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Frosthaven box art

Frosthaven

Game ID: GID0135288
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However, a group of mercenaries, at the end of their rope, will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements, but with other, far more dangerous threats out in the unforgiving cold, as well. There are: Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.

Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa.

In addition to using the well-known combat mechanisms of Gloomhaven, Frosthaven features other elements, such as mysteries to solve, a seasonal event system to live through, and player control over how the ramshackle village expands, with each new building offering new ways to progress.

Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However, as Frosthaven's outpost is a remote location, these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.

—description from the publisher

Description

Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However, a group of mercenaries, at the end of their rope, will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements, but with other, far more dangerous threats out in the unforgiving cold, as well. There are: Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.

Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa.

In addition to using the well-known combat mechanisms of Gloomhaven, Frosthaven features other elements, such as mysteries to solve, a seasonal event system to live through, and player control over how the ramshackle village expands, with each new building offering new ways to progress.

Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However, as Frosthaven's outpost is a remote location, these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 125
This page: 25
Sentiment: pos 20 · mix 2 · neu 1 · neg 2
Mentions per page
Showing 101–125 of 125
Video rBli4DNp5rY Board Game Coffee Unboxing at 0:07 sentiment: positive
video_pk 9257 · mention_pk 127380
Board Game Coffee - Frosthaven video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • visually interesting despite being prototype
Cons
  • prototype came in plain yellow envelope
Thematic elements
none
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • sick kids hospital saved my life I wouldn't be here to give you these games if it wasn't for Saint Kitts hospital
  • most of them are projects yes this is our Shelf of haven't put away yet
  • we have a lot of prototypes we have some prototypes of games that were never released
  • you're probably not even supposed to mention some of these but you know what we never said an NDA let's do this
  • we can't do this I'm working all the time and I just can't get them done seven days a week 24 hours a day
  • I was very upset with that because it was confusing it was because yeah I didn't read the all in
  • he's like I'm done I'm gonna walk away you tell me what happens at the end
  • it's a turntable yeah it will use the Lazy Susan and we did one of those like uh That 70s Show
  • the loudest thing on the planet like it was a big Hollow 10 year old the dice
References (from this video)
No references stored for this video.
Video K7GhXiN9sis Our Family Plays Games Discussion at 40:39 sentiment: positive
video_pk 9125 · mention_pk 26905
Our Family Plays Games - Frosthaven video thumbnail
Click to watch at 40:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expansive, richly textured campaign
  • new components and accessories expand play experience
Cons
  • massive footprint and cost
  • can be intimidating to start
Thematic elements
  • expansion-driven campaign with new environments
  • Northern fortress-based fortress-hub in Gloomhaven universe
  • epic dungeon-crawl-adventure
Comparison games
  • Gloomhaven
  • Terracotta Army
Mechanics (from transcript analysis)
  • campaign with character retirement and new arcs — Progression continues with new characters and challenges.
  • modular terrain and inserts — Additional components (laser rocks, inserts) for modular play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "top 23 board game terms that we mentioned quite a bit"
  • "we want to ramp up quicker"
  • "we're going to pick out the top 20 is where we started but then we said well it's 2023 so we're going to give you the top 23 board game terms"
References (from this video)
No references stored for this video.
