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Earth box art

Earth

Game ID: GID0109163
Game Info
Year
2023
Players
1-5
Age
13+
Playtime
90 min
Collection
Ratings
Expansions & Family
Earth: Abundance
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

—description from the publisher

AWARDS & HONORS

2023 Dice Tower Game of the Year Winner
2023 Dice Tower Strategy Game of the Year Winner
2023 BoardGameOfTheYear.org Game of the Year Winner
2023 People’s Choice at Dice Tower #1 Game of the Year, EoY voting)
2023 Dice Tower Seal of Excellence
2023 Board Game Arena Best Forest game Winner
2023 Deutsher Spiele Preis 4th Place
2023 Best of Gen Con Gaming Trends
2023 C’ludik expert Game of the Year Winner
2023 Poulie d’Or Expert Game of the Year Winner
2023 Coup de coeur Ludovox
2023 Dod d’Or Winner
2024 Board game Hangover #1 Nature Game
2024 Coup de Coeur Expert Festival Alchimie du jeu de Toulouse
2024 BIG Awards Game of the Year Winner
2024 BIG Awards Best artwork Winner

Description

Earth is a tableau builder for 1 to 5 players with simple rules and countless strategic possibilities. With its encyclopedic nature and a near-infinite number of tableau combinations, every single game will allow you to discover new synergies and connections, just as our vast and fascinating world allows us to do!

Over thousands of years of evolution and adaptation the flora and fauna of this unique planet have grown and developed into amazing life forms, creating symbiotic ecosystems and habitats.

It’s time to jump into these rich environments and create some amazing natural synergies that replicate and extrapolate on Earth’s amazing versatility and plethora of natural resources. Create a self-supporting engine of growth, expansion and supply where even your unused plants become compost for future growth.

—description from the publisher

AWARDS & HONORS

2023 Dice Tower Game of the Year Winner
2023 Dice Tower Strategy Game of the Year Winner
2023 BoardGameOfTheYear.org Game of the Year Winner
2023 People’s Choice at Dice Tower #1 Game of the Year, EoY voting)
2023 Dice Tower Seal of Excellence
2023 Board Game Arena Best Forest game Winner
2023 Deutsher Spiele Preis 4th Place
2023 Best of Gen Con Gaming Trends
2023 C’ludik expert Game of the Year Winner
2023 Poulie d’Or Expert Game of the Year Winner
2023 Coup de coeur Ludovox
2023 Dod d’Or Winner
2024 Board game Hangover #1 Nature Game
2024 Coup de Coeur Expert Festival Alchimie du jeu de Toulouse
2024 BIG Awards Game of the Year Winner
2024 BIG Awards Best artwork Winner

