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Bohemians

Game ID: GID0449597
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 13 · mix 4 · neu 1 · neg 3
Mentions per page
Showing 1–23 of 23
Video pviXJvrdBBY Meeple University Discussion at 10:59 sentiment: neutral
video_pk 85333 · mention_pk 218410
Meeple University - Bohemians video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • attractive art style
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — No specific mechanics described in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • UK GE has got an area big area with open gaming table so people can actually play
  • this is just after it finishes and the open gaming still opens for another two hours
  • it's the first time I sat down and played a game properly
References (from this video)
No references stored for this video.
Video DB4bqjYyDf0 Rolling Dice & Taking Names Interview at 28:22 sentiment: positive
video_pk 84669 · mention_pk 215338
Rolling Dice & Taking Names - Bohemians video thumbnail
Click to watch at 28:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative deck-building mechanics that fix common issues
  • Thematic and engaging gameplay
  • Beautiful illustrations
  • Casual and fun experience
  • Strategic depth with simple choices
  • Includes controversial but historically relevant content (syphilis card)
  • Players have full control over their deck
  • High hype and positive reception from playtests
Cons
  • The controversial syphilis card might turn some people off
  • Not a tournament-style game
Thematic elements
  • Being an artist, living the dream, trying to make a career
  • Paris in the 19th century
  • Players build a story by playing cards representing their day (morning, noon, afternoon, night) and highlight one card as their daily achievement.
Comparison games
  • Cry Havoc
  • Noshima Hex
  • Testament of the Duke
  • Puerte
Mechanics (from transcript analysis)
  • action selection — Players choose between playing cards for inspiration or going to 'work' to avoid 'hardships'.
  • Centralized Trash Ability — The ability to remove cards from one's deck is available to all players at a central location, rather than being on specific cards.
  • Deck Building — Players build their deck by acquiring new cards, improving their skills and abilities over time.
  • Push Your Luck — Balancing the risk of accumulating too many 'hardships' by not going to work against the need for inspiration.
  • Resource Management — Players manage 'inspiration' (used to buy cards) and 'money' (can be stored for special abilities).
  • Storytelling Component — Players can optionally create a narrative based on the cards played throughout a round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we are here to talk about what's happening over at Portal Games and what's happening over with Ignosi, who did not show up at Gen Con even after I worked my fingers to the bone putting down floor and Marty put down floor and we distributed product and helped sell a few of your games out.
  • So, that that's a perfect segue because uh the the game that you were going to have uh this year at Gen Con was Age of Galaxy and because of all the issues of getting the the game into port, etc., it just did not show up in time.
  • It's unbelievable how in such small box they put so much of the meat.
  • So, yeah, Age of Galaxy, it's uh you know, there's been a trend recently over the years to I'm going to make a Forex game that plays in a short amount of time, and I think there's been varying success to that.
  • So, yeah, Bohemians will be releasing. I I have a story because I was two months ago.
  • I wrote in this article that Bohemians is a casual deck builder is you are sitting with your friends, your family, you are just living life of your artist.
  • It is not a tournament game. It is not a you know head-to-head combat game. But I believe that this mechanism will be at some point used in this head-to-head combat game. So like the concept of having trash in the middle of the table and everybody can trash cards if they want to. It gives you full control of what you want to achieve in the game. And the builder is about the building a deck. So you should have a right to create it as you want.
  • So, I mean, you're right. I mean, the rule for the game is insanely funny and stupid and crazy. And I love it how Jasper designed this card for the game.
  • It may turn out turn off some people that will say this is too controversial. This is they they don't want to play with their familiar kids and seeing such a card pop up. Uh but this is how it is. This is Paris 19th century.
  • So, for next year, I have nothing signed as a exclusive distributor for America, but I have two very interesting prototypes of the game that we are working on and they are they couldn't be more different. One of these games is a cooperative game and the other one is hand-to-head combat game.
  • So, y'all heard it here first. In 2029, look for a campaign for Imperial Settlers 15-year edition.
  • Bonanza is one of them. And they they taught me uh that for the games that are your evergreens, you just care for them.
  • This is my pet project.
  • We were aware that this is a war game which means 500 copies the highest spin run we can do because it's a war game.
  • Both of us control the Germans. It's just, you know, when it's the other person's time, are you going to do you're going to try to help yourself out or you going to try to stop him by using the Germans?
  • My marriage was strained because of the ranking segment.
  • It was great to see Imperial Miners sell out from the table.
  • This is my dream. I I wanted this box to be re-released as a one box with everything.
  • Keep rolling dice and taking names.
References (from this video)
No references stored for this video.
