may speed early progress, which some players wanted
Thematic elements
  • engine-building, optimization, with first-person art and encounters
  • engine-building and exploration on tiles with mechs
  • episodic exploration
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Engine Building — build and optimize a personal engine to advance on the map.
  • engine-building — build and optimize a personal engine to advance on the map.
  • one mech per player — each player controls a single mech on the board.
  • Player Board | Main Board — each player controls a single mech on the board.
  • Tile-based encounters — encounters appear as tiles instead of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • giving players some starting resources at the beginning of the game... we like to give players a little boost
  • a tiny formatting thing that actually makes a big difference
  • the back of the box content packaging decision required a separate sheet to show the component list
References (from this video)
No references stored for this video.
Video tgqCYOTC2Y4 Tabletop Turtle Review at 0:28 sentiment: negative
video_pk 13476 · mention_pk 39442
Tabletop Turtle - Expeditions video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Strong card play and potential for interesting combos
  • Beautiful art and component quality
  • Meteorite-based upgrades introducing new abilities
  • Solid card-driven engine-building foundation
Cons
  • Lack of cohesive theme and narrative
  • Repetitive, 'boring' core actions
  • Unbalanced turn order dynamics and endgame timing
  • Limited player interaction and heavy bookkeeping
  • Balance concerns with multiple players and luck variance
Thematic elements
  • expedition and salvage of resources amid corruption
  • Earth ravaged post-apocalyptic landscape with exploration routes and new locations
  • procedural, minimal thematic storytelling
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • card-driven actions with worker activation — play a card to activate the card's embedded ability and possibly chain effects
  • corruption tiles and hazards — explored locations can reveal corruption that imposes penalties
  • engine-building on a hex map — move across hexes to collect resources, upgrade, and complete quests
  • item upgrades via meteorites — upgrade items granting new abilities and expanded actions
  • quest and glory system — complete objectives to earn glory points and trigger endgame
  • token-based economy and endgame scoring — blight tokens and stars drive scoring and endgame timing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is Just devoid of theme
  • it's a walk down a dirt road in a corn field and every path you choose just feels exactly the same as the path you were on
  • there are too many boring actions in this game
  • the art is beautiful
  • don't bother playing this with one or two players
  • it's mediocre
References (from this video)
No references stored for this video.
Video YgNLE4Sk5GM 3 Minute Board Games Review at 2:45 sentiment: mixed
video_pk 12502 · mention_pk 36464
3 Minute Board Games - Expeditions video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong card play with multi-use cards and chaining combos
  • beautiful components and table presence
  • midweight engine-building with clear directional flow
  • metal minis option and high production quality
  • distinct action-tracking mechanics like Vanquish for corruption management
Cons
  • player-count scaling feels imbalanced; two players feel sparse while five players are crowded
  • limited direct interaction beyond blocking spaces
  • unclear long-term replayability for some players
Thematic elements
  • Resource management, exploration, corruption, and technological advancement via mechs
  • Tunguska, Siberia; Frozen steppe with meteorite-induced phenomena
  • Procedural engine-driven progression with evolving map and missions
Comparison games
  • Scythe
  • Storm Raiders
  • BattleTech
Mechanics (from transcript analysis)
  • card_management — central to engine-building; players manage, activate, and chain card powers
  • corruption_and_removal — corruption tokens and the Vanquish action to remove corruption from the board
  • gather — draw cards and trigger card-driven actions; gain colored workers
  • Meld — meld meteorite cards under your board to gain money; triggers rewards from past melds
  • Move — move a mech 1-3 spaces, reveal unrevealed tiles, and activate effects
  • play — play a card from hand to the right of your board to gain effects
  • Reclaim as Action — refresh action to return played cards to hand and reset action cube for next turn
  • refresh — refresh action to return played cards to hand and reset action cube for next turn
  • Set Collection — collecting card/tiles sets to place victory stars
  • set_collection — collecting card/tiles sets to place victory stars
  • Tile/Map Shifting — move a mech 1-3 spaces, reveal unrevealed tiles, and activate effects
  • upgrade_and_mission — install upgrades and complete missions to place stars and improve your engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is the card play I love multiuse cards and chaining combos
  • Expeditions it's BattleTech for pacifists
  • Expeditions is its own thing and that's a fun midweight engine building and card manipulation game
  • it's a solid middle complexity game with a few moving Parts suitable to most hobby Gamers
  • Scythe is one of the first big breakout Kickstarter games
References (from this video)
No references stored for this video.