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 210
This page: 10
Sentiment: pos 8 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 201–210 of 210
Video VJhW_YMODDQ Our Family Plays Games Top List at 23:09 sentiment: positive
video_pk 1612 · mention_pk 4674
Our Family Plays Games - Earth video thumbnail
Click to watch at 23:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic depth
  • accessible yet challenging
Cons
  • varies with player count
  • some may find it abstract
Thematic elements
  • Ecological simulation and environmental stewardship
  • Earth, ecology and environment
  • educational, strategic
Comparison games
  • Arc Nova
Mechanics (from transcript analysis)
  • hand_management — manage cards for actions
  • pattern_building — patterns to create combos
  • tile_placement — place tiles representing biomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tower itself has a role other than just filtering out the cylinders
  • The whole thing is a puzzle
  • Earth is a good one to give for graduates
  • I knew you would pick Arc Nova
  • it's not gateway
  • balance is hard for me
  • the art is great
References (from this video)
No references stored for this video.
Video D5fZofqCeDs The Dice Tower Discussion at 24:48
video_pk 1083 · mention_pk 3101
The Dice Tower - Earth video thumbnail
Click to watch at 24:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Planetary stewardship and resource management
  • Global ecological and environmental themes
Comparison games
  • Ark Nova
  • Gaia Project
Mechanics (from transcript analysis)
  • Resource Management — players manage habitats and resources for environmental score
  • resource management / worker-like actions — players manage habitats and resources for environmental score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speaking of Terraforming Mars, there's going to be several live games where we're just playing them for your entertainment.
  • The best thing about the World Series is the family atmosphere.
  • It's the trailer before the trailer.
  • You never know. Ticket to Ride on Saturday, you can find out maybe Ticket to Ride is back in 2025.
  • I guarantee you you'll have the greatest experience on earth when you come.
  • Dune Imperium has changed to Dune Uprising, which is a pretty substantial change in many ways.
References (from this video)
No references stored for this video.
Video fcyq91rrTJo Paula Deming Playthrough at 5:00:41 sentiment: positive
video_pk 1038 · mention_pk 2925
Paula Deming - Earth video thumbnail
Click to watch at 5:00:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous art, strong thematic cohesion
  • engine-building via a richly described bonsai-like tableau
  • great integration of art, growth, and ecology into scoring
Cons
  • rules dense and systems interlock in many places
  • scoring trees/board layout can be challenging to optimize mid-game
Thematic elements
  • Ecology, growth cycles, and sustainability through card-driven tableau
  • Earth-centric ecosystem building with flora and fauna
  • Paced engine-building with simultaneous actions
Comparison games
  • Earth (digital demo reference)
Mechanics (from transcript analysis)
  • grow, bloom and harvest loops — grow plants, sprout sprouts, and use growth tiles to score and unlock abilities
  • parchments and scoring — end-game scoring uses parchment cards and various scoring axes (flowers, leaves, fruit, etc.)
  • Simultaneous Actions — players build an ecosystem by placing tiles (flora/fauna) with placement rules
  • simultaneous actions / tableau building — players build an ecosystem by placing tiles (flora/fauna) with placement rules
  • storage/storage tiles and masters — masters, tools, and storage tiles expand action options and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Sagrada Artisans we have this lovely book here that I'm not going to open yet
  • this is our Cathedral board it looks like here
  • it's a legacy game
  • the two special actions are call the Yokai and distract the Yokai
  • Perfect Wave looks beautiful this is a surfing theme done right
  • you can play up to three cards next to one or more Yokai
References (from this video)
No references stored for this video.
Video zAKzHfOdouQ Rolls in the Family Discussion at 0:00 sentiment: positive
video_pk 862 · mention_pk 2465
Rolls in the Family - Earth video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interactive feel for a heavy game
  • Dense decision space with meaningful consequences
  • Integrated engine-building that accelerates pacing
Cons
  • Dense rules can be daunting for new players
  • Potential for misjudged pace if players track engines imperfectly
Thematic elements
  • Resource management under ecological constraints; balancing growth with sustainability.
  • A near-future environmental and geopolitical setting in which players manage planetary resources and development under competing demands.
  • Mechanic-driven, engine-building with modular boards and color-coded action tracks.
Comparison games
  • Race for the Galaxy
  • Planet Unknown
Mechanics (from transcript analysis)
  • Engine Building — As actions are taken, players advance a personal development engine on a color-matched grid, unlocking production and scoring possibilities across multiple colors.
  • Engine-building through color-coded actions — As actions are taken, players advance a personal development engine on a color-matched grid, unlocking production and scoring possibilities across multiple colors.
  • Simultaneous action selection — Players choose actions for the turn at the same time; the designated leader performs a primary action while other players perform secondary actions that echo or modify the main action.
  • Simultaneous Actions — Players choose actions for the turn at the same time; the designated leader performs a primary action while other players perform secondary actions that echo or modify the main action.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good
  • it's got a similar mechanic to Race for the Galaxy
  • every single turn you are running this kind of entire, you know, production engine
  • the game is just incredibly interactive
  • Not interactive. That's actually the opposite of what it is because it's a game where like you're not just wait you're not waiting for your turn
  • it's a very dense game
  • Oh, it'd be such an easy game to cheat at
  • We should do a top top easiest games to cheat at sometime
  • Yeah. And the top games you have cheated at
