Skip to main content
Leaders box art

Leaders

Game ID: GID0188189
Game Info
Year
2025
Players
4-8
Age
12+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

What is the secret of this kingdom, where peace has reigned for thousands of years?
Every spring, aspiring rulers recruit four allies and face off in unusual duels. No armies, no blood: the first to capture their rival wins.
Your time has come... tactical thinking, daring, and
strategy will distinguish the true Leaders!

Create a team of unique Champions in order to defeat the opposing Leader! To win, either position two of your champions next to your opponent’s Leader to capture them, or skillfully maneuver so the opponent’s Leader is surrounded, leaving no adjacent empty spaces.

—description from the publisher

Description

What is the secret of this kingdom, where peace has reigned for thousands of years?
Every spring, aspiring rulers recruit four allies and face off in unusual duels. No armies, no blood: the first to capture their rival wins.
Your time has come... tactical thinking, daring, and
strategy will distinguish the true Leaders!

Create a team of unique Champions in order to defeat the opposing Leader! To win, either position two of your champions next to your opponent’s Leader to capture them, or skillfully maneuver so the opponent’s Leader is surrounded, leaving no adjacent empty spaces.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 91
This page: 41
Sentiment: pos 41 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 51–91 of 91
Video 7_royjMgYQA Review at 0:02 sentiment: positive
video_pk 66995 · mention_pk 162899
Leaders video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Traps and monsters provide interesting risk-reward decisions.
  • Treasure cards offer variety and combo potential.
  • Unlockable content greatly improves the experience with more tactics, tension, and strategy.
  • Building the dungeon and being the dungeon master is fun, allowing for tricky and mind-game plays.
  • Controlling the adventurer and mapping out the dungeon is a pleasure and nostalgically reminiscent of classic dungeon crawlers.
  • Quick to become a favorite game.
Cons
  • Treasure card draws can be swingy and luck-based.
  • Base retail version has limited content; deluxe or expansion versions are highly recommended.
  • Deluxe version can be hard to find.
  • Potential frustration from randomness or going down the wrong path.
Thematic elements
  • Dungeon designing adventure
Comparison games
  • HeroQuest
  • Dungeons and Dragons
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use action cubes to explore the dungeon and map it out.
  • Dice Rolling — Used to attempt to defeat monsters or traps, with dice weighted towards certain numbers.
  • dungeon building — Players build a dungeon behind a hidden screen, populating it with monsters, treasures, and traps.
  • Hand Management — Managing action cubes to perform various actions like moving, peeking, or fighting.
  • Modular Board — Implied by the dungeon being built by players and explored.
  • Set Collection — Treasure cards have inherent victory points and can combo with other cards for more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Layers, players face off against each other. They each behind a hidden screen build a dungeon of their own design, populating it with monsters, treasures, and traps.
  • It's a nice risk reward decision.
  • On the negative side it can be quite swingy because if I happen to get two chalices that add up to 10 victory points and you only get things that don't combo together that add up to two or three victory points, I can potentially win the entire game because of that luck of the draw.
  • This is a mix for my taste, but for a very specific reason.
  • And that's why this is a mix because at least right now I think it's hard to impossible to find the deluxe version of the game.
  • And once that's more readily available, I think this will be a full on pro because the base game is still a good value I think, a good price for trying out the system, but if you enjoy it like I have, you're going to want to expand it very quickly cuz the unlocks are so awesome and make the game that much better.
  • But speaking of full on pros, that's what my number two point is. Uh this is building the dungeon and being the dungeon master.
  • And man, this is just so much fun because you get to you're not even seeing all of them, you get to lay out a ton of walls, treasures, monsters, traps. And you can do really tricky things, do mind games.
  • But my number one point, the most important thing to know about the game, also a full on pro, a huge huge one, is the other side of things when you are controlling your adventurer moving through the dungeon.
  • mapping out the dungeon as you go, drawing where things are and trying to guess where they might have put things and kind of get into their dungeon designing mind, is just such a pleasure and it nostalgically reminds me of, you know, back in the day when I would design my own HeroQuest dungeons or play Dungeons and Dragons with my friends.
  • Layers has quickly become one of my favorite games of 2026.
  • But you might want to avoid this one if you don't like swinginess or randomness or the potential frustration of going down the wrong path.
References (from this video)
No references stored for this video.
Video uDUUpvFQQfo Top List at 4:46 sentiment: positive
video_pk 66861 · mention_pk 162665
Leaders video thumbnail
Click to watch at 4:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Concept is really fun.
  • Getting some momentum.
  • Seems cool.
Cons
  • Never liked similar games as much as I wanted to.
Thematic elements
  • Making a labyrinth for an opponent to traverse.
Comparison games
  • Keeper of the Quest
Mechanics (from transcript analysis)
  • Maze Building — Players construct a labyrinth for their opponent to navigate.
  • Simultaneous Play — Players traverse each other's layers simultaneously.
  • Variable player powers — Includes traps and treasures within the labyrinths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time for the Golden Geek Awards where you, the people, get to vote on your favorite games of the year.
  • The nominations are open right now, so you can go vote on those.
  • This is quite possibly my favorite time of the year, the time where the artist series comes out with Board Game Geek.
  • It's just really, really fun. I like Settlers because each individual action that you can do in Settlers is pretty darn simple.
  • I love that concept for a game.
  • It's just got like a really cool art style and I think it's in the Hokkaido area of Japan but one thing that's really cool is there's these like those crates are made of wood and stuff.
  • This is Brass: Birmingham. This is the third installment in the Brass series.
  • The stakes are very real.
  • This is just like a game where you could like really make a hybrid build and kind of engine for yourself. That was super duper cool.
  • It's worker placement, but there's no blocking.
  • If you can have some flair along with your function, why the heck not?
  • The best inserts, of course, help your games go into the box nice and neat and stuff.
References (from this video)
No references stored for this video.
Video re9kv5TezUw Rules Teach at 0:01 sentiment: positive
video_pk 66807 · mention_pk 162612
Leaders video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family-friendly and accessible.
  • Unlockable content adds variety and replayability without being legacy.
  • Engaging gameplay loop of building, exploring, and collecting.
Cons
  • Can be complex to set up and understand initially.
Thematic elements
  • dungeon delver
Comparison games
  • Battleship
Mechanics (from transcript analysis)
  • Action Point Allowance — Players spend action cubes (creep, hustle, backtrack, pier, conserve) to perform actions.
  • Dice Rolling — Used for fighting monsters and disarming traps, with success determined by meeting or exceeding a hazard's level.
  • Modular Board — Players create their own dungeon layouts using walls, monsters, traps, and treasures.
  • modular components — The game includes unlockable content through boxes and envelopes that change how the game works.
  • Press Your Luck — Players can choose to fight monsters or disarm traps, risking further penalties upon failure.
  • Resource Management — Players manage 'cubes' for actions, with some cubes becoming 'fatigued' and returning to 'fresh' status over rounds.
  • Set Collection — Players collect treasures throughout the game, which provide points and potential abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If Layers got a traitor mechanic, it'd be called Liars.
  • So, the only thing you can do are fight or disarm it or take any action that moves you out of its space.
  • The only thing you're allowed to do is fight or disarm it or take an action that moves you out.
  • I finally beat Steve.
