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Tokaido box art

Tokaido

Game ID: GID0359480
Game Info
Year
2012
Players
1-5
Age
10+
Playtime
45 min
Collection
Ratings
Expansions & Family
Tokaido Duo Tokaido: Crossroads
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.

All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.

Description

In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.

All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 162
This page: 50
Sentiment: pos 32 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 51–100 of 162
Video BnJT0OYjplc Where There's A Wilz, There's a Play Top 10 List at 41:43 sentiment: positive
video_pk 83371 · mention_pk 209912
Where There's A Wilz, There's a Play - Tokaido video thumbnail
Click to watch at 41:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, elegant two-player variant
  • improved player aids and clarity
  • re-uses beloved Tokaido framework
Cons
  • not as expansive as the full five-player game
Thematic elements
  • cultural discovery with compact two-player play
  • Two travelers along a refined Tokaido route
  • short, elegant travel vignette
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting and dice-based actions — three dice, one per character, with color-based abilities
  • two-player focus, per-character aids — two player mats and dedicated player aids
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our top 10 new to us games that came out before 2025
  • the cover is gorgeous; I love the cover
  • I really like this game; it's cozy and quick to teach
References (from this video)
No references stored for this video.
Video _ALWkEppEBI Where There's A Wilz, There's a Play Top 10 List at 31:51 sentiment: positive
video_pk 82740 · mention_pk 207862
Where There's A Wilz, There's a Play - Tokaido video thumbnail
Click to watch at 31:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player accessible, quick to table
  • various character synergies and scoring multipliers
  • solo mode added by publisher over time
Cons
  • mythical complexity can feel heavy for a light two-player game
  • some players may prefer more direct competition
Thematic elements
  • characters (merchant, painter, pilgrim) pursuing coins, paintings, and gardens
  • the Tokaido road journey in Japan
  • relaxed but strategic journey game
Comparison games
none
Mechanics (from transcript analysis)
  • area progression — each character tracks progress toward end conditions; end triggers when a track reaches the end for any character
  • Dice Drafting — three dice rolled; players alternately select dice to determine movement
  • dice drafting and distribution — three dice rolled; players alternately select dice to determine movement
  • shared exploration — players move their own characters along a shared map, competing for resources and bonuses
  • Track Advancement — each character tracks progress toward end conditions; end triggers when a track reaches the end for any character
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you haven't played Boop, I highly suggest you run out and pick this one up.
  • it's a two-player maximum game. There is a solo mode to this game.
  • the artistry on this is absolutely adorable.
  • it's a really fun two-player kind of dueling game.
  • I really enjoy this game. The art is fantastic.
  • Wonder Tales, one person plays as the blue character, one person plays as the red character.
References (from this video)
No references stored for this video.
Video dQReZvU4gFI The Mill Analysis at 6:24
video_pk 82064 · mention_pk 205947
The Mill - Tokaido video thumbnail
Click to watch at 6:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As usual, joy is always their goal. They want to bring joy to everyone's tabletops.
  • They stood up for publishers and small businesses subject to the illegal tariff taxes forced upon by the US government.
References (from this video)
No references stored for this video.
Video dQReZvU4gFI The Mill Analysis at 6:27
video_pk 82064 · mention_pk 205948
The Mill - Tokaido video thumbnail
Click to watch at 6:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As usual, joy is always their goal. They want to bring joy to everyone's tabletops.
  • They stood up for publishers and small businesses subject to the illegal tariff taxes forced upon by the US government.
References (from this video)
No references stored for this video.
Video dQReZvU4gFI The Mill Analysis at 6:34
video_pk 82064 · mention_pk 411502
The Mill - Tokaido video thumbnail
Click to watch at 6:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As usual, joy is always their goal. They want to bring joy to everyone's tabletops.
  • They stood up for publishers and small businesses subject to the illegal tariff taxes forced upon by the US government.
References (from this video)
No references stored for this video.
Video -XKzi3OyxCY The Board Game Garden Discussion at 18:02
video_pk 81836 · mention_pk 204640
The Board Game Garden - Tokaido video thumbnail
Click to watch at 18:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, you are somebody's reason to smile.
References (from this video)
No references stored for this video.
Video Jkv1uK8dbv4 The Cardboard Herald Discussion at 20:17
video_pk 81804 · mention_pk 204456
The Cardboard Herald - Tokaido video thumbnail
Click to watch at 20:17 · YouTube ↗
Pros
none
Cons
  • The decision to release expansions separately instead of a 'Criterion Collection' style all-in-one version was a missed opportunity for preserving gaming history.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're not holding anything back, for sure.
  • Mhm. Perception matters, I think.
  • Um so, maybe I should be in more in awe of designers who can do that.
  • I don't really love modular expansions in general.
  • I I'm kind of the purist in the sense that, you know, I want you to give me the game that you designed.
  • It's it's an excellent point and it was definitely a big point of discussion even when we were deciding whether or not to acquire the brand.
  • But there's also a soft spot in between because like with Libertalia: Winds of Galecrest, we had a pretty big first printing.
  • Well, it's time and money. I'll throw time in there, too, because it is significantly easier, in my opinion, to design an expansion for a game than to design a game from scratch.
  • Origin Story is probably my favorite Stonemaier game since Wingspan.
  • So, [...] I'm going to shuffle in all the birds.
  • I tend to really love an increase in complexity.
  • And then also like things that fundamentally change the nature of the game.
  • There there's people out there who do it on a regular basis.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 327912
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 389705
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video dczcPFU6uD8 The Dice Tower Top List at 13:51 sentiment: positive
video_pk 81538 · mention_pk 203082
The Dice Tower - Tokaido video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A very good game.
Cons
  • Not as good as maybe the classic of this genre, Devon.
Thematic elements
Comparison games
  • Devon
Mechanics (from transcript analysis)
  • Stacking — Moving stacks based on the number on top and landing on top of each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fiction: Banned Books, this is from All Play. I really like the first Fiction, guessing a five-letter word. If you like things like Wordle, um this is a good sort of one versus others game because one person is trying to stop you from guessing the word cuz they lie they have to lie about a letter each time, but you know they lie, so they're picking the right time to lie. But this offer this adds some special powers and things to it, so it's slightly better than the first one, I think, if you care about the stuff. If not, you can still play it normally, so great little game.
  • Got 5, a great deduction game for kids, wonderful components. Basically, um you everyone can see your numbers and you're guessing if this is higher or lower than your numbers and where they fit on a grid really works well for kids. There's a lot of good deduction games for kids these days. Another 8.5.
  • And Catan on the Road, what a glorious card game version of Catan, one one few games that I am going to get a copy of this for my house because my kids and family liked it so much. We can play this with anybody. It takes Catan, it distills it down into 15 minutes. What a wonderful thing. Like it a lot.
  • So, almost 15 minutes for 36 games.
  • If you have thoughts on these games, you disagree, agree, whatever it might be, let us know in the comments.
  • Like I said, you can find more information about most of these games on the Dice Tower channel or you will hear more about them in the future.
  • Hey everybody, thanks for watching another video from the Dice Tower.
  • Do you want to learn more about us, communicate with us? We have a Facebook group. We have a Discord channel. Lots of different ways to get involved with the Dice Tower.
  • You can find that in our Linktree link below. So, just click that, it will take you and you can communicate with us on Facebook, join our Facebook groups. There's lots of cool things that you can find and become part of the Dice Tower.
References (from this video)
No references stored for this video.