References (from this video)
No references stored for this video.
Video Y39rYvILbt0 3 Minute Board Games Analysis at 2:40 sentiment: mixed
video_pk 949 · mention_pk 2684
3 Minute Board Games - Earth video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Robust engine-building potential with many interaction pathways
  • Huge variety of card effects and scoring options creates long-term strategic depth
  • Satisfying chaining of actions when executed cleanly
Cons
  • Feels loose and chaotic at times due to vast card pool and scoring avenues
  • High information load can lead to analysis paralysis, especially for newcomers
  • Pacing can suffer with higher player counts; best at 2–3 players
Thematic elements
  • Ecology and biodiversity as a competitive engine-building puzzle
  • A modular island tableau where players cultivate flora, fauna, climate and ecosystems to score points
  • Open-ended sandbox where interdependent card powers create emergent engine builds
Comparison games
  • Daybreak
  • Ark Nova
Mechanics (from transcript analysis)
  • Card Drafting — On your turn you select actions from a four-action set, shaping future draws and plays.
  • Card drafting/selection — On your turn you select actions from a four-action set, shaping future draws and plays.
  • Engine Building — Players create interconnected card synergies to chain effects and generate points from multiple sources.
  • engine-building — Players create interconnected card synergies to chain effects and generate points from multiple sources.
  • Multicolored powers — Actions from colored powers can be applied to all matching cards; multi-colored cards amplify choice and combos.
  • Resource Management — Soils are the main currency; players manage soil, compost, and sprouts to execute actions and heighten trees.
  • Set Collection — Shared goals and end-game scoring reward collecting certain groups of cards or traits.
  • Tile Placement — Cards must be placed adjacent to existing cards (diagonal allowed), shaping the tableau and unlocking interactions.
  • Tile/card placement with adjacency rules — Cards must be placed adjacent to existing cards (diagonal allowed), shaping the tableau and unlocking interactions.
  • Tree/canopy growth and scoring — Trees grow with trunks and canopies; height and completion yield points via leaf indicators.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is an engine Builder's Delight as you start with an empty slate and can build a massively interconnected set of cards, effects, sprouts and trees
  • the best thing about this game is chaining a bunch of card effects, feels good
  • however, Earth feels very loose and chaotic and with a massive variety of cards and so many ways to score points it assaults you with information
  • it can feel very swingy as a result
  • I think Earth will suffer at higher player counts so recommend it for two or three players, hopefully players who can keep the pace of the game going
  • it starts you off with an island and a climate card and tells you to make something happen
  • and there are so many ways to build an engine and so many different powers you can use
  • the card pool is unique and colossal and I barely touched on just how many ways in this game that are to score points
References (from this video)
No references stored for this video.
Video 0o0TZ4IoIrE Shelfies Top 10 List at 7:13 sentiment: positive
video_pk 824 · mention_pk 2361
Shelfies - Earth video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful photography
  • accessible yet thoughtful
Cons
  • abstract at times
  • can feel heavy with multiple players
Thematic elements
  • Sustainable development and planetary balance
  • Environmental stewardship and earth-friendly themes
Comparison games
  • Through the Ages
  • Terraforming Mars
Mechanics (from transcript analysis)
  • City-building / engine-building — Construct and optimize eco-friendly facilities.
  • Engine Building — Construct and optimize eco-friendly facilities.
  • Resource Management — Balance ecological goals with development needs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're gonna rank them and we're also gonna suggest a game that you could add to that collection
  • If you become our patreon and send us a selfie or better yet posted in our Discord Channel which is another perk that you get access to you will always be featured in our videos
  • this shelf is a quality over quantity eclipse is pretty popular here
References (from this video)
No references stored for this video.
Video Nf9WZl8lRiM Our Family Plays Games Discussion at 0:46 sentiment: positive
video_pk 603 · mention_pk 1775
Our Family Plays Games - Earth video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork and thoughtful theme
  • Engaging, strategic decisions that reward planning
  • High replayability with varied objectives
Cons
  • Potentially complex for new players
  • Rules may be dense for first-time players
Thematic elements
  • environmental stewardship and ecological balance
  • Earth as a shared ecological system where players influence biodiversity and resource management
  • educational/serious
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select flora, fauna, and event cards to influence their ecosystem.
  • Card drafting/selection — Players select flora, fauna, and event cards to influence their ecosystem.
  • Compound Scoring — Players score points by completing cards/objectives on a grid/board.
  • Event-based effects — Event cards affect players and the ecosystem, with broad effects.
  • Events — Event cards affect players and the ecosystem, with broad effects.
  • Objective-based scoring — Players score points by completing cards/objectives on a grid/board.
  • Resource Management — Players manage resources such as dirt and other ecosystem resources to fulfill objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth abundance is the new expansion
  • it's a beautiful game I mean we did a preview of it and it's been on many of our top 10
  • I am excited can't wait to see the final production of it but what we've seen so far is just awesome it's awesome
  • this new expansion gives you more ways to strategize, optimize and play
  • the seeds colors is going to change
  • this expansion just gives you everything you need to make this game even better
References (from this video)
No references stored for this video.
Video XvcyYmgis6U Board Game Coffee Review at 0:09 sentiment: positive
video_pk 484 · mention_pk 1404