Video EVW4MoHuBMI The Cardboard Herald Discussion at 1:21 sentiment: positive
video_pk 8853 · mention_pk 26121
The Cardboard Herald - Frosthaven video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong campaign depth and replayability
  • cooperative synergy and thematic cohesion
  • generally streamlined relative to expectations for a heavy game
Cons
  • high complexity and lengthy setup
  • less ideal for solo play
  • requires a regular gaming group to realize best value
Thematic elements
  • cooperative dungeon-crawl with campaign progression
  • frozen frontier fortresses in a harsh arctic-like world
  • persistent campaign with character/story arcs
Comparison games
  • Gloomhaven Jaws of the Lion
  • Root
Mechanics (from transcript analysis)
  • Card-driven action selection — players choose actions through a hand of action cards, driving tempo and choices
  • Character progression — progression across scenarios with gear, abilities, and persistent improvements
  • Combat — combat encounters with enemies, monsters, and terrain effects
  • cooperative play — players collaborate to achieve shared objectives and survive the campaign
  • Tile-based map exploration — scenarios unfold on modular tiles that define encounters and exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that people want to listen is mind blowing
  • we are not monetizing, we are not turning this into a job
  • I bought Frost Haven in the mail and I was excited
  • I thought it was gonna be bloated too clunky, but it was pretty streamlined surprisingly
  • Harassment I'll try to speak for myself and my co-host a little bit
  • the best experience you are going to have with most games is with other players
References (from this video)
No references stored for this video.
Video eaPzPEaBAkc Board Game Coffee Unboxing at 0:00 sentiment: positive
video_pk 8672 · mention_pk 25545
Board Game Coffee - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive content and replay value
  • Stunning art and high-quality minis
  • Great organization and insert design
  • City-building aspect adds depth
  • Deep, evolving campaign experience
Cons
  • Very heavy and complex; steep learning curve
  • High price and large footprint
  • Read-heavy rulebook and lengthy setup
Thematic elements
  • cooperative campaign adventuring with city-building
  • Frosthaven, a frozen frontier city in a harsh, wintry world
  • long-form, evolving story with character development and quest-driven arcs
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign — Character progression, scenario unlocks, and persistent improvements over a long campaign.
  • Campaign progression and unlocks — Character progression, scenario unlocks, and persistent improvements over a long campaign.
  • Card-driven actions — Players select two cards from their hand each turn, choosing top and bottom actions; each card is used for two actions, driving strategic planning.
  • City-building elements — Players participate in developing Frosthaven's settlement through resources and evidence-based choices.
  • Grid Building — Players participate in developing Frosthaven's settlement through resources and evidence-based choices.
  • Modular map tiles and minis — A modular board with numerous minis and terrain tiles enabling varied environments and tactical combat.
  • Top/Bottom actions and initiative — Cards have top and bottom actions that can be combined in various ways, tied to turn order and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is heavier than gloomhaven
  • this game's gonna be so epic
  • I'm excited to actually get to play this
  • the best thing about Frost Haven is the discovery; it's all about discovery
  • commit don't bother with the reusable stickers
  • you get what you put in you get out what you put in
References (from this video)
No references stored for this video.
Video TnMBZMqIiMQ Meet Me at the Table Discussion at 2:41 sentiment: positive
video_pk 8638 · mention_pk 110906
Meet Me at the Table - Frosthaven video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thank you to every person that has been part of Meet Me at the Table
  • Two giveaways, two $25 gift cards, for the holidays
References (from this video)
No references stored for this video.
Video rG40z4Hdilg Board Game Coffee Discussion at 0:00 sentiment: neutral
video_pk 8257 · mention_pk 24202
Board Game Coffee - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • High production quality and thematic integration
  • Deep cooperative mechanics with meaningful choices
  • Expansive campaign with evolving narrative
Cons
  • Time-intensive setup and component prep
  • Steep learning curve for new players
  • Heavy footprint of materials and storage
Thematic elements
  • Cooperative dungeon-crawl campaign with evolving narrative and character-driven progression
  • Fantasy city-state of Frosthaven, a sprawling, inhospitable realm where guilds and adventurers prepare for perilous expeditions
  • Story-driven campaign with anchored missions and persistent character arcs
Comparison games
none
Mechanics (from transcript analysis)
  • campaign progression and character development — The game evolves over multiple scenarios with persistent hero advancement, loot, and narrative consequences.
  • Component management and setup — Pre-game prep involves punching out tokens, sorting components, and organizing resources for smooth play.
  • cooperative play with asymmetric roles — Each player controls a unique character with specific abilities, requiring teamwork and strategic planning.
