Things I DISLIKE About my Top 10 Games of ALL-TIME | Being Critical About Your Faves is Good!
Transcript
foreign how's it going everyone I am Dylan this is all you can board and today I'm going to be doing a really interesting videos and kind of an idea that I thought of some recently when we did our board games we cooled on we got a really good response from that not only in like the amount of views but the the comments and like just just people reaching out and talking to us about it and I think just the aspect of being critical and talking critically about board games or just in general about things you're passionate about like especially Hobbies like board games video games books Sports things like that can often you know get a rise out of people and and sometimes I'm not so positive way because you feel very passionate about a teenager for or you know a game you really love or whatever the case may be a character you resonate with whatever movies TV shows that sometimes we just feel like we have this like sense of ownership over we have to defend it like and why we like it and all that kind of stuff and you know I was like that when growing up like the amount of times that I consider myself to be either like a PlayStation Fanboy or a Nintendo Fanboy or whatever and felt like I had to defend Bend those or say why they were better and not won certain games I love to show up on other consoles things like that and as I got older I think it's just something with like becoming an adult and growing up uh that stuff just means so much less like it it you realize how little that stuff really means and how important it is to have discourse and be critical about the things you love because nothing is perfect and if you're able to identify what you love about things what you don't love about things that you can take that away to other things in life into other games or into play into other
books you're going to read and other shows they're going to watch and whatever the case may be so what I thought I was going to do what I want to do today what I'm going to do today is I have decided because we're going to be doing our updated top 50 games of all time pretty soon within the next month here you're going to be seeing where are what our lists look like now I thought I would take my top 10 games from last year's list go from 10 to 1 and I'm gonna say something that or an aspect of that game that I don't like so I'm going to say something I don't like about every single one of my games that are my top ten something that like I'm looking at critically insane this is just in my opinion bad or not good or you know it could be better whatever the case may be I feel like this is taking the games that are my favorite the ones that you know I would keep over other games in my collection if I was having to get rid of stuff whatever the case may be and saying this is what's bad about them and I feel like if we can all be doing that if we can all be looking at things we love more critically it's easier to have those kind of discussions in on forms and YouTube comments on Discord channels and on Reddit and social media and not get you know drawn into the the idea of we have to argue about this because we have different opinions so we're gonna go through from ten to one uh so if you haven't watched our top 50 games of all time you don't know my top 10 games are this will also be a reveal I guess of that for you but I'm going to go and and through them all I'm just going to tell you one I picked one thing for each one one aspect of that game that I think is bad or that I don't like um and and we're gonna go over it and you guys let me know in the comments if you agree with any of these if these are things that keep you from liking these
games or things that you uh you know don't agree with me on that you think are actually good things about the games whatever the case would be we can talk about it afterwards in the comment and not argue about we can just have a discussion about it so number 10 the first uh one on the list my number 10 game of all time from last year was Azul and so Azul uh is a game I obviously love it I play it still to this day on board game arena in the physical version it's one of the most played games in my collection to be honest I introduced to a lot of people um what I don't like about Azul is the barrier that it presents when or around scoring and having to teach those rules to someone specifically just the fiddly nature of the score and what I mean by that is that me having played a bunch of azul it seems super you know straightforward to me and and I think if you've played enough of uh Azul it's probably not as big of a barrier or just in general if you play a lot of board games but it should be a game that I introduced to a lot more people and it would and what you would think it would be one of the games I'm just like this is the game my collection that when I'm gonna show someone games or someone who hasn't played board games at all I would default to Azul because there's so much to love about it in many ways it feels that it could be a Gateway game both in theme and just like the abstract nature of it but when it comes to scoring and then the fact that you have your tiles on the Laughing you have to like build up a row of sometimes up to five tiles but then what that allows you to do is a slide a single tile over and and that for some reason is just a weird barrier for a lot of people that don't play a lot of board games or you know are used
