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Stone Age box art

Stone Age

Game ID: GID0305002
Game Info
Year
2008
Players
2-4
Age
13+
Playtime
90 min
Collection
Ratings
Expansions & Family
My First Stone Age
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players take turns placing their tribe members in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, each player activates each of their staffed areas in whatever sequence they choose, in turn order. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

Description

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.

Players use up to ten tribe members each in three phases. In the first phase, players take turns placing their tribe members in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, each player activates each of their staffed areas in whatever sequence they choose, in turn order. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 114
This page: 14
Sentiment: pos 13 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 101–114 of 114
Video x_Uk5XThUW0 Actualol Top List at 2:17 sentiment: positive
video_pk 7735 · mention_pk 22818
Actualol - Stone Age video thumbnail
Click to watch at 2:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong foundational Euro game
  • clever resource economy
Cons
  • math-heavy for some players
Thematic elements
  • resource management, societal development
  • prehistoric tribe building
  • classic Euro
Comparison games
  • Age of Dirt
Mechanics (from transcript analysis)
  • Worker Placement — gather resources to develop your tribe
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Roll is a dice game about eating sushi with such a perfect name that you can't help but feel the makers of 2014's sushi dice should all retire in shame
  • I love gambling on trying to collect the best set because if you do it feels like pulling off a full house in poker
  • it's not going to appeal to gamers who want strategic depth but if you want a light-hearted social game with big moments age of dirt is one-of-a-kind
  • Deep Blue is the year's big family game
  • this is the best storytelling board game I've ever played and it's not even close
References (from this video)
No references stored for this video.
Video 5z_1Whx806I Our Family Plays Games Discussion at 17:56 sentiment: positive
video_pk 7549 · mention_pk 22432
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 17:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear core mechanics for beginners
  • Good gateway into eurogames
Cons
  • Rules can be confusing at first
Thematic elements
  • Resource management and survival
  • Prehistoric village
  • Abstract
Comparison games
  • Carcassonne
  • Dominion
Mechanics (from transcript analysis)
  • Resource Production — Convert collected resources into goods and victory points.
  • Worker Placement — Assign workers to gather resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You gotta touch it
  • The journey is long and we're going to but it's rewarding
  • Gateway into something else
  • We put in the work to learn these games
  • Rules-first approach, how-to-play videos, reviews, and playthroughs
  • Calico is a gorgeous, tactile gateway game
References (from this video)
No references stored for this video.
Video kzbFFw6u2ns Board to Death TV - Board Game Reviews Review at 0:44 sentiment: positive
video_pk 5581 · mention_pk 16603
Board to Death TV - Board Game Reviews - Stone Age video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick-to-learn core mechanics with deep strategic planning
  • Nice card art and dreamy, hazy visuals
  • Helpful player aid cards; clear scoring cues
  • Two deck pairings provide variety and replayability
  • Appealing narrative framing and era progression
Cons
  • Balance concerns: future-era cards can dominate play
  • Rulebook clarity could be improved for bottom/top interactions
  • Occasional misprint (Vortex Stone Age card) affecting trust in physical components
  • Some players found the modern/future era more accessible than the stone/dinosaur-era pairing
Thematic elements
  • Resource gathering and worker-driven development of a community, with evolving technologies; a timeline approach from rough stone tools to early civilizations.
  • A prehistoric settlement-building scenario spanning the Stone Age as early humans gather resources, develop tools, and seek to expand their tribes.
  • Abstract/historical timeline with a dreamlike, stylized presentation of eras
Comparison games
  • Renaissance vs Industrial Revolution box set
Mechanics (from transcript analysis)
  • Card interactions and effects (mimic/destroy) — Special effects can mimic other cards, move cards around, or destroy cards, adding depth and variance to each run.
  • Era-based progression and passing rule — The game advances through six eras; when both players pass in an era, the era ends and scoring occurs; this creates a tense rhythm of risk and timing.
  • Hand management and drafting — Each era begins with drawing six cards; players choose which cards to play and which to save, creating a personal rhythm and pressure to optimize the top six scoring cards.
  • Time-shifted influence (today/yesterday/tomorrow) — Certain cards affect cards in adjacent eras, creating forward and backward influence across the six eras.