  • deck-based action selection — Players choose actions by playing cards from a hand; each card provides top and bottom actions that shape the team's options for the round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • today is the day today we follow our
  • there are a lot of these
  • 45 minutes to punch and semi-sort
  • still gotta put these in those
  • it's gonna have to be continued in another video
References (from this video)
No references stored for this video.
Video srf0yu1uDbk Board Game Coffee Discussion at 27:51 sentiment: positive
video_pk 8055 · mention_pk 23725
Board Game Coffee - Frosthaven video thumbnail
Click to watch at 27:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich campaign, lots of content
  • upgradable city and varied interactions
Cons
  • heavy and long, time consuming
Thematic elements
  • Nordic-fantasy frontier with winter themes
  • City-building, campaign within the Frosthaven ecosystem
  • Expanded, multi-session campaign with city upgrades
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign — Pool resources to upgrade a settlement and unlock new areas
  • Campaign and city-building — Pool resources to upgrade a settlement and unlock new areas
  • Deck Building — Characters grow and adapt with new abilities
  • Deck-building and action point management — Characters grow and adapt with new abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sleeping Gods is so good it's so good
  • it's like playing a Choose Your Own Adventure storybook
  • The Minis on this are huge
  • this box is so much heavier than I thought it was
  • it's the slowest game ever
  • it's a worldwide contest
  • have fun keep gaming be social
References (from this video)
No references stored for this video.
Video 80P1-aBw1x0 Beyond Solitaire Discussion at 10:20 sentiment: positive
video_pk 7981 · mention_pk 23470
Beyond Solitaire - Frosthaven video thumbnail
Click to watch at 10:20 · YouTube ↗
Overall sentiment (raw)
mixed to positive
Pros
  • deep, evolving campaign
  • strong thematic exploration of safety and misbehavior in gaming
Cons
  • heavy time commitment
  • content may challenge sensitive players if not managed
Thematic elements
  • cooperative fantasy adventure with persistent world
  • fantasy dungeon-crawl, Frozen north stronghold (Frosthaven)
  • campaign-driven, evolving story
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Action Drafting — character actions are driven by a personal action deck that grows and changes over time
  • Cooperative campaign — players work together across modular scenarios with evolving threats
  • deck-driven action selection — character actions are driven by a personal action deck that grows and changes over time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of those things right where it's i think consent happens
  • it's even called a party game for horrible people
  • I want to be able to criticize the heck out of it... I don't want to cancel it
  • remember this was like a couple of months ago where isaac put up the blog and i'm gonna make frost haven safe for people
  • CASE acronym: cultural appropriation, stereotyping and erasure
References (from this video)
No references stored for this video.
Video jFsLuN0B3P4 Meet Me At The Table Discussion at 15:23 sentiment: positive
video_pk 7661 · mention_pk 22686
Meet Me At The Table - Frosthaven video thumbnail
Click to watch at 15:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich campaign depth and modular insert ecosystem
  • Excellent table presence and organization potential
Cons
  • Large time commitment and complexity
  • Expensive when adding inserts and expansions
Thematic elements
  • Survival, logistics, and ongoing campaign
  • Frost-laden frontier with deep dungeon-crawl elements
  • campaign-driven with evolving factions
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
  • Aeon Trespass Odyssey
Mechanics (from transcript analysis)
  • Campaign progression — Persistent outcomes shape future play
  • cooperative dungeon crawl — Team-based exploration and combat
  • Modular scenarios and inserts — Expandable board and card systems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glitter is terrible
  • The instructions are incredible, way better than Ikea
  • If it strikes your fancy, check it out
  • Stay on target
References (from this video)
No references stored for this video.
