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Twilight Imperium: Fourth Edition box art

Twilight Imperium: Fourth Edition

Game ID: GID0368958
Game Info
Year
2017
Players
3-6
Age
14+
Playtime
480 min
Collection
Ratings
Expansions & Family
Twilight Imperium: Third Edition Rex: Final Days of an Empire Twilight Inscription
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.

No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.

A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected, players take turns moving their fleets from system to system, claiming new planets for their empires, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.

After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game, achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

—description from the publisher

Description

Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players each take on the role of one of seventeen factions vying for galactic domination through military might, political maneuvering, and economic bargaining. Every faction offers a completely different play experience, from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan, masters of trade and economics. These seventeen races are offered many paths to victory, but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy.

No two games of Twilight Imperium are ever identical. At the start of each galactic age, the game board is uniquely and strategically constructed from among 51 galaxy tiles that feature everything from lush new planets and supernovas to asteroid fields and gravity rifts. Players are dealt a hand of these tiles and take turns creating the galaxy around Mecatol Rex, the capital planet seated in the center of the board. An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes. The galaxy is yours to both craft and dominate.

A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order and give their owner a unique strategic action for that round. These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy. After these strategies are selected, players take turns moving their fleets from system to system, claiming new planets for their empires, and engaging in warfare and trade with other factions. At the end of a turn, players gather in a grand council to pass new laws and agendas, shaking up the game in unpredictable ways.

After every player has passed their turn, players move up the victory track by checking to see whether they have completed any objectives throughout the turn and scoring them. Objectives are determined by setting up ten public objective cards at the start of each game, then gradually revealing them over the course of the game. Each player also chooses between two random secret objectives at the start of the game, achievement of which provides victory points--only for the holder of that objective. These objectives can be anything from researching new technologies to taking your neighbor's home system. At the end of every turn, a player can claim one public objective and one secret objective. As play continues, more of these objectives are revealed and more secret objectives are dealt out, giving players dynamically changing goals throughout the game. Play continues until a player reaches ten victory points.

—description from the publisher

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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 250
This page: 50
Sentiment: pos 31 · mix 4 · neu 4 · neg 3
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Showing 51–100 of 250
Video 58kBTRh_yUA UndeadVikingVideos Discussion at 1:05:14 sentiment: neutral
video_pk 87999 · mention_pk 230829
UndeadVikingVideos - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 1:05:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • once has anybody played than once
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clash of Cultures I like I like the the new the Revis Edition or whatever I thought that was good
  • Last Light is the 4X face game that plays in an hour
  • You heard me right it plays in an hour
  • You know what band there's a band that I I love it's in my it me it maybe every once a while it would fall out of my top five bands but it's it it'll always remain like top six or seven
  • When you were that good you're just that good
  • I want to see the Chiefs win the next six Super Bowls I do
  • I don't think it's a big deal why are you googling Board Game Geek stuff when you could just go to the website
  • your guy doesn't do any attacks it's just all of his little minions do do his attacks for him
  • Bone Razer is ready five bucks
  • all the reviews Say it'll hit your dopamine pretty well
  • the AI of it starts crumbling a bit so it gets really frustrating
  • The revised edition is good
  • Rules are tightened up
  • Includes the old expansion
  • It is a huge game
  • Has a thousand things going on
  • Plays in an hour
  • Has over 2000 backers on Gamefound
  • Did better than the first time
  • One of the worst Productions I've seen the cards fall apart
  • It's pretty good
  • It's a Monty Python game
  • The python game doesn't look good I just ped it because it's python
  • Very much your standard Vampire Survivors
  • Five bucks
  • Definitely get five bucks with the fun
  • Keeps unlocking new characters
  • Has a lot of gameplay
  • Hits dopamine well
  • Leveling is really good
  • Massive hit
  • Early access
  • AI of the game starts crumbling when automated elements are introduced.
  • Gets really frustrating.
  • Still has bugs.
  • Feels like it has stolen Pokemon IP without actually stealing it.
  • It was fine
  • Puzzly
  • Really simple
References (from this video)
No references stored for this video.
Video zo58jrefMSk Watch It Played Discussion at 2:43 sentiment: neutral
video_pk 87775 · mention_pk 229984
Watch It Played - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • castles or burgundy which is my favorite game of all time
  • Hispania the Roman Conquest a Cooperative game
References (from this video)
No references stored for this video.
Video sDJ8hWcN5Tk Shelfside Discussion at 2:03 sentiment: positive
video_pk 87351 · mention_pk 228118
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope and strategy
  • Deep player interaction and diplomacy
  • Rich thematic engagement
Cons
  • Extreme complexity
  • Very long play sessions and setup
Thematic elements
  • Array
  • Science Fiction
  • Epic, space opera
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for planetary systems and space sectors to gain influence and points
  • Negotiation — Players engage in diplomacy and deal-making to form temporary alliances and trade favors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going around the Bay Area to visit board game stores in one very long day
  • I'm excited to drive around in my Prius and see how many we can hit today
  • this area is a side room full of tables where I've played many, many, many games
  • it's almost 11:00 and we have just hit 11 board game related places in one day
  • we lost seven game stores during the pandemic
References (from this video)
No references stored for this video.
Video bfHPmFgICWg Quackalope Discussion at 19:30 sentiment: negative
video_pk 87377 · mention_pk 228241
Quackalope - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 19:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • 9-hour game requiring full constant immersion, unlikely to be feasible with a newborn.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Epic Scale — Mentioned as a game that is likely off the docket due to its length.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're not going to be at Gen Con no
  • we need your help we have a few questions we need to pose to our community about what games we should start looking into
  • our life is going to be shifting in a slightly different direction over the next few years
  • keep game set up just as a standard rule right now
  • baby wearing I think that's a great idea
  • so in that vein we have a friend who's we have friends who are in the same more stage of life as us of having kids who are zero to one
  • play games you can pause
  • we're probably going to be focusing a lot in this next season on those solo games or those two-player games
  • Twilight Imperium probably isn't happening a 9-hour game that uh uh requires full constant immersion
  • what age did you start playing games with your baby
  • what games did you start with
  • what would be your strategic pathway from zero to terraforming Mars
References (from this video)
No references stored for this video.
Video ACcH4dCDf68 UndeadVikingVideos Discussion at 25:11 sentiment: positive
video_pk 86963 · mention_pk 226623
UndeadVikingVideos - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 25:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host and their friends played a 10-hour game and enjoyed it, bringing gaming back into the host's life.
Cons
none
Thematic elements
Comparison games
  • Magic: The Gathering
  • Axis & Allies
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • finding someone to sit down for that period of time and commit to it is difficult
  • how can we make this accessible to people who don't know what wins above replacement are or who you know who don't care about launch angle and you know things like that
  • The storage though like that I love that little piece of paper it's like here's how you store everything here's all the pictures even a spot to tuck it in the box like so clever so clever
  • Mary cury has a cube Tower which I don't like Cube Tower
  • When I look at YouTube shorts I don't even look at the money I look at the subscribers
  • The whole river was these this kind of paisley pattern type fill texture in the river gold foil
  • it's a good set collecting game
  • it was fun it was really cool
  • it's really light
  • very thematic
  • it's a neat game but it's just not it's family weight right you can't take it seriously
  • Darwin's cool I like Darwin quite a lot it's a set collecting game that's cool
  • it's cute
  • bat flip just did it for me and b flip Dynasty did it for me it was just it's a game that like that was fun
  • My how to play War of the Card Game is my second most popular short and that's made $15.59 with 212,000 views and 287 subscribers
  • Short-form video strategy gained more subscribers.
  • Potential evergreen content.
  • Long-form video yielded higher monetary return but lower subscriber growth.
  • It was fun it was really cool.
  • Halo 3 and it's a spectacular video I went back and rewatched it but it is the worst [expletive] video quality you've ever seen in your life it looks like I filmed it on a [expletive] no keia end gaug but if you just close your eyes it is a brilliant video
  • I know I have the potential to do all these things because I've failed so many times and I've learned so many little things it's just I'm getting there I'm trying to put everything together
  • you are you are so fortunate yep that your wife Saint saintly will let you just do what you do
  • I'm going to get everything right for the next secretary and like I did for the te di the eyes then I handed everything off and I was like all right I'm just gonna take a week from hero time like check my email I check my email only once it's like I'm done
  • Bow's game corner is the path because it's like my daughter is gonna go to preschool next year in like August and then there's going to be this huge chunk of time that I have every day where I can put it specifically to B's game corner
  • after seeing all my numbers I was like oh [expletive] it is totally more value to work for myself
  • the bottom line is I keep seeing that whatever Lane I I'm trying to widen into except for wrestling I haven't broke into that one and sports has worked out pretty well the coffee those ones the my coffee videos those are ones I 100% need to do those are all Evergreens
  • I told my wife was like I'm gonna spend $200 on games I'm just gonna buy all the cheapest games I'm just gonna I'm going to pump out probably 40 how to playay videos in the next month before Thanksgiving
  • soon as Thanksgiving happens all those numbers just Spike Spike and I'm sure you've seen it too Lance just Spike Spike Spike
  • I'm hoping to revive My Weekend Update segment that I did like four or five years ago where I used to just say the [expletive] snarky jokes and I got a teleprompter now and now that I don't give a [expletive] about anything they're really going to be I'm gonna just I'm gonna go
  • there is no way to cut off your pipelines there will always be more pipelines with Kickstarter and game found it will never stop
  • I can't help but think with all this this energy that you have for this and I realize that if if for with you if it isn't something that you uh like if the energy is not there you don't want to do it
  • my wife was like I [expletive] hate you but you're really good at it because like the first week she was like I would be upset with how you coached because I'm incredibly loud I'm incredibly vocal everyone could hear everything I say to all the kids because I'm just screaming as loud as I can
  • I took down the super overly competitive trick play [expletive] coach that likes do all the [expletive] run up the plays like Rite him up on the field like yell at like he made one of his kids cry on ACD like like for missing a like he missed a flag and he got like upset
  • I am so glad that I ruined his day because he looked like an absolute [expletive] prick of a head coach
  • cocaine and Aderall oh you are a [expletive] superhero
  • every single thing they're saying every single it's them saying you're [expletive] awesome Yeahs [expletive] awesome like you don't want to stop doing anything
References (from this video)
No references stored for this video.
