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Race for the Galaxy box art

Race for the Galaxy

Game ID: GID0258116
Game Info
Year
2007
Players
2-4
Age
12+
Playtime
60 min
Collection
Ratings
Expansions & Family
Jump Drive New Frontiers
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Race for the Galaxy, players build galactic civilizations by playing cards representing worlds or technical and social developments.

Each round, players secretly and simultaneously select an action card corresponding to one phase of a round. These phases let players draw cards, play cards, add goods to worlds, or consume goods for VP chips. Only the phases chosen will occur that round. Every player may act in a phase that occurs, but the players who chose that phase get a bonus.

Game end is triggered either when a player has built a civilization of 12 cards or when the pool of VP chips is exhausted. Each player then totals the victory points in their tableau plus any VP chips earned during play.

Detailed Overview
Race for the Galaxy tells a story of galactic discovery and expansion through a single deck of cards. Every card in the deck represents either a world that you might settle or a development that you might implement. Cards placed into your tableau represent your current achievements -- worlds you have colonized, technology you now wield -- while cards in your hand represent the options currently available to you.

To play a card, discard the number of cards equal to its cost, representing other opportunities you must forgo to concentrate on your current course. Once in your tableau, a card provides special powers during the game and, at the end, its listed number of victory points. Many worlds, once placed, also produce goods that can be traded for more cards or consumed for VP chips.

Race for the Galaxy is played in rounds. In each round, you and your opponents secretly select an action phase for the upcoming turn. You can choose to:
• Place a world in your tableau with settle or a development with develop.
• Produce goods on worlds with produce.
• Consume goods for VPs with consume.
• Add cards to your hand with explore or by trading a good.

Each round, only those phases that are selected will occur -- but they'll occur for everyone. Selecting a phase both ensures that it occurs that round and gains the selecting player a bonus.

Round follows round until someone builds their tableau to twelve cards, or until the last VP chip is claimed. The victor is the player with the most VPs.

2018 UPDATE
The second edition of the game is improved for CVD (color blindness) and includes 5 revised cards from the original version and 6 New Worlds promo homeworlds. The promo homeworlds and first edition compatible Revised Cards are both available for purchase through the BGG store.

UPC 655132003018

Description

In Race for the Galaxy, players build galactic civilizations by playing cards representing worlds or technical and social developments.

Each round, players secretly and simultaneously select an action card corresponding to one phase of a round. These phases let players draw cards, play cards, add goods to worlds, or consume goods for VP chips. Only the phases chosen will occur that round. Every player may act in a phase that occurs, but the players who chose that phase get a bonus.

Game end is triggered either when a player has built a civilization of 12 cards or when the pool of VP chips is exhausted. Each player then totals the victory points in their tableau plus any VP chips earned during play.

Detailed Overview
Race for the Galaxy tells a story of galactic discovery and expansion through a single deck of cards. Every card in the deck represents either a world that you might settle or a development that you might implement. Cards placed into your tableau represent your current achievements -- worlds you have colonized, technology you now wield -- while cards in your hand represent the options currently available to you.

To play a card, discard the number of cards equal to its cost, representing other opportunities you must forgo to concentrate on your current course. Once in your tableau, a card provides special powers during the game and, at the end, its listed number of victory points. Many worlds, once placed, also produce goods that can be traded for more cards or consumed for VP chips.

Race for the Galaxy is played in rounds. In each round, you and your opponents secretly select an action phase for the upcoming turn. You can choose to:
• Place a world in your tableau with settle or a development with develop.
• Produce goods on worlds with produce.
• Consume goods for VPs with consume.
• Add cards to your hand with explore or by trading a good.

Each round, only those phases that are selected will occur -- but they'll occur for everyone. Selecting a phase both ensures that it occurs that round and gains the selecting player a bonus.

Round follows round until someone builds their tableau to twelve cards, or until the last VP chip is claimed. The victor is the player with the most VPs.

2018 UPDATE
The second edition of the game is improved for CVD (color blindness) and includes 5 revised cards from the original version and 6 New Worlds promo homeworlds. The promo homeworlds and first edition compatible Revised Cards are both available for purchase through the BGG store.