Video nEMJNhsFVtc Rob's Gaming Table Playthrough at 10:55 sentiment: positive
video_pk 12525 · mention_pk 36535
Rob's Gaming Table - Expeditions video thumbnail
Click to watch at 10:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep engine-building with high replayability and emergent strategies as you combine cards, quests, and meteors.
  • Tension and competition to end the game create a strong payoff dynamic without heavy direct combat.
  • Beautiful production and thematic flavor (art, components) that enhance the immersion.
  • Solid solo and multiplayer playthrough options, with nuanced interactions at two players.
  • Modular setup and tile discovery contribute to variety and strategic depth.
Cons
  • Table hog footprint due to large board, big cards, and extensive component footprint on a standard table.
  • Learning curve can be steep for new players; planning and sequencing are crucial to success.
  • Map/tile randomness may disrupt early game plans and require rerouting strategy mid-game.
  • Endgame can feel abrupt if a player unexpectedly races to place the fourth star; pacing depends on player decisions.
  • Expansion support and future tile/mechanics may be needed to keep the game fresh in the long term.
Thematic elements
  • engine-building, exploration, questing, vanquishing corruption, and competitive scoring toward endgame via stars/boasts.
  • A sci-fi frontier world with meteorite impact, corruption tokens, and a base camp that expands outward into escalating dangers.
  • asymmetric, modular exploration with a strong emphasis on planning, timing, and reacting to revealed map tiles and market cards.
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • adjacency_and_positioning — Placement order and adjacency matter, with some abilities triggering based on neighboring cards and map tiles.
  • deck_building_market — A market of cards (upgrades, meteorites, quests) is used to craft your engine; cards are drafted/played and tucked under the Mech for ongoing effects.
  • End Game Bonuses — End triggers occur when a player places the fourth Star; scoring combines stars, coins, corruption tokens, and quest outcomes.
  • end_game_and_scoring — End triggers occur when a player places the fourth Star; scoring combines stars, coins, corruption tokens, and quest outcomes.
  • Engine Building — Players assemble an engine by solving quests, upgrading cards, melding meteorites, and activating card synergies to maximize turns and victory points.
  • engine_building — Players assemble an engine by solving quests, upgrading cards, melding meteorites, and activating card synergies to maximize turns and victory points.
  • map_tokens_and_discovery — Map tokens and discovery locations drive exploration; flipping tiles reveals abilities and creates variability each game.
  • meld_upgrade — Melding meteorites and upgrading items/cards unlocks one-time and ongoing bonuses, often altering the base rules to create new engine lines.
  • quest_solving — Solving quests provides immediate rewards and twists the path of endgame scoring; solving also tucks quest cards under your Mech for ongoing value.
  • vanquish_corruption — Corruption tokens placed on map tiles are removed via Vanquish actions using power and guile to unlock additional benefits.
  • Worker Placement — Each turn involves placing workers on board locations or cards to gain resources, trigger abilities, or unlock market actions.
  • worker_placement — Each turn involves placing workers on board locations or cards to gain resources, trigger abilities, or unlock market actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is the sequel to Scythe, two-player not solo.
  • it's bordering on multiplayer solitaire
  • the engine building in it I love the art obviously I love the theme
  • I freaking love that game I'm only half joking
  • this is a engine-building game with a lot of potential and I like it a lot
References (from this video)
No references stored for this video.