Video DB4bqjYyDf0 Rolling Dice & Taking Names Interview at 1:00:13 sentiment: mixed
video_pk 84669 · mention_pk 215340
Rolling Dice & Taking Names - Bohemians video thumbnail
Click to watch at 1:00:13 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Interesting discussion topic for ranking
  • Can be a way to lose weight (dysentery)
Cons
  • Diseases are generally undesirable
  • Stigma associated with certain diseases (syphilis)
Thematic elements
  • Syphilis, dysentery, pneumonia
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we are here to talk about what's happening over at Portal Games and what's happening over with Ignosi, who did not show up at Gen Con even after I worked my fingers to the bone putting down floor and Marty put down floor and we distributed product and helped sell a few of your games out.
  • So, that that's a perfect segue because uh the the game that you were going to have uh this year at Gen Con was Age of Galaxy and because of all the issues of getting the the game into port, etc., it just did not show up in time.
  • It's unbelievable how in such small box they put so much of the meat.
  • So, yeah, Age of Galaxy, it's uh you know, there's been a trend recently over the years to I'm going to make a Forex game that plays in a short amount of time, and I think there's been varying success to that.
  • So, yeah, Bohemians will be releasing. I I have a story because I was two months ago.
  • I wrote in this article that Bohemians is a casual deck builder is you are sitting with your friends, your family, you are just living life of your artist.
  • It is not a tournament game. It is not a you know head-to-head combat game. But I believe that this mechanism will be at some point used in this head-to-head combat game. So like the concept of having trash in the middle of the table and everybody can trash cards if they want to. It gives you full control of what you want to achieve in the game. And the builder is about the building a deck. So you should have a right to create it as you want.
  • So, I mean, you're right. I mean, the rule for the game is insanely funny and stupid and crazy. And I love it how Jasper designed this card for the game.
  • It may turn out turn off some people that will say this is too controversial. This is they they don't want to play with their familiar kids and seeing such a card pop up. Uh but this is how it is. This is Paris 19th century.
  • So, for next year, I have nothing signed as a exclusive distributor for America, but I have two very interesting prototypes of the game that we are working on and they are they couldn't be more different. One of these games is a cooperative game and the other one is hand-to-head combat game.
  • So, y'all heard it here first. In 2029, look for a campaign for Imperial Settlers 15-year edition.
  • Bonanza is one of them. And they they taught me uh that for the games that are your evergreens, you just care for them.
  • This is my pet project.
  • We were aware that this is a war game which means 500 copies the highest spin run we can do because it's a war game.
  • Both of us control the Germans. It's just, you know, when it's the other person's time, are you going to do you're going to try to help yourself out or you going to try to stop him by using the Germans?
  • My marriage was strained because of the ranking segment.
  • It was great to see Imperial Miners sell out from the table.
  • This is my dream. I I wanted this box to be re-released as a one box with everything.
  • Keep rolling dice and taking names.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 31:06 sentiment: positive
video_pk 84293 · mention_pk 214108
Tantrum House - Bohemians video thumbnail
Click to watch at 31:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice art
  • Good reputation from publisher
  • Prototype won awards
Cons
none
Thematic elements
  • Art
  • Paris streets
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — This is a card-driven game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video -YC1x06AxIU Man vs Meeple Top List at 6:54
video_pk 84174 · mention_pk 213666
Man vs Meeple - Bohemians video thumbnail
Click to watch at 6:54 · YouTube ↗
Pros
  • It's an interesting theme.
  • it's very simple.
  • It's pretty easy to understand.
Cons
  • If you don't, you take a penalty. So, there's some days where you're just like, 'I'm going to skip work today and work on my whatever my creative effort is.'
  • And the job tile is is worse than a card, generally speaking.
Thematic elements
  • Creatives, artists, or poets going about their day-to-day.
  • Optional narrative storytelling at the end of the game about your day.
Comparison games
  • Age of Galaxy
  • Dirt and Dust
Mechanics (from transcript analysis)
  • Deck Building — It's a deck-building game. You're going to be, you know, you start with this basic deck. You're going to be adding cards to this deck.
  • Tableau Building — It's kind of a tableau builder. You've got those cards you're placing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • I don't think I've seen you this excited about any other CMON.
  • It looks very thematic.
  • I think it looks cool.
  • I just think it's a cool mechanic.
References (from this video)
No references stored for this video.
Video 5rhYq8daHtk Rolling Dice & Taking Names Discussion at 40:54 sentiment: positive
video_pk 84167 · mention_pk 213590
Rolling Dice & Taking Names - Bohemians video thumbnail
Click to watch at 40:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice art style
  • Unique carry-over cost mechanism (Atelier)
  • Thematic integration
  • Player interaction via Revolution cards
  • Solo mode available
  • Streamlined icon system
Cons
  • Some icons may require looking up initially.
  • Flavor text and narration requirement may not appeal to all players.
Thematic elements
  • Artists seeking inspiration and avoiding hardship
  • Paris streets, late 1800s/early 1900s (Gilded Age)
  • Flavor text on cards and the requirement to narrate your day after drawing inspiration.
