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Keyside box art

Keyside

Game ID: GID0448748
Game Info
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Description
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 5 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video 0Zsl0JiC4fo Getting Games Games Radar Vlog at 28:17 sentiment: positive
video_pk 88045 · mention_pk 348085
Getting Games - Keyside video thumbnail
Click to watch at 28:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Has 'Keeper DNA', a game the host considers exceptional.
  • Shared benefits for players can be an enjoyable mechanic.
  • Designer is known for making enjoyable games.
Cons
  • Not coming out until later in the year, with limited details expected soon.
Thematic elements
  • Harbor trade and village development
Comparison games
  • Keeper
  • Key Flow
Mechanics (from transcript analysis)
  • action selection — Players choose harbors to resolve based on worker placement.
  • Dice Rolling — The lead player uses a die to move a boat into a harbor.
  • Set Collection — Gaining resources, animals, access to markets, etc. are mentioned as benefits.
  • Worker Placement — Players place workers into harbors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Game of Thrones it's a 2024 game it says assume the role of a mighty House of the Seven Kingdoms
  • players utilize an Innovative limited action dice mechanism M to strategically choose cards such as plot whisper event March and sail with the options to follow other players actions
  • players will yield an immense amount of Power with their respective houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandio events and partake in exhilarating battles
  • Worms span I'm being factious this is like one of the most talked about games over the last few weeks this is a reimplementation of wingspan all about dragons
  • Build a cavernous Sanctuary for Dragons of all shapes and sizes
  • your player board starts out small they're caves and at the beginning of the game your cave is Tiny I think there's only room for one Dragon but as you play through the game you can dig out your cave allowing you to put more dragons in there
  • Wormspan looks cool I like dragons I think they're cool I think the artwork looks neat
  • I'm intrigued like wingspan is one of the more popular games to come out in the last seven years and here is a follow-up game with a new theme and some new mechanics I want to see how this one goes
References (from this video)
No references stored for this video.
Video u9JeSRkvLNk Watch It Played Top 10 List at 0:23 sentiment: positive
video_pk 85778 · mention_pk 317180
Watch It Played - Keyside video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong dice placement with multiple routes to victory
  • Artwork and table presence noted as appealing
  • Warmth and cozy feel of the game
  • Excited about trying the game
Cons
none
Thematic elements
  • economic/work placement and routing of workers across harbors, farms, markets, quarry, wheat fields and forests
  • busy island with 12 harbors
Comparison games
  • Keyflower
Mechanics (from transcript analysis)
  • area_interaction — Other players can piggyback on dice placement, influencing harbor benefits.
  • dice_placement — Dice placement used to direct workers to boats and determine where workers end up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I demoed this and it's the best game in the Key series since Keyflower.
  • Keyflower is just frankly a miraculous game. It's so fun.
  • I'm very excited about trying this one.
References (from this video)
No references stored for this video.
Video 1GVYqX36FnA UndeadVikingVideos Discussion at 2:28:36 sentiment: positive
video_pk 84135 · mention_pk 317138
UndeadVikingVideos - Keyside video thumbnail
Click to watch at 2:28:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Gives vibes of Tua
  • Looks good
Cons
none
Thematic elements
none
Comparison games
  • Tua
Mechanics (from transcript analysis)
  • Dice Placement — It looks like it's a dice placement because I can see dice spaces on the board.
  • dice worker placement — It looks like it's a dice placement because I can see dice spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Factions that win that have their own abilities that have their own winning combinations.
  • It's too heavy for me.
  • Yeah, it sounds absolutely amazing.
  • Yep. And nobody knows it exists.
  • I played Circadian First Light and I liked it.
  • Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
  • I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
  • That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
  • That is that is one of the that is uh yeah that was that is one of that is poetry.
  • I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
  • No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
  • Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
  • Happy birthday, Bruno.
  • It's just a It's just a It's just a virtual reality pinball.
  • The elbow back. It was the most powerful move in the game.
References (from this video)
No references stored for this video.
Video 1GVYqX36FnA UndeadVikingVideos Discussion at 3:18:31 sentiment: other
video_pk 84135 · mention_pk 317145
UndeadVikingVideos - Keyside video thumbnail
Click to watch at 3:18:31 · YouTube ↗
Overall sentiment (raw)
Unknown
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Factions that win that have their own abilities that have their own winning combinations.
  • It's too heavy for me.
  • Yeah, it sounds absolutely amazing.
  • Yep. And nobody knows it exists.
  • I played Circadian First Light and I liked it.
  • Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
  • I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
  • That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
  • That is that is one of the that is uh yeah that was that is one of that is poetry.
  • I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
  • No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
  • Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
  • Happy birthday, Bruno.
  • It's just a It's just a It's just a virtual reality pinball.
  • The elbow back. It was the most powerful move in the game.
References (from this video)
No references stored for this video.
Video 08KfrW_cdTw Watch It Played Discussion at 2:47 sentiment: positive
video_pk 84069 · mention_pk 342687
Watch It Played - Keyside video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the White Castle. I love it so much.
  • World Order. Yeah, it's so good.
  • Cities, I loved Cities. I think it's just fantastic.
References (from this video)
No references stored for this video.
Video wk6YBpx7YUo Rahdo Runs Through Top List at 33:22 sentiment: mixed
video_pk 83658 · mention_pk 211319
Rahdo Runs Through - Keyside video thumbnail
Click to watch at 33:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brilliant design.
  • Deepest, richest, heaviest game in the series.
  • Potential for cutthroat play.
Cons
  • A little too deep and cutthroat for the host and Jen's taste.
  • They would need to play through it to give a more in-depth review.
