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Five Tribes: The Djinns of Naqala box art

Five Tribes: The Djinns of Naqala

Game ID: GID0128621
Game Info
Year
2014
Players
2-4
Age
13+
Playtime
80 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Description

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 72
This page: 22
Sentiment: pos 18 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 51–72 of 72
Video J547szi7Ujg Our Family Plays Games Top 10 List at 0:00 sentiment: positive
video_pk 40089 · mention_pk 208197
Our Family Plays Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy with elegant parts
  • tough decisions and interaction
Cons
  • high rule complexity for new players
Thematic elements
  • influence-building through tile placement and moves
  • fantasy Arabian Nights world
  • mechanics-first with thematic narration
Comparison games
  • Terra Mystica
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Area Control — move tribes and utilize figures to block opponents
  • movement_and_area_control — move tribes and utilize figures to block opponents
  • set_collection_and_area_control — collect treasures and influence tiles to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
  • Our goal is to make this world a better place, one board gamer at A TIME.
  • Neutrality is not a place where you can stand right now baby.
  • Stand on your principles. Stand on it and be safe, y'all.
  • That's GOOD HUMAN. That's good human.
References (from this video)
No references stored for this video.
Video 1tzB8MzzEFU Our Family Plays Games Top 12 List at 28:27 sentiment: positive
video_pk 39511 · mention_pk 206721
Our Family Plays Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 28:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning with multiple paths to victory
  • Elegant interaction via tiles and tokens
Cons
  • Complex for new players
  • Value of expansions varies; some consider them essential while others not
Thematic elements
  • Rondel-driven worker placement with set collection
  • The marketplace of the sultanate of Naqala
  • Strategic, euro-centric puzzle
Comparison games
  • Azul
  • Tigris & Euphrates
Mechanics (from transcript analysis)
  • Deck Building — Acquiring tiles and cards to create combos and run a successful engine
  • Deck-building/Set collection — Acquiring tiles and cards to create combos and run a successful engine
  • Rondel — Use a central wheel to pick actions and place workers (mandatories) to perform actions.
  • Rondel action selection — Use a central wheel to pick actions and place workers (mandatories) to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we mourn for them all.
  • It's about life.
  • Expansions. Love them or leave them.
  • We are family divided on Terraforming Mars.
  • We love Everdale.
  • The Hobby, Tales from the Tabletop.
References (from this video)
No references stored for this video.
Video 0Nl2P4rLBWA Tabletop Turtle Top 10 List at 25:28 sentiment: positive
video_pk 37415 · mention_pk 206935
Tabletop Turtle - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 25:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immediately engaging with intuitive flow
  • deep strategic layers and replayability
Cons
none
Thematic elements
  • area control, worker placement, engine-building
  • Arabian Nights, stylized market/merchant environment
  • strategic and tactile with strong player agency
Comparison games
  • Ticket to Ride
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • auction/turn-order manipulation — auctioning affects turn order and access to optimal spots
  • color-matching and tile placement — collect and place tiles to form patterns and combos
  • manala-style (workers) placement — place and replace workers to take actions and score
  • Turn Order: Auction — auctioning affects turn order and access to optimal spots
  • Worker Placement — place and replace workers to take actions and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • War of the Ring is a brilliant introductory war game.
  • Castles of Burgundy is a masterpiece in terms of board games.
  • Ark Nova is our favorite two-player board game of all time.
  • Five Tribes is easily one of my favorite… incredibly simple mechanically yet deeply complex.
  • Underwater Cities is deceptively simple, yet there’s a lot to think about on every turn.
  • Twilight Struggle is brilliant.
  • Watergate? I loved Watergate.
  • Roll for the Galaxy, but you don’t really like Race for the Galaxy.
  • Ticket to Ride and then it goes Five Tribes.
  • Conflict of Heroes is one of my favorite war games.
  • I hate it. I hate that game.
References (from this video)
No references stored for this video.
Video Y4H1XSPZ6TA Board Game Dad Review at 0:00 sentiment: neutral
video_pk 36040 · mention_pk 107918
Board Game Dad - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Randomized setup drives high replayability and variety across plays
  • Mancala-like movement creates deep planning and multi-step decision making
  • Auction for turn order adds meaningful tension and strategic pacing
  • Clear color-coding links meeple actions to specific engine effects
  • Rich interaction through the auction-yet-optimizing play pace
Cons
  • Relatively steep learning curve for new players
  • Rule clarifications can be tricky and misinterpretations are possible
  • Downtime can increase with number of players due to bidding and sequencing
  • Component management and token tracking can be fiddly for some groups
Thematic elements
  • Control and manipulation of a city through color-coded meeples to gain resources, money, and victory points.