Video B3joWDImVH8 One Stop Co-op Shop Review at 3:49 sentiment: mixed
video_pk 81457 · mention_pk 202355
One Stop Co-op Shop - Tokaido video thumbnail
Click to watch at 3:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • solo mode plays smoothly
  • competitive play acceptable
Cons
  • die rolling can be random and frustrating
  • not the kind of game the reviewer wants to keep
Thematic elements
  • three different workers competing
  • two-player variant of Tokaido
  • competitive action selection with workers
Comparison games
none
Mechanics (from transcript analysis)
  • worker actions and comparison — three workers whose actions are matched against each other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galaxy Trucker is a perennial favorite. I've loved this game series for years.
  • This is one of the coolest like for an anime lover like me and a manga lover, this is one of the most well-done kind of theme-to-game mechanics thing I've seen.
  • So, I'm keeping it probably to cull it,
  • Galaxy Trucker with expansions, that is definitely a keep to finish out September.
  • I think this one is great.
  • I love how they kind of do different stories in little bite-sized chunks.
  • The riff on KDM, Kingdom Death Monster's combat system, is really well done.
  • I enjoyed the core mechanics of this one pretty well, but the balance felt off.
  • I thought this one was pretty fun.
References (from this video)
No references stored for this video.
Video 0hN7txGkJCk Meeple University Review at 0:42 sentiment: positive
video_pk 81226 · mention_pk 200570
Meeple University - Tokaido video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice simple filler
  • Very quick to explain
  • Nice and tactile
  • Very pretty box
Cons
  • Doesn't do anything particularly new in the tile placement world
Thematic elements
  • Northern mythology
  • Northern mythology around Aurora Borealis
Comparison games
none
Mechanics (from transcript analysis)
  • Race — There is an element of racing to get tokens out or complete objectives first. The host describes it as "basically a race to get all of your tokens out."
  • Set Collection — Players aim to collect sets of tiles to score points or gain bonuses. The host mentions "trying to create certain patterns, either specific color patterns, a fully completed section of that shape, or a river path of that shape."
  • tile drafting — Players draft tiles from a personal stack. The host explains "Every turn, you'll take one of these. You will slide it into one of these four."
  • Tile Placement — Tiles are placed on a personal player board matching icons. The host states "must be placed on a space on your own player board that matches the icon shown here."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cozy games, well, autumn is coming here in Australia or spring in America if you are there.
  • So, now we're talking about four games that I would considered cozy games and I'll we will tell you why they are cozy in a way.
  • Yeah, they're cozy themed games. This is a rapid fire review video. We're going to give you a quick review for each of these four games that we've played over the recent time.
  • It is cozy. It is tile placement. It is cozy.
  • Very cozy.
  • It's really cozy theme. It's still cozy as well until somebody took the cards that you want, took the goals that you want, and then no longer cozy. No, it's still cozy.
  • It does feel cozy. Obviously, it's got a very warm pastel feel to it, and that's the that's the coziest thing of all here.
  • And both are cozy. What could be cozier than a garden lake?
  • It's still cozy and it is to do with socks. Wind socks to be exact.
  • Yes, what could be more cozy than watching wind socks fluttering in the breeze?
  • So, technically it is cozy but it could be a little bit brutal as well at the end.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:23:35 sentiment: other
video_pk 81273 · mention_pk 200898
Neon Gorilla - Tokaido video thumbnail
Click to watch at 1:23:35 · YouTube ↗
Overall sentiment (raw)
Skeptical
Pros
none
Cons
  • What the [expletive] was that all about?
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video RInRo7Fb6dA Good Time Society Discussion at 9:26
video_pk 81025 · mention_pk 199151
Good Time Society - Tokaido video thumbnail
Click to watch at 9:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Machi Koro 2
  • Paper World
  • Shackleton Base
  • The Mind
  • Soulmates
  • Tricky Kids
  • Boxcar Pinball Haunted House
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • super cute um draft card drafting game.
  • It is a trading card game with a mech concept.
  • So, you're Ruel and I'm Bailey. But then your shield is Rueld and my shield is Shieldly.
  • The two ways you can flip your over flip to your overclock which gives you your mech super cool new powers is either for a good reason or a bad reason.
  • Looks like a sexy bat.
  • Crab fried rice sounds really good.
  • So, if I get, you know, if I knock you your shield down to zero, if there's any excess, normally it would just you just lose it, but I get the shockwave that would apply to your your character then.
  • Orcs together strong.
  • I love this game. I really
  • It's got the sauce. I'm going to play this a lot.
References (from this video)
No references stored for this video.
Video aPd9KN04hFI Board Game Critique Top List at 2:02 sentiment: positive
video_pk 80702 · mention_pk 197373
Board Game Critique - Tokaido video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful
  • Constant gamble adds tension
  • Social texture and personality
  • More engaging than Parks
Cons
  • Still light
Thematic elements
  • Traveling along a path, collecting things
Comparison games
  • Parks
Mechanics (from transcript analysis)
  • Path movement — Same idea, move along a path, collect things, score points
  • Set Collection — collect things
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A game can top every ranking, win every award, sell out every print run, and still sit on your table and leave you completely cold.
  • A game being widely loved does not mean it was built for you.
  • Your table is not our table.
  • If we are hard on a game you adore, that is a data point about us, not a verdict on you.
  • Race for the Galaxy instead.
  • It delivers the same engine-building tableau satisfaction, the same thematic richness of building a galactic civilization card by card in under 45 minutes.
  • Brass: Birmingham.
  • It is a game I admire far more than I enjoy.
  • Dune Imperium again.
  • Two of our 11 alternatives are the same game. I think that tells you something honest about what our table actually wants out of an evening.
References (from this video)
No references stored for this video.
Video E90zYeyCUD4 The Dice Tower Top List at 18:41 sentiment: positive
video_pk 80683 · mention_pk 197280
The Dice Tower - Tokaido video thumbnail
Click to watch at 18:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting geometric movement
  • Engaging player interaction
  • Casual and quick gameplay
  • Clever mechanics
Cons
  • Host ranks it lower than other games
Thematic elements
Comparison games
  • Tokaido
  • Cosmos two-player game
Mechanics (from transcript analysis)
  • action selection — Players choose one of three dice after rolling.
  • Dice Rolling — Players roll dice on their turn.
  • track movement — Players move characters along different tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with two-player games is there's so many of them.
  • This is a great game. It really is.
  • It feels more strategic than it is.
  • It's a simple game, but it's beautiful.
  • This is just absolute comfort food kind of a game that still has a lot of player interaction.
  • You got to play to the middle to draw new cards. It's brilliant.
  • It kind of feels like cornhole but for indoors.
References (from this video)
No references stored for this video.
Video J3hMJUahGzU Stonemaier Games Discussion at 28:04 sentiment: positive
video_pk 80597 · mention_pk 196616
Stonemaier Games - Tokaido video thumbnail
Click to watch at 28:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
No references stored for this video.
Video aYgqG924K4s Stonemaier Games Top List at 1:00 sentiment: positive
video_pk 80394 · mention_pk 195593
Stonemaier Games - Tokaido video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — a dice drafting mechanism is used.
  • Path movement — the game features path movement.
  • Pattern Movement — the game features path movement.
  • Race — it is a race to three different win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the sense of mastery and experience in this game pursuing that path in the game is really satisfying.
  • that is really, really satisfying in this game to have this mind game of what is my opponent going to play right now and what is best for me sometimes even like regardless of what my opponent does.
  • this leads to so many interesting mind games in Mindbug because when you play a card, I'm deciding, 'Okay, is this the time early in the game, late in the game?' Based on the creature that you're playing, based on the game state, is this the time that I steal it that I take your card away and that I take it for myself?
  • So, the great tension in the game even early on when if I push out a little bit ahead in combat or I push out a little bit ahead in the ring, suddenly I'm putting a lot of tension on the other player to either outrace me in one of the other categories or try to pull back.