  • And even though I didn't exit, I got the most treasure.
References (from this video)
No references stored for this video.
Video JOgl6gemk-s Board Game Buzz Discussion at 32:30 sentiment: positive
video_pk 66427 · mention_pk 161780
Board Game Buzz - Leaders video thumbnail
Click to watch at 32:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High asymmetry provides deep strategy
  • Rich thematic potential
Cons
  • Complex for players who dislike heavy asymmetric design
Thematic elements
  • Array
  • Asymmetric champions duel
  • Highly asymmetric, strategy-forward
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Position champions and maneuver to surround the opponent's leader or block adjacent spaces.
  • Area/positional control — Position champions and maneuver to surround the opponent's leader or block adjacent spaces.
  • Asymmetric play — Players assemble a team of unique champions with different abilities to defeat an opposing leader.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
  • Aren't we in a great hobby and great? We're in the golden age of gaming, right?
  • I love just getting excited over new board games. It makes my heart happy.
  • We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
  • I need this game. I need it to complete my Formage collection.
References (from this video)
No references stored for this video.
Video dGP93HM6l18 Meeple University Review at 0:27 sentiment: positive
video_pk 64734 · mention_pk 158232
Meeple University - Leaders video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • date-night friendly
  • cooperative storytelling
  • non-destructive components that can be passed to friends
Cons
none
Thematic elements
  • prevent the death of the main character by fixing past events
  • travel back in time to change events in the past
  • storytelling-driven, cooperative play
Comparison games
none
Mechanics (from transcript analysis)
  • clue cards — Limited clue cards provide extra clues for selecting the correct answer
  • Compound Scoring — Players total points after rounds; typical range mentioned as -2 to 2
  • Deduction — Limited clue cards provide extra clues for selecting the correct answer
  • scoring — Players total points after rounds; typical range mentioned as -2 to 2
  • storytelling/cooperative play — Narrative-driven cooperative play is central to the experience
  • three-option choices — On each card, players pick one of three answers
  • time travel cards — Card stack indicates the year, time of day, and location
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • weavers try to change events in the past by traveling back in time and prevent death of main character
  • it's a little bit like escape from game mixed with choose-your-own-adventure
  • is like fun for my date night
References (from this video)
No references stored for this video.
Video qbs3_FrdNJQ Allies or Enemies Review at 0:07 sentiment: positive
video_pk 63714 · mention_pk 157202
Allies or Enemies - Leaders video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful box with Naiad art
  • drawer-style storage in the box
  • standees on top of wood for easy ownership identification
  • cards are color-coded and information-rich about powers
  • simple base rules that are quick to explain
  • asymmetric powers keep games fast and varied
  • expansion coming, which is exciting
Cons
  • board is a little simplistic
  • learning curve for remembering all powers can be overwhelming for some players
  • some powers can feel very strong or 'broken'
Thematic elements
Comparison games
  • Onitama
  • Santorini
  • Chess
  • Hive
Mechanics (from transcript analysis)
  • Drafting — draft one of three available characters each turn (second player may draft two on their first turn)
  • Movement — move a character one space to an adjacent space or use its power
  • Powers — cards grant each character a different power that can affect movement or positioning
  • Winning condition — surround the opponent's leader or have two of your characters surrounding the opponent's leader
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box for this is beautiful with that Naiad art
  • I love this slide in and out of a box
  • All of the character art super pretty and really clear to see who is who
  • every single one of these cards has a different movement ability and basically all of them seem broken
  • I generally like in an asymmetric game when all the powers have big powers
References (from this video)
No references stored for this video.
Video 3f0JG6LMgoo The Dice Tower Review at 0:19 sentiment: positive
video_pk 62715 · mention_pk 155414
The Dice Tower - Leaders video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great art and production
  • Easy to understand cube-action system with flexible options
  • Unique two-player dungeon-building experience
  • Fast play time (~30-45 minutes)
  • Backtracking/peering mechanics add tension
  • Deluxe edition with extensive adventure content
Cons
  • Base box may not include enough sheets; needs expansion to be really complete
  • Adventure add-ons significantly increase complexity and length
  • Potentially too complex for casual purchasers if all options are included
Thematic elements
  • Dungeon exploration with traps, monsters, and treasure
  • Dungeon-building duel where each player constructs a dungeon and the other traverses it
  • Procedural, puzzle-driven, player-directed exploration
Comparison games
  • Hero Quest
Mechanics (from transcript analysis)
  • Backtrack via circles — Move from one circle to another through known routes, enabling quick retreat
  • Combat Dice — Dice: values 1-4; you spend dice to roll against monsters or traps
  • Combat: Dice — Encounter traps/monsters and decide to disarm or fight; disarming/trapping uses dice
  • conserve — Save a cube on the board to spend later; allows future turns to use saved cubes
  • Disarm traps and combat monsters — Roll dice by spending dice; match numbers to beat a monster or disarm a trap
  • Exit-dungeon scoring — Reach exit with required treasures/monsters to escape and score based on monsters/treasures
  • Hustle — Spend two cubes (same color) to move twice; or spend a yellow cube to move three times
  • Move-cube action economy (creep) — Spend cubes to move one space within the dungeon, limited by walls and what the opponent reveals
  • Peering — Spend green cube or two of any to look into an adjacent spot; opponent reveals contents
  • Set Collection — Treasure chests are drawn; each chest provides treasure tokens and points
  • Traps and monsters — Encounter traps/monsters and decide to disarm or fight; disarming/trapping uses dice
  • Treasure collection — Treasure chests are drawn; each chest provides treasure tokens and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player game in which one person makes a dungeon or each each player makes a dungeon and the other player is going through it.
  • The idea of moving the cubes is pretty basic if you're a gamer, but it's a completely mindblowing concept if you've never seen it before.
  • Kids Sable Board Games always has great art. They have great production values.
  • It's a good 30 45minute game.
  • The longest part is creating your dungeon and giggling.
  • This is an experience.
  • So, I give this game a seven.
  • My son wants you to know that it's an actual eight.
  • I think it's easy to recommend.
References (from this video)
No references stored for this video.
Video nGbRlfQLx8s BoardGameGeek Playthrough at 0:54 sentiment: positive
video_pk 62710 · mention_pk 155412
BoardGameGeek - Leaders video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combination of dungeon-building and exploration
  • Supports four players when using two copies, increasing group play value
  • Clear, memorable core mechanics (peering, backtracking, hustling, cube management)
  • Appealing expansion options and accessory enhancements
Cons
  • Rule complexity can be intimidating for newcomers, especially with four players
  • Dice-based combat introduces luck which may affect perceived fairness
  • Longer playtime with more players may require more setup and coordination
Thematic elements
  • dungeon-crawling strategy with puzzle-like path design and competitive co-op elements
  • Dungeon-building and dungeon-exploration with two phases: build for your opponent, then explore the built dungeon.
  • procedural, player-driven narrative through dungeon layouts
Comparison games
none
Mechanics (from transcript analysis)
  • Cube management system — Each player uses four cubes (green perception, yellow energize, etc.) to perform actions like moving, creeping, backtracking, and saving cubes for later turns. Fatigue mechanics reduce cube freshness over time.
  • Cube Tower — Each player uses four cubes (green perception, yellow energize, etc.) to perform actions like moving, creeping, backtracking, and saving cubes for later turns. Fatigue mechanics reduce cube freshness over time.