  • An Arabian/North African-themed ancient city inspired by stories of the Arabian Nights.
  • Strategic Euro-style with a strong emphasis on planning, tempo, and board interaction.
Comparison games
  • Istanbul
  • Isle of Sky
  • Imotep
Mechanics (from transcript analysis)
  • Auction/bid for turn order — At the start of each round, players bid to determine the order in which turns occur, injecting strategic tension.
  • Color-activated space actions — The action you take is determined by the color of the last meeple and the space where you land, granting resources, money, cards, or victory points.
  • End-of-round scoring progression — Points are earned throughout the round via gathered resources, cards, and other effects, contributing to end-of-round scoring.
  • Mancala — On your turn, you pick up a line of meeples of a single color from a space, and move orthogonally along the board, dropping one meeple on each space until you run out. The last drop must land on a space that has at least one other meeple of the same color.
  • Mancala-like movement with color-specific stacks — On your turn, you pick up a line of meeples of a single color from a space, and move orthogonally along the board, dropping one meeple on each space until you run out. The last drop must land on a space that has at least one other meeple of the same color.
  • Randomized/modular setup — The board setup changes each game, providing unique layouts and strategic opportunities.
  • resource and card economy — Players collect resource cards and power/utility cards that contribute to victory points and engine-building.
  • Turn Order: Auction — At the start of each round, players bid to determine the order in which turns occur, injecting strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five tribes is a strategy board game
  • randomized and unique setup
  • the last Maple is dropped off in a space with at least one other Maple of the same color
  • turn order is determined by bidding
  • the skill in this game is in reading the board finding the best move and knowing how to seize the right moment to go big and outbid your opponents
  • If you like this you may also like Istanbul Isle of sky or imotep
References (from this video)
No references stored for this video.
Video fLaNN8Hrnks Board Game Dad Discussion at 3:29 sentiment: mixed
video_pk 35869 · mention_pk 107392
Board Game Dad - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • innovative action selection and spatial planning
  • engaging when the group understands the interaction of tiles and placement
Cons
  • high teaching burden
  • card-driven elements can complicate early play sessions
Thematic elements
  • Area influence and resource engine with movement around a rondel
  • North Africa/Mirage-like Moroccan/Moorish trading context
  • thematic but largely abstracted into mechanisms
Comparison games
  • Crusaders: Thy Kingdom Come
Mechanics (from transcript analysis)
  • set collection / scoring cadence — score through a combination of tiles,_colors, and control areas
  • tile manipulation — collect and place tiles that influence scoring and available actions
  • Tile Placement — collect and place tiles that influence scoring and available actions
  • Worker Placement — place workers to activate actions around a board-based rondel and tile interactions
  • Worker/meeple placement — place workers to activate actions around a board-based rondel and tile interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hobby is in its nature physical tax and takes place in meat space you can't
  • there are no MP3 players that will save you where you can just discard that entire collection
  • I envy you cuz I remember what it was like when I got started and every game was exciting
  • some of these games have a very unique mechanic or aesthetic
  • Collector's Editions Kickstarter exclusives do you have games that you've invested to that serve as a feature in your collection
  • I gave away Dominant Species to a high school kid to start a board game club at school
References (from this video)
No references stored for this video.
Video 7ShTHdf6Dog Our Family Plays Games Top List at 1:12:50 sentiment: positive
video_pk 30683 · mention_pk 90352
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Click to watch at 1:12:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic layers
  • high replayability
Cons
  • AP potential in multi-player games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • storytelling / mancala-inspired placement — Workers are moved around a board in a control-grid style to collect points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Life finds a way.
  • AI can't do that.
  • Talk is cheap because supply always exceeds demand.
References (from this video)
No references stored for this video.
Video 6OLeswnCTo8 The Board Gaming Doctor Review at 13:11 sentiment: positive
video_pk 29903 · mention_pk 87749
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Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability and strong variability due to asymmetric GS and Mancala core
  • established classic with ongoing development on board game arena
Cons
  • older design, but still engaging for revisit attempts
Thematic elements
  • Mancala-inspired action selection with worker activation
  • Aladdin-inspired land with colorful tiles and asymmetrical abilities
Comparison games
  • Mancala-style games
  • Titanas variants
Mechanics (from transcript analysis)
  • asymmetric abilities and set collection — Gins grant unique abilities; set collection ties to money and points.
