Skip to main content
Targi box art

Targi

Game ID: GID0315255
Game Info
Year
2012
Players
2
Age
12+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.

The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.

The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards.

The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP).

The winner at the end of the game is the player with the most victory points.

Description

Unlike in other cultures, the desert Tuareg men, known as Targi, cover their faces whereas women of the tribe do not wear veils. They run the household and they have the last word at home in the tents. Different families are divided into tribes, headed by the ‘Imascheren’ (or nobles). As leader of a Tuareg tribe, players trade goods from near (such as dates and salt) and far (like pepper), in order to obtain gold and other benefits, and enlarge their family. In each round their new offerings are made. Cards are a means to an end, in order to obtain the popular tribe cards.

The board consists of a 5x5 grid: a border of 16 squares with printed action symbols and then 9 blank squares in the centre onto which cards are dealt. Meeples are placed one at a time on the spaces at the edges of the board (not including corner squares). You cannot place a meeple on a square the opponent has a meeple on already, nor on a square facing opponent's meeple. Once all meeples are placed, players then execute the actions on the border squares the meeples are on and also take the cards from the centre that match the row and column of the border meeples.

The game is predominantly scored and won by playing tribal cards to your display. These give advantages during the game and victory points at the end. Usually cards are played (or discarded) immediately once drawn. A single card can be kept in hand but then requires a special action to play it (or to discard it to free the hand spot for another card). Each card has a cost in goods to play. Goods are obtained either from border spaces or from goods cards.

The display (for scoring) consists of 3 rows of 4 cards that are filled from left to right and cannot be moved once placed (barring some special cards). There is also a balance to be found between the victory point score on the cards themselves (1-3 VP per tribal card) and in the combinations per row (a full row of 4 identical card types gets you an additional 4 VP, and a full row of 4 distinct card types gets you 2 VP).

The winner at the end of the game is the player with the most victory points.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 95
This page: 45
Sentiment: pos 37 · mix 2 · neu 1 · neg 4
Mentions per page
Showing 51–95 of 95
Video s_G6VN7iwH0 Meeple University Playthrough at 1:11 sentiment: positive
video_pk 64757 · mention_pk 158258
Meeple University - Targi video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light engine-building feel
  • modular board adds variety
  • travel-friendly/components feel approachable for two players
Cons
none
Thematic elements
  • resource trading and tableau-building within a tribal context
  • tribal society; women running the household
Comparison games
none
Mechanics (from transcript analysis)
  • end_game_trigger — the game ends after 12 rounds or when players collect enough 12 tableau cards, with highest points winning.
  • Engine Building — players activate cards to generate benefits and chain actions over the round sequence.
  • engine_building — players activate cards to generate benefits and chain actions over the round sequence.
  • Modular Board — cards on a modular board determine available actions and locations for placing figures.
  • modular_board_and_card_placement — cards on a modular board determine available actions and locations for placing figures.
  • Raid/robber — a robber/raid mechanic can block or interfere with certain rows, affecting what cards players can access.
  • Resource Management — players collect resources (salt, pepper, dates, gold) to buy or exchange for more cards and benefits.
  • resource_and_card_management — players collect resources (salt, pepper, dates, gold) to buy or exchange for more cards and benefits.
  • Tableau Building — each player places three of their tarji figures onto cards to form a 3x4 tableau and gain effects.
  • tableau_building — each player places three of their tarji figures onto cards to form a 3x4 tableau and gain effects.
  • Trading — goods can be exchanged or traded to gain different resources or points, with costs and bonuses influencing choices.
  • trading_and_exchanging_goods — goods can be exchanged or traded to gain different resources or points, with costs and bonuses influencing choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players compete to score the highest point by mainly building de tableau with three by four cards with certain combinations and engine building
  • the modular board and light engine building makes it interesting
  • highest point wins
  • small good for traveling
References (from this video)
No references stored for this video.
Video -qOhj9fttpI Getting Games Playthrough at 0:42 sentiment: neutral
video_pk 63471 · mention_pk 156880
Getting Games - Targi video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • two-player resource management / area interaction with card tableau
  • border grid of cards around the outside with central intersections where actions occur
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — Endgame points come from row bonuses (four of the same type or all different types), point values on cards, and other endgame conditions from specific cards.
  • Endgame bonuses and scoring — Endgame points come from row bonuses (four of the same type or all different types), point values on cards, and other endgame conditions from specific cards.
  • Goods vs Tribe cards — There are two card types; when a Goods card is activated, a Tribe card is placed next to it (and vice versa).
  • Intersections-based actions — The intersections between tarji tokens yield actions; the amulet-bearing player performs all actions first.
  • Raid and robber mechanic — Raid cards activate when the robber reaches corner spots, imposing penalties (losing goods or points); raids occur on rounds 3, 6, 9, and 12.
  • Resource Management — Players collect resources (salt, pepper, dates) and can gain discounts on Oasis Goods via certain cards.
  • Resource management and discounts — Players collect resources (salt, pepper, dates) and can gain discounts on Oasis Goods via certain cards.
  • Row/tableau building — Cards are added to a tableau with constraints: up to three rows and four cards per row; cards cannot be moved once placed.
  • Simultaneous Actions — The intersections between tarji tokens yield actions; the amulet-bearing player performs all actions first.
  • Tableau Building — Cards are added to a tableau with constraints: up to three rows and four cards per row; cards cannot be moved once placed.
  • Tarji token placement — Players place tarji tokens on border cards with restrictions (no corners, no middle nine, not on occupied spaces, not opposite an existing tarji, not on the robber).
  • Tribe token actions — A tribe token lets you take the action of the corresponding card located at the middle intersections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the game fully set up and ready to play for our two different players now today we will be playing as the white player over here
  • this is a two-player only game where each person is going to be placing out their tarji workers around the border of a grid of cards
  • the intersections between your tarji in the middle of the grid are also going to give you action spots
References (from this video)
No references stored for this video.
Video QxhyeEkfxeY Allies or Enemies Top List at 6:50 sentiment: positive
video_pk 61205 · mention_pk 153889
Allies or Enemies - Targi video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight worker-placement feel in a compact footprint
  • innovative middle-card mechanic
Cons
  • lighter on theme for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this time on allies or enemies we are counting down our top 10 small box games for two players
  • these are great games at low cost that don't take up too much room
References (from this video)
No references stored for this video.
Video VU0OJQMoWaA Allies or Enemies Top List at 8:06 sentiment: positive
video_pk 61163 · mention_pk 153743
Allies or Enemies - Targi video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of a card-driven worker placement mechanic
  • two-player-friendly and highly interactive
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck_selection — cards determine workers and actions; two-player card interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is specifically for two players
  • it's moving cubes around um it's like chits that are hidden
  • the panda you're moving and you're chomping away at the bamboo
  • it's a great theme
  • it's just such a beautiful relaxing game
  • two players so i think basically everything on our list does work pretty well for two
  • this is a terrific gateway game absolutely
  • you can feel his pain as the panda continues to gobble up all of his bamboo
  • it's a 10 minute game that does tend to take us half an hour
  • it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
No references stored for this video.