  • I love the Star Wars the Deck Building game, and I highly recommend it if you love head-to-head dueling games.
References (from this video)
No references stored for this video.
Video tNUPh1k_-nU BoardGameGeek Discussion at 9:49 sentiment: neutral
video_pk 80155 · mention_pk 194639
BoardGameGeek - Tokaido video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Parks 2.0
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But even when I played for the first time, it does not mean anything until you score a goal.
  • It's very easy to grok that you want to put your goals out first and then get the resources, but it's so hard to implement until you played it a couple of times.
  • I really enjoy this game. I like teaching it because it's one of those lighter strategy games that really get people into the mindset or into trying heavier strategy games.
  • And it is so much fun to just watch people act like they don't care initially about whatever green team. And then like when they're winning like I have I have 17 points.
  • I like teaching heavy games when it's very logical.
  • The fun thing about Settlers is that you only are teaching kind of like 70% of the game because when the aliens come out, they have their own set of rules, and you cannot teach them until they actually show up.
  • But if you're a hobbyist it's like this like when can we play this again? It's It is so my wheelhouse. It's not even funny.
  • And it doesn't outstay its welcome. It's really pretty at the table.
  • It's not a stressful real time game.
  • Are you Amanda from the BGG podcast? ... Someone recognized me from my voice
References (from this video)
No references stored for this video.
Video R4-M_pt2VaE Review at 0:02 sentiment: positive
video_pk 69193 · mention_pk 165568
Tokaido video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple structure and streamlined gameplay.
  • Clever turn order mechanism (last player goes first).
  • Visually appealing components and artwork.
  • Great gateway game for new players.
  • Accessible rules and clear character ability descriptions.
  • Enjoyable solo mode that replicates the multiplayer experience.
  • Good replayability with different characters and scoring opportunities.
Cons
none
Thematic elements
  • Traveling along the road between Kyoto and Edo, stopping at various locations.
  • Japan
Comparison games
  • Patchwork
  • PARKS
Mechanics (from transcript analysis)
  • action selection — Players choose which space to move to on their turn to perform an action.
  • Automa (Solo Play) — The game uses automa characters to simulate opponents in solo play, blocking spaces and taking actions.
  • Card Drafting (Meals) — In the end-game meal selection, players draft from available meal cards, with costs influencing choices and potential bonuses.
  • Movement — Players move their figures along a linear track to different spaces on the board.
  • Set Collection — Players collect sets of items (souvenirs, paintings, meals, hot springs) to score points.
  • Variable player powers — Each character has a unique starting ability, like Zen Iman's discount at the shop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever's in last place is the active player
  • This is a Snappy game really fun
  • I really enjoy this game
  • it's just so streamlined and it's such a great Gateway game
  • Shout out to ston Meer and other companies that are doing this that you know just help it make it help make it easier for all of us to play
References (from this video)
No references stored for this video.
Video FilkJiGfaec Watch It Played Playthrough
video_pk 68731 · mention_pk 165011
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yellow which was Luke's traveler had the most interesting and fulfilling journey and won the game
  • I didn't win I lost to Luke Luke congratulations good win you went way ahead in the end
  • Andrea congratulations you beat me you beat me I you know we were close we stayed close for a lot of the game and then boom things just fell apart for me there I starved out apparently my trip was not as good as their trip
  • Hopefully you had a good trip with us though I hope you enjoyed watching how this game was played hope you understand it now and would know whether or not it's a good fit for you your family or your gaming group
References (from this video)
No references stored for this video.
Video dQP8qEmHYbc Watch It Played Gameplay
video_pk 68732 · mention_pk 165012
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I also wanted to make a quick comment about the discussion that's been going on in the YouTube comments and just tell you guys how much I enjoy watching you guys discuss what's the best strategy
  • We try not to take the game play too seriously here because we are trying to show you how the game is played not necessarily how to play it well but it's nice seeing you guys taking that on and trying to figure out the optimal moves and the best strategies
  • dad nasty I got to do it I got to do it
  • I had to really think about this one there was a longer break there than you realize um trying to anticipate what I think the kids are going to do for their turn and I believe I'm safe to go to the hot springs
  • I'm in the lead by a small small margin one point hoping I can hang on to that
  • I'm like a ninja just snuck ahead of you
References (from this video)
No references stored for this video.
Video vo5qrijYSew Watch It Played Rules Teach
video_pk 68733 · mention_pk 165013
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Many of you pointed it out and I appreciate that.
  • And it's a funny thing because at the end of the last episode, uh I looked at the score track and Luke had pulled way ahead and I was feeling pretty good because although uh I wasn't winning, at least I wasn't last.
  • Now, as a father, you never say that out loud, but as a gamer inside, that's what I was thinking because I was ahead of Andrea.
  • Turns out, we forgot to give Andrea three points.
  • So, we are going to give Andrea three points right now. One, two, three. which puts me in last place.
  • So I'm broke and in last place.
  • So, my turn, well, I can't go to the temple. I have no money to donate. But I can go to the next panorama here. And this is great for me.
  • So, I'm broke and in last place.
  • So, I have no money and I'll be starving again at the inn.
  • So, I really feel like I have to jump all these spaces ahead and go right to the farm just so I have some money.
  • And now I get to go again. And I'm going into the in. And I can draw four cards.
  • So, as you guys might remember, Andrew gets to look at these cards secretly. And she gets to pick one if she can afford it. She only has one coin. That's fine. This is only worth one, though.
  • So, I'm going to collect my six points, which puts me to 26. Still in last place.
  • Wait, I almost made a mistake, but I caught it.
  • Well, time for me to return the favor of other people getting in my way earlier in the game.
  • Let's try to block me out next time. I've paid my dues. Let's give Rodney a little bit of a break. What do you say?
  • It's a nightmare. Come to life.
  • No, they call me rotten mistake. I spit everywhere.
References (from this video)
No references stored for this video.
Video hxa9P0Dr7Ok Watch It Played Rules Teach
video_pk 68734 · mention_pk 165014
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, welcome back to Watch It Played.
  • My name is Rodney Smith.
  • It's meant to look a little bit like a kimono.
  • Thought I could try to fit the theme of this game a little bit because we're playing Tokaido.
  • This is going to be the first gameplay episode.
  • Grab your house coats, put them on, too.
  • It's not how you dress, it's how you play the game.
  • I feel like I'm losing my touch, though, cuz I feel very, very underdressed compared to the two of you now.
  • This game has no dice.
  • And still, he's lucky Luke.
  • I wasn't thinking that I was going to get to the end and need money.
  • Therefore, you were going to be starving.
  • And we're going to end the video right here.
  • All of us in the end, comfortably together, bellies full and ready to move on to the next for you.
  • Except for me, starving watching them eat.
References (from this video)
No references stored for this video.
Video vo5qrijYSew Watch It Played Rules Teach at 0:17 sentiment: positive
video_pk 68733 · mention_pk 248717
Watch It Played - Tokaido video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Collecting points from various sources like panoramas and meals.
  • Scenic aspect of collecting panorama cards.
  • Simple to learn and play, with clear actions.
Cons
  • Mistakes in scoring can happen if not careful (as experienced by the host).
Thematic elements
  • A journey on the Tokaido road
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players move along a track, choosing spaces that offer different actions and benefits.
  • Card Drafting — Drawing cards from various decks like encounters or meals to gain benefits or items.
  • Resource Management — Managing coins to spend on various actions like donating, shopping, or eating.
  • Set Collection — Collecting sets of panorama cards to complete scenes and earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Many of you pointed it out and I appreciate that.
  • And it's a funny thing because at the end of the last episode, uh I looked at the score track and Luke had pulled way ahead and I was feeling pretty good because although uh I wasn't winning, at least I wasn't last.