Video 64PRwvTzu9o Quackalope Top List at 11:20 sentiment: positive
video_pk 86566 · mention_pk 224333
Quackalope - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 11:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Some of my best gaming experiences adventures evenings
  • It was it was it was such a blast
  • It's great
  • It's brilliant
  • One of the best best games ever period
Cons
  • Box is way too big
  • Never play it myself
  • Not the person arranging a 18-hour play session
  • Takes up space
  • Don't buy a copy
  • Silly to buy a copy
Thematic elements
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Politics/Diplomacy — Implied by the epic scale and player interaction.
  • space combat — Implied by the space theme and 4X elements.
  • Strategy — The game requires deep strategic planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the most incredible pieces of artwork I've ever seen
  • one of the most ridiculously compelling Euro style hand management action selection style board games I've ever experienced
  • if you're willing to sit through the 2-hour teach with notes sitting in front of your section to learn how to use like the 17 cards that are in front of you and the multitude of actions you can take with them this is worth it
  • don't do like I did and immediately rush out and buy everything for it
  • Mark Swanson is one brilliant two ridiculous three has made a a beautiful wonderful incredible game that I'm still going to continue to own
  • you got to punch like 700 chits and then get them all organized you got to figure out a tub or a container to organize them on
  • whole economy system a whole blind space exploration a AA control combat style head-to-head Skirmish
  • masterpiece where the economy of your ships get leveled up technology gets added
  • I had one friend who fell in love with this who had a copy for himself who taught me how to play it who made me love it
  • I point at that game and I said that game's amazing one of my favorites of all time and then I clarify and I say I'm not teaching it to you no we can't open it
  • hold on to that board game that you have high hopes for it's not hurting anyone hopefully
  • it's not just getting them to the table sometimes it's looking at them and thinking about what it'll be like when you do get it to the table or what it was like when you did
References (from this video)
No references stored for this video.
Video kjY-a60ZT0U Man vs Meeple Discussion at 12:11 sentiment: negative
video_pk 86564 · mention_pk 224319
Man vs Meeple - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Takes too long to play
  • Teach can be very long
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to spend more time in 2025 with a regular campaign group or even solo mode playing through all of these Campaign games that I've had piling up
  • my second resolution kind of ties into that and I think part of the the reason for both of these is that we are a board game channel we like to try to I know it's amazing but we like to play everything that comes out
  • my other resolution getting back into more regular role playing like that was my heart that you're on your own there that is where I came from
  • it is mares it's mares is one of my favorite games of all time yeah it it made it above Seasons or are we talking close that I don't know maresh is probably within my top 10
  • wow okay for 2025 is the year I've said it before privately on camera I don't really care so much about that although people have Emily in particular have pointed out reasons to do so like I don't care what I played and how well I did it sure but when we're going back and like she she said when I try to remember who I played with uhuh or where or when little things now I don't know if I'm going to put all that information in there but I'm going to try we'll see
  • I have a list of content that I want to make in 2025 and I need to just like keep myself accountable and have the audience keep me accountable
  • we want to evolve the channel we want to do different things uh will you see previews and round ones and stuff like that paid content sure you will got to keep the channel it's not going anywhere however I want to do more other stuff and it doesn't necessarily mean reviews I want to do some interesting Pieces Just on games or on a topic surrounding games
  • we want to keep a healthy work life balance
  • so we'd love to hear some feedback because we want to get more games to you we want to show you more games and sometimes that might mean just hitting go live and just doing it yeah so so be prepared buckle up it might be a wild ride
  • getting back to that work life balance I want to play some games where I'm not necessarily thinking about the project that we have to do for the channel but just to play a game
  • I want to try to open myself up to being you know I'm not going to name well I'll name drop a couple games a lerta game if Emily and Ryan goes hey there's a new lerta let's try this game I might try it The Great Library coming later what I might do is learn that game and play it with some other people because playing those games is intimidating and in of itself playing those games with you and Emily who are good at those games who love those games who are familiar with those games that's a whole another level of sort of intimidation
  • heavy games are games that Emily and I love to play but we'd like to make those experien is less intimidating
  • from a perspective of anybody that's playing with new players in 2025 and you're bringing new players in it's tough to turn off that part of your brain that's like I want to exploit every exploit here and I want to I see these Combos and I want to take advantage of them sometimes
  • make sure everyone has fun at the table
References (from this video)
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Video -9APqoAYbE0 Shelfside Discussion at 14:48 sentiment: positive
video_pk 86551 · mention_pk 224235
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 14:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic, ambitious design with huge scope
  • Deep strategic moments and memorable clashes
  • Replayability through factions and agendas
Cons
  • Very long plays can be daunting
  • Rulebook can be intimidating for new players
Thematic elements
  • Diplomacy, warfare, governance
  • Galactic civilization, space opera
  • Epic, asymmetric
Comparison games
  • Star Wars Rebellion
  • Dune Imperium
Mechanics (from transcript analysis)
  • Alliance and politics — Political maneuvering with agenda cards.
  • Area Control — Control key systems for scoring and leverage.
  • combat resolution — Strategic combat with fleet mechanics and cards.
  • Negotiation — Players negotiate and form strategic deals.
  • Resource Management — Influence, trade goods, and command counters drive progress.
  • Unique Player Powers — Factions have unique abilities shaping tactics.
  • Variable player powers — Factions have unique abilities shaping tactics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • TI4 is still my favorite game of all time.
  • Ink and Gold has slowly crept itself back in our group and in this year it got a crazy resurgence.
  • This match of Dune Imperium was awesome mechanically.
  • never interrupt your enemies when they're making a mistake because the card actually read you have to purge or get rid of two Relic fragments
  • we actually finished the game of ti4 we did it
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 229:57:52 sentiment: positive
video_pk 85982 · mention_pk 221597
Heavy Cardboard - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 229:57:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope
  • Grand strategy
  • Area control
  • Negotiation
  • 4X gameplay
Cons
  • Very long playtime
Thematic elements
  • galactic empire building
  • space
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — Ken describes Twilight Imperium as a 4X game.
  • Area Control — Ken mentions Twilight Imperium has area control.
  • Negotiation — Ken states Twilight Imperium involves negotiation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 25:28 sentiment: positive
video_pk 85914 · mention_pk 221065
Heavy Cardboard - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 25:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Not for everyone
Thematic elements
  • emergent narrative
Comparison games
  • Oath
  • Age of Innovation
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
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Video AAQUihfo5pg Shelfside Discussion at 5:16 sentiment: mixed
video_pk 85721 · mention_pk 220335
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Epic scale, rich diplomacy potential
  • Varied factions and play styles
Cons
  • Long play time and heavy rules can be daunting
  • High potential for strategic backstabbing and hostile play
Thematic elements
  • Array
  • Space
  • Epic, multi-faction political battles with negotiation and betrayal
Comparison games
  • Wingspan
  • Settlers of Catan
  • Monopoly
  • John Company
Mechanics (from transcript analysis)
  • Area Control — Players vie for planets and sectors to gain influence and victory resources.
  • Negotiation — Players form and break alliances, trade, and conflict through dialogue.
  • Negotiation/diplomacy — Players form and break alliances, trade, and conflict through dialogue.
  • Unique Player Powers — Each faction has unique abilities that shape strategy.
  • Variable player powers — Each faction has unique abilities that shape strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate this game.
  • You're dead before me.
  • Your game's a tree.
  • I'll be backstabbing you because you're dead before me.
  • This game called Gaia Project.
  • Monopoly. All right?
  • That John Company second edition, it absolutely positively gets reviewed.
  • Song for War really captures the feeling of a combined arms game.
References (from this video)
No references stored for this video.
Video IiHA4ZAirTs UndeadVikingVideos Discussion at 1:33:10 sentiment: positive
video_pk 85711 · mention_pk 220296
UndeadVikingVideos - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 1:33:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Backed it and years later got it to the table and wondered why I didn't play it sooner.