Video NUPYI6LqCRo BoardGameCo Top List at 44:20 sentiment: positive
video_pk 11715 · mention_pk 34354
BoardGameCo - Expeditions video thumbnail
Click to watch at 44:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • engine-building/mech-driven exploration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our crossovers are like popcorn.
  • I adore Revive.
  • Planet Unknown. Highly enjoy it.
  • Mind Management is a hidden movement puzzle that really shines.
  • Bruge is a fantastic engine-builder with a huge stack of cars and cards.
  • Too Many Bones remains a powerhouse for me.
  • Isla and Something Shiny is something I won't forget.
  • Phantom Opera is one of the clever hidden movement implementations I know.
  • Feast for Odin is one I keep coming back to.
  • Northwood is a logic puzzle in solo form that I love.
  • Lord of the Rings trick taking game is a clever cooperative twist.
References (from this video)
No references stored for this video.
Video XWrw6s-sCow The Broken Meeple Review at 18:06 sentiment: negative
video_pk 10002 · mention_pk 29463
The Broken Meeple - Expeditions video thumbnail
Click to watch at 18:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • lacks the charm of Wildlife Adventure
  • not particularly good as a game
Thematic elements
  • wildlife adventure
  • family game
Comparison games
  • Wildlife Adventure
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • you're listening to the broken meeple show a podcast that speaks passionately about board games
  • I am very much a cold blooded I'm a cold blooded lizard I need cold
  • the top 50 has finally finished finally it's done
  • there is nothing apart from it being bright and sunny there is nothing about the summer that really gets me like you know excited or interested because it's just too hot
  • I look at these top 50s uh they certainly increase a bit
  • there's a lot of good feedback in terms of what's up next hard to say really
  • I would give it at least a seven out of 10 right now and say it's good
  • the Arkham Horror games are still pretty solid and you know they're fun to play but they are definitely getting to a point where I don't think I can uh like really say that they're practical
  • my tastes were new at that point you know I respected terroriser for its thiness
  • I have definitely developed to want more theme in my games
References (from this video)
No references stored for this video.
Video 9Tf1eragq4w Might I Suggest A Game Interview sentiment: other
video_pk 9530 · mention_pk 28192
Overall sentiment (raw)
excited
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stonemaier games is 10 out of 10, would definitely recommend
  • I'd much rather talk about a publisher who I really like to work with
References (from this video)
No references stored for this video.
Video tEXrEHKppGY Chairman of the Board Top List at 9:50 sentiment: positive
video_pk 9011 · mention_pk 26562
Chairman of the Board - Expeditions video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
  • Only your best round will count in Coliseum, which is a cool twist on scoring.
  • El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
No references stored for this video.
Video DxHuai-94pY Getting Games Discussion at 32:40 sentiment: positive
video_pk 9018 · mention_pk 89071
Getting Games - Expeditions video thumbnail
Click to watch at 32:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor and spatial exploration
Cons
none
Thematic elements
  • deck-building and spatial exploration on a modular board
  • globe-trotting expedition with relics
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building with modular board and hex grid — move meeples; flip tiles to reveal rewards or relics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to split this into two parts today.
  • I'm going through the board game geek Pages for each one of them in alphabetical order.
  • I think it's time to start talking about these games.
References (from this video)
No references stored for this video.
Video HTcHDfloGDA Tabletop Turtle Review at 1:55 sentiment: mixed
video_pk 8594 · mention_pk 25303
Tabletop Turtle - Expeditions video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good game overall
  • Enjoyable gameplay
  • Expected to be as good as Scythe
Cons
  • Didn't live up to hype expectations
  • Mediocre compared to Scythe
  • Overhyped by the designer's reputation
  • Didn't meet high entertainment standards expected
Thematic elements
  • Exploration and adventure
  • Expedition/Adventure
  • Strategic exploration
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Worker Placement — Core mechanic similar to Scythe
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this day and age mediocre isn't enough average isn't enough it's got to be fantastic
  • we have over 300 games you know they're tens of tens of thousands of games available lots lots of good games to pick it's not good enough to just be average
  • it's your opinion yeah if you like it if you like it if you like the game so much you want to go online and write a big defense on it that's awesome
  • if the game inspires you that much do you think it's that good that you feel the urge to do that that's amazing
  • we're not trying to make a name for ourselves this shooting on games like yeah drama channel
  • the coolest thing is that you can trade with other people
  • this one is what I call the dragon - it's the final boss
  • it's rewarding because there's so much depth it's so much fun
  • if you only own one deductive game deduction game try this one
References (from this video)
No references stored for this video.
