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Viticulture box art

Viticulture

Game ID: GID0378869
Game Info
Year
2013
Players
1-6
Age
13+
Playtime
90 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

Description

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 304
This page: 50
Sentiment: pos 33 · mix 1 · neu 4 · neg 1
Mentions per page
Showing 151–200 of 304
Video gX9jLCb3MNk Stonemaier Games Top 10 List
video_pk 81483 · mention_pk 393148
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't worry, there's nothing to really remember here. Just reveal the card and then take an action.
References (from this video)
No references stored for this video.
Video HCp5U4g23co Rob's Tabletop World Discussion at 3:22
video_pk 81477 · mention_pk 202553
Rob's Tabletop World - Viticulture video thumbnail
Click to watch at 3:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fundraiser for us.
  • Please bid with some decency and help us out.
  • We could really use your help.
  • It's your old pal Rob.
References (from this video)
No references stored for this video.
Video g8RWJJol16w The Dice Tower Top List at 50:49 sentiment: positive
video_pk 81444 · mention_pk 202300
The Dice Tower - Viticulture video thumbnail
Click to watch at 50:49 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Works at different player counts.
  • Three is the sweet spot.
  • Looser and more open at three.
  • Get an extra bonus at three.
  • No difference between three and four players space-wise.
Cons
  • Six players was fine, but not ideal.
  • Prefer it at two due to the second space being open.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build up their winery.
  • season track — Implied by progression through rounds.
  • Worker Placement — Every location has three different worker placement spots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 43:00 sentiment: positive
video_pk 81415 · mention_pk 201973
Get into games - Viticulture video thumbnail
Click to watch at 43:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyable gameplay
  • Tight resources
  • Satisfying
  • Can be an evening's focus
Cons
  • Has been played a lot, leading to familiarity.
Thematic elements
  • Viticulture/Winemaking
  • Tuscany
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Implied by the 'satisfying' nature and progression.
  • Resource Management — Players deal with 'tight resources' and 'tight grape'.
  • Worker Placement — Mentioned in relation to 'tight resources' and 'tight grape'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video cDDZc1CtFYE Get into games Top 10 List at 1:03:28 sentiment: neutral
video_pk 81415 · mention_pk 201990
Get into games - Viticulture video thumbnail
Click to watch at 1:03:28 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
  • I argue I'd almost argue that it's the best artwork of any of the Everdale games.
  • Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
  • the landlord's game was the basic blueprint for Monopoly.
  • and arguably the best game ever made. So really what we've ranked is completely wrong.
  • that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
  • Monopoly Legacy.
  • The board state changes. Buildings go into disrepair and crumble around you.
  • There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
  • How do you improve Cludo Legacy?
  • Well, just dying over and over again.
References (from this video)
No references stored for this video.
Video 1Sfa6xe1IfA Rob's Tabletop World Analysis at 3:08 sentiment: positive
video_pk 81368 · mention_pk 201581
Rob's Tabletop World - Viticulture video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hard thing is I can't do it. I've got to rely on my wife to do it. So that's why we're kind of juggling things and it's kind of hard to get everything together.
  • I added more stuff to the mystery lots. So, we're going to go over it here and make sure that you understand what's going on here.
  • When you make a bid, it is for lots two and three. Okay.
  • I can't show you the games because I just can't move on this thing.
  • It is what it is. Um
  • It's been like a machine but with this ankle completely torn up. It is really really hard. Okay.
  • The rules don't take that much. They really don't take that much.
  • I think it's a really really special game. And I can't believe I missed it for this long.
  • We're going to end it this Thursday. So um this Thursday 12 noon it's the last time you can get your bids in.
  • And lot 11, don't forget that Neuroscape game. That thing that that game is hot and expensive and, uh, good luck because it'
  • Big time hockey. Big time boxing. I'll take a look at it. I'll write him if he'll bring he'll send it to us. I'm a big- time hockey guy. You know that. Very painful. Very painful.
  • If you want to bid, email me novarapime860@hotmail.com.
  • Galaxy Defender. Okay, at 250. We combined the two lots, two and three. Okay, they are going to be one lot now.
  • Uh, Lot number four has no bids on it. That's the Memoir 44, Ace Armor, Flames of War starter set, uh, coin game, um, uh, D, uh, D-Day, uh, solo game from Decision Games. A great, great, great lot. Expensive lot, too.
  • Lot number 11, Last Night on Earth, Darkest Night, the miniature expansion for it, Naroscape, and Risk. I threw that in there. Brand new copy. Nobody can ever have enough uh Risk.
  • That thing that that game is hot and expensive and, uh, good luck because it's a low print run, so the cards are worth cash, but we need the cash.
  • See, I got to talk more about that Dynasty baseball game. this there's certain games that just get get me a certain way and I go, "Yeah, that's that's gonna be a classic."
  • Schnickel Fritz is if you just want to donate money. Snickler Fritz64@yahoo uh.com. If you don't want to bid on anything, you just want to send five bucks to help us out. Uh, we would appreciate that. You can do that, too.
References (from this video)
No references stored for this video.
Video hongeHYoU2I Board Game Critique Analysis at 6:19 sentiment: positive
video_pk 81309 · mention_pk 201073
Board Game Critique - Viticulture video thumbnail
Click to watch at 6:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Addresses structural issues of base game
  • Deeper strategic planning
  • Resolves first player luck
  • Adds variable powers
  • Modular complexity
  • Doesn't change core appeal
Cons
none
Thematic elements
  • Wine making
  • Tuscan Vineyard
Comparison games
none
Mechanics (from transcript analysis)
  • Four Seasons — The board is divided into four seasons (spring, summer, fall, winter), doubling action spaces and requiring longer-term planning.
  • modular design — Allows individual modules to be added or removed, adjusting the complexity of the game.
  • Revised Wake-up Chart — The wake-up chart now offers bonuses based on the position chosen during winter, making turn order a strategic decision.
  • Special Worker Cards — Adds asymmetric, rule-breaking abilities that refresh each game, hired by any player at an extra cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nine expansions that actually fix their base games.
  • Every game on this list passes that test for us.
  • These are the versions the games were always working toward.
References (from this video)
No references stored for this video.
Video C69jLxyl1_s Gaming Rules! Discussion at 15:26 sentiment: positive
video_pk 80919 · mention_pk 198647
Gaming Rules! - Viticulture video thumbnail
Click to watch at 15:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really love Viticulture.
  • Considering buying it.
Cons
none
Thematic elements
  • Winemaking
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Implied by the theme and general discussion of games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I spent the last 20 years saying that Talisman is one of the worst games ever designed.
  • The thematic connection of that ability doesn't mean mean anything to me because it was the guy in episode 14 of season 3.
  • So much theme in every single one of the lines of text.
  • It is an utterly fantastic game. I love it.
  • And it was the most tense and epic game that I've ever had with War of the Ring.
  • The dark forces need 10 points to win, and the free peoples either destroy the ring or they get four points.
  • The base game alone is still an utterly fantastic game.
  • It's completely random.