  • It's no Glory to Rome, but it's pretty great.
  • So good. So many good pieces of game in that thing.
Cons
none
Thematic elements
Comparison games
  • Glory to Rome
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll trade a $60 euro for that in a heartbeat. Not even think about it because $60 euro game I reviewed I didn't give a [ __ ] about.
  • No, man. I grew up I grew up with a scarcity mindset. I hold to that dear.
  • The majority of the games that I have at this point in my attic are absolute horseshit.
  • It's got a really cool auction mechanism. I think you call it you can't go back where essentially you get offers and you look at the offer and you have to immediately accept it or immediately reject it and move on to the next offer and you so you you don't know what you're getting into.
  • My goal is to be almost 100% board game free other than like a small handful of things that I'll play with my kids.
  • My favorite thing about Strike is that the first time people play it, they're like, "That's all there is."
  • It's 1:15 in the morning. Not early. Boom.
References (from this video)
No references stored for this video.
Video IiHA4ZAirTs UndeadVikingVideos Discussion at 3:40:11 sentiment: positive
video_pk 85711 · mention_pk 220309
UndeadVikingVideos - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 3:40:11 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • valuable games that I actually could turn around and sell much easier
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll trade a $60 euro for that in a heartbeat. Not even think about it because $60 euro game I reviewed I didn't give a [ __ ] about.
  • No, man. I grew up I grew up with a scarcity mindset. I hold to that dear.
  • The majority of the games that I have at this point in my attic are absolute horseshit.
  • It's got a really cool auction mechanism. I think you call it you can't go back where essentially you get offers and you look at the offer and you have to immediately accept it or immediately reject it and move on to the next offer and you so you you don't know what you're getting into.
  • My goal is to be almost 100% board game free other than like a small handful of things that I'll play with my kids.
  • My favorite thing about Strike is that the first time people play it, they're like, "That's all there is."
  • It's 1:15 in the morning. Not early. Boom.
References (from this video)
No references stored for this video.
Video sSCadodHv1Y The Broken Meeple Top List at 8:22 sentiment: positive
video_pk 85700 · mention_pk 220222
The Broken Meeple - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying game.
  • Love the neon look.
  • Easier to follow than Hadrian's Wall due to board separation.
  • Asymmetric factions add variety.
Cons
  • The dry erase orange pens have got the worst rubbers on them ever, littering boards with orange that needs a lot of wiping.
  • Multiplayer feels best with up to three players, though the AI handles the warfare board solo.
Thematic elements
Comparison games
  • Hadrian's Wall
  • Cascadia
Mechanics (from transcript analysis)
  • asymmetric factions — Plus, you've got all the different asymmetric factions that you can play with their own little special abilities.
  • Multi-board gameplay — You've got the four boards in front of you. Industry, warfare, exploration, and um whatever planet for was.
  • Roll and Write — This is my roll and right choice for a solo game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can chop and change between which ones I like and don't like at any particular time. and it just felt better to just go and carpet bomb about 25 solo games that I do really enjoy.
  • It's got a cool little dice system, but it's the it's the fact that the game feels like it's evolving as you play each one
  • But if you want just a nice light storybook game that you can pull out every now and again that feels a little bit different each time you play it, then Lands of Gowzer is a solid one.
  • But I think in terms of gameplay and challenge and theme, the solo mode for comban EV is, I think, the best of the Lord ones.
  • Basically, I just assume that all the like, you know, ranking stuff at the end of every Lord solo is blank, doesn't exist, and I just play the game, have fun, try a new strategy.
  • And honestly, if you can get it, it's definitely worth it because I would rather play this solo than four or five player any day.
  • It's like, oh, for crying out loud, I like solo modes and games, but not every single game needs one, people.
  • regardless of whether you prefer to play by yourself or play with other people, it's still only a game.
References (from this video)
No references stored for this video.
Video QTukcNyxKgo Shelfside Discussion at 0:00 sentiment: positive
video_pk 85595 · mention_pk 219737
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great faction variety with distinctive playstyles
  • High production values and custom insert
  • Deep strategic depth and negotiation
  • Long-term replayability
Cons
  • Very long playtime and steep learning curve
  • Condition issues (box wear) and high price for used copy
  • Rulebook and insert quality debate; potential missing components
Thematic elements
  • galactic conquest, diplomacy, trade, and space piracy
  • Galaxy-spanning space opera with factions vying for domination
  • epic and political space opera
Comparison games
none
Mechanics (from transcript analysis)
  • alliances and diplomacy — Players negotiate, form voting blocs, and influence agendas
  • fleet expansion and planetary conquest — Expansion of domains, planets, and strategic positioning
  • political mechanics and command tokens — Governance decisions impact gameplay and scoring
  • space combat and fleet management — Ship deployment, conflict resolution, and fleet movement
  • tech and development — Research and technology advancement affecting capabilities
  • trade and economy — Trade goods, currency, and resource management across planets
  • Unique Player Powers — Each faction has unique strengths influencing strategy
  • variable player powers and faction abilities — Each faction has unique strengths influencing strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dude, this game's like really solid.
  • TI4, Twilight Imperium 4 in this condition with an insert for this price.
  • Oh, well actually I've never played TI4 before. This will be my first time.
  • We must evacuate the premises.
References (from this video)
No references stored for this video.
Video QN43MXMZABU Shelfside Top 10 List at 4:42 sentiment: positive
video_pk 85194 · mention_pk 217833
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale and long-tail value
  • High replayability
Cons
  • Extremely long learning curve
  • Time-intensive
Thematic elements
  • Array
  • Science fiction space empire
  • Epic space opera
Comparison games
  • Twilight Imperium 4: Prophecy of Kings
Mechanics (from transcript analysis)
  • Area Control — Control planets and fleets to advance victory conditions
  • Diplomacy/Negotiation — Alliances and flexible diplomacy shape the ongoing strategy
  • Negotiation — Alliances and flexible diplomacy shape the ongoing strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's long, it's epic, and it's this thematic clash of the rebels versus the Empire.
  • multiplayer real-time dexterity is so easy to start
  • it's basically just a game of chicken
  • Coup is a $10 game
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 22:37 sentiment: other
video_pk 85080 · mention_pk 217400
Board Gaming Ramblings - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 22:37 · YouTube ↗
Overall sentiment (raw)
Unplayed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video sE-b44x-VDo Shelfside Analysis at 0:00 sentiment: positive
video_pk 84854 · mention_pk 216361
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Total War adds meaningful combat and new VP pathways
  • New relics and modules increase re-playability
  • Exploration variant expands map play and variety
  • Endgame and scoring become more dynamic and less predictable
Cons
  • Total War can be swingy and dice-dependent
  • Game can become shorter or chaotic in larger player counts
  • Balancing unknown without PK expansion specifics
  • Too many relics and complexity may overwhelm new players
Thematic elements
  • Politics, warfare, exploration, and empire-building with asymmetric factions
  • Interstellar empire conquest in a sprawling sci-fi galaxy
  • Epic, sprawling 4X space opera; high variance and long play
Comparison games
  • Sid Meier's Civilization V (2010)
  • Risk (board game)
  • Battlestar Galactica Exodus (board game)
Mechanics (from transcript analysis)
  • 4X gameplay — eXplore, eXpand, eXploit, eXterminate with asymmetric factions
  • Area Control — Control of planets and home systems yields points
  • Area control / territory / home base mechanics — Control of planets and home systems yields points
  • Asymmetric Mechanics — eXplore, eXpand, eXploit, eXterminate with asymmetric factions
  • Asymmetric Player Powers — Each faction has unique abilities and strategies
  • diplomacy and negotiation — Alliances, betrayals, and negotiations shape outcomes
  • Military combat and strategic combat — Tactical battles contributing to VP via total war variant
  • Negotiation — Alliances, betrayals, and negotiations shape outcomes
  • Resource Management — Trade and manage commodities for points and actions
  • Resource management and commodities — Trade and manage commodities for points and actions
  • variable player powers / asymmetry — Each faction has unique abilities and strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Total War changes the VP dynamics of the game a lot.
  • The Total War module is super great.
  • Death begets death begets death gets death. That is death just kind of keeps spiraling forward.
  • Game's a masterpiece. Can't wait for the next expansion, TI5.
  • Codeex 4 makes TI4 feel more like a true 4X.
  • This changes the VP dynamics of the game a lot.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 12:31 sentiment: positive
video_pk 84712 · mention_pk 215626
The Brothers Murph - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The scale and epic stories that come out of it make it everlasting.
  • Every time you play, you get a permanent memory and story.
Cons
none
Thematic elements
  • Epic stories
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video Z7jJCDfn-_8 The Brothers Murph Discussion at 6:03
video_pk 84305 · mention_pk 214157
The Brothers Murph - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 6:03 · YouTube ↗
Pros
none
Cons
  • unpleasant to step on components
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will cry if it gets me points.
  • The judge's rule is final.
  • Bring me the most off-putting box cover.
  • Bring me the coolest component.
  • Bring me the game with the best player colors.
  • Bring me the thing I would least like to step on.
  • Bring me the game I'd most like to play right now.