Video XkyqUt4JMhg Allies or Enemies Discussion at 0:10 sentiment: positive
video_pk 61009 · mention_pk 153395
Allies or Enemies - Targi video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tightly designed with deep interconnections between actions and resources
  • High level of interaction and cooperative-competitive dynamics around defense
  • Excellent replayability due to variable setups, double-sided boards, and random temple tiles
  • Rewarding end-game scoring via tracks, idols, and governor bonuses
  • Strong sense of accomplishment when a well-executed turn comes together
Cons
  • Heavy planning and long turns may be AP-prone and taxing for some players
  • Steep learning curve and potential onboarding challenge for new players
  • Two-player bot and solo modes add complexity and can slow the pace for some groups
  • Resource scarcity and important action timing can create tough decision points
Thematic elements
  • Defend settlements and coordinate a layered economy to survive nomadic pressure while expanding influence
  • Around 260 BCE in China during the era of seven warring kingdoms facing northern invaders
  • Thinky, interdependent Euro-style design with competitive cooperation
Comparison games
  • Great Wall
Mechanics (from transcript analysis)
  • AP management and long-term planning — Players must think several turns ahead; planning A, B, and C is essential due to long turns and interdependencies.
  • Barge bonuses and player board bonuses — Barges grant immediate benefits; placing multiple workers can trigger strong bonuses on your player board.
  • Combat: Deck/Hand — Two decks provide easier or harder attack waves, altering invader strength and encounter frequency.
  • Compound Scoring — Objective cards provide actionable goals; spending them yields rewards but may reduce end-game points if unused.
  • Double-sided boards and variable setup — Player boards are double-sided with different bonuses; setup varies with each game for replayability.
  • Easy vs normal deck (attack cards) — Two decks provide easier or harder attack waves, altering invader strength and encounter frequency.
  • End Game Bonuses — Barges grant immediate benefits; placing multiple workers can trigger strong bonuses on your player board.
  • Governor placement — Pay wood to place a governor on a region to access ongoing and income buildings.
  • Nomad attacks and end-of-round resolution — Nomads advance and attack; defense is scored by contribution, with breaches causing governors to be removed if not quelled.
  • Objective cards and scoring — Objective cards provide actionable goals; spending them yields rewards but may reduce end-game points if unused.
  • Region action and palace track advancement — Place an action marker in a region to move up a palace track, enabling various regional bonuses and progress.
  • Shipping action — Trade goods to take a shipping action that awards delivery bonuses; shipping blocks can affect others' rewards.
  • Temple bonus tiles and randomness — Temple bonus tiles are drawn randomly, influencing which temple tracks to pursue and shaping strategic choices.
  • Temple tracks and idol/statue collection — Advance on temple tracks via various actions and collect idols to boost end-game options; idols can boost track advancement at round end.
  • Track Advancement — Place an action marker in a region to move up a palace track, enabling various regional bonuses and progress.
  • Two-player bot mode — A bot acts as a third participant in two-player games, adding complexity and requiring resets of focus after bot actions.
  • Variable building and ship layouts — Buildings, ships, and delivery goods are set up differently each game, driving different strategic routes.
  • Variable Set-Up: Board — Player boards are double-sided with different bonuses; setup varies with each game for replayability.
  • Wall building and defense — Spend rocks or rice to build walls and train soldiers to fortify defenses against end-of-round nomad attacks.
  • Worker Placement — Place a worker on a barge to gain resources; optionally push a worker off the barge to place on your board for future free actions.
  • Worker placement on barges — Place a worker on a barge to gain resources; optionally push a worker off the barge to place on your board for future free actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Have you played Tangia? Are we pronouncing it wildly incorrectly? Please do let us know both of those things.
  • There’s also a solo mode and that works a lot like the two-player mode. It has very similar cards to the two-player mode except that now the bot is also scoring things.
  • Please do let us know both of those things.
  • I think Tilot is my favorite of the series.
  • This is seen also in Great Wall, which is another game that involves the Great Wall 2.
References (from this video)
No references stored for this video.
Video bkxY39O-VXQ kovray Top List at 19:59 sentiment: positive
video_pk 60321 · mention_pk 152744
kovray - Targi video thumbnail
Click to watch at 19:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight two-player engine with meaningful decisions
  • strong tension and planning
Cons
  • older title; heavier weight may deter some players
Thematic elements
  • strategic resource gathering with worker placement
  • Saharan trader market
  • tactical, economy-driven planning
Comparison games
none
Mechanics (from transcript analysis)
  • grid-based action selection — a grid of possible actions; timing and block interaction matter
  • grid/action selection — players select actions from a grid, with blocking elements and timing
  • risk and blocking — opponent can block or contest actions, creating tension
  • Worker Placement — players place workers to access actions and resources on a shared grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 two-player games of all time
  • the top 10 were very difficult because I think there's a lot of factors that I had to consider
  • the production quality really matters when a game feels like Parks-level polish
  • the core of this game is adapting
  • it's a cozy fun game you can play with somebody else
  • we can open this game and play it immediately maybe not having played it in a while
  • the clicky clacky of the tile H yeah good
References (from this video)
No references stored for this video.
Video quu-B6vz2aI Tabletop Tokki Top List at 7:56
video_pk 59703 · mention_pk 152223
Tabletop Tokki - Targi video thumbnail
Click to watch at 7:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Economic competition through card-based actions and resource management
  • Array
  • Two-player border-card worker placement game set in a desert market
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything is programmed in
  • On Board Game Arena everything's programmed in you know exactly where you can go, how many resources you would get, where your dice are at, which tracks will move up
  • this video is not sponsored by Board Game Arena in any way shape or form
References (from this video)
No references stored for this video.
Video ea_-IgFejaM Game Night Picks - Pair Of Dice Paradise Discussion at 4:59 sentiment: positive
video_pk 40448 · mention_pk 122498
Game Night Picks - Pair Of Dice Paradise - Targi video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player design
  • clear grid-based action selection with approachable rules
Cons
  • not as complex as heavier eurogames; may feel light for some players
Thematic elements
  • Two-player worker-placement and resource collection; family and trade motifs
  • Family-themed resource management in a 5x5 grid with card borders
  • domestic, light competitive
Comparison games
none
Mechanics (from transcript analysis)
  • center deck resource engine — Center card deck provides resources; players collect from the center as actions resolve
  • Worker Placement — Place one of your meeples on border spaces to trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • combine real-time bag building and tile placement for a unique city building experience
  • two minutes to build their city as optimally as they can
  • it's really not as complex as I'm making it sound
  • you look at it, it makes a lot more sense when you see it on the table
  • an excellent worker placement game for just two players
  • the object of this game is to be the player with the lowest number of points by discarding as many cards as possible and then bluffing your opponents
References (from this video)
No references stored for this video.