  • Dungeon Crawl — Phase one has players build a dungeon for another player; phase two involves exploring the built dungeon with known rules about paths, traps, monsters, and exits.
  • Dungeon exploration and mapping — Players reveal walls and features as they explore; known spaces are circled; the dungeon master narrates contents and walls during exploration.
  • End-game and exit rules — Exiting yields points; first exit yields more points; later exits yield fewer; scoring also includes monsters defeated and traps disarmed, with expansion cards providing additional scoring opportunities.
  • Hazards and combat — Monsters and traps occupy spaces; entering triggers combat or requires disarm/avoidance using dice and cube spending.
  • Movement options — Creep (move one space), hustle (up to three spaces), backtrack (move across known spaces), and peering (look into a space before entering).
  • Movement Points — Creep (move one space), hustle (up to three spaces), backtrack (move across known spaces), and peering (look into a space before entering).
  • Multi-phase dungeon construction — Phase one has players build a dungeon for another player; phase two involves exploring the built dungeon with known rules about paths, traps, monsters, and exits.
  • Phase two play rhythm — Phase two has players traversing each other’s dungeons, with map-drawing and symbol-coding to track what is discovered.
  • Treasure and scoring — Treasures have front/back scoring; players select which front-side scores, planning around market options and end-game scoring rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is for two players, but if you have two copies, you can play at four.
  • Hustle is moving two cubes or the energized yellow cube.
  • Peering is a way to see a monster or grease pit and not get immediately hit.
  • You must be able to get a path that does not have two monsters or two traps.
References (from this video)
No references stored for this video.
Video 29I_3YgZTPk Board Gaymes James Preview at 0:00 sentiment: positive
video_pk 62158 · mention_pk 154683
Board Gaymes James - Leaders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative two-player puzzle where you design the other's challenge
  • Beautiful 3D board and walls; strong artwork
  • Extendable and non-destructive components; upgrade potential
  • Clear path to future expansions and upgrades
Cons
  • Learning curve to grasp the placement rules and constraints
  • Base game is two-player; multiplayer requires expansions
  • Prototype state may change before final release
Thematic elements
  • Exploration, treasure collection, and tactical blocking with a modular dungeon layout
  • Two-player dungeon-building duel where players design a dungeon layer on their own board that the opponent traverses to reach treasure and the exit.
  • Abstract procedural puzzle with physical components
Comparison games
none
Mechanics (from transcript analysis)
  • Action cubes — Players spend action cubes to perform moves or actions; some actions are single cube, some require more.
  • Asymmetric traversal — One player traverses the opponent's built layer to reach treasures and the exit.
  • Layer Building — Players place walls, traps, and monsters to create a dungeon layer on their board.
  • Layer/dungeon construction — Players place walls, traps, and monsters to create a dungeon layer on their board.
  • Non-destructive extendability — Prototype components can be removed and reconfigured; future Kickstarter expansions add more content without breaking components.
  • Shortest-path constraint — The shortest route between start, treasures, and exit cannot contain more than two traps or monsters.
  • Treasure collection and synergy — Treasure cards provide private and public bonuses that interact to affect final scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited to see the final product
  • this game is extendable in a non-destructive way
  • you can reset the game
References (from this video)
No references stored for this video.
Video qNgDQSk48xA Board Gaymes James Playthrough at 0:33 sentiment: positive
video_pk 62159 · mention_pk 154684
Board Gaymes James - Leaders video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Teaches dungeon-building and movement mechanics clearly
  • Promotes strategic planning around treasures and routes
  • Expandable with Kickstarter components
Cons
  • Complex rules with many mechanics to track
  • Scoring requires set-collection strategy and endgame decisions
Thematic elements
  • Exploration, treasure collection, and tactical dungeon design
  • Dungeon crawling with modular, layered dungeon design
  • Procedural, instructional
Comparison games
  • Battleship
Mechanics (from transcript analysis)
  • Cube Tower — Cubes progress from fresh to fatigue to spent; conserving cubes yields extra turns.
  • Disarming traps — Disarm traps by rolling a required value (five) using dice, often spending cubes to roll.
  • Dungeon Crawl — Players construct a dungeon with walls, rooms, treasures, monsters, and traps within constraints.
  • Dungeon layout building — Players construct a dungeon with walls, rooms, treasures, monsters, and traps within constraints.
  • Exploration vs exit — Players balance exploring for treasures/monsters against exiting to score points.
  • Fatigue and cube management — Cubes progress from fresh to fatigue to spent; conserving cubes yields extra turns.
  • Movement and action points — Movement is by spending cubes, with actions creep, hustle, backtrack, backtrack to circled spaces, and look-ahead (peer).
  • Set collection and synergy scoring — Some treasures grant bonuses when combined with other specific treasure types (e.g., Harmony items, statues, books).
  • Shortest route rule — The shortest route to a goal can only have at most one trap and one monster, guiding dungeon design.
  • Traps and monsters fatigue — Being hit by traps/monsters fatigues cubes; fatigue pushes fresh cubes to fatigue and reduces available actions.
  • Treasures and scoring — Treasure cards grant points with potential synergies; endgame set collection affects scoring.
  • Turn order and scoring endgame — Players alternate crawling; when one exits, others get one more turn, then scores are tallied.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a Dungeon Crawler game that's fully expandable
  • the shortest route to any one of the goals which is the treasures and the exit can only have one trap and one monster
  • it's kind of like Battleship where we've got a grid on a map
  • we hide our dungeons up here
  • that's how you build your dungeon
References (from this video)
No references stored for this video.
Video 4abdDaKHvP4 Where There's A Wilz, There's a Play Top List at 11:42 sentiment: positive
video_pk 62375 · mention_pk 154909
Where There's A Wilz, There's a Play - Leaders video thumbnail
Click to watch at 11:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player experience with direct interaction
  • familiar, approachable theme from a known designer/publisher
Cons
none
Thematic elements
  • directing opponents through a dungeon layer
  • Two-player head-to-head dungeon exploration
  • competitive dungeon-crawl with focus on pathing
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawl — players build and traverse a layered dungeon to reach objectives
  • dungeon-layer progression — players build and traverse a layered dungeon to reach objectives
  • head-to-head competition — players direct and challenge their opponent as they navigate a dungeon layer
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The fate of creatures touched by the spark of intelligence hangs in the balance
  • This is a flip and roll and scratch and stamp and whatever else you want to do and write
  • open world Cooperative Adventure game even for solo
  • windmill valley was a big hit for me Solo in 2024
  • you start as a child and as such you will have limited sense of interest and skills that will determine your development
References (from this video)
No references stored for this video.
Video tDW2a0FaqeA Let's table it Review at 0:02 sentiment: positive
video_pk 61850 · mention_pk 154495
Let's table it - Leaders video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun build and exploration phases
  • High-quality components that enhance gameplay
  • Rule expansions add variety without punishing pace
  • Two-player friendly and accessible
Cons
  • Setup can be fiddly and potentially confusing
  • Two-player only (no official 2+ player mode) may limit group play
Thematic elements
  • Competitive dungeon exploration with layer-building and traps
  • Two-player dungeon-lair building and exploration
  • Abstract/strategic with modular rule additions via boxes
Comparison games
none
Mechanics (from transcript analysis)
  • Action cubes as a control/determination mechanism — Action cubes are used to set Explorer to search and other actions.