to more straightforward scoring that one little aspect that fiddliness of like oh no you don't take all the tiles you're not moving all five tiles to this row of five um or you're like because you're and then they don't understand like I'm getting I'm collecting five red here to be able to get one red to move over but they look at their the board where it's sliding to they think well but it's not all red there's five different colors so is that what I'm collecting on the side eventually we get there it's not necessarily a breakdown in the game mechanics it's just that fiddliness ends up making Azul less approachable than it should be it should be this very very approachable game that I'm introducing to lots of people and and I guess what I mean more is when I say introducing people is people that don't often play board games I was like so this could be a Gateway game it just it ends up failing as a Gateway game when it really shouldn't whereas like for instance a game that I introduce all the time like Patchwork never fails maybe the like the intricacies of like how to be ruthless in Patchwork and how to like win with someone who's played a lot and the meanness of it is something that doesn't come from your first couple introductions or whatever but they're the rules don't have that barrier that all of a sudden have you kind of be like okay hey I gotta clarify I don't understand this or the amount of times I've been like on turn two or turn three of azul and something about that transfer of tiles or something about the scoring and how it's like when the tile goes over there you score vertically and horizontally for how many are in that row separately so if it's like if it's three tiles one one two and then three like this like in a little L you don't
get three points you get two this way and two this way for four yes it makes sense and then like after you've played it and after you understand but there's always that breakdown it always ends up percent down barrier and it's always this like sigh I let out being like why does this have to be so complicated uh not even complicated like why does that have to be just a little bit too complicated to be able to have this just be something I whip out to introduce to anybody as their first gaming experience or whatever so that's the one thing I don't like about Azul um that I always come back to a me and Carlo I've talked about that all the time number nine was Santorini which is a game I also love obviously I shouldn't even say that I obviously love all these games but my top ten um so this one it was easy for me and that is that there are so many God powers in Santorini um and and they're also unique it's one of the things I love about centering is like all the different powers and how they all mesh together but it will often happen in some combinations are just straight up not fun and I don't mean that from a sense that like oh it's broken through this combination because they're I think in the rule book it specifically says like don't do these combinations or on the cards or something it says like this should not be used in conjunction with this God power that's a separate thing some it's not that they're broken it's just they're not fun they're just not engaging even though the rule book is not called them out as being you know not compatible or whatever and the only way to figure that out is to to do it is to play the game and realize oh that wasn't fun and so it feels like sometimes Santorini can be a trial and trial and error of what are good matchups and then the tough thing is do you remember that those were bad matchups or you keep tabs for yourself
and say okay in the future these Maps matchups aren't fun like it's tedious it's it's like not everyone's going to write down a list and be like okay Zeus doesn't go good with Aphrodite or whatever like you have I just threw a two random ones I can't remember what their powers are but like that's not something that's necessarily fun to engage in having to like keep track of that but that's really the only way to do it to try to avoid instances where you're like well we just you know and it's not they're not long games it's not the worst in the world but like to have to play a session and be like well that was not a fun combo or that wasn't an engaging session or that wasn't as fun as last time you played so some the the highs with centering are so high and so great but you have to almost in some ways keep track of these lows and these bad combos to avoid these sessions we were like oh that was really disappointing and that's just one thing that's just annoying to keep track of with Santorini and something I come back to where I'm like this is something I definitely don't like and I'm not even sure how to alleviate it but it's there and it's something that's not great number eight Lost Cities uh so lost cities uh this one is I guess the reasoning for this one is a little bit specific to me and less about the game and I was trying to not have that be what I gravitated towards for My reasonings but for Lost Cities it kind of had to be because it's out of all these games and I think it's the one I played the most because of how much I played it on board game right how much me and Carlo have played it I played the physical version with a bunch of different people I love this game but now because of how much I have personally played it I can't introduce this to new people it's impossible if I introduce this someone you for the first time it's so simple it should be so easy it is so easy to introduce it from a
Rule's perspective to anyone but because I played so much of it and so ruthlessly and I understand the meanness of it and how to like you know the deeper strategy of it at this point if I introduce anyone to it there they have such a bad experience because I either destroy them because I understand the strategy and they and they can't wrap and have the the time and the grace to wrap their heads around you know oh how do I win in this game oh as a head manager and oh I understand this because I'm just thrashing them not because I'm so good at Lost Cities but it's one of those games that when you've played it enough you either have to like purposely play worse or not do your best to have it be in trouble for the other person or you just have to trash them because it takes a few games like some in some cases you know five six games whatever or more to really understand how to play with someone who is you know even if they're not being competitive they just have that know-how they have that experience so for me lost cities is a game that I love playing on board game arena now but in the physical version aside from like Carlo there's no one I really have that I can reliably play with enough that I except for maybe I think Braden has played it before and I think I'd be confident playing with Braden and even if I ended up you know really doing a lot better than him in a game I think he would he he catches on to the sound mechanics quickly and he would know from those that first initial player first few plays uh pick up on things a little bit quicker because of the amount of games he's played but in terms of like introducing someone new to or like new