Video EzPTvRgIYHA Board Gaming Ramblings Discussion at 0:39 sentiment: positive
video_pk 39205 · mention_pk 118144
Board Gaming Ramblings - Targi video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highlighted as the new Danny Garcia title, generating enthusiasm
  • Part of the pre-Spiel anticipation
Cons
none
Thematic elements
  • Unknown
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Mechanics are not explicitly described in the transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh I'm starting to get a spider sense
  • I'm super excited about one of my most anticipated games for Spiel
  • look at this taosi the new Danny Garcia game
  • oh it's very heavy I am excited
  • probably the last games coming before Spiel
References (from this video)
No references stored for this video.
Video aOmCnfo04P4 The Dice Tower Discussion at 1:46 sentiment: positive
video_pk 37022 · mention_pk 111128
The Dice Tower - Targi video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact footprint with English rules noted
  • Potential solid filler for urban design fans
Cons
  • Rule clarity may vary without a full rulebook
Thematic elements
  • Urban development
  • Urban district-building in a compact cityscape
Comparison games
  • West Story
Mechanics (from transcript analysis)
  • Tile Placement — Place tiles to form a cohesive urban district.
  • tile placement / zoning — Place tiles to form a cohesive urban district.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most boring unboxings on the planet Earth
  • Ooh, it's the new Cities Cities USA
  • This is one I'm very much looking forward to actually
  • I remember hearing about this game
  • I'm very excited about this one
References (from this video)
No references stored for this video.
Video c1Ubrl3ddgM Game Night Picks - Pair Of Dice Paradise Top 10 List at 13:51 sentiment: positive
video_pk 36291 · mention_pk 328415
Game Night Picks - Pair Of Dice Paradise - Targi video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This episode that you're watching right now is the one where we're going to list our 30 top nominees.
  • This is definitive.
  • Just click it.
  • You won't bias us.
  • See you soon.
References (from this video)
No references stored for this video.
Video lkgPy-eeXZI Game Night Picks - Pair Of Dice Paradise Discussion at 10:39 sentiment: positive
video_pk 35847 · mention_pk 349690
Game Night Picks - Pair Of Dice Paradise - Targi video thumbnail
Click to watch at 10:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player experience
  • Classic weight with approachable rules
Cons
  • Limited to two players; not ideal for larger groups
Thematic elements
  • two-player strategy with efficiency and timing
  • historical/fantasy 2-player adventures
  • classic two-player tension
Comparison games
  • Shobu
Mechanics (from transcript analysis)
  • two-player engine/hand management — Efficiently managing actions and timing for two players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is just one of the best kind of welcoming games.
  • Time You Killed Me? It's a thinkier two-player game.
  • That time you killed me—it's even thinkier.
  • Sim City the board game if there ever was one.
References (from this video)
No references stored for this video.
Video _L9wNsaKqTo Game Night Picks - Pair Of Dice Paradise Top 10 List at 1:31 sentiment: positive
video_pk 30386 · mention_pk 212761
Game Night Picks - Pair Of Dice Paradise - Targi video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique two-player experience
  • High replayability
Cons
  • Rules can be dense for casual players
Thematic elements
  • abstract strategy
  • abstract two-player duels with a neutral arena
  • none
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven action / hand management — Players use a hand of cards to trigger actions and score points, managing the hand to optimize sequences.
  • Hand Management — Players use a hand of cards to trigger actions and score points, managing the hand to optimize sequences.
  • set-collection / pattern scoring — Points are earned by aligning patterns or sets derived from played cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tari is one of my all-time favorite games. Two-player or no, it's a top 10 game for me.
  • Chess, the ultimate two-player classic game.
  • I would rather lose Sky Team than Mythic Mischief.
  • I love Magic the Gathering. I play it. Uh, but I don't think this should be on the list.
  • That Time You Killed Me—the way you're manipulating the past, the present, and the future with your moves.
References (from this video)
No references stored for this video.
Video _L9wNsaKqTo Game Night Picks - Pair Of Dice Paradise Top 10 List at 2:06 sentiment: positive
video_pk 30386 · mention_pk 212762
Game Night Picks - Pair Of Dice Paradise - Targi video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight two-player design
  • Clear competitive tension
Cons
  • Limited to two players
Thematic elements
  • economic/strategic confrontation
  • two-player strategy
  • none
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Assembled sets drive scoring and allow competitive tension.
  • set collection / scoring engine — Assembled sets drive scoring and allow competitive tension.
  • tile drafting / resource management — Players draft tiles/resources to fulfill goals and accumulate points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tari is one of my all-time favorite games. Two-player or no, it's a top 10 game for me.
  • Chess, the ultimate two-player classic game.
  • I would rather lose Sky Team than Mythic Mischief.
  • I love Magic the Gathering. I play it. Uh, but I don't think this should be on the list.
  • That Time You Killed Me—the way you're manipulating the past, the present, and the future with your moves.
References (from this video)
No references stored for this video.
Video GfULUonvdtI Game Night Picks - Pair Of Dice Paradise Discussion at 14:29 sentiment: positive
video_pk 29810 · mention_pk 312433
Game Night Picks - Pair Of Dice Paradise - Targi video thumbnail
Click to watch at 14:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique two-player interaction with strong blocking and timing
  • Very engaging two-player abstract strategy
Cons
  • May have a learning curve for folks not used to grid-interaction games
Thematic elements
  • Taras as workers on a board intersecting to claim cards
  • Two-player exploration of borders and intersections
  • Strategic, abstract, highly interactive two-player experience
Comparison games
none
Mechanics (from transcript analysis)
  • Interlocking tableau — Cards are built into a small tableau with scoring based on intersections and collected goods.
  • Worker Placement — Players place workers on border intersections to claim cards.
  • Worker placement on a grid — Players place workers on border intersections to claim cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Times Up is a game that every collection should have.
  • I think everyone should have a legacy game.
  • Outside the box to the computer screen. Here's the box. Here's your thinkings.
  • Pandemic Legacy Season 1 is the strongest of them. get season one and it will run you $69.99.
  • Dune Imperium is a great combination of deck building and worker placement.
References (from this video)
No references stored for this video.
Video C5krT77idRI Board Gaming Ramblings Top 10 List at 7:22 sentiment: positive
video_pk 29724 · mention_pk 214490
Board Gaming Ramblings - Targi video thumbnail
Click to watch at 7:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Similar vibes to a well-regarded title (Great Wall) but with its own twists
  • Accessible mid-weight with crunchy decisions
Cons
  • Not yet played; relies on rule perception
Thematic elements
  • Defensive action selection with wall-building as a core activity
  • Tea-themed heavy euro with fortress-building elements
  • Crunchy yet accessible strategic play
Comparison games
  • The Great Wall
Mechanics (from transcript analysis)
  • action selection — Players choose actions to develop defenses and score points.
  • Tile Placement — Construct walls/buildings to defend against attackers.
  • Tile/Building placement — Construct walls/buildings to defend against attackers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are looking forward to Spiel 2025.
  • These are 10 games we have not played.
  • Plans change but that is the plan.
  • We're excited for Spiel.
  • Please come say hi, show us a secret sign, and play a game with us.
References (from this video)
No references stored for this video.