  • Now, as a father, you never say that out loud, but as a gamer inside, that's what I was thinking because I was ahead of Andrea.
  • Turns out, we forgot to give Andrea three points.
  • So, we are going to give Andrea three points right now. One, two, three. which puts me in last place.
  • So I'm broke and in last place.
  • So, my turn, well, I can't go to the temple. I have no money to donate. But I can go to the next panorama here. And this is great for me.
  • So, I'm broke and in last place.
  • So, I have no money and I'll be starving again at the inn.
  • So, I really feel like I have to jump all these spaces ahead and go right to the farm just so I have some money.
  • And now I get to go again. And I'm going into the in. And I can draw four cards.
  • So, as you guys might remember, Andrew gets to look at these cards secretly. And she gets to pick one if she can afford it. She only has one coin. That's fine. This is only worth one, though.
  • So, I'm going to collect my six points, which puts me to 26. Still in last place.
  • Wait, I almost made a mistake, but I caught it.
  • Well, time for me to return the favor of other people getting in my way earlier in the game.
  • Let's try to block me out next time. I've paid my dues. Let's give Rodney a little bit of a break. What do you say?
  • It's a nightmare. Come to life.
  • No, they call me rotten mistake. I spit everywhere.
References (from this video)
No references stored for this video.
Video hxa9P0Dr7Ok Watch It Played Rules Teach at 0:22 sentiment: positive
video_pk 68734 · mention_pk 248718
Watch It Played - Tokaido video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to follow character abilities
  • Engaging souvenir collection with scoring bonuses
  • Thematic elements like meals and encounters add to the experience
Cons
  • Running out of money can limit options, as seen when a player cannot afford a meal.
Thematic elements
  • Journey along the East Sea road
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players move their character piece along a track to different locations, each offering a unique action.
  • Card Drafting — Players draw cards from various decks, including encounter cards, hot springs cards, and meal cards, and choose one to keep.
  • character abilities — Each character has a unique special ability that influences gameplay, such as gaining extra points or cards under specific conditions.
  • Donation — Players can donate coins at the temple to gain points.
  • Resource Management — Players manage coins, which are used to purchase souvenirs and meals.
  • Set Collection — Players collect souvenir cards from different sets, with points awarded based on the number of unique sets collected.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, welcome back to Watch It Played.
  • My name is Rodney Smith.
  • It's meant to look a little bit like a kimono.
  • Thought I could try to fit the theme of this game a little bit because we're playing Tokaido.
  • This is going to be the first gameplay episode.
  • Grab your house coats, put them on, too.
  • It's not how you dress, it's how you play the game.
  • I feel like I'm losing my touch, though, cuz I feel very, very underdressed compared to the two of you now.
  • This game has no dice.
  • And still, he's lucky Luke.
  • I wasn't thinking that I was going to get to the end and need money.
  • Therefore, you were going to be starving.
  • And we're going to end the video right here.
  • All of us in the end, comfortably together, bellies full and ready to move on to the next for you.
  • Except for me, starving watching them eat.
References (from this video)
No references stored for this video.
Video CgBqq5Hecs0 Rules Teach at 0:01 sentiment: positive
video_pk 67983 · mention_pk 164305
Tokaido video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for introducing new players to board games.
  • Nice, relaxing, yet competitive experience.
  • Visually appealing with the building of panoramas.
  • Excellent and accessible solo mode (Automa).
  • Customizable difficulty for solo play.
  • Solo mode is compatible with expansions and promos.
Cons
  • Jump ahead potentially giving other players free turns if they are too far back.
  • One specific promo (Felicia) and a variant in an expansion are not compatible with the Stonem edition's solo mode.
Thematic elements
  • Travelers journeying on the Tokaido to Edo, aiming to have the best experience along the way
  • Japan in the days of old
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw cards for various locations (souvenirs, encounters, panoramas, meals) and make choices based on their current position and available options.
  • End-Game Scoring / Achievements — Points are awarded at the end of the game for specific achievements like having the most of certain card types (hot springs, souvenirs, encounters) or completing specific panoramas.
  • Point Salad — Players score points from multiple sources throughout the game, including collecting sets, completing panoramas, donating to temples, and achieving various end-game objectives.
  • Set Collection — Players collect sets of different items (souvenirs, meals) to score points, with scoring increasing for subsequent items in a set.
  • Solo Mode (Automa) — A solo mode is included where players compete against an automa, controlled by a deck of cards, with adjustable difficulty levels.
  • Variable turn order — The player furthest behind on the road goes next, creating a dynamic turn order that shifts throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had the most pleasant time at Takaido.
  • It's one of the classic, you know, best gateway games. Fantastic for introducing anyone to board games or just having a nice chill but still competitive time.
  • The solo mode is also compatible with promos with expansions from original Tokco as well.
  • It is so easy to learn. That's kind of a hallmark of autoimm solo modes of every Stonewire game.
  • If you'd like to support me, there are ways to do that in the description.
  • And thanks very much to Stonem for sponsoring this video.
References (from this video)
No references stored for this video.
Video VfVd6fYNuqA Analysis at 0:00 sentiment: positive
video_pk 67820 · mention_pk 164086
Tokaido video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides more choices for characters and paths
  • Includes nice cardboard player references
  • Combines two previously released expansions (Crossroads and Matsuri)
Cons
none
Thematic elements
  • Journey across Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Character Selection — The Matsuri expansion brings more characters to choose from.
  • Choices — Crossroads expansion gives players choices to make at different stops, like choosing between panorama cards or cherry blossoms, or gaining coins or betting them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Stonemer Games is releasing previously released Tokaido expansions, Crossroads and Matsuri, all in one expansion box.
References (from this video)
No references stored for this video.
Video q5AvnJR_Q5Y Review at 0:09 sentiment: positive
video_pk 67783 · mention_pk 164044
Tokaido video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice production, clean looking and pretty.
  • Excellent cheat sheets make the game easy and fast to play.
  • Small box, easy to take around.
  • Has the same vibe as the original Tokaido but is a very different game.
  • Dice drafting is enjoyable with interesting choices each turn.
  • The different ways the meeples move around the board add strategic depth.
  • Easy to learn and play, with a short playtime.
  • Pleasant and fun game.
Cons
  • Knowing Tokaido does not help in playing Tokaido Duo.
  • The dice can negatively impact your game, making it impossible to achieve certain goals.
  • If you dislike dice drafting or the randomness of dice, you will not like this game.
Thematic elements
  • A journey around an area of Japan
  • An island area of Japan
Comparison games
  • Tokaido
  • Ticket to Ride
Mechanics (from transcript analysis)
  • action selection — The other thing that you can do is wherever it is that you stopped if the top left painting matches that symbol, which in this case it does, you can paint it and remove it from your board.
  • Area Movement — the artist is this kind of beigy guy. And what happens is you are allowed to move your artist wherever you want crossing these yellow lines.
  • Dice Drafting — At its core, this is a dice drafting game... you'll be rolling the dice each turn and then drafting dice which will allow you to move your different workers around the board.
  • End game trigger — The game will also end should either of these two tracks reach the end. There's a few other things that the pilgrim can do depending on where they stop.
  • recipe fulfillment — with a little bit of with a little bit of I guess I will call it recipe fulfillment.
  • Set Collection — You can never have more than five tiles. So, if you ever draw more than that, you can choose which ones to keep and which ones to put back into the bag... I have one set of this porcelain tea set.
  • track movement — If you land on these red spaces, you will advance up this track right here. If you land on these green spaces, you'll advance down this garden track right here.
  • worker movement — drafting dice which will allow you to move your different workers around the board. And you have a pilgrim, you have a merchant, and you have an artist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just a very clean, well pretty game.