to games to Lost Cities it's just not going to happen it's such an easy rule set it should be a good go-to but I personally can't introduce this to people and to me that's just something I don't like about Lost Cities now and the fact that that game is prone to that or over time it's just hard to introduce new players if you played it more it's kind of the same thing with like root as what I've heard is like if you have a group of like three people who play root consistently you're bringing a fourth who's never played root they're likely not going to have a good experience it's a game prone to that is I guess what I'm getting at number seven is biblios so biblios um this one was actually tough to come up with and I didn't like and I make and it's this is a good exercise because it kind of reminds me how much you like a game when you have when you struggle to come up with things you don't like and sometimes it's easier for certain games to come up with things you know like biblius was challenging for me but the one I came to that I remember from the most recent time to play because uh we actually did the playlist the physical version really recently um was sometimes you can have a string or even just like a by itself a single decision that is really lame and and really uninteresting and boring and sometimes that can be multiple strings of them and then if it happens in the first round that those decisions are coming in the second round those can continue to be uninteresting what I mean by that is the way biblios flows is if it's my turn and I'm playing we're playing three players I draw a card and I either choose to keep that for myself put it into the deck for the the second round we're gonna bid on those cards or I put it in the open area for the other two players to be able to pick from and choose that is a great mechanic that works so
good in biblio since the thing I love so much about it but sometimes the cards you draw it's just a very uninteresting decision like I draw a three gold to start and I think that's great and I want to keep that for myself and the next two is just like two one greens and it's just like okay we'll put those out you each of you you take one it's the same card and yeah that like there's no way around that it's not necessarily uh I guess it's not necessarily like a flaw in the game so much as it's like when that happens a lot or when the way the cards come out the decisions aren't as compelling you can then just have a game of biblist that feels a little bit less compelling it's still fun I've never had a game of business that wasn't fun because of these reasons but if you have a string of those too many and then you go into the second round and you're bidding on cards that just are ones and and they seems kind of lame and and everyone's like well I did one and everyone's a pass pass take your take your one and that's just kind of how it's going there's still decision making happening there there's still things you have to consider you have to can't let someone just take all these low cards and then end up winning but it just becomes like the let the least interesting aspect I guess is what I'm saying of bib Lewis compared to all the more compelling decisions that you know happen way more often sometimes these little uh you know these uninteresting decisions can weigh down a session of biblings just a little bit but it's not something that like happens too much and too often uh number six uh Marvel Champions uh this is where all the Marvel Champions fans are clicking in the in the timeline too to this pick because they know it's my top 10 and saying what's Dylan gonna say he ate some Marvel Champions Dylan I thought Dylan loved Marvel Champions he hates it so this one it's funny because this is
the only one I have two things on it it's not because Marvel Champions is you know the worst than anything else on this list it's because it's one of the ones I played the most and and it just it naturally I've just like having played that much having done so many reviews having just done so much content on it I feel very close to this game and I'm just very aware of the things I like and don't like so Marvel Champions uh let's which one do I start with I'll start with um so sense of purpose is what I'm going to call this what I mean by that is because this is a Cooperative only game and you're not doing like player versus player want dueling 1v1 like in the style of like key Forge or Magic Gathering other card games like that Yu-Gi-Oh Pokemon whatever um it can sometimes be hard to find the reason you're coming back to take on a bill and you've already beat like for instance Rhino if you if you'd be right on a bunch like I use Rhino for testing purposes but let's say like I'm not making content I'm not you know a content creator I'm not doing YouTube videos I'm just playing for fun if I've already thrashed Rhino a bunch and I get a new hero sure I can take that hero with to Rhino and and take on that scenario because I feel like it's just good introductory one but the I'm less compelled the sense of purpose is not there because I've already beat Rhino and this could be something that's more unique to me but it's the same thing I in certain video games like once you've accomplished something sometimes it's hard to find the thing that's bringing you back to to play it again it's the same thing as like if hitting hitting a super high score and like that's pretty