Board Game Coffee - Earth video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful photography/art
  • Thick cardboard and nice wooden tokens
  • Easy to learn with depth to master
  • High replayability
Cons
  • Icons and scoring can be overwhelming for new players
  • Some players may view the experience as solitary due to limited direct interaction
Thematic elements
  • Terraforming and biodiversity on isolated islands
  • On your own personal island, planning flora growth
  • procedural, strategy-driven with a player-centered pace
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Action Following — On a turn a player selects an action; the chooser performs that action with a greater version while others perform a lesser version, keeping everyone active.
  • Card placement on a 4x4 grid — Islander building cards are placed in a 4x4 grid and trigger from left to right; placement affects scoring opportunities and tile interactions.
  • Compound Scoring — Multiple scoring opportunities available through different cards and trackable patterns; scoring complexity grows as you acquire cards.
  • I lead you follow — On a turn a player selects an action; the chooser performs that action with a greater version while others perform a lesser version, keeping everyone active.
  • Variable scoring and multi-path scoring — Multiple scoring opportunities available through different cards and trackable patterns; scoring complexity grows as you acquire cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth uses an I lead you follow mechanic
  • The Islander building cards are placed in a 4x4 grid and triggered from left to right
  • If you're the kind of person that likes Terraforming Mars, you're gonna like this
  • Earth will feel like a solo game to many due to the fact that you can't really impact anyone's play in a negative way, it still feels lively
  • the event cards have a break glass in case of emergency
  • final thoughts: friendly easy to get into engine builder game that's fun and replayable
References (from this video)
No references stored for this video.
Video ROX57wB3yIg BoardGameGeek Top List at 5:05 sentiment: positive
video_pk 516 · mention_pk 1564
BoardGameGeek - Earth video thumbnail
Click to watch at 5:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Constant engagement with no downtime
  • Everyone plays on every turn regardless of whose turn it is
  • Satisfying chain of combos and synergies
  • Players get to trigger their cards even when following a weaker action
Cons
none
Thematic elements
  • Evolution and growth of plant ecosystems
  • Natural world with plant life
  • Tableau building simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Action follow action — Active player chooses one of four action types and gets stronger version; all players get weaker version of same action
  • Action Following — Active player chooses one of four action types and gets stronger version; all players get weaker version of same action
  • Chain combos — Players create synergies by chaining 15 combos off each other through matching action types
  • Off-turn engagement — All players stay engaged and make decisions even when it's not their turn
  • Tableau Building — Players build tableau of plant cards that trigger when matching action types are selected
  • Tableau building with matching — Players build tableau of plant cards that trigger when matching action types are selected
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I'm interacting with people, I want it to be that we're each getting a little something something.
  • Any game where you get to kind of mooch and be like, 'Hey, great. Thanks for doing that. I'm going to do this over here and score these points. That's fantastic for me. Makes me feel good.'
  • I don't particularly enjoy just blocking in games. I don't really find that kind of interaction to be fun or interesting.
  • You're always engaged with the game. You're always playing. You're always making decisions and doing things and that's super duper satisfying.
  • There's never a time where you don't really want one.
  • It's that positive interaction where you're always, every single turn, people are always going to be giving you cards.
  • It's that constant stress of like making sure I get out of this a little bit more than you because we're both going to benefit.
  • You're still trying to win the game. It's not a cooperative game by any means, but it's the fun tension of you're going to get something out of this.
  • Hey, I get to use your stuff. That's really really cool.
  • Everyone's infrastructure kind of works for you. It's just really really good.
References (from this video)
No references stored for this video.
Video o4SRFDnh5fs Rolls in the Family Top List at 33:30 sentiment: positive
video_pk 416 · mention_pk 1253
Rolls in the Family - Earth video thumbnail
Click to watch at 33:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight pacing with quick rounds and strong player engagement
  • high variability via cards and scenarios, enabling fresh experiences
  • cohesive systems that scale well with player count and expansions
Cons
  • new players can feel overwhelmed by iconography and early complexity
  • risk of information overload during initial teaching phase
Thematic elements
  • eco-system scale strategy, environmental management, and civilization-building
  • global planetary development and governance with simultaneous action economy
  • large-scale planning with tight, dynamic rounds and high player interaction
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • 4x4 grid optimization — Players optimize card placement and scoring across a grid to maximize efficiency and end-game scoring.
  • dice/cube management and resource flows — Rigorous resource-action economy with dice representation and resource cubes contributing to economy and scoring.
  • Simultaneous Actions — All players act in a shared turn structure, which accelerates pace and interaction compared to turn-based sequencing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the finished product of like where you started to the end is so satisfying
  • it's such a great design because one you mean obviously everyone you know you got the fun of everyone kind of watching and placing their bets
  • I squeaked It Out by two points
  • Earth is simultaneously engaging the entire time, you never get a break mentally
References (from this video)
No references stored for this video.
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