  • Auction/bidding for turn order — bidding affects turn order for subsequent rounds, adding strategic tension.
  • Mancala — move and activate Gins with the last seed placement affecting actions and points.
  • Mancala-style sowing and activations — move and activate Gins with the last seed placement affecting actions and points.
  • Turn Order: Auction — bidding affects turn order for subsequent rounds, adding strategic tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is pretty straightforward in the sense of how you play it; it's just combining a lot of good mechanisms and a lot of good drafting card drafting mechanisms to play the game.
  • I think this game is going to hit for folks who do enjoy drafting but really enjoy the Marvel comic scene.
  • visually and physically this game I think is very neat.
  • I highly recommend that you don't play this online; it shines in person.
  • the Mancala mechanism makes this game highly variable from game to game.
References (from this video)
No references stored for this video.
Video htxCgrRnYPg Board With Steve Top List at 11:02 sentiment: positive
video_pk 28811 · mention_pk 148301
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Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lots of paths to score and broken strategies to explore
  • two-player mode allows high-skill, high-variance play
Cons
  • AP can be insane due to many options
  • rules are dense and require careful learning
Thematic elements
  • multi-path scoring through chaining actions
  • ancient North Africa-like setting with shifting tiles
  • tightly interwoven, with AP-heavy decision trees
Comparison games
none
Mechanics (from transcript analysis)
  • action-bidding and turn order — bid for turns to maximize action chains
  • tile-laying and chaining — chain actions across rounds with tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This pseudo tileing auction game is an absolute banger.
  • Spirit Island is the best cooperative experience you will ever have.
  • A Feast for Odin is my number one, but other games in his catalogue are almost as good.
  • In a two-player game, this is one of the tightest board games you can play.
  • The push your luck aspect in RAW is absolutely wonderful.
References (from this video)
No references stored for this video.
Video SKygDJRRs2c Our Family Plays Games Discussion at 27:55 sentiment: positive
video_pk 27981 · mention_pk 151798
Our Family Plays Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 27:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative mancala-inspired movement
  • Strong thematic flavor in Naqala setting
  • High interaction and variety of options
Cons
  • Can lead to analysis paralysis (AP) due to many options
  • Steep learning curve for new players
  • Rule clarity can be demanding in spots
Thematic elements
  • mancala-inspired movement, worker placement, area control in a desert trading city
  • Naqala-like ancient market city inspired by North African/Middle Eastern cultures
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — Seeds (tokens) are picked up and sown around a circular track to determine actions and rewards.
  • Mancala-inspired movement — Seeds (tokens) are picked up and sown around a circular track to determine actions and rewards.
  • Rondel — A circular board (rondelle) guides the order and type of actions each turn.
  • Rondelle-like action selection — A circular board (rondelle) guides the order and type of actions each turn.
  • Worker Placement — Players place tribes on action tiles to gain effects and influence resource flows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of our favorites. We love this game.
  • Great game. Love Five Tribes.
  • Patchwork is a great runale game. It never occurred to me, but that's what it is.
  • Patchwork is a great dating game.
  • Five Tribes is a great game.
References (from this video)
No references stored for this video.
Video mkIkS0GiwnY The Broken Meeple Top List at 2:27 sentiment: positive
video_pk 8467 · mention_pk 24894
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Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple power choices requiring strategy
  • Beautiful board appearance
  • Relatively easy to set up
  • Good game length around 90 minutes
  • Expansions add depth
Cons
  • New gamers won't understand the mechanics immediately
  • Importance of mill and turn order not obvious to light players
Thematic elements
  • Worker placement with meeple manipulation
  • Middle Eastern marketplace
  • Mechanical/abstract
Comparison games
none
Mechanics (from transcript analysis)
  • bidding for turn order — Bid for turn order which affects worker placement strategy
  • Meeple powers — Five different colored meeples with unique powers including genies, set collection, point multiplication, and assassination
  • Worker Placement — Place meeples on tiles and move them through different rows
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the lower end of middle weight but I still think it's a solid game
  • Medium and heavy weight doesn't mean that it has to be the most complicated fiddly thing to get through
  • I love it when a game is just smooth streamlined gorgeousness
  • This is a fantastic laugh out loud euro game
  • This is definitely my definitive space game
  • How dare you not play this game sooner
  • The variety in this game is off the friggin scale
  • This game just ticks all the boxes for me
  • It seems like this game was designed for me
  • Regardless of what's light medium or heavy as long as you're playing at the right stage for you it's only a game
References (from this video)
No references stored for this video.