  • It's a very highly asymmetric game and it's you know, the the way you learn it is here's a rulebook each and you also get your own faction rulebook. You need to read it.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 1:07 sentiment: positive
video_pk 80868 · mention_pk 198429
Stonemaier Games - Viticulture video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The Trailblaze action from the sale and trail pack is useful for finding quest destinations.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Mentions the trailblaze action, which is a move or look action that helps find a destination on a quest card.
  • Trailblaze Action — A new action from the sale and trail pack that helps players find a destination on quest cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video J3hMJUahGzU Stonemaier Games Discussion at 44:12 sentiment: positive
video_pk 80597 · mention_pk 196623
Stonemaier Games - Viticulture video thumbnail
Click to watch at 44:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
No references stored for this video.
Video HHcBpGMGKts Neon Gorilla Interview at 1:12:13 sentiment: negative
video_pk 80505 · mention_pk 195970
Neon Gorilla - Viticulture video thumbnail
Click to watch at 1:12:13 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Worker placement is not interesting
  • Had dead turns or dead actions
  • Put a bad taste in mouth
  • Doesn't provide a buzz of excitement
  • Turns are not exciting
Thematic elements
  • Wine making
  • Vineyard
Comparison games
  • Bordeaux
Mechanics (from transcript analysis)
  • Worker Placement — Zeon finds the worker placement mechanic uninteresting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is so chaotic. It is so fun.
  • Is it balanced? Absolutely not. And that is half the fun.
  • I think the action programming is super unique in board games in general, but also done really well here.
  • I have a feeling pro uh Grim Coven is going to be my top 10.
  • Grim Coven is incredible. Yeah, it is. It It really is. Not cozy either.
  • Oh my god, they're so cool. Yeah, the artwork is just such a uh just amazing.
  • It may and most likely will replace primal for me uh as my favorite uh boss valer.
  • Why do we like board games so much? Um, because they're fun, because they're relaxing, they're enjoyable, you're spending time with people, you're spending time with yourselves.
References (from this video)
No references stored for this video.
Video tNUPh1k_-nU BoardGameGeek Discussion at 12:41 sentiment: neutral
video_pk 80155 · mention_pk 194638
BoardGameGeek - Viticulture video thumbnail
Click to watch at 12:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Viticulture: Tuscany expansion
  • Viticulture Essentials Edition
  • Viticulture Essentials Expansion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But even when I played for the first time, it does not mean anything until you score a goal.
  • It's very easy to grok that you want to put your goals out first and then get the resources, but it's so hard to implement until you played it a couple of times.
  • I really enjoy this game. I like teaching it because it's one of those lighter strategy games that really get people into the mindset or into trying heavier strategy games.
  • And it is so much fun to just watch people act like they don't care initially about whatever green team. And then like when they're winning like I have I have 17 points.
  • I like teaching heavy games when it's very logical.
  • The fun thing about Settlers is that you only are teaching kind of like 70% of the game because when the aliens come out, they have their own set of rules, and you cannot teach them until they actually show up.
  • But if you're a hobbyist it's like this like when can we play this again? It's It is so my wheelhouse. It's not even funny.
  • And it doesn't outstay its welcome. It's really pretty at the table.
  • It's not a stressful real time game.
  • Are you Amanda from the BGG podcast? ... Someone recognized me from my voice
References (from this video)
No references stored for this video.
Video dBbVxAPTP34 Neon Gorilla Analysis at 6:50 sentiment: positive
video_pk 79976 · mention_pk 193759
Neon Gorilla - Viticulture video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easier than Cartographers
  • Pretty easy play
  • Lots of subtle strategy trying to fit things in their different spaces
Cons
none
Thematic elements
  • Garden
Comparison games
  • Cartographers
Mechanics (from transcript analysis)
  • Flip and Write — Easier than Cartographers because there's not the polyomino fitting. Flip over two cards, whoever's turn it is picks one, but everybody simultaneously adds those two things onto their garden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fill and rights.
  • You can't name me a cheaper form of entertainment than a card or board game.
  • I think family weight is like wait, can I play this with my friends? Can I my enemies? Can is it is it just for children? Is it like adults should play it with their teens and talk about real life experiences?
  • You don't have to be in the hobby to enjoy board games.
  • Games don't have to be complex and hard to learn to have good depth and strategy.
References (from this video)
No references stored for this video.
Video 7pLyT7R1iyo Stonemaier Games Top List at 17:00:40 sentiment: positive
video_pk 79961 · mention_pk 193679
Stonemaier Games - Viticulture video thumbnail
Click to watch at 17:00:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a completely new board with experts to upgrade action spaces.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Space Upgrade — Offers a completely new board for Viticulture that has experts and ways to upgrade action spaces just for you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's really neat that a game like this has progression.
  • So, it gives you this feeling that I think is so brilliant in a push your luck game, where you have a chance, even if you have not rolled well throughout most of the game, that you can come down to the wire in that last turn, and you have a chance to win, even if you have two points over the course of the game. Someone else has 50. You can still win if you roll seven bells.
  • And I thought that was a really clever mechanism to put in the game, where previous to this, you always just wanted the force to be with you.
  • I really like the game that the game presents this fairly organic timer to you.
  • But I thought this was really really clever that you're scoring these special abilities based on the current trick as well.
  • But I just love that without any shuffling.
  • And I think that's such a clever twist that I really want to use it in the game where you are kind of crafting a deck but you're inserting cards in specific places in that deck and how that matters.
  • So, there's this nice, slight catch-up mechanism.
  • And so, uh I just like that. I like positive player interaction, but I also like close games, and I think this does it in a really nice way.
  • I think what this does is that lets players be themselves.
  • And I think that is so cool that these cards give you that flexibility.
  • I think that is so clever that you have a few chances to take over your opponent's cards.
  • I really appreciate when games do this, especially fairly complex games like Sanctuary.
  • And uh yeah, I think this this short-term goal system um of things to pursue, I think, is really really helpful in Sanctuary.
  • There's this shared trauma in this game cuz when this robot comes up, it hurts everybody.
  • I think it's such a clean system.
  • I really love the variability that adds and how it kind of can shape the decisions that you make on any given game. It's such a clever system.
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 25:07 sentiment: positive
video_pk 78287 · mention_pk 190718
Viticulture video thumbnail
Click to watch at 25:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good farming theme
  • Interesting point scoring beyond just farming
  • High variability due to cards
  • Enjoyable even with Tuscany expansion
Cons
  • Cards can be a little bit random
  • Prefers other Uwe Rosenberg card-based games
Thematic elements
  • Farming and wine making
  • Vineyard
Comparison games
  • Uwe Rosenberg games
Mechanics (from transcript analysis)
  • Card Play — the card play of those games
  • Set Collection — getting points other than just straight up farming
  • Worker Placement — creating a vineyard and harvesting the grapes for wine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
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Video ssI52mUDpOM Review at 0:00 sentiment: positive
video_pk 74122 · mention_pk 178348
Viticulture video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • increased depth from expert bonuses on action locations
  • balanced tweaks that refine existing mechanics
  • the group views the expansion as elegant and inviting
Cons
  • potential for expert actions to cause a mandatory rush in every game
  • balance concerns if certain actions are always purchased
Thematic elements
Comparison games
  • Viticulture (second edition)
Mechanics (from transcript analysis)
  • display options — two vine and two order cards are always available in the display rather than blind draw.