Video PPvlth51cic Board Of It Review at 0:04 sentiment: mixed
video_pk 28530 · mention_pk 83714
Board Of It - Targi video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds meaningful resource control and agency through parley with Imperials
  • Strategic coalition-building and the tension of balancing influence
  • Varied foundation cards that can shift balance and strategy
  • Engaging, high-tension decisions with strong table-talk and social interaction
Cons
  • Arc from cooperative to competitive can feel abrupt and disjointed
  • Ideology cards (from Shassan) can feel over-the-top and clash with a historical theme
  • Some prompts mix in modern issues that break historical immersion
  • Early-game randomness can slow progress; balance can feel uneven
  • Endgame reduces to a thinner area-control mechanic after a rich start
Thematic elements
  • ideology-driven political maneuvering, voter manipulation, and power consolidation
  • historical-revolution themed campaigns (e.g., Brexit era UK 2019–2020, USA 2022–2023), leading to the formation of a new nation
  • satirical historic simulation with over-the-top ideological prompts
Comparison games
  • Shassan
  • Shassin
Mechanics (from transcript analysis)
  • Coalitions and multi-path scoring — Two-player coalitions can be formed to accumulate Azardi points; endgame is driven primarily by majority voter control across regions.
  • Compound Scoring — Two-player coalitions can be formed to accumulate Azardi points; endgame is driven primarily by majority voter control across regions.
  • Endgame progression and foundation/monument — Azardi points are earned by forming voter majorities; reaching Azardi yields a foundation card and access to a monument for powerful, one-time effects.
  • Gerrymandering and Imperial interaction — Players may spend resources to move voters (not majority voters) and Imperial orders introduce counterplay; Imperial presence can create strategic tension and alter resource flows.
  • Ideology cards and questions — On each turn, players answer ideology-related political questions and acquire resources aligned to that ideology; collecting five of a kind unlocks a level-five power.
  • Infamy tokens and rule manipulation — Infamy can be spent to tweak certain rules, providing a modicum of strategic edge and asymmetry.
  • Parley and resource exchange — Active players can parlay with Imperial forces to exchange voters for resources, creating early-game decisions and risk/reward calculus.
  • Tyranny cards and tyranny resolutions — Resolving tyranny cards yields legacy resources, adds new areas to the map, and triggers Imperial orders that complicate map interaction.
  • Voter management and region control — Voters are placed on a map; majority voters are hard to manipulate, while non-majority voters are more susceptible to influence; ends when regions reach majority.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's strange, unique game, and it will certainly be something you either love or hate
  • The arc has a very strange arc because in most things you're going to start small and then it's going to gradually build
  • a game that forces you, if you want to not lose a game, to work together. And it becomes a fully cooperative experience and actually quite a good one with a lot of engaging and complex decisions
  • it's a very tense and we have a lot of fun playing it
  • it's kind of a weird one to recommend really 'cause it is very good as a cooperative game, but as the whole experience it doesn't quite fit together
  • kind of a game of two halves in a way
References (from this video)
No references stored for this video.
Video Pa-boNq5B2I Tabletop Tokki Discussion at 3:51 sentiment: negative
video_pk 28099 · mention_pk 210951
Tabletop Tokki - Targi video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • innovative approach to bidding and teamwork
  • interesting round-to-round team dynamics
Cons
  • may lack depth and clarity in core mechanics
  • some players may prefer more straightforward strategy
Thematic elements
  • team-based trick-taking with hidden information
  • classic trick-taking lineage
  • structured, puzzle-like, with round-by-round changes
Comparison games
  • Briscola Chimata
Mechanics (from transcript analysis)
  • dynamic team composition — teams switch across rounds as bids are redone
  • hidden rules and innovations — supports cooperative play with some hidden information mechanics
  • team-based trick-taking with bidding — players bid on tricks and are paired with a teammate with a secret card
  • Trick-Taking — players bid on tricks and are paired with a teammate with a secret card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Lord of the Rings. My first tattoo was a Lord of the Rings tattoo. I love trick-T games.
  • The coolest thing about this hobby and our community is that we have so many differing perspectives and knowledge about games.
  • I hate to say it because I've burned this game in the past, but The Crew and all its variants are just fundamentally... a more solid alternative to this title.
  • Absolutely brilliant design. Never seen anything like it.
References (from this video)
No references stored for this video.
Video pW2gmCJDImM Paula Deming Top List at 14:07 sentiment: positive
video_pk 12996 · mention_pk 38015
Paula Deming - Targi video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, blocking-driven push-your-luck decisions
  • accessible for two players yet deep in strategy
  • engaging interaction with direct competition
Cons
  • learning curve around border-card timing
  • can feel harsh due to blocking and resource denial
Thematic elements
  • resource management within a border-grid system
  • desert trading caravans and tribal competition
  • abstract yet thematic trading
Comparison games
none
Mechanics (from transcript analysis)
  • grid/intersection effects — actions happen at intersections of workers on a central grid
  • Set Collection — collect goods and tribe cards to sequence scoring
  • Worker Placement — players place workers on border cards to gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really good two-player game
  • the production value of this game is so good
  • it's a tight game that feels tense especially with the drafting
  • this game can be quite mean because you're going to be blocking each other a lot
  • it's the kind of game that stresses me out like in a good way
  • it's got a lot of luck it's not too heavy
  • it's another game of historical World War II simulations
  • sometimes the dice just aren't on your side
  • it's a brain burner
  • it's that time you killed me
References (from this video)
No references stored for this video.
Video Ec0BwVYbtVo Our Family Plays Games Discussion at 24:55 sentiment: positive
video_pk 12247 · mention_pk 35780
Our Family Plays Games - Targi video thumbnail
Click to watch at 24:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep two-player strategy
  • modular board variety
Cons
  • steeper learning curve
Thematic elements
  • resource management and set collection
  • Saharan trade
  • deep strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building — build a personal set of cards to produce resources.
  • Worker Placement — players place workers on actions to gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cheap games yes again
  • here's some games under 25
  • it's a two-player game
  • open drafting and set collections
  • it's trick taking and bidding
References (from this video)
No references stored for this video.
Video dzrRmr0iw6Q Good Morning Society Discussion at 28:48 sentiment: positive
video_pk 12317 · mention_pk 35908
Good Morning Society - Targi video thumbnail
Click to watch at 28:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique grid system
  • Strategic blocking
  • Tight two-player gameplay
Cons
  • Limited interface on Board Game Arena
Thematic elements
  • Resource management
  • Nomadic tribal trade
Comparison games
  • Watergate
Mechanics (from transcript analysis)
  • Worker Placement — Players place meeples on grid to collect resources and complete objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am the season one Champion
  • Play some games will you
References (from this video)
No references stored for this video.
Video 2aeAz942h-4 Our Family Plays Games Discussion at 9:05 sentiment: positive
video_pk 11767 · mention_pk 121264
Our Family Plays Games - Targi video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful component design
  • colorful visuals and satisfying tile action
Cons
  • medium-heavy weight for some players
Thematic elements
  • colorful floor-building
  • interior floor tile laying and flooring construction
  • elegant, tile-based puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • pattern-building — create patterns with varied tiles for scoring
  • tile/board placement — place colorful floor tiles to build a layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Realm of Reckoning is a card drafting game for two to five players set in a dark, vivid afterlife torn apart by civil war and forgotten glory.