Comparison games
  • Dominion
  • Clank
Mechanics (from transcript analysis)
  • Action Point Allowance — Players play up to four cards per turn, but playing a fourth card incurs a penalty.
  • Atelier board — Players can bank unspent inspiration on a separate board for later use on special actions.
  • Card Drafting — Players acquire cards from a central market.
  • Deck Building — Players start with a basic deck and acquire new cards (habit, muse) to improve their deck.
  • Engine Building — Players aim to create combinations of cards to generate resources (inspiration) efficiently.
  • player interaction — Revolution cards can affect other players' resources or actions.
  • Push Your Luck — Players decide whether to play a fourth card (using all slots) which generates more inspiration but forces them to take a hardship card.
  • Resource Management — Players collect and spend 'inspiration' to buy achievement cards.
  • Set Collection — Matching icons on cards placed adjacent to each other generates inspiration.
  • Variable player powers — Player boards have different starting icons and colors, influencing initial strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like this, you could play solo all day long, you just kind of lay it out and see if you could figure out the puzzle or you get together as a group and try to deduce the puzzles.
  • This game's going to be over real quick and you can just reset and do it again.
  • The dreaded 'all other.' Oh, good gosh.
  • The more you play, the more strategical it gets because with only 14 cards, it's very easy after multiple plays to learn all the cards.
  • It doesn't do a lot new, but it condenses the Everdell experience down to a small two-player box.
  • The rule system of the game. It's an IP that I don't know a lot about or have a lot of interest in.
  • It's like, 'Oh, this skill's cool. Okay, I'm just going to grind to get to the next one.'
References (from this video)
No references stored for this video.
Video FuMmQWQsf90 UndeadVikingVideos Discussion at 3:22:11 sentiment: mixed
video_pk 84200 · mention_pk 213758
UndeadVikingVideos - Bohemians video thumbnail
Click to watch at 3:22:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The theme of living the life of an aspiring artist in historical Paris is interesting.
  • The semi-impressionist art style is unique and appealing.
Cons
  • Lance found the theme unappealing and expressed a lack of interest in games with themes he doesn't connect with.
  • The game's theme of being a Bohemian artist did not resonate with Lance.
Thematic elements
  • Live the life of an aspiring artist.
  • historical Paris
Comparison games
  • 51st State
  • Dungeons and Dragons
Mechanics (from transcript analysis)
  • Dice Rolling — Players add dice, gears, and programs to their blueprint board.
  • Engine Building — Players add dice, gears, and programs to their blueprint board to build their engine.
  • Set Collection — Players collect dice, gears, and programs.
  • Worker Placement — The game involves actions that might be considered worker placement, such as adding dice, gears, and programs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carnival of Kalamala. That game, that game has been like reprinted how many times? It seems like
  • Antagonist of Temple of Doom.
  • Adam Pastor, a no auto game where multi-use cars and growing traumas test your crew.
  • Vantage looks cool.
  • this is basically an escape room. 18 cars.
  • 60 minutes. An 18 escape adventure. It takes an hour and it costs 10 bucks or€10.
  • You saw a full length escape room using just 18 playing cards.
  • Lay your tracks to revolutionize the Japan railway industry.
  • Oh, that looks pretty euro.
  • it's not euro, but I do like his designs.
  • Bomb busters.
  • Bombbusters.
  • That is awesome.
  • Yokohama is also awesome. Yokohama is an awesome game.
  • Tracerian Anniversary Edition.
  • It's a big giant box, right?
  • Build your Anglo-Saxon kingdoms.
  • It's got a weird It's got a weird thing going on there.
  • It's like a draft maybe or something. I don't know.
  • Well, it's like like you're creating things to help you protect you when like the Vikings show up. I don't know. It looks It looks
  • Survival of the planet.
  • Escape from the prison planet.
  • Oh, I don't like that.
  • Some hack. Schneider.
  • My apologies to Ingo Schneider and all of his friends and family. I you're much better artist than I'll ever be.
  • That sounds really fun.
  • You can already buy it on Amazon.
  • Formidable.
  • Fulfill wishes of the village population with the supply of field crops and rewards.
  • Propolis.
  • I have played propolis propulolis.
  • Isn't that uh that's a bee thing.
  • Yeah, it's bees.
  • it's basically like a splendor but with like a little extra.
  • It wasn't It's like a seven out of 10 for me. You know, it was good, but like
  • It's Splendoric, you know.
  • Oh my gosh, what a depressing theme.
  • 1975 White Christmas direct the air evacuations of Operation Frequent Wind from Saigon's rooftops.
  • Oh, that's intense.
  • Wow.
  • Well, those looping games are pretty deep. Like the small box that they're coming in.
  • They're pushing the the ship that off the the carrier. Yeah, they they cuz they were running out to so they could put more people like they because they didn't have time to refuel. The they that's true thing. So they didn't have time to refuel the helicopters and more helicopters are coming that had to land and so instead of like they just they just pushed them into the ocean.
