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Puerto Rico box art

Puerto Rico

Game ID: GID0254792
Game Info
Year
2002
Players
3-5
Age
12+
Playtime
150 min
Collection
Ratings
Expansions & Family
San Juan (Second Edition) San Juan
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In 'Puerto Rico', players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.

Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.

Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.

In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players.

Description

In 'Puerto Rico', players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings.

Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.

The resource cycle of the game is that players grow crops which they exchange for points or doubloons. Doubloons can then be used to buy buildings, which allow players to produce more crops or give them other abilities. Buildings and plantations do not work unless they are manned by colonists.

During each round, players take turns selecting a role card from those on the table (such as "Trader" or "Builder"). When a role is chosen, every player gets to take the action appropriate to that role. The player that selected the role also receives a small privilege for doing so - for example, choosing the "Builder" role allows all players to construct a building, but the player who chose the role may do so at a discount on that turn. Unused roles gain a doubloon bonus at the end of each turn, so the next player who chooses that role gets to keep any doubloon bonus associated with it. This encourages players to make use of all the roles throughout a typical course of a game.

Puerto Rico uses a variable phase order mechanism in which a "governor" token is passed clockwise to the next player at the conclusion of a turn. The player with the token begins the round by choosing a role and taking the first action.

Players earn victory points for owning buildings, for shipping goods, and for manned "large buildings." Each player's accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.

In 2011 and mostly afterwards, Puerto Rico was published to include both Puerto Rico: Expansion I – New Buildings and Puerto Rico: Expansion II – The Nobles. These versions are included in the other game entry Puerto Rico, not this regular game entry for Puerto Rico. Some editions of Puerto Rico list the player count as 2-5 instead of 3-5, and they include variant rules for games with only two players.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 158
This page: 50
Sentiment: pos 37 · mix 6 · neu 3 · neg 0
Mentions per page
Showing 51–100 of 158
Video FMLqnXsYSGY The Dice Tower Review at 1:00 sentiment: neutral
video_pk 81478 · mention_pk 202568
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Awaken Realms did an incredible version of Puerto Rico.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Labyrinth is one of the most popular games in the world.
  • The advanced game in here, the upgraded version game, it's terrible. I really dislike it.
  • At the end of the day, even when you add in a bunch of stuff in here, you're playing the same game of Labyrinth over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again.
  • The stuff they release is really slow.
  • Labyrinth doesn't strike me as the game you want to play multiple times.
  • I can't really recommend that you buy it because the price point here doesn't meet the fun.
References (from this video)
No references stored for this video.
Video dXuEaygfC6Y Board Gaming Ramblings Review at 4:57 sentiment: neutral
video_pk 81472 · mention_pk 202534
Board Gaming Ramblings - Puerto Rico video thumbnail
Click to watch at 4:57 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • city-building / resource management
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very little bluffing game.
  • It's a double keep.
  • One, two, three. Boom.
  • I actually like this even though I'm culling it.
  • This is a tableau building game.
References (from this video)
No references stored for this video.
Video Aei05cGUV5g Get into games Interview at 13:29 sentiment: positive
video_pk 81312 · mention_pk 201101
Get into games - Puerto Rico video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amazing game
  • forgotten how much it's liked
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strange World Above the Clouds because who doesn't love a cuddle monster?
  • Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
  • hydrate, bring a bottle of water, refill it.
  • don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
  • It's the people, right, that make the show somehow
  • this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
No references stored for this video.
Video Yxe8dldbbtA The Dice Tower Review at 1:50 sentiment: positive
video_pk 81246 · mention_pk 200683
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I very much enjoy
  • did that very, very well
  • good printing of it
Cons
none
Thematic elements
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • Card game — puts it into just a card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like that was the case here. Uh it just kind of distracted I felt from what I like in the core experience of Azure.
  • But man, I wish a few tweaks uh could be made to it to make it a truly excellent, excellent game.
  • It it just doesn't feel like any other uh cooperative game that I can think of and I love the theme and the look of it.
  • This is one where I really feel like it gives me more of what I already like about Moour.
  • There just something about it that missed the mark for me. It wasn't necessarily bad, but it was okay.
  • The pirates has almost nothing to do with the theme at all, but a fun little game.
  • It's a nice looking game from Panosaurus. It just at the end it just felt it felt fine.
  • but the the game itself is a really nice game.
  • It's like an adult version of the Haba game Monza.
  • Beautiful cards, but not a great game.
  • Really enjoyed this one.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:51:31 sentiment: positive
video_pk 81273 · mention_pk 352412
Neon Gorilla - Puerto Rico video thumbnail
Click to watch at 1:51:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to guess
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video 6P1ADsUy7yo The Dice Tower Top List at 56:05 sentiment: positive
video_pk 81158 · mention_pk 200123
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 56:05 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Scales well
  • Engaging role selection mechanic
  • High replayability
  • Fantastic new version
Cons
  • Has not been played by some speakers
Thematic elements
  • Building and shipping goods
  • Colonial Caribbean
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build up their production capabilities through buildings.
  • Resource Management — Managing goods and resources for production and shipping.
  • Role selection — Players select roles that grant actions to all players, with a bonus for the selector.
  • Worker Placement — Implied by the role selection and action system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most carefully named top 10 we've ever done.
  • It is just kind of almost the game that I just keeps giving.
  • Every time I play it I'm like, 'Man, I just I love this game. I really, really enjoy it.'
  • Planet Unknown is great.
  • It's a lot of fun. It's silly fun but also it's very stressful.
  • This one if you have not played it because of how intimidating it looks, give this a try because this is a fantastic game.
  • It is a classic for a reason.
  • Oh my goodness, do I love this game? It's so good.
  • Everyone has a plan until you get punched in the mouth.
  • It is so chaotic, and you're right. Afterwards, you need to sit there and be like, 'I need to relax a little bit.'
  • It's it's it's fantastic. I love it.
References (from this video)
No references stored for this video.
Video _kcLGU86viQ Board Gaming Ramblings Other at 6:36 sentiment: mixed
video_pk 81092 · mention_pk 199495
Board Gaming Ramblings - Puerto Rico video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It's a very small game.
  • It's beautiful.
  • It's a good game.
  • It's a very quick one.
  • It's easy to get to the table.
  • It still has like a good following.
Cons
  • Takes up a lot of space.
  • Lacking a lot of the things that makes Puerto Rico interesting.
  • Okay with getting rid of it.
Thematic elements
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a good one. Next up is another good one called Formosa Tea.
  • It's a flip and cube placing game.
  • This is the one that I wanted us to get.
  • This is the way that doesn't spill.
  • It is a longer game. I would have liked to play it but there is too many games so we're not playing it.
  • He played it when it arrived. We never did.
  • it's supposed to be fun, but there are so many fun games.
  • this made it into the top 10 from last year.
  • I love the worker placement like bidding that you bid with work.
  • But I like so much about it. I just don't like how long it is.
  • So even though I love and adore it, I don't think I will play it again.
  • my number one game from last year was galactic cruise. Galaxy Cruise.
  • And those are 20 more games leaving the shelf for different reasons.
  • And if you have too many games, take a hard look on yourself and see if there's something that you don't really need to have there because I promise you it feels good.
References (from this video)
No references stored for this video.