  • harvest mechanics — harvesting by default can yield on two fields.
  • Seasonal actions — base board features two seasons; the expansion discussion references how seasonal structure influences play.
  • starting resources and economy — start with one field and a starting residual income; center field available with constraints.
  • worker action locations with expert bonuses — action locations have highlighted boxes below indicating an expert bonus you can invest in; grants exclusive or improved versions of the action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bordeaux isn't just introducing new mechanics, it's the kind of new board that, if this came out with a Viticulture second edition, third edition, extra essential edition part two, yeah, anyway, point being, if this were the new definitive board, I think everyone would just accept it, and I commend that.
  • the most clever and subtle part of the expansion to me
  • it's really an elegant and inviting expansion
  • I dig it
  • this is such a great example of a refresher expansion
References (from this video)
No references stored for this video.
Video ssI52mUDpOM Review at 1:15 sentiment: positive
video_pk 74122 · mention_pk 178349
Viticulture video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dope utility of the exclusive bonuses for action locations
  • clever and subtle trade system adds tension and new dynamics
  • elegant and inviting expansion; practical compatibility with four seasons and Tuscany
Cons
  • some expert actions may create a mandatory rush, impacting balance
Thematic elements
Comparison games
  • Viticulture (second edition)
Mechanics (from transcript analysis)
  • balancing tweaks — fine-tuned adjustments across actions, wake-up bonuses, and economy to reflect long-term feedback.
  • End Game Bonuses — each worker action location can have an expert bonus that provides an exclusive or enhanced version of that action.
  • exclusive action bonuses — each worker action location can have an expert bonus that provides an exclusive or enhanced version of that action.
  • seasonal board integration — integrates four seasons and retools elements so Tuscany components aren’t strictly required to play four seasons.
  • Stacking and Balancing — fine-tuned adjustments across actions, wake-up bonuses, and economy to reflect long-term feedback.
  • trade zone — replaces the star-based area control with a new trade system; players mark trades so the same trade can't be repeated, creating pressure and currency dynamics.
  • Trading — replaces the star-based area control with a new trade system; players mark trades so the same trade can't be repeated, creating pressure and currency dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bordeaux isn't just introducing new mechanics, it's the kind of new board that, if this came out with a Viticulture second edition, third edition, extra essential edition part two, yeah, anyway, point being, if this were the new definitive board, I think everyone would just accept it, and I commend that.
  • the most clever and subtle part of the expansion to me
  • it's really an elegant and inviting expansion
  • I dig it
  • this is such a great example of a refresher expansion
References (from this video)
No references stored for this video.
Video ssI52mUDpOM Review at 1:48 sentiment: positive
video_pk 74122 · mention_pk 178350
Viticulture video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds depth to Viticulture by expanding season mechanics
  • complements Bordeaux by offering more play options
Cons
  • no explicit negatives stated for Tuscany within the transcript
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dual-map concept — references to additional maps as part of the expansion, enabling varied play contexts.
  • season expansion — introduces four seasons, expanding beyond the base game's two-season setup.
  • Variable Map — references to additional maps as part of the expansion, enabling varied play contexts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bordeaux isn't just introducing new mechanics, it's the kind of new board that, if this came out with a Viticulture second edition, third edition, extra essential edition part two, yeah, anyway, point being, if this were the new definitive board, I think everyone would just accept it, and I commend that.
  • the most clever and subtle part of the expansion to me
  • it's really an elegant and inviting expansion
  • I dig it
  • this is such a great example of a refresher expansion
References (from this video)
No references stored for this video.
Video 9bTA6-9bv98 the middle Playthrough at 1:16
video_pk 72293 · mention_pk 170508
the middle - Viticulture video thumbnail
Click to watch at 1:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're never allowed to put a star or a number in the rightmost row if it earns a star
  • you win immediately if six stars are marked in all Realms
References (from this video)
No references stored for this video.
Video K6tnYqEfkhU Before You Play Rules Teach
video_pk 69803 · mention_pk 166656
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crux of this game is that we are going to be competing for these same exact actions and there's going to be a lot of struggle to get what you want done in the season that you want it done.
  • The game is over. We have we have passed 25 points and it is the end of the year. So the final scores are Naveen with 27 to me with 32. That's it.
  • The farmer has overs, which is the one that lets me take a bonus of my choice.
  • I'm going to send out my professor here. So I can draw two of the triple cards. And I get to take my regular worker back.
  • So, you're going to sell your field again. Doing it for the point, not even for the money.
References (from this video)
No references stored for this video.
Video 51nN5TYmS9I Meeple University Review at 0:33 sentiment: positive
video_pk 70004 · mention_pk 237753
Meeple University - Viticulture video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has been a favorite of many.
  • Can be won without making wine.
  • Original game had players fighting over the same spaces.
Cons
  • Original game had players fighting over the same spaces, which Tuscany addressed by opening up more options.
Thematic elements
  • Wine making
Comparison games
  • Viticulture World
  • Viticulture Tuscany
Mechanics (from transcript analysis)
  • Worker Placement — The original game is a worker placement game where players plant vines, sell them for money, create grapes, make wine, and sell wines for money and points. It features worker placement in all four seasons when using the Tuscany board, as opposed to just summer and winter in the base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm sometimes quite uh skeptical about worker placement cooperative games
  • we talk about what we're gonna do to optimize our tens because we win together we lose together
  • it is a really tight game really really cool game we'll play it again
References (from this video)
No references stored for this video.
Video zTRuyYqL1C8 Discussion at 12:55 sentiment: neutral
video_pk 69608 · mention_pk 166217
Viticulture video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • It is one of the BGG Top 100 games they plan to play this weekend.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not upside down with emotion or grief or loss I think I'm in a a good comfortable place I'm I'm sad I'll miss him um and I also am extremely grateful for you know everything my grandfather was to me the impact that he had on my life
  • We do have some games planned for this weekend so and we've got some videos planned that we're going to be putting out hopefully you all can still hear me they're just being very rude this live stream
  • you know it was a few days and then he passed away and his sleep and I I don't know you know how selfishly you want more time with people um the reality is you don't you don't always value the time that you have immediately
References (from this video)
No references stored for this video.
Video g4-pd62FWKI Discussion at 5:29 sentiment: positive
video_pk 69249 · mention_pk 165667
Viticulture video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Found it a pleasant experience
Cons
  • Hesitant to play due to overcoming substance abuse problems and not wanting to get into a wine-themed game.
Thematic elements
  • Wine
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really just enjoyed my time there I started daily chatting in the ston me Discord which I can't praise enough that place is great
  • Carol was always right because I I loved doing it
  • I've been able to collect every stone Meer game
  • as a strong thematic and component gamer I'm always very happy and excited to see what's coming and to play and get my hands on them
References (from this video)
No references stored for this video.