  • Special shout out goes to the cheat sheets that it comes with.
  • And this one has the same vibe, but it is a very different game.
  • The dice can simply screw you over.
  • if you are not into dice drafting and you are not okay with the fact that sometimes you're just not going to be able to get something no matter how hard you try, then you're not going to like this game.
References (from this video)
No references stored for this video.
Video 9dQd6vYEW28 Analysis at 0:34 sentiment: positive
video_pk 67719 · mention_pk 163918
Tokaido video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming and beautiful artwork and design.
  • Fantastic mechanisms that click with the player.
  • Dynamite worker placement along a track.
  • Variable player powers with unique abilities and starting resources.
  • Time track mechanism allows for potentially playing again sooner.
  • Expansions add more choice and interesting decisions.
  • Beautiful traveler cards with unique abilities.
  • Vast number of choices with the expansions.
  • Helpful and well-designed player reference cards.
  • Can be played solo (with expansions).
  • Game is enjoyable from beginning to end, regardless of final placement.
Cons
  • Base game choices could sometimes feel automatic.
  • Betting at the gaming room can result in losing coins (busting or low multiplier).
Thematic elements
  • Traveling along a road
  • East Sea Road from Kyoto to Edo
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You can pay a coin to gain an available calligraphy card. Keep it face down. So, here's your calligraphy cards right here. And they are going to give you end of games. End of games for particular conditions, different kinds of things you have collected over the over the course of the game.
  • Endgame bonuses — And of course there's going to be endgame bonuses that you're working up to.
  • Set Collection — There's also the set collection with the cards.
  • Time Track — Whenever you are last in this uh linear track with your worker, then you get to play again. So it's you only get to go as many times as players are past you. And that's one of my favorite turn order um mechanisms is turn order time track. I love the time track where you spend a certain amount of time doing something and you can possibly go again before somebody else plays their second time or whatever time it is because you did something that costs a little bit less time.
  • track movement — And you are traveling along this track. And then there's going to be some check-in points where you get some food. Now, this is the path you follow. It's a linear path. So, you've got this track movement, but you have a worker and you're going to be putting your worker out on an available space.
  • Variable player powers — And then more of what I'm going to get into with the expansions show you the variable player powers. There are a ton of these traveler cards that you get to start with that give you a unique ability and starting uh resources.
  • Worker Placement — First off, it's a really charming game. It's beautiful. I love the artwork. I love the design, but there's some fantastic mechanisms that I think just so click with me. So, def definitely the first one is you've got a worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tekaido is one of my all-time favorite games. Um, 100% full stop.
  • The worker placement is just dynamite. I really really enjoy that along the track movement.
  • And that is just another super duper favorite.
  • It is just so beautiful. It's so nice.
  • So, I just say triple thumbs up for Crossroads and Matsuri together in the expansion for both of them to add onto your base game for Tekkaido.
  • And if you have not checked out Tokaido, period, you need to.
  • Again, this is one of my all-time favorites for fantastic mechanisms, for delicious and beautiful artwork, and for a charming feel.
References (from this video)
No references stored for this video.
Video phaqFOKToCo Review at 0:09 sentiment: positive
video_pk 67448 · mention_pk 163572
Tokaido video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more choices and options without increasing complexity.
  • Makes each space on the board more interesting.
  • Includes new travelers with unique powers.
  • The Matsuri cards are always interesting and offer fun, varied effects.
  • Adds a little more 'meat' and 'gris' to the game.
  • The balance between random elements and choices is good.
  • The expansion is a must-own if you enjoy Tokaido.
  • The expansion is a must-buy if you are curious about Tokaido.
Cons
  • This expansion will not change the mind of someone who dislikes Tokaido.
  • The calligraphy scoring condition is almost a requirement to get one during the game to do well.
  • The game is not at its best at two-player, although Tokaido Duo is an option.
Thematic elements
Comparison games
  • Tokaido Duo
Mechanics (from transcript analysis)
  • action selection — The expansion adds a second choice of action at each location, offering players more options for what they can do.
  • In-Game Scoring Conditions — The calligrapher action provides an in-game scoring condition.
  • Push Your Luck — The farm location allows players to bet coins, roll dice, and potentially lose or quadruple their money.
  • Set Collection — The Matsuri cards provide benefits or changes for subsequent rounds.
  • Variable player powers — The expansion includes new travelers, each with their own unique powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It just gives you more choices, more options. But none of those options are particularly hard.
  • It doesn't add any link to the game. It just adds a little bit more meat, a little more gris to the game, and I really, really like that.
  • If you enjoy Tokaido, it's a must own.
  • I think it's just a fantastic expansion that does everything the right way to make the game more fun, more interesting without really adding any overhead to the game.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 10:37
video_pk 67045 · mention_pk 162997
Tokaido video thumbnail
Click to watch at 10:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Travel
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video 8BeKmCCDIgY Playthrough at 0:04 sentiment: positive
video_pk 66989 · mention_pk 162895
Tokaido video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing with many colors and different types of terrain.
  • Relaxing and enjoyable journey.
  • Good for achieving specific goals and clearing tokens.
Cons
  • Can be tricky to manage all objectives.
  • Can feel slow if you're not focused on your goals.
Thematic elements
  • Journey
Comparison games
  • Tile Ico
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited number of tiles to place, implying a finite number of turns or actions.
  • Objective Fulfillment — Players work to complete various stated goals to gain advantages or score points.
  • Set Collection — Collecting specific types or arrangements of tiles and tokens is a key to scoring.
  • tile drafting — Players draft tiles from a central display to place onto their personal board.
  • Tile Placement — Tiles are placed onto a board, pushing out other tiles and requiring placement based on matching symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The red one is a fun one. It allows you to place two of your tokens onto any of the goal cards.
  • Because this is a fast and punchy game.
  • I think it's a tiebreaker. I think this is what it is. I don't see a way around that.
References (from this video)
No references stored for this video.
Video sQfIRm-vE94 Review at 0:17 sentiment: positive
video_pk 66478 · mention_pk 162004
Tokaido video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very simple game at its heart.
  • Fairly easy game to play and understand.
  • Really enjoyed it.
  • Fun kind of cutthroat.
Cons
none
Thematic elements
  • Travelers visiting various locations
  • Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players can choose and purchase cuisine cards when they reach inns.
  • Movement — Players move their tokens along a path on the board, choosing how many spaces to advance, with a restriction on passing inns.
  • player interaction — Players can block each other from taking certain spots on the board.
  • Resource Management — Players collect coins which are used to purchase food cards at inns.
  • Set Collection — Players collect various cards and aim to form sets towards the end of the game for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, ladies and gentlemen, and welcome to the discriminating gamer.
  • You know, I have to tell you I have an irrational fear of tsunamis.
  • As always, we'd ask you to please leave a comment here on YouTube, on BoardGameGeek, on our Facebook page, on X.
  • You know, I have to admit, I married my wife for her looks. But not the look she's giving me lately.
References (from this video)
No references stored for this video.
Video 52jktB4p2EY watch it played Discussion at 3:50 sentiment: positive
video_pk 66032 · mention_pk 160494
watch it played - Tokaido video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Japanese travelers journeying across the sea
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • family first right
  • Almost like they had spies in our house to know what size shirts we wear scary
  • M of fluffies
  • Hulk smash spoiler don't read until you've opened the box
References (from this video)
No references stored for this video.
Video AR0ebXphBhg Watch It Played Discussion at 1:07 sentiment: positive
video_pk 65982 · mention_pk 160260
Watch It Played - Tokaido video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • taking a nice walk, eating some good food, meeting some interesting people, doing a little shopping
Cons
none
Thematic elements
  • taking a nice walk, eating good food, meeting interesting people, doing a little shopping
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you had to live in a board game, which board game would you live in?