  • Cube Tower — Action cubes are used to set Explorer to search and other actions.
  • Exploration phase — Explorer moves into the opponent's layer to defeat monsters and loot treasure.
  • Layer Building — Players arrange treasure chests, monsters, traps, and walls to create a personalized dungeon layer.
  • Layer-building/board setup — Players arrange treasure chests, monsters, traps, and walls to create a personalized dungeon layer.
  • Resource/score based on treasure, monsters defeated, and escapes — Points awarded for treasure collected, defeating monsters, and escaping the layer.
  • Rule expansion via boxes/envelopes — Open boxes and envelopes mid-game to add new rules and elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • layers shines because not only is it a blast to build your layer to try to outwit your opponent but the exploration phase is just as fun
  • There were so many times when we could have left the layer and ended the game but we just wanted to keep exploring
  • I love that Layers starts you off with a simplified version of the game but then you get to open boxes and envelopes to add new rules and elements to the game
  • The monsters and traps don't feel so punishing that when you land on one it feels like you lost the game yes they can slow you down but it isn't insurmountable
  • I've had a blast with layers and after watching Drew and I play a game our 8-year-old was ready to play too
References (from this video)
No references stored for this video.
Video Ssfgw4cY7T0 Let's Table It Top List at 0:05 sentiment: positive
video_pk 61960 · mention_pk 154573
Let's Table It - Leaders video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tile placement concept mentioned as a cool mechanic
  • Leaves motif described as appealing
Cons
  • Publisher/designer not identified
  • Limited detail in transcript
Thematic elements
  • tile placement with leaf motif
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not detailed in transcript; brief mention of tile placement and leaves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five games that you should come and play
  • this is tile placement with tips of the leaves
  • I need someone to come play it with me
  • you would think that those cool little wooden sculptures in the game would make them want to play with me but who knows
  • bloodstones I think when I mentioned that it is a war game no one is going to go and play a war game with me
  • all right guildies of Valeria I think there might be maybe a little bit too much for them in this
References (from this video)
No references stored for this video.
Video p2cTiML3zKI Board Stupid Top 5 List at 4:21 sentiment: positive
video_pk 42823 · mention_pk 130178
Board Stupid - Leaders video thumbnail
Click to watch at 4:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic artwork
  • Accessible two-player duel with depth from varied powers
  • Feels like Unmatched but with a Euro/abstract tilt
Cons
  • Rules clarity and balance are contingent on full rules release
  • May depend on future expansion for variety
Thematic elements
  • Arena combat with unique leader powers and standees
  • One-versus-one skirmish in an arena featuring champions called leaders
  • Unmatched-like vibes with a Euro-flavored accessibility
Comparison games
  • Unmatched
Mechanics (from transcript analysis)
  • Area Control — Move in an arena to trap or outmaneuver the opponent; tactical positioning akin to chess-like play
  • area control / movement — Move in an arena to trap or outmaneuver the opponent; tactical positioning akin to chess-like play
  • dueling arena with standees — Each leader has a distinct power; players build a team and duel to defeat the opponent
  • team-building of leaders — Assemble a team of leaders with varied abilities for strategic matchup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like Ivan Lashin, who is also the designer of smartphone, one of my favorite games of all time.
  • But this could be a really cool dual game if done correctly.
  • This is one of those mechanics that normally you will have the more the better.
  • The artwork looks fantastic.
  • The idea of creating a team and then trying to go against your team.
  • The real drama in Star Wars isn't in the battles, it's in the politics.
  • Trans Galactica. We'll keep an eye on it.
  • Limit looks absolutely fantastic.
  • This is General Orders Sangoku... a pocket two-player worker placement game.
  • It's thinky but not too heavy and not too long either.
References (from this video)
No references stored for this video.
Video 5c3bIyg141M The Board Game Garden Top 10 List at 35:31 sentiment: positive
video_pk 41234 · mention_pk 227504
The Board Game Garden - Leaders video thumbnail
Click to watch at 35:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player-focused deduction with variable setups
  • Tension from hidden information and playable boxes
Cons
  • Two-player only limits player count
  • Complex components may require careful setup
Thematic elements
  • Deductions, hidden information, and layered discovery
  • Layered dungeon/where-you-go-to-the-tasks
  • Two-player hidden-layer maneuvering with asymmetric info
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Use boxes/monsters/traps to deduce what the other player has behind their layer.
  • detection/deduction — Use boxes/monsters/traps to deduce what the other player has behind their layer.
  • hidden layer placement — Players place layers behind screens and peek into the other player's layer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had such a good time with it that I ended up going by the 25th Century games booth and picking this up myself.
  • I'm really, really happy that I'm getting to this early because last month so the July wrap-up I filmed like mid August.
  • I love deduction games and bringing in kind of this deduction element into just a quick card game I think is genius.
  • Lost Ruins of Arnac with the Missing Expedition campaign was my favorite of August.
  • Nestlings is a fantastic bird-themed game with a surprisingly deep engine behind a simple regimen.
References (from this video)
No references stored for this video.
Video iDERMczIJqc The Board Game Garden Discussion at 53:47 sentiment: positive
video_pk 40535 · mention_pk 122855
The Board Game Garden - Leaders video thumbnail
Click to watch at 53:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep deduction
  • high replayability
Cons
  • two-player only
Thematic elements
  • Layered dungeon exploration
  • Fantasy dungeon
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Layer Building — players build and reveal dungeon layers with hidden layouts
  • layer-building — players build and reveal dungeon layers with hidden layouts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I bought six copies of Bird Bingo and we can pass out Bingo sheets and we can pull some birds out and make weird noises
  • the box for this one is absolutely stunning you literally creating the hanging gardens of Babylon
  • Layers by KTBG it's actually a two-player only game
  • Barcelona with the new expansion which unfortunately Bor and dice weren't able to get their copies here in time so the expansion is only for pre-sale
  • No One Ever Knows what cards you have in your hand nor do they know what you have discarded
References (from this video)
No references stored for this video.
Video tW4I56cRlJo Might I Suggest A Game Top 3 List at 0:21 sentiment: positive
video_pk 39820 · mention_pk 120318
Might I Suggest A Game - Leaders video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smart fusion of drafting and tactical placement with character-based abilities
  • clear focal objective that provides tension and a strong endgame hook
  • appealing to players who enjoy chess-like thinking but with flexible piece selection
Cons
none
Thematic elements
  • two-player tactical duel with customizable piece selection and on-board movement
  • A dedicated two-player competition space where players assemble a team of characters each round on a compact board.
  • chess-inspired framework with character-driven abilities, offering thematic flavor through action and power
Comparison games
none
Mechanics (from transcript analysis)
  • Catch-Up — The primary goal is to surround and capture the opponent's leader, creating a high-stakes endgame feel.
  • Character drafting — Each round, players draft new characters to their team, shaping the potential moves and synergies available to them.
  • leader capture objective — The primary goal is to surround and capture the opponent's leader, creating a high-stakes endgame feel.
  • Movement and positioning — Characters move across a board to control space, threaten the opponent, and set up strategic plays.
  • Special Powers — Characters possess unique abilities (e.g., moving other pieces, teleporting) that disrupt or augment standard play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • RAW is a classic game from 1999 that still holds up to this day.
