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Frosthaven box art

Frosthaven

Game ID: GID0135288
Game Info
Year
2022
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However, a group of mercenaries, at the end of their rope, will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements, but with other, far more dangerous threats out in the unforgiving cold, as well. There are: Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.

Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa.

In addition to using the well-known combat mechanisms of Gloomhaven, Frosthaven features other elements, such as mysteries to solve, a seasonal event system to live through, and player control over how the ramshackle village expands, with each new building offering new ways to progress.

Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However, as Frosthaven's outpost is a remote location, these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.

—description from the publisher

Description

Frosthaven is the story of a small outpost far to the north of the capital city of White Oak. It's an outpost barely surviving the harsh weather let alone invasions from forces both known and unknown. However, a group of mercenaries, at the end of their rope, will help bring this settlement back from the edge of destruction. Not only will they have to deal with the harsh elements, but with other, far more dangerous threats out in the unforgiving cold, as well. There are: Algox, the bigger, more yeti-like cousins of the Inox, attacking from the mountains; Lurkers flooding in from the northern sea; and rumors have it that there are machines that wander the frozen wastes of their own free will. The party of mercenaries must face all of these perils, and perhaps in doing so, make peace with these new races so they can work together against even more sinister forces.

Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features sixteen new characters, three new races, more than twenty new enemies, more than one hundred new items, and a new, 100-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa.

In addition to using the well-known combat mechanisms of Gloomhaven, Frosthaven features other elements, such as mysteries to solve, a seasonal event system to live through, and player control over how the ramshackle village expands, with each new building offering new ways to progress.

Frosthaven has a whole new set of items but there is a mechanism for bringing items over from 'Gloomhaven'. However, as Frosthaven's outpost is a remote location, these products may be imported but are not present as standard items. Resources are much more valuable and you have to build items through a crafting system rather than just buying them.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 125
This page: 50
Sentiment: pos 33 · mix 5 · neu 6 · neg 1
Mentions per page
Showing 51–100 of 125
Video TlToCxduY_0 Board Gaming Ramblings Top List at 28:58 sentiment: positive
video_pk 82446 · mention_pk 207112
Board Gaming Ramblings - Frosthaven video thumbnail
Click to watch at 28:58 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Fantastic game
  • Took everything from Gloomhaven and made it better
  • More variety in scenarios
  • More fun in looting
  • More variety in city building step
  • More story
  • Splendid game
Cons
none
Thematic elements
  • Campaign, story-driven
  • Story lines, side plots
Comparison games
  • Gloom Haven
Mechanics (from transcript analysis)
  • Campaign — Frost Haven basically came in and said like, you don't need to be here anymore. [...] when you get a new character, you play it completely different. That was a lot of fun.
  • Card Drafting — The gameplay was great with the lives and this everything is good for Frost is basically taking everything and making it better.
  • city building — more variety h or like more in like the city building step like the in between.
  • Cooperative — I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • scenario-based — more variety in the scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you're all about upgrading your spaceship or space hub basically.
  • The theme is great in this game.
  • It's a longer game. And that's also why it doesn't get to the table.
  • It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
  • And also the writing and the comedy was fantastic.
  • It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
  • It is a worker placement game. You have one worker which is going to move around from building to building.
  • The looks of this game will fool you because this is a game with a lot of brutality in it.
  • It's a medium euro game with a lot of great depth of choices.
  • You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • Frost Haven is a fantastic game.
  • H just a splendid game that I am super excited to play more.
  • And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
  • It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
  • Frost Haven basically came in and said like, you don't need to be here anymore.
  • And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • just a splendid game that I am super excited to play more.
References (from this video)
No references stored for this video.
Video x92cZSjQ3tg Rob's Tabletop World Discussion at 5:20
video_pk 82224 · mention_pk 206533
Rob's Tabletop World - Frosthaven video thumbnail
Click to watch at 5:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Undaunted 2200 which is a very good game. Tactics II, very very good.
  • I've got all the Killforths.
  • Nemo's War, great game.
  • Defenders of the Realm, love that game. Love it.
  • I got some BattleTech on painting. Going to start painting again.
  • Ogre, great game.
  • We're going to be back in business, folks. We're going to be back in business.
  • We're going to be back to full strength again. Just like the old days.
  • People that want to work with me, great. People that don't want to work with me, great. Don't care.
  • Getting hacked, man. It was very It took a lot of wind out of my sails.
  • I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
  • I got 10 videos I got to get done. I got more stuff coming.
  • We're turning the old game around.
  • I don't think I've ever been this busy. And I'm pretty happy about it.
  • We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
  • Everything feels better. You know, everything feels good.
  • It is your old pal Earl.
  • This has been a long time coming and it's showing the subscriptions have gone up.
  • It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 1:38:05 sentiment: positive
video_pk 82273 · mention_pk 206703
Gaming Rules! - Frosthaven video thumbnail
Click to watch at 1:38:05 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fantastic
  • Really good
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video 5PkO0EorDW0 Board Game Hangover Top 10 List at 14:35 sentiment: positive
video_pk 81872 · mention_pk 204752
Board Game Hangover - Frosthaven video thumbnail
Click to watch at 14:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely expansive, high replayability
  • Epic, long-term campaign
Cons
  • Very heavy, complex
Thematic elements
  • Array
  • Fantasy dungeon crawl; village-building
  • Epic, campaign-driven with many scenarios
Comparison games
  • Gloomhaven
  • Pandemic Legacy
  • Frosthaven
Mechanics (from transcript analysis)
  • Dungeon Crawl — Explore, fight and loot with card-based combat; build up a village.
  • Dungeon crawl / campaign-based — Explore, fight and loot with card-based combat; build up a village.
  • Resource Management — Earn resources to upgrade your items, map, and monsters.
  • resource management / upgrades — Earn resources to upgrade your items, map, and monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the top rated cooperative board game for casual players.
  • This game works at all ages, at all skill levels.
  • This is a legacy game. So everything here is secret and you can only open it up whenever the game lets you.
  • Just look at it. In this beautiful board game, one of you is dead.
  • I love it. This is one of the most satisfying board gaming experiences you can get, especially if you're playing cooperatively.
  • Frost Haven is the most epic dungeon crawler in the world.
  • Gloomhaven is more top rated than Frosthaven, but the word industry says that this is even better.
  • This insanity and monstrosity of a board game is an adventure with boss battling.
References (from this video)
No references stored for this video.
Video m91zG_SLh3I Tabletop Minions Discussion at 6:27 sentiment: neutral
video_pk 81111 · mention_pk 199748
Tabletop Minions - Frosthaven video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • heavy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I
  • I was never super into the video game, frankly. So, I'm not I don't have the nostalgia for it.
  • I'm also not really into army games, so like the scale of it, not the physical scale of the models, but how many models there are is also not really my thing.
  • I always love making lore for my miniatures in Trench Crusade. It's just so interesting making backstory for each of them.
  • I love the new GW Cog fort model, but is anyone going to make a squadron and buy four of them at $210 a piece?
  • The white ones are definitely the type that don't take rattle can.
  • Shatterpoint biggest problem wasn't really the game. I think it was the feeling of the neglect.
  • That walking building sure is cool. Assume I can buy it and it's not totally sold out already.
  • Metal minis, that's a tough one. I'm not good at those.
  • Sets one and two are grim dark, but three and four lean into the Wim dark. Oh, I like the word whim dark. That's fun.
  • I'm going to be working on these guys, which are um the naval raiders from uh Trench Crusade.
  • It's such a fun world to build inside.
  • I'm probably going to paint these guys up and then when the plastics come out, I'll probably just redo them.
References (from this video)
No references stored for this video.
Video J1mzm_Q2vMA Board Game Critique Analysis at 3:44
video_pk 81016 · mention_pk 199094
Board Game Critique - Frosthaven video thumbnail
Click to watch at 3:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The noise is not organic. It's built.
  • The information environment around a game's launch is structurally compromised in ways most hobbyists have absolutely no idea about.
  • The hotness does not measure quality. It does not measure how many people are enjoying a game. It measures activity, page views and forum thread activity.
  • Previews are universally positive in tone because the entire purpose of a preview from the publisher's perspective is to generate excitement.
  • A preview is an advertisement that does not always announce itself as one.
  • The structural pressure that creates on the honesty of reviews.
  • The incentive to be positive is not always conscious. It rarely manifests as someone deciding to lie. It shows up in softer ways.
  • Publishers are not stupid. When they choose which creators to send games to, they tend to gravitate toward people who covered their previous games positively.