Video Uk_r9xBy9GE Board Game Design Lab Analysis at 27:08 sentiment: positive
video_pk 7681 · mention_pk 22730
Board Game Design Lab - Frosthaven video thumbnail
Click to watch at 27:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expands and deepens the Gloomhaven universe
  • High production value
  • Valuable for long-term players
Cons
  • Very heavy and expensive
  • Time-consuming to play and learn
Thematic elements
  • Expanded, epic dungeon-crawl campaign
  • Frozen fortress in the gloomhaven world
  • Campaign-driven with ongoing progression
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Card-driven actions — Core system adapted with new twists and larger campaign structure
  • large campaign engine — Dozens of scenarios and expansions included
  • miniatures & modular components — High-quality components and expanded play area
  • Modular Board — High-quality components and expanded play area
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • failure is a normal part of our lives that we have to get used to
  • Winners fail a lot
  • sometimes you win sometimes you learn
  • you are the bridge between all the designers out there trying to figure it out and the designers who are the best in the world
  • the four and a half possible outcomes to your Kickstarter
  • time is always a cost
  • remove as many barriers as possible and guide someone along almost like using your campaign page like a funnel
References (from this video)
No references stored for this video.
Video NitC6ukS1GU The Broken Meeple Discussion at 3:47 sentiment: positive
video_pk 7507 · mention_pk 22296
The Broken Meeple - Frosthaven video thumbnail
Click to watch at 3:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Newer and more developed than Gloomhaven
  • Incorporates feedback from Gloomhaven
  • Better setting than Gloomhaven
Cons
none
Thematic elements
  • Dungeon exploration with winter theme
  • Dark Fantasy/Winter/Dungeon Crawl
  • Campaign-based
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • campaign system — Persistent progression through multiple scenarios
  • Deck Building — Players build decks of action cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it clean you just take the cards you move up the prices
  • I didn't really know much about this game because I missed a Kickstarter
  • I am hyped for this game hegemony has probably been my best game I've played of the year so far
  • You need to temper your expectations a bit for this game
  • trade show it's just it's kind of irresponsible really
  • I'm getting sick of it
References (from this video)
No references stored for this video.
Video AhT64eqnQ2w Board Game Coffee Discussion at 0:00 sentiment: positive
video_pk 6845 · mention_pk 20285
Board Game Coffee - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansive content: a broad suite of new scenarios, a fresh world map, and 16 character classes to explore (six available at start).
  • Town-building adds meaningful, player-driven customization and enhances replayability across campaigns.
  • Retains familiar core mechanics from Gloomhaven (initiative, dual-card play) while introducing substantive new layers.
  • Rich crafting and alchemy systems deepen player choice and interdependence among party members.
  • New enemy types and progression paths offer varied tactical challenges and narrative possibilities.
  • Standalone experience that can be enjoyed without requiring prior Gloomhaven ownership.
Cons
  • The product is a big, heavy box with a potentially long setup and teardown time, which may be daunting for casual gamers.
  • High learning curve and complexity may limit accessibility for newcomers or players seeking lighter experiences.
  • Premium price and production demands may be a barrier for some participants in the Kickstarter window.
  • Campaign-driven longevity means enjoyment may hinge on committing to a lengthy, evolving playthrough rather than a single sitting.
Thematic elements
  • cooperative factional play, town-building, legacy progression, exploration, crafting, and defense
  • The town of Frosthaven, a frozen northern frontier, where adventurers gather to explore, conquer threats, and fortify a community against encroaching monsters in a fantasy setting.
  • campaign-driven with evolving town and character progression; player choices shape the town, gear, and scenario paths
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Card Crafting — An in-town alchemist and crafting system enables potions and equipment customization through experimentation and recipes.
  • combat and status effects — New enemies and status effects (eg, Riddle, Bane) add tactical depth and peril to encounters.
  • Combat: Damage Based — New enemies and status effects (eg, Riddle, Bane) add tactical depth and peril to encounters.
  • Cooperative Game — Players work together to complete scenarios and manage a shared campaign against threats.
  • cooperative gameplay — Players work together to complete scenarios and manage a shared campaign against threats.
  • crafting and alchemy — An in-town alchemist and crafting system enables potions and equipment customization through experimentation and recipes.
  • Deck-building / card-driven actions — Turns are driven by playing two cards (top and bottom) from a personal deck, with initiative determining the action order.