Video zJqdKED3NmM Chairman of the Board Discussion at 16:11 sentiment: positive
video_pk 8380 · mention_pk 24682
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Click to watch at 16:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich bidding system
  • Engaging push-your-luck for initiative
Cons
none
Thematic elements
  • Auction/bidding and initiative for turns
  • Arabian Nights-inspired market control
  • Strategic, area-control with bidding
Comparison games
  • Battle Line
Mechanics (from transcript analysis)
  • bidding for initiative — Bid points to determine turn order and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the coolest initiative mechanisms that I've ever seen
  • this is like an essential because it is that good
  • an absolute blast playing these couple of games
  • the two-player card game on the market
  • Mandala is absolutely smooth as silk
References (from this video)
No references stored for this video.
Video nA6Hn5qAIJo The Dice Tower Top List at 10:04 sentiment: positive
video_pk 7665 · mention_pk 141516
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Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic layers
  • strong interaction with other players
Cons
  • learning curve
  • potential for analysis paralysis
Thematic elements
  • market control and color tile manipulation
  • Marrakesh, ancient trading city
  • puzzle-like, highly strategic
Comparison games
  • Lords of Waterdeep
  • Talisman
Mechanics (from transcript analysis)
  • Pattern Building — arrange and activate tiles to score
  • pattern-building — arrange and activate tiles to score
  • Set Collection — collect tiles and colors for scoring opportunities
  • set-collection — collect tiles and colors for scoring opportunities
  • Worker Placement — place workers to trigger actions and affect the board
  • worker-placement — place workers to trigger actions and affect the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Prelude expansion came out for this—game changer in expansions for me.
  • The vineyards expansion expands the board so all of a sudden you don't just focus on the board as much—you go over to your little vineyard.
  • This is one of those games that we went through all the effort to get every expansion and organize it, and we still pull it out.
References (from this video)
No references stored for this video.
Video PQ1yU6_Om4U BoardGameGeek Top List at 13:00 sentiment: positive
video_pk 6213 · mention_pk 18405
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Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • varied scoring options and strong tactical depth
  • multi-path turns and big turns when grouping meeples
Cons
  • AP potential due to many options
  • rule complexity may slow newcomers
Thematic elements
  • area-majority with mancala-style movement
  • Machiavellian-style control of a market-like marketplace
  • territorial control and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — move meeples along paths, drop off pieces, and collect colors
  • Mancala-style movement — move meeples along paths, drop off pieces, and collect colors
  • set collection / scoring via color groups — trigger actions based on colors collected and tiles landed on
  • use of 'gin' powers — special powers provide game-changing effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of games out there that I feel like you do stuff you're like, 'Ooh, I feel like you figured that out.'
  • It just makes you feel clever as you build out this thing and start really cascading finishing those tasks.
  • This is a game where you are going to be doing actions by putting these kind of double-sided hexom tiles into this cauldron.
References (from this video)
No references stored for this video.
Video j2vkr97YPHo The Dice Tower Top List at 1:05:02 sentiment: positive
video_pk 6150 · mention_pk 150325
The Dice Tower - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 1:05:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decisions for a mid-weight game
  • color-driven worker interplay
Cons
  • heavy for casual players
  • international availability varies
Thematic elements
  • movement and control with color-based significance
  • fantastical Arabian Nights-inspired market
  • abstract-themed with a rich thematic veneer
Comparison games
none
Mechanics (from transcript analysis)
  • darker polyglot resource management and scoring — score via tile-based scoring and region control
  • Worker Placement — color-specific workers influence actions on a central board
  • worker placement / Rondel style action selection — color-specific workers influence actions on a central board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is almost the perfect filler to me. This is Batswana.
  • It's a 20 minute knife fight.
  • You can play it with just about anybody.
  • This is one of the most punchy games in the series.
References (from this video)
No references stored for this video.