Video m8XJZssvWIo One Stop Co-op Shop Playthrough at 0:00 sentiment: positive
video_pk 7285 · mention_pk 21522
One Stop Co-op Shop - Expeditions video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich engine that blends tile-building, deck-building, and card interactions into a cohesive system
  • High replayability driven by variable tiles, a sizable card pool, and the Automaton AI that creates varied play experiences
  • Well‑defined turn structure (move, play, gather) with a clear action economy and meaningful choices each turn
  • Strong synergies between Mech boards, cards, and meteorites enabling multiple viable strategies
  • Solid solo mode with a dynamic AI that scales and creates tension as the game progresses
Cons
  • Steep learning curve due to dense rules and many interacting systems
  • Rule fidelity can be a barrier for new players, requiring careful setup and reference checks
  • Automa behavior, especially at higher levels, can feel punishing or occasionally opaque
  • Component density can make table setup visually busy and somewhat intimidating
Thematic elements
  • Exploration, questing, resource management, and tactical combat against corruption, with a strong engine-building through cards, melds, and upgrades.
  • A sci‑fi/mystery space exploration setting on a modular map where players’ Mechs traverse southern, central, and northern tiles to uncover benefits, gain resources, and confront corruption. The map evolves as tiles are revealed and as Automatons (AI opponents) take their turns in solo mode.
  • Emergent narrative driven by card interactions, quests, and the evolving map; solo play pits a player's deck/Mech against an Automaton AI.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cube / action economy — Each turn you move an action cube along a track to determine which three actions are available (move, play, gather), with the rule that you must cover one action and then execute the chosen actions.
  • Automa solo mode — In solo, there are AI Mechs (blue in the north; black in the center) that flip cards each turn, advance on a progress track, and perform their own set of actions that can alter the board state.
  • Boast actions / endgame trigger — Endgame is triggered when a player places four stars; players take a final turn and then compare victory points, including stars and melded items.
  • Deck Building — Players start with a hand of character/companion cards and additional cards; cards can be played into a played area or melded/ upgraded to provide ongoing bonuses.
  • deck-building / hand management — Players start with a hand of character/companion cards and additional cards; cards can be played into a played area or melded/ upgraded to provide ongoing bonuses.
  • End Game Bonuses — Endgame is triggered when a player places four stars; players take a final turn and then compare victory points, including stars and melded items.
  • Meld / meteorites / item upgrades — Meteorites meld with items; upgraded items provide ongoing bonuses and money; meteorites create combinatorial synergies with other meteorites and items.
  • Quest solving / boast / glory — Quests are completed by placing stars and solving at specific locations; glory is earned by completing quests, defeating corruption, and reaching thresholds that trigger endgame boasting actions.
  • Tile-building / map exploration — The Mech board moves along a map of Southern tiles (revealed immediately) and unknown Central/Northern tiles; uncovering tiles yields location benefits and triggers tile-based effects.
  • Tucking cards under a mat — Quest, meteorite, and item cards can be tucked under different areas of the player mat to track glory, melds, and ongoing bonuses.
  • Vanquish / corruption combat — Vanquish is the primary combat action against corruption tokens; defeating tokens yields resources (guile/power) and progresses the automa as well as the player.
  • Worker Placement — Within a turn you can assign workers to match card color requirements on cards you play; workers are replenished on refresh and enable ongoing bonuses.