Thematic elements
Comparison games
  • Bora Bora
Mechanics (from transcript analysis)
  • action selection — I could activate actions that could mess up my opponent
  • Area Control — Feldy stuff. There's area majorities getting your workers out onto the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And countryside is a freaking phenomenal.
  • This is one of the best engine building games I have played this year.
  • It is very likely going to make it into my top 10 games of the year. It is that good.
  • My number three of the month is Rising Cultures.
  • Number two is Druids of Adora.
  • It's classic feld, making a comeback.
  • Number one, Furnish Duel.
  • A game that will not be coming out until 2026 will very likely make it into my top 10 games of 2026.
References (from this video)
No references stored for this video.
Video Ardk5_e4DqY The Dice Tower Discussion at 9:02 sentiment: positive
video_pk 32733 · mention_pk 320835
The Dice Tower - Keyside video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep action economy with lots of interactivity
  • funly is reminiscent of Freedom Fest collaboration
Cons
  • high complexity and many moving parts
  • requires learning curve
Thematic elements
  • keys and trading
  • action economy puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • multi-trade action selection — players perform actions and trade resources for benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate this game so much.
  • The theme definitely is carrying the game but I really like the mechanisms too.
  • It's a nice back and forth two-player game trying to outguess the other person.
  • This is basically Scrabble with pictures.
References (from this video)
No references stored for this video.
Video mRun0yjAwMM The Dice Tower Review at 1:12 sentiment: mixed
video_pk 31389 · mention_pk 92455
The Dice Tower - Keyside video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High variability due to modular harbors and scoring tiles
  • Engages multiple mechanics in one system
  • Potential for deep engine-building through upgrades and resource combos
Cons
  • Overwhelming amount of setup and information at the start
  • Parts feel disjointed and don’t always integrate into a cohesive whole
  • Diminishing returns for most actions; many bonuses feel marginal compared to the cognitive effort
Thematic elements
  • Dice-driven resource management and scoring with modular harbor setups
  • Harbor-based trading and resource collection with ships moving on tracks
  • Procedural engine-building with variable setup and scoring tiles
Comparison games
  • Key Flowers
  • Cathedral
  • Key Dum
  • Key Town
Mechanics (from transcript analysis)
  • Dice Drafting — At the start of each turn, players draft a number (1-6) to determine available actions and potential bonuses.
  • Dice drafting/selection — At the start of each turn, players draft a number (1-6) to determine available actions and potential bonuses.
  • Dice Placement — On a turn, you drop a die to move a boat and then place the die to claim actions and bonuses; nearby players with equal or lower dice can also place.
  • End-game scoring and variable setup — End-game scoring is driven by harbor tiles, resources accumulated, and upgrades; setups vary with harbor placement and scoring tiles.
  • Movement on tracks and area bonuses — Dropped dice advance boats along tracks to unlock bonuses and scoring opportunities; players can move their own workers to spots to collect resources.
  • Resource collection and building upgrades — Gather resources from harbor spots and upgrade buildings in your areas to gain points or bonuses.
  • Track Advancement — Dropped dice advance boats along tracks to unlock bonuses and scoring opportunities; players can move their own workers to spots to collect resources.
  • Worker placement / placement of dice — On a turn, you drop a die to move a boat and then place the die to claim actions and bonuses; nearby players with equal or lower dice can also place.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot going on in this.
  • The sum of all the parts is less for me than what I was hoping for.
  • It's too much for me at the beginning.
  • There are no difficult basic concepts in this game. Like everything is pretty straightforward.
  • I like all that, but it doesn't come together.
  • It's a bit of a mess.
References (from this video)
No references stored for this video.
Video 1_cWHwgSO08 Rahdo Runs Through Playthrough at 0:00 sentiment: mixed
video_pk 13246 · mention_pk 87436
Rahdo Runs Through - Keyside video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich and deep decision-making with high thematic integration
  • High replayability due to setup variability and asymmetric powers
  • Strong endgame planning and multi-step strategies
Cons
  • Very high complexity and learning curve, not a keeper for some players
  • Two-player game can be heavy and slow to resolve
  • Strategic planning can be fragile to other players' optimal moves
Thematic elements
  • harbor economy, resource management, area control
  • island of Keyside
  • modular setup with variable boards and asymmetric powers
Comparison games
  • Go
  • Arkham Horror
  • Age of Steam
  • Pandemic
Mechanics (from transcript analysis)
  • Area Control — Players place meeples/keeples on harbors and land to gain bonuses and end-game scoring based on placement.
  • Area control / placement — Players place meeples/keeples on harbors and land to gain bonuses and end-game scoring based on placement.
  • Asymmetric Player Powers — Player boards provide unique upgrades and relative strengths (e.g., gems, livestock bonuses).
  • Dice Drafting — On each turn, a player selects one of their dice and assigns it to a harbor, with other players potentially following the space if they have matching color dice with sufficient value.
  • Dice drafting / dice allocation — On each turn, a player selects one of their dice and assigns it to a harbor, with other players potentially following the space if they have matching color dice with sufficient value.
  • End Game Bonuses — Players upgrade buildings and score points from endgame objectives and house types.
  • endgame scoring & building upgrades — Players upgrade buildings and score points from endgame objectives and house types.
  • Resource Management — Managing grains, lumber, stone, fish, gems, and livestock across farms, markets, and fields.
  • variable setup — Harbors and scoring tiles are randomly assigned and two-sided, plus random die strips and optional starting cottages for asymmetry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the deepest modern designer board game I have ever played.
  • There is no randomness in this game at all.
  • this is maybe one of the most brilliant, maybe the most brilliant Keyside game that's ever come out because it's so rich.
  • the depth of the decision-making you have to make
References (from this video)
No references stored for this video.
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