  • Bring me the thing with the best sound.
  • Bring me the game with the most boring theme.
  • Bring me the best game I can fit in my pocket.
  • Bring me the card that would make the best tattoo.
References (from this video)
No references stored for this video.
Video kV3t_oH6Ea4 Heavy Cardboard Discussion at 52:21 sentiment: positive
video_pk 83797 · mention_pk 211955
Heavy Cardboard - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 52:21 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Have played it
  • Could possibly stream it
Cons
  • Not a priority at this moment
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going super cash today.
  • We are going to see.
  • So, you get that back this way.
  • All right. So, uh, Robert came up with a cool little trick.
  • So, mine is slowly ticking down to below 20 seconds and it should be similar for you all if you want.
  • So, my delay for what I'm looking at here is about 15 seconds.
  • So, we're not going to do anything like no top down cameras.
  • And before I did, I wanted to kind of clean up the table this way when I come back.
  • So, we've been running tests for the last couple hours, me and the patrons, but I was like, 'Hey, why don't I just go live?'
  • Happy Thanksgiving, everybody.
  • So many pixels.
  • So, T-Ball says, 'I've always found it difficult to tell the difference between 2K and 4K.'
  • It's about 2K difference.
  • And it is it is a massive undertaking to be able to stream at 4K, especially with six cameras.
  • So, here's my question for y'all watching.
  • So, thanks for being my little lab rats.
  • But also in the end it benefits y'all.
  • Okay. All right.
  • So, I will certainly send Jess uh everyone's best.
  • T-ball says, 'The recent stream of Aegis Steam looked fantastic.'
  • So, I thought so, but however, uh there uh I had a viewer point out the fact that even if I'm able to stream at 2K or 4K, which obviously I can, not everybody can receive it in that.
  • So, therefore, they still I I'm still going to make use of the PTZ cams.
  • So, Diffy brings up a really good point.
  • Also, the the difference between 4K and 2K is much smaller.
  • Diminishing returns, right?
  • So, if you drop down from 4K to 2K, you notice a difference, but it's pretty minimal.
  • Where you're really going to notice the difference, and again, I didn't turn on the overhead cuz that's not what today is about.
  • So, the biggest difference in my testing is going from 720 to 1080.
  • That is the most significant difference.
  • That jump up.
  • Then the jump up from 1080 to to 2K is noticeable but not dramatic.
  • And same from 2K to 4K.
  • Noticeable but not absolutely dramatic.
  • So, on my end, just to kind of since this is kind of a test slash, you know, kind of how the sausage is made to some degree for the public.
  • So, I've worked hard to get it that way.
  • But my point is if on your end you're able to see how many drop frames and how stable your connection is.
  • So for instance, I am broadcasting on the main new super high-end computer that we built here for the studio.
  • What I am watching it on is on the old PC which there's a reason it got replaced.
  • So, Just again trying to give context.
  • Plus you all get to play around and look at some of the numbers that we've been messing not messing with but um using to troubleshoot.
  • So, Salt Pestian said, 'I think it's awesome you can stream in 4K, but I also hope this doesn't mean you're always going to be zoomed out.'
  • It doesn't.
  • Still going to use the PTZs.
  • I got them for a reason.
  • Don't worry about that.
  • So, rest assured the like nothing negative.
  • The goal of this is only to continue to evolve and and get better and everything you're used to is going to continue.
  • It's just a matter of upping the quality.
  • So, the PTZs and all that stuff, uh, those are going to be in use.
  • Uh, we currently have two.
  • I am working I'm using one of them on most streams.
  • I will eventually integrate the second one as well.
  • It's a process and it it it requires more up here for me.
  • So, I'm I'm gradually working my way up to that.
  • But don't worry the the zooming in and the PTZs and all that stuff that is still going to live.
  • So, rest assured on that.
  • So, Bob says, 'Even at 4K, assuming I'm actually getting 4K, I couldn't read that, but it's close.'
  • So, all right.
  • But that's the difference.
  • That's really what it's going to come into where where things are going to come into play a little bit more.
  • This would be a little bit easier.
  • Like you can pretty easily read those numbers I reckon at 4K, right?
  • So, so yeah, that's that's all we're working on is because we focus on medium and heavy strategy games here at Heavy Cardboard, upping the quality is going to allow y'all that are capable of being able to receive the 4K is you're just going to be able to see and read things better and it's just going to make for that much better of a presentation.
  • So it that that's all it is.
  • It's just prettier and easier and and more user friendly in that regard.
  • That's all.
  • That's all it is really.
  • Well, the reason 1080 is going to be crisper than it was in the in the old studio is um
  • A lot of money went into these cameras.
  • That's why the cameras have been upgraded.
  • Cameras and lenses.
  • So, that's how this looks, right?
  • So, um, Diffy says, 'The only problem is going back to the old streams.'
  • I get it and we're aware of that.
  • And so, what that means is we're going to revisit games.
  • I mean, I don't know, three, four streams a week.
  • Do the math.
  • As always, we're going to mix and match old with new.
  • Like Friday, we're doing Sweet Lands.
  • That I I would categorize that in the new category.
  • Uh, last night we did Power Grid.
  • That'd be in the old category.
  • So, yeah, I think y'all can rest assured that it's going to be a a a really good mix.
  • I I feel very comfortable with where we're at in general on the streams with the mixing of old and new.
  • So, it seems that nobody is having here.
  • Let let's just pause the the the chat for a moment here.
  • And for anybody that's having any kind of issues, like chime in, speak up, let me know what they are.
  • But it seems as of now everything's going pretty all right for y'all.
  • That's awesome.
  • Obviously, I didn't turn on any of the lights behind me other than the uh Ow, don't do that.
  • The Edison bulbs.
  • I think those fill that space pretty well.
  • Don't mind the box over here on the edge of the table here.
  • But well, that that's encouraging.
  • I like that.
  • The lighter says everything looks and sounds perfect.
  • The sound is so good.
  • So good.
  • I appreciate that. Thank you.
  • Um, the everything has been a it's been it's been a lot, but so it's good to hear that the work's paying off.
  • I'm glad to hear that.
  • Max says, 'I'm pretty ecstatic for you, Edward. Really deserve this. Best board game content creator, hands down.'
  • I appreciate it.
  • Now, now if we can just get the numbers bigger, that'd be awesome.
  • That'd be cool.
  • But I think that'll come in time.
  • Uh, the quality, I think, is is there.
  • So, I think we'll get there.
  • I appreciate that though, Zack.
  • Did I say Zack?
  • Really Max?
  • My bad.
  • Thank you, Rob. I appreciate that.
  • By the way, Rob is in work with new merch uh for for Heavy Cardboard.
  • So, that that is going to be coming.
  • Uh, hopefully by the end of the year we'll have something for y'all.
  • Um, and that'll be a constantly evolving process of what's available and that.
  • So, the salt pest say other than having to swap a new stream link at the start of every stream everything looks great.
  • Well, that's what today's troubleshooting uh behind the scenes was.
  • And I think we finally eliminated or found the culprits.
  • There are potentially six six gotcha points in the process of setting up and starting streams that can cause issues.
  • And I think I've caught all of them.
  • Knock on wood.
  • I think so.
  • It's now a much more involved process to stream honestly.
  • But once the stream is actually going, uh, today was kind of a a test to see, hey, is this going to work?
  • Um, and and so yeah, so far so good.
  • All right, John. Maybe maybe it's a New England thing.
  • So the glory to Rome board, it exists over there.
  • It's too big for the shelves.
  • So the previous shelf didn't had a didn't have a lid lid or other shelves on top of it.
  • So uh Greg is aware of this.
  • He is the creator of the Glory to Rome board.
  • And so he he has the dimensions and it will it will make an appearance when it's ready.
  • Okay.
  • That's crazy.
  • Okay, that's a little disturbing.
  • Ian says 4K has so many pixels I can zoom in on my phone and read the monitor and the reflection in your glasses.
  • I might have to start wearing different glasses.
  • Chip says, 'Part of me wants to say 'relax, it's good enough.'
  • Then I watch other streamers with the shadows, the bad sound, the player boards that are always offscreen.
  • I realize I've been spoiled.'
  • I You know what? I will not disparage any other content creator, period. The end.
  • Um, you know what? It's a lot of work doing this.
  • And I I am happy for other people to be in the the content creation space.
  • You know what? It's a lot of work.
  • I get it.
  • So if if somebody wants to put in the effort, regardless of who that may be,
  • Hey NB, I I've seen your messages.
  • Now that now that I'm getting the the the studio squared away, uh, I'll be reaching out to Rachel.
  • So, thank you.
  • Um, I'm hoping and I I'm not trying to put you on the spot, but I'm going Whenever somebody says, 'I don't mean to.'
  • Yeah, they do.
  • That's exactly what they're about to do.
  • They're about to do the thing they say they don't mean to do.
  • So, I'm not going to lie to you, NB.
  • I'm going to totally put you on the spot.
  • Uh, here at the table, we have we have we have six chairs and off camera at the end of the table.
  • I'm just saying there's a there's a chair with your name on it.
  • If you want to come up and when we stream, I would love to have you in the studio for that.