  • Top-six scoring with era-specific triggers — At end of each era, the six highest-scoring cards are identified; some cards have end-of-era or immediate scoring effects that influence strategy.
  • Two-box deck variants (medieval/modern vs stone/future tech) — The box provides two decks; you can mix or choose deck pairings, enabling different play experiences and balancing considerations.
  • Worker-placement-like actions via action cards — Card play resolves actions on the table that generate resources or trigger effects on other cards, simulating worker placement decisions through card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really simple give each player a deck of cards
  • it's a fun card game lots of strategy and planning
  • we enjoyed the game played many rounds and we'll play it again for sure
  • we did get a misprint though we got a Vortex Stone Age card with the back of a future Tech card
  • we're giving it a 7.5 on 10
  • keep an eye for the other box set as well which will have the Renaissance versus the Industrial Revolution
  • the artwork is nice and a little hazy as if you were dreaming
  • the rule book needs some work when it comes to explaining the bottom and top cards
References (from this video)
No references stored for this video.
Video zLaTSNphdTM Beyond Solitaire Interview at 54:42 sentiment: positive
video_pk 5330 · mention_pk 120747
Beyond Solitaire - Stone Age video thumbnail
Click to watch at 54:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible entry point into historical abstractions
  • short playtime with tight decisions
Cons
  • thematic depth may be limited for some players
Thematic elements
  • mythology and archaeology themes
  • Ancient history, ritual and ritualistic competition
  • light historical abstract strategy
Comparison games
  • Theban Band
  • Stonewall
Mechanics (from transcript analysis)
  • set collection / area influence — players collect influences to score points through area control and cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Dietz Foundation is the world's only not-for-profit game company so that we are set up that when we make money in however we make it that our funds and our profits go towards helping education.
  • Donations always go directly to the cause, after the PayPal fee, 97 percent goes where it's supposed to go—much more than the 50 or 60 percent you get from most charitable organizations.
  • Games are a great way to learn about everything.
  • I don't like working for them anymore, I prefer working for myself.
  • Education can be wide and varied, and can be by subject matter as well as by the educational goal.
  • If you want to learn about civil rights, you can take the game to your home and interact with it in a safe space to think through difficult topics.
References (from this video)
No references stored for this video.
Video zLaTSNphdTM Beyond Solitaire Interview at 55:55 sentiment: positive
video_pk 5330 · mention_pk 120749
Beyond Solitaire - Stone Age video thumbnail
Click to watch at 55:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • timely and provocative subject matter
  • opens conversation on civil rights through play
Cons
  • polarizing subject matter for some audiences
Thematic elements
  • civil rights and social movement dynamics
  • LGBTQ rights movement, civil rights era
  • educational historical narrative
Comparison games
  • Theban Band
  • Stonehenge
Mechanics (from transcript analysis)
  • area discussion / negotiation — players negotiate outcomes while exploring historical events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Dietz Foundation is the world's only not-for-profit game company so that we are set up that when we make money in however we make it that our funds and our profits go towards helping education.
  • Donations always go directly to the cause, after the PayPal fee, 97 percent goes where it's supposed to go—much more than the 50 or 60 percent you get from most charitable organizations.
  • Games are a great way to learn about everything.
  • I don't like working for them anymore, I prefer working for myself.
  • Education can be wide and varied, and can be by subject matter as well as by the educational goal.
  • If you want to learn about civil rights, you can take the game to your home and interact with it in a safe space to think through difficult topics.
References (from this video)
No references stored for this video.
Video aOcNoOz_fE4 Board Game Hangover Other at 8:57 sentiment: positive
video_pk 4916 · mention_pk 14589
Board Game Hangover - Stone Age video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible for the genre
  • tight pacing and decisions
Cons
  • randomness can affect balance
  • some players seek more thematic depth
Thematic elements
  • early civilization development and resource gathering
  • prehistoric era
  • economic/engine-building
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • developments — build cards to improve capabilities
  • Resource Management — manage food and goods to advance
  • Worker Placement — send workers to gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a Tetris-like game where you have cats in different shapes and you're just trying to fill out your ship"
  • "you're saving them on that ship by filling it out and you score points for that"
  • "it's a really beautiful game"
  • "Chronicles of Crime is a deduction game where you're solving a crime by scanning with the app different clues and and people and then they talk to you"
  • "Code names is a team game where there's a captain on each team and he's giving out clues to his teammates and they're trying to guess the words"
  • "Agricola Tolkien damn it"
  • "exactly one point for you"
References (from this video)
No references stored for this video.