  • With each shifting objective and everchanging strategies, no two plays are the same.
  • Beast I've been uh interested in for a very long time.
  • It's a one versus many game where the many are hunters who cooperate in an epic hunt to track and kill the beast.
  • The stars are shining on the red carpet.
  • You are the photographer. You are using your phone to take pictures.
References (from this video)
No references stored for this video.
Video dwnoqgIIHZ4 Rolls in the Family Top List at 29:05 sentiment: positive
video_pk 10603 · mention_pk 31260
Rolls in the Family - Targi video thumbnail
Click to watch at 29:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly unique two-player experience
  • strong blocking and planning decisions
Cons
  • not ideal with very large player counts
  • can feel long at times
Thematic elements
  • economic strategy with its own unique trader dynamics
  • Tuareg traders and border interactions
  • heavy on strategic positioning and blocking
Comparison games
none
Mechanics (from transcript analysis)
  • constrained worker placement — place pawns to take actions while blocking opponents' rows/columns.
  • Set Collection — collect resources and gold to acquire cards scoring in multiple ways.
  • set collection and resource conversion — collect resources and gold to acquire cards scoring in multiple ways.
  • Worker Placement — place pawns to take actions while blocking opponents' rows/columns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • D's not a rules follower
  • on each person's turn you know one person draws calls out a resource and then everyone has to place that resource
  • it's a gateway game and it looks beautiful on the table
  • the alien player is giving the human team a word and saying this is the score for this word
  • Lost Cities is tense and cutthroat in a very clean, simple way
  • this is basically Dominion but with words in Paperback
References (from this video)
No references stored for this video.
Video yim5LbD2E6g Actualol Review at 15:53 sentiment: positive
video_pk 10081 · mention_pk 106379
Actualol - Targi video thumbnail
Click to watch at 15:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pure flicking fun with direct interaction
  • short rounds ideal as a filler
Cons
  • reliant on individual flicking skill
  • replay value depends on player preference for dexterity games
Thematic elements
  • fast, interactive dexterity
  • dice flicking to hit targets
  • pure, quick competition
Comparison games
  • Pitch Car
  • Click Clack Lumberjack
Mechanics (from transcript analysis)
  • flicking / target-based scoring — flick dice onto targets; high value wins; targets can be stolen later
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is stupid. It ain't falling over once.
  • Growing up can't be that bad if I get to be like you.
  • Timmy, you can come out now. It's like scalletwick.
  • There's nothing super about being crushed by 10 tons of brick and mortar.
  • Are you okay? Did you eat mommy's mango body butter as well?
References (from this video)
No references stored for this video.
Video yApi8hBu0qE Actualol Discussion at 14:25 sentiment: positive
video_pk 9677 · mention_pk 104014
Actualol - Targi video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for creating discussion
  • highly approachable and repeatable for non-gamers
  • strong social interaction and topic variety
Cons
  • fiddly sleeves and cards can be cumbersome
  • may require good group dynamics to shine
Thematic elements
  • Category-based social inference and quick thinking.
  • Casual party-game setting centered on personal knowledge of friends.
  • Light, conversational party game.
Comparison games
  • Looney Quest
Mechanics (from transcript analysis)
  • Category assignment and peer scoring — Players write down a category for the person to their left and score based on a numeric ranking system.
  • Category-based marbles and sleeves — Cards are revealed and tracked; players score based on the outcome of rounds and hidden lists.
  • Rumor of information and last-move advantage — Sleight of hand with information and a twist where the zero can cancel a high card to win a round.
  • Secret ranking cards — Each player secretly assigns a rank (0-5) to items in the chosen category for the friend.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Cupcake Empire, you're trying to run the best cupcake empire.
  • the dice are wonderful to feel. They have this kind of brush plastic feel to them that almost make them feel and look like candy.
  • it's got these incredible production and artwork.
  • it's a real treatment of a cupcake Empire; it's a simulation of a cupcake empire and there's a lot to get your teeth stuck into.
  • it's brilliant for creating discussion.
  • I think this one's a near miss for me.
References (from this video)
No references stored for this video.
Video v58xb6iNAwg Our Family Plays Games Top List at 27:57 sentiment: positive
video_pk 9420 · mention_pk 27830
Our Family Plays Games - Targi video thumbnail
Click to watch at 27:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-player worker placement
  • Unique crossing mechanic
  • Strategic depth
Cons
  • Does not win frequently at the game
Thematic elements
  • trading
  • desert_nomads
  • economic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video AHH7cD2RqN8 Rahdo Runs Through Top List at 15:12 sentiment: positive
video_pk 9303 · mention_pk 92048
Rahdo Runs Through - Targi video thumbnail
Click to watch at 15:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex depth in a two player format
  • Smooth and satisfying engine building via triangulation
Cons
  • Longer playtime for a two player game
  • Not ideal for beginners due to strategic depth
Thematic elements
  • Resource gathering and engine building through workers
  • Two player worker placement in a strategic setting
  • Abstract economic progression
Comparison games
  • Tari
Mechanics (from transcript analysis)
  • grid based action economy — Actions are organized around a grid; rows and columns generate cross-cutting effects.
  • Worker Placement — Place workers on a grid of actions to gather resources and build up your engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations is the civilization game to beat quite frankly.
  • Two great two player games in one countdown; the golden age of two player gaming.
  • Isle of Cats Explore and Draw is the second greatest roll and write of all time.
  • The Rival Networks is fast, tight, and makes you sweat from start to finish.
References (from this video)
No references stored for this video.
Video e3j50weF_uM BoardGameGeek Top List at 20:38 sentiment: positive
video_pk 9058 · mention_pk 112633
BoardGameGeek - Targi video thumbnail
Click to watch at 20:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • art and thematic integration are standout
  • humor and character variety add flavor
Cons
  • rulebook and early math were improved in later iteration (as per talk)
Thematic elements
  • anime production with humor
  • Japanese anime studio environment
  • lively and cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / action_card — deck-based actions representing studio activities and character abilities.
  • round-based_play — short, four-round game structure with high interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art is off the chain.
  • I'm a big Sudoku fan. I play Sudoku almost every day.
  • The memory board is a fantastic idea; it mirrors real memory of trips.
  • This is one of the best gaming experiences I've had all year.
  • The Kickstarter fulfillment milestone is humbling.
  • If you are messaging Bezier on social, it's probably Jay answering.
  • Game Makers on a pallet forklift at Gen Con was incredible.
References (from this video)
No references stored for this video.
Video qq1nVs3M1YI Board Game Hangover Top List at 14:27 sentiment: positive
video_pk 7037 · mention_pk 113132
Board Game Hangover - Targi video thumbnail
Click to watch at 14:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player dynamic
  • ample strategic depth for a small footprint game
Cons
  • unknown publisher/designer data
Thematic elements
  • two-player confrontation with strategic depth
  • two-player strategy with worker placement
  • procedural, tactical
Comparison games
none
Mechanics (from transcript analysis)
  • card integration — cards influence actions and objective paths
  • Worker Placement — place workers to trigger actions and resource flows
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In PX Premiere, you are playing an Afghan tribesman trying to appease all the giant nations that have come in here and trying to make fortune for themselves.