  • Leaders is an awesome new two-player game that feels like chess if you could pick the pieces.
  • Minecraft Duel is another two-player game that's going to be perfect for this year's Valentine's. It's super cute, super cozy, and it's got a lot more strategy than you would expect. Plus, it's super easy to learn, so it's definitely going in the rotation.
References (from this video)
No references stored for this video.
Video gsjJl7U3F_Q Board Game Animal Top 10 List at 6:14 sentiment: positive
video_pk 37583 · mention_pk 219172
Board Game Animal - Leaders video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, thinky play
  • clear for trick-taking enthusiasts
Cons
  • steeper learning curve for new players
Thematic elements
  • grim, strategic bidding and trick control
  • trick-taking with drafting and hand manipulation
  • thinky, strategic
Comparison games
  • The Enemy
  • Gashapon Trick
  • Dino Tricks Tarot Adventures
Mechanics (from transcript analysis)
  • bet on performance — players bet on how they'll perform across the deal
  • draft at start — hands are drafted up-front and then played out to control tricks
  • trick manipulation — special cards influence trick outcomes
  • Trick-Taking — special cards influence trick outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a crime that they're not recognized more.
  • these are little gems that are better card games than most people will ever play.
  • The six of eight by Carol Lacro was one of my favorite games of 2024, period, and continues to grow for me as also one of my favorite tricktakers, period.
  • Crisps... is like eating a crisp or a chip. It's n impossible to just stop at one.
References (from this video)
No references stored for this video.
Video PU3JJ2ffY_E The Dice Tower Unboxing at 5:02 sentiment: positive
video_pk 36799 · mention_pk 110506
The Dice Tower - Leaders video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
curious/positive
Pros
  • two-player focus
  • specific dungeon-building theme
Cons
none
Thematic elements
  • duel map-building
  • two-player competitive dungeon-building
  • head-to-head strategy
Comparison games
none
Mechanics (from transcript analysis)
  • tile/map placement — build a dungeon map to challenge the opponent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the most boring unboxing in the world here on the Dice Tower.
  • A push your luck game.
  • The Winds of Numisera, the board game, deluxe edition of it from Dark Rose.
  • Thanks for watching the most boring unboxings in the world here on the Dice Tower.
References (from this video)
No references stored for this video.
Video ghq8nMUARfc BoardGameCo Review at 0:00 sentiment: positive
video_pk 36559 · mention_pk 109710
BoardGameCo - Leaders video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simplicity and ease of teaching
  • Beautiful components and packaging
  • Budget-friendly with solid tactical depth
  • Interesting character drafting mechanic that drives strategic variability
  • Fast-paced sessions with small board and quick setup
Cons
  • Some characters are less fun to play than others
  • Perceived balance depends on draft luck and composition
  • Endgame can sometimes feel like being boxed in or attrition-heavy
  • Balancing may be difficult to discuss due to asymmetry and luck of the draw
Thematic elements
  • dueling generals with asymmetric unit powers
  • A compact arena where two leaders command an army of drafting characters to outmaneuver and capture the opponent's leader.
  • abstract tactical
Comparison games
  • Mythic Mischief
  • War Chest
  • Azur
Mechanics (from transcript analysis)
  • Activation of characters — On your turn, you can activate your characters (any order) to perform actions.
  • asymmetric character abilities — Each character has unique abilities that interact in combos (e.g., Archer can capture from two spaces away).
  • Asymmetric Player Powers — Each character has unique abilities that interact in combos (e.g., Archer can capture from two spaces away).
  • Character drafting and roster management — On each turn, draft a new character to your roster up to a maximum of five total including the leader.
  • End-of-turn draft restriction — When you reach five characters, you stop drafting.
  • Leader movement — Leader moves one space per action.
  • Spawn zones and deployment — Drafted characters are deployed into spawn zones on the board.
  • Special units and examples — Examples include Archer, Rider, Hermit, Cub, Protector, Manipulator with distinct effects.
  • Win condition via adjacent contact — You win by having two of your characters touching the opponent's leader.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The simplicity of the game is a big part of it for me.
  • It's incredibly easy to teach.
  • This is an accessible, strategic, variable, abstract strategy game.
  • I love this game.
  • I think it knocks it out of the park.
  • I'm going to give it a 4.5 out of five.
References (from this video)
No references stored for this video.
Video 8hamKMqgvYw The Dice Tower Top List at 10:01 sentiment: positive
video_pk 36036 · mention_pk 107906
The Dice Tower - Leaders video thumbnail
Click to watch at 10:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, fun two-player abstract
  • cool art and components
Cons
none
Thematic elements
  • Drafting diverse piece abilities to outmaneuver the opponent
  • Two-player abstract, leader-vs-leader confrontation
  • Compact, tactical duel
Comparison games
none
Mechanics (from transcript analysis)
  • drafting from a side pool — You draft up to five pieces with unique abilities
  • short playtime with drafting tension — 15- to 20-minute duels with back-and-forth play
  • variable piece abilities — Each piece has a different movement or action ability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this.
  • It's just a fantastic game.
  • The artwork from Vincent Drey does not hurt the matters at all. It's a nice small package.
  • This is a cooperative, hilarious, fun adventure that's unlike most games that are out there.
  • It's almost a role playing game.
  • This is not a silly little game. It looks kind of silly on the front of it, but I found it to be very fun.
  • There's a wheel of cards in the middle. Trying to refill those cards at a critical point is a pretty big deal.
  • Recall definitely feels like a cousin of Revive.
  • it's a back and forth nailbiter.
References (from this video)
No references stored for this video.
Video nt8OIskhv18 Board Stupid Discussion at 3:06 sentiment: positive
video_pk 34733 · mention_pk 103446
Board Stupid - Leaders video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant abstract strategy
  • Sits between chess-like and thematic games
Cons
  • A bit abstract for some players
Thematic elements
  • strategic combat with leader cards
  • abstract martial arts battlefield
  • abstract with thematic flavor
Comparison games
  • Onitama
Mechanics (from transcript analysis)
  • Area Control — Contesting around a battleground to surround the opponent's king/leader.
  • area control/board influence — Contesting around a battleground to surround the opponent's king/leader.
  • Card-driven movement — Leader cards grant abilities that change the board state.
  • drafting / leader selection — Drafting characters with unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the first time that you can play it in teams.
  • So shiny. So shiny. It's pretty like lots of like gold inlay.
  • Oh, it's so D and D it's yeah I think that is going to be a big hit.
  • We did it for you. We just woke up, put the games down and start doing it before security kicked us out.
  • You're going to be a little bit more careful, but it's going to be okay.
  • Tomorrow is Sunday. Tomorrow is the saddest day.
References (from this video)
No references stored for this video.
Video qPuTgUWI69A BoardGameCo Discussion at 23:59 sentiment: positive
video_pk 34636 · mention_pk 103180
BoardGameCo - Leaders video thumbnail
Click to watch at 23:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player abstract strategy is fantastic
Cons
none
Thematic elements
  • duel of minds
  • Abstract strategy
  • two-player abstract
Comparison games
  • Chess
  • Go
Mechanics (from transcript analysis)
  • abstract strategy — Two-player, tactical play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eric Martin is leaving Board Game Geek after 15 years, 6,000 posts, and one goodbye.