Video oLXvHCFpVOk Board Game Hangover Discussion at 4:32 sentiment: positive
video_pk 3788 · mention_pk 11116
Board Game Hangover - Stone Age video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid classic euro feel
  • Engaging resource economy
Cons
  • Can be dense for new players
  • Scaling can be challenging with larger groups
Thematic elements
  • resource management, development
  • Prehistoric village
  • evolution of a tribe through basic needs
Comparison games
  • Catan
  • Agricola
Mechanics (from transcript analysis)
  • Resource Management — Turn resources into greater capabilities and tools.
  • Worker Placement — Assign workers to gather resources and advance the settlement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's going to be 13 questions
  • if nobody can figure it out we can ask for a hint and then we can get half a point
  • it's magic maze
  • stone age
  • it's your game in what game humans are bad and spirit island
  • there are raccoons there
  • root
  • it's sushi go
References (from this video)
No references stored for this video.
Video 2PUkzR5jBTU Our Family Plays Games Top List at 0:00 sentiment: positive
video_pk 3565 · mention_pk 10587
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and fast-paced for a strategy game
  • Solid foundational worker placement experience
Cons
  • Some players feel it’s light compared to heavier titles
  • Luck around resource generation can impact outcomes
Thematic elements
  • early civilization and resource management
  • Stone Age village life
  • primitive family life with wooden huts
Comparison games
  • Agricola
  • Le Havre
Mechanics (from transcript analysis)
  • Resource Management — Balance food, wood, and resources to grow your tribe.
  • Worker Placement — Send tribe members to gather resources and develop your village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love worker placement games.
  • The spice must flow.
  • This stream is about the top 20 worker placement games and we love them all.
References (from this video)
No references stored for this video.
Video 20UbZZhFsNs No Rolls Barred Top List at 5:13 sentiment: positive
video_pk 3451 · mention_pk 10211
No Rolls Barred - Stone Age video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich toolset with many strategic options
  • Classic gateway to euro mechanics like worker placement
  • Engaging progression with meaningful choices
Cons
  • Complexity can be dense for absolute beginners
  • The pace can drag mid-game with heavier planning
Thematic elements
  • resource gathering and development
  • prehistoric village management
  • functional and strategic
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • Resource management and building — Use resources to construct buildings and advance your civilization.
  • Worker Placement — Assign workers to locations to harvest resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • euro games if you want to know exactly what a euro game is and why they're important
  • king domino is a super light family euro
  • starting with your castle you're gonna build a kingdom one tile at a time
  • it's easy to explain to granddad
  • it's the best possible entry point to this style of gaming better than katan
  • Ticket to Ride tops a lot of lists not just for family euro games but games to introduce people to board gaming in general
  • there's no player elimination it's super difficult to tell who's winning till the very end and it sold millions for a reason
  • for new gamers it's absolutely worth your time
References (from this video)
No references stored for this video.
Video T9Pqf46kX80 Rolls in the Family Top List at 19:21 sentiment: positive
video_pk 2904 · mention_pk 8490
Rolls in the Family - Stone Age video thumbnail
Click to watch at 19:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces memory and resource management in a kid-friendly way
  • Accessible for families and builds familiarity with core engine-building concepts
Cons
  • Memory element can be challenging for some younger players
Thematic elements
  • Memory-based resource gathering and contract fulfillment
  • Prehistoric village with huts and rudimentary resources
  • Family-friendly, memory-augmented engine building
Comparison games
  • Stone Age
Mechanics (from transcript analysis)
  • Memory + resource collection — Flip tokens to reveal resources and use them to fulfill hut contracts; memory affects future turns.