  • Worker placement rhythm within a turn — Within a turn you can assign workers to match card color requirements on cards you play; workers are replenished on refresh and enable ongoing bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Expeditions in action the solo play
  • in kind of like a mix of a tab blow Builder and a deck builder
  • the three actions are pretty straightforward when you play somebody you always get this value in the upper left
  • for the solo play the atoma you're going to have a 2 Mech for the AI
  • The Gather action wherever you are you get to do whatever the indicated action is
  • it's supposed to be randomized which player goes first so I'll say that I am a one to three the atoma is a four to six so I'm going first
  • the automa are lightning fast
  • Endgame is triggered when a player places four stars
References (from this video)
No references stored for this video.
Video WFPC0aYlFLg Getting Games Discussion at 23:01 sentiment: positive
video_pk 7052 · mention_pk 20894
Getting Games - Expeditions video thumbnail
Click to watch at 23:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat design with some novel mechanics for exploration and resource satisfaction.
Cons
  • Large box size noted as a potential storage/space issue.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Movement / exploration with preset tasks — Move a unit or explorer around a map to gather resources and complete conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the card game I designed and she made the game.
  • Spring cleaning is officially up for pre-order.
  • Not a whole lot of views on these things obviously because they are exclusives but that doesn't matter.
  • Ten years later, I designed a game and you could go out and buy it right now.
  • Is this going to be a thing I continue to do for another ten years? Time will tell.
  • I could have a whole lot more views if I changed things around to target getting a lot more views, but I would have stopped this channel years ago.
References (from this video)
No references stored for this video.
Video v6vRUfUFOlI The Cardboard Herald Review at 0:29 sentiment: mixed
video_pk 5066 · mention_pk 15062
The Cardboard Herald - Expeditions video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fluid and flexible action economy that supports multiple viable plans
  • Beautifully sculpted Mech model and unique starting powers that feel thematic
  • Rich, layered card interactions and upgrade paths that enable varied strategies
  • Strong component quality and map expansion that enhance immersion
Cons
  • Tension and risk are notably weaker than Scythe, leading to flatter downstream stakes
  • Feels like busy work at times, with incremental optimization rather than weighty decisions
  • Limited direct player interaction beyond card selection and timing, reducing conflict
  • Thematic grandeur can fade as the map is fully revealed and numbers drive the endgame
Thematic elements
  • renaissance of a post-war landscape through mecha-powered exploration
  • 1920s+ modernist mecca-style frontier with sprawling map exploration and renown-based scoring
  • mechanics-driven, with questlines and location bonuses shaping the strategic narrative
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • action selection — three actions on your character mat that can be combined in flexible sequences, including rest turns for resets
  • card pool management — cards can be played for immediate or ongoing bonuses, upgraded via other cards, or removed for permanent effects on your Mech
  • map revelation — revealing locations increases power and grants new options; map density grows over the game
  • quest/renown system — quests grant reputation and end-game points, tying progression to Renown thresholds
  • Resource Management — resources and workers are gathered, spent, upgraded, and converted through card effects and location bonuses
  • rest mega-turn — a special rest turn that allows taking all three actions in any order, resetting the engine with a powerful payoff
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Expeditions is a curious concoction in that it's beautifully crafted and exceptionally smooth to steer but what you end up doing smacks a busy work
  • the pool of cards instantly refills you claimed the corruption token I was going for itching you closer to the seven corruption token goal
  • there's a specter of flimsiness about it
  • Expeditions on the other hand is bereft of tension sure
  • without tangible challenge risk or cost the constant rewards feel hollow
References (from this video)
No references stored for this video.
Video 79OiXqrsSSM One Stop Co-op Shop Analysis at 0:06 sentiment: positive
video_pk 4014 · mention_pk 11696
One Stop Co-op Shop - Expeditions video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong variety from random starting Mech, starting character, and companion combos.
  • Engaging action system with a smooth tempo and a reduced penalty for rest turns.
  • Robust solo automa with clear pacing and adjustable difficulty.
  • Deep card play with multiple synergy paths and a Tableau/Deck-building blend.
  • Tight integration of card placement with board position creating meaningful choices.