Video BymQ3DzH-7k Board Game Hangover Top List at 15:56 sentiment: positive
video_pk 80008 · mention_pk 193929
Board Game Hangover - Puerto Rico video thumbnail
Click to watch at 15:56 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Classic Euro game
  • Deep strategic planning
  • Satisfying economic engine building
  • Special edition is visually appealing and functional
Cons
  • Not as easy to place on shelf due to size/edition
Thematic elements
  • Economic
  • Colonial Puerto Rico
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine building — develop land, grow goods, earn money and turn all that into victory points.
  • Pick-Up and Deliver — put it in a ship and send it back to the old world to score those victory points.
  • Role selection — you will have to pick one of these roles that will help you achieve these goals. All you do in your turn is pick one of these roles.
  • Set Collection — grow different kind of produce
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Your dad gave you a plot of land and you get to develop it with all these stickers.
  • You cannot lose this game. You just go year by year, make choices, and see where the story leads you.
  • It is freaking expensive to get one of these boards, but it's well worth it because we have played this more than all of these board games together.
  • It's an amazing board game, and Mr. Tves is amazing at this game.
  • This is my go-to game that I throw in the bag to play wherever I go.
  • Everybody loves it, even if you don't like poker, which I don't.
References (from this video)
No references stored for this video.
Video dee8fbQSW4Q Rules Teach at 0:00 sentiment: positive
video_pk 79387 · mention_pk 192794
Puerto Rico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging role selection mechanism where everyone benefits, but the chooser gets a perk.
  • Strategic depth through building choices and their synergistic effects.
  • Satisfying engine-building potential.
  • The mandatory shipping phase creates tension and strategic decisions.
Cons
  • The game's theme and use of 'colonists' are 'spurious' and overtly problematic, representing African slaves.
  • The game ends based on specific conditions that can be triggered rapidly.
  • Partially loaded ships stay partially loaded, and excess goods are discarded.
Thematic elements
  • Colonizers aiming to get rich from an island
  • 16th Century San Juan Bautista
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Constructing buildings that improve resource production, trading, shipping, or provide end-game scoring.
  • Resource Management — Generating, managing, and shipping various types of goods (corn, indigo, sugar, tobacco, coffee).
  • Role selection — Players choose roles each round, granting a specific action to all players and a bonus to the chooser. The Governor card passes to the next player.
  • Set Collection — Collecting specific types of goods to ship or sell.
  • Take That (indirect) — The trading house only buys goods it doesn't have, creating indirect competition for selling opportunities.
  • Variable Player Powers (Implied) — Different buildings and combinations of buildings can lead to unique player strategies and advantages.
  • Worker Placement — Colonists (slaves) are placed on plantations to produce goods and on buildings to activate them or gain discounts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These role cards are the heart of Puerto Rico.
  • It's blatantly obvious to anyone who's played the game that these are African slaves sent by ship to work the island, but let's play along and call them 'colonists' like they do in the instruction book.
  • The Captain enables - or, more accurately, forces - everyone to ship their goods back to Spain for victory points.
References (from this video)
No references stored for this video.
Video myglRAexDk0 Review at 0:01
video_pk 79367 · mention_pk 192771
Puerto Rico video thumbnail
Click to watch at 0:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Spanish colonizers looking to get rich from the island
  • 16th Century San Juan Bautista
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Generating and shipping resources to earn victory points.
  • Role selection — Players choose roles that grant actions to everyone, with a bonus for the selector.
  • Worker Placement — Placing slaves on plantation and production buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's Ryan from Nights Around a Table, and this is Puerto Rico, a role-taking board game for 3-5 players.
  • If you want to learn more about the rules of the game, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the overview segment you just watched.
  • And if you like what i’m doing, click the badge to subscribe, and the bell to get notifications.
References (from this video)
No references stored for this video.
Video ssOqNqexVfA Rules Teach at 0:02
video_pk 79366 · mention_pk 192770
Puerto Rico video thumbnail
Click to watch at 0:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • colonialism and profit using slave labor
Comparison games
none
Mechanics (from transcript analysis)
  • island taking — Everyone takes an island.
  • plantation building — Players place plantations on their islands.
  • Resource Management — Players manage money and goods.
  • Role selection — The first player gets the Governor card.
  • ship loading — Colonists are stocked onto ships.
  • Victory point tracking — Victory point chips are laid out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It’s Ryan from Nights Around a Table.
  • Here’s how you set up Puerto Rico.
  • And now you’re ready to play!
  • If you’d like to know more about how to play, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the setup segment you just watched.
  • And if you like what i’m doing, click the badge to subscribe, and the bell to get notifications.
  • And now, we dance!
References (from this video)
No references stored for this video.
Video IcZ7pppPRG4 Unknown Channel Discussion at 0:24 sentiment: positive
video_pk 78747 · mention_pk 191809
Unknown Channel - Puerto Rico video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, well-regarded design with deep strategic depth
  • High replayability and iconic status
Cons
  • Can be heavy for new players
Thematic elements
  • production, shipping, and trade
  • Colonial Caribbean plantation economy
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cool uh tile Lane type of game
  • you can move your hiker and build your Tableau
  • I might actually consider backing this
  • I do love me a tile placement game
  • not too complex with simultaneous play
References (from this video)
No references stored for this video.
Video hthACbiQ1gY Top List at 2:00 sentiment: positive
video_pk 74002 · mention_pk 177933
Puerto Rico video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique action selection system.
  • Offers multiple viable strategies.
  • An expansion adds variety.
  • Still liked by the reviewer.
Cons
  • The reviewer was surprised by the appeal of the new special edition, not being able to back it due to lack of funds.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Taking an action provides a strong version for the active player and a weaker version for other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to be talking about the 10 best games in our collection but not according to us nope according to BGG these are the 10 highest ranked games in our collection
  • I feel like almost every gamer has a space for this game in their collection and that is castles of burgundy
  • it was so fun for me when I was introduced to this game to see that doesn't have to be how die rolls need to be you can use dice in really creative and interesting ways
  • AR NOA is a game where you are trying to build a zoo uh but you're also trying to support different conservation methods
  • for whatever reason she just instantly just got it just just clicked with her in a way that it was Unreal to me
  • what a great game what a great design to have that many cards to have them all kind of balanced within each other super super fun
References (from this video)
No references stored for this video.
Video doJoJsXRsw8 Analysis at 33:00 sentiment: mixed
video_pk 72608 · mention_pk 171941
Puerto Rico video thumbnail
Click to watch at 33:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Was number one on Board Game Geek for a long time
  • Influential role selection and tableau building mechanics
  • Expansion can fix some issues
Cons
  • Colonialism controversy
  • The host dislikes the game
  • Goods spoil if not shipped
  • Played in a situation with nasty players
Thematic elements
  • Colonialism
  • Colonial Puerto Rico
Comparison games
  • Race for the Galaxy
  • San Juan
Mechanics (from transcript analysis)
  • Role selection — Features a role selection mechanism that was highly influential.
  • Tableau Building — Includes tableau building, a mechanic that became dominant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think from my perspective based on what I've seen of the games that they inducted the original 25 uh I just wanted to speculate on what the next 25 would be
  • there's some interesting gaps in the 25 list that's out there now
  • Shadows over Camelot out really started that whole thing
  • it influences things that you wouldn't necessarily think that it did influence that kind of thing
  • it really took the world over for several years
  • it's like too big I mean the shadows of Brimstone which isn't on this list and I would never suggest to be in the Hall of Fame is like its own thing
  • it is such um a force or a presence in the board gaming world that it just has to be in there
  • it's almost like the quintessential board game in in a way
  • it is really the predecessor of all of these board games that have been a big part of the board game geek hobby
  • maybe eventually this is my opinion here I think they should stick to the games for a few years and then you know later on they can start thinking about like putting ryer kitsi in or stefen Feld or Christian Peterson or Corey kesa Cole Worley Richard Borg
References (from this video)
No references stored for this video.