Video 2WULNjYOeNE Watch It Played Review
video_pk 68654 · mention_pk 164934
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome to watch it played my name is Rodney Smith
  • I'll put links to both of them in the description of this video
  • well hopefully that was helpful and it should reassure you that regardless of which addition you have the instructional videos we've created here on this channel will still teach you how to play
  • if you have any specific questions about these releases I would direct you to the ston Meer website and I'll put a link to that in the description of this video but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video GoisyvKL4_w kovray Review at 0:05
video_pk 68866 · mention_pk 238777
kovray - Viticulture video thumbnail
Click to watch at 0:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Winemaking
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Completing wine orders by collecting specific types of wine.
  • Worker Placement — The core mechanic of placing workers on action spaces to gain benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture World will be coming with two cards that will replace two of the cards in the game box now this is due to the culturally insensitive inclusion of two world figures that really have no place to be in this game and no place to be in any game.
  • My mark of a good cooperative game is when you look at each other at a point on the table you're just like how are we gonna do this like this is impossible.
  • The innovation tiles are the heart of the game like if you if you did not innovate in this game you're not going to give up.
  • Having said all of that i mean fair um i think this game does a really like yeah it'd be really hard to alpha game in this game in my perspective.
  • This actually really stood out as a cooperative game because it hit all the like the boxes for me for a cooperative game.
References (from this video)
No references stored for this video.
Video 2WULNjYOeNE Watch It Played Review at 0:21 sentiment: positive
video_pk 68654 · mention_pk 247800
Watch It Played - Viticulture video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Essentials Edition provides a more robust experience without some of the heavier elements of the full Tuscany expansion.
  • Papa and Mama cards offer unique starting positions.
  • Field cards allow players to sell unused fields for Lira and later buy them back.
  • Visitor cards are all useful, removing the issue of drawing useless cards at the wrong time.
  • Rule changes (Tasting Room bonus, no maximum score) apply to all versions.
  • Upgrade pack available for existing owners of the second edition.
Cons
  • Field cards limit how many grapes you can grow when used.
Thematic elements
  • winemaking
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Papa and Mama cards dictate starting resources, giving each player a unique starting position.
  • Resource Management — Players manage resources like Lira and grapes.
  • Set Collection — Visitor cards can be collected and used for various benefits.
  • Worker Placement — Implied by the mention of 'special workers' and player boards with action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome to watch it played my name is Rodney Smith
  • I'll put links to both of them in the description of this video
  • well hopefully that was helpful and it should reassure you that regardless of which addition you have the instructional videos we've created here on this channel will still teach you how to play
  • if you have any specific questions about these releases I would direct you to the ston Meer website and I'll put a link to that in the description of this video but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video 2WULNjYOeNE Watch It Played Review at 0:23
video_pk 68654 · mention_pk 247801
Watch It Played - Viticulture video thumbnail
Click to watch at 0:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi welcome to watch it played my name is Rodney Smith
  • I'll put links to both of them in the description of this video
  • well hopefully that was helpful and it should reassure you that regardless of which addition you have the instructional videos we've created here on this channel will still teach you how to play
  • if you have any specific questions about these releases I would direct you to the ston Meer website and I'll put a link to that in the description of this video but until the next episode thanks for watching
References (from this video)
No references stored for this video.
Video XvczRY43d2M watch it played Rules Teach at 0:00
video_pk 68196 · mention_pk 164554
watch it played - Viticulture video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With a tier three expansion you will still use all of the tier one and two expansions that you've unlocked but you only ever include one tier three expansion at a time
  • The mafia discard pile never gets reshuffled
  • Arbors do count as Vines for the purposes of planting bonuses that you might get from patronage cards visitors and so on
  • This extra work is going to really tax your workers
  • When constructing a building you now have the option of building a medium Celler which costs 4 L
  • Placing a worker on the make cheese space gives you a star influence bonus this is not printed on the space but imagine that it is
References (from this video)
No references stored for this video.
Video KMonI1xayuY watch it played Rules Teach at 0:00
video_pk 68197 · mention_pk 164555
watch it played - Viticulture video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when a visitor gives your opponent choices to make like in the case of the banker these should be chosen in wakeup order
  • you may now place a worker on a space with a bonus even if you don't take advantage of the bonus the action itself though must still be taken
  • if you did collect the grapes because you chose row seven the turn before you must now take row one when you pick your wakeup position
  • each time that you place a star you gain the listed benefit
  • unless selling grapes through the use of a visitor card you will ignore the grape prices on your vineyard map
  • when you build a structure you automatically gain one Victory point
  • each player may train no more than one of each type of special worker
  • you then get to take that action so let's say it's fall in a two-player game and the blue player has a traveler now
References (from this video)
No references stored for this video.
Video L5fcDctkFFE Watch It Played Rules Teach at 0:00
video_pk 68199 · mention_pk 164557
Watch It Played - Viticulture video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we're going to learn the 2-6 player game, Viticulture, by Stonemaier Games.
  • Viticulture is played over a series of rounds that represent years, which are broken into seasons and during those seasons you'll be assigning your workers to accomplish a variety of tasks like growing grapes, harvesting them, crushing them, turning them into wine, and then selling them for the victory points that you need to win.
  • The friendly variant then, is intended so that winemaking in old world Tuscany is just a little less cut throat.
  • And that's everything you need ot know to play Viticulture.
References (from this video)
No references stored for this video.
Video L5fcDctkFFE Watch It Played Rules Teach at 0:20 sentiment: positive
video_pk 68199 · mention_pk 248208
Watch It Played - Viticulture video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-sided game board offers options for learning and experienced players.
  • Player boards have sides with more or less text depending on preference.
  • Thematic integration of winemaking in Tuscany.
  • Various structures provide strategic depth and benefits.
  • Friendly variant makes bonus actions mostly mandatory for less cut-throat play.
Cons
  • Players can never have less than negative five victory points, limiting certain card effects.
  • If a required space in the cellar or crush pad is full and no lesser-valued spaces are available, grape or wine tokens can be lost.
Thematic elements
  • Winemaking
  • Old World Tuscany
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions based on available spaces, player count, and bonuses.
  • Card Drafting — Players draw and play vine, summer visitor, wine order, and winter visitor cards.
  • Resource conversion — Grapes are converted into wine tokens, which are then used to fulfill wine orders.
  • Seasonal play — The game progresses through four seasons (spring, summer, fall, winter) within each year, with different actions available in each.
  • Set Collection — Players collect grape tokens and wine tokens to fulfill wine orders.
  • Tableau Building — Players construct buildings on their player board which grant ongoing or one-time benefits.
  • Variable turn order — Turn order is determined by placement on the wake-up chart each round.
  • Worker Placement — Players assign workers to various action spaces on the board during different seasons to perform tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video we're going to learn the 2-6 player game, Viticulture, by Stonemaier Games.
  • Viticulture is played over a series of rounds that represent years, which are broken into seasons and during those seasons you'll be assigning your workers to accomplish a variety of tasks like growing grapes, harvesting them, crushing them, turning them into wine, and then selling them for the victory points that you need to win.