  • Deduction — Campaigns include clues and breadcrumb-like puzzles that drive investigation and narrative progress.
  • legacy / campaign progression — Characters retire and players unlock new buildings, scenarios, and progression options that alter future play sessions.
  • loot deck and resource gathering — A loot deck yields coins, building materials, herbs, and items, creating a micro- lottery-like reward system each scenario.
  • perimeter defenses / building reinforcement — Players strengthen the town's perimeter to protect investments and prevent disasters from derailing progress.
  • puzzle / clue mechanics — Campaigns include clues and breadcrumb-like puzzles that drive investigation and narrative progress.
  • season system — Game play is organized around summer and winter seasons, with season transitions affecting events and planning.
  • town-building and management — Resources gathered are invested to upgrade and customize the town with new buildings that unlock weapons, armor, and services.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Winter is coming
  • Discovery is part of the whole experience
  • Frosthaven builds on the core mechanics of its extremely successful predecessor
  • this isn't a completely new gaming experience this is the evolution of a game
References (from this video)
No references stored for this video.
Video vS9TH9uJYps Board Game Coffee Unboxing at 0:50 sentiment: positive
video_pk 6266 · mention_pk 18560
Board Game Coffee - Frosthaven video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful and sturdy insert; excellent organization
  • modular trays keep cards, tokens, and tiles neatly separated
  • clear video-guided assembly and labeling for assembling the insert
Cons
  • some glue required for certain pieces; a few components loosen without glue
  • tiles require a separate box, adding space
  • some assembly steps require careful orientation
Thematic elements
  • cooperative dungeon crawling with ongoing campaign progression in a harsh, snowy setting
  • Frosthaven, a frozen northern frontier within the Gloomhaven universe, focused on exploration, danger, and survival in a wintry landscape.
  • campaign-driven, evolving narrative with character progression and evolving scenarios
Comparison games
  • Gloomhaven
  • Gaia Project
Mechanics (from transcript analysis)
  • combat_card_decks — monsters and heroes rely on decks of combat cards to drive actions and effects.
  • Combat: Deck/Hand — monsters and heroes rely on decks of combat cards to drive actions and effects.
  • Hand Management — players manage a hand of action cards to perform actions during encounters.
  • hand_management — players manage a hand of action cards to perform actions during encounters.
  • initiative_and_action_order — turn order is determined by initiative values on played cards, shaping tactical decisions.
  • Modular Board — modular map tiles define mission layouts and exploration flow.
  • status_effects_and_modifiers — tokens track ongoing effects and modifiers impacting characters and monsters.
  • tile_based_dungeon_exploration — modular map tiles define mission layouts and exploration flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love how organized this is, this is the prettiest box insert I've ever seen
  • I'm really looking forward to filling this up with Frost Haven things
  • this insert is beautiful and the attention to detail is wicked
  • frost Haven comes pretty packed
  • it's got all your life counters and they have a video to help you with things
References (from this video)
No references stored for this video.
Video S5x3IB7U84E Foster the Meeple Top List at 20:06 sentiment: positive
video_pk 6136 · mention_pk 114476
Foster the Meeple - Frosthaven video thumbnail
Click to watch at 20:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong winter ambiance
  • Engaging engine-building mechanics
Cons
none
Thematic elements
  • Settlement-building in a frozen landscape
  • Winter/ice-age survival and exploration
  • story-like engine-building with cooperative undertones
Comparison games
none
Mechanics (from transcript analysis)
  • Worker/resource management and engine-building — Build an engine while exploring and surviving within a winter setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • winter is coming okay winter is oh shoot
  • there's a game called winter this one's perfect good God
References (from this video)
No references stored for this video.