Cons
  • Fiddly to remember the interaction of three card types.
  • May feel less heavy for players seeking a giant empire-building Euro.
  • Card readability can be challenging in competitive mode due to small text on board.
Thematic elements
  • Exploration, deck-building, and tableau-driven engine building in a light-to-mid-weight Euro
  • Exploration and resource gathering aboard modular expeditions with randomized tech and quests
  • Strategic engine-building through card-driven actions and board-position interactions
Comparison games
  • Union City Alliance
  • Scythe
Mechanics (from transcript analysis)
  • action_system — Turn starts with a refresh, revealing and then performing available actions.
  • automa — Solo mode with a scalable AI that affects pacing and scoring, with multiple difficulty levels.
  • board-positioned card acquisition — Card acquisition and use depend on your position on the board, creating spatial decisions.
  • Deck Building — Players assemble a personal deck/tableau to drive actions and scoring.
  • deck-building — Players assemble a personal deck/tableau to drive actions and scoring.
  • Tableau Building — Cards laid on the board influence actions and bonuses, creating engine synergy.
  • tableau-building — Cards laid on the board influence actions and bonuses, creating engine synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's going to be a really cool choice of when you want to keep cards in your hand and when you want to place them under your boards
  • there's some cool stuff going on there's some nice variety
  • this is a better than most euros
  • check it out for light to mid-weight euros with a strong card play and card combos
  • the automa... five different difficulty levels
  • I don't think this game is almost anything like Scythe beside the victory Stars
References (from this video)
No references stored for this video.
Video GOAT3Gxg098 Paula Deming Top List at 3:10 sentiment: positive
video_pk 4042 · mention_pk 11809
Paula Deming - Expeditions video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great automa system for solo play
  • Immersive world with narrative aspects
  • Satisfying engine building
  • Good sense of discovery
Cons
  • Table hog with massive components
  • Large tiles take excessive space
Thematic elements
  • Adventure and quest
  • Exploration and discovery
  • Narrative-driven solo experience
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • Automa system — Excellent solo mode system
  • Engine Building — Building an engine through card play
  • Hex Exploration — Moving around the map revealing hexes, quests, and corruption
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh hello my name is Paula Deming and we are seriously talking about a serious list of serious board game rankings
  • This game has no right to be as fun as it is but it is so much fun
  • I would like to offer an apology right now to Lookout games
  • Turn it into a gift send it to people you need to apologize
  • It makes my brain buzz but in a good way
  • I had the most fun playing this in 2023 out of any other gaming experience I have had all year
  • The twists and rules changes that happen as you go through the chapters are so interesting
  • And now it's 2024 so forget all of those now they're old
References (from this video)
No references stored for this video.
Video Z2eLZqo_jdE Before You Play Top List at 19:40 sentiment: positive
video_pk 2711 · mention_pk 7986
Before You Play - Expeditions video thumbnail
Click to watch at 19:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promoted as a true return to the Scythe-esque world with fresh mechanics
  • Two-player capable and compatible with the Scythe ambiance
Cons
  • Balancing two-player gameplay without the full player count lessons remains to be seen
  • As a standalone, expectations are high for a satisfying evolution
Thematic elements
  • car-driven engine-building in a post-scarcity frontier
  • Scythe-inspired world where a meteorite draws explorers
  • standalone but in the Scythe universe; epic exploration
Comparison games
  • Scythe
  • Scythe: Ascension / Scythe expansion family
Mechanics (from transcript analysis)
  • area control / resource management — control territories and manage resources to gain power
  • engine-building — players develop mechanisms to improve production and economy
  • standalone in Scythe world — not a reskin; preserves the art style and world while offering new mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a flip and write game
  • open world style flip and write
  • I'm very intrigued by the fact that it's designed by Stephen Aramini
  • standalone sequel to My City
  • two-player only fully Cooperative game
  • pure deduction
  • it's the next in the South Tigris series
  • draft your actions at the very beginning of the game
  • asymmetric compared to everybody else
References (from this video)
No references stored for this video.
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