  • The friendly variant then, is intended so that winemaking in old world Tuscany is just a little less cut throat.
  • And that's everything you need ot know to play Viticulture.
References (from this video)
No references stored for this video.
Video XvczRY43d2M watch it played Rules Teach at 0:21 sentiment: positive
video_pk 68196 · mention_pk 193487
watch it played - Viticulture video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds new mechanics and depth with tier three expansions.
  • Introduces interesting choices for managing worker morale.
  • Expands resource production and conversion options (tomatoes, olives, cheese).
Cons
  • Worker morale decreases with Grande worker placement, requiring management.
  • Cheese can spoil if not aged properly or if the medium cellar isn't built.
  • Only one tier three expansion can be used at a time.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Choosing actions from a main board and expansion-specific action spaces.
  • aging mechanics — Aging wine and cheese tokens, with cheese having a risk of spoiling.
  • Area Control — Placing workers in action areas with or without opponents' workers influences card switching.
  • area influence — Placing influence stars on cheese experts grants ongoing benefits.
  • Card Drafting — Mafia cards are drawn secretly, and players can discard and draw new ones under certain conditions.
  • Engine Building — Building up production of wine, cheese, tomato sauce, and olive oil.
  • Hand Management — Mafia cards do not count against hand limits.
  • Resource Management — Managing resources like wine, grapes, tomatoes, olives, and cheese, and their storage.
  • Set Collection — Collecting specific types of resources like apples, tomatoes, and olives.
  • Trading — Cows can be traded for Lira on the 'trade one for one' action space.
  • Worker Placement — Players place workers on action spaces, including special private spaces on expansion mats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • With a tier three expansion you will still use all of the tier one and two expansions that you've unlocked but you only ever include one tier three expansion at a time
  • The mafia discard pile never gets reshuffled
  • Arbors do count as Vines for the purposes of planting bonuses that you might get from patronage cards visitors and so on
  • This extra work is going to really tax your workers
  • When constructing a building you now have the option of building a medium Celler which costs 4 L
  • Placing a worker on the make cheese space gives you a star influence bonus this is not printed on the space but imagine that it is
References (from this video)
No references stored for this video.
Video KMonI1xayuY watch it played Rules Teach at 0:22 sentiment: positive
video_pk 68197 · mention_pk 193488
watch it played - Viticulture video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New visitor cards introduce new strategies.
  • The extended board offers new components and action spaces.
  • The wake-up chart provides a new way to determine turn order.
  • Influence mechanic adds an area control element for end-game scoring.
  • Trade action allows for flexible resource exchange.
  • New structures add building options and ongoing effects.
  • Special workers provide unique abilities and strategic depth.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose a wake-up time by placing a rooster token, which determines turn order within each season. Passing during a season means a player waits until all others have passed before placing further workers.
  • area influence — Players place influence tokens on sections of the map, gaining benefits and potential victory points at the end of the game. Most influence in a section grants victory points, with ties resulting in no points for that section.
  • building — Players can build new structures on their structure mat or empty fields, paying a cost and gaining victory points. Structures can be private action spaces, enhancements with ongoing effects, or residual structures providing end-of-year bonuses.
  • Resource Management — Players manage grapes and wine tokens, with actions to age grapes and wine, and trade resources.
  • Set Collection — Players collect visitor cards and structure cards, which are added to their hand and count against hand limits.
  • special workers — Unique worker cards can be hired for an additional cost, offering optional abilities. These workers count towards the player's total worker limit and can be used like regular workers after being trained.
  • Trading — A new action allows players to exchange one listed option for any other, such as trading victory points for resources or discarding cards to draw new ones.
  • Worker Placement — The opacity of action spaces has been reversed. Players use the leftmost space in a two-player game, both the first and second in a three to four player game, and all three in a five to six player game. Players may now place a worker on a space with a bonus even if they don't take advantage of the bonus, but the action itself must still be taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when a visitor gives your opponent choices to make like in the case of the banker these should be chosen in wakeup order
  • you may now place a worker on a space with a bonus even if you don't take advantage of the bonus the action itself though must still be taken
  • if you did collect the grapes because you chose row seven the turn before you must now take row one when you pick your wakeup position
  • each time that you place a star you gain the listed benefit
  • unless selling grapes through the use of a visitor card you will ignore the grape prices on your vineyard map
  • when you build a structure you automatically gain one Victory point
  • each player may train no more than one of each type of special worker
  • you then get to take that action so let's say it's fall in a two-player game and the blue player has a traveler now
References (from this video)
No references stored for this video.
Video NZG2CV3ARJ0 Playthrough at 0:12 sentiment: positive
video_pk 67645 · mention_pk 163829
Viticulture video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A classic and staple in the host's collection.
  • Thematic and enjoyable to play, especially in autumn.
  • Engaging solo mode that provides a good challenge.
  • The game feels similar to the base game, making it accessible for those familiar with it.
  • The solo mode difficulty can be adjusted.
  • The host achieved a victory with time to spare on an easier setting.
  • The 'entertainer' visitor card can be very helpful for scoring points.
  • Building structures like the irrigation building early can significantly help the game.
Cons
  • Solo mode can be challenging, with a 50% win rate for the host.
  • Certain visitor cards can be unhelpful or detrimental in solo play.
  • The host expressed nervousness about playing on harder difficulties.
  • The host forgot to age grapes at the end of a round, highlighting potential for oversight.
  • The host took a risky move to lose points to build a structure, questioning the decision.
Thematic elements
  • Running a vineyard, planting crops, harvesting grapes, and fulfilling wine orders.
  • A plot of land inherited from parents
Comparison games
none
Mechanics (from transcript analysis)
  • Aging — Grapes and wine increase in value over time at the end of each year.
  • Area Majority/Control — Implicit in worker placement as spots can be blocked by other players (or the automa in solo).
  • Card Drafting — Drawing visitor cards and order cards to gain bonuses or objectives.
  • Dice Rolling — Used implicitly for determining turn order via the wake-up chart.
  • Resource Management — Managing coins, grapes, and wine to perform actions and fulfill orders.
  • Set Collection — Collecting specific types and values of wine to fulfill order cards.
  • Worker Placement — Players place workers on action spaces to perform actions like planting, harvesting, building, and training workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • From the moment I first played this game, I knew that this was going to be a classic, a staple in my collection, and it has never left.
  • And honestly, probably will never leave my collection because I just adore it.
  • And I genuinely every single autumn I have to sit down and pull out and play a full playthrough of this game because it's just that good.
  • I win about 50% of the time.
  • The really important thing which our papa is giving us, which is the reason why I actually picked this one, is because he's actually allowing us to build our little irrigation building for free right at the beginning of the game.
  • We crushed that. We easily could have started. We could have done hard.
  • This is honestly one of my favorite games of all time.
References (from this video)
No references stored for this video.
Video dIBBEsZIQqA Playthrough at 0:09 sentiment: positive
video_pk 67507 · mention_pk 163633
Viticulture video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High numbers are good for scoring.
  • Can get coins which are useful.
  • Can get hearts which are useful.
  • The game is finishing well on the final turn.