Video U2Auj6ql9_w Top List at 17:59 sentiment: positive
video_pk 72363 · mention_pk 170600
Puerto Rico video thumbnail
Click to watch at 17:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative action selection mechanism
  • Self-balancing economy
  • Classic status recognized
Cons
none
Thematic elements
  • Colonial era Caribbean
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — getting a lot of victory points through your buildings
  • Role selection — you get to play an action but then everyone to do that exact same action you just have to do a stronger version of it... the actions that don't get drafted actually get a little bit of money added to them
  • Set Collection — getting a lot of victory points through your buildings
  • shipping — Agriculture and shipping a lot of goods out for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is kind of a placeholder for all of the ticket to rides we own like five maps to this I think we own like nine if you factor in the sand alone Germany and Europe and London we have a ton of these Maps we really like these games they are extremely streamlined to what a game is
  • this is the game I would recommend every library to purchase if they have a circulating board game collection because it will get played and it will get circulated
  • also a great game by the way it's going to be higher up on my list spoiler alert but this game is also great
  • I just really really like that you don't have to be good at games be good at this game cuz you're just rolling dice like that's it that's all the game is you're just rolling Dice
  • because of that corers is in my heart
  • you are either playing a card you're getting a card or you're picking up your cards and that's it that's all you're doing
  • it's really challenging to know when to do that and when it's going to be beneficial
  • people feel really smart and clever while they're playing it but also not like overwhelmed with all these different things
  • this is a game that you have an action you get to play an action but then everyone to do that exact same action you just have to do a stronger version of it
  • the actions that don't get drafted actually get a little bit of money added to them
  • it's a classic
  • you're trying to draft all these marbles in order to make these drinks
  • there's also some that are not like what you want they will do bad things to you but some of those selections might have just a ton of marbles in them so you're willing to risk it risk this negative thing happening to you in order to gain all of these so you can complete your orders
  • it's really cool with this recessed board as you're putting all of these marbles in all of these places and you're drafting this these cards it just it's a really fun one to play
  • worker placement game but usually worker placement what that means is when you place a worker no one else can go there it's the exact opposite in fact you want to go where you already have people placed
  • my favorite mechanism in this game is you can go and you can arrest other people's groups of people and basically sell them to the jail for money
  • there's kind of this morality track as well as you're um as you're going up kind of building this church this Cathedral as well
References (from this video)
No references stored for this video.
Video HYnZ0z5thNE Review at 0:12 sentiment: positive
video_pk 69634 · mention_pk 166272
Puerto Rico video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Condenses the original game into a more manageable experience.
  • All information is on the cards, offering simple choices.
  • Comes with new buildings included, adding variety without altering the base game.
  • Provides a reward/action every turn, not just for the governor.
Cons
  • Can end up being too long due to the 12-building end-game condition.
  • Can suffer from card draw luck, leading to bad hands in later stages.
  • Some cards lack full explanation on the card text, requiring reference to the rulebook.
Thematic elements
  • building buildings, producing goods for victory points
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • building — Players build buildings by paying with cards. Some buildings provide special bonuses and abilities.
  • Card drawing — Players draw cards into their hand. The governor draws two, others draw one.
  • production — Production cards produce goods. Players can take a card from the stack and put it on top of a production building to produce a good.
  • Role selection — One player gets the governor card and chooses one of five roles, taking the action associated with it. Other players take the action but not the privilege.
  • selling goods — Players sell produced goods to gain cards. The number of cards gained depends on the trading tile and the type of goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We generally like to talk a lot of bollocks about tabletop gaming in general
  • San Juan successfully takes the core principles of its older sibling and translates it into a simple manageable card game
  • if you can't be asked to play the full fat version of Puerto Rico or are sensitive to inferred instances of racism then San Juan might just be the game for you
References (from this video)
No references stored for this video.
Video dEOi-7kQf2g Other at 17:43
video_pk 69201 · mention_pk 165600
Puerto Rico video thumbnail
Click to watch at 17:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoever has the most monies at the end of this pop quiz will be employee of the month.
  • This game is broken every other Wednesday.
  • This is so bad for me, y'all.
  • I'm so bad at this.
  • My brain doesn't do these.
  • I guess I can give you a little clues if you want to.
  • So, this is uh this is from the teens.
  • This is the worst round of I've ever done in the history of these kinds of games.
  • The problem is these aren't helping because it's just flavor text from Lord of the Rings.
  • I was like, Lord of the Rings doesn't have flavor text and I was like, oh, what would have a ton of flavor text is the card game, of course.
  • So, we each have a strike. Strike.
  • Gosh, man.
  • Yeah. So, what's what's our current score right now?
  • So those are all basically fake on West but they were still number one.
  • Mike is the employee of the month.
  • Nick, you will be our next pop quiz master.
References (from this video)
No references stored for this video.
Video zW7N430FK8s Review at 0:12 sentiment: positive
video_pk 67852 · mention_pk 164125
Puerto Rico video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastically cool game
  • Favorite Euro game
Cons
none
Thematic elements
  • Managing an estate and building a town
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select an action or a role tile, gaining an advantage if they selected it.
  • Engine Building — Synergizing what you produce and store to ship for victory points.
  • Set Collection — Shipping specific types of goods onto ships that only want one type of good at a time.
  • Worker Placement — Exhausting the pool of employees in the worker supply.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of my favorite Euro games in my board game collection.
  • It's all about synergizing what you produce, how you store your goods, and then how you ship them for victory points.
  • Puerto Rico is a fantastically cool game because the interaction that you have in this game is quite indirect, yet everything that you do influences what the other players do.
  • All other players are going to be able to take that same action after you do.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 3:14 sentiment: neutral
video_pk 67337 · mention_pk 163367
Puerto Rico video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Power Grid
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video Mq2mTcBar98 Top List at 0:23 sentiment: positive
video_pk 67039 · mention_pk 162943
Puerto Rico video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • you can just enjoy a great game for its mechanisms.
  • questionable thematic stuff has been removed
Cons
  • questionable thematic stuff has been removed
  • people stopped playing the last version
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Role selection — there's a really good reason this game is a classic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are my top five.
  • All of that questionable thematic stuff has been removed and now you can just enjoy a great game for its mechanisms.
  • If you want silliness and laughs, this is a great one.
  • If you want to see my game ratings for all of the games I played in a month, including the games I did not like, then join my monthly newsletter.
References (from this video)
No references stored for this video.
Video BeZa4ZUhC7Y Review at 0:05 sentiment: mixed
video_pk 66965 · mention_pk 162839
Puerto Rico video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great game
  • A lot of different choices to make
  • Fancy components in the new edition
Cons
  • Original theme was problematic
  • Original theme focused on imperialism and colonialism
  • Original theme used colonists represented by brown cubes, clearly slaves
Thematic elements
  • Imperialism and colonialism
  • Puerto Rico
Comparison games
none
Mechanics (from transcript analysis)
  • Quick turns — Still taking quick turns in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games are escapism.
  • Why pick a theme like colonialism, you know? That just never really made sense to me.
  • So I can highly recommend the new version of Puerto Rico.
References (from this video)
No references stored for this video.
Video M38_pDuknvY Review at 0:09 sentiment: positive
video_pk 66791 · mention_pk 162598
Puerto Rico video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well put together game.
  • Cards are good quality.