  • First to reach 30 fame wins the game.
  • The Gang has been my go-to simple co-op game where if you know poker, you're going to love this.
References (from this video)
No references stored for this video.
Video FrC4-ewdN_g Chairman of the Board Top List at 3:36 sentiment: positive
video_pk 6563 · mention_pk 113494
Chairman of the Board - Targi video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible and enjoyable for mixed groups
  • solid party-game core with a lavish presentation
Cons
  • production is lavish to the point of being impractical for some
  • not every variant lands as well as Cross Words
Thematic elements
  • Word association and rapid categorization
  • Party word game with a grid of marbles and word categories
  • Light, party-friendly
Comparison games
  • Cross Words
Mechanics (from transcript analysis)
  • Compound Scoring — marbles differ in scoring value across categories
  • grid-based scoring with marbles — marbles differ in scoring value across categories
  • timed / windowed turns — players must act within tight time frames to win marbles
  • word association / clueing — players give clues to get teammates to guess words
  • Word Deciphering — players give clues to get teammates to guess words
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest thing about this game was that sometimes when you choose a card the cards that you didn't select would end up impacting damage on your ship which would end up costing you negative points
  • grossly underrated I can't even believe this game isn't talked about is so well put together
  • Woodcraft is my favorite game of the month
References (from this video)
No references stored for this video.
Video g2ZRFfT_2EE The Dice Tower Review at 3:56 sentiment: positive
video_pk 5269 · mention_pk 88310
The Dice Tower - Targi video thumbnail
Click to watch at 3:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice little scoring on the cards itself
  • Good solid two-player trick taker
  • Takes two to tango concept works well
Cons
none
Thematic elements
  • Two-player dance
Comparison games
none
Mechanics (from transcript analysis)
  • Card scoring — Scoring determined by the cards themselves
  • Split hand — Half cards in hand, half face-up on table; take turns playing from either source
  • Two-player trick-taking — Trick-taking game designed exclusively for two players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an excellent, excellent trick taking game that you should have in your collection
  • One of the most brilliant trick-taking games I've ever seen
  • The game has the word kids in the title, but it's better than you might think, but it's simpler than you might think
  • Really pleasant. Really surprising how good this is
  • There are games that are fine and then there's games that have a lot of tension and those like those games that are really tense, that's when I love it
  • It's awful. It's really awful
  • I think that it's wonderful. It's an eight for me. Oh, I lost that bout, but my popcorn's popping. Love it
  • This is a cool trick taking game
  • I would 10 out of 10 times recommend you play distilled instead of this
References (from this video)
No references stored for this video.
Video g2ZRFfT_2EE The Dice Tower Review at 28:12 sentiment: negative
video_pk 5269 · mention_pk 88337
The Dice Tower - Targi video thumbnail
Click to watch at 28:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Hilarious art
  • Amusing theme
Cons
  • Awful game
  • Really awful
  • So random gameplay
  • So much setup for uninteresting game
  • Not worth the effort
Thematic elements
  • Avoiding fryer
Comparison games
none
Mechanics (from transcript analysis)
  • pushing luck — Trying not to fall into fryer
  • Random outcomes — Very random whether you fall into fryer or not
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an excellent, excellent trick taking game that you should have in your collection
  • One of the most brilliant trick-taking games I've ever seen
  • The game has the word kids in the title, but it's better than you might think, but it's simpler than you might think
  • Really pleasant. Really surprising how good this is
  • There are games that are fine and then there's games that have a lot of tension and those like those games that are really tense, that's when I love it
  • It's awful. It's really awful
  • I think that it's wonderful. It's an eight for me. Oh, I lost that bout, but my popcorn's popping. Love it
  • This is a cool trick taking game
  • I would 10 out of 10 times recommend you play distilled instead of this
References (from this video)
No references stored for this video.
Video qJV_RXM2D64 3 Minute Board Games Top List at 11:34 sentiment: positive
video_pk 5049 · mention_pk 120825
3 Minute Board Games - Targi video thumbnail
Click to watch at 11:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Struggle is one of my all-time favorite games.
  • Tabletop Simulator is one of the best ways to be able to play a whole bunch of board games on your computer.
  • Terraforming Mars is my evening unwind game.
  • Slay the Spire is a really clever deck-building dungeon-crawler.
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 7:43 sentiment: negative
video_pk 4472 · mention_pk 82582
Foster the Meeple - Targi video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Popular in hobby
Cons
  • Did not live up to hype
  • Less engaging than expected
Thematic elements
  • Area control
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video bCwKMDB1Dxc Board Game Spotlight Playthrough at 0:00 sentiment: positive
video_pk 3218 · mention_pk 9456
Board Game Spotlight - Targi video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion reinvigorates interest in Targi, adding depth without weakening the core game
  • Sand Dune adds powerful asymmetric abilities on border cards
  • New goods (water, coins) and expanded tribe interactions increase strategic choices
  • Noble action and Sand Dune changes improve flexibility and pacing
  • Raid/score changes lead to more varied end-game decisions
Cons
  • Additional rules can cause initial confusion (especially around Sand Dune and raid interactions)
  • End-game round count shift (12 vs 16) may require recalibration for some players
  • Increased complexity may slow down learning for new players
Thematic elements
  • Trade, negotiation, and crowding/intersection strategy across a 3x4 grid of cards
  • Desert border market with caravan tribes and resource exchanges
  • abstract-economic
Comparison games
  • Targi (base game)
Mechanics (from transcript analysis)
  • Border-area worker placement — Place workers on the outside border to create intersections and claim cards.
  • Card Drafting — Acquire tribe or goods cards to build a 3x4 grid and aim for patterns.
  • Card drafting and set collection — Acquire tribe or goods cards to build a 3x4 grid and aim for patterns.
  • End-game pattern scoring — Bonus points for four of a kind or four different cards in a row.
  • Hand Management — Typically one card in hand; discarding can yield rewards and unlocks additional options.
  • Hand size and discard dynamics — Typically one card in hand; discarding can yield rewards and unlocks additional options.
  • Noble and raid interactions — Use noble actions and raid cards to modify plays and scoring; expansion tweaks these systems.
  • Resource Management — Gaining goods (salt, pepper, dates, water) and coins to pay for cards and actions.
  • Worker Placement — Place workers on the outside border to create intersections and claim cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This expansion has reinvigorated my love for this game
  • I really love how things change like the dunes and the nobles; it makes the game feel new
  • The raids are different in the first game; now they are specific goods or victory points
  • I love the updated noble card where discarding your card gives you water and a good of your choice
  • The chargia gives you basically a wild good; you might hit gold or water or the victory point one
References (from this video)
No references stored for this video.