  • Yeah. You wouldn't see that today.
  • People over machines.
  • Yeah.
  • what a depressing theme.
  • Penguin Kaboom.
  • red carpet, the leprechaun lararseny, baby.
  • Iliad, a game of trust, tragedy, and the unknown.
  • All right, this is the last one I'm clicking on. It's 1:00 in the morning, and I am I I I've got Afterboom to talk to you about, and then I got a
  • Shinjakor that puts you in a Victorian Victorian area ghost story area.
  • This game is either fully cooperative or one versus all.
  • Only you have no way of knowing which one.
  • Yeah, I like the cover.
  • Purple Lantern Games. Never even heard of them.
  • they've only made two games.
  • This is what they've made.
  • Purple Lantern Games. Let's go to your website.
  • Get the game we made.
  • They value your privacy.
  • I I I am I am convinced it does nothing. It does absolutely nothing.
  • Well, stay tuned next week everybody for our indepth
  • our in-depth analysis of the eight
References (from this video)
No references stored for this video.
Video 1GVYqX36FnA UndeadVikingVideos Discussion at 1:47:10 sentiment: positive
video_pk 84135 · mention_pk 213460
UndeadVikingVideos - Bohemians video thumbnail
Click to watch at 1:47:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and interesting theme
  • Cool, semi-impressionistic art
  • Fun thematic elements
Cons
  • Game might be just cards
  • Potentially light mechanics
Thematic elements
  • Players take on the roles of artists striving to create masterpieces while facing the challenges of daily life, including opium addiction, poor hygiene, and narcissism.
  • Paris at the turn of the 19th to 20th century
Comparison games
none
Mechanics (from transcript analysis)
  • Card Driven — The game utilizes cards for actions, inspiration, and managing daily tasks.
  • Deck Building — It involves deck building, allowing players to improve their card-carrying capabilities.
  • Pattern Building — Pattern building is mentioned as a mechanic, likely related to card combinations or board states.
  • Set Collection — Collecting inspiration and managing tasks suggests set collection elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Factions that win that have their own abilities that have their own winning combinations.
  • It's too heavy for me.
  • Yeah, it sounds absolutely amazing.
  • Yep. And nobody knows it exists.
  • I played Circadian First Light and I liked it.
  • Scrolling through this thing with you said with the 300 responses and the people arguing about this game and I s there and it's like it's so amusing. The best part about it is you have these people arguing about Marxism and and uh and democratic socialism everything like that and then you have the people that are just trying vainly to get answers about the mechanics of the game. How does this work with the tricks when you do the thing? And it's just people going back and forth about, you know, screaming about uh, you know, like like how they're going to fix the world or whatever, which I I get it, you know, just it's it's who doesn't do that? But that's that's the part it it reminds me of.
  • I watched in disbelief as businessmen voted for a repeat bankrupt, laborers for a boss infamous for stiffing his workers. Evangel evangelicals for a serial adulter for an admitted sexual assaulter. Patriots for a draft dodger who would sell his country's secrets for trivial gain. educated men for an ignoramus. But they did so with fierce gladness in their hearts because what their chosen one had done was open Pandora's box. Yes, the old one filled with the ancient calamities of race hatred and rage and cruelty and blood lust and infinite greed. and tell them that these things were the remedy for all of their grievances, that all their anger was justified, and most important, none of what ailed them was their own fault or ever had been.
  • That is like the best paragraph I've ever uh Greg Isles in his book Southern Man.
  • That is that is one of the that is uh yeah that was that is one of that is poetry.
  • I played it and I could not remember anything. And that's it was such a quarter eater because they would like you'd be dead and it would like make you repeat the the move again and be like, 'Okay, is it left or right or up or down?' And you hit the button.
  • No, it was free play, but it was like I played it and I'm like, 'Man, I really loved this back in the day and now I don't like it at all.'
  • Everything but the ninjas is easy. The ninjas were like the the the And the ninjas just went on and on and on. You had to defeat like a thousand of them. It felt like
  • Happy birthday, Bruno.
  • It's just a It's just a It's just a virtual reality pinball.
  • The elbow back. It was the most powerful move in the game.
References (from this video)
No references stored for this video.
Video bG5Vt8VHvMc Rahdo Runs Through Top List at 1:09:38 sentiment: positive
video_pk 84001 · mention_pk 212801
Rahdo Runs Through - Bohemians video thumbnail
Click to watch at 1:09:38 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Very sharp deck-building and card play.
  • Drop-dead beautiful art.
  • Adds flavor through thematic storytelling.
  • Satisfying combo chains and escalating power.
  • Flexibility in managing 'job' cards and potential negative 'calamity' cards.
  • Muse cards allow drawing additional cards and comboing.
Cons
  • Contains mature subject matter (adult themes, STIs).
  • The 'job' card mechanic is essential to avoid negative consequences.