  • I think probably one of my favorites is hidden orders.
  • Well, first of all, I'm just you know, I'm thrilled to have an outlet for a certain amount of creative energy that has found um a modest, but enthusiastic audience.
  • So, I think I guess my my advice would be keep it simple at first, and find out whether or not you find the work satisfying.
  • Well, my wife is no idiot.
  • And the most important thing I think you can do is to know that game inside and out.
  • All right, I'll give you four. Antoine Bauza, Stefan Feld, Vlaada Chvátil, and Isaac Vega.
  • And the folding table has has a crease here in the center.
References (from this video)
No references stored for this video.
Video tcLbxnlsMK8 Game Night Picks - Pair Of Dice Paradise Discussion at 7:58 sentiment: positive
video_pk 65546 · mention_pk 159265
Game Night Picks - Pair Of Dice Paradise - Tokaido video thumbnail
Click to watch at 7:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Goes at a leisurely Zen pace
  • Players can control the pacing
  • Good if players don't want a competitive feeling experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a few things more satisfying than telling someone your hobby is tabletop gaming and getting raised eyebrows that look to say that's a hobby then introducing them to modern board gaming and waiting for that moment when they say oh that was fun let's play again
  • my gateway introductory go-to game has been camel up
  • that was actually such a proud moment as a gamer having a game that I introduced to someone that they in turn then wanted to introduce to someone else and that other person enjoyed it so much that they asked to keep the copy of it
  • the mechanism where the camels stack on top of each other or underneath and whoever camels on top is actually in the lead it can lead to some moments of oh interesting when you're playing
  • Catan Carcassonne tickets ride and Dominion they teach virtually all the mechanisms you play those and you can play anything
  • it really depends on the person that you're trying to get to play board games do they play any kind of games you know video games RPGs card games if yes try to build on that and find the right game for them
  • pushing a game on to someone who's not interested in it is not going to do as much to help introduce them to the Hobby in a good way as kind of finding out where they're coming from
References (from this video)
No references stored for this video.
Video uoTRz1PC_MM watch it played Rules Teach at 0:38 sentiment: positive
video_pk 65467 · mention_pk 159136
watch it played - Tokaido video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to understand scoring for souvenirs and panorama cards.
  • The game makes it easy to remember scoring for souvenirs.
  • Farm spaces provide a simple way to collect coins.
  • Hot springs provide a guaranteed way to collect points.
  • Panorama cards visually grow larger as you collect them.
  • Achievement cards provide bonus points for certain accomplishments.
  • Inn meals score six points, with bonus points for most expensive.
  • Temple donations have clear scoring based on donation amounts and tie-breaking rules.
  • Variants are available to simplify the game or change the experience.
Cons
  • The player furthest behind has consecutive turns, which can lead to them taking multiple turns in a row.
  • Players cannot occupy the same location unless it is an inn.
  • Double spaces for inns are only used in four or five player games.
  • Some players may not be able to afford items at village spaces.
  • Not all meals can be afforded by all players.
  • If you collect points, you need to immediately move your marker; forgetting to do so requires recalculating.
  • The preparation variant for the first inn gives more coins to the player leaving last and fewer to the player leaving first.
Thematic elements
  • A journey along the Tokaido, the old East Road
  • Japan, along the old East Road from Tokyo to Kyoto
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • action selection — Players choose which space on the board to move their traveler to.
  • Area Movement — Players move their traveler pieces along a track representing the Tokaido.
  • Card Drafting — Players draft meal cards at the inn, choosing one from a selection.
  • End game scoring — Bonus points are awarded at the end of the game for various achievements like temple donations, most expensive meals, most hot springs cards, most encounter cards, and most souvenir cards.
  • Player Turn Order — The player farthest behind on the trip takes the next turn.
  • Set Collection — Collecting sets of unique cards (souvenirs) of different types for points, with increasing points for more variety.
  • Variable player powers — Each traveler card grants a unique special ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, welcome to watch it played. My name is Rodney Smith.
  • By doing this, we believe that you'll be able to decide for yourself whether or not a game would be a good fit for you, your family, or your gaming group.
  • Thankfully for all of us, that's all the geography I have to teach.
  • If you have a mild case of OCD like I do, you won't be happy with that pile, and you'll want to make nice, neat little stacks with them.
  • And as you'll soon discover, this will dictate the starting order for our players.
  • The player who is farthest behind on the trip is the player whose turn it is.
  • you can never occupy the same location as another player unless it is at an inn.
  • The player on the double space is considered farther behind the player who arrived first.
  • you could have consecutive turns.
  • The first card in a set gives you one journey point. The second card gives you three journey points, and so on.
  • And that's why the inn has so many spaces to fit all the travelers that will be stopping there.
  • This is a variant that only affects that very first starting in.
References (from this video)
No references stored for this video.
Video RjzdGAwpylw watch it played Discussion at 7:02:12 sentiment: positive
video_pk 65469 · mention_pk 159138
watch it played - Tokaido video thumbnail
Click to watch at 7:02:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very different from typical games played on the series.
  • Light and described as a zen-like experience.
  • Appeals to those who love Japan and Japanese culture.
Cons
none
Thematic elements
  • traveling and experiencing a fulfilling journey
  • East Road in Japan
Comparison games
none
Mechanics (from transcript analysis)
  • Route Building — Players travel along a road and try to take in sights, meals, and interact with people.
  • Set Collection — Players collect elements of their journey to create the most fulfilling experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm pretty excited right now if you can't already tell by the look of my face because I just finished up the city of remnants instructional video
  • I really did my best on it um and you know what you guys helped make it too because the the fundraiser we held helped get these walls made
  • Don't think that that has anything to do with my opinion on the game I'm playing this game every chance I get
  • People have described it as almost a zen-like experience with playing it and as cheesy as that sounds I I really can't disagree with that assessment
  • Jamie you successfully tickled my acquisition disorder
  • well done sir I also wanted to say a quick thanks to James John's one of our viewers who's a big fan of the game uh pixel tax tactics pixel tactics and he sent along this playmat
  • So go figure the day that I decide to shoot an episode standing up I feel like I have to end it seated
  • The game is the game that stasha sent to me and it's the game Ambush by Avalon Hill and I never thought I would get a chance to play this game again
  • Sasha I am certainly going to enjoy this thank you so so very much
References (from this video)
No references stored for this video.
Video CLUG3bFzku0 watch it played Discussion at 0:26
video_pk 65425 · mention_pk 159093
watch it played - Tokaido video thumbnail
Click to watch at 0:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my friend went to dip his bread in some olive oil and I had that moment of oh no if he moves that across the board that's it oil stain forever
  • using my game board as your personal tablecloth as you drank your dripping food across it that would feel just almost a little too intentional uh and just thoughtless
  • I bought this game I enjoyed it for the past 50 times we played it but I also want to enjoy it for the next 200 times we play it and I won't be able to do that if my game components are damaged
  • our games are our playground and we jump in like a gang of fifth graders being released for recess on the jungle gym
  • the move I can't stand is when someone is placing a card on the table and they have their thumb in the middle of the card and lift the top of it at the same time
  • this is something someone's going to be doing over and over and over again and it's so subtle they can probably get away with it except of course you hear that smacking sound each time it it hits the table
  • one time while playing a game of settlers of Katon at our friend's house one of my friends spilled Coke on some of the cards because they were getting over excited
  • I have painted my card tokens with several layers of hard varnish to stop them from scuffing
  • I see myself as not only a gamer but also a game collector the game stop being just a game and become a precious piece of my collection
  • games can be replaced but friends cannot if everyone is having fun and getting into the game then don't worry about the components memories will last much longer than the game
  • I like things put back in a very specific way so I tell everyone that I'll just do it myself and please don't help me but someone always insists on helping me by tossing things in the box and it makes me crazy
  • when I got Mansions of Madness it came with a few ered cards I didn't need the extra printed cards so I took perverse Delight in tearing them to shreds
  • a well-read book is a weathered book when a game shows its crows feet you can tell it has entertained many people countless times
  • being a college student every game that I purchase I consider a major investment because odds are I will not be able to buy another one for a good while
  • many gamers like to trade games I like to keep my games in decent condition if I decide to trade it
  • I hate it when people mistreat your property if you're invited to someone's house you don't go and eat their plant do you you don't go and smash their glasses so they got nothing to drink from
  • some games don't have that some games Come Out 3 years later you can't find them for dust I'm angry and our games are not cheap
  • PS you can man can handle my dice I don't mind that dice oh they're replaceable anything else
  • I just like to take care of my stuff so I don't think there's anything wrong with that I don't think any other Gamers out there that do the same thing have anything to be ashamed of with it
  • it's like anything when people give you crap about it like you get into somebody's car and some people's hobbies are their cars and I wouldn't leave trash in your car you know don't smear up my cards or like bend my cards you know I'm not going to just respect the hobby
References (from this video)
No references stored for this video.