Video wiszMRfZHzA Paula Deming Discussion at 0:00 sentiment: positive
video_pk 3079 · mention_pk 80685
Paula Deming - Targi video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dexterity
  • skill
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everybody game your abc's start with a and end with z
  • arkham horror that's a fright
  • b is for battle or there's monsters to fight
  • cosmic encounter that's right
  • fury of dracula he turns into mist she is gone
  • shown clever you'll feel so smart
  • hogwarts battle defend against the dark arts
  • jabberwocky you can't play it alone
  • in that runner they don't make it anymore
  • on mars get a galactic high score
  • paladins for the kingdom
  • quellenberg proportions the best
  • space space if you like your sci-fi
  • viticulture watch those wine grapes get smashed
  • welcome to build a neighborhood
References (from this video)
No references stored for this video.
Video kU5z576iQLI cardboardrhino Review at 0:12 sentiment: positive
video_pk 2772 · mention_pk 8108
cardboardrhino - Targi video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight two-player interaction and blocking
  • Innovative use of intersections that makes every placement meaningful
  • Balanced engine-building and scoring opportunities
  • Solid length for a two-player game; good date-night option
Cons
  • Thematic depth could be stronger; history and culture not deeply explored
  • Occasional complexity without a heavy thematic payoff may turn off some players
Thematic elements
  • Trade, resource management, and strategic interaction
  • Desert trading camp among the Tuareg
  • Light thematic flavour; mechanical gameplay takes precedence
Comparison games
none
Mechanics (from transcript analysis)
  • Crossing point resource/cards — Workers also collect goods and tribal cards at the intersections between your workers.
  • Edge worker placement — Three workers are placed on edge cards (excluding corners) with constraints against occupying opponents' cards and blocked edges.
  • End Game Bonuses — Game ends when the robber reaches the final raid or a player completes three display rows.
  • endgame triggers — Game ends when the robber reaches the final raid or a player completes three display rows.
  • Noble/robber raid mechanic — A tracker advances each turn; when it hits a raid card, players lose valuable items.
  • Resource Management — Goods are earned and spent to acquire tribal cards and to build up victory points.
  • set collection scoring — Rows of tribes yield bonus points, with same-tribe rows and all-different rows both awarding points.
  • Tribal cards deployment — After paying costs, tribal cards are laid out in a 3x4 display, affecting scoring and abilities.
  • Witch/Enchanter action — Special action that allows repositioning a tribal marker to alter future options.
  • Worker Placement — Three workers are placed on edge cards (excluding corners) with constraints against occupying opponents' cards and blocked edges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very clever mechanic as every worker placement matters a lot more than what it actually gives you
  • This creates a very interesting dynamic between the two players
  • I really enjoyed this game and I think it's perfect length for what I'm looking for in the two-player game
  • It's a game I totally recommend
  • I think it's a very good idea to play all on a date
  • This game would appeal to anyone who's looking for a good two player experience
  • The gameplay lived up to my expectations
References (from this video)
No references stored for this video.
Video zsLIUlKZclI The Cardboard Herald Top List at 0:01 sentiment: positive
video_pk 2620 · mention_pk 7746
The Cardboard Herald - Targi video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful
  • refined
  • elegant design
  • shows that less can be more when designing for specific player count
  • demonstrates interconnected ecosystem of choices
Cons
none
Thematic elements
  • desert setting
  • dune-inspired ecosystem
Comparison games
none
Mechanics (from transcript analysis)
  • Economic system
  • euro game design
  • interconnected choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are a lot of great games and there are a lot of great games that play excellently at two players
  • so simple and so elegant and so refined and yet so puzzly and ingenious
  • one of the best tactical miniatures games out there without any miniatures whatsoever
  • the thing is is that if you sell in bulk you get extra bonuses but if you sell early then you get the most valuable versions
  • it gives you so much to consider and be cognizant of as you are drafting every single card but it is incredibly indelibly accessible
References (from this video)
No references stored for this video.
Video edOg33w2ugY The Dice Tower Top List at 4:39 sentiment: positive
video_pk 2672 · mention_pk 90697
The Dice Tower - Targi video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually attractive and well-made
  • Clever and engaging mechanics
  • Distinct take on four-in-a-row games
  • Neat leaping mechanics
  • Abstract strategy appeal
  • Vibrant aesthetic
Cons
none
Thematic elements
  • Spirits depositing followers and building gates
  • Abstract spiritual realm
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Follower conversion — Jump into opponent's spaces to switch who controls that piece
  • Four-in-a-row — Get four followers in a row to build a Tori gate and win
  • Gate protection — Deploy a Tori to protect followers from being switched
  • Leaping mechanics — Must leap over each other, cannot share same row or column
  • Spirit movement — Move around the board as a spirit depositing followers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love two-player games. It's one of my favorite player counts
  • Bruno Catala who is a fantastic designer excels even more when it comes to two-player games
  • I tend to like this designer's games. They're always just a little bit outside the box, just a little bit strange and quirky, and I love that
  • I love comboorific card games in which you uh in this one you have a shared deck of cards
  • I want it to have some teeth. I want it to be a player interactive combat hitting each other kind of game
  • one of the ones I am the most interested in
References (from this video)
No references stored for this video.
Video ekgglzrBSiw No Pun Included Discussion at 4:41 sentiment: mixed
video_pk 2677 · mention_pk 7878
No Pun Included - Targi video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clever tempo and blocking create tense two-player duels
  • highly strategic with strong tension
Cons
  • can feel punishing or salty due to blocking mechanics
Thematic elements
  • resource management and strategic placement in a tribal market
  • border-market style game with market cards on the outskirts of a board
  • abstract economic conflict with direct competition
Comparison games
  • Patchwork
  • Hive
Mechanics (from transcript analysis)
  • card placement on the board's outskirts — Place pieces to gain resources and influence which cards become available
  • direct interaction and blocking — Your placements deny or limit opponent options on adjacent cards
  • scoring via central intersections — Points are earned from key cards and intersections created by placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a great game at getting people to talk to each other because it's always obvious what your opponent is doing when they've done it but it's not obvious until they've done it
  • Luna means the space between things
  • the idea isn't that different from Magic the Gathering you have followers which are kind of like creatures and then you have these location cards
  • the nuclear option as in you blow everything up
References (from this video)
No references stored for this video.
Video 59vbTCESV-0 Board Game Quest Playthrough at 1:14 sentiment: positive
video_pk 2284 · mention_pk 6637
Board Game Quest - Targi video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic decisions from placement and blocking
  • Rich player interaction via intersection actions
  • Clever scoring through symbol alignment and card drafting
  • Tightly designed two-player experience with meaningful choices
Cons
  • Meeples are visually underwhelming (production/readability issues)
  • No undo feature in the playthrough
  • Can be heavy or punishing for new players due to resource/hand management
Thematic elements
  • Trade, resource management, and strategic block-and-intersection interactions
  • Desert trading camp where two players build a caravan tableau by placing workers and collecting tribe cards
  • Strategic, abstract economic negotiation
Comparison games
  • Stone Age
  • Eclipse
  • Baron Park
  • Code Names Live
Mechanics (from transcript analysis)
  • Blocking and interaction — Opponents block each other by occupying spaces; some spaces cannot be opposite your opponent.