Thematic elements
  • Artists living bohemian lives
  • Turn-of-the-century France
  • Players tell stories of their artist's day-to-day lives
Comparison games
  • Terraforming Mars (card system)
  • Biblios
Mechanics (from transcript analysis)
  • action programming — Cards are played into specific time slots (morning, afternoon, evening, night) to represent daily activities.
  • Deck Building — Players build a stronger deck with better cards over the course of the game.
  • Hand Management — Players draw five cards and play four, discarding one.
  • icon matching — Players lay out cards to match icons, generating 'inspiration' tokens.
  • Push-your-luck (implied) — Deciding whether to pursue passions or do mundane '9-5' jobs, with consequences for not doing the job.
  • Resource management (Inspiration) — Inspiration tokens are used to buy new cards or score points.
  • Set Collection (implied) — Collecting specific combinations of icons or card types for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
  • And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
  • this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
  • Everything about this game is fantastic.
  • It's the second best game we played this month. It's Ants.
  • The Last Droids.
  • This game is phenomenal.
  • It's an I split, I choose game, which is a fun little thing.
  • That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
  • The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
  • The art in this game is stunning.
  • It is the best game I played this month as a three-player game.
  • As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
No references stored for this video.
Video xPRHwEz9LCY Rolling Dice & Taking Names Discussion at 33:54 sentiment: positive
video_pk 81912 · mention_pk 204974
Rolling Dice & Taking Names - Bohemians video thumbnail
Click to watch at 33:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the big hits from Essen last year
  • Available for $32 (regularly $39.95)
  • Includes a solo scenario
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Scenario — Comes with a solo scenario for players who enjoy solo gaming.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Grim Reaper begged for more time.
  • When Chuck Norris met the Grim Reaper, the Grim Reaper begged for more time.
  • I'm sorry. I got all tongue tied there.
  • Board games is a luxury item. It's a luxury. You don't need it. You don't have to have it.
  • The market spoke and we're giving it to them.
  • You guys are cutting out the local game store. You're you're cutting out the your bread and butter.
  • Well, last week they pulled the plug on Altered. It is now a dead game.
  • It is now a $650 console. Really? Remember in times when you bought consoles and they got cheaper over time? Yeah, that time's gone.
References (from this video)
No references stored for this video.
Video 1C7zi3FczUA BoardGameBollocks Event Coverage at 17:36 sentiment: negative
video_pk 80771 · mention_pk 197867
BoardGameBollocks - Bohemians video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Gameplay felt lame
  • Not interesting
Thematic elements
Comparison games
  • Dominion
  • After Us
Mechanics (from transcript analysis)
  • Deck Building — You'll be matching these symbols on these cards. They're going to give you points to buy extra cards to put in your deck. And uh yeah, you're going to make your deck more powerful. is going to let you buy more cards until you've satisfied the win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, my throat is like a piece of sandpaper that I've used to wipe my ass with.
  • if you have been living under a [__] rock for the last 20 years, the UK Games Expo is the UK's biggest exhibition of tabletop games.
  • I don't know, just felt kind of lame.
  • So, [__] that. I'm not I'm not going to spend that much money on this dexterity game.
  • it was a drab looking game. Kind of like too much work for what it was.
  • This could quite easily have been done with a couple of tokens that you flip over. But fact that it comes with these little gimmicky dog things made it absolutely fantastic.
  • one of the best Dexterity games, if not the best Dexterity game that we've ever played.
  • it is a timeless classic that is only going to grow in stature in the future.
  • Birmingham is vile, but luckily for you, the NEC is nowhere near that steaming hole.
  • If you've never been or you turn your nose up, then you are missing out and you're a [__] idiot.
  • I don't give a [__] what games you picked up.
  • I only attack certain people. A people that use breath smells, people with BO, and people who are under 5' 3.
References (from this video)
No references stored for this video.
Video eA8Kuwc6mi0 The Broken Meeple Analysis at 35:32 sentiment: negative
video_pk 80801 · mention_pk 198018
The Broken Meeple - Bohemians video thumbnail
Click to watch at 35:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Gorgeous art
  • Simple to teach
  • Charming aesthetic
Cons
  • Drawn too much by the color, flaws overlooked
  • Game drags with more players
  • Critical luck of the draw
  • Harships are too punishing
  • Not enough mitigation for bad luck
  • Not enough decision making
  • Storytelling becomes tedious and cringy
  • Doesn't keep to the time length on the box
  • Flaws cannot be overlooked
Thematic elements
  • Art theme
  • Storytelling through hardship cards
Comparison games
  • Predator Porter
  • Dune Imperium
  • Runestones
  • Fort
Mechanics (from transcript analysis)
  • Card Play — You play these cards in a row on your board.
  • Deck Building — A light deck builder. You draw everything you know about deck builders is the same in this.
  • Set Collection — Buying achievement cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do like the fact that it's um don't be the loser and there's no actual winner in a game that I think is quite cool.