  • Just throwing that out there.
  • By the way, uh, non-breaking space, NB, um, designer of Cross Bronx Expressway and a number of other upcoming games.
  • Isn't it nice to have a real challenge to make you feel real satisfaction?
  • Didn't need to be that big a challenge, though, Chip.
  • I'm just saying.
  • I will take care of that salt.
  • Thank you.
  • Martin says, 'The Glory to Rome board suffering from exhaustion due to all the glory to Romes Edward uttered during setting up the new studio.'
  • So the patrons saw a lot of the uh a lot of the behind the scenes on a near not exact but near daily basis.
  • The amount of this that this process has had has been enormous.
  • At some point it'll be funny.
  • It's not there yet.
  • Little fresh.
  • NB says let's do it in December.
  • You name it, dude.
  • It's on.
  • Awesome.
  • I'm here for it.
  • Yeah.
  • Oh, Max, it's your chair when NB is not here.
  • Oh, this feels good.
  • All right.
  • So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • But feel free chat chat away.
  • Uh, I am excited at that prospect.
  • MB, I would love to have you here in studio.
  • That'd be awesome.
  • So yeah, just cleaning up Power Grid from last night.
  • By the way, how many of y'all have watched last night's stream of Power Grid?
  • I thought that was that was pretty epic.
  • The the turnaround and the just the the the way the game played out and everything.
  • Pretty awesome.
  • I was very pleased at how that turned out.
  • Let's put it that way.
  • Uh, Ian says, 'We focus on the studio side, but are you feeling settled into your new home?'
  • No.
  • The priority has been to get this space ready.
  • And it's still not finished.
  • There's a lot of stuff that you guys will never see, like tying up some of the cables that are up through here and a little bit of just refinement.
  • But there's still a fair bit up and around and with the background and all that that I want to finish.
  • But the focus has been getting this space ready.
  • And now that this space is ready, I'm going to be able to do things in the rest of the of the studio here that will make it way more way more comfortable.
  • Um, it's just not there yet.
  • But that's okay.
  • The priority is here.
  • And doing I mean this week we're only streaming twice tonight not with or today notwithstanding cuz this is kind of a really informal thing but last night's Power Grid and Friday's Sweet Lands like this weekend I don't really have a whole lot going on.
  • Now if we have a game day during the day on Saturday cool but if we don't the entire weekend is going to be spent trying to organize this place a little bit and it's going to take more than a weekend.
  • But yeah, that'll that'll certainly help get settled, get me settled.
  • And the other thing, if you're not a patron, you don't really know about this, but up there is a whole second studio we're setting up.
  • And by we, I mean me, and I guess Lincoln watches me set it up.
  • But that is going to be where we do these things.
  • There's not going to be a lot of that down here because this is cool.
  • Don't get me wrong.
  • I it's comfortable.
  • I'm in a comfortable chair.
  • I think the background's all right and the camera is great, but I want to be a little bit more intimate whenever we do Ask the Elephants or top 10s or whatever stuff.
  • So, I'm going to be doing all that in the other studio.
  • I still got to come up with a good name for the the talking studio.
  • But that is basically whenever I don't need the overheads and everything.
  • I'm going to do stuff up there with it.
  • But as it is right now, that's still a work in progress, but it's there.
  • The background's there.
  • The chair is there.
  • The the monitor.
  • Um, I still got to go buy a new laptop to be able to do it, but we're not far from being able to do that.
  • So, uh, definitely I'm thinking by the by the new year we should be doing the second be able to have the second studio.
  • And once that's done, um, that tells me this whole place is just about settled.
  • So, by the end of the year should be golden.
  • I appreciate you asking.
  • The end that was really nice.
  • Yeah. Oh, Max, it's your chair when NB is not here.
  • All right. So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • Yeah. Oh, Max, it's your chair when
  • I generally think that I tend to lean more towards Oath than Arcs as far as at least with arcs in the campaign game. That's not my favorite way to play the game because I think it's a little too Calvin ball as Kyle says for the third chapter and it's just the rules get in the way too much.
  • But even then, Oath isn't my favorite go-to. But I like them both quite a bit.
  • But I think I lean a little bit more towards Oath than Arcs.
  • So, um, historically games are streamed on heavy cardboard one of three ways. Edward wants to stream it, that's one. One of the loco group wants to stream it too. or paid sponsored uh streams by the publishers. That's three. Now, patrons also get a say in this as well.
  • And that is 1817.
  • So they they legitimately just straight up said, "Hey, can I go ahead and pay to get a a game streamed and the idea like had been floated in my head previously to allow something like that like non-publishers to be able to, hey, I really want this older game or this other game that you haven't streamed or to reream or whatever and to make it a priority."
  • Have I played Twilight Imperium? We have. We have not done it on the channel though.
  • Could we stream Twilight Imperium? It's not a priority at this moment, but yes, that is something that we could possibly do.
  • So, hey, 4K is doable, y'all. Uh, I didn't hear, outside of the delay, I didn't hear any issues from y'all as far as any negative results with a higher bit rate, which is really, really exciting.
  • We're going to be playing Sweetlands. I'm looking forward to that.
  • My goal is to get it as good as anything else that you're going to hear, whether it's in the board game content space or outside of it.
References (from this video)
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Video w_fsqnbNYZo Shelfside Top 10 List at 15:30 sentiment: positive
video_pk 83403 · mention_pk 210068
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 15:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge scale and epic scope
  • Rich faction variety and depth
Cons
  • Very long play sessions
  • Steep learning curve for newcomers
Thematic elements
  • Diplomacy, warfare, and grand strategy
  • Space opera with galactic empires
  • epic, emergent storytelling
Comparison games
  • Star Wars: Rebellion
Mechanics (from transcript analysis)
  • Areas control and resource management — Players vie for planetary control and influence
  • Asymmetric factions and action cards — Factions have unique abilities and deck-building elements
  • Diplomacy and negotiations — Players form, break, and renegotiate alliances
  • Negotiation — Players form, break, and renegotiate alliances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Total War still lives, rent free in my head.
  • Twilight Imperium is awesome stuff.
  • The first game we played of the new expansion Thunder's Edge, which was really cool.
  • The story I and the other person I was playing with created through our cards and the investigators that we played.
  • There's just really something magical about seeing all these family and friends that have known me since I was a newborn.
  • It's Star Wars. You got to do a cat-and-mouse game and epic battles.
References (from this video)
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Video VjWaWokiyf8 Chairman of the Board Review at 5:56 sentiment: positive
video_pk 83039 · mention_pk 208764
Chairman of the Board - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 5:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Broad in scope compared to other roll and rights
  • Manageable once broken down
  • The military board is a favorite part
  • Great touch with the voting system
  • Well-polished and well-designed
  • People who have played it have really enjoyed it
  • Doesn't feel like a long game despite its length
  • Moves along at a good pace and feels productive
  • Strong example of the genre
  • Solid game that the host would happily play again
Cons
  • Can be daunting to look at or teach initially
  • Struggles to find its niche or place
  • Long playtime (1.5-2 hours)
Thematic elements
  • Exploration and conflict inspired by Twilight Imperium
  • Space
Comparison games
  • Twilight Imperium
  • Hrien's Wall
  • Fleet the Dice game
Mechanics (from transcript analysis)
  • Area Control — The military board uses an area control-like system with spaceship placements.
  • Multiple boards — Features four separate dry erase boards (exploration, military, resource collection, and a political/event board) that loosely tie together.
  • Political Mechanics — Includes a voting mechanism for game-changing events, mirroring the original Twilight Imperium.
  • Roll and Write — A roll and write version of the Twilight Imperium series.
  • Set Collection — Completing rows and columns on boards scores resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So I'll start with my least favorite and work my way up to the best of them.
  • Definitely a good framework of a good game here.
  • So quicks get nothing to write home about. I think maybe it's been lost to the animals of time.
  • But the premise itself is boiled down to those simple mini games which I must admit we have seen time and time again in different role rights. This one just seems to cobble them together.
  • My my only issue is the the time investment side of things.
  • So, if you are familiar with games like um Tawanaku, this one feels very similar to me, but certainly um way more rich and way more um thematic in the way that everything is put together.
  • But this game has this magical ingredient where it's just so addictive and you just want to keep playing it again and again and again.
  • So, that is Jungo, and I'll give that one a seven out of 10.
References (from this video)
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Video WOJnOPaT3_I Shelfside Analysis at 13:32 sentiment: mixed
video_pk 82949 · mention_pk 208455
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Epic scale and deeply strategic
  • Rich lore and theme integration
Cons
  • Very long play times
  • Steep learning curve; high table time investment
Thematic elements
  • Array
  • Science Fiction
  • epic/megadungeon-esque
Comparison games
  • Twilight Imperium
  • Threshold
  • Vantage
  • Dune Imperium
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of a galaxy-wide map through conquest and influence.
  • Card Drafting — Strategy and power cards influence actions and strategy.
  • Card drafting / deck interaction — Strategy and power cards influence actions and strategy.
  • Combat/Conflict — Engagements resolve through combat and fleet/ground actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Instagramification of board game design
  • Insta plusing
  • the anticipation and reward of seeing a shiny new thing
  • feel good pluses
  • First impressions are important
References (from this video)
No references stored for this video.