Video T-rNSnLaXVE The Broken Meeple Top 10 List at 7:17 sentiment: positive
video_pk 4858 · mention_pk 184318
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Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Definitely best played at two players
  • Turn order becomes more interesting with two pawns
  • Reduced game length and chaos at two players
  • Increased strategic depth
Cons
  • Multiplayer has excessive AP and chaos
  • Board changes dramatically between turns in multiplayer
  • Solo mode exists but untested by reviewer
Thematic elements
  • Trading and negotiation
  • Middle Eastern/North African setting
  • Area control with bidding
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Bidding for turn order with two pawns each
  • bidding — Bidding for turn order with two pawns each
  • Board modification — Board state changes quickly requiring flexible planning
  • Turn order variance — Complex turn order interactions when playing with two players
  • Turn Order: Variable — Complex turn order interactions when playing with two players
  • Worker Placement — Placing tribe tokens on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • through the Ages it has basically killed the physical version of this game with the app and I'm the bad guy
  • Magic the Gathering is still one of the best Advanced two-player games out there
  • this is basically if you took the Pixar movie Inside Out and turned it into a giant three hour Euro game
  • I pretty much I you can convince me to play this for free I will outright refuse to play it with four
  • this is just one of the best Star Wars games that's out there
  • I love this Euro this euro is so much fun it has climbed up my top 100
  • give me a game that gives me a lot of options you know it's not a case of oh it's so tight
  • it's gonna be an absolute blast
  • this game has a ton of rules the FAQ is 20 miles long
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play Top List at 42:30 sentiment: positive
video_pk 4734 · mention_pk 119133
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Click to watch at 42:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, deep design with Brunos hallmark elegance
  • longer strategic game with lots of micro-decisions
  • replayable with various strategies and end-game interplay
Cons
  • steep learning curve for new players
  • long playtime; not ideal for casual sessions
Thematic elements
  • auction/tile-placement with mancala-inspired pathing
  • Ancient desert city; magical jinns and city planning
  • thematic and deep strategy
Comparison games
  • Raw
  • Shogo (reference to mancala-inspired games)
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid on turn order and action-dice to control the flow of the game.
  • Auction/turn-order bidding — Bid on turn order and action-dice to control the flow of the game.
  • Mancala-style action drafting — Move a row of tokens around a board-like path to execute actions.
  • Tile Placement — Place tiles to build districts while bidding for turn order and actions.
  • Tile placement and auction — Place tiles to build districts while bidding for turn order and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
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Video himKR5MsgyY The Cardboard Herald Discussion at 0:00 sentiment: positive
video_pk 3631 · mention_pk 10758
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Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant, exotic aesthetic that remains approachable and safe
  • Physicality of dropping and moving pieces provides satisfying tactility
  • Rhythmic gameplay tempo that feels contemplative yet energetic
  • Elegant design with nuanced depth revealed on closer inspection
Cons
  • May be perceived as safe or non-groundbreaking by experienced hobby gamers
  • Theme can feel somewhat abstract without prior exposure to the game world
Thematic elements
  • area control, worker-displacement, and strategic tile interactions laid over a spider-web style board; emphasis on tempo and rhythm of piece movement
  • Arabian-inspired desert oasis market with caravans and carpets, a bustling trade hub influenced by Middle Eastern aesthetics
  • analytical, lyrical appreciation of aesthetics and tactile play, with a reflective emphasis on how design choices shape play experience
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Points are earned by controlling key regions and collecting resources or tiles that confer value during scoring phases.
  • Area majority / scoring — Points are earned by controlling key regions and collecting resources or tiles that confer value during scoring phases.
  • Mancala — When moving pieces from a tile, players redistribute them around adjacent tiles, triggering chain effects and potential captures.
  • Mancala-style sowing (distribution) — When moving pieces from a tile, players redistribute them around adjacent tiles, triggering chain effects and potential captures.
  • Tile interaction / spatial planning — Board layout and caravan routes influence movement, capture opportunities, and strategic positioning.
  • Worker Placement — Players place workers on action tiles to activate effects, gain resources, and influence the state of the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • navigate your meeples through the spider webs or telling your opponents don't speak while you take the rest of your turn
  • recommending no doubts tragic kingdom' as a perfect record for you to listen to while playing five tribes
  • five tribes is like spiraling madness and candy-coating it's easy to blur your eyes and just see a vast stretch of brightly colored nonsense
  • this is pop art in the most Andy Warhol Ian sense of the words
References (from this video)
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Video koKWNhWH7Oo The Cardboard Herald Discussion at 0:33 sentiment: mixed
video_pk 3267 · mention_pk 9652
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Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep strategic puzzle
  • high player interaction via board state
Cons
  • learning curve can be steep
  • rule complexity
Thematic elements
  • area control, resource management, worker movement
  • Marrakech/Moorish-inspired city
  • abstract strategic puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control key locations on the modular board for points and bonuses
  • Mancala — sow and move pieces around the board to activate actions and collect resources
  • Mancala-style movement — sow and move pieces around the board to activate actions and collect resources
  • Worker Placement — place and retrieve workers to gain actions and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the coolest sounding thing about this game to me is that it sounds like your characters can get bounties on their heads which other players can collect
  • hot damn those character designs look so freaking cool
  • I’m super duper excited for this thing
  • I don’t love Key Forge; it’s not you, it’s me
  • I pick up the 15-point spot in Five Tribes
References (from this video)
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Video brAlFgpGAXk Stonemaier Games Discussion at 16:01 sentiment: positive
video_pk 2933 · mention_pk 141097
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Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • depth and multiple strategic entry points
  • tactical richness and variability by setup
Cons
  • potential for slow play in large groups
  • learning curve can be steep
Thematic elements
  • area-control through strategic movement and bidding
  • Marrakesh-inspired fantasy with tribes
  • multi-path strategy with shifting board state
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — sacrifice and redistribution of meeples to trigger actions
  • mancala-like action distribution — sacrifice and redistribution of meeples to trigger actions
  • mancala-style action selection — move pieces to distribute actions and plan ahead
  • turn order bidding — pay to go earlier and influence future rounds
  • Turn Order: Auction — pay to go earlier and influence future rounds
  • Worker Placement — controlled by tiles and meeples
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
No references stored for this video.