Cons
  • Need to use lower numbers sometimes.
  • It's risky to not get the exact numbers needed for orders.
Thematic elements
  • Wine making
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Numbers from dice rolls are used to perform actions.
  • Resource Management — Managing resources like 'coins' and 'pumpkins' to activate abilities or gain advantages.
  • Set Collection — Collecting specific items like 'hearts' and 'coins' is a goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey there, welcome to a Christmas Eve edition of Rolling Realms.
  • So, I hope you're doing well. Feel free to chime in in the comments if you have any questions about how to play these realms or if you just want to talk about games and hang out for a few minutes, that is totally fine, too.
  • This is game 88 round two.
  • And I'm playing with Viticulture, one of the classic realms here, Can't Stop, a promo realm, and Legacy of You, one of the realms found in um in Rolling Realms Redux.
  • Going pretty fast today. Hopefully that's okay.
  • It's kind of coming down to the wire, but I think I might be okay.
  • Rolling much more friendly today than yesterday.
  • Ian, you were here for yesterday with your 14.1.
  • Making it really easy for me to finish off Viticulture on the next turn. Famous last words there, but I think it should be okay.
  • That is a risk averse move. We will see how it pays off cuz I also know that I need at least a five here in Legacy of You. So kind of betting it either way. We'll see if it works out.
  • I'm pretty happy with that.
  • Ian, hopefully and anyone else playing along live here, hopefully you like these rolls better than yesterday and maybe you can even do better than the 17.2.
  • Ian knows Rolling Realms quite well. So, Ian I think you might be able to pull it off. Let me know in the comments if you play along now or in the future what your score was compared to my 17.2.
  • I'm aiming to be back tomorrow for another 3:00 game.
  • 17.5 for Ian. Well done, Ian.
  • Great seeing you all.
  • Oh, yeah. Ian, I'm almost at the 18th star.
  • Have a great day. Uh Christmas if you celebrate Christmas Eve. And I will hopefully be back tomorrow. I'll see you then. Thanks. Bye.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 0:44
video_pk 67045 · mention_pk 162977
Viticulture video thumbnail
Click to watch at 0:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Wine making
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
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Video iYKQtjQjdEY Discussion at 26:31 sentiment: positive
video_pk 67043 · mention_pk 162957
Viticulture video thumbnail
Click to watch at 26:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I was a smarter man, Oh, Mitchell, you're the smartest man. You did it, but I just in case you didn't, I had to have a little voice giving up.
  • What would a modern day like a proper modern hobby board game of life look like?
  • The fact that you're horrified by King of Stone is another one.
  • The end at the end of the day, it's more about the social experience and the social experience was so fun, so enjoyable, and so connected that as much as it would have been great to play a board game, it was like we didn't miss it.
  • The Stonemaier Games logo with little cat ears.
  • I say that because you'll see products being announced or here and I say oh we decided, you know, world peace. No, that's not happening anything now. We're doing this now you're not doing that we know so there's so many things that people put out there that are not, you know, real products or real things and I'm like aw, it's sort of like did you ever have a dream that something amazing happened cuz a lot of times I can tell when I'm in a dream.
References (from this video)
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Video QMfNAW4pB4c Review at 0:36 sentiment: positive
video_pk 67013 · mention_pk 162924
Viticulture video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous art and components.
  • High quality production.
  • Adds solo mode.
  • Allows for up to six players.
  • Expansion is compatible with Tuscany.
  • Product of a great company.
Cons
  • Expansion doesn't drastically change the game.
  • Difficult to fit on camera due to size.
Thematic elements
  • wine making process
Comparison games
  • Tuscany
  • Scythe
  • Wingspan
Mechanics (from transcript analysis)
  • Seasonal actions — You're going to have your summer your spring actions your fall actions and then the extended board there which is going to have all all the stuff that you're going to need.
  • solo mode — The solo mode that you're going to be able to play with and the cards that come with it. You're going to get your run through here which is going to give you an overview. It's going to use the same core rules and goals and and you know as far as wine making process. You're going to get an extra worker here which is really going to help you. You can play up to six players of course and you can play solo which is really something that I think is really really fantastic. You're going to have your solo rules here it's going to show you how that works. You're going to get a whole bunch of cards that are going to help you with that and facilitate that.
  • Worker Placement — You're going to get an extra worker here which is really going to help you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • just again, the art style, everything about this is just absolutely just completely gorgeous and done to perfection as you would expect from a Stonemaier game.
  • Viticulture which is a hall of fame game. I don't I can't see it any other way.
  • They're just games of beauty and complete just relaxation and they're things that I enjoy with my grandson. They are things that that I enjoy playing by myself and the components and the beauty and and and this is just another another great expansion from from a great great man doing great things and that's Bordeaux for Viticulture from our good friends at Stonemaier Games.
References (from this video)
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Video fe3HWZ0Ypbk Discussion at 26:52 sentiment: neutral
video_pk 66985 · mention_pk 162887
Viticulture video thumbnail
Click to watch at 26:52 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
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Video WsAIII5_3XE Review at 0:10 sentiment: mixed
video_pk 66573 · mention_pk 162244
Viticulture video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Better options at two players
  • More agency for card draw
  • Providing greater incentive to use the wine making process
  • Providing players with an end game reward for excess coins, grapes, and wines
  • Expert actions are pretty cool
  • Ability to retrieve a worker from fall is a good one
  • Potentially fill up to three or four order cards in one round
  • Easier to age stuff
  • If someone takes the extra worker, everybody gets the benefit the next round
Cons
  • Did not find that a faster start and shorter games were possible
  • The tasting room and the windmill don't make a ton of sense
  • Expert actions are not super powerful
  • Analysis paralysis with expert options
  • Expert options lack variability and some are better than others
  • Muddies up the board with text
  • Did not feel like it sped up the game
  • Takes away area control element from Tuscany
  • Hard time planting grapes early on
  • Need to be meticulous about getting structure cards
Thematic elements
  • Wine making
Comparison games
  • Viticulture Tuscany
  • Viticulture World
  • Agricola
Mechanics (from transcript analysis)
  • Area Control — because they removed from Tuscany the worker or the area control area to get more points.
  • Card draw — More agency specifically for card draw, yes, that's in the board.
  • End game rewards — Providing players with an end game reward for excess coins, grapes, and wines. I do like that.
  • Engine Building — increase the impact of coins for engine building and victory.
  • Hiring experts — The main change are these expert options. You'll notice the little cubes under every action. These are spaces where you have access to four of these. Now, in a four-player game, all of these potentially could be filled. In a five-player game, that means if everybody was to do this and to their full capacity, someone's not going to fill their full experts.
  • Selling wine — providing greater incentive to use the wine making process. Well, mostly because they removed from Tuscany the worker or the area control area to get more points. So, really the most the only way you can really get points now is the wine making process but from selling wine or filling orders.
  • training workers — Or you can train a new worker. So, I guess technically you could train two workers in one turn if you do take any action and train a worker. So, you'd have two workers coming back in one turn.
  • Victory Points — money does matter at the end of the game now because it's points.