Video Ss0WVotRLUQ Watch It Played Other at 1:06:03 sentiment: positive
video_pk 65054 · mention_pk 158660
Watch It Played - Tokaido video thumbnail
Click to watch at 1:06:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful and well-executed app
  • Visually pleasing game components (in the app)
  • Engaging set collection mechanics
  • Strategic blocking of opponent's desired spaces
  • Can be played solo against AI or online
Cons
  • The two-player version can feel quite cutthroat
  • Technical difficulty with app connection initially
  • Misclicks on the app interface
Thematic elements
  • Journeying along the East Sea Road of Japan
  • Collecting sets of cards to paint a panorama
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions such as visiting locations to collect items or gain panorama pieces.
  • app-assisted — The game is played through a digital app that handles movement, card draws, scoring, and player turns.
  • Player Elimination (indirect) — The ability for a player behind to take multiple turns in a row until they catch up or pass the leader adds a form of indirect competition.
  • Roll and Move (with choice) — Players move their traveler token along a track, with the ability to jump ahead to any unoccupied space.
  • Set Collection — Players collect cards representing different aspects of the journey (e.g., scenery, encounters) to create sets and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm just going to stare blankly until you tell let's let's well let's let's uh send the tweet
  • Welcome to Watch It Played my name is Rodney Smith and I'm Pep McDonald and nothing has gone wrong this evening
  • I just I just noticed one of my friends in the chat I want to say hi to Dave fle uh I hope your son Gary's doing well and glad to have you here
  • One of the the Big Stretch goals there was to allow Ke to come and work on the show full-time and it has been such a help tremendous help
  • We are going to this is still going to happen it's definitely still going to happen
  • I don't want to say Jenga because Jenga starts with a stack and you rebuild um yes this is uh Rhino hero style kind of you're building a tower
  • So yeah you can decide you can waffle back and forth and just end up siding with the winner if you want in the long run
  • I have always uh avoided kickstarters and I intend to continue avoiding them
  • I don't believe he has a trademark on Legacy
  • I think it's important to teach kids how to lose and to lose gracefully
  • I don't endorse cynicism skepticism fine I I think people are very quick to get to the cynical side and I think you have to be careful with that a little bit
  • It's a lot of fun I love opening up a new game checking out the components reading the rules still just as exciting maybe more
  • It's a great place if you go to the YouTube channel for Watch it play there is a tab called discussion and that's a great place to ask your sort of general questions
  • I think it's important to teach kids how to lose and to lose gracefully and not have that be the whole point of the game
  • Listen what's the next content coming up maybe we can give a little tease of that
References (from this video)
No references stored for this video.
Video _oT0sE6Pztk kovray Playthrough at 0:08 sentiment: mixed
video_pk 63795 · mention_pk 157305
kovray - Tokaido video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The artist tile is powerful / super good
  • Hot springs provide strong benefits
  • End-game scoring opportunities reward planning
Cons
  • Forgetting to hand in merchant tiles can occur during play
  • End-game can trigger abruptly depending on dice and tile draws
Thematic elements
  • earn points through character actions, painting reveals, and traveling the island
  • island of Shikoku
Comparison games
none
Mechanics (from transcript analysis)
  • Character-based actions — Characters (Artist, Pilgrim, Merchant) perform actions to gain coins, draw goods, or score points.
  • Dice Drafting — Roll three dice; players in turn choose one die that corresponds to a character, then proceed with that character's actions.
  • dice drafting / dice selection — Roll three dice; players in turn choose one die that corresponds to a character, then proceed with that character's actions.
  • End Game Bonuses — Game ends when the last painting is gifted, the last gold slab is collected, or a track reaches its end.
  • end-game triggers — Game ends when the last painting is gifted, the last gold slab is collected, or a track reaches its end.
  • movement along tracks / spaces — Characters move to different spaces on the island, triggering various effects and opportunities.
  • set collection / painting tiles — Paintings are revealed and traded or gifted; tiles yield items or points and interact with end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's head on over to the table and let's get playing.
  • This is a playthrough, too.
  • The artist tile is super good.
  • Oh, the infamous four.
References (from this video)
No references stored for this video.
Video iKQD8NUjxc0 Board Game Buzzz Playthrough at 0:23 sentiment: positive
video_pk 63083 · mention_pk 156373
Board Game Buzzz - Tokaido video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rulebook described as pleasantly surprising and clear
  • Two-player head-to-head design
  • Multiple paths to score and interesting timing with paintings and multipliers
Cons
  • Artist scoring described as challenging and less straightforward
  • Limited ocean tile observations mentioned during playthrough
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Artist painting and selling paintings — The artist paints pictures by flipping topmost/leftmost unrevealed tiles; paintings can be sold later for points when landing on matching zones.
  • Dice Drafting — On a turn, three dice are rolled, and the player selects one to activate the corresponding character.
  • Dice drafting / Activation — On a turn, three dice are rolled, and the player selects one to activate the corresponding character.
  • End condition via maxed track — The game ends when any character fully maxes out their track (artist paintings, temple/garden, or merchant track).
  • Gold slabs and merchant upgrades — Coins are earned and can be exchanged for gold slabs; merchants upgrade to earn more per sale.
  • Hot springs token for future turn action — Landing on hot springs grants a token that enables a special action on a future turn.
  • Merchant goods collection from inner cities — When the merchant lands on inner cities, they draw goods and place them in their backpack.
  • Movement based on die value — The chosen die indicates how many spaces a character may move; the exact number must be moved.
  • Painting order and sales mechanic — Paintings are revealed in a left-to-right order (topmost, leftmost, uncovered) and later sold when matching zones are reached.
  • Pilgrim outer-track movement and temple/garden scoring — The pilgrim moves along the outer track; advancing on temple and garden tracks affects scoring via multipliers.
  • Space occupation rules: outer vs inner spaces — Outer spaces limit occupancy to one occupant, while inner spaces can accommodate multiple merchants.
  • Track Advancement — The pilgrim moves along the outer track; advancing on temple and garden tracks affects scoring via multipliers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like kind of a reimagined two-player kind of head-to-head game
  • On a player's turn, there's going to be three dice
  • Painting a picture involves flipping over your topmost leftmost uncovered painting
  • I like multipliers
  • The end of the game is triggered when one of your characters fully maxing out their track
References (from this video)
No references stored for this video.