Video Hl9NaG4TzGM Shelfside Review at 0:00 sentiment: positive
video_pk 82615 · mention_pk 207591
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic space opera with deep asymmetry
  • High replayability and variety with modules
  • Three-player games are approachable for new players
  • Rich faction interactions and diplomacy
Cons
  • Very long play sessions and heavy setup
  • Balance can be sensitive with many players and new groups
  • Significant randomness and complexity with all modules
Thematic elements
  • Array
  • Science Fiction
  • Epic space opera with grand diplomacy and shifting alliances
Comparison games
  • Gaia Project
  • Eclipse
  • Twilight Imperium III
  • Yu-Gi-Oh
  • Arcs
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of planets and systems to gain resources and victory points
  • Asymmetric Player Powers — Factions have unique abilities and tech paths that affect strategy
  • Asymmetric powers — Factions have unique abilities and tech paths that affect strategy
  • Card Drafting — Drafted strategy cards influence actions each round; cards can be played for immediate effects
  • Strategy Card Drafting and Play — Drafted strategy cards influence actions each round; cards can be played for immediate effects
  • Tech Progression and Dreadnoughts — Tech trees and heavy ships influence power spikes
  • Tech Trees — Tech trees and heavy ships influence power spikes
  • Trade Goods/Resource Economy — Trade goods and influence shape resource flow and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two brains better than one.
  • This is a five out of five game.
  • I would say this is a 10 out of 10.
  • I realized I could lawn mower in a board game.
  • Epic space opera
References (from this video)
No references stored for this video.
Video vR3wjj8ZLCA Board Games UnLocked Top List at 1:17:38 sentiment: positive
video_pk 82476 · mention_pk 207196
Board Games UnLocked - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 1:17:38 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Excellent 4X experience
  • Great replayability with factions and expansions
  • Emergent narrative through player interaction
  • Streamlined compared to other games in the genre
  • Helpful learning resources available
Cons
  • Long playtime
  • Can be daunting for new players
Thematic elements
  • 4X, Area Control, Epic Experience
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — Explore, Expand, Exploit, Exterminate mechanics are core to the game.
  • Area Control — Players compete for control of territories on the board.
  • Combat System — Players engage in combat to achieve objectives.
  • diplomacy — Alliances and betrayals are key elements of player interaction.
  • Faction Asymmetry — Each faction has unique abilities and starting conditions.
  • Trade Goods — Trade goods act as universal currency for scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The easiest one is just to get um, get both of them. [referring to Sleeping Gods and Distant Skies]
  • So many of this game is go to a location and it asking if you have like three keywords and if you don't, then it takes you to a certain section. But it it gives the perfect feeling of exploration.
  • There's so much out for this game, you know?
  • The end so much gameplay in this like they always say like if you could pick like five games to keep, you know, this this would be one of them just because there's so much
  • The amount of uniqueness that this game brings.
  • This game has an excellent element of roleplay. [...] It incentivizes it. It it encourages role playing because you actually get like role playing points that you can use to modify a die roll.
  • It is damn near perfect. [referring to Aridia]
  • Once you once you sit down and learn the system then it's all about pretty much just getting your character down you know and and because that's the biggest crutch learning your character is the game I mean is is learning the game more or less
  • this combination of like otherworldly horror mixed with Greek mythology does just really works for me
  • The writing is absolutely exquisite for this game.
  • As you are damaging them, you make them stronger. As you get wounded with titans, your rage goes up and that gives you extra abilities.
References (from this video)
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Video Rt4srP3CtrY Gaming Rules! Interview at 1:40:20
video_pk 82273 · mention_pk 206716
Gaming Rules! - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 1:40:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
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Video Y1vCyXi4AqM The Dice Tower Discussion at 43:33 sentiment: neutral
video_pk 82208 · mention_pk 206478
The Dice Tower - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 43:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • The Big One
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
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Video dwFmI7M3Uio Stonemaier Games Discussion at 2:25 sentiment: positive
video_pk 81956 · mention_pk 205168
Stonemaier Games - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope and memorable moments
  • Rich factional diversity
Cons
  • Very long playtime and heavy rules
Thematic elements
  • Array
  • Epic space opera
  • Massive, political, and warfare-based strategy
Comparison games
  • Eclipse
  • Dune Imperium
Mechanics (from transcript analysis)
  • Negotiation — Players negotiate alliances and strategies in a galaxy-wide game.
  • negotiation / diplomacy — Players negotiate alliances and strategies in a galaxy-wide game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Mlem Space Agency is so much fun."
  • "This is a wonderful game for families with its cute theme, fun dice rolling, and quick turns."
  • "Apiary matches your shirt. It’s Bees in Space—positive player interaction throughout."
  • "Things go wrong. This engine that you built up gets destroyed."
  • "Star Wars: The Deck-Building Game is perhaps my favorite deck-building game right now."
References (from this video)
No references stored for this video.
Video PYEdyEFb_eM The Dice Tower Discussion at 16:20 sentiment: positive
video_pk 81758 · mention_pk 204294
The Dice Tower - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 16:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale and depth
  • Rich negotiation and alliance dynamics
Cons
  • Long setup and playtime
  • Complex to learn for first-timers
Thematic elements
Comparison games
  • TI4
  • Eclipse
  • Last Light
Mechanics (from transcript analysis)
  • empire building / diplomacy — Massive 4X-style game with space conquest, diplomacy, and alliance-building mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grooviest weekend in board gaming.
  • Sometimes you just hit a wall as you're trying to do something new.
  • I'm excited to go see Sabaton in Europe this fall.
  • I would love Airlines Europe to be reprinted.
  • Soda Jerk is a great game to play with my daughter.
  • I enjoy making videos and improving the Dice Tower's setup.
References (from this video)
No references stored for this video.
Video WOx8ta0AjMM Board Game Critique Analysis at 2:39 sentiment: positive
video_pk 81586 · mention_pk 203349
Board Game Critique - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale and tension generated by human interaction
Cons
none
Thematic elements
  • interstellar politics, warfare, diplomacy
  • galactic empire
Comparison games
  • Cosmic Encounter
  • Diplomacy
  • Arcs
Mechanics (from transcript analysis)
  • Negotiation — Players manage relationships and issue treaties while competing for power
  • negotiation and diplomacy between factions — Players manage relationships and issue treaties while competing for power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Casual gamers aren't malicious. They aren't sitting in rooms plotting to water down the hobby.
  • The confrontation is not the problem. It was always the point.
  • The hobby is not ruined, but it is under genuine pressure from a commercial logic that treats mechanical depth as an obstacle and player conflict as a liability.
  • The table erupted for 20 minutes of post-game analysis.
  • Deals can be made, broken, and punished.
  • The drama was the point.
References (from this video)
No references stored for this video.
Video vgvcbIWzUPk Shelfside Analysis at 14:40
video_pk 81589 · mention_pk 203370
Shelfside - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 14:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're all about honor before anything else.
  • easy to learn, hard to master.
  • the ends justify the means no matter what.
  • this is space opera.
  • I'm happy to be tricked.
  • Crane games are very satisfying to play.
References (from this video)
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Video lS0DedxtOLw Neon Gorilla Discussion at 6:46 sentiment: positive
video_pk 81355 · mention_pk 201525
Neon Gorilla - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates memorable stories
  • Intense player interaction
  • Can be played faster with expansions
  • Allows for trading technology
  • Modular gameplay with expansions
Cons
  • Can show its age
  • Meta can form
  • Five-player games are not ideal
  • Support swapping can lead to truces
Thematic elements
Comparison games
  • Treachery
Mechanics (from transcript analysis)
  • Alliance building — Players form alliances, which can lead to truces and affect game strategy.
  • asymmetric factions — Mentioned as "heavily asymmetric" and having unique factions.
  • Negotiation — A key aspect of the game is player negotiation and deal-making.
  • political influence — The "support for the throne" mechanic is described as a faction publicly announcing support, which has enough influence to grant a point.
  • Tech Tree — The game features a tech tree that can become outdated, but expansions address this.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 1:59:02 sentiment: neutral
video_pk 81355 · mention_pk 201550
Neon Gorilla - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 1:59:02 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Mentioned as a game to play with the host.
Cons
  • Considered a deep game that might take a while to learn.
Thematic elements
none
Comparison games
  • Arcs
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video 7R41gQoSg9s Board Game Critique Analysis at 16:18 sentiment: other
video_pk 81349 · mention_pk 201488
Board Game Critique - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 16:18 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Small box light board games are not the appetizer.
  • For most groups, most of the time in the actual real world where we actually play these things, they are the main course, and the sooner we stop treating complexity as a proxy for quality, the better off everyone's game nights are going to be.
  • The top 100 is disproportionately dominated by big, complex games, and it's not because those games are inherently better. It's a sampling bias problem fundamentally.
  • The depth emerges entirely from human interaction. That's not a shallow game.
  • Complexity creep is real.
  • Adding complexity is easy. Stripping a game to its essentials and making every rule and every component carry its weight, that is hard. That is a design achievement.