  • And I found this to be like really interesting. Like this was a cool twist on the trick taker.
  • It's got a German name with Japanese writing on the back. It was kind of weird.
  • But this just felt too random.
  • I just felt like it's not really a strategic game. It's just basically the dice are going to dictate what you can do.
  • I just found it a bit boring and found it underwhelming when everything resolved, you know.
  • The expo is getting to the point where it's pricing itself out of being worth going.
  • Remember, it's only a game.
References (from this video)
No references stored for this video.
Video CNl2wKKbDWE BoardGameCo Analysis at 128:09:20 sentiment: negative
video_pk 80733 · mention_pk 197643
BoardGameCo - Bohemians video thumbnail
Click to watch at 128:09:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Pretty terrible honestly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made three videos earlier this year. Three videos where I cover the different games I want to play, some games, some expansions, some games in 2024, all the various categories.
  • Now, I've shown off some of the things they have in the past. I have this kind of messily over here right now. Just the various uh bits and bobs of various ways you can track 10 by 10 lists or you know uh the 5x5 lists or any different kind of challenges using fun little uh blanks that go in here and then you use little meeples to track the various uh scores you the various games you've played in order to see how well you're doing on your personal challenges.
  • Um, I mean, I've played a bunch of games and I have various games I will want to play, but stick around to the end of this video and you'll see me uh put together on the fly with subject to change a challenge board for me to go through separate from my uh current challenge.
  • Speaking of my current challenge, I have a package from him that just showed up over here.
  • As much as Vegas Geek 3D does fun little magnetic boards, if you want a fun place to put your fun little magnetic board, check out these shelves behind me from Allplay, the table from AllPlay.
  • Long story short, uh he saw that I have this challenge for myself of games I want to play. And so he said, "Hey, what if I think a challenge board for you?" And I was like, "That would be awesome."
  • Do I actually have 35? 1 2 3 4 5 6 7 8 9 10. No, this is a 50 challenge board. Oh no, I need to add 50 games to the mix.
  • I'm going to go ahead and open up the tokens and simply see how well we've been doing.
  • Middle Ages is one of the games that I wanted to play and I have played Middle Ages.
References (from this video)
No references stored for this video.
Video GZ7eiY7a4go Meeple University Review at 17:34 sentiment: mixed
video_pk 80708 · mention_pk 197425
Meeple University - Bohemians video thumbnail
Click to watch at 17:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting deck building mechanics with habits and muses
  • Thematic incorporation of hardships
  • Fun puzzle aspect
  • Race for achievements provides clear win condition
  • Beautiful and distinct artwork
Cons
  • Hardships can snowball and lead to a negative experience
  • Can get bogged down if hardships become too prevalent
  • Lacks a second end-game trigger condition (e.g., when hardship deck is empty)
  • Doesn't do anything significantly new compared to 'After Us'
Thematic elements
  • Life of Bohemian artists in late 19th/early 20th century Paris
  • Parisian cafes in the turn of the century
Comparison games
  • After Us
  • Dominion
Mechanics (from transcript analysis)
  • Deck Building — Players build a deck with starting cards, habits, muses, and hardships.
  • Hand Management — Drawing five habit cards per round and managing the inclusion of muses and hardships.
  • icon matching — Matching icons on cards to gain bonuses.
  • Race game — Players race to be the first to acquire a set number of achievement cards.
  • Resource Management — Accumulating inspiration to buy new cards.
  • Set Collection — Matching colors and icons on cards to gain inspiration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Literally, feels like that, right?
  • The deck building queue thing is quite special, I think. It's quite cute.
  • You can have a negative experience with this game if the hardship gets out of hand.
References (from this video)
No references stored for this video.
Video j5R24L8d5BM Top List at 13:32 sentiment: positive
video_pk 67505 · mention_pk 163628
Bohemians video thumbnail
Click to watch at 13:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration of struggling artists.
  • Unique encouragement of narrative storytelling during gameplay.
  • Puzzly symbol matching offers a core mechanical challenge.
Cons
  • Playing without the storytelling aspect makes it a more standard deck-building game.
Thematic elements
  • Struggling artists dealing with hardships, day jobs, and pursuing their creative passions (painting, writing poetry, singing).
  • Encourages narrating your day as you play cards, weaving a story around your actions.
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — it's a deck building game at its core where you're going to be buying cards and adding them to your deck.
  • Storytelling — The game really encourages you to narrate your day as you play cards down onto your board.
  • symbol matching — you are trying to match symbols. uh you know each card has sort of half a symbol and so you're trying to play cards in a puzzly way to get full symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it doesn't seem like it's slowing down anytime soon.
  • And because I play a lot of games, it's really important to me to find games that feel like nothing else that f I want to find games that do something different that scratch an itch in my brain in a different way because I've never seen it before.
