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A la carte box art

A la carte

Game ID: GID0011037
Game Info
Year
1989
Collection
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Description

In one of his sillier games, Karl-Heinz Schmiel casts the players as semi-psychotic cooks attempting to hone their culinary skills. Each player receives a miniature pan and a hotplate. Then each turn you can either attempt to turn up the heat, season your dish, or attempt to steal another cook's recipe in the making. Heating your hotplate is a random affair with a die, and could raise the heat on everyone's plate. Spicing the dish is heart of the game and done by up-ending small bottles filled with little colored wood pellets. When the pellets tumble out of the bottle (sometimes, if they do), the number of pellets can't exceed two, because over-spicing the dish ruins it and you have to throw it in the trash!

The 2009 version includes some changed rules, a new victory condition, additional recipes and some new mechanics in comparison to the 1989 version.

Description

In one of his sillier games, Karl-Heinz Schmiel casts the players as semi-psychotic cooks attempting to hone their culinary skills. Each player receives a miniature pan and a hotplate. Then each turn you can either attempt to turn up the heat, season your dish, or attempt to steal another cook's recipe in the making. Heating your hotplate is a random affair with a die, and could raise the heat on everyone's plate. Spicing the dish is heart of the game and done by up-ending small bottles filled with little colored wood pellets. When the pellets tumble out of the bottle (sometimes, if they do), the number of pellets can't exceed two, because over-spicing the dish ruins it and you have to throw it in the trash!

The 2009 version includes some changed rules, a new victory condition, additional recipes and some new mechanics in comparison to the 1989 version.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video GXMvGEngb1o Nights Around a Table Playthrough at 94:26:48 sentiment: positive
video_pk 90077 · mention_pk 240188
Nights Around a Table - A la carte video thumbnail
Click to watch at 94:26:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Uwe Rosenberg's games often feel familiar and have similar elements.
  • The game mechanics are tied to the theme.
  • The wheel mechanism for resources is considered clever.
  • The game offers variability through different biome tiles and double-sided cards.
  • The 3D printed insert greatly improves component management.
  • The game has interesting scoring possibilities through adjacency and settlements.
Cons
  • The ruleset is complex and can be difficult to learn.
  • Solo play can feel like solving a puzzle with a known optimal path, potentially reducing replayability for some.
  • The artwork's perspective on some buildings is noted as unusual or 'whack'.
Thematic elements
  • Building and managing a monastery
  • Medieval Europe
Comparison games
  • Agricola
  • Caverna
  • Patchwork
  • A Feast for Odin
  • Lahav
  • Hallotau
  • Terraforming Mars
  • Keyflower
  • Orleans
  • Farmers of the Moor
  • Fields of Arle
  • Barrage
  • Roll for the Galaxy
  • Distilled
  • Race for the Galaxy
  • Wingspan
  • Merchants & Marauders
Mechanics (from transcript analysis)
  • Engine Building — Creating a system of buildings and actions that generate resources and points over time.
  • Rondel — A rotating wheel dictates resource availability and player turn order or action triggers.
  • Set Collection — Gathering specific sets of buildings or resources to score points or activate abilities.
  • table presence — The game features a central wheel mechanism and individual player boards with multiple building placement areas.
  • Worker Placement — Players place worker meeples on action spaces (buildings) to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • blessings and peace be upon you brothers and sisters welcome as i brother ryan from noctis circumstance and my fellow brother david also from noctis circumvention
  • it's bonkers trying to learn this game i had a really hard time
  • we're the loyal order of juve rosenberg board game followers blessings and peace be upon his name
  • we have some board game penance uh for you to do just to atone so to make right your relationship with with uve
  • the main they call this the game board and it's really just a wheel it's a little bit sort of a rondelle kind of except you're not making moves this kind of determines the economy
  • it's the same as rolling die which is not the same thing but there are tons of rondelles that don't use wheels but you still have to move around in a circle
  • we are also super nerds but yeah how's it going
  • the people are the variability so in one player yeah you can you can go through and if you find the optimal path that's never going to change but I mean getting there like you got to go like you got to score 500 points I scored 252 or something last night so getting there might take you a little bit
  • Uwe has a thing he’s got a thing for sheep, you know, for him, or you know, the diamond doesn't, and then stone is just like the most precious thing.
  • Uwe is love but sometimes Uwe's a jerk
  • the imitation game, there's a lot of it wasn't Hollywood, it was a British-made film, but there was a lot of Hollywood bending of life details, apparently.
  • what game are the blue people from I think they're from Agricola
  • the secret was that it's Morse code, top left letter, the Agricola one was the one that looked most like Morse code to me
  • I've been called a counterintelligence before, I think that's my nickname in high school
  • We're getting down to the end of the game, this is brother David's final turn, he takes, and then I just, and then I just take 10 points for this stuff, and he takes 10 points worth of stuff.
  • Uwe Rosenberg's games have like a lot of similar elements right?
  • Mistakes were made
  • I've been trying to hint at some of them as as we've gone along because I don't want you to be at a disadvantage
  • The game is so Uwe, you know, you’ve got like, you know, one thing I was thinking about doing…
References (from this video)
No references stored for this video.
Video bk5hYfcrR_w The Dice Tower Top List at 34:41 sentiment: positive
video_pk 81932 · mention_pk 205033
The Dice Tower - A la carte video thumbnail
Click to watch at 34:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potentially the original game of its type
  • Unique and engaging mechanics
  • Good components
Cons
  • Potentially complex rules for younger players
  • Older components could be difficult to manage
Thematic elements
  • Recipe Fulfillment
  • Restaurant/Cooking
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Involves physically manipulating components, such as flipping them to achieve objectives.
  • Resource Management — Players manage ingredients (spices) to fulfill recipes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all about the narration, the story, the the you know, and that's I still get caught up in this map.
  • It was called Remote Possibilities.
  • Scotland Yard, it just it's one of those games that's way ahead of its time.
  • Sid Sackson was Way ahead of his time.
  • This game almost just This started a genre, but then didn't.
  • Cosmic Encounter is the or one of the original asymmetric games.
  • Also introduced the traitor mechanism, which was a really cool concept that again didn't really become a thing till years later.
References (from this video)
No references stored for this video.
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