  • Crowdfunding campaigns are not just fundraising tools, they're psychological environments specifically designed to manufacture urgency and suppress rational decision-making.
  • It's behavioral economics weaponized against your wallet, and it works on us, too.
  • The FTC has actually noticed all of this, by the way.
  • There are documented cases of publishers going after creators who gave their game a negative review, including approaching the creator's sponsors to pressure them into removing content.
  • The board game content space has been slow to comply. Disclosure practices vary wildly.
  • The review copy is a permanent gift. Yeah, this one is wild when you actually think about it.
  • The game did not fail. The hype around it failed the game.
  • The hype machine is not going away. The economic incentives that drive it are too strong.
  • Once you can see the machinery behind the curtain, the magic stops working.
  • The publishers who rely most heavily on these tactics are not creating the hobbies best games. They're creating the hobbies most marketed games.
References (from this video)
No references stored for this video.
Video C69jLxyl1_s Gaming Rules! Discussion at 15:31 sentiment: positive
video_pk 80919 · mention_pk 198648
Gaming Rules! - Frosthaven video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely love Frosthaven.
Cons
  • It was mental.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Implied by the scale and complexity often associated with the game.
  • Cooperative — Implied by the context of playing with others and the general nature of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent the last 20 years saying that Talisman is one of the worst games ever designed.
  • The thematic connection of that ability doesn't mean mean anything to me because it was the guy in episode 14 of season 3.
  • So much theme in every single one of the lines of text.
  • It is an utterly fantastic game. I love it.
  • And it was the most tense and epic game that I've ever had with War of the Ring.
  • The dark forces need 10 points to win, and the free peoples either destroy the ring or they get four points.
  • The base game alone is still an utterly fantastic game.
  • It's completely random.
  • It's a very highly asymmetric game and it's you know, the the way you learn it is here's a rulebook each and you also get your own faction rulebook. You need to read it.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 43:48 sentiment: positive
video_pk 80581 · mention_pk 196492
Board Games UnLocked - Frosthaven video thumbnail
Click to watch at 43:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • intuitive card system for enemies
  • high depth of character progression
  • good item variety
Cons
  • story is not strong
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card system — Uses a card system for enemies and player actions, which is considered amazing and intuitive.
  • Character progression — High level of depth for character progression through card choices as the character levels up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video 5roVzQ0D6Jg Meeple University Review at 12:13 sentiment: positive
video_pk 70617 · mention_pk 236647
Meeple University - Frosthaven video thumbnail
Click to watch at 12:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this isn't a storage solution this is a gameplay solution and it's a gameplay enhancement
  • beautiful map
  • it's a great centerpiece it's it's really well put together
  • this is the organizational Center behind your game
  • the core of the dashboard
References (from this video)
No references stored for this video.
Video Meij89QQxc0 Top List at 0:36 sentiment: mixed
video_pk 69590 · mention_pk 166137
Frosthaven video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Olympics may be over so now it's time to do the board game Olympics
  • I've put everything into bracket fights so afterwards you can do this yourself too
  • I've never even heard of Gloomhaven Jaws of the Lion
  • let me know in the comments below what yours came out to be
  • the original brass versus terraforming Mars
References (from this video)
No references stored for this video.
Video NSjdMHC8Jrc Review at 0:00 sentiment: positive
video_pk 68084 · mention_pk 164411
Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Richer, more thematic, more varied, more consequential storytelling than Gloom Haven.
  • Digital version includes voice over and music that pulls you in.
  • Digital version allows skipping of scenario text, which some players prefer.
  • Characters, summons, familiars, and companions are richer and deeper.
  • Strategy is fine-tuned, pushing players to the threshold of survival.
  • Characters and party composition deeply influence core strategies and require adaptable play styles.
  • Scenarios are more varied strategically than Gloom Haven, with more complex objectives and bosses.
  • Digital version reduces the headache of rules management and overhead.
  • Digital version creates parameters for AI movement and enemy activation.
  • Digital version ensures custom objectives and specific conditions are followed.
  • Digital version provides headspace for complex strategic options and character customization.
  • Digital version allows gaming groups to stick together even if members have moved or have family challenges.
  • Digital version is more accessible than the physical version.
Cons
  • Physical version is a "massive 20 lb board game" and difficult to get to the table.
  • Physical version campaigns can take a very long time to complete.
  • Players may need to read through entire scenario pages, which not all players enjoy.
  • Some players might have had negative experiences with past strategies (e.g., stealing treasure from wife).
  • Physical version can require more cohesion and synergy in a party than Gloom Haven.
  • Rules management and overhead in the physical version can be a headache.
  • Some gaming groups may not be overly committed to hashing through rules.
  • Some gaming groups may always have a member insist on playing other games.
  • Fear that a big company producing a niche hobby game might be concerning.
Thematic elements
  • visual, narrative, with voice over and music
Comparison games
  • Gloom Haven
  • Jaws of the Lion
  • Crimson Scales
  • XCOM
  • Chaos Reborn
  • Phoenix Point
  • Chip andclaw verse the Brainoids
  • Ticket to Ride
  • Azul
Mechanics (from transcript analysis)
  • Campaign — Players can play through an entire campaign, which the digital version makes more achievable.
  • Card-driven actions — The game involves playing cards with top and bottom action sequences.
  • Character progression — Characters and their abilities change and deeply influence core strategies. Parties must adapt play styles based on who is in the party.
  • scenario-based gameplay — Scenarios offer varied strategic challenges, objectives, and bosses. The digital version handles custom objectives and specific conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Frost Haven is coming to a digital platform.
  • Frost Haven improves on Gloom Haven in a number of ways.
  • The storytelling, the deep immersive adventure that you go on throughout the course of Frost Haven is richer, more thematic, more varied, more consequential than Gloom Haven.
  • The digital version does just that and more so because it creates the parameters for AI movement for enemies activating like a DM running the show.
  • The digital version of Frost Haven, let your gaming group stick together.
  • The studio that's producing Frost Haven, a highly strategic turnbased game, an adventure game, a game in the same genre and realm as one of the most famous precedent precedortors.
References (from this video)
No references stored for this video.
Video mislsf75oH4 Rules Teach at 0:04 sentiment: positive
video_pk 67997 · mention_pk 164318
Frosthaven video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Using books instead of map tiles is a game changer.
  • The outpost phase has definitely expanded and is a good thing.
  • The loot deck mechanic is exciting.
  • The dual-sided action cards (fast/slow) offer interesting choices.
  • The scenario flowchart is a great addition.
Cons
  • The response deck is 'terrible' at the beginning of the game.
  • Balancing fast vs. slow actions can be difficult.
  • Losing cards permanently is a tough consequence.
Thematic elements
  • Survival in a harsh northern environment, research into ancient secrets
  • Frost Haven, a town in a cold climate
Comparison games
  • Gloom Haven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Attack modifier deck — Standard mechanic where attack modifier cards are drawn to determine the final damage of an attack, with cards being added or removed.
  • Building & Upgrading — The outpost phase allows players to build and upgrade structures within Frost Haven, offering bonuses and new abilities.
  • Fast/Slow Abilities — Action cards have different abilities based on whether the player declares they are going 'fast' (green abilities) or 'slow' (yellow abilities) for the round.
  • Loot Deck — Replaces simple coin looting with a deck of cards that can yield resources, coins, or other items.
  • Morale system — The outpost has a morale system that influences defense and events.
  • Personal quests — Each character has a personal quest that, upon completion, leads to character retirement and unlocks new content.
  • Scenario books — Uses books instead of map tiles to set up scenarios, showing enemy placement and scenario details, described as a 'game changer'.
  • Scenario Flowcharts — Provides a visual guide to unlocked scenarios and their progression, aiding in campaign management.
  • Summoning — The Bone Shaper character focuses on summoning creatures to aid in combat.
  • time tokens — Characters have time tokens that must be spent to go 'fast' or can be added to by going 'slow', influencing available abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has been out for quite some time. I can't wait to show this to you.
  • it's a game changer for me. I love using the books instead of tiles.
  • The outpost phase has definitely expanded from Gloom Haven, and I personally think it's going to be in a good way
  • Blink blades are assassins after all. Equipped with experimental temporal devices, they can alter the flow of time, moving faster than the eye can see and striking harder than the creatures 10 times their size.
  • Our response deck is terrible at the beginning of the game.
  • Whenever you have a range attack and you are adjacent to the enemy you're attacking, you get disadvantage.