  • I lost 250 subscribers which I have no regrets over. Zero.
  • Israel is currently in the wrong in the extent to which it has in the extent of the actions it has engaged with that have harmed or cost others their lives.
  • If you disagree with me, kudos to you for still being here watching.
  • Leaders. I love Leaders. It's a two-player abstract strategy game. I think it's fantastic.
  • Race to Kepler, which is actually a deck building game kind of like Star Realms but with a little extra twist to it.
References (from this video)
No references stored for this video.
Video CcXdO7zn1B4 Board Gaming Ramblings Discussion at 1:01 sentiment: positive
video_pk 30297 · mention_pk 218032
Board Gaming Ramblings - Leaders video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever drafting mechanic
  • short playtime (~25–30 minutes)
  • engaging keep-or-kill dynamic
Cons
  • may appeal less to players who prefer longer, heavier trick-taking games
Thematic elements
  • competitive trick-taking with drafting and bidding to optimize trick-taking performance
  • fantasy-medieval realm with trick-taking flavor
  • light, competitive, upbeat
Comparison games
none
Mechanics (from transcript analysis)
  • bidding for second-most tricks — players bid to maximize points for achieving the second-most tricks or other bid-based scoring rules
  • hand drafting from piles (snake draft) — players draft their hand by selecting from piles of three cards in a sequence that forms a snake draft
  • Predictive Bid — players bid to maximize points for achieving the second-most tricks or other bid-based scoring rules
  • Trick-Taking — players compete to win tricks, using cards from a drafted hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not too long. Oh, yeah. It's like 25 30 minutes. Really, really enjoyed it.
  • it's a worker placement game. And basically, it's a game where there is a meteor coming to destroy the planet.
  • I loved Galactic Cruise. It's really good.
  • I thought it was nice. It's just not my type of game.
  • two thumbs two rockets to the moon.
References (from this video)
No references stored for this video.
Video x0Y5OJecLzE Tabletop Turtle Discussion at 6:33 sentiment: positive
video_pk 29543 · mention_pk 86771
Tabletop Turtle - Leaders video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • short, punchy filler with depth
  • rich hero variety and strategic setup
Cons
  • can be punishing for some players who dislike asymmetric complexity
  • two-player only limits player pool
Thematic elements
  • Chess-like strategy with asymmetric hero powers
  • Abstract, two-player arena with heroic powers
  • Competitive and quick duels with drafting elements
Comparison games
  • Dota
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each hero has unique abilities and win conditions.
  • Asymmetric powers — Each hero has unique abilities and win conditions.
  • Draft / ban concepts — Opening setup borrows from drafting/composition ideas similar to Dota.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terescape is rad.
  • I freaking love this game.
  • This is a fantastic family game.
References (from this video)
No references stored for this video.
Video UnKv90Tmin0 The Dice Tower Top 10 List at 1:34 sentiment: positive
video_pk 28802 · mention_pk 84547
The Dice Tower - Leaders video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight one-on-one tactical experience
  • powers create interesting synergies as they are drafted
Cons
  • not every gamer will enjoy the crunchy drafting and power interactions
Thematic elements
  • hero drafting and positional play
  • Two-player tactical battlefield with rotating hero powers
  • competitive, evolving as you learn powers
Comparison games
  • Think on Its Hammer
Mechanics (from transcript analysis)
  • Area Control — Move leaders and box in the opponent's pieces to gain proximity and win conditions.
  • Area control / placement — Move leaders and box in the opponent's pieces to gain proximity and win conditions.
  • Dice Drafting — Each round you draft a new hero power until both players have five; powers influence movement and positioning.
  • two-player drafting — Each round you draft a new hero power until both players have five; powers influence movement and positioning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 100% a game you want to check out if you're a deck building fan.
  • If you're looking for a one-on-one tactical game, this one is definitely a great pick from 2025.
  • The production quality is definitely helping koi here because those fish tiles are transparent.
  • This is a self-contained experience and a really good way for people to learn the game.
  • Not every serious gamer is going to be into this, but you can have a busy table and still be able to play this game as your notepad, pencil case, coffee cup, bowl of cereal, all becomes the terrain that your little soldiers are combating around.
References (from this video)
No references stored for this video.
Video nDKWs4Y_jIk The Dice Tower Top 10 List at 12:06 sentiment: positive
video_pk 28235 · mention_pk 82773
The Dice Tower - Leaders video thumbnail
Click to watch at 12:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast head-to-head duels with tactical depth
  • Smart drafting introduces varied strategies
  • High production quality and replay value
Cons
  • Predominantly two-player focus
Thematic elements
  • leadership and one-on-one duels
  • duel-focused strategy
  • tight, fast-paced dueling with drafting
Comparison games
none
Mechanics (from transcript analysis)
  • two-player drafting / drafting — Draft characters with unique powers to gain an edge.
  • Unique character powers — Each leader has distinct abilities influencing duels.
  • Unique Player Powers — Each leader has distinct abilities influencing duels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is fantastic.
  • I love everything about this.
  • There's deep resource management, good choices.
  • This is themed the worlds of Dungeons and Dragons.
  • The catch-up mechanic is great because this makes every race close.
  • It's like So Clover meets Code Names.
  • Cuphead style artwork is visually striking.
References (from this video)
No references stored for this video.
Video vUby4kmY6Jc The Dice Tower Discussion at 9:39 sentiment: positive
video_pk 13608 · mention_pk 119883
The Dice Tower - Leaders video thumbnail
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outside-the-box design
  • Strong two-player focus
  • Replayability through varied missions
Cons
  • Designer is not in the mainstream industry; niche appeal
Thematic elements
  • Dungeon labyrinth exploration
  • Two-player dungeon crawling behind a screen
  • Cooperative/competitive puzzle with modular play
Comparison games
none
Mechanics (from transcript analysis)
  • Two-player dungeon crawling — Asymmetric dungeon-building and exploration against a screen
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board gaming changes on a monthly basis.
  • The internet obviously had a huge change on the industry, but the tsunami of game releases is ridiculous.
  • There’s always gatekeeping, but it’s changed; board gaming is a fairly accepting hobby.
  • Cards Against Humanity brought more people into the hobby, for better or worse.
  • The future’s very bright for board gaming, as long as publishers put out games with purpose.
References (from this video)
No references stored for this video.
Video 2G0JfeqpaRY Chairman of the Board Top List at 19:41 sentiment: positive
video_pk 12118 · mention_pk 35470
Chairman of the Board - Leaders video thumbnail
Click to watch at 19:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic, exciting feeling
  • great variability from different character powers
  • low-stress, fast-paced with high payoff
Cons
  • two-player only
  • potential for stalemate if misplayed
Thematic elements
  • Two-player abstract strategy
  • dynamic
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Draft a character onto your side and assemble a team to threaten the opponent's leader.
  • drafting / team building — Draft a character onto your side and assemble a team to threaten the opponent's leader.
  • Unique Player Powers — Characters grant unique powers that affect movement or capture options.
  • Variable Powers — Characters grant unique powers that affect movement or capture options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate trick taking. I don't like it at all.
  • this is one of the only occasions where my pure disliking of the game brings it down rather than the actual quality of the design.