clever or whatever I think Carlo talked about this and then realizing like well I think that's the highest score I'm ever going to get like your reason then for coming back is less interesting because it's like well I've already kind of done what I wanted to do in this game and the same thing with like games like micro macro and and and you know games with missions or campaign structures like a lot of them are susceptible to this Marvel Champions is not as much as those games because it is ever evolving and more cards to be introduced but the reasons I'm deck building and creating new decks and playing new Heroes is is more about the heroes and not about those scenarios once you've beaten a scenario especially a really difficult one your reasons for going back are just a little bit less compelling it's not like I still go back and luckily there's constantly new campaigns and scenarios and everything coming back to the game I just find that like you almost end up outgrowing the content and and I I guess that's just it's too bad that there is from that regard it's it's something that's unique to a Cooperative game like this because in Magic the Gathering you technically never have that for instance I'm using that as an example here but like in any car dueling game you don't have that because you just can take on different opponents you just take on a different opponent here a dairy facing a different deck here you have to use your sideboard this way if the modified to try to beat them whatever so it's a just a little bit it lasts longer the longevity is there whereas Marvel Champions I think suffers from that not being case as much and the other quick one I'll mention is just too much too often there's so much content for Marvel Champions and the great thing about it is obviously you don't have to buy it all that you're not you're not obligated to buy all this Conte if you don't like to hear you don't have to buy that hero and you can just play the ones you like
the reason you end up feeling compelled to get more of it or then or that ends up not being the case is because you're not just getting to hear you're getting all the cards for deck building and sometimes you'll have a hero that you're like I'm not interested in that hero but man they come with all these great protection cards and I love building protection decks and so now I need this pack and now now not only is there a lot of content sometimes they're releasing multiple packs in a month like we just had a situation and I might be a little biased I'm also creating content on this and it puts more stress on me to create that but if we when you when you get like an expansion box and two Heroes coming out the same day that's so much content to cover like at least for me as like an adult with a full-time job and also this like side essentially a side job with a YouTube channel and everything it it's not like when I was like 15 and I could just spend an entire weekend playing this stuff doing nothing else and being like yeah give me six more packs like I love this give me as many packs as you want for me I I it does hit a point where it's like I can't keep up like even if I even if I want to this other pack right now because I'm really excited about the Wolverine here or whatever if there's a situation I'm like please don't come out till next month because I cannot play this right now I don't have the time or whatever because I'm already playing this pack and this pack and this expansion and this scenario so there's just a lot uh it's again it's not all you're not obligated to get it but from a deck building perspective you want to continue to be able to like have new decks to build and involve what you're building and have more fun with some of the heroes and try new aspects then you do have to get more packs even if you're not necessarily interested in
the heroes because of the deck building purposes so just something that the game suffers from that like again may not affect everyone but I just noticed that it affects me number five uh Seven Wonders duel uh the obviously a two-player only game I played so much of this game again one of my most played games on this list and in general uh the thing I don't like about seven wonders duel is how luck can come into play in ways it just feels like it it circumvents all the strategy you've done all the planning you've done in the way that you've organized everything like luckily there are multiple ways to win the game and so even if you're like having bad luck at one you can sometimes lean into another and force your opponent to kind of react to that and then end up winning even though that they were crushing you in another aspect but what I specifically mean is the way that the pyramid structure works with these cards and revealing I've lost so many games strictly because I am like they need three Shields to get the military Victory on me or they need one science symbol to get the the science one on me and it just comes down to when which card they pick or which car I kind of guide them to or whatever to be able to flip and if they flip the one that has three Shields well I lost and if they flip the one that has that science symbol oh I lost and yes part of that is always on you to make sure you're not like letting them get too far towards a military Victory or Science Victory but in some cases it just is just bad luck of where cards are even just with like what resources you have access to sometimes it just like you flip something for your opponent oh great resource for them oh you flip another one great resources you're continuing to be like I still have no way to get wood
or whatever the case may be so there are games where it feels like even when you're playing well you lose because of bad luck and I most games have some aspect of that like that is just gaming in general video games board games a lot of that is present even like games where you're just drawing from a deck it comes down to like what cards are you gonna draw right in any car dueling game so I get that's the that's the thing it just has always felt a little bit worse than seven wonders duel for some reason and and I've just had games around like that's the last of my play for a night or something because I'm like well that was a super frustrating way for that game to end or I think that's how I ended up losing uh or losing out in in the tournament the a tournament we did on board game Maria is one of the games I lost anyways if not more it was just like that kind of bad luck flip and and there was like the three Shields I'm like well bad luck like it just happened to be there or whatever so that's the one thing I don't like what someone understood I'm not sure there's a way to necessarily circumvent that um I know the expansions in some ways alleviate that because there's just more stuff going on but in the base game it's just yeah it can be a little bit of a struggle sometimes number four castles of burgundy this one's really simple to me uh because honestly from a gameplay perspective I have a hard time finding things I personally don't like about castleberg I really really love this game um but I hate the theme I I think I and and I shouldn't even say the theme the theme it's not the theme I hate I don't I just don't like the Aesthetics the look and and I they came out with the anniversary edition I don't have the anniversary edition but I've seen the artwork and everything on it I honestly