  • I do want to call out the best videos you'll ever get for this game, Paul Groen.
  • This is so cool. Look it.
  • We are just going to have to lose one card permanently for this scenario.
  • I love seeing where the different scenarios go. It just makes me want to keep playing.
  • I love building out Frost Haven. This is so cool.
  • I love how they're adding seasons to this game.
  • Your master went to set me up against your enemies.
References (from this video)
No references stored for this video.
Video IuzL_2lYIgc Analysis at 0:08 sentiment: positive
video_pk 67980 · mention_pk 164302
Frosthaven video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Digital version runs the DM side, handles rules and statistics, and reduces setup time.
  • Allows players to experience the story and world more easily.
  • Self-balancing difficulty allows for tailored challenge.
  • Resource management and settlement development add a new layer to the campaign.
  • Encourages thorough looting and resource gathering.
  • Tight scenario design leads to satisfying progression.
  • Character variety offers different playstyles and strategic depth.
  • Digital version allows for easier management of summoned minions.
  • Settlement development progresses with character retirement.
  • Gardening provides a way to acquire scarce herbs.
  • Community-driven insights on powerful characters and synergies.
Cons
  • Can be intimidating due to its size and complexity.
  • Gold is scarce in the early stages.
  • Resources become more costly as the game progresses.
  • Some character combinations are considered weak or not advisable.
  • Digital version may not fully replicate the tactile experience of physical cards.
Thematic elements
  • Developing a settlement
Comparison games
  • Gloom Haven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • character abilities — Discusses various character classes with unique abilities, including summoning, positioning, ranged attacks, and melee combat.
  • Difficulty scaling — Players can adjust the difficulty by changing enemy buffs or debuffs, and the game self-balances based on player actions and progress.
  • Gardening — Unlocking a garden allows players to grow herbs, which are scarce and essential for potion development and later-stage resources.
  • Hand Management — Players are advised to play their whole hand of cards each turn and avoid resting too early, as scenarios are tightly balanced and actions are limited.
  • looting — Encourages players to loot everything, including treasure chests and coins, as resources are scarce and items are important for character upgrades.
  • Resource Management — Players must collect and manage various resources like lumber, herbs, and metal to develop their settlement and progress.
  • Retirement — Characters have personal objectives that lead to retirement, which unlocks new buildings and contributes to settlement development.
  • Settlement development — Players invest in and develop their settlement, which unlocks new buildings and opportunities.
  • Synergy — Highlights the importance of character combinations and how different characters complement each other's abilities, especially in two-player scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game can be a little intimidating when you first look at it. 20 lbs of board game ready to be spread across your table. Years worth of content to explore.
  • Frost Haven isn't like that. Frost Haven's one of these games that selfbalances itself, has all those numbers worked out so that as you scale the game easier or harder as you figure out where your crew operates and experiences it the best, you can dial in those numbers.
  • This game is supposed to feel like you're in a tundra and resources are scarce.
  • These games, these scenarios are tightly balanced.
  • This game becomes tighter the farther you move along in it in a very satisfying, very rewarding, very, very clenching way.
  • The winter is going to be another story. If you don't have walls prepared, you're going to get hit hard and heavy at least a few times as the winter descends.
  • If you fail a scenario, don't go home and let the weeks pass by. Just replay the scenario.
References (from this video)
No references stored for this video.
Video 7VVDWfk0SFc our tabletop diary Discussion at 3:24 sentiment: positive
video_pk 67941 · mention_pk 164226
our tabletop diary - Frosthaven video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easiest playthrough of the Gloomhaven verse
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was the easiest playthrough of the gloom Haven verse ever because there was this little little box of people telling me everything I did wrong
  • I really laughed jack box it I tend to are usually doing really bad a check box but I really enjoyed so much so so much
  • It's yes it's so funny it's social
  • I'm very much enjoying the crew
  • it's the nearest in that in the vlog about trick-taking games I sort of spoke about how I wasn't I haven't found a modern trick-taking game that was more enjoyable than some of the 500 was my one but any sort of beard auction type of bridge or west or yuka and the crews the first one I've come across that's close
  • this game captures it really well
  • it really does better than anything else I've played on tabletop
References (from this video)
No references stored for this video.
Video tNEj6NFAX80 Unknown Channel Top 10 List at 12:29
video_pk 66201 · mention_pk 160929
Unknown Channel - Frosthaven video thumbnail
Click to watch at 12:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my Lucy Goosey ranking.
  • This video is sponsored by Goblins Hate Christmas, a small indie game that wants to bring a smile to your face this Christmas.
  • This is mostly unscripted.
  • This is extremely hard to do at a glance of that year.
  • Okay. So, that's it for the video. Yep. See you guys soon.
  • Oh, I know I'm going to get some comments about what I missed, but that's just how it is.
References (from this video)
No references stored for this video.
Video IC48Oa1NJrU Allies or Enemies Discussion at 5:25 sentiment: positive
video_pk 66112 · mention_pk 160689
Allies or Enemies - Frosthaven video thumbnail
Click to watch at 5:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive world and narrative elements
  • audio component enhances setup and pacing
Cons
  • outpost phase can feel lengthy if mismanaged
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — campaign-style progression with modular dungeon crawling and multi-stage missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova was our most played game last year in terms of the length of time that we played it.
  • the audio bit is holy cow nine days it's such a difference
  • I love cats Explore and Draw every single day of the week
  • it's just it's great to have a framework for fun
References (from this video)
No references stored for this video.
Video 7YTUUKmRXr8 Meeple University Preview at 0:05 sentiment: positive
video_pk 64644 · mention_pk 158142
Meeple University - Frosthaven video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Long, standalone campaign with 100+ scenarios
  • Initial 6 new characters have awesome unique powers
  • Escape room puzzle element is a nice addition
  • Equipment forging at craftsman and alchemist adds depth
  • Cooperative group play defending and building the village across seasons
  • Shadow tokens/minions add tactical depth
  • Seasonal progression with summer/winter cycles and escalating threats
Cons
none
Thematic elements
  • defense and building a village against dark forces across seasons
  • set in the faraway outpost village of first heaven far to the north of the capital city of white oak
  • cooperative scenario-based play with lasting abilities, minions, and puzzle elements
Comparison games
  • gloom heaven
Mechanics (from transcript analysis)
  • building_and_resources — Loot resources to build buildings (craftsman, alchemist, barracks) to prep for winter
  • equipment_forging — Equipment you can forge at craftsman and alchemist sections
  • escape_room_puzzle — Escape room style tile puzzles used to progress
  • health_cost_for_combos — Unlocking powerful combinations comes at the cost of health
  • minions — Control summoned creatures as minions with increasing power through actions
  • Once-Per-Game Abilities — Characters have lasting abilities that stay active across turns to complement actions
  • persistent_abilities — Characters have lasting abilities that stay active across turns to complement actions
  • scenario_progression — Play goes through multiple scenarios (e.g., 15 summer scenarios, then winter), totaling over 100 scenarios
  • seasonal_progression — Campaign progresses across seasons (summer to winter) with escalating threats
  • shadow_tokens — Generates and moves shadow tokens around the board to summon creatures and power abilities
  • two_state_insects — The heroine can switch between a single unit and swarms of insects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • set in the faraway outpost village of first heaven far to the north of the capital city of white oak
  • the escape room puzzle element is a nice addition to the game
  • the initial 6 new characters have awesome unique powers
  • First heaven is an active project on Kickstarter
References (from this video)
No references stored for this video.
Video 59ynxTHkHuA Meeple University Playthrough at 6:09 sentiment: positive
video_pk 64643 · mention_pk 158140
Meeple University - Frosthaven video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging campaign with a clear objective and progression
  • Rich minion and persistent effect mechanics
  • Loot-driven town-building adds strategic depth
Cons
  • Rule complexity can lead to misreads during playthrough
  • Heavy card management and resting can slow momentum
Thematic elements
  • survival, reconnaissance, and monster combat in a collapsing frontier
  • frozen northern wasteland with an imperial outpost called Frost Heaven
  • narrative intro and on-table scenario play that sets the campaign tone
Comparison games
  • Gloom Haven
  • Gloom Heaven
Mechanics (from transcript analysis)
  • Combat: Damage Based — Combat includes status effects such as poison and muddle and wound, affecting outcomes.
  • Deck Building — Defeated monsters yield loot cards (wood, metal, hide, herbs) used to build the town between scenarios.
  • initiative_and_combat_order — Monsters and guards have initiative values that determine order; ties are resolved by specific rules.