  • End Game Bonuses — Game ends when a tableau is full or the robber completes a cycle around the track.
  • endgame conditions — Game ends when a tableau is full or the robber completes a cycle around the track.
  • Neighbor Interaction — Opponents block each other by occupying spaces; some spaces cannot be opposite your opponent.
  • Resource Management — Manage goods (dates, salt, pepper, etc.) and trade via trader caravan to gain points.
  • resource management and trading — Manage goods (dates, salt, pepper, etc.) and trade via trader caravan to gain points.
  • Tableau Building — Acquire tribe/goods cards to form a row/column tableau with the aim of having all symbols identical or all different.
  • Tableau building and symbol matching — Acquire tribe/goods cards to form a row/column tableau with the aim of having all symbols identical or all different.
  • Worker Placement — Place three workers on the outer border to activate actions at intersections.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the spaces you're placing on have their own abilities too
  • normally worker placement is kind of like oh i'm going to go here that was where you wanted to oh no
  • the rule regarding you're limited to ten resources and three gold comes up
  • there's a lot more decision making in your tactics in the placement around the three and three and three
  • you can't come out strong the timer noise is not pleasant
  • this is one of the nice ones, it's just an easy pickup
  • the rule regarding uh you're limited to ten resources and three gold comes up, so you're gonna have to discard a lot of stuff here
References (from this video)
No references stored for this video.
Video 5mnhgZVdrts One Stop Co-op Shop Top List at 5:16 sentiment: positive
video_pk 1063 · mention_pk 124830
One Stop Co-op Shop - Targi video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Family-friendly survival with app assistance
  • Fun to play completely with kids and again with group
Cons
  • Limited replay after a couple plays
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The boss battling was pretty interesting.
  • The story was pretty cool.
  • It's not my favorite boss battler or adventure games by any means this year, but still pretty fun.
  • I love the stealth in this one. I'm a big fan of the IP, and I think this is an amazing video game adaptation.
  • Adventure Done right.
References (from this video)
No references stored for this video.
Video VZalfwYA7a4 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 1:13 sentiment: positive
video_pk 837 · mention_pk 105621
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Targi video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clean, classic trick-taking design
  • no special abilities keeps decisions crisp
  • face-up information adds crunchy calculation
  • short, intense two-player experience
Cons
  • limited variability without additional rules or expansions
Thematic elements
  • classic trick-taking with face-up information and a style suit mechanic
  • two-player environment with a classic trick-taking framing
  • abstract/neutral
Comparison games
  • traditional two-player trick-taking games
Mechanics (from transcript analysis)
  • hand-management — players manage a hand of cards while also selecting from face-up cards, creating a crunchy, thinky decision space.
  • Trick-Taking — players follow suit, with a twist: higher cards can incur negative points; the ‘style’ suit influences play and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very clean, classic feeling design that is very impressive that what they can do with just standard trick taking.
  • It's a light game, but it's got a lot of sort of player interaction there.
  • Enthroned is a fantastic clean game of bluffing, double bluffing, and intrigue.
  • Iconheavy game, but lots of depth here for such a quick 20minute game in that Abyss lineup.
  • Mindbug is blending King of Tokyo and Mindbug and it’s fantastic.
  • Azul Duel deeper, deeper in three different ways.
  • This next one is a straight up no luck logic and deduction game. And I love logic and deduction games.
  • Gatsby is absolutely fantastic, my most anticipated for Gen Con. It lived up to the hype.
References (from this video)
No references stored for this video.
Video 0VvLTYrtxHY Before You Play Playthrough at 0:00 sentiment: positive
video_pk 379 · mention_pk 108792
Before You Play - Targi video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, elegant two-player design that hides deep strategy beneath approachable rules
  • strong blocking/dating mechanic that fosters tense, interactive play
  • high replayability due to deck variability and evolving board state
  • clear, intuitive scoring with tangible incentives for set collection
  • easy to teach and quick to pick up, yet difficult to master
Cons
  • endgame can drift into lengthy, analysis-heavy play for some groups
  • card draw luck can influence pacing and access to key tribe cards
  • early rounds can feel dense as players learn optimal resolution order
  • potential for misplays or rule misunderstandings in live sessions without a tutor
Thematic elements
  • tribal expansion, resource trading, set collection
  • Northeast Africa / Sahara Desert border region with nomadic tribes arranged on a card-made grid
  • player-driven grid construction and tactical resource management in a nomadic-trade context
Comparison games
  • Targi (Kosmos) – original two-player design
  • Targhee (Cosmos reprint) – modern printing discussed in the video
Mechanics (from transcript analysis)
  • center deck management (goods and tribe cards) — the middle deck provides goods and tribe cards; taking tribe cards replaces them with goods and vice versa, creating evolving options each round.
  • dynamic tempo and order of resolution — once all figures are placed, players resolve their actions in the chosen order, offering strategic depth as the interaction hinges on sequencing.
  • grid-based placement with intersection rewards — each player places trespass-like figures on a bordered grid; intersections determine where actions can be resolved and drive subsequent choices.
  • hand management and noble action — players maintain a small hand and can play or reserve tribe cards via noble actions, often paying goods to enable playing from hand.
  • raid/robber mechanic — the robber moves around the perimeter; corner raid cards impose penalties (lose goods/points) when the robber reaches them; endgame triggers can come from this path.
  • resource conversion (goods to points/gold) — goods (pepper, dates, salt, etc.) can be traded or spent to obtain points or other goods; several cards provide fixed conversion rates.
  • Set Collection — players collect goods and tribe cards to complete rows; row completion grants points and signals bonuses based on row composition.
  • set-based and diversity bonuses — end-game scoring rewards completing rows with all the same symbol or all different symbols; mix and match symbol types for bonus scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is really good
  • this game is like the two-player only strategy game
  • the bottom line in this game is a set collection game
  • end of the game you receive four victory points instead of two for each complete row of four and different tribes
  • this is definitely a must try
  • it's a strategy game, it's highly strategic
References (from this video)
No references stored for this video.
Video UF9Xf3qeCUc Chairman of the Board Top List at 2:49 sentiment: negative
video_pk 17 · mention_pk 23
Chairman of the Board - Targi video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • cool grid-based resource system
  • interesting card-placement interactions
Cons
  • too tight/restrictive; can shaft opponents deliberately
  • options diminish as the game progresses
Thematic elements
  • card-driven resource management and intersection-based choices
  • desert frontier trading with caravans
  • tight, strategic, highly structured
Comparison games
none
Mechanics (from transcript analysis)
  • cross-grid card selection — cards placed on grid intersections grant resources and abilities when chosen
  • Set Collection — accumulate sets of resources/cards for scoring and bonuses
  • Worker Placement — players place workers on a shared grid to acquire resources and activate effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably one of my favorite Uwe Rosenberg games I've played to date.
  • it's a weird one because it's kind of like a full-size game but didn't quite feel like it
  • the rules overhead was quite high in terms of remembering what they do
  • usually trying to build these routes and establish these with blocks and then get the cards
  • it's a pretty much a paint by numbers deck builder game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–95 of 95
Game Deep Dive