  • Visitor Cards — Visitor cards are still always kind of a great very Agricola-y feel where it's like, man, I have great cards or I have terrible cards.
  • Worker Placement — This one is mostly focusing on the stated goals of Bordeaux. Now, the design goals are right here... Providing players with an end game reward for excess coins, grapes, and wines. I do like that. And then making more actions relevant later in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture Bordeaux purports to bring a new board and a new feel ala Tuscany to the Viticulture world.
  • I still think Tuscany is the better game. This is second to Tuscany. It still leaps and bounds against World. And I don't know that I'm going to play this though over Tuscany. I think I still like Tuscany better.
  • I do think it muddies the board a little bit, right? Having those um spaces below each action with the cube. I think it kind of makes the board look a little less pretty because you just have text all over the board now.
  • It almost feels like a step back. It's kind of feels like the Finn Spahn version of Tuscany because it takes away the board with the um area control, right? Because you could win with the area control from that, and so you wouldn't be all about wine making.
  • I think the Essential Edition of this game is Tuscany. I think this one is more like, "Hey, we want to do something a little different."
References (from this video)
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Video 18rIx312_Ts Top List at 3:23 sentiment: positive
video_pk 66519 · mention_pk 162085
Viticulture video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So, so, so good
  • Adored by the reviewer
  • Good expansion (Bordeaux)
  • Linear flow makes sense
  • Easy to teach and understand
  • Playable repeatedly
  • Works well at various player counts
Cons
none
Thematic elements
  • Running a vineyard and making wine
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Fulfilling wine orders by collecting necessary resources.
  • Worker Placement — Players place workers to take actions like getting grapes, planting, harvesting, and making wine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Some designers take a while to develop.
  • But these designers absolutely crushed it on their first game.
  • Basically the games publishers designers rather who had games that hit the hardest right out of the gate.
  • Wow. What debuts? Let's go and get into them.
  • It's just really fun, well supported, and I can't wait for more.
  • It's one of those games I can play over and over and over again.
  • It's just really fun. I just enjoy the deck building. I enjoy the kind of timing aspect, the risk management, all that kind of stuff.
  • Man, what a design. Like your debut design wins the spiel is yours. That's a pretty darn good debut, man.
  • It's really really gorgeous because it's got great Beth best soil art. It's wonderful.
  • Ark Nova is I don't know, one of the best games ever made. It's really, really, really good.
  • What a debut. Holy crap. It's so so good.
  • How we not have Wingspan on this list?
  • This was I I believe this was the first deck building game or at the very very least this was the first game that had deck building in it that was very very big and popular.
  • It's just a pure deck builder. There's nothing else to it. It's just really, really great.
  • This is maybe the greatest gateway game of all time.
  • I really love the mix of light, but there's a lot to explore, and I think this keeps this game kind of evergreen.
  • How could it not be? Richard Garfield's first game was Magic the Gathering. Are you kidding me?
  • It's Magic the Gathering. It's the biggest tabletop game on the planet.
  • It's not an exaggeration to say like Magic keeps board game shops in business.
  • Wow. Yeah, that's pretty darn good.
  • Let's let us know some other great debut designs down in the comments below.
  • Maybe the greatest gateway game of all time.
  • I think there's like a level of intuition with that that is really kind of magical and beautiful and something that everybody can understand.
  • if you want to play high level, there are deep, you know, deeper levels of strategy and and planning and stuff that you can put into play.
  • How could it not be? Richard Garfield first game was Magic the Gathering. Are you kidding me?
  • The game that keeps game stores like in business for the most part.
  • It's the biggest tabletop game on the planet.
  • Magic keeps board game shops in business.
  • It was Richard Garfield's first design. It absolutely has to be number one. I don't think it's really debatable.
References (from this video)
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Video jMATfG38ha8 Top List at 0:32 sentiment: positive
video_pk 66485 · mention_pk 162012
Viticulture video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
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Video NPB6SzRILcs Matthew answers the internet Analysis at 12:07 sentiment: positive
video_pk 65979 · mention_pk 160252
Matthew answers the internet - Viticulture video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I think I might like the Cooperative version more than the regular motion
  • most wonderful worker placement game I can think of
  • takes me to a very lovely Place automatically and I love it
Cons
none
Thematic elements
  • making and selling wine
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — it's just the most wonderful worker placement game I can think of
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dealing with cheaters is easy you simply burn down their house but with board game cheaters ah I don't feel like I run into that many people cheating in board games
  • I think cheating by its very nature denotes intent there has to be an intent to cheat for it to be cheating otherwise it's just playing the game wrong
  • no game is that important who cares it's not like the world league of Poker there's no money on the line it's just meant to be a bit of fun in a make-believe world pushing cardboard around a table it's just not that important
  • should I just buy the games in the top 100 on Board Game Geek no good Lord no
  • Board Game Geek leans heavy the games that are popping on Board Game Geek most often lean heavy they are heavier more complicated games and when you're just getting to the Hobby they're not the games that I would recommend you play
  • people will rank lighter weight games easier games lower than heavier games and by that I mean if the game is very easy to play learn it's just a very quick and easy game regardless of the fun factor of the game people will rank it lower
  • what they're looking for is what are the fun games what's the most fun and I often think those late games are the games are going to really get someone who is just nuzzling into the heartbeat thinking oh this is fun that's what's gonna like latch them on Like A Parasite and grab them and keep them in and suck them into our world our board game world
  • Dominion is a fantastic one of the absolute OG death building games
  • The only problem with Dominion is it it is a dangerous pit to fall in because I tell you you'll want more sets
  • Keyflower is just amazing I love that game
  • The incomparably fantastic Five Tribes
  • Azul one of the modern Evergreen games I think people will be playing us all for many many years to come
  • The devious nature of it is that is is when you're Drafting and putting them onto your board there's some limitations there that mean that you can really get screwed and you can really screw other people and that's the fun bit
  • Crocodile one of the games that was there then went away for a very long time and now it's back again
  • Power Grid is a great game in it it's got the best color palette of any game I think out there
  • The Crew: Mission Deep Sea is my favorite game
  • Mission Deep Sea is just better than Quest Supply 9 in every single way
  • Viticulture is a game of making wine and selling wine and it's just the most wonderful worker placement game I can think of
  • Seven Wonders Duel one of the best head-to-head card games
  • The Castles of Burgundy is one of the best games ever made
  • it's probably just the closest thing I can think of to a masterpiece in Euro board games
References (from this video)
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Video jS80firNe3Y General Discussion at 9:45 sentiment: positive
video_pk 65900 · mention_pk 160054
Viticulture video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth
  • Accessible baseline with teach-in for new players
Cons
  • Very challenging for new players
  • Long playtime
Thematic elements
  • Array
  • Wine production in Tuscany
  • Resource management with seasonal planning
Comparison games
  • Viticulture World
Mechanics (from transcript analysis)
  • Engine Building — Players manage resources and build an engine of actions to optimize wine production and sales.
  • Resource/engine building — Players manage resources and build an engine of actions to optimize wine production and sales.