  • The most objectively impressive board game is worthless if it never hits the table.
  • Heavy games are implicitly luxury goods.
  • Small box games fit into real life.
  • The hobby has a prestige problem.
  • The goal is not to tear down heavy games. The goal is to build up the honest conversation around small ones.
  • The small game delivers every single time.
  • Stop calling them fillers.
  • Stop treating complexity as a virtue.
  • Stop letting a biased ranking system tell you what is good.
  • Grab the small box. Sit down. Play.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:14:02 sentiment: negative
video_pk 81273 · mention_pk 200891
Neon Gorilla - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 1:14:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Wife considers it a 'manly game' she won't play
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video qc48EbZ0ITo The Brothers Murph Analysis at 10:11
video_pk 81168 · mention_pk 200224
The Brothers Murph - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 10:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my worst pick. This is actually the pick my lowest pick on this whole list.
  • I feel like this one's going to be pretty good.
  • That dropping down to your eighth pick is wild.
  • Oh my god, that's not good.
  • Again, that is what I expected. That is your lowest pick of your draft.
  • For a nine pick, that's a gift.
  • That's a solid score for a nine.
  • Wow, that's low for your nine.
  • That's a really great Your nine and 10 were really solid.
  • For a total of 54,000.
  • Helge, if you're watching this, you screwed me over, damn it.
  • Multiple in the top 100, yeah.
  • It came down to three.
  • The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:06:59 sentiment: positive
video_pk 81162 · mention_pk 200147
Rahdo Runs Through - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 1:06:59 · YouTube ↗
Overall sentiment (raw)
Mixed to Positive
Pros
  • Has that epic feeling, even as a 3X base game
  • Can ignore military if good enough at other aspects
  • Still has some of the most epic gaming moments
  • Simpler than expected to grasp initially
  • Has euro-iness, not just bash-em-up
  • Can be a great communal event, planned for months in advance
  • Expansions add modules and alternate game modes
  • The first expansion makes it a 4X and heavier
  • The second expansion adds 20 modules and an alternate game mode (Twilight's Fall)
  • It's memorable and has memorable social moments
Cons
  • Extremely long playtime (10+ hours)
  • Can be punishing and punishing if you get behind
  • The first expansion makes it heavier and longer
  • High time investment required
  • Can be both the best and worst gaming experience
Thematic elements
  • Grand space opera
  • Space
Comparison games
  • Galactic Era
  • Mega Games
  • Space Base
  • No Thanks
Mechanics (from transcript analysis)
  • 4X — The base game is considered a 3X (no exploration), but with expansions it becomes a 4X.
  • Area Control — Taking home bases is part of the gameplay.
  • Combat — Military ships are used in combat.
  • Negotiation — Constant negotiation of trade goods and permanent alliances.
  • politics — The politics deck is huge, smoothing out gameplay.
  • Resource Management — Managing resources is part of the gameplay.
  • Secret objectives — Players can have secret objectives that lead to early wins.
  • Trading — Trading goods, tech, and relics (with expansion).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video FKlALE7YrFc The Dice Tower Top List at 19:13 sentiment: positive
video_pk 80851 · mention_pk 198312
The Dice Tower - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 19:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures the feel of Twilight Imperium
  • Clever abstractions
  • Good for solo play
  • Surprising depth
Cons
  • Complicated
  • Difficult to play with many people without prior knowledge
  • Battle system can be ignored
  • Takes a long time to play
Thematic elements
  • Capturing the feel of Twilight Imperium in a roll and write
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • asymmetrical factions — Players play as different factions with slightly different abilities.
  • Multi-sheet Gameplay — Players manage four distinct sheets: warfare, expansion, industry, and navigation.
  • Roll and Write — Uses dice rolls to fill in choices on four different sheets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one showed me what a rolling right could be.
  • This was kind of a game changer.
  • This is one of the most thematic rolling right games.
  • This game is good. So good.
  • This is a great game.
  • I really think this is I this get should get played more again.
  • This is a very small very very focused little flip and right game.
  • So, so fun. Very good scoring.
  • In my opinion, the best flipping right game that is Let's Make a Bus Route.
  • This is just such a charming game.
References (from this video)
No references stored for this video.
Video FZyXtEGY5Ik Rahdo Runs Through Top List at 1287:19:20 sentiment: positive
video_pk 80705 · mention_pk 197411
Rahdo Runs Through - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 1287:19:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • incredibly epic scope
  • deep political interaction
  • satisfying empire-building experience
  • high replayability
Cons
  • extremely long playtime
  • can be overwhelming for new players
Thematic elements
  • interstellar empire building and conflict
  • science fiction galaxy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players control systems and planets across the galaxy.
  • Combat — Fleet-based combat is a central mechanic for resolving conflicts.
  • diplomacy — Extensive player negotiation and voting on laws are key components.
  • Tech Tree — Players research new technologies to improve their fleets, economy, and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the Event deck for this game is fantastic. It's like you're reading the Iliad in card form.
  • it's a game that really, really rewards that backstabbing
  • It's the game that just takes up your entire day.
  • It's long. It's long. It's a long game.
References (from this video)
No references stored for this video.
Video cHZTvD7AgI4 Board Games UnLocked Other at 6:26 sentiment: positive
video_pk 80654 · mention_pk 197048
Board Games UnLocked - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host played it not too long ago and it was amazing.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underrated game, 100%. I wish they would do an expansion.
  • God damn, I suck at this.
  • It was okay.
  • I was close
  • I'll give myself the four points. I knew it was Eggertspiele, but I was trying to do both the publisher and the designer at the same time.
  • Well, I'm going to go out on a limb and say this is Reiner Knizia as the designer.
  • It's not, dang it.
  • Oh my god. Oh my god, I'm so mad. I'm so mad.
  • That's so frustrating.
  • Significantly better this time around.
  • Let me know how well you did in the comments below.
References (from this video)
No references stored for this video.
Video 6Y56Qy1Er_U Neon Gorilla Interview at 2:44:42
video_pk 80661 · mention_pk 197132
Neon Gorilla - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 2:44:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Secret Hitler to me is essentially social deduction at its most baby. It's a baby game.
  • I absolutely detest it. I think it's one of the most uh maybe the sin of our uh decade. You know, the 2020s is a decade of FOMO.
  • Yeah. I hate the fact that we're that we're uh essentially manipulated into giving an interestfree loan and build as somehow saving money or getting the thing that nobody will ever be able to get. All of it feels bad.
  • Zombicide to me is flavorless. like the core game is essentially like the most generic unimagin uh uninteresting kind of gameplay and then you stack things on until uh it appeals to you by some uh crossmarket appeal like you know I think there's a DC or a Marvel zombicide I can't remember which one now there's you know zombicide uh white death or white plague or something like that and you just keep stacking things on until you find something you like and then the person's like oh I like Danny Tjo let me buy Jasicide so I can play as Danny Treyo. And I'm like, it's it's just functionless or formless. There's no interest in mechanics behind it. It's just like here's product after product after product and it's like Funko Pops. It's like you're collecting Funko Pops with your goddamn board games. I'm like, I don't want to collect any more Funko Pops for this [ ] board game, you know? Like that's how I feel.
  • Earth to me is like the ultimate ultimate feelgood game. Like you are going to find success in Earth no matter what you do.
  • Um, and to me, uh, the feeling of progress without any kind of uh counterbalance to any kind of like feeling of uh impediments, it's ultimately hollow. It feels like there's no actual thought being put into my actions as much as there is just actions being taken for the sake of an action being taken to hit my little dopamine in my head and then I walk away feeling like, "Oh, I did something with my little [ ] Sahara Desert and I put [ ] bamboo leaves in here and now I feel good because I have this environment." There's it's it's just literally it's numbers in a spreadsheet that you're just playing with until you get an output that makes you feel good. And to me, that's not really an enjoyable experience.
  • >> Phil Uckland is a [ ] idiot for some of his uh political beliefs and you know his anti- u uh uh uh climate change uh positions that man-made climate change isn't uh real I believe and also his essay on uh British imperialism that was in the first PAX uh premiere if I remember correctly. Uh those are [ ] idiotic things to say uh and I disagree with them vehemently. Um, but he's a [ ] genius when it comes to game design. Like he might be like one of the greatest minds of game design of our time.
  • I I think the the thing is like I care more about people thinking about like the process of religion being created. That's what I care about. I don't care about what the end result is necessarily. Like I don't care about like the the the morality of religious doctrine. I care about how it's been implemented and created and used as a tool. You know, that's what I care about.
  • It is. It's the Wikipedia of board games
  • You can't be afraid to like say something that's going to make people mad.
  • It's not going to be a game that you're going to be able to play with your grandpa and your like, you know, your whole family around the table after a nice Christmas dinner.
  • I I don't want to collect any more Funko Pops for this board game.
  • I I feel like those ones are like kind of like they're indicators of quality again, you know, like I'm like when I see an AI thumbnail, I'm like I I get like a little icky, you know?
  • I I think thumbnails are like an art of itself and I'm trying to perfect it.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 48:56:32 sentiment: mixed
video_pk 80556 · mention_pk 196361
All You Can Board - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 48:56:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Provides a significant and memorable experience.