  • I did not like this game at all, so I was quite shocked why his name was on the box because I thought it was a pretty bad design.
  • It's extremely tactical. And not only that, it seems like the first half of the game, you're just kind of doing things for the sake of it because you do not know how these cues are going to work out.
References (from this video)
No references stored for this video.
Video qK7L05NqZ2k Rolling Dice and Taking Names Review at 1:31:34 sentiment: positive
video_pk 12105 · mention_pk 35447
Rolling Dice and Taking Names - Leaders video thumbnail
Click to watch at 1:31:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, elegant two-player abstract with strong drafting and counterplay
  • High replayability through varied champion abilities and drafting order
  • Excellent production quality and clever storage integration
Cons
  • Iconography can be tiny and text on dark cards hard to read
  • Some players may wish for greater thematic depth beyond abstract duel
Thematic elements
  • Area-control via drafting and positioning of champions with unique abilities
  • Two-player abstract strategy arena with leaders and champions
  • Tight, fast, chess-like duel
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each champion has a unique ability influencing movement or combat outcomes.
  • Combat: Deck/Hand — Quick, approachable combat that scales around a 15-minute playtime.
  • Drafting and optional banishment — Players draft champions; in advanced mode you can banish counterplay to opponent’s picks.
  • Movement and capture — Move units across a hex grid; capture the opponent’s leader by surrounding with champions.
  • Storage-free setup and compact footprint — Nice standees and a drawer-style storage solution for components.
  • Two-player duel format — Quick, approachable combat that scales around a 15-minute playtime.
  • Unique Player Powers — Each champion has a unique ability influencing movement or combat outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The map is absolutely gorgeous. The production value is topnotch.
  • The theme was great, and I'm a huge Lord of the Rings fan.
  • This is a long game, but the depth and strategy are there.
  • Wonders Museum moves quick; it's a 15-20 minute game with surprising engine-building depth.
References (from this video)
No references stored for this video.
Video 6MJLYHzIhCM The Dice Tower Top List at 6:57 sentiment: positive
video_pk 8885 · mention_pk 26192
The Dice Tower - Leaders video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to diverse leader powers
  • Short playtime (~10-15 minutes) with deep decisions
Cons
  • Reliance on the leader pool may affect balance between games
Thematic elements
  • onitama-inspired feel with varied powers
  • Drafting unique leaders with varying abilities
  • dynamic, variable-by-game
Comparison games
  • Onitama
Mechanics (from transcript analysis)
  • Card Drafting — Players draft leaders, each with distinct abilities that influence play.
  • Card drafting of leaders — Players draft leaders, each with distinct abilities that influence play.
  • Optional removal of leaders — You can draft and remove certain leaders to tailor balance.
  • Play variety and interaction — Different leaders interact in diverse ways, causing high variety between games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a wild venture.
  • It's an adorable setting with these little animals that are going out on their adventure.
  • The endgame scoring is really unique as well as the scoring is just going to be a multiplier of your completed cards.
  • It is fast. There's multiple scenarios. You can quickly set it up and play through it.
  • Duel for Cardia is a really interesting clever play in which you'll be playing a card simultaneously revealing that card and see how you affect each other.
  • Leaders you are drafting and every single one plays so differently.
  • you can also remove one. If there's one character that you simply hate playing against, you're like, 'No, you can't use him.'
  • Tag Team surprised me because it's a very simple auto battler where you're putting the cards in the order you want them to flip.
  • six different tug-of-wars going on any moment.
References (from this video)
No references stored for this video.
Video AoCzAaGPpD0 Our Family Plays Games Discussion at 22:59 sentiment: positive
video_pk 7606 · mention_pk 119166
Our Family Plays Games - Leaders video thumbnail
Click to watch at 22:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • anticipated Kickstarter on the 12th
  • positive reception among attendees
Cons
  • yet to be fully experienced in live setting
Thematic elements
  • layered strategy with escalating complexity
  • modern or near-future thematic layers (per Kickstarter launch)
  • Kickstarter-informed reveal with evolving components
Comparison games
  • Kfire Chronicles Nightfall
Mechanics (from transcript analysis)
  • Campaign progression — progression through Kickstarter-based or campaign-style gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "nothing beats a board game night"
  • "Stock Exchange was cool it was cool"
  • "the libraries are really you know a chance to play learn and make memories"
  • "it's a monster this is a big one it's here"
  • "we are our fa games Bo forever"
  • "Die Hard is a Christmas movie"
References (from this video)
No references stored for this video.
Video n4Uu65JZ3QI Our Family Plays Games Top List at 48:20 sentiment: positive
video_pk 5388 · mention_pk 102812
Our Family Plays Games - Leaders video thumbnail
Click to watch at 48:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight thematic integration
  • Solid pacing and surprises
Cons
  • Learning curve for newcomers to hidden-movement games
Thematic elements
  • adventure and treasure in a cave system
  • Dungeon exploration with hidden movement
  • puzzle-solving with push-your-luck elements
Comparison games
  • Layers (concept similar to other hidden-movement titles)
Mechanics (from transcript analysis)
  • Hidden Movement — players map each other's moves in a shared dungeon
  • Treasure collection — collect treasures while avoiding monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Empathy is gone.
  • Let's go Portugal.
  • We need to be able to discuss.
References (from this video)
No references stored for this video.
Video whLUEBFwU8U Going Analog Discussion at 20:20 sentiment: positive
video_pk 5266 · mention_pk 104871
Going Analog - Leaders video thumbnail
Click to watch at 20:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction for two players
  • Tight, tactical decisions
  • Thematic and approachable for newer gamers
Cons
  • Can be mean in how tiles block placements
  • Some players may need guidance on optimal tile choices
Thematic elements
  • Fantasy dungeon creation with stealth and hidden information
  • Dungeon-building and exploration
  • Puzzle-like dungeon building behind a privacy screen
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • Hidden information via privacy screen — You build a dungeon behind a screen and infer what opponents are doing.
  • tile drafting — Drafting tiles to place on your personal board.
  • Two-Player Strategy — Designed around direct head-to-head play with strategic planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an epic game it's a follow-up to dwellings of everdale
  • it's a space themed and the idea is you're at you're in Andromeda the Galaxy Andromeda
  • there's a lot of replayability in terms of stuff to explore
  • the deluxe edition is so well made
  • Layers you are creating a dungeon behind a privacy screen
References (from this video)
No references stored for this video.
Video 7qP_9Vms05A Before You Play Rules Teach at 0:03 sentiment: positive
video_pk 4900 · mention_pk 109817
Before You Play - Leaders video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player duel with hidden layer construction and exploration.
  • Clear base game structure with approachable core mechanics, plus optional advanced mechanics via tuck boxes.
  • Strategic depth from combining dungeon layout, path planning, and treasure/monster management.
  • Theme and components align well for a tactile, puzzle-driven experience.
Cons
  • Limited to two players, which restricts audience and replay options.
  • Some complexity is gated behind optional tuck boxes; base game may feel light to experienced players.
  • As a Kickstarter campaign preview, production quality and balance may change before final release.
Thematic elements
  • Dungeon building, exploration, trapping and treasure collection in a two-player duel.
  • Two rival adventurers construct and explore a dungeon layer built by their opponent, competing to escape and score points.