Video xZN-6FsvUZI the mill Unboxing at 0:03 sentiment: positive
video_pk 62820 · mention_pk 155532
the mill - Tokaido video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host is excited to unbox and try the game
  • franchise familiarity with Tokaido
  • mentions solo mode and 2-player setup
Cons
none
Thematic elements
  • island of Shikoku, Japan
Comparison games
none
Mechanics (from transcript analysis)
  • dice-driven action selection — Dice determine actions and turn order; players roll dice to decide sequence.
  • token management — Tokens such as wear, painting tiles, boutique tokens are referenced as components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • unboxing Stonem's next in the Tokaido series acquisition, Tokaido Duo.
  • I love Tokaido.
  • We're excited for this one because it's going to be taking camping with us this summer
References (from this video)
No references stored for this video.
Video I_epX1BLg9A The Mill Playthrough at 0:06 sentiment: positive
video_pk 62831 · mention_pk 155554
The Mill - Tokaido video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick solo mode (about 35 minutes)
  • Automa bots provide competitive feel while preserving a chill vibe
  • High-quality components (replacement panorama cards with linen material)
  • Panorama cards feel thicker and nicer
  • Gameplay feels smooth and fast, with bots blocking like real players
Cons
  • Bots can block you from your preferred spots, causing frustration
Thematic elements
  • solo playthrough with Automa bots
Comparison games
  • regular Tokaido
Mechanics (from transcript analysis)
  • Automa bots — Two bots act as opponents; start with one coin; accumulate rank by card categories; coins count as rank; follow normal Tokaido order; bots prioritize cards to improve their rankings.
  • Automa cards and panorama cards (Otoma pack) — Solo cards are added to support Automa play and replacement panorama cards are provided with linen material.
  • Compound Scoring — At meals, all players score six points.
  • Difficulty cards (purple cards) — Purple difficulty cards introduce 1–7 levels; levels 5–7 affect the automa.
  • End Game Bonuses — Awards like Chatterbox, Traveler, Collector, and Gourmet determine additional points at the end.
  • End-game awards — Awards like Chatterbox, Traveler, Collector, and Gourmet determine additional points at the end.
  • Endgame finish and panoramas — Completing panorama sets and achieving certain goals yield bonus points; endgame scoring includes multiple paths.
  • Inn power and card drawing — Inn grants a first-draw advantage; the player can choose their card accordingly.
  • Meal scoring — At meals, all players score six points.
  • Multi-Use Cards — Solo cards are added to support Automa play and replacement panorama cards are provided with linen material.
  • Panorama cards and intermediate ends — Gaining panorama cards at intermediate ends before meals; these cards influence scoring and player choices.
  • Temple, farm, souvenirs, and events — Players move to various spots to gain coins, points, or cards; different locations affect scoring and rankings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really nice steal
  • it's a quick, breezy solo mode
  • It really does feel like you are playing it with other people because they are completely blocking you from what you want to do
  • You can play it really fast
  • the panorama cards, but they're definitely thicker
References (from this video)
No references stored for this video.
Video d9ItF7R80Cw The Mill Playthrough at 0:08 sentiment: positive
video_pk 62819 · mention_pk 155531
The Mill - Tokaido video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers perfect information in solo play
  • Compact rulebook with player aids (two, one for each character)
Cons
  • Not perfect; some aspects may be confusing or require checking the rulebook
  • Automa level 2 recommended may be challenging
Thematic elements
Comparison games
  • Tokaido
Mechanics (from transcript analysis)
  • action selection — Players move one of three characters (Pilgrim, Artist, Merchant) based on the dice roll.
  • Automa solo mode — Automa characters have their own movement; turns are prioritized by rank and differ by character.
  • Dice Rolling — Three dice are rolled each turn; the order of the dice serves as a tiebreaker.
  • End Game Bonuses — Automa end-condition triggers when its pilgrim reaches the end, or when the player's artist/merchant reaches their end or gifts max out.
  • end game triggers — Automa end-condition triggers when its pilgrim reaches the end, or when the player's artist/merchant reaches their end or gifts max out.
  • rank / tiebreaker — Ranks and coins act as tiebreakers and determine which Automa actions are taken.
  • Set Collection — Art pieces (gifts) and souvenirs are collected and sold for coins.
  • set collection / gift tokens — Art pieces (gifts) and souvenirs are collected and sold for coins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in solo that you have perfect information
  • The rule book's actually pretty small
  • There are two. So, one for each player for each of the characters
  • Not perfect, but not bad
  • cuz I really love them
  • I hope that was helpful and I hope you enjoy Tokaido Duo Solo. Have a good one.
References (from this video)
No references stored for this video.
Video ApAs2oFz7o8 The Mill Playthrough at 0:18 sentiment: mixed
video_pk 62828 · mention_pk 155550
The Mill - Tokaido video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Demonstrates a two-player variant with a balancing ghost pawn
  • Frames the game as family-friendly for a two-player session
  • Shows strategic blocking and resource management via souvenirs and meals
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Encounter cards — cards that track encounters; lead to additional points for the traveler with the most encounters
  • End Game Bonuses — various end-game scoring opportunities through temples, panoramas, and purchases
  • end-game scoring via tokens — various end-game scoring opportunities through temples, panoramas, and purchases
  • end-of-journey achievements — achievements awarded at journey end; tied players may all score points
  • event cards — event cards are drawn and can be placed or influence other actions
  • Events — event cards are drawn and can be placed or influence other actions
  • ghost blocking — a neutral ghost player moves to block spaces and influence end-game scoring
  • meal cards — meal cards score based on the sum of coins; the traveler with the most encounter cards can also gain points
  • Multi-Use Cards — meal cards score based on the sum of coins; the traveler with the most encounter cards can also gain points
  • panorama cards — panorama cards grant points and are part of end-game scoring progression
  • souvenir shopping — players buy souvenir cards with coins; some purchases yield points
  • temple mechanic — temple spaces and related scoring interact with blocking and end conditions
  • two-player setup — uses an extra pawn/ghost to block spots and affect choices for the second player
  • Variable Set-Up: Player — uses an extra pawn/ghost to block spots and affect choices for the second player
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be using the two-player setup, which does put in kind of a almost ghost character that just goes in to do some blocking for you.
References (from this video)
No references stored for this video.
Video RGuinwL-gpk The Mill Discussion at 1:10 sentiment: positive
video_pk 62845 · mention_pk 155595
The Mill - Tokaido video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited about I played it for the first time this week my youngest son who's eight was begging to play it again tonight and I was just thinking this is such a chill game I would love a solo mode
  • we're going to get solo mode which I'm so excited about
  • Wings span's my most played Stone Mar game at this point
  • Let's go to Jaan also a great family game I have learned this week
  • they are not making any more of that deluxe Kickstarter
References (from this video)
No references stored for this video.
Video RGuinwL-gpk The Mill Discussion at 1:27 sentiment: positive
video_pk 62845 · mention_pk 155597
The Mill - Tokaido video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited about I played it for the first time this week my youngest son who's eight was begging to play it again tonight and I was just thinking this is such a chill game I would love a solo mode
  • we're going to get solo mode which I'm so excited about
  • Wings span's my most played Stone Mar game at this point
  • Let's go to Jaan also a great family game I have learned this week
  • they are not making any more of that deluxe Kickstarter
References (from this video)
No references stored for this video.
Video AV7fyn3Idm8 the mill Discussion at 2:48
video_pk 62812 · mention_pk 155520
the mill - Tokaido video thumbnail
Click to watch at 2:48 · YouTube ↗
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Thematic elements
Comparison games
  • Numiji
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Quotes (from this video)
  • What has wings but cannot fly? It was Finsspan
  • Apiary
  • Wingspan expansion 4
  • Wingspan fan promo cards. We've had so much fun playing with them.
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