  • Componentry is all cards, making it more portable.
  • Compact box size.
Cons
  • Sleeved cards likely won't fit back in the box.
  • A couple of small issues with quality control noted, but not egregious.
Thematic elements
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a limited set of available roles each round.
  • Hand Management — Players manage a hand of cards, using them to pay for buildings and actions, and must adhere to a hand limit.
  • market — There is a market mechanic where players can sell produced goods for cards, with fluctuating prices.
  • Role selection — Players select one of five roles each round. All players perform the action of the selected role, but the player who selected it receives a bonus.
  • Set Collection — Victory points are primarily earned from the points printed on the cards in front of the player, implying a collection aspect.
  • Tableau Building — Players construct buildings in front of them by playing cards, which grant abilities or victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've liked San Juan for a long time and still uh keep it.
  • This is the Puerto Rico card game, right?
  • I think this version of San Juan is good. I think it is well put together.
  • Overall, this is the same game and I like this game. I think it's a very well put together game.
  • I'm going to come down on San Juan 1897 special edition here at an eight out of 10.
  • It's an oldie, but it's still a goodie and I for one I'm glad that it is back in print and maybe more people will get a chance to experience it.
References (from this video)
No references stored for this video.
Video FOrFhKt35MI Review at 0:03 sentiment: positive
video_pk 66725 · mention_pk 162531
Puerto Rico video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well put together
Cons
none
Thematic elements
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, I have not personally played the new Prinzing of Puerto Rico, but I will say I think this version of San Juan is good.
References (from this video)
No references stored for this video.
Video rci4vu_CEbw Review at 0:08 sentiment: positive
video_pk 66724 · mention_pk 162530
Puerto Rico video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-put-together game
  • Likeable
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Overall, this is the same game, and I like this game.
  • I think it's a very well-put-together game.
  • if you cannot get your hands on the original printing of San Juan, or you like this new look, I certainly am not going to discourage you, cuz I like San Juan a lot.
References (from this video)
No references stored for this video.
Video R3sFctCXL5g Unknown Analysis at 5:42 sentiment: mixed
video_pk 66281 · mention_pk 161188
Unknown - Puerto Rico video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep engine-building and strategic timing
  • Strong thematic integration
Cons
  • Fiddly resource balance
  • Can be dominant if not managed
Thematic elements
  • economic engine building via role selection
  • colonial island
  • historical economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — players develop an engine by selecting roles and producing resources
  • engine-building — players develop an engine by selecting roles and producing resources
  • Multi-Use Cards — cards grant various benefits and actions each round
  • multi-use cards / roles — cards grant various benefits and actions each round
  • Resource Management — produce and trade goods to fulfill objectives
  • resource production / trading — produce and trade goods to fulfill objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every mechanical element of this game is perfectly tailored to maximize interaction at the table.
  • You're navigating this map and placing trade houses on various regions. And when one player activates a region, everyone who has built a trade house in that area receives resources.
  • Despite the thematic suggestion, you're not rampaging through feudal Japan, you're laying down tiles on a map and surrounding various tokens in the hopes that you outnumber your opponents and claim those tokens.
  • engine building and tableau building become the predominant design mechanics.
References (from this video)
No references stored for this video.
Video 5oKtLnFOXF0 Watch It Played Biography at 8:57
video_pk 65472 · mention_pk 159147
Watch It Played - Puerto Rico video thumbnail
Click to watch at 8:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I consider myself a board game media junkie anytime I have spare time I'm usually watching a video review or a walkth through or I am listening to a podcast
  • he does such a wonderful job of presenting how a game works in his video he couples that with excellent video work and then all the editing that goes into that I just it's it takes a lot of time and effort he does them so well it just I always walk away understanding how the game works
  • there's nothing pushy about it I always walk away knowing exactly what he thinks about the game and I never feel like um he's closed the door on on what I should think about the game either
  • basically on the board game geek forums there is a a section that's that's dedicated to the geek of the week and they give a thread each week to a new board game geek member well not not necessar a new member but to a different one each week
  • the first serious game that I remember playing oddly enough was a war game actually which surprises me because I don't really have war games in my collection today
  • I think I must have somewhere along the line Associated what I perceived to be all this incredible fun tied into these very thick complex rules
  • the Box said something like um you know would take you 2 hours to 2 months to play depending on what you played
  • I came to realize that I'm not going to be able to teach this game anyone who's going to want to play it with me
  • I wonder if that's part of why I get so much meaningful satisfaction out of making these videos I do about teaching games some of them complex and feeling um connected to the other people that I'm you know through online teaching these games too
  • This was it for me um when I saw this game on Board Game Geek I got excited because there was the complexity yes there was the complexity there but all of these components and were really goodlooking and and dripping with theme
  • I mean this is this is what I was looking for if you will this was the The Thing I needed to get me back and interested in this hobby really full force
  • I didn't really realize that games like this existed and that got me going to board game geek all the time
  • I really enjoyed watching his videos and it was very inspiring to me it made me think this this is what I would want to do
  • I have this I I say it's almost an irrational aversion to giving my opinion about games over the Internet because I never mind it when anyone else does it like that's that's great I don't always agree with all the opinions I hear but I enjoy hearing other Gamers opinions about games but I think on a personal level so I'm not critiquing anyone else who does this but just on a personal level I struggle with the idea if I tell someone A Game's really great and they go and buy it and they hate it I'm going to feel like I cause them to waste money
  • This was it I was now getting to play games outside the four walls of my own home with other people they were continuing to play with me and they seem to be enjoying it and I was really enjoying it
  • what surprised me believe me it was a surprise was that other people seemed to enjoy watching along with us
  • I think that's one of the one of the things that really got on to me early was instead of having just inviting a few people to join us invite everyone to join in people can leave their comments and vote for what ideas they want best that way everyone can feel like they're contributing to the gameplay
  • really we just wanted to complement the other great review videos that we were enjoying ourselves
  • it's really helped shape me as a gamer it's helped me evolve and and it's certainly made my enjoyment of this hobby all all the more meaningful
  • that's really the big part of this hobby that I enjoy the most is that interaction
  • thanks Joel thanks for this opportunity to be the geek of the week it's just another extension of being able to reach out to more Gamers and and meet them and and share that passion for this hobby
References (from this video)
No references stored for this video.
Video 3ReUcMMH1v0 Getting Games Top List at 8:58 sentiment: positive
video_pk 63582 · mention_pk 157027
Getting Games - Puerto Rico video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pandemic Legacy Season 1 is amazing
  • Through the Ages… I am a huge fan of this game
  • this persistent story line with some tiny little Legacy elements… it has This brilliant combat mechanic
  • I would love to see more content come out for this one
  • I really like this game and would probably play it again
References (from this video)
No references stored for this video.
Video t-ZLgzMJhNI Ryan and Bethany Board Game Reviews Top List at 0:20 sentiment: positive
video_pk 62355 · mention_pk 154867
Ryan and Bethany Board Game Reviews - Puerto Rico video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging action-selection dynamic
  • Good two-player variant
  • Rich economic decisions
Cons
  • Learning curve for new players
  • Some players find the pacing slow at times
Thematic elements
  • resource production and city-building
  • Caribbean island during colonial era
  • economic simulation
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players select actions that all players can take on their turns, influencing flow and strategy; opponents may react by choosing competing actions.
  • Worker Placement — Players place colonists to harvest resources, construct buildings, and score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection and so whatever action you choose when it's your turn to choose everybody else also gets to take that action just on a lesser scale.