UPC 655132003018

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 155
This page: 5
Sentiment: pos 3 · mix 0 · neu 2 · neg 0
Mentions per page
Showing 151–155 of 155
Video D1bKjbCHP8E Discussion at 48:11 sentiment: positive
video_pk 2031 · mention_pk 5822
Race for the Galaxy video thumbnail
Click to watch at 48:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy in a quick play footprint
  • excellent with multiple players; still fast with two
Cons
  • can be complex for new players
  • iconography may require learning
Thematic elements
  • galactic expansion through strategic card play
  • space empire development, card-driven
  • abstract/economic
Comparison games
  • Earth
Mechanics (from transcript analysis)
  • Deck Building — Players build a deck of cards that affect possible plays.
  • deck-building-like construction via card play — Players build a deck of cards that affect possible plays.
  • hand management with variable card powers — Players play cards to perform actions; card choices shape future options.
  • simultaneous action economy — Turn order and resource management drive tension and depth.
  • Simultaneous Actions — Turn order and resource management drive tension and depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Luigi is the word that you'll want to enter on that survey form for the giveaway.
  • Earth is … simultaneous play … triggers something for everyone else.
  • Ticket to Ride puts a beautiful tension of trying to lay trains and manage tickets.
  • Quacks … the pulling out of the bag and kind of push your luck is so fun.
  • Brass Birmingham is an economic network builder with canal era mechanics.
References (from this video)
No references stored for this video.
Video 8dRk-3uWzqo BoardGameCo Top List at 9:05 sentiment: neutral
video_pk 1557 · mention_pk 4491
BoardGameCo - Race for the Galaxy video thumbnail
Click to watch at 9:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no real order.
  • There are ties on the dates.
  • The 12 oldest and the 12 newest.
  • There's just brownie points.
  • I haven't played Age of Innovation.
References (from this video)
No references stored for this video.
Video 3UNB1Zto2gM AzureDeath | Solo Board Gaming Top List at 8:39 sentiment: positive
video_pk 1474 · mention_pk 4248
AzureDeath | Solo Board Gaming - Race for the Galaxy video thumbnail
Click to watch at 8:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast setup and quick plays
  • Very portable, fits in a 100-card deck holder
  • Strong solo engine-building experience
  • Solid introduction to the Race for the Galaxy system via epio campaigns
Cons
none
Thematic elements
  • Engine-building in a sci-fi setting
  • Space era focused on engine-building and race-like action
  • Procedural, competitive solo-friendly play
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Deck Building — Construct and optimize a deck from available cards to fuel actions.
  • deck-building — Construct and optimize a deck from available cards to fuel actions.
  • Engine Building — Players optimize a card-based engine to perform actions efficiently.
  • engine-building — Players optimize a card-based engine to perform actions efficiently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an achievement in design if you don't know it's again that you only play in your hand
  • it's become a travel staple ever since
  • this is talking to my favorite engine builder next to Aries Expedition I just get I just love how quick it sets up how quick it plays
  • Sprawlopolis I think is just you know nothing has bidden yet and I'm waiting for these naturopolis pledge I did pledge that from their Kickstarter
  • the scoring can be brutal the first couple times you played
  • colored pens are almost are a must in my opinion
  • Orchard a nine card solitaire game by Mark tuck this is a lovely portable game
  • Cartographers cream of the crop just one of the best you can get
References (from this video)
No references stored for this video.
Video zAKzHfOdouQ Rolls in the Family Discussion at 0:33 sentiment: positive
video_pk 862 · mention_pk 2467
Rolls in the Family - Race for the Galaxy video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneering simultaneous-action design
  • Deep engine-building with scalable strategy
Cons
none
Thematic elements
Comparison games
  • Earth
  • Planet Unknown
Mechanics (from transcript analysis)
  • Deck Building — Players assemble a personal deck providing continuous engine growth and resource generation across rounds.
  • Deck-building engine — Players assemble a personal deck providing continuous engine growth and resource generation across rounds.
  • Simultaneous action selection with stacked action types — Players select from multiple actions; one player executes a primary action while others may perform secondary actions in the same phase, building a deck-based engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good
  • it's got a similar mechanic to Race for the Galaxy
  • every single turn you are running this kind of entire, you know, production engine
  • the game is just incredibly interactive
  • Not interactive. That's actually the opposite of what it is because it's a game where like you're not just wait you're not waiting for your turn
  • it's a very dense game
  • Oh, it'd be such an easy game to cheat at
  • We should do a top top easiest games to cheat at sometime
  • Yeah. And the top games you have cheated at
References (from this video)
No references stored for this video.
Video Ttpw1MBgVjc Adam in Wales - Board Game Design Analysis at 14:59 sentiment: neutral
video_pk 133 · mention_pk 397
Adam in Wales - Board Game Design - Race for the Galaxy video thumbnail
Click to watch at 14:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Nice composition
  • Clearly sci-fi theme with space station
Cons
  • Doesn't clearly convey gameplay
Thematic elements
  • Civilization building
  • Space
  • Sci-fi
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — Space civilization building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box cover makes a promise to the customer
  • Every box cover tells me what I'm going to be doing and how I'm going to be feeling
  • This artist is one of the best board game artists working in the industry right now
  • This is how you do it
  • This cover is a mess
  • Striking iconic design
  • The box cover is not selling the game
References (from this video)
No references stored for this video.
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Showing 151–155 of 155
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