Video JB_9rPSLIvo Rob's Gaming Table Discussion at 1:15:29 sentiment: mixed
video_pk 5962 · mention_pk 17685
Rob's Gaming Table - Frosthaven video thumbnail
Click to watch at 1:15:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rich campaign and persistent world
  • great cooperative play
Cons
  • very long play sessions
  • heavy setup and maintenance
Thematic elements
  • grim fantasy adventure
  • fantasy dungeon crawl with evolving world
  • campaign-driven with persistent world
Comparison games
  • Gloomhaven
  • Descent
Mechanics (from transcript analysis)
  • deck-building/gear management — cards used for actions and equipment
  • Worker Placement — character actions are taken via a worker-like mechanism
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you everyone for watching those who are new those who've been around
  • I like to say quality over quantity
  • I don't like locking in days and promising to play stuff
  • play what you want when you want
  • shelf of opportunity is real
References (from this video)
No references stored for this video.
Video rGiwL4e28zc Our Family Plays Games Analysis at 2:33 sentiment: positive
video_pk 5363 · mention_pk 15935
Our Family Plays Games - Frosthaven video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious scope with a rich campaign
  • New mechanics and content expansions
Cons
  • Very heavy and long to play
Thematic elements
  • epic, expansive dungeon-crawl with a persistent world
  • extremely large northern fantasy campaign
  • campaign-driven, evolving narrative
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love y'all
  • it's a family
  • we want this community to grow
  • board gaming is part of our everyday life
  • This is the heart of the episode
  • we're going to keep the party going
References (from this video)
No references stored for this video.
Video iMRwLAFpFcg Good Time Society Playthrough at 0:00 sentiment: positive
video_pk 4454 · mention_pk 13076
Good Time Society - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed_positive
Pros
  • Digital adaptation reduces setup and scale issues while preserving core mechanics
  • Tactical depth from hex patterns, shadow management, and form-shifting
  • Strong cooperative vibe and team-based planning
  • Loot and card-recovery add tension and strategy
Cons
  • Card economy and discard mechanics can be confusing and punishing
  • Hex-grid positioning with shadows can be visually and mechanically dense
  • Rest mechanics may feel punishing if planning mistakes occur
Thematic elements
  • survival, exploration, tactical monster combat
  • Frosthaven, a frozen northern town in a fantasy world under siege by raiders
  • grim fantasy with evolving town/story context
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • cooperative_teamplay — Four players coordinate class abilities, positioning, and shared goals to defeat enemies and protect city guards.
  • eclipse_hexes_and_loot — Hex-based map with special/eclipse hexes; players place waypoints and trigger effects such as damage or loot.
  • hand_management — Each turn you select two ability cards (top and bottom) to resolve actions; damage can force trashing cards to stay in the fight.
  • initiative_and_turn_order — Initiative is determined by the numbers on chosen cards; planning order is critical for team coordination.
  • pattern_attack — Top and bottom cards create a pattern; attacks must be placed on hexes that match gray/blue spots within range.
  • rest_and_card_recovery — Short rests and long rests recover health and allow drawing back cards, but may require discarding or losing cards.
  • shadow_hexes_and_shadow_step — Death walkers can create shadows on hexes; players can move to and act from these shadows, including shifting forms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is played by choosing two ability cards on your turn and you get to do the top of one card and the bottom of another card.
  • I place these eclipse hex's and in a range of three hex's and then I get to do cool stuff on them like do a bunch of damage.
  • initiative order is based on the numbers of the cards.
  • If you take damage, you may trash a card instead and lose it forever.
  • Shadow hexes, shadows created by Death Walkers; it's cool.
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 34:10 sentiment: positive
video_pk 4472 · mention_pk 82628
Foster the Meeple - Frosthaven video thumbnail
Click to watch at 34:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Fantasy
  • Adventure
  • Campaign
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video 5iDXR8SLh0E 3 Minute Board Games Top List at 1:48 sentiment: negative
video_pk 3921 · mention_pk 129789
3 Minute Board Games - Frosthaven video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • PC game version reduces setup time
  • Iterative improvements over Gloomhaven
Cons
  • Very heavy and long commitment
  • Requires a consistent, large player group
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Cooperative campaign — Players cooperate across a campaign with modular scenarios and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the list of games that I got rid of this year.