don't think I think I don't even know if I think it's an improvement I think that it's more colorful but I don't think it's done anything to like change the things I didn't like about the original I think it's a little bit more vibrant and bright and Pops a little bit more for sure but I don't I think that just so maybe it's a combination of wanting a different theme slash a different style of artwork I just I see so many beautiful board games now out there like there are just so many beautiful board games and because of how much I love castle and burgundy how good of a game I think it is it's one I just wish so much was just had this really beautiful coat of paint on it and was just super attractive on the table because I'm never gonna stop playing this game and I just want people to be as excited when they are seeing it for the first time instead of being like Oh so this is what we're playing and then I have to be like trust me it's not the way it looks it's not boring or whatever so that's just again it could be a personal preference thing I know some people really kind of like this style in their games and then there's a lot of games that obviously use it but for me specifically I would just this is one I just wish I had a different coat of paint on it because of how much I love the gameplay and just I'm not attracted to the you know the look and the style of it number three is key flower key flower uh and this one again it's possible this could be um based on our group and our the people the people we've played with but I just think that with how much I love key flowers my third favorite board game of all time I think it's such a phenomenal game it is often just too long I think that I wish I could just consistently shave
like 40 minutes off of key flower I think if it was a snappier shorter experience every time I played it with like and I'm talking when you're playing with like four players because like key flower is a game like often I like playing I prefer playing games at two and three just on average I would say it's not every situation but on average that tends to be the two counts I enjoy a lot with key flower I I would be compelled I I would almost always want to play with four and I'd be compelled to play with five and even try six one day but the thing that keeps me from wanting to play with five or six is the length of the game because when we play with four even online where the setup's like taken care of for you and everything our games have ended up being like two and a half to three hours it's possible that's the groups we play with but regardless I still think it's a it's a game that is just too long and I wish like I said I could just shave off like 40 minutes at least off of every single game and have it just be shorter snappier quicker and and that would be a game that I can introduce reliably more often instead of having so many situations where I think oh man this group would love keyfire but oh I don't it might be pulling it tighter this is the only game we'll play then if we play this I just wish I could guarantee that it was like an hour and a half experience every time because I would get it to the table so much more often all right number two is a feast for Odin uh this one is gonna this maybe this is the one everyone wanted to see because we have all our feasts Broden um our Feast Road and Agricola you know conversations and debates and verses and everything and now I'm gonna trash the game that I I am I am vouching for I'm
gonna have to make Carlo do this for a great laughter um so Feast Frozen uh this one was an easy one for me it has this barrier for not only you players but just people when you haven't played it in a while or even when you have played it a bunch where the rules are really simple and feast Frozen I think that I honestly don't think the rules are very complicated it's the action board the action board is too imposing and I will preface this by saying I'm talking about the base game I have the Norwegians but I still have not played it with the Norwegians um next next one I played in pretty much probably all times I play going forward I'm going to be playing with the expansion I've heard that it's like it's just a really good addition to the game and it does change the action board but talking like bass boost which is where everyone is starting whether when you get into Feast Road and unless you buy the expansion with it but that's rarely how people how people get you know purchase their games um it is so imposing like I remember introducing this to people and it's like okay we've got the rules down and now you have to sit there for 25 minutes and look at all the actions so you can understand okay I need to know what I can do on my turn I can't just take a turn and then while you're doing your turn be looking because my turn is picking one of these slew of actions so I have to know okay what is Wayland what is pillaging what is going to the market here what is getting going for to account like getting a cow do or getting livestock or whatever like you have to understand all the actions to play it effectively and to not miss something and so so much of that first game and just a lot of games in general is just okay wait what can I do here and there's just a lot of that analysis paralysis