Cons
  • Requires a very long time commitment to play and learn.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video fhJO2WtTN6s Neon Gorilla Discussion at 0:02
video_pk 80466 · mention_pk 195864
Neon Gorilla - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • basically he's designed nothing like this. This was his swan song his last his last design before he wrote off into the sunset and I was like I got to talk to this guy about how on earth he went from TI4 to Cozy Castle.
References (from this video)
No references stored for this video.
Video Ge80VLEjl5A Discussion at 0:35 sentiment: positive
video_pk 80388 · mention_pk 195578
Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the agenda phase, voting, politics, bribery, and technology.
  • A new player to the game really enjoyed it.
  • Everyone else really enjoyed it.
  • Always great to get it out.
Cons
  • Took all day to play, requiring shortening the game to 10 points instead of 14.
Thematic elements
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • agenda phase — This phase involves voting on laws and is described as being like "the UN of space."
  • Objective Fulfillment — Players work towards objectives, such as controlling a certain number of planets of a specific type or controlling another player's home planet.
  • Politics and bribery — These elements are highlighted as enjoyable parts of the agenda phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is kind of this historical simulator of the East India Trading Company during 17-1800s.
  • it's just such a weird and unique game, and that's part of why I love it.
  • it avoids the quarterbacking element, which I really enjoyed
  • the game is in a sense broken two players.
  • it's just immense what a great cooperative game it is.
  • possibly my favorite card game of all time.
References (from this video)
No references stored for this video.
Video nr3eyRXZ1Rc Board Game Critique Top List at 9:52 sentiment: positive
video_pk 80202 · mention_pk 194784
Board Game Critique - Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant count for the game.
  • Wonderful balance of scope and manageability.
  • Every faction matters enormously.
  • Achieves a grand feeling without overload.
  • The triangle effect enhances diplomacy and conflict.
  • Communication through actions is key.
  • Hidden structure for scoring works well.
  • Creates a feeling of a real galactic community.
Cons
  • It is long.
Thematic elements
  • Interstellar civilization management, expansion, politics, warfare, trade, and ambition
  • Galactic
  • Theatrical
Comparison games
none
Mechanics (from transcript analysis)
  • diplomacy — Making deals and alliances.
  • grand strategy — Running an interstellar civilization, expanding, researching technology, fighting wars, passing laws, making deals, and scoring objectives.
  • Objective-based scoring — Winning is about scoring public and secret goals rather than pure conquest.
  • politics — Passing laws during the agenda phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Five players gives them the exact amount of tension they seem to need.
  • Every alliance has to think not only about what it gains, but about what it's accidentally giving the outsider.
  • At five, there are enough minds at the table for bluffing to become a real art form.
  • The fifth player looks under control. And then one mandate later, the whole thing shatters.
  • With Five, the diplomacy stops being a side feature and becomes the game's heartbeat.
  • At five, when the company stumbles, it's rarely one player's fault in a neat way. It's usually the accumulated result of half a dozen self-interested little compromises.
  • Five gives the game enough voices to feel like politics rather than bargaining.
  • The table pushes back.
  • The friction [in John Company] sings.
  • At five, there are enough possible relationships and enough normal mistakes that doubt has room to grow.
  • At five, those explanations coexist long enough for paranoia to become fun.
  • With five players, there are multiple plausible suspects, which makes that conversation dramatically better.
  • The game feels like a desperate, barely coordinated crew trying to survive catastrophe.
  • That balance is what makes Five so strong.
  • If you throw me in the brig, you are handing the game to the monsters.
  • And five is where the table starts to feel like a real pirate crew.
  • Five gives you enough energy for that without burying individual characters.
  • The next scene feels less like what action do we take and more like, what kind of crew are we becoming?
  • Five makes the game feel like an ensemble
References (from this video)
No references stored for this video.
Video TYePI5q0jKA Rules Teach at 0:12 sentiment: positive
video_pk 79806 · mention_pk 193365
Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers galactic domination through various means like bartering, plotting, and war.
  • Clear victory condition of 10 victory points.
Cons
none
Thematic elements
  • galactic domination through bartering, plotting, and waging war
  • galactic
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — The game is described as a 4X game.
  • action selection — Players take turns performing tactical, strategic, or component actions.
  • Area Control — Players vie for control of systems on the game board.
  • Bombardment — Units can bombard planets before invasion.
  • civilization building — The game is described as a civilization 4X game.
  • Combat — Space combat and ground combat involve rolling dice based on ship or unit stats.
  • Movement — Units can move between systems, with specific rules for wormholes and anomalies.
  • Objective Fulfillment — Players aim to complete objectives to gain victory points.
  • production — Players can produce new units using space docks by paying costs with planets or trade goods.
  • strategy cards — Players select strategy cards that dictate turn order and provide unique abilities.
  • Technology research — Players can research technologies which may have prerequisites.
  • trade — Trade goods can be used as resources or influence, and players can trade with neighbors.
  • Voting/Politics — An agenda phase involves players voting on political agendas using influence from planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we're gonna be taking a look at twilight imperium 4th edition
  • you are trying to claim the imperial throne and become the most dominant faction
  • how do you become the most dominant faction by being the first player 210 victory points
  • now let's take a look at the components setup and how a round and phase work in twilight imperium 4th edition
  • now let's take a look at these phases in depth starting with phase one the strategy phase
  • phase two is the action phase where players take turns taking an action
  • finally phase four is the agenda phase where players vote on political agendas only after a player controls the center of the board
  • rounds will continue on until the first player reaches ten victory points and they are considered the winner and claimed the imperial throne by having the most dominant faction and wins twilight imperium fourth edition
References (from this video)
No references stored for this video.
Video mC-cO0MzaRE Rules Teach at 0:06 sentiment: positive
video_pk 79706 · mention_pk 193260
Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric player sheets for different playstyles.
  • Offers various ways to score victory points.
Cons
none
Thematic elements
  • Becoming the leader of the Galaxy
  • Galaxy
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • Area Control — Players claim systems and planets.
  • Resource Management — Players manage and spend resources on various actions like navigation, industry, expansion, and warfare.
  • Roll and flip — Players roll dice and flip cards to determine actions and outcomes.
  • Set Collection — Players unlock planets and claim column or row bonuses.
  • Voting — Players cast votes during council events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player with the most victory points is the new ruler of the Galaxy and wins
References (from this video)
No references stored for this video.
Video HZqrq7UHq9Y Top List at 3:12 sentiment: mixed
video_pk 79444 · mention_pk 192857
Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 3:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gives so many people so much joy
  • Creates stories and moments you remember forever
  • Masterpiece
Cons
  • Not a game for me
  • Just isn't my kind of game
Thematic elements
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — It's a big giant 4X game where you're trying to get to 10 points.
  • Area Control — They want different parts of space.
  • Combat — And of course you're doing big battles. It's a big 4X space game, right? So of course you're gathering up your troops and going and fighting other people.
  • Negotiation — There is a ton of negotiation in this game. You're making alliances. You're going back on those alliances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are games that have some kind of big moment, usually. Um it could be a good moment, could be a bad moment, let's be honest.
  • Yeah, I think it's like a magical thing that board games can do is create like these, again, core memories of of gaming.
  • Rhino Hero Super Battle does that very well.
  • This game just creates really fun moments.
  • Ready, Set, Bet. This is a real-time horse race betting game.
  • So, what's really fun is to play this game as high-energy as possible.
  • And it is so fun and silly and epic and you just get totally wrapped up in it
  • Number one is going to be Flip Ships.
  • Flip Ships is like uh kind of like if Space Invader was a dexterity game.
  • And when you hit that mothership and you blow it up, it is exhilarating.
  • It just puts you on your feet and just it's just so hard to not have a good time with Flip Ships.
References (from this video)
No references stored for this video.
Video ZB1ZGggmatA Top 10 List at 11:14 sentiment: positive
video_pk 78877 · mention_pk 192212
Twilight Imperium: Fourth Edition video thumbnail
Click to watch at 11:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • complex decisions without being over complicated to learn
Cons
none
Thematic elements
  • Galactic conquest
  • Galaxy
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Every faction offers a completely different play experience.
  • Galactic Conquest — Vying for galactic domination through military might, political maneuvering and economic bargaining.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game only gets better and better with each playthrough and has one of the best communities i've ever seen
  • some things don't need to be changed and we're fine just the way they were like people's choice videos it's always been the people's choice video it was it's never been changed before
  • you may want to play distilled in moderation after seeing tony case slurred assessment of the game whiskey booze board games three wonderful words
  • this game brilliantly brings beer and birmingham's boom to brass bestowing a bonus boost in the board game rankings
  • i love coffee who doesn't love coffee
  • it seems to be abound with complex decisions without being over complicated to learn
  • a lot of people claim this game continues to rise in their ranking the more they play so adding an expansion just made sense to continue this hype
  • gloomhaven is my favorite game of all time and as i sit here twiddling my thumbs waiting for frosthaven i'd love to get in some fresh gloomhaven gameplay and its compact nature count me in
  • gloom holding sounds gloriously ridiculous
References (from this video)
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