  • loot_deck_and_town_build — Defeated monsters yield loot cards (wood, metal, hide, herbs) used to build the town between scenarios.
  • Once-Per-Game Abilities — Certain character abilities leave effects that persist across turns until conditions end, rising power over time.
  • persistent_effects — Certain character abilities leave effects that persist across turns until conditions end, rising power over time.
  • poison_muddle_wound — Combat includes status effects such as poison and muddle and wound, affecting outcomes.
  • resting_and_card_discard — Players can short rest or long rest, discarding cards to recover or gain effects, introducing risk of exhaustion.
  • summoning_minions — Necromancer summons minions (skeletons) to fight and can control them; Drifter's deck adds buffs and summons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A town in flames. Go kill all enemies and save at least one city guard.
  • Gloom Heaven was so popular and now is it even more popular than Gloom Haven?
  • This is a kill all monsters scenario.
  • We win.
References (from this video)
No references stored for this video.
Video -B-nJtmkXsk Getting Games Playthrough at 0:01 sentiment: mixed
video_pk 63462 · mention_pk 156871
Getting Games - Frosthaven video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Powerful combo options and multi-target potential (e.g., cascading reactions).
  • Banner summons provide healing and buffs to allies.
  • Shadow token mechanics offer strategic depth and synergies with the Deathwalker.
Cons
  • Prototype version indicates potential balance or rule changes in final product.
  • Some encounters rely on high-variance modifier draws (e.g., 2x cards) which can be risky.
  • Complexity and length can be challenging for new players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • attack (melee and ranged) — Characters perform melee and ranged attacks using cards and a modifier deck.
  • banner of healing / banner effects — Summoned banners provide healing or attack bonuses to allies within a certain range.
  • card modifier decks and reshuffles — modifier decks are reshuffled or adjusted; cards can be drawn and discarded to mitigate damage.
  • Deck Manipulation — modifier decks are reshuffled or adjusted; cards can be drawn and discarded to mitigate damage.
  • dual-action cards — Cards have a top action and a bottom action; players choose and execute these actions.
  • experience and leveling — Actions grant experience; players can level up their cards or abilities.
  • Healing and healing items — Healing actions and potions restore life; banners may heal allies.
  • Initiative and enemy AI — Monsters act based on initiative values and may have shields, poison, or other effects.
  • loot tokens and loot deck — Defeating enemies generates loot tokens; looting tokens from the board.
  • move and immobilize — Movement actions can be affected by conditions such as immobilized; figures move on the map.
  • shadow tokens and abyss abilities — Deathwalker summons shadow tokens and can call to the abyss for extra effects.
  • short rest / long rest — Players can choose to rest to recover, with various consequences.
  • summoning and reinforcements — Cards can summon reinforcements or banners that appear on the board.
  • terrain and doors — Difficult terrain and doors affect movement; doors open new map areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Frost Haven is almost exactly what you imagined
  • I am playing with a prototype here so the specifics of this scenario as well as the story and pretty much everything else you see could well change in the final version of the game
  • this was a prototype version of the first scenario for frost Haven
  • we are victorious
  • this was a prototype version of frost Haven
References (from this video)
No references stored for this video.
Video 5Vywib1xIcs All You Can Board Top List at 2:11 sentiment: positive
video_pk 62996 · mention_pk 156240
All You Can Board - Frosthaven video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Card and board design updates improve readability and aesthetics
  • Iconography and layout reduce clutter and make gameplay flow smoother
  • Summon art and mandatory action indicators add clarity
  • Perk redesign increases customization and meaningful choices
  • Section book and timed events deepen narrative integration
  • Significantly more scenario content provides longer play and replay value
Cons
  • Icon-driven card text could cause initial confusion for new players
  • Greater reliance on icons may require a learning curve before fully comfortable
Thematic elements
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • mandatory actions highlighted — Mandatory parts of abilities are indicated with a clear marker (a box with an exclamation), showing what must be carried out.
  • more scenario content — Frosthaven is expected to have a large amount of scenario content (138 scenarios) and extensive ongoing narrative integration through the section book.
  • perks redesign and non-attack perks — Perks are redesigned with fewer removal perks, new non-attack modifier deck perks, replacement perks, and a larger maximum of perk boxes (18 vs 15). Perks can affect both attack modifiers and other character systems, allowing deeper customization.
  • redesigned ability cards and mats — Ability cards and character mats are redesigned to be more concise and visually cleaner, with key information moved to corners and icons replacing long text where possible.
  • Scenario / Mission / Campaign Game — Frosthaven is expected to have a large amount of scenario content (138 scenarios) and extensive ongoing narrative integration through the section book.
  • secret envelopes — Frosthaven expands on the envelope mechanic from gloomhaven, increasing the number of unlockable envelopes to 17 total in the box (up from gloomhaven's 3) to be opened at various times.
  • section book and timed events — A separate section book with 191 entries interacts with timed events and a calendar that tracks campaign progression and timing of events (e.g., blacksmith work, building unlocks).
  • section-linked narrative progression — Narrative and campaign progression are more tightly integrated with in-box narrative content, outposts, blacksmiths, and side scenarios that tie into the calendar/time system.
  • summons art on cards — New card art for summons is included, improving visual clarity of summoned effects.
  • updated class boards with class notes — Character boards for each class now include front-facing class notes, with class-specific abilities clearly laid out; boards also display a bottom graph ranking melee range, mobility, and complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the next evolution of gloomhaven
  • it's going to be so much more pleasant to look at these cards
  • the fact that we're going from three to 17
  • I'm so excited to see across all the classes what kind of crazy perks and unique perks they've come up with to make each character play in its own distinct way
  • this is the next proper evolution of perks
  • the section book is a separate book from the scenario book that has 191 entries
References (from this video)
No references stored for this video.
Video g-P6uKtIX6Q Board Game Critique Discussion at 1:54
video_pk 62890 · mention_pk 155688
Board Game Critique - Frosthaven video thumbnail
Click to watch at 1:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The cult of the new isn't an affliction of the careless.
  • Judge the game, not the funding number.
  • The crowd is not wise.
  • Great theme compensates for mediocre mechanics. Theme gets you to the table once. Mechanics determine whether you come back.
References (from this video)
No references stored for this video.
Video T-kBBwCrMK4 All You Can Board Top List at 20:56
video_pk 62894 · mention_pk 155743
All You Can Board - Frosthaven video thumbnail
Click to watch at 20:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the meanest game in my top 10, no question
  • there's just always something exciting to do on your turn
  • it's an absolute hit
  • it's the best social deduction experience I've ever had
  • the shortest playing time
References (from this video)
No references stored for this video.
Video Vs9mFwZcE8M BoardGameCo Discussion at 6:46 sentiment: neutral
video_pk 62616 · mention_pk 155334
BoardGameCo - Frosthaven video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a record crowdfunding week with a ton of I mean, this is the this is the like the most money I've seen in crowdfunding in a single week in a long time.
References (from this video)
No references stored for this video.
Video Qb0f5O5NKs0 Ryan and Bethany Board Game Reviews Top List at 1:56 sentiment: positive
video_pk 62318 · mention_pk 154823
Ryan and Bethany Board Game Reviews - Frosthaven video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge box, lots of content and options
  • Continued evolution of the Gloomhaven system
  • Impressive component solutions and storage ideas
Cons
  • Very heavy and potentially expensive to ship
  • Continued storage and organization considerations
Thematic elements
  • Array
  • Fantasy
  • Campaign-based, dungeon-crawl style
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Cooperative Game — Players cooperate to advance a campaign with evolving scenarios.
  • cooperative play — Players cooperate to advance a campaign with evolving scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest game of all time up to this point is gloomhaven
  • there is so so so much in this box they showed us all different sort of storage solutions
  • 34 pounds
  • I thought frost haven was smaller than gloomhaven
  • getting people together playing games
  • there was a comedy show as one of the events of origins
References (from this video)
No references stored for this video.
Video uAzUWB3AwHI Shelfside Discussion at 0:00 sentiment: positive
video_pk 60773 · mention_pk 153215
Shelfside - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Greater narrative weight and settlement integration than base Gloomhaven
  • Improved longevity with more content and personal quest depth
  • Seasonal dynamics and puzzle book add new gameplay layers
  • App automation option for monsters and narration
  • Expanded components and storage solutions (e.g., broken token compatibility)
Cons
  • Increased component count and complexity make setup and storage more challenging
  • Double-sided tiles can slow setup and require flipping decisions
  • Higher price point and risk of overwhelming new players
  • More rules to manage with two scenario books and puzzle book
Thematic elements
  • settlement-building, survival, and campaign-driven RPG storytelling
  • frozen northern settlement of Frosthaven, part of the Gloomhaven world
  • story-driven, long-form campaign with player agency and evolving narrative
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Attack modifier decks / card-based damage — Damage is determined by drawing from a deck rather than dice.