  • And I feel like all 10 of these games did stand out for various different reasons. They feel different than other games out there.
  • And I dare you to find a more unique theme in all of the board game industry.
References (from this video)
No references stored for this video.
Video Hs8ngJmxNJE Getting Games Discussion at 2:21 sentiment: positive
video_pk 66528 · mention_pk 162121
Getting Games - Bohemians video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • duo of deck-building and bag-building
  • thematic premise around artists in Paris
Cons
none
Thematic elements
  • artists and creative life
  • Paris, turn of the 19th and 20th centuries
Comparison games
  • Fresco
Mechanics (from transcript analysis)
  • Deck Building — deck-building with additional aspects like bag-building and multi-use cards; daily routine planning.
  • deck-building — deck-building with additional aspects like bag-building and multi-use cards; daily routine planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Like, they've made a lagoon here. That's cool.
  • I love the elegance of one card turns.
  • This game is incredible. It's incredibly mean.
  • I would happily continue to play it.
  • Look at this artwork. Look at this box cover. Oh my gosh, that absolutely meets the aesthetics that I love in art.
References (from this video)
No references stored for this video.
Video f1LVxFjOCRA Dice Tower Top 10 List at 1:44 sentiment: positive
video_pk 41765 · mention_pk 126583
Dice Tower - Bohemians video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging theme
  • Storytelling aspect
  • Aesthetic presentation
Cons
  • Rulebook can be initially intimidating for some players
Thematic elements
  • Creative life planning and social storytelling
  • An artist's day with decisions about work vs daydream
  • Storytelling through card-driven choices
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions with storytelling — Choose actions that shape your day and tell a story about what happens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Comfort games are kind of in the same vein as comfort food.
  • low overhead rules where you're just organizing and aging your wines
  • I find this to be a very playful theme centered around the different quirky characters
  • it's when I first read the rule book I thought that I could just forget about. I was like that's really not my play style. But as I got into the game I really found myself enjoying it.
  • for comfort zone for me this is when I just want to sit around with friends and tell a couple stories and just laugh together.
  • It has this nostalgic look to it.
  • It's a two-player head-to-head game. And I really enjoy that back and forth to it
  • two-player only. So, you are direct head-to-head with another person
  • this is going to be be very competitive for sure, especially as you get near to that end game, but it's not going to feel as direct head-to-head as most two-player
References (from this video)
No references stored for this video.
Video x4YRrlqe0x4 BoardGameCo Top 10 List at 2:35 sentiment: mixed
video_pk 38769 · mention_pk 116835
BoardGameCo - Bohemians video thumbnail
Click to watch at 2:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • art looks great
  • story-driven feel with thematic flavor
Cons
  • BGG rating around 6.6 lowers enthusiasm
  • unclear long-term replay value based on initial observations
Thematic elements
  • arts, muse, social events, daily life choices
  • Life in a social/creative journey; impressionistic take on societal roles and experiences
  • story-driven deck-building embedded in a life journey
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — building a personal deck that represents actions/events in your life journey
  • deck-building — building a personal deck that represents actions/events in your life journey
  • event/social interaction — participating in social scenes that influence your path
  • story progression — playing through life moments (work, art, social events) that unlock bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a deck building game that kind of gives me vibes of like let's go to Japan, like you're building your deck, but you're playing through your story and your life as you go through it.
  • The art looks great. I'm very intrigued by the art.
  • A 7.2 rating does not make me think it's going to fall into the need to add.
  • This is a meta game around the hobby that we're in featuring all these various games as you deal with the worker placement.
  • I love chaining rewards.
  • Keyflower... I thought it was absolutely brilliant.
  • Production holds it back a bit; I hope for a deluxeified version.
References (from this video)
No references stored for this video.
Video -FauACaZvX8 Totally Tabled Top 10 List at 10:46 sentiment: positive
video_pk 34541 · mention_pk 102873
Totally Tabled - Bohemians video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong art and theme
  • fast, accessible deck-building feel
  • focus on daily life and inspiration
Cons
  • may feel lite compared to heavier euro games
Thematic elements
  • artist life, inspiration, daily life challenges
  • Paris in a bohemian, artistic milieu
  • slice-of-life with creative ambition
Comparison games
  • Portal games
  • Robinson Crusoe
  • 51st State
  • Niroshima Hex
Mechanics (from transcript analysis)
  • Deck Building — plan daily routine, choose actions to gain inspiration, then draw new cards
  • deck-building — plan daily routine, choose actions to gain inspiration, then draw new cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the theme.
  • it looks beautiful on the table
  • interrelationships within a complex ecosystem
  • You're going to be doing exactly what you expect. You're going to be traveling around on a grid of cards.
  • Become the most seasoned wanderer with sleeves full of the best stories, the star of every campfire gathering.
  • Deckers is a re-implementation of Renegade.
References (from this video)
No references stored for this video.