  • Competitive puzzle with hidden information and asymmetric objectives.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat and traps resolution — Purchase dice by spending energy cubes, roll dice (faces 1-4) to resolve monster health or trap defenses; fatigue consequences may occur on failure.
  • Creep — Spend one energy cube to move into an adjacent space, with spaces becoming known as you reveal them.
  • Energy cube management — Cubes start in a fresh basket; fatigue and exhausted states affect how many dice you can roll; can conserve up to three cubes for future turns.
  • Exit conditions and endgame — Players aim to meet exit conditions and locate the opponent’s exit tile; first to exit triggers endgame scoring and final tally.
  • Hazards and monsters — Monsters and traps influence space outcomes; defeating monsters yields points and carries strategic risk.
  • Peering into an adjacent space — Spend two energy cubes or a green perception cube to reveal space details before committing to movement.
  • Quickness and backtracking — Hustle (two energy cubes or yellow quickness cube) allows rapid moves; backtrack uses yellow quickness to pass through known empty spaces.
  • Treasure and scoring — Treasure chests are drawn when found; cards provide base points and variable scoring conditions, scored at endgame.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything that you see here is considered a prototype copy of the game
  • the publisher will be giving away one Kickstarter pledge that includes a copy of the game
  • two-player only game where players must try to escape from their layer built by their opponent
  • it's ideal for players to be sitting on opposite sides of each other
  • the object is not just to find the exit you also want to score the most points
References (from this video)
No references stored for this video.
Video Ppx_PasmxgQ BoardGameBollocks Discussion at 3:11 sentiment: positive
video_pk 4876 · mention_pk 14492
BoardGameBollocks - Leaders video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • outstanding component quality
  • beautiful wooden stands
  • sturdy presentation and value (~20 quid)
Cons
none
Thematic elements
Comparison games
  • Biblios
  • Captain Flip
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the stench of BO was everywhere
  • The finish on it was quite smooth
  • absolute [__] bargain
  • I absolutely love this game
  • looked absolutely stunning
  • this game sort of sucked
References (from this video)
No references stored for this video.
Video QiTN-mSwOHA Chairman of the Board Discussion at 5:07 sentiment: positive
video_pk 4774 · mention_pk 13975
Chairman of the Board - Leaders video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • evolving board with new pieces keeps tension
Cons
none
Thematic elements
  • abstract two-player battle
  • abstract/strategy
Comparison games
none
Mechanics (from transcript analysis)
  • drip-fed piece deployment — new pieces enter the board gradually, each with unique powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like Feld's AA line of games much more than the Queen collection
  • this is a new Feld design, not a reworking or anything like that
  • two-player only kind of cat and mouse bluffing game
  • I'm quietly optimistic about Mindbug
  • roll and write, OG roll and write
  • I don't like tricktaking
References (from this video)
No references stored for this video.
Video h0d1fZ9jg68 The Broken Meeple Review at 2:17 sentiment: positive
video_pk 3520 · mention_pk 146712
The Broken Meeple - Leaders video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds depth and variety to Seven Wonders by opening new strategic paths
  • Guides newcomers more than base set drafting
  • Encourages veterans to explore new combinations and synergies
  • Enriches end-game planning with leader-based bonuses and interaction
Cons
  • Increased iconography and reference material = learning curve
  • More setup and tracking complexity
Thematic elements
  • Leadership, governance, and layered strategic options
  • Ancient civilizations and historical figures influencing early game choices
  • Guided drafting of powerful leaders to steer early and mid-game strategy
Comparison games
  • Base Seven Wonders
  • Edifice
  • Other expansions
Mechanics (from transcript analysis)
  • Leader costs and activation — Leaders have varying costs and requirements that alter early-game choices.
  • Leader drafting at game start — Each player drafts four leaders before the start of each age, shaping your deck in meaningful ways.
  • Multi-Use Cards — Leaders can be used as normal cards, integrated into the standard drafting, or sold for coins.
  • Optional use with existing cards — Leaders can be used as normal cards, integrated into the standard drafting, or sold for coins.
  • Path-driven strategy — Leaders steer player strategy toward specific trajectories (e.g., military, science, culture).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Leaders is definitely the one that I actually consider to be pretty much essential for this game"
  • "This is a 10 out of 10 expansion for me"
  • "my favorite by a long shot are two-fold actually one of them is the contingent which gives you 5 shields for military at once"
  • "Armada for me is kind of the expansion that I use if people aren't keen on leaders and cities"
  • "Armada has the most set up and teach capability"
References (from this video)
No references stored for this video.
Video Oa1DT58hxgg BoardGameCo Discussion at 6:41 sentiment: positive
video_pk 3303 · mention_pk 9779
BoardGameCo - Leaders video thumbnail
Click to watch at 6:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player dynamics
  • Distinct from other lane/battle hybrids
Cons
  • Played a lot (10–15 plays), which tempered the initial excitement
Thematic elements
  • duel-style military strategy with asymmetric powers
  • two-player asymmetric army-building
Comparison games
  • Airline and Sea
  • Hanamikoji
  • Hanamikoji2
Mechanics (from transcript analysis)
  • asymmetric armies — Each player has unique abilities and pathways to victory.
  • Positive Player Interaction — Direct competition with tight scoring and tension.
  • Two-player interaction — Direct competition with tight scoring and tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kuruka is absolutely fantastic.
  • Barcelona is being added. I really enjoyed it and want more plays.
  • Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
  • Recall is subject to more plays. The review still hasn't gone up.
  • Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
No references stored for this video.
Video t9n6NpaYq9k Our Family Plays Games Top List at 30:41 sentiment: positive
video_pk 2457 · mention_pk 116538
Our Family Plays Games - Leaders video thumbnail
Click to watch at 30:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player design
  • thematic dungeon-building twist
  • high component quality from KTBG
Cons
  • niche appeal for two players
  • may require a few playthroughs to understand optimal paths
Thematic elements
  • duel, deduction, dungeon-building
  • fantasy dungeon environment
  • two-player tactical deduction
Comparison games
none
Mechanics (from transcript analysis)
  • dungeon building — construct paths and rooms to challenge the other player
  • two-player deduction — players deduce dungeon layouts for the opponent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so excited about that
  • I love that world
  • it's a small box game
  • Point Galaxy is the next iteration of Point Salad
  • the world of The Great Gatsby
  • Layer is two-player with dungeon-building
References (from this video)
No references stored for this video.
Video PBmAvMbJLCU Watch It Played Top List at 1:12 sentiment: positive
video_pk 880 · mention_pk 2515
Watch It Played - Leaders video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging drafting phase
  • Layered planning between duels and empire-building
Cons
none
Thematic elements
  • Diplomatic duel and royal succession
  • Fantasy kingdom with a unique dueling tradition
  • Tense, ceremonial politics with an aim to become ruler
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting and unique abilities — Players draft champions with individual abilities to strengthen a kingdom’s arsenal.
  • Duel-timing objective — First to capture or surround the opponent’s leader wins; empire-building follows peace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Simultaneous card selection leads to a tense, bluff-rich face-off.
  • Be the first to capture or surround the opposing leader, then ascend to the throne.
  • The landscape is varied, weaving between cities, requiring empire architects to employ various modes of transport to score points.
  • Two to five players attempt to make the most savory snacks by playing out ingredient cards to satisfy orders.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–91 of 91
Game Deep Dive