  • the two player variant of this is perfection it gives you the exact same feel of a higher player count
  • it's tight there's not a lot of time to do all the things that you need to do
  • it's all about the math and it's all about the area control
  • this game just stole the show on the drive home
References (from this video)
No references stored for this video.
Video eIpxu6aHNn8 Board Gaymes James Discussion at 0:09 sentiment: mixed
video_pk 62022 · mention_pk 154632
Board Gaymes James - Puerto Rico video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Imbues strong thematic flavor of a colonial economy
  • Two-player variant with balancing tokens and adventurer tile adds variety
Cons
  • Two-player variant can feel cramped/restrictive
  • End-game mechanics can be complex and confusing for new players
Thematic elements
  • economic engine building through resource production and shipping
  • Caribbean colonial island, plantation-based economy
  • historical/economic simulation flavor
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • building and population — Construct buildings to access powers and end-game scoring; populate it to gain benefits.
  • Engine Building — Construct buildings to access powers and end-game scoring; populate it to gain benefits.
  • production and shipping — Collect resources, stock them in depots/warehouses, and ship to score points.
  • Role selection — Each turn players select a governor/planter/trader/etc., gaining advantages.
  • Worker Placement — Players choose a role and place workers to perform actions (produce, ship, build, etc.).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two-player rules have made this not good.
  • I feel like they rushed it.
  • This should say two or four players, but it doesn't.
References (from this video)
No references stored for this video.
Video WO_VdTVGF5g Neon Gorilla Review at 0:13 sentiment: positive
video_pk 59471 · mention_pk 152020
Neon Gorilla - Puerto Rico video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High level of interactivity, not a multiplayer solitaire
  • Multiple viable paths to victory and high replayability
  • Rich, emerging meta with many tiny strategic decisions
  • Clear but subtle rule structure with meaningful depth (rules overhead for complexity)
  • Counterplay and tactical decision-making create engaging play
Cons
  • Can be very toxic or punishing for some players, especially those who dislike direct conflict
  • Steep learning curve due to numerous interactions and clever build synergies
  • Scarcity mechanics and limited buildings can slow early game decisions in some player counts
Thematic elements
  • economic development, resource management, colonial trade, and power dynamics
  • 18th-century Caribbean island of Puerto Rico during colonization; later edition Puerto Rico 1987 places it in a more futuristic near-future framing
  • mechanical, sandbox-like with high interaction and take-that elements
Comparison games
none
Mechanics (from transcript analysis)
  • building_and_discounts — Purchasing buildings provides discounts based on active quarries and the row of buildings; production and commercial buildings expand options and powers.
  • Hidden Victory Points — Shipped goods grant victory points; captains fill boats, with limited spaces; timing of shipments affects scoring and endgame pressure.
  • interactions_and_take_that — The game features high interaction through scarcity, role-based bonuses and strategic blocking, creating dynamic take-that moments and counters.
  • money_and_market_mechanisms — Money is earned via role bonuses, selling goods, and building effects; the market and selling actions manage cash flow and timing.
  • production_of_goods — Estates produce goods (corn, fruit, sugar, coffee, tobacco). Goods are necessary to score and to enable further actions.
  • role_selection — Players collectively choose actions via a set of roles; the active player selects a role and everyone executes that action, taking turns around the table until all roles are taken.
  • scarcity_and_counterplay — Limited copies of buildings and estates force competing choices and counterplay; players can deny opponents their preferred options.
  • shipping_and_victory_points — Shipped goods grant victory points; captains fill boats, with limited spaces; timing of shipments affects scoring and endgame pressure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not multiplayer solitire
  • it's not like I discover this thing this is a notorious overpowered building that really you should be going after time
  • there is so much to explore
  • this is a sandbox you can go into try different stuff maybe it works maybe it doesn't
  • I can't stress enough how wonderful it is to have multiple paths to Victory
  • the fun of these types of games is the exploration
  • the toxicity in this game is something I really haven't haven't come across in any other Euro game
References (from this video)
No references stored for this video.
Video bM62ji2mTbU Board Stupid Review at 5:00 sentiment: positive
video_pk 59347 · mention_pk 151945
Board Stupid - Puerto Rico video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and crunchy timing decisions that reward anticipatory planning
  • Crisp, streamlined mechanics for a 24-year-old design
  • Strong table interaction and engine-building depth
  • Beautiful production in the Awakened Realms edition and improved components
  • Clear, logical end-game flow with meaningful choices throughout
Cons
  • Can feel ruthless; mistakes are hard to recover from due to lack of catch-up
  • Limited building availability can create tight bottlenecks or negative feedback if you’re late to key components
  • Original beige production is less visually appealing than newer editions
Thematic elements
  • colonial-era resource management, farming, and export-driven scoring
  • Caribbean island of Puerto Rico during the late 19th century, with a focus on colonial-era production and trade; discussion centers on 1897 edition context
  • engine-building euro with tight, interdependent action choices and high interaction
Comparison games
  • Rising Sun
  • Brass Birmingham
  • Rust
  • Castle of Burgundy
Mechanics (from transcript analysis)
  • action selection — At the start of each round, a player picks an action tile; all players around the table can perform that action, often with a personal bonus that influences efficiency or goods.
  • Building economy and engine-building — Construct buildings and facilities that enhance production, provide discounts, or yield end-game points; built structures are permanent and cannot be removed.
  • Catch-Up — The design favors punishment for early mistakes rather than automatic catch-up options, aligning with traditional older-Euro design philosophy.
  • End Game Bonuses — The game ends when certain end conditions are met (e.g., depletion of workers or specific tiles); no extra turns are granted.
  • end-game triggers — The game ends when certain end conditions are met (e.g., depletion of workers or specific tiles); no extra turns are granted.
  • Engine Building — Construct buildings and facilities that enhance production, provide discounts, or yield end-game points; built structures are permanent and cannot be removed.
  • high interactivity — Players continually monitor and react to others' choices, creating table-wide strategic tension and potential action denial.
  • Limited Resource Pool — Many buildings and quarries are finite; competition and timing determine availability and value of actions.
  • Limited supply and timing — Many buildings and quarries are finite; competition and timing determine availability and value of actions.
  • No catch-up mechanism — The design favors punishment for early mistakes rather than automatic catch-up options, aligning with traditional older-Euro design philosophy.
  • Resource Management — Produce goods (fruit, corn, coffee, tobacco, sugar, etc.), then load ships with matching goods; timing and ship capacity matter for points and waste avoidance.
  • Resource production and shipment — Produce goods (fruit, corn, coffee, tobacco, sugar, etc.), then load ships with matching goods; timing and ship capacity matter for points and waste avoidance.
  • Worker Placement — Players recruit workers and assign them to farms, businesses, or buildings to generate resources and unlock bonuses.
  • Worker recruitment and placement — Players recruit workers and assign them to farms, businesses, or buildings to generate resources and unlock bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's amazing.
  • I love it. I'm in love with it. Fantastic.
  • If this game came out last year, it would be game of the year hands down 10 times out of 10.
  • This game is fresh and still very good.
References (from this video)
No references stored for this video.
Video 4yw-_d7eIkQ Board Stupid Top List at 9:20 sentiment: positive
video_pk 59338 · mention_pk 151925
Board Stupid - Puerto Rico video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich strategic choices with multiple paths
  • great player interaction in trading and building orders
Cons
  • longer play time for new players
  • scaling can be challenging with higher player counts
Thematic elements
  • development, resource allocation, economic engine
  • Colonial Caribbean island economy
  • economic strategy with historical flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — building a recursive production engine with buildings and plantations.