Video ZLKw4N4GUx8 The Dice Tower Top 10 List at 3:13 sentiment: positive
video_pk 33238 · mention_pk 98678
The Dice Tower - Bohemians video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme with a lot of narration and day planning
  • Puzzly later rounds with multiple combos
Cons
  • Thematic emphasis may feel heavy for some players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / narrative day planning — engaging with a strong thematic thread, narrating your day and slotting combos and abilities into a day.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath isn't much to look at.
  • the production of Galactic Cruise is deliciously spot-on, even to the point of giving players not only a player aid card, but a player aid pamphlet styled as an employee orientation leaflet.
  • Zenith is my favorite of the year.
  • Zenith is a tug-of-war between two players.
  • I relish the thrill of finding something new.
  • There are a lot of moving parts, but sending that first rocket into space is satisfying indeed.
References (from this video)
No references stored for this video.
Video 7dbcQhQdn7o Totally Tabled Discussion at 2:51 sentiment: positive
video_pk 30073 · mention_pk 88362
Totally Tabled - Bohemians video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous artwork and thematic presentation
  • potentially fresh take on deck-building within a Parisian art milieu
Cons
  • solo mode viability not fully detailed in the segment
  • as with many deck-builders, may have a learning curve
Thematic elements
  • artist seeking inspiration to create masterpieces while managing daily life
  • Paris during a vibrant art scene
  • narrative-driven deck-building journey
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — play cards to earn inspiration and acquire new cards
  • deck-building — play cards to earn inspiration and acquire new cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shallow Sea is a fantastic Thailand game reminiscent of Cascadia and Harmonies.
  • I think it's the most thinky and puzzly of the trio, especially if you add the expansion.
  • Next up is the solo only dice game 20 Strong Tangle Woods by Chip Theory Games.
  • you can use the original 20 Strong core box with these expansions, or you can instead get the new core box that comes bundled with the red deck.
  • The Hobbit There and Back Again is a competitive roll and write adventure game for one to four players.
  • You're going to draft dice to make pathways, collect resources, and perform actions.
  • In Horrified DnD, there appears to be cards that can mitigate that.
  • Propolis is a tableau building card game about medieval bee colonies competing to dominate the realm.
  • Chronologic Cusco 1450 is the next game in the deduction murder mystery series.
References (from this video)
No references stored for this video.
Video X1vW1hp_sY0 The Dice Tower Review at 1:00 sentiment: positive
video_pk 9227 · mention_pk 27208
The Dice Tower - Bohemians video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration that drives decisions
  • high production quality and thematic art
  • accessible and relatively fast deck-building
  • variety through muses and negative cards
  • storytelling aspect adds flavor and immersion
Cons
  • potentially long for a light/medium game
  • slight rich-get-richer dynamics with certain purchases
  • limited direct player interaction; a more solitary feel
Thematic elements
  • Bohemian artists balancing creative work, social life, and finances
  • Late 19th to early 20th century Bohemian artistic milieu in European cities
  • tongue-in-cheek, self-referential, narrative storytelling of daily life
Comparison games
  • After Earth
  • Telestrations
  • Wheels of Industry
Mechanics (from transcript analysis)
  • Deck Building — players acquire cards to build a personal deck that drives action during the day and wake-up phases.
  • deck-building — players acquire cards to build a personal deck that drives action during the day and wake-up phases.
  • inspiration currency — inspiration is earned across the day and spent to buy cards and abilities.
  • muses and talents — muse cards provide special seasonal abilities and slot-based placement; some are restricted by day phase.
  • negative cards / hardship — bad cards appear that disrupt daily actions and must be managed.
  • Set Collection — habit cards have dual symbols; players combine sides to complete symbols for rewards.
  • set collection / symbol matching — habit cards have dual symbols; players combine sides to complete symbols for rewards.
  • Solo variant — solitaire mode with modules (e.g., wheels of industry) for a solo challenge.
  • Storytelling — players narrate their day; storytelling is encouraged as part of the core experience.
  • storytelling / narration — players narrate their day; storytelling is encouraged as part of the core experience.
  • turn order / market manipulation — buying and turn order affect available options; first player can influence what is affordable.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the theme really oozes
  • the theme is doing some very heavy lifting combined with the look of the game
  • the game plays faster than I thought
  • it's not a strong efficiency puzzle; it's more relaxed and thematic
References (from this video)
No references stored for this video.
Video YUKnfUHr-iU Watch It Played Rules Teach at 0:00
video_pk 4344 · mention_pk 164457
Watch It Played - Bohemians video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Bohemians, you and the other players will be using the cards from your deck to plan activities for your day that allow you to gain inspiration and attempt to balance your time between more traditional paying jobs and the art you wish to create.
  • The game is played over a series of rounds, and each represents a day broken into three phases, starting with the wake up phase.
  • Have the most achievements by the end of the game, and you'll win.
References (from this video)
No references stored for this video.
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