  • Campaign framework — Standalone campaign with storybooks, scenario books, and a puzzle book.
  • Double-sided overlay tiles — Tiles are double-sided to reduce setup and memory load.
  • Expanded content: 160 event cards, many scenarios, solo scenarios — A large pool of events and challenges to extend gameplay; solo scenarios available.
  • Loot/token system with Solute deck draw — Loot tokens replaced by draws from the Solute deck for variety.
  • Monster stat envelopes with quadrants — Monsters use a rotating quadrant system to reveal stats per level.
  • Personal quests and retiring mechanics — Personal quests exist; retiring a character creates a home/building and unlocks new paths.
  • Resource Management — Items require wood, herbs, and other resources beyond money.
  • Resource-based shopping — Items require wood, herbs, and other resources beyond money.
  • season system — Game cycles through seasons (Winter/Summer) affecting events and resource costs.
  • Settlement building — Players improve a settlement using resources and stickers, affecting gameplay and perks.
  • Two scenario books and puzzle book — Multiple books govern setup, exploration, and puzzles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the doozy of a board game
  • the map is actually something that's like they're not just like a pretty thing to look at; it seems like they're actually gonna make it do more things
  • I love me some automation
  • this is such a cool game
References (from this video)
No references stored for this video.
Video FN0WXE0TQS0 Shelfside Discussion at 0:01 sentiment: negative
video_pk 60760 · mention_pk 153203
Shelfside - Frosthaven video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Introduces a new negative condition that adds risk and tension
  • Potential for richer decision-making under pressure
Cons
  • Can be punishing and frustrating for players
  • Balancing the new condition may be challenging
Thematic elements
  • Array
  • Fantasy frost frontier
  • Campaign-driven narrative
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Damage Based — A status effect that alters how damage is dealt or received, affecting combat outcomes and strategy.
  • Damage modification — Damage taken or dealt can be altered by a condition, leading to amplified consequences in combat.
  • Negative condition — A status effect that alters how damage is dealt or received, affecting combat outcomes and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh boy here i go designing frost haven
  • negative condition in fact
  • it's now brittle that's right folks
  • frost haven brittle the next time i
  • the next time i figure with brittle takes damage they take twice the amount of damage instead
  • take twice the amount of damage instead
  • broke his hand
  • this is so stupid why did we do this
References (from this video)
No references stored for this video.
Video Ufj12H3-5UA Shelfside Analysis at 0:00 sentiment: positive
video_pk 60588 · mention_pk 152976
Shelfside - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Digital version automates complex upkeep and rule interactions, reducing mental load
  • Significantly faster play sessions (30–40 minutes solo) and ability to speed up animations
  • Automated enemy turns, autosave, and quick rest/restart options improve play flow
  • UI improvements, tooltips, and learning aids help onboarding and ongoing play
  • Lower price point for digital version across player counts (e.g., $40 vs $250 MSRP for physical)
  • Visuals, narration, and voiceovers enhance the storytelling and immersion
  • Potential for broader audience reach and community features (custom scenarios, etc.)
Cons
  • UI can require many clicks to access information; some information should be hover-accessible
  • Tutorials sometimes gloss over rest mechanics, which are vital to combat
  • Outpost phase and morale/inspiration/prosperity systems can be underexplained in tutorials
  • Early access introduces bugs and jank; some quirks may affect balance or clarity
  • Movement undo is limited; undo only reselects cards and restart can be tedious
  • Overall rule complexity remains a challenge for newcomers, especially in larger scenarios
  • Some visual or software bugs persist and occasionally trade one issue for another
Thematic elements
  • Array
  • Fantasy
  • Campaign-driven
Comparison games
  • Gloomhaven
  • Gloomhaven Digital
Mechanics (from transcript analysis)
  • Automated Enemies / AI — Enemy turns are automated in the digital version, reducing bookkeeping.
  • Character Class Complexity / Transformation — Classes can switch forms or have multiple options per card set, increasing strategic depth.
  • Deck Building — Players manage a hand of cards to perform actions and influence round outcomes.
  • Hand Management — Strategic selection and saving of cards to maximize round effectiveness.
  • Hex-based movement — Movement and positioning on a hexagonal dungeon grid.
  • Outpost / Town Building — Constructing and upgrading buildings to improve long-term capabilities.
  • Resource Management — Gathering resources to craft gear and to upgrade town buildings.
  • resource management / crafting — Gathering resources to craft gear and to upgrade town buildings.
  • Scenario / Mission / Campaign Game — Missions feature varied and sometimes unique objectives and special rules.
  • scenario-based objectives — Missions feature varied and sometimes unique objectives and special rules.
  • turn order / initiative — Cards have initiative speeds that influence turn order and action timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love this game and have so much fun with it, no matter the version.
  • This is still peak gameplay.
  • The digital version plays more than twice as fast as physical.
  • There is no major setup needed, which is something that people online never seem to factor into playtime.
  • The Haven games are tough, crunchy games.
  • I want as many people as possible to be able to get into these games and see how goated they are.
  • Frost Haven Digital is still very one-to-one and there's so much crunchy decision-making and unique gameplay circumstances and even aesthetics to fall in love with here.
References (from this video)
No references stored for this video.
Video 9UDUvoYFYgg Shelfside Review at 0:00 sentiment: mixed
video_pk 60681 · mention_pk 153094
Shelfside - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Base insert fits snugly back into the Frosthaven box
  • Potential for organization improvements with the right setup
  • Some configurations allow space to stash miscellaneous items
Cons
  • Setup/teardown speed generally not improved; often worse than base insert
  • Numerous fit issues with sleeved cards and various components
  • Time-consuming assembly (punching pieces, edges, possible gluing)
  • Poor token/overlay organization and missing coin tokens in Frosthaven
  • Inserts designed before the game release may not match actual needs
Thematic elements
  • Array
  • Fantasy
  • analytical
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Deck Building — Players manage and rebuild loot and modifier decks as part of play, affecting resources and encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the clear winner here is in fact the base game insert
  • my disappointment is immeasurable and multiple days have been ruined putting this all together
  • I'd be livid if I paid for these
  • setting up the laserox insert took me an entire day to do because you can't just punch them out without stripping the edges
  • this project took like a week to do
References (from this video)
No references stored for this video.
Video XArL0BGnhPc Shelfside Playthrough at 0:55 sentiment: positive
video_pk 60691 · mention_pk 153103
Shelfside - Frosthaven video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expanded content from Gloomhaven
  • Built-in scenario structure (tiles)
  • Active Kickstarter support
Cons
  • High cost and long wait times
  • Accessibility for new players
Thematic elements
  • Array
  • frozen fantasy dungeon-crawl
  • Campaign-driven, persistent world
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • campaign/scenario progression — Continued campaign with ongoing unlocks and story.
  • Combat: Deck/Hand — Character ability cards drive actions in combat.
  • Cooperative Game — Players cooperate to defeat enemies across linked scenarios.
  • cooperative gameplay — Players cooperate to defeat enemies across linked scenarios.
  • Deck/hand management — Character ability cards drive actions in combat.
  • Tile Placement — Tiles are used to build the dungeon layout per scenario.
  • Tile Placement/Scenario Setup — Tiles are used to build the dungeon layout per scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the number one game on board game geek
  • it weighs over 9.8 kilograms
  • new class i just unlocked
  • when's frosthaven coming out
  • scenario books with the tiles built
  • oh my god frosthaven
References (from this video)
No references stored for this video.
Video zBEpughGa8E Shelfside Discussion at 13:47 sentiment: mixed
video_pk 60643 · mention_pk 153034
Shelfside - Frosthaven video thumbnail
Click to watch at 13:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep campaign and world-building
  • Rich, thematic experience
Cons
  • Bulky components
  • High complexity for newcomers
Thematic elements
  • Array
  • Fantasy dungeon-crawl campaign
  • Campaign-driven with evolving story
Comparison games
  • TI4
  • Root
Mechanics (from transcript analysis)
  • Cooperative Game — Players cooperate to survive dungeon-crawl campaigns.
  • cooperative play — Players cooperate to survive dungeon-crawl campaigns.