  • Worker Placement — Players place workers to perform vineyard-related actions (planting, harvesting, wine production, etc.).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an amazing start point with a great IP as well if you are a Harry Potter fan then 100% recommend this
  • it will come to a table and it will be played over and over and over and over again
  • phenomenal game
  • one of the unassuming kind of games not the games you hear spoken about all the time
  • it's really hard
  • Viticulture World is definitely one that is worth looking into if you own this culture already
  • it's very difficult and it makes you come back for more
References (from this video)
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Video ru5tav8bpAE Allies or Enemies Top 100 List at 11:47 sentiment: positive
video_pk 65854 · mention_pk 159890
Allies or Enemies - Viticulture video thumbnail
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sophisticated engine with expansions
  • Clear thematic integration (viticulture / wine)
  • Viticulture World adds co-op depth
Cons
  • Expansions can complicate setup
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Engine building / tile placement — Optimize the production engine with village actions and tiles.
  • Tile Placement — Optimize the production engine with village actions and tiles.
  • Worker Placement — Manage workers across seasonal actions to plant, harvest, and produce wine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're putting out tiles so you're building out the world so every game is a little bit different
  • it's a game that I'll play again and again and again and never get tired of it
  • the end-game scoring is tense because you have to monitor two markers crossing
  • I can build such a cool deck with that
  • Gaia Project is a new number one for me
  • this is everything you will ever need in this box
  • the engine you're building will be different every game
References (from this video)
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Video VtYSzcWdUDU Review at 0:09 sentiment: positive
video_pk 65758 · mention_pk 159531
Viticulture video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly accessible game with an easy to grasp and non-confrontational theme.
  • Elegant board game package.
  • Theme appeals to a broad audience, including those not typically drawn to sci-fi or fantasy.
  • Mechanically in a sweet spot of reasonably easy to learn with enough depth.
  • Worker placement is safer and less passive-aggressive than most.
  • Grande workers prevent players from being completely locked out of actions.
  • Soothing process of planting, harvesting, bottling, and selling.
  • Mechanics feel intrinsically connected to the theme.
Cons
  • Visitor cards can cause some dramatic swings, leading to unstoppably good positions early on.
Thematic elements
  • Inheriting a dilapidated vineyard and aspiring to turn it into a premier vineyard whose product is wanted all over the world.
  • Tuscany
Comparison games
  • Brew Crafters
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • Resource Management — Players manage grapes, wine, money, and fields to build their vineyard and fulfill orders.
  • Set Collection — Wine orders require specific combinations and strengths of wine to be fulfilled.
  • Tableau Building — Players build upgrades and manage their wine business on their personal vineyard board.
  • Worker Placement — Placing workers in spaces allows you to take the associated actions. Some spaces are only available at certain player counts. The game is safer and less passive-aggressive than most worker placement games.
  • Worker Placement (Grande Worker) — Grande workers can be used to take an action even if all spaces are occupied, preventing players from feeling completely locked out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture in about three minutes
  • Viticulture: now all we need is a good game about cheese
References (from this video)
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Video svRha4lqoQs Meeple University Analysis at 1:16 sentiment: positive
video_pk 64856 · mention_pk 158434
Meeple University - Viticulture video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Getting grapes early and often on the crush pad is strategic.
  • Drawing a lot of cards is encouraged and can provide strategic options.
  • Selling fields can provide useful money for buying structures.
  • Planting one mixed field or two fields (one heavy red, one heavy white) is often sufficient.
Cons
  • It's rare to benefit from planting all three fields.
Thematic elements
  • winemaking
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — The game encourages drawing many cards (winery, vine, visitor, structure) and the challenge is to pick the ones that fit the strategy.
  • Field management — Players can sell fields to gain money for structures, and it's often not beneficial to plant all three fields.
  • Harvest — Grapes on the crush pad age on their own until they hit the nine spot, and a harvest engine can be started early.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully using the additives video I've done and find them useful otherwise check them out here or check the descriptions below this video
  • if you like and if they are against you want to be featured in this series and I will try to get it right good or if you just want to say hi
  • if we have videos for the game switcher here I'll also put links in the description so you can have a look at our review how to pay up title videos
  • I think that's okay that's something that I think players overlooking Viticulture but they don't want every card to have utility
  • This is a big area of the game where you should actively discuss it with other players
References (from this video)
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Video 7IxVe7snZDQ Watch It Played Interview at 2:05 sentiment: positive
video_pk 64812 · mention_pk 158334
Watch It Played - Viticulture video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • love the bucolic nature
  • love to see a sequel about whiskey production
Cons
none
Thematic elements
  • Wine production
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — where you're taking Cards
  • Engine Building — doing an engine of stuff
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • High Society is a fantastic card game if you're trying to collect the different cards that get you points something multiplier points however some of them have your points or some of them are negative points
  • all of a sudden everyone is not bidding to take the card everyone's bidding not to take the card I love those twists in games
  • Cursed Court is just marvelous
  • it's quick like fun fast but one of the best kind of like bidding deduction games almost in a way a lot of bluffing that goes on
  • I'm not the biggest lover of mean games with the caveat being if it's a small light fun fast game then yeah mean is fine because the experience is short but if it's a long big game I struggle with like a big long Euro game that's mean
  • the biggest way to deal with mean board games for me is the expectation going in
  • hey just so you know this is a really mean game and I want you to play as mean as possible and I'll do the same because that sets up the expectation for the evening
References (from this video)
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Video BGiAd56uHxc Meeple University Top List at 5:24 sentiment: positive
video_pk 64806 · mention_pk 158313
Meeple University - Viticulture video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cleverly integrates worker placement with a cooperative nature.
  • Tight mechanism for upgrading worker quality drives the game towards the end.
  • Worker upgrades make the game less competitive with oneself in a cooperative way.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Upgrading workers to remove hats allows them to take both summer and winter actions and occupy more powerful spaces for bonuses.
  • Worker upgrading — Workers can be upgraded by removing their hats, enabling them to perform actions in both summer and winter seasons and access more powerful action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are very excited today to share you one of the popular mechanic well-known mechanic worker placement but we are going to show you the top 10 twists that we've played in worker placement.
  • The action spaces are there you put it's blocked and uh there's one or two spaces that multiple players can go to so that's kind of the the absolute classic big classic.
  • We're going to try to pick games here that uh really do work a placement in a unique way either they're the only one that does it that way or they do something extra special.
  • Please do let us know in the comments we would love to see your comments and even every single like like it every single few subscribe to us if you liked it's always optional that would really really helpful to us.
  • This becomes so critical to the game you determine what actually will score each round because it will then the first round objective will score the second round and the third one and so on.
  • I think it's a little bit of a Targe type of game as well I didn't find the actions I was selecting right as tight or interesting but I really liked the way I was choosing the actions.
  • Variable worker value with tug of war and Superior worker bumping and level up with shared worker colors.
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Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157216
Overall sentiment (raw)
positive
Pros
  • immersive theme
  • relaxing pacing
  • replayability / desire to return to the table
Cons
none
Thematic elements
Comparison games
  • Dwellings of Eldervale
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
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