  • engine-building — building a recursive production engine with buildings and plantations.
  • set-up of commodities — trading and shipping goods for points.
  • Worker Placement — players assign colonists to build and harvest resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number five is Quacks.
  • It’s a fun fun game. I love games where you pull things out of a bags, test your luck, try not to explode.
  • Number two is Twilight Struggle. So cold. Probably quite nothing. Do say I’ve never played that.
  • I love two-player games. Patchwork is a classic.
  • Puerto Rico, which I’ve been just introduced to recently and I think it’s a great great game.
References (from this video)
No references stored for this video.
Video ZNeu6xHpYT0 Board Stupid Top List at 28:22 sentiment: positive
video_pk 59346 · mention_pk 151944
Board Stupid - Puerto Rico video thumbnail
Click to watch at 28:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decision space with meaningful choices
  • high interaction and blocking potential
  • excellent historic/theme fidelity for Euro fans
Cons
  • steep learning curve
  • can feel heavy or lengthy for casual players
  • rules complexity may be intimidating to newcomers
Thematic elements
  • economic development, resource management, production and trade
  • Caribbean island during the colonial era
  • historical Euro-style economy with competitive interaction
Comparison games
  • White Castle Jewel
  • Bomb Busters
Mechanics (from transcript analysis)
  • role selection / action economy — on each turn players select actions that create shared options for all players, producing a dynamic, competitive rhythm
  • ship/production/commerce loop — players manage production, shipping, and goods to maximize revenue and end-game scoring
  • Worker Placement — players deploy workers to take actions that produce resources, develop infrastructure, and influence scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a banger all day long.
  • It's a banger all day long. It's so good.
  • The rules are very clear, very easy to understand, very smooth to play.
  • This edition is gorgeous. It's absolutely stunning in production value.
  • The original one is quite dated, but this new production elevates it to another level.
  • Puerto Rico is a timeless classic; it feels fresh in this edition and still delivers the interactive, mean Euro vibes.
  • I think it's a fabulous game that deserves probably more plays.
  • It's interactive, it's mean and it is an old style Euro.
References (from this video)
No references stored for this video.
Video YWvn46Rf0uY The Board Gaming Doctor Top List at 10:19 sentiment: positive
video_pk 42346 · mention_pk 128490
The Board Gaming Doctor - Puerto Rico video thumbnail
Click to watch at 10:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • iconic, deeply strategic farming-themed infrastructure
  • clever action-broker mechanic that creates table dynamics
Cons
  • not beginner-friendly; highly competitive
Thematic elements
  • agricultural production and governance
  • Plantation-era production with colonial-era economic activity
  • strategic, competitive
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Action selection via governor/leader — Players select actions while others execute a simplified version of that action.
  • production and shipping — Grow and ship goods to score and gain victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there seems to be an element of farming or agriculture to most of his games
  • cozy to the farming theme… with bluegrass music in the background
  • nostalgic part of me… Harvest Moon
  • Rosenberg isn't the only person who has designed a farming game
References (from this video)
No references stored for this video.
Video Cr3joF6O-Gg BoardGameGeek Analysis at 0:00 sentiment: positive
video_pk 41494 · mention_pk 125814
BoardGameGeek - Puerto Rico video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, highly interactive economy with multiple viable strategies
  • Elegant integration of role selection and turn order
  • High replayability and long-term strategic depth
  • Influential in board game design; a touchstone for Euro-style games
Cons
  • Thematic representation is historically problematic (slavery theme)
  • Length and complexity can be intimidating for new players
  • Some players feel the theme conflict with the gameplay experience
Thematic elements
  • colonial trade and plantation economy
  • Caribbean island of Puerto Rico during the colonial era
  • strategic economic simulation with historical flavor and critique
Comparison games
  • Agricola
  • Twilight Struggle
Mechanics (from transcript analysis)
  • Action Following — Players choose actions by selecting from available roles; the chooser gains a bonus.
  • Building and production economy — Players manage plantations and buildings to produce and ship goods.
  • Progressive turn order — Turn order shifts around the table via a rotating token, affecting strategy and timing.
  • Role selection — Players choose actions by selecting from available roles; the chooser gains a bonus.
  • Shipping and bonuses — Goods are shipped for points; roles provide bonuses that affect shipping and production.
  • Turn Order: Progressive — Turn order shifts around the table via a rotating token, affecting strategy and timing.
  • Worker Placement — Selected role determines actions for all players who can participate; bonuses apply per role.
  • Worker placement with layered actions — Selected role determines actions for all players who can participate; bonuses apply per role.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Puerto Rico is not only a great game but a landmark in board game history.
  • Thematic issues aside, it sparked important conversations about how history is represented in games.
  • I still consider Puerto Rico one of the greats in my collection.
References (from this video)
No references stored for this video.
Video mnYxIyEHGP8 Gaming Rules! Discussion at 2:18 sentiment: positive
video_pk 40946 · mention_pk 124227
Gaming Rules! - Puerto Rico video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, strategic engine with high replayability
  • exceptional production value and component quality (terrain pack, terrain minis, playmat, terrain upgrades)
  • strong theme integration and historical flavor
  • excellent solo and two-player variants
  • inclusion of San Juan as a bonus in the box adds value and cross-compatibility
Cons
  • complex setup and lengthy teardown
  • expensive upgrade path with terrain pack and acrylics
  • box lift required for large expansions and terrain components
  • pacing can be variable depending on player count
Thematic elements
  • economic development through city-building, resource management, and commerce
  • Caribbean island of Puerto Rico during the colonial era, featuring plantation-based production and trade.
  • historical/industrial growth with expansion and resource specialization
Comparison games
  • San Juan
Mechanics (from transcript analysis)
  • building tiles / city-building — Players construct buildings to enable production and scoring opportunities.
  • end-game scoring / regional development — Scoring reflects building presence, production capacity, and goods produced.
  • Role selection — A rotating set of roles provides unique benefits to players who choose them first.
  • Set Collection — Goods (sugar, tobacco, corn, bananas, coffee, etc.) are produced and traded for victory points.
  • set collection / resource management — Goods (sugar, tobacco, corn, bananas, coffee, etc.) are produced and traded for victory points.
  • shipping / export mechanic — Goods are shipped for income; players manage cargo and market dynamics.
  • Worker Placement — Players assign colonists to actions such as building, producing goods, shipping, and selecting roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Puerto Rico is one of my favorite games."
  • "I've played it over 300 times, probably about 30 times physically, and the rest of them have been online plays on various platforms."
  • "one of the best board games of all time."
  • "This is Puerto Rico special edition."
References (from this video)
No references stored for this video.
Video iUiNnJQTVAQ Board Stupid Discussion at 11:47 sentiment: positive
video_pk 40781 · mention_pk 123666
Board Stupid - Puerto Rico video thumbnail
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep economic decisions
  • interactive trading and timing
Cons
  • rules can be dense for new players
Thematic elements
  • economic development, worker placement
  • Caribbean island plantation economy
  • lean euro
Comparison games
  • Agricola
  • Le Havre
Mechanics (from transcript analysis)
  • Set Collection — Goods management and trading shape efficiency and scoring.
  • set collection / resource management — Goods management and trading shape efficiency and scoring.
  • Worker Placement — Players assign workers to buildings to produce goods and earn points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board gaming isn't a particularly environmentally friendly product
  • the newest reprint of El Grande is an example of that
  • absolutely the best storage solution in a box I ever seen
  • it's all positive
References (from this video)
No references stored for this video.