  • Deck/hand management — Character-driven actions rely on managing a hand of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Safety First safy last safety third
  • this video is brought to you by ascension
  • we bought from Costco a long time ago
References (from this video)
No references stored for this video.
Video SxEhIZRkJnY Tim Chuon Discussion at 5:47 sentiment: positive
video_pk 59663 · mention_pk 152200
Tim Chuon - Frosthaven video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge scope and depth; highly anticipated by the creator
  • Official tutorials available to aid learning
  • Extends beloved Frosthaven narrative
Cons
  • Heavy rulebook; learning curve; setup duration
Thematic elements
  • Campaign-driven dungeon exploration and cooperative combat
  • Frosthaven, a frozen frontier within the Gloomhaven universe
  • Campaign-based, scenario-driven progression
Comparison games
  • Osworn
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ahoy number one ... the main game with sustenance during the holidays
  • Ahoy gonna be a really fun time to to be had there
  • Aquatica non-stop lately
  • the base game as it is is perfect it's honestly one of my top 10 games of all time if not top five maybe even top three
  • Ready Set bet that's gonna be I probably like the biggest highlights during the next week or so
  • Captain sonar you saw me unbox it yesterday we're gonna be playing this for sure
  • Frost Haven this one's gonna be for me to enjoy for now until I get going with this
  • Paul Grogan from Gaming Rules just released an official tutorial on that video has come in clutch
  • it's been super helpful learning this way way easier than trying to absorb with all the information that the manual is giving
  • I'll see you all on the next one
References (from this video)
No references stored for this video.
Video VzJEJB88HI8 Board Gaming Ramblings Top 100 List at 1:01 sentiment: neutral
video_pk 42355 · mention_pk 216975
Board Gaming Ramblings - Frosthaven video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of my favorite games.
  • I think it's improved. So, I think it's an S.
  • We are 97 games. Only three left.
  • I'm Johannes. I'm Cinema. And you've been watching Board Gaming Ramblings.
  • This is the second part and you can still subscribe.
  • That is the end. Thank you so much for watching.
References (from this video)
No references stored for this video.
Video k0E_NuveuqA Board Gaming Ramblings Haul Video at 7:57 sentiment: positive
video_pk 41819 · mention_pk 126836
Board Gaming Ramblings - Frosthaven video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spoiler alert it's good.
  • I think this was like 10 euros, amazing that's almost for free.
  • a big box of Adventure
References (from this video)
No references stored for this video.
Video 7-xNUncRmCg Gaming Rules! Playthrough at 0:29 sentiment: positive
video_pk 38980 · mention_pk 117533
Gaming Rules! - Frosthaven video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep campaign with meaningful long-term progression
  • Richly thematic and mechanically cohesive
  • Integrated town-building and loot economy adds strategic depth
Cons
  • High complexity that may overwhelm new players
  • Early access state may lack full guidance or polish
Thematic elements
  • survival, rebuilding, and long-running character arcs
  • the Frosthaven campaign world where a town must be rebuilt and defended
  • scenario-driven campaign with evolving town and character stories
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • card-driven actions and initiative — six characters with two-card actions per turn; initiative orders determine turn sequence
  • loot, town-building, and crafting — loot collected is used to upgrade town buildings and craft items
  • retirement personal quest — each character has a personal quest; upon completion the character retires, unlocking new options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is divided into a series of rooms
  • pacifist. Kill three or fewer enemies.
  • Frost Haven is almost exactly what you imagined.
  • I really like the game. It's a lot of fun.
References (from this video)
No references stored for this video.
Video rsLi22GwdC0 Game Night Picks - Pair Of Dice Paradise Discussion at 41:20 sentiment: positive
video_pk 38797 · mention_pk 116916
Game Night Picks - Pair Of Dice Paradise - Frosthaven video thumbnail
Click to watch at 41:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, robust design
  • improved mechanics over base game
Cons
  • heavy and long play sessions
Thematic elements
  • fantasy dungeon-crawl with campaign progression
  • frozen northern frontier
  • story-driven
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign progression — persistent world with evolving story and map
  • Cooperative Game — players work together to defeat monsters and complete quests
  • cooperative play — players work together to defeat monsters and complete quests
  • Track Advancement — persistent world with evolving story and map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be our 50th episode live in the most horrific way we possibly could.
  • There is going to be a prize for the winner of today's trivia game.
  • I want to thank everyone for watching not only this live stream but especially this live stream as we worked out some of the kinks.
  • Stuart with us all the time is over there but he's asleep on a pillow.
References (from this video)
No references stored for this video.
Video DyfEWPGvDFw No Pun Included Analysis at 4:24 sentiment: positive
video_pk 38530 · mention_pk 116052
No Pun Included - Frosthaven video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extends the Gloomhaven concept with more content and a longer horizon
  • Rich world-building and campaign depth
  • High replayability and continued character development
Cons
  • Heavy in both cost and time
  • Requires significant commitment and space
Thematic elements
  • Large-scale campaign with evolving narrative across a sprawling town and wilderness
  • A northern fortress-bound campaign world with a wintery, siege-influenced setting
  • Even more expansive and interconnected than Gloomhaven, with longer arcs and city-building elements
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Continued character progression — Characters carry over powers and traits across a much larger arc.
  • Evolved map and town management — New governance-like elements and location interactions that influence play over time.
  • Expanded persistent campaign — A large, evolving campaign with new mechanics and deeper world-building compared to Gloomhaven.
  • New monsters and rules nuances — Fresh combat dynamics and opposing forces to extend replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this isn't just a game this is a phenomenon
  • Gloomhaven is gargantuan in scope offering nearly a hundred unique scenarios
  • it's so big that by now it is my most played game and I still haven't finished it
  • the box requires devotion
  • it's the end all and be all to those unintimidated that they'll spend a hundred and fifty bucks on cardboard that has the potential to figuratively and literally swallow them whole
  • Gloomhaven is so ubiquitous because it's just a damn fine game
  • a smaller more compact standalone game that can be integrated with either gloom Haven or Frost Haven
  • it's a little harder and teaches you about pacing and card conservation
  • highest-grossing Kickstarter board game project ever collecting 30 million dollars
  • this box requires devotion
References (from this video)
No references stored for this video.
Video bIM0xmAX0WY Game Night Picks - Pair Of Dice Paradise Analysis at 3:36 sentiment: neutral
video_pk 34394 · mention_pk 102396
Game Night Picks - Pair Of Dice Paradise - Frosthaven video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Unknown
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The common thread here is that all of these games held crowdfunding campaigns.
  • The common thread here is that all of these games feature voting as a key mechanism.
  • We make the rules. We decide the winners.
  • If you were able to get three, four, or all five of those common threads, let us know and we will deduct your point and give you the credit.
  • Voting is kind of like negotiation.
References (from this video)
No references stored for this video.
Video XJHk7GOCnIM Board Gaming Ramblings Top 100 List at 14:04 sentiment: positive
video_pk 32152 · mention_pk 94924
Board Gaming Ramblings - Frosthaven video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Improved balance and variety relative to gloomhaven
  • Expanded scenarios and content
Cons
  • Still a heavy game with long playtime
Thematic elements
  • Northern fortress dungeon crawl
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • campaign-driven progression with tweaks — Improving on gloomhaven core system with refined rules and scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is heavy and tight euro game design, it crushes my brain
  • we will not play it again but frost haven is a better game
  • the rulebook is hard to get through but the gameplay is pretty good
  • it's a one-way street game and the campaign keeps things fresh
References (from this video)
No references stored for this video.
Video Dn-TkT7hMKs Game Night Picks - Pair Of Dice Paradise Other at 4:57 sentiment: positive
video_pk 31929 · mention_pk 94188
Game Night Picks - Pair Of Dice Paradise - Frosthaven video thumbnail
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich thematic immersion
  • Deep cooperative depth and campaign feel
  • Excellent table presence and component quality
Cons
  • Very heavy rules for newcomers
  • Long play sessions can be demanding
Thematic elements
  • Cooperative dungeon crawling with campaign progression
  • Northern fantasy world; cold, wintry environs
  • Campaign-driven, story-arc advancement with evolving encounters
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign progression — Character and settlement improvements accumulate over sessions.
  • Cooperative Game — Players work together to achieve common objectives against game challenges.
  • cooperative play — Players work together to achieve common objectives against game challenges.
  • Modular Board — Board and scenarios change with campaigns, creating replayability.
  • Modular board / scenario-based setup — Board and scenarios change with campaigns, creating replayability.