Video PMnWyeuWLcg The Dice Tower Discussion at 36:16 sentiment: positive
video_pk 2094 · mention_pk 122703
The Dice Tower - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 36:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactical depth
  • fast setup and play
Cons
  • steep learning curve for new players
Thematic elements
  • genies, power, and trade
  • Arabian Nights-inspired Naqala
  • mythic, strategic
Comparison games
  • Carcassonne
  • Marrakesh
Mechanics (from transcript analysis)
  • Mancala — pick up and sow multiple colored meeples to activate actions
  • mancala_style_distribution — pick up and sow multiple colored meeples to activate actions
  • Set Collection — collect tiles/mezze to score
  • set_collection — collect tiles/mezze to score
  • Tile Placement — place and activate tiles for multi-step effects
  • tile_placement — place and activate tiles for multi-step effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering is a fantastic card game. It's a very complex card game.
  • This is a rock solid game. It just has it has gone through some seriously tumultuous growth.
  • Sea Salt and Paper... a delightful little card game that has really adorable origami art.
  • Dune Imperium is a very stressful game. It's a game that after I'm done playing, I need a break.
References (from this video)
No references stored for this video.
Video YGUHp5f9-Sk The Cardboard Herald Top List at 7:05 sentiment: positive
video_pk 602 · mention_pk 1770
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Click to watch at 7:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • loads of decisions per turn
  • bright, inviting presence on the table
  • high replayability with multiple strategies
Cons
  • can be heavy in headcount and setup for some players
Thematic elements
  • mancala-meets-euro with rich decision space
  • Arabian Nights-inspired trading and movement
  • bright, accessible, and strategic with mental chess on the board
Comparison games
  • Viticulture
  • Agricola
  • Caverna
Mechanics (from transcript analysis)
  • Mancala — moving pieces on a board to distribute and collect pieces
  • mancala_mechanic — moving pieces on a board to distribute and collect pieces
  • multi_branch_decisions — turns involve many potential paths and synergies
  • Worker Placement — placing workers to activate powers and gain resources
  • worker_placement — placing workers to activate powers and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the greatest tabletop simulation of city building that i've played today"
  • "the comfort food of board games"
  • "the primo area control game"
  • "it's one of the best euro games"
  • "my favorite donald x game and one of my favorite abstract games of all time"
  • "Five Tribes is easily one of the most played games in my collection"
  • "it's 7 wonders duel it's so much better than 7 wonders itself"
  • "this is the best of the best when it comes to the descent system"
  • "it is the best space opera game out there"
  • "it is my number one favorite game that is at least five years old"
References (from this video)
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Video zeOU5Qmd3Hg The Cardboard Herald Top List at 5:20
video_pk 373 · mention_pk 1139
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Click to watch at 5:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • area control and strategy via worker placement
  • fantasy Arabian-inspired desert setting
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — players move and activate action spaces via a distribution system (e.g., mancala-style) to claim tiles and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • number 10 pallet swapped illustrations
  • palette swaps of one color to another
  • sexy but space wasting insert
  • it's just demeaning
  • big floppy rulebooks
  • overly homogenized or equitable values
  • implicit rather than explicit rules or really just not having clearly defined rules in your freaking rule book
  • squared corners on cards
  • lack of color blind accessibility options
  • once someone puts six stars out then their turn is the last turn and there's no ability for anyone else to recover from that
References (from this video)
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