  • Race to build huts — Collect resources to build huts, racing to complete three huts first.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very fun introduction to some Modern mechanisms like there's a lot of modern games that use this kind of bag building or deck building as the card equivalent of that mechanism.
  • I think Monza is a great pick
  • Out Fox is what I would say is like kids first deduction game
  • This is the game that I would say is first kids introduction to the Roll-and-Right genre
References (from this video)
No references stored for this video.
Video sroUH8dVxws Our Family Plays Games Discussion at 1:13:12 sentiment: positive
video_pk 2056 · mention_pk 5914
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 1:13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Core mechanic is approachable and solid
  • Timeless in the hobby
Cons
  • Older UI may feel dated
  • Some players find the luck element with cards impactful
Thematic elements
  • resource management and worker placement
  • prehistoric village development
  • classic Euro
Comparison games
  • Suburbia
  • Five Tribes
Mechanics (from transcript analysis)
  • Resource Management — utilize wood, stone, brick, and gold to score
  • Worker Placement — send workers to gather resources and build
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Brass Pittsburgh is a standalone take on Martin Wallace's system set in America's Gilded Age."
  • "Bruce Lee returns with a new mini and two new Battlefields."
  • "float like a butterfly, sting like a bee."
  • "Dark Quarter is heavy. It’s a noir-ish detective game with occult overlays."
  • "Deep Regrets. We love this game."
  • "The best part of worker placement is the satisfaction of putting out your worker and getting something in return."
References (from this video)
No references stored for this video.
Video NUgnDEhMAKQ The Dice Tower Playthrough at 2:24 sentiment: neutral
video_pk 1174 · mention_pk 120693
The Dice Tower - Stone Age video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to the most boring unboxing in the world
  • We don't know it's good till we play it
  • This is a new way to play the game. A way to suck people into the CCG
  • I think boxes are fine
  • I've seen every game in the world at this point
  • A lot of good games in this one, huh? So many I can't even fit them all in this bag
References (from this video)
No references stored for this video.
Video XsFIzHduxWM BoardGameBollocks Top List at 3:16 sentiment: positive
video_pk 282 · mention_pk 862
BoardGameBollocks - Stone Age video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple, approachable entry point for worker placement
  • shorter playtime for a heavy-weight genre
Cons
  • less depth than heavier titles in the list
  • some may prefer more thematic variance
Thematic elements
  • settlement-building and resource gathering
  • prehistoric era
  • light thematic layer with straightforward eurofeel
Comparison games
  • Stone Mill
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Resource Management — convert gathered resources into huts and points
  • Worker Placement — place workers across a variety of sites to gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i haven't gone back and looked at all the video i watched about five seconds of it and then i was sick in my mouth because it was that bad
  • if your top 10 worker placement game ain't on this list that's because a [__] or b probably ain't played it
  • bollocks
  • there is literally no luck in this game
References (from this video)
No references stored for this video.
Video HWOtDFSmZ-M Our Family Plays Games Discussion at 35:22 sentiment: positive
video_pk 162 · mention_pk 457
Our Family Plays Games - Stone Age video thumbnail
Click to watch at 35:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic worker placement design
  • Great introduction to worker placement
  • Educational mathematical elements
  • Family-friendly gameplay
Cons
  • Luck-dependent with dice rolling for resources
Thematic elements
  • Tribe resource gathering and development
  • Prehistoric era
  • Worker placement civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Gathering and managing various resources
  • Set Collection — Collecting card sets for point scoring
  • Worker Placement — Classic worker placement to gather resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love some Christmas yes you know it
  • Monopoly can do that to people
  • you don't want to play games that you can't win and Monopoly is one of those games
  • the dice ain't nice and the dice will hurt you
  • I want you to come back yeah yes that's what you're doing
  • these games we've been sitting there you know we passed by them on the Shelf
  • if you already know the story yes of each and every Christmas that's how they all go before you see the movie
  • I have a lot of fun with that game because you win almost all the time
  • it's a tough one
  • I lost Jimmy that way
  • I still love abyss
  • we would laugh till we cry somebody's gonna get eaten by a shark
  • thank the Lord because you have no family fee
  • it's kind of like a Gateway into area majority
  • me and Grant love that game
References (from this video)
No references stored for this video.
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