  • I try to view one to two games a week, logically about 80 games come in every year and games going out this year I think is in the 40s.
  • Frost Haven is Gloomhaven on steroids; it is a serious commitment.
  • Moon breaks drafting momentum with interrupt mechanics that slow the game down.
  • Marvel Dagger is a photocopy of a photocopy of Arkham Horror Second Edition.
  • I prefer Legendary Encounters and I prefer the IPS of The Matrix and Aliens as well.
  • Stroganov is a ginormous pain in the butt to teach as well; utterly nightmarish to tell people how to play.
References (from this video)
No references stored for this video.
Video CQv-AUUDktI Good Time Society Discussion at 9:25 sentiment: positive
video_pk 2919 · mention_pk 120453
Good Time Society - Frosthaven video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High challenge level that still invites replay and learning
  • Intense co-op tension that rewards teamwork
Cons
  • Noted as extremely difficult; may be daunting for casual players
  • Digital version vs. physical comfort tradeoffs
Thematic elements
  • Cooperative survival and tactical dungeon/mission traversal in a frost-bitten setting.
  • A digital adaptation of a harsh snow-covered cooperative world, building on the Frosthaven/Gloomhaven tradition.
  • Cooperative campaign-like storytelling with high-stakes scenarios.
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign-style progression — Character/team progression through scenarios and persistent effects.
  • cooperative play — Players work together to complete missions and survive against increasingly difficult challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Edge of Eternities is Magic the Gathering's first foray into space opera, and it sings.
  • Warp. It's kind of like Dash meets on an adventure.
  • Station is a spacecraft version of crew or pilot.
  • The world building is exquisite.
  • Temple Code. This is like Wordle, Battleship, and Decrypto.
  • Five Mics. This fast-paced hip-hop trading card game.
  • Don't Starve the Board Game is really cute and adorable.
References (from this video)
No references stored for this video.
Video NV50fOuXDrk The Broken Meeple Discussion at 16:10 sentiment: negative
video_pk 2810 · mention_pk 8204
The Broken Meeple - Frosthaven video thumbnail
Click to watch at 16:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Rich content and scalable campaign structure
Cons
  • Extremely long setup and playtime
  • Heavy for casual play
Thematic elements
  • Expansive campaign-driven adventure with persistent progression
  • Fantasy dungeon-crawler with cooperative campaign
  • Group storytelling through modular scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign/legacy elements — Persistent progression across sessions.
  • Cooperative campaign — Players cooperate to survive a continuing story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGG top 100 list is broken.
  • Two Brass games in the top 10? duplicates are broken.
  • I hate Eclipse Second Dawn for the galaxy.
  • Ticket to Ride should be number one on Board Game Geek.
  • Ark Nova being at number three, I would like to see it creep up a bit more.
  • This is how exploitative the BGG top 100 list is.
  • Three brass games in the top 25? It's going to highlight even more how broken this list is.
  • You cannot look at that and call it fair without being the most biased individual.
  • The system itself is broken.
  • It's a gamers list. It is purely based on diehard dedicated board gamers who make this list what it is.
References (from this video)
No references stored for this video.
Video Ok7Fjx29an8 Beyond Solitaire Top List at 2:00 sentiment: mixed
video_pk 2736 · mention_pk 8026
Beyond Solitaire - Frosthaven video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloomhaven will not be removed from number one on BGG it's just not possible.
  • Frost Haven tweaks a few things but the stuff that it adds is so much more involved and in depth.
  • Arc Nova is meteoric rise in the top lists; it's everywhere now.
  • Mage Knight is my number one favorite game of all time.
  • Spirit Island is my number one cooperative game of all time.
References (from this video)
No references stored for this video.