it's a game that's just really prone to that not because you're not because you're necessarily thinking like what's the best strategy sometimes that but also you're just trying to remember like what can I do again what are all the things that are capable of I just find that that is a tough barrier if he's Frozen it gives you all these options right from the start in front of you and says what do you want to do and you're spending so much time going what what can I do and I have to figure out what I can do so that's the one thing with this Pro and that I sometimes struggle with and if it doesn't necessarily affect me it ends up affecting other people on the table and because I want them to like the game that has a negative impact on me as well number one of course is gloomhaven uh that was my this was my number one game of all time last year if you want to see if it keeps that spot you're gonna have to watch our top 50 this year um this one the thing I don't like about gloomhaven is the narrative the story I think that gloomhaven is such a deep involved long experience that we shared over two years uh meeting consistently with a group and I treasure those moments I love that we had this group they were getting together with regularly in plain and I love the game plan I love unlocking classes and exploring all the classes and playing different ones and retiring characters I love so much about gloomhaven I just really really wish that the story was way more compelling because that's really the one thing it was missing I'm curious to see what it ends up being like in Frost Haven especially with them introducing more stuff going on in between scenarios in the town and things like that like unlocking things I'm hoping that there's more event cohesive
narrative there that's interesting and in general Campaign games and provide fighting a like a compelling narrative is like for board games is just that's a tough sell it's a tough thing to do it's different than something like Dungeons and Dragons where that is the experience and that is such a large part of it and it's all about making these really amazing deep stories in a board game where you're just reading often um you know out of a out of a journal and then say okay like let's play the game now or whatever it's easier to get disconnected from the story and not feel that connection and I think no board game that I can think of has really nailed that that I've played in a way that I felt super drawn in to The Narrative of a of a board game there's been times I've been interested in it like change of grail for instance even though I had problems with the game I found the narrative to be very compelling at times but even that I wouldn't say that I was anywhere near as like invested in as some of the best books I've read or movies or shows I've watched or whatever so and gloomhaven is just not even an example of one done well I just don't think that Gloom Heaven's story is very good and I think everything else about it is amazing it's my number one game of all time as of last year but I do think that the narrative is lacking and that's something I'd love to see them be able to expand on get better on with frost Haven going forward I'm excited to see if they do there you have it those are my top 10 games of all time and something I don't like about every single one of them I think this is a really important exercise I think we need and I have preached this before and I've preached but I've said it before you know we're really aware of our comments section our Discord and everything and people being able to have like healthy debates and
discussions about differences they have in games Carlo loves games that I hate I or or that I dislike or whatever and vice versa we've never argued about that even when we've had like a little mini debates about it or talked about things that we disagree on That's So healthy and so important and I always hate to see when someone like you know comments on somewhere and says um you know like a great example was the the most the most recent Thor movie love and thunder a lot of people didn't like that movie I actually really liked it and that should just that should just be where it ends that should just be like yeah some people like it some people don't and yet someone would bring something up on like a Reddit post or whatever being like I don't understand people don't like this movie it's like what do you mean to understand it's this business and it just becomes this argument about like people saying well but this but this but this but this in a way that doesn't seem healthy it would be different to be like oh that's interesting that you don't like it like I actually found I really did like it for these reasons someone to be like oh cool like yeah for some reason that didn't land with me that way like you can have those healthy without having without them to feel like I have to defend my stance because I feel really insecure about someone else having a different stance than me and I feel like that insecurity just we all get lost in it sometimes so I think I think this is a I I had fun doing this I think we need to have this more kind of like open discussion of things we don't like in everything but specifically because we're running a board game channel in board games so you just heard something I didn't like one of my top 10 games what is your top game of all time and what don't you like about it that's what I want to know you don't give me all ten but tell me in the comments what is your number one board game of all time and
don't tell me anything you like about it or why it's your number one tell me what you don't like about it because that's what I think we need to be talking about and being able to do it in a way that's healthy and we can all have that discussion so I hope you enjoyed this video I had really fun doing this if you like this kind of concept this kind of spin on things let me know because maybe I can convince Carlo to do the same thing or maybe we'll do other videos like this in the future or even do ones about games like we don't like but here's the things we like about them I think it's an interesting topic so thank you so much for watching and we will see you next time