  • Resource Management — Manage health, resources, and terrain to survive encounters.
  • Worker Placement — Characters perform actions to gather resources, explore, and complete quests.
  • Worker placement / action selection — Characters perform actions to gather resources, explore, and complete quests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In space, no one can hear you scream about how you didn't draw the card you need again.
  • The real monsters are the other players.
  • The answer here, of course, is terraforming Mars.
  • This one's food chain magnet.
  • Cartographers.
  • The biscuit tin never has biscuits in it, does it? It's always got bubbling sewing stuff.
References (from this video)
No references stored for this video.
Video o1Gsffg8hys ON TABLE Board Games Discussion at 4:15 sentiment: positive
video_pk 29473 · mention_pk 86528
ON TABLE Board Games - Frosthaven video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep campaign arc
  • high quality components
Cons
  • gear and setup time can be lengthy
  • high price point
Thematic elements
  • expeditionary survival, community building, and dungeon-like exploration
  • Frozen frontier with ongoing campaign narrative
  • long-form campaign with evolving choices
Comparison games
  • Gloomhaven
  • Spirit Island
Mechanics (from transcript analysis)
  • cooperative tactical combat — team-based battles with enemy AI and terrain effects
  • Legacy Game — persistent character progression and evolving board/box content
  • legacy-style campaign — persistent character progression and evolving board/box content
  • Resource Management — balance supply lines while exploring dangerous environments
  • resource management and route planning — balance supply lines while exploring dangerous environments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a simple card party game where three to six people will try to stay alive by playing actions from cards will push other players out hide behind cars or even make alliances so as to escape las vegas or italy
  • in the box you can expect that as many as 100 miniatures may appear on the board
References (from this video)
No references stored for this video.
Video IlBUkhrKxC4 Board Game Spotlight Playthrough at 0:00 sentiment: positive
video_pk 11660 · mention_pk 34232
Board Game Spotlight - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep hand-management and puzzle-like decision making
  • Rich thematic immersion and narrative pacing
  • Innovative two-deck character design with engine-building potential
  • Engaging loot and crafting system that adds meaningful choices
  • Strong cooperative metagame and teamwork emphasized in play
Cons
  • Complex rules and steep learning curve for newcomers
  • Prototype components noted in the video; final product may differ
  • High cost and long setup/time may be intimidating for some players
Thematic elements
  • Cooperative dungeon crawl with survival, exploration, and factional positioning.
  • A frozen northern town, Frosthaven, besieged by ice and elemental threats in a multi-scenario campaign.
  • Immersive, scenario-driven, with a foreteller app and narrative flavor in each encounter.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Action Drafting — Players draft top/bottom actions and execute them; some cards provide lasting bonuses across multiple turns.
  • Campaign/scenario-based map setup — Each scenario populates the board with monsters, terrain, minions, and loot, evolving through the campaign.
  • Character-specific decks with unique abilities — Each character (e.g., Drifter, Necromancer, Blink Blade) has two decks and distinct engine-building mechanics.
  • Deck-based action system with persistent effects — Players draft top/bottom actions and execute them; some cards provide lasting bonuses across multiple turns.
  • Initiative-driven turn order with Fast/Slow elements — Rounds are resolved by initiative values per character, creating strategic tempo decisions.
  • Loot and crafting system — A loot deck and crafting mechanics introduce collectible items that enhance capabilities and enable item creation.
  • Status effects and condition management — Poison, Muddle, Immobilize, Disarm, and shields modify outcomes and require adaptive play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game deserves every accolade its ever received
  • it's number one game on bgg for a reason
  • the embodiment of what a dungeon crawl should be
  • the beauty of this game is that it is a hand management gyro we've already gotten better at it
  • the hand management and the puzzles that are created based on the board state
References (from this video)
No references stored for this video.
Video 7-cPUjaDEDc Adam in Wales - Board Game Design Discussion at 8:23 sentiment: neutral
video_pk 11587 · mention_pk 34039
Adam in Wales - Board Game Design - Frosthaven video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • cooperative dungeon-crawl and campaign progression
  • fantasy world with a persistent campaign
  • campaign-driven, evolving story
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign — ongoing character development and world evolution across sessions.
  • campaign persistence — ongoing character development and world evolution across sessions.
  • cooperative tactical combat — players work together in tactical encounters with unit actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm going to tell you how the board game industry works and how much money you can expect to make
  • a physical presence on the high street is expensive and footfall is decreasing as shoppers move online
  • youtube influencers play a big role in shifting toys and games
  • board game geek was founded at the turn of the century and quickly became a central hub for all things related to tabletop gaming
  • it's a sphere almost as saturated as the board game market itself so it's not easy
  • i'm a dentist
References (from this video)
No references stored for this video.
Video 4dB-ReeggI4 Rob's Gaming Table Playthrough at 0:00 sentiment: positive
video_pk 11276 · mention_pk 33132
Rob's Gaming Table - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, evolving campaign with meaningful progression
  • creative enemy design and interesting terrain interactions (water, rocks, sea threats)
  • strong cooperative puzzle feel with varied party roles
Cons
  • outpost phase is lengthy and fiddly, and can disrupt pacing
  • rule complexity and setup can be burdensome
  • loot and random item systems feel RNG-heavy and occasionally frustrating
Thematic elements
  • Cooperative dungeon-crawl with evolving town/outpost management and narrative-driven scenarios.
  • A frozen coastal fortress world where a mercantile outpost and underwater hazards drive exploration and survival.
  • Calendar-based progression with scenario twists, map exploration, and lore through outpost logs.
Comparison games
  • Gloomhaven
  • Pandemic Legacy
  • The Old Sworn
  • Sword and Sorcery
Mechanics (from transcript analysis)
  • co-op combat with modular enemies — Enemies have varied movement, ranged/melee attacks, and special abilities (e.g., water-based movement, summons) requiring team coordination.
  • hand management / deck-building — Players manage a deck of modifier and action cards to resolve actions, with long rests and card discard/purge shaping strategy.
  • outpost management — Seasonal and resource-based town-building that unlocks buildings, gear, and campaign progression between scenarios.
  • terrain and movement complexity — Jump boots, water terrain, and difficult terrain affect placement and tactical decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these Haven games are addictive
  • the Outpost phase adds a lot of depth, but it can be tedious
  • there's no perfect game
  • Crowdfunding marketing campaigns turn me off
References (from this video)
No references stored for this video.
Video 4mbf9hAu5lI Rolls in the Family Review at 1:56 sentiment: positive
video_pk 11167 · mention_pk 32838
Rolls in the Family - Frosthaven video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • larger scope and more content than Gloomhaven
  • continues familiar tactile depth with new systems and settings
  • strong sense of progression and discovery in a new icy setting
Cons
  • increased complexity and commitment
  • potential for burnout given expanded content
  • requires ownership of Frosthaven components
Thematic elements
  • expansion of campaign scope with more content and complexity
  • frozen frontier; continuation of the Gloomhaven campaign with new locations and environments
  • campaign-driven; introduces new mechanics and a larger, ongoing narrative
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign — Adds new locations, scenarios, and progression systems to extend the campaign length and depth.
  • card play and initiative — Maintains the core Gloomhaven mechanic of using cards to perform actions and determine turn order, with new twists in Frosthaven.
  • expanded campaign mechanics — Adds new locations, scenarios, and progression systems to extend the campaign length and depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gloomhaven is fantastic.
  • the card play mechanic ... initiative
  • I experienced the fullness of this game.
  • we live in an era where there's so many other campaign games.
References (from this video)
No references stored for this video.
Video QWoPkIN0KuY The Cardboard Herald Discussion at 0:04 sentiment: positive
video_pk 11098 · mention_pk 32651
The Cardboard Herald - Frosthaven video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge content: 100 missions
  • 16 new characters
  • 3 new races
  • 25+ new enemies
  • 100 new items
  • seasonal events and mysteries
  • city-building integration
Cons
none
Thematic elements
  • Survival, community-building, and ongoing campaign in a fantasy setting
  • A snowy frontier town in the Gloomhaven universe with persistent town-building
  • Campaign-driven with evolving town and persistent events
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • campaign missions — Structured scenarios with branching outcomes.
  • Card-driven combat — Players use ability cards to perform actions and manage turns.
  • city-building effects on gameplay — Buildings modify options and gameplay flow.
  • Cooperative Game — Co-op play with team-based decision-making.
  • Cooperative multiplayer — Co-op play with team-based decision-making.
  • Engine Building — Buildings modify options and gameplay flow.