Video haRvIw-42Gk Foster the Meeple Top List at 8:44 sentiment: positive
video_pk 2732 · mention_pk 8017
Foster the Meeple - Frosthaven video thumbnail
Click to watch at 8:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, expansive campaign
  • playable with other Gloomhaven content
Cons
  • very heavy, long play times
  • massive setup
Thematic elements
  • Gloomhaven-inspired campaign dungeon crawl
  • Northern fortress, icy frontier
  • campaign-driven, persistent world
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Cooperative campaign — long-form, multi-session storyline with evolving scenarios
  • Hero progression — carryover character development across sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's based on the disney movie onward
  • it's a disney theme obviously
  • i'm a sucker for space games especially space exploration games
  • this is a 4x game where i mean you're basically just building out your empire and exploring space
  • this game is adorable and fun and i'm really excited for it
  • cooperative exploration you're on this mysterious seventh continent and you're exploring and placing new tiles
  • winter queen is an abstract game drafting pattern building and set collection
References (from this video)
No references stored for this video.
Video 4Sp4cZCaKMM The Broken Meeple Top List at 1:53:49 sentiment: positive
video_pk 1268 · mention_pk 3687
The Broken Meeple - Frosthaven video thumbnail
Click to watch at 1:53:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely thematic and immersive
  • very broad content and long-term play value
Cons
  • very large and heavy
  • can be tedious to set up and teach
Thematic elements
  • deep narrative campaign with modular scenarios
  • frost-infected fantasy world with dungeon-crawler vibe
  • story-driven, evolving world
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • campaign-driven progression — persistent characters and stories across sessions
  • Card-driven action economy — actions selected via cards, with evolving decks
  • scenario-based play — each scenario varies with objectives and encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are so many just different things about this game that it's hard to manage all the decisions
  • the theme is extremely strong in this one, you can feel it in every action
  • the app integration in Mansions of Madness is great and speeds things up
References (from this video)
No references stored for this video.
Video _EzJcmtqlVQ Board Game Coffee Unboxing at 0:00 sentiment: positive
video_pk 420 · mention_pk 1272
Board Game Coffee - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich hand-drawn map aesthetic and modular terrain
  • Deep deck-building with formation-based tactical play
  • Dynamic multi-form characters (e.g., Gemma Nate) with varied decks
  • Town-building aspect adds long-term strategic depth and resource management
Cons
  • Prototype components (resin minis) are fragile and may differ from final production
  • Some rules and interactions are not finalized in prototype
  • Packaging and shipping in the unboxing segment show non-final presentation
  • Overall complexity may be high for new players
Thematic elements
  • Cooperative, tactical dungeon-crawl in a persistent fantasy world with deck-building and town progression
  • Snowy northern town Frosthaven with a developing outpost and surrounding terrain; town-building and expeditionary exploration
  • Scenario-driven campaigns with evolving character arcs and form-changing mechanics
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Boss Battler — Enemies have their own cards and special rules; heroes have multiple forms and class-specific abilities.
  • Deck-building / card-based actions — Players assemble a personal action deck from loot/character cards, shaping combat options and special abilities.
  • Elemental system and form-changing mechanics — Certain characters can flip forms and use different elements to access alternate decks and powers.
  • Formation and positioning — Strategic placement and surrounding mechanics influence ability timing and maximum impact.
  • Linked / progression deck system — Loot and tokens unlock entries to a linked deck that is used to customize the hero for scenarios.
  • Miniatures and terrain components — Hand-drawn style maps and plastic/resin minis that players move across the board; terrain interacts with actions.
  • Monster and hero card-driven combat — Enemies have their own cards and special rules; heroes have multiple forms and class-specific abilities.
  • Resource Management — Tokens/coins acquired during play enable deck-building choices and access to better actions or items.
  • Token economy and resource collection — Tokens/coins acquired during play enable deck-building choices and access to better actions or items.
  • Town-building and terrain development — Players develop Frosthaven by expanding terrain tiles, shops, and installations that grant ongoing benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Mark Maia and this is Board Game Coffee
  • I'm actually excited to see the banner Speer
  • these are the lute cards again I haven't had a chance to play the prototype yet
  • hand-drawn map
  • this is frost Haven prototype
References (from this video)
No references stored for this video.
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