Skip to main content
Red Rising box art

Red Rising

Game ID: GID0262494
Game Info
Year
2021
Players
1-6
Age
14+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?

Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.

—description from the publisher

Description

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?

Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 100
This page: 50
Sentiment: pos 38 · mix 3 · neu 3 · neg 0
Mentions per page
Showing 51–100 of 100
Video Lmna5_9KfVo Ryan and Bethany Board Game Reviews Top List at 5:25 sentiment: positive
video_pk 85594 · mention_pk 219728
Ryan and Bethany Board Game Reviews - Red Rising video thumbnail
Click to watch at 5:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • See more cards and scoring opportunities with five players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — it is a strategic card game. Um, you have all these cards and you're either playing or picking up and they're manipulating with each other.
  • Engine Building — you have these this subtle engine building going on throughout the game
  • Set Collection — Every single card has a different scoring parameter and the cards that you have are going to interact with the cards that um score and the cards that are on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've all had this scenario happen. You've got a game h game night planned. There's going to be you and three other friends. So a total of four of you are all going to play a game together. ... But what what happens? Somebody brings a friend with them and now all of a sudden you thought you were going to have a great strategy night, but now you got five players.
  • We have a list of 10 strategy games that you can pivot to when you thought you were going to have a four-player night, but now you're going to have a five player night.
  • These are all games that are kind of give that classic two to four player feel um with some twists that play well with five player counts.
  • Flash Point Fire Rescue is a cooperative game.
  • It is a really cool tense firefighting game where you get a chance to all have different roles trying to put out this fire.
  • Power Grid.
  • This plays wonderful at every player count, but I would argue that the four, five, and six players. The higher the better.
  • The player order is one of the key features of this game because there's a really great um catch-up mechanism.
  • It is the number one game that we recommend for five players when you were thinking you were only going to play with four players.
References (from this video)
No references stored for this video.
Video DlAAABE2u1c Foster the Meeple Other at 16:45
video_pk 84708 · mention_pk 215485
Foster the Meeple - Red Rising video thumbnail
Click to watch at 16:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • based on a book series
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card game — Compared to Fantasy Realms, it's a card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are watching this during the gameon you've got this you got this we got this you got this we're all out here just trying to survive playing games and not sleeping it's great
  • this is going to be the name that game challenge which we did three years ago like I said I am wearing my same sweater because I want to relive
  • we're going to describe them and how you get points is you guess correctly but is it if I describe it and you guess correctly I get the point no you get the point
  • all right how many did I get six
  • that wasn't so I have six points no I have six points okay oh I put the name WR that's fine
  • you're picking games we've played like one time
  • well you know what that's your fault you made that decision I did good game better luck next year
  • do you think I won
  • why are you picking these weird normal games would normally know about
  • you just don't know would you do you want to lose
  • I just could not remember the name of the game because honestly I don't really like it that much
  • why wouldn't you pick games I like I was just scrolling
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 11:02 sentiment: positive
video_pk 83800 · mention_pk 211971
Stonemaier Games - Red Rising video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • so fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 11:35
video_pk 83800 · mention_pk 211974
Stonemaier Games - Red Rising video thumbnail
Click to watch at 11:35 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ Stonemaier Games Discussion at 8:57 sentiment: positive
video_pk 83614 · mention_pk 211073
Stonemaier Games - Red Rising video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • working on a potential sequel or expansion
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
  • I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
  • We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
  • The top pick here was watching, reading, or listening to a review.
  • Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
  • 33% of people said they want to buy more games from their local game hobby or bookstores.
  • Vidiculture is practically a must-own game for any gamer.
  • I was really excited to bring something new to the hobby for the first time in a while.
  • Maybe some people are willing to wait longer because their gaming shelves are already full.
  • The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
No references stored for this video.
Video 2nmvHRQskWs Stonemaier Games Playthrough at 7:58 sentiment: positive
video_pk 82424 · mention_pk 207065
Stonemaier Games - Red Rising video thumbnail
Click to watch at 7:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A good go-to game when a group can't decide what to play.
  • It seems to be one that players pull off the shelf when nobody can decide what they want to play.
  • The host achieved all six stars from Red Rising.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A deck-building game that is often pulled out when players can't decide what to play.
  • Set Collection — Collecting stars from the game is a goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Jamie from Stonemaier Games and I'm here for game 90, round two of Rolling Realms.
  • In the Society I'm just trying to complete rows and to get resources.
  • Eminent Domain is a really generous realm in that you're just getting something every time you fill in a number, which is nice nice.
  • Meadow, you're going to write a one through four over here and then you'll cross off a symbol that many spaces away.
  • We sponsored an aviary, a foster aviary, for a great horned owl named Archimedes, who is a foster who will be a foster father.
  • It seems to be one that we pull off the shelf when nobody can decide what they want to play. We really love it.
  • I think I'm neglecting Meadow over here.
  • I'm getting all six stars from Red Rising.
  • Garrett, I didn't quite get 18.5, but I did did get 17.8 eight actually, 17.8, which isn't bad.
  • Chad ends the ends the live cast by saying that he got his wife to read Project Hail Mary, the sci-fi in preparation for the movie.
References (from this video)
No references stored for this video.
Video MhsohveGAjc Stonemaier Games Discussion at 0:00 sentiment: positive
video_pk 82113 · mention_pk 206193
Stonemaier Games - Red Rising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mentioned as being reprinted with a smaller box for lower price