  • Events — Persistent events and mysteries that reoccur in play.
  • persistent town-building — Add buildings to Frosthaven that influence campaign options.
  • Scenario / Mission / Campaign Game — Structured scenarios with branching outcomes.
  • seasonal events and mysteries — Persistent events and mysteries that reoccur in play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cool sounding kind of old-school JRPG type of system
  • Breath of Fire 3 in its fairy City in particular
  • this game is coming to Kickstarter in March of 2020
  • there's going to be perhaps the most exciting element of all this a degree of city building as you expand upon the town of Frost Haven
References (from this video)
No references stored for this video.
Video 7jrdRqVTOAM Quackalope Discussion at 42:30 sentiment: positive
video_pk 10927 · mention_pk 32181
Quackalope - Frosthaven video thumbnail
Click to watch at 42:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich campaign system
  • deep mechanics that scale with player choices
Cons
  • heavy rulebooks
  • large time commitment
Thematic elements
  • campaign-driven tactical dungeon exploration and settlement management
  • frost-bound frontier with fortress-city and evolving threats
  • long-form campaign with evolving story beats
Comparison games
  • Gloomhaven
  • Gloomhaven: Jaws of the Lion
  • Root
  • Wingspan
Mechanics (from transcript analysis)
  • Card-driven actions — players select actions through a hand of cards that power the turn sequence
  • cooperative dungeon-crawl — team-based exploration with shared objectives and consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board game content channels on YouTube are very wide and shallow
  • we're narrowing that down and identifying five categories of videos
  • the next year for the channel is really about building back relationships with the community
  • I want to bring our channel down to probably about five identifiable series
  • defund Kickstarter is an idea we talked about
  • we're not going to trade Shabbat for conventions
References (from this video)
No references stored for this video.
Video tok_HZNmEjA 3 Minute Board Games Review at 0:00 sentiment: mixed
video_pk 10880 · mention_pk 32070
3 Minute Board Games - Frosthaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Ambitious game design that expands on Gloomhaven with more varied classes
  • Tactical combat and card play remain engaging and deep
  • Campaign integrates settlement-building and progression to reward long-term investment
Cons
  • Very high time and financial commitment
  • Complex rules that may overwhelm new players
  • Campaign can dominate a table for a long period, requiring long-term commitment
Thematic elements
  • cooperative adventuring with personal goals, settlement-building
  • Isolated fantasy town facing a rising darkness
  • campaign-driven with evolving narrative and character progression
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • Campaign — Characters gain better gear and skills over the campaign, driving progression.
  • card modifier deck — Attack results are modified by a deck that can add or subtract outcomes, including misses.
  • Character progression — Characters gain better gear and skills over the campaign, driving progression.
  • Combat: Deck/Hand — Monsters possess their own action decks; elites provide enhanced powers and abilities.
  • elemental system — Elements appear on cards and can be advanced; elements can be spent for bonuses.
  • enemy action decks and elites — Monsters possess their own action decks; elites provide enhanced powers and abilities.
  • hand management / card-driven combat — Players select two cards per turn, using the top of one card and the bottom of the other; initiative determines order of actions.
  • loot and resource management — Defeated enemies drop loot; loot can be spent on gear, tokens, or to unlock structures.
  • outpost / settlement building — Between missions, players spend loot to construct buildings that unlock campaign options and upgrades.
  • Reclaim as Action — Resting recovers discarded cards but requires burning one to take a risk.
  • Resource Management — Defeated enemies drop loot; loot can be spent on gear, tokens, or to unlock structures.
  • resting / fatigue mechanics — Resting recovers discarded cards but requires burning one to take a risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • FrostHaven is gloomhaven but extra
  • The Tactical combat and decision making with its excellent card play returns
  • the best thing about this game is its ambition, trying to outdo a monster hit game and succeeding is something special
  • however Frost Haven requires a serious commitment both in financial terms and the amount of time you'll spend on it
  • it's a game that needs to dominate your table for the better part of a year lest it not be worth picking up
  • not the extra missions, the settlement building or the narrative but whether the new classes grab you and make you intrigued
  • and there are 13 more classes I haven't even looked at
  • if this looks daunting try jaws of a lion first
  • and for the original here's gloomhaven
  • frosthaven, it's a gold medal game but is it too much of a good thing
  • and if you enjoyed this video hit the notification button like share and subscribe to the channel
References (from this video)
No references stored for this video.
Video AQ5hersjVpQ 3 Minute Board Games Discussion at 4:31 sentiment: neutral
video_pk 10490 · mention_pk 30885
3 Minute Board Games - Frosthaven video thumbnail
Click to watch at 4:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Campaign-driven dungeon exploration with persistent character progression and boss-centric encounters.
  • A fantasy fortress and surrounding regions undergoing ongoing exploration and conflict.
  • Campaign arc with evolving scenarios and character development across sessions.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign progression — Persistent character development and evolving game state across multiple scenarios.
  • Cooperative Game — Players collaborate to complete missions against AI-driven encounters on a shared board.
  • cooperative play — Players collaborate to complete missions against AI-driven encounters on a shared board.
  • turn-based tactical combat — Grid-based combat with card-driven action selection and strategic positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • create content or die like you have to be making stuff constantly or the algorithm that just beats the crap out of you
  • thank you to my patrons who have let me be sick for a month and not pulled backing
  • this is my job and if I'm not getting new revenue from YouTube I'm really existing on Patreon
  • we will be taking a look at the shelf of opportunity, we will be doing our game awards
  • it's the kind of thing that when it comes along it is nice to have that little bit of backup there that I can rely on
  • thank you to those people who are still watching even though we haven't been on the air for a month
References (from this video)
No references stored for this video.
Video Fxtn7YuYXFU Our Family Plays Games Interview at 17:13 sentiment: positive
video_pk 10086 · mention_pk 29717
Our Family Plays Games - Frosthaven video thumbnail
Click to watch at 17:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enhanced world-building and representation
  • inclusion-focused development process
  • continues the depth and scale of the gloomhaven universe
Cons
  • even greater complexity and time commitment
  • resource-intensive development and production
Thematic elements
  • expanding narrative and world-building beyond gloomhaven
  • fantasy world with evolving communities and cultures
  • lore-rich, culture-aware storytelling with a focus on inclusion
Comparison games
  • Gloomhaven
  • Jaws of the Lion
Mechanics (from transcript analysis)
  • cooperative campaign with narrative text — long-form scenarios that advance a shared story with multiple factions
  • culture-aware narrative design — explicit efforts to portray diverse cultures respectfully and richly
  • expanded team/character roles — new classes and mechanics that broaden play styles beyond gloomhaven
  • player-driven world-building — narrative and lore development influenced by design choices and feedback
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • diversity and inclusion makes everything stronger
  • there's no reason not to do it
  • it's about treating cultures with care and respect
  • hiring cultural consultants to sort of help us go through all the narrative of frosthaven
  • there's been this creeping feeling that i made some mistakes with gloomhaven
  • don't be afraid to do the work
References (from this video)
No references stored for this video.
Video 0T_YvUIxdjU Meet Me At The Table Discussion at 10:10 sentiment: positive
video_pk 9597 · mention_pk 28386
Meet Me At The Table - Frosthaven video thumbnail
Click to watch at 10:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep campaign depth and expanding toolbox of characters
  • Elegant improvements over earlier puzzles and campaigns
  • High-quality components and art
Cons
  • Long play sessions can be taxing for viewers and players
  • Complex setup and management of multiple scenarios
Thematic elements
  • Heroic fantasy campaign with evolving narratives and character progression
  • Frosthaven, a frozen, northern outpost with ongoing adventures
  • Campaign-driven with continuous character development across sessions
Comparison games
  • Gloomhaven
  • Kingdom Death Monster
  • Descent: Journeys in the Dark
Mechanics (from transcript analysis)
  • Card-driven actions — Players select action cards to carry out a sequence of movement, attack, and support options.
  • tile-based exploration — Modular map tiles and scenario-driven exploration shape each session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Madara got 71% of the vote in the poll, so we are painting the Blighted Guardians.
  • I love Madara the story is really good and it's one of my favorite games.
  • We are going to do Madara tonight; I think this is going to be fantastic.
  • Skyrim Adventure Game I enjoy it; I like that we can all kind of do turns together.
  • The AI in Madara is solid; it tells you exactly what to do and keeps the game flowing.
  • The campaign vibe of Frosthaven is making me excited to get back to it.
References (from this video)
No references stored for this video.
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