Video 4btFab6O1rk The Dice Tower Top List at 53:23 sentiment: positive
video_pk 40674 · mention_pk 123322
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 53:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly scalable with five players
  • tight decision space and economic tension
Cons
  • teaching curve for newcomers
  • takes a while to resolve with experienced players
Thematic elements
  • production and resource optimization
  • Caribbean island during colonial era
  • tight, economically themed engine-building
Comparison games
  • Coliseum
  • Wallenstein
Mechanics (from transcript analysis)
  • Role selection — players pick roles that influence others and scoring
  • Worker Placement — assign workers to buildings and roles to produce goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five is perfect because you've got that bluffing negotiation.
  • This is a sandbox game. One of my favorite games.
  • The clacking of dice on the table. It's pretty neat.
References (from this video)
No references stored for this video.
Video MzeNN9v8SBc Board Games for One Discussion at 0:03 sentiment: positive
video_pk 40618 · mention_pk 123147
Board Games for One - Puerto Rico video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to learn, offering quick onboarding
  • Classic design that remains engaging across editions
  • Scales well with 3-5 players, encouraging interaction and planning
  • Elegantly tight mechanics that reward planning and timing
Cons
  • Older editions may lack modern features like solo mode or upgraded components
  • Edition differences can affect component quality and perceived balance
Thematic elements
  • Resource management and economic development through buildings, plantations, and trade
  • Colonial island of Puerto Rico during the Spanish colonial era
  • Historical, Eurogame–style with procedural goals and role-selection mechanics
Comparison games
  • Newer Puerto Rico editions
Mechanics (from transcript analysis)
  • building_and_villa_effects — Buildings provide bonuses, alter production options, or affect scoring opportunities.
  • economic_engineering — Strategic optimization of planting, producing, building, and selling to maximize victory points.
  • Resource Management — Crops and goods are produced, converted, and shipped to generate income and points.
  • resource_production_and_shipping — Crops and goods are produced, converted, and shipped to generate income and points.
  • role_selection — Each round players select a role; the chosen role’s action is performed, and the chooser often gains a strategic edge.
  • Worker Placement — Players assign colonists to slots that produce crops, build, ship, or perform other actions.
  • worker_placement — Players assign colonists to slots that produce crops, build, ship, or perform other actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's nice to see how simple some of these older classics are to learn
  • I can more or less pick this up, learn it, and go within an hour
  • there is a newer edition, and maybe you can let me know if there's a oneplayer version
  • Awakened Realms, of course, has an upgraded version coming that I want to compare after learning this
References (from this video)
No references stored for this video.
Video A-Q-W_UyvIc Board Game Code Top 10 List at 1:02:32 sentiment: positive
video_pk 40412 · mention_pk 122356
Board Game Code - Puerto Rico video thumbnail
Click to watch at 1:02:32 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • clean, elegant design
  • deep optimization with minimal rules
Cons
  • apparent downtime for some players
Thematic elements
  • action selection in player order
  • colonial island economy
  • classic economic Euro
Comparison games
none
Mechanics (from transcript analysis)
  • action selection in turn order — players select roles each round; order affects discounts and benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's 9:57 p.m. But it's also time for the top 10.
  • My number one is going to be Castles of Burgundy.
  • Top 100 games of all time as of 2025.
  • Concordia Deluxe is as deluxe as it gets.
References (from this video)
No references stored for this video.
Video pBy15qJQyic BoardGameBollocks Top 100 List at 8:46 sentiment: positive
video_pk 38162 · mention_pk 114754
BoardGameBollocks - Puerto Rico video thumbnail
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic Euro game that remains influential
  • Awaken Realm Special Edition preserved original gameplay
Cons
none
Thematic elements
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sparus, a superb production, an intriguing game, and yeah, if you love games that take risks, then you really should check out the original version of Spark as a game of blood and treachery.
  • Blitzkrieg ... claims to reproduce World War II in 20 minutes.
  • Brass Birmingham, stellar production, fantastic reimagining of an already classic game.
  • El Grande is the granddaddy of area control games.
  • Terramystica is abstract as [__]. It's one of the greatest Euro games of all time.
  • Fallen Lands, a fantastic sandboxy narrative driven game that everybody should play before World War II.
  • Ark Nova is practically a zoo simulator. Ark Nova uses a dual victory point mechanism and is often compared to Terraforming Mars, but is considered better in this ranking.
  • Dogs of War, phenomenal game yet, it's absolutely fantastic.
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 8:01 sentiment: positive
video_pk 36520 · mention_pk 109581
Board Games and Coffee - Puerto Rico video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative action-selection mechanic
  • low direct conflict
Cons
  • Weighty for newcomers
  • slower setup and play pace
Thematic elements
  • Resource allocation, production optimization
  • Colonial island economy
  • economic strategy and worker-action selection
Comparison games
  • Agricola
  • Dominion
  • Catan
Mechanics (from transcript analysis)
  • action selection — Players choose a production/ship action that shapes everyone’s turns
  • Resource Management — Balancing resources to fulfill shipments and abilities
  • Resource management and set production — Balancing resources to fulfill shipments and abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video v2bfUdf4pbw 3 Minute Board Games Review at 2:16 sentiment: mixed
video_pk 36297 · mention_pk 108745
3 Minute Board Games - Puerto Rico video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brilliant action selection system that balances all actions
  • Wide range of buildings enabling multiple strategies
  • Tight, lean design with meaningful decisions
Cons
  • Polarizing due to colonial theme and historical baggage
  • May be off-putting for players uncomfortable with its subject matter
Thematic elements
  • Wealth and power through plantation economy
  • Caribbean sugar plantation era (colonial era)
  • Economic strategy with colonial themes
Comparison games
  • Race for the Galaxy
  • Twilight Imperium
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • Action Drafting — Players draft actions from a pool each round; the chosen tile grants a special bonus and unselected tiles grant a coin to be used next round.
  • action_tiles drafting — Players draft actions from a pool each round; the chosen tile grants a special bonus and unselected tiles grant a coin to be used next round.
  • building placement and ownership — Buildings provide costs, benefits, and modify production or rules; players acquire and place them on their island.
  • plantation and goods production — Producing goods relies on owned plantations and buildings; some goods require both to be produced.
  • Resource and hand management — Managing colonists and other resources to maximize action outcomes and build selection efficiency.
  • shipping / boats for points — Goods are shipped on boats; each boat carries one type of good and clears when full for victory points.
  • trading and coin economy — Goods can be sent to the trading house to gain coins; requires diversity of goods and board capacity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection system is the heart and soul of the game, and it's absolutely brilliant.
  • Puerto Rico is a hell of a tight game, jam-packed with meaningful decisions and with very little component or mechanical bloat.
  • It's incredibly polarizing.
References (from this video)
No references stored for this video.
Video J0be5TGE7Hc Board Game Dad Discussion at 8:29 sentiment: positive
video_pk 35127 · mention_pk 104825
Board Game Dad - Puerto Rico video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic, highly regarded design with enduring appeal
  • Rich strategic depth and interaction without requiring heavy downtime
Cons
  • Older title may feel dated to some modern audiences
  • Requires careful teaching to avoid confusion about roles and scoring
Thematic elements
  • economic engine-building with role selection and resource management
  • Colonial-era plantation economy on a Caribbean island
  • historical economic simulation with a heavy strategy emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players cultivate resources, construct buildings, and optimize actions to maximize scorer yield.
  • engine-building and resource management — Players cultivate resources, construct buildings, and optimize actions to maximize scorer yield.
  • role selection and action selection — Players select roles each round to influence actions and veto opponents’ choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello in celebration of hitting 10,000 subscribers
  • for you today I'm going to show you a new way to discover board games that are perfectly suited to your tastes
  • I've prepared 20 reviews for you to see these attributes at their extremes
  • the best way to understand the rating system is by example
  • after answering about four or five questions you'll arrive at the results page
  • this URL is something that you can actually bookmark
  • look up Wingspan for example and you'll find other games and my description of why you might like them
References (from this video)
No references stored for this video.
Video f1nK_cRQy9k Drive Thru Games Top 10 List at 27:39 sentiment: positive
video_pk 34793 · mention_pk 103729
Drive Thru Games - Puerto Rico video thumbnail
Click to watch at 27:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to grasp and highly engaging as a gateway game
  • Strong synergy with Puerto Rico fans and card-gamer communities
  • Scales well for lunch-table play with 2–4 players
Cons
  • Second edition expands content; first edition may feel lean
  • Thematic flavor is subtler than full euro-feel games
Thematic elements
  • Development and production optimization with a card-based engine
  • Colonial-era production-building in a compact card-driven city builder
  • Gateway mechanism with magic of additive production and building
Comparison games
  • Puerto Rico
  • Roll for the Galaxy
Mechanics (from transcript analysis)
  • Card-driven engine-building — Build buildings by selecting cards that convert into buildings and goods.
  • Resource conversion with hand management — Players manage cards to generate goods and points, balancing draw versus play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arboretum is an absolute perfect game and I just it comes out and I play and this is why it didn't have my top 50
  • this is exploding kittens this stays in the collection
  • it's the most back project ever in the history of Kickstarter
  • the shifting team Alliance thing is the best part of Chimera
  • Arboretum is an absolute perfect game
References (from this video)
No references stored for this video.
Video _6S1ClNvmRY Board Games for One Top 10 List at 40:32 sentiment: positive
video_pk 34220 · mention_pk 101883
Board Games for One - Puerto Rico video thumbnail
Click to watch at 40:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant economy and role-selection
  • engaging player interaction and bargaining
Cons
  • older production aesthetics
  • some players feel the balance varies with editions
Thematic elements
  • Economic engine-building and role selection
  • Caribbean island during colonial era
  • strict, strategic economic diplomacy
Comparison games
  • Concordia
  • Agricola
Mechanics (from transcript analysis)
  • Set Collection — develop buildings with a shared market and optimize resource flow
  • set collection / resource management — develop buildings with a shared market and optimize resource flow
  • Worker Placement — choose roles and perform actions to develop your settlement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A lot of the fun was in the interactivity and watching others' plans unfold.
  • I didn't want four-player solitaire; everyone needs to stay engaged.
  • Diplomacy is the ultimate trust and treachery game.
References (from this video)
No references stored for this video.
Video nKj73VuN4kQ Board Game Dad Top List at 0:52 sentiment: positive
video_pk 33886 · mention_pk 100903
Board Game Dad - Puerto Rico video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cards have multiple uses regardless of hand draw
  • flexibility in play options
Cons
none
Thematic elements
  • City-building and resource management via cards
  • Late 17th-century Caribbean-era resource and building development
  • Abstracted economic development through card-driven actions
Comparison games
  • Friday
Mechanics (from transcript analysis)
  • Multi-Use Cards — cards serve multiple purposes (buildings, actions, scoring)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my five favorite board game mechanics
  • cards have multiple uses regardless of what your hand draw is
  • I love games that engage you when it's not even your turn
  • every player gets to do something at the same time
  • not only when you pull your workers you get something but every other player also has the option of pulling their workers back at the same time
  • stock buying mechanic ... the objective is to have the most money at the end of the game and the way you get the most money is by buying stock in the players
References (from this video)
No references stored for this video.
Video gGKpqTpHu2A The Board Game Garden Top List at 39:10 sentiment: positive
video_pk 33724 · mention_pk 100286
The Board Game Garden - Puerto Rico video thumbnail
Click to watch at 39:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive and integrative turn order system
  • deep, classic Euro-style gameplay with a strong community reputation
Cons
  • older design; theme feel may be dated for some players
Thematic elements
  • colonial trade and production via roles
  • Caribbean island development and resource management
  • classic Euro engine-building emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — grow your settlement with buildings and helper workers to optimize production
  • engine-building and placement — grow your settlement with buildings and helper workers to optimize production
  • production and shipping — produce goods, trade, and ship goods for victory points
  • Role selection — on each turn a player selects a role, and all players perform the action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a dice worker placement game where basically it is hidden information of your dice
  • I would love in the collection
  • life of the amazonia is like Cascadia Plus
  • galactic cruise is ginormous
  • auzl duel is a two-player only game but with more strategic depth
  • Explorers of Neoria has a very unique drafting-to-working mechanic
  • Puerto Rico Special Edition. Fantastic
  • Heaven and Ale was super fun, very strategic and satisfying
  • Galileo Galilei is a fantastic game
References (from this video)
No references stored for this video.
Video iLb0HeAKDC8 The Dice Tower Discussion at 6:11 sentiment: positive
video_pk 32948 · mention_pk 207118
The Dice Tower - Puerto Rico video thumbnail
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deluxe edition is well-received
  • improved components and presentation
  • retains the core charm of the classic game
Cons
  • deluxe editions can be pricey
  • not everyone needs the deluxe version
Thematic elements
  • colonial economics and production optimization
  • classic economic strategy in a deluxe edition
  • elegant, well-known system revisited in deluxe form
Comparison games
  • Puerto Rico
Mechanics (from transcript analysis)
  • Resource Management — Produce goods, ship them, and utilize various buildings and roles.
  • Worker Placement — Standard Puerto Rico core mechanic with additional deluxe components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a lightning fast kind of skirmish game, then this is a good one.
  • Desert Tribes, which I gave a six out of 10 to. I thought it was okay.
  • Merchants Guild faction, which I gave an eight out of 10 to, and then my favorite one, Wireman, which I give a nine out of 10 to.
  • This is a follow-up to the original Cities by Dr Finn and Phil Walker Harding, and I think this adds a little bit of layer of complexity.
  • Puerto Rico Deluxe, what an amazing thing. I gave it a 10 out of 10.
References (from this video)
No references stored for this video.
Video YEcgUnlZNm4 Beyond Solitaire Interview at 39:59 sentiment: positive
video_pk 32630 · mention_pk 96607
Beyond Solitaire - Puerto Rico video thumbnail
Click to watch at 39:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Widely cited as a classroom-friendly economic game
  • Robust framework for teaching resource allocation
Cons
  • Subject to classroom time constraints and context sensitivity
Thematic elements
  • economic development and colonization dynamics
  • Colonial era city-building and resource management
  • historical-economic simulation
Comparison games
  • Roll Through the Ages
  • Dawn of Cities
Mechanics (from transcript analysis)
  • Worker Placement — players assign workers to tasks to generate resources and revenue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a well-kept secret. A lot of us know that game play and analysis is great in history classes. The real magic is when you have a student design a game, a historical game.
  • History is a selective interpretation of the past.
  • What are the choices? What could they actually do to reach their goals?
  • The rule book is what gets most of the grade and then they have a designer statement at the end.
  • If I say it five times, it's okay. It's a guide for teachers.
  • What I want my kids to be able to do is demonstrate that the evidence fits the claim in the game, or show why it doesn’t.
References (from this video)
No references stored for this video.
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