  • Part of ongoing catalog discussions about value and packaging
Cons
none
Thematic elements
Comparison games
  • Brass: Birmingham
  • Garden Club
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the last live cast that will be with this background in my current condo.
  • I'm backing Garden Club right now.
  • For the amount of game that you get, Vantage is a steal.
  • The no glare technology on Brass Pittsburgh is something I need to check out.
  • Crowdfunding being used for really expensive games? And is that economy for the rich?
References (from this video)
No references stored for this video.
Video dwFmI7M3Uio Stonemaier Games Discussion at 23:50 sentiment: positive
video_pk 81956 · mention_pk 205159
Stonemaier Games - Red Rising video thumbnail
Click to watch at 23:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, quick decisions with meaningful card selection
  • Strong thematic tie to the books and world
Cons
  • Can feel punishing if you misplay a key card late in the game
Thematic elements
  • Array
  • Futuristic society
  • Hand-management and rapid decision-making with thematic depth
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Hand Management — Players optimize a hand of cards to access powerful combos and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Mlem Space Agency is so much fun."
  • "This is a wonderful game for families with its cute theme, fun dice rolling, and quick turns."
  • "Apiary matches your shirt. It’s Bees in Space—positive player interaction throughout."
  • "Things go wrong. This engine that you built up gets destroyed."
  • "Star Wars: The Deck-Building Game is perhaps my favorite deck-building game right now."
References (from this video)
No references stored for this video.
Video F8ATL5u1nDA Gaming with Edo & Jessica Discussion at 5:23 sentiment: positive
video_pk 81867 · mention_pk 204725
Gaming with Edo & Jessica - Red Rising video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really interesting
  • Solo mode is really easy to run
  • Fun challenge
  • Great to return to it after a few years
  • Glad that I finally got that one back
  • Great time
Cons
  • Has been sitting on the shelf for a while
Thematic elements
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Activating locations — Card play involves activating different locations.
  • Card-based — A card-based game where you're putting together a hand to score at game end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My Book Nook cozy word building game.
  • looks like a really neat sort of game about creating bookshelves and lining up books.
  • the artwork lines up so as you stack cards, you sort of create this shelf of books with letters and it looks neat.
  • Flip Pick Towers, which just looks really neat. I was kind of drawn in by the art style of this one and how it is about creating these towers, but you're drawing and there's different um scoring conditions or objectives.
  • Mayor of Chicago, mostly because you've got animals but so in a in a not nature setting, which always interests me, but it looks like a a neat sort of puzzle of having these different cards that can be used in different ways.
  • It looks like the translated version or name of it is City of the Dancing Carp or Carp City. This one is very very different.
  • It has stickers, which if you know me, I'm not a big fan of stickers, but the way that they're used, it's sort of a a puzzle book, but it almost looks like a Where's Waldo or Where's Wally type situation with the the artwork and just the the big book of kind of going through and looking at stuff and solving puzzles, I think.
  • Voidfall expansion. I think it was Voidfall Resurgence. I have not technically played Voidfall solo. I've played it multiplayer. I am really excited about this one. It's just something that I need to kind of get into the right head space to learn and understand the complexity because this is a a heavier sort of game.
  • Another one is the Public Access RPG, which is based off of Brindlewood Bay, but it's sort of this horror sort of RPG about VHS tapes and some weird stuff going on.
  • the Old King's Crown. So I skipped this initially. I And honestly, I think that I thought Ascendancy, which I mentioned I played, was this game.
  • It just looks like a really interesting sort of puzzle. I'm really drawn to the artwork and I know artwork isn't everything, but this really looks like a a unique sort of game and I really always enjoy that concept of sort of traveling through the not necessarily generations, but the king has fallen, who's going to take up the helm and sort of building in a story, a little piece of history based on however I play.
References (from this video)
No references stored for this video.
Video yEX7xujH2PE The Dice Tower Analysis at 3:35 sentiment: neutral
video_pk 81471 · mention_pk 202517
The Dice Tower - Red Rising video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • beautiful-looking game
Cons
  • theme is barely there
  • doesn't make me love it
  • It's just fine
Thematic elements
  • Red Rising
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel. Welcome to look back, a series where I take a look at games that I reviewed last year, 5 years ago, 10 years ago, and 20 years ago this week and tell you what I think about them now, if I think about them at all.
  • So, let's jump back 20 years ago. I reviewed a game called Astro Plane, which was an abstract strategy game that almost required you to completely understand astrophysics to play it. It was not very good at all. I gave it a two out of 10 and it is one of the first times where the designer wrote me a very strong rant and went online and pretty much attacked me for being too stupid to understand this game, but it was pretty bad.
  • I'm noticing games from 10 years ago didn't look necessarily great.
  • And then surprisingly to me the game Face to Face. This is a two-player version of The Game. And I don't I think The Game is at best okay. But The Game Face to Face, that two-player version of it, I thought worked really well.
  • So, this is a game where uh that Stonemaier Games did where I was like, "What is this Red Rising?" I went and read the the first trilogy so I could better play this game, which didn't matter because the theme is barely there.
  • This is sort of like a Blackjack but with algebraic equations.
  • Um algebra in a game, but I'm just amused by it.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 8:09
video_pk 81346 · mention_pk 201423
Tim Chuon - Red Rising video thumbnail
Click to watch at 8:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video J3hMJUahGzU Stonemaier Games Discussion at 37:55 sentiment: positive
video_pk 80597 · mention_pk 196619
Stonemaier Games - Red Rising video thumbnail
Click to watch at 37:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Today is not an announcement day."
  • "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
  • "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
  • "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
  • "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
  • "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
  • "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
  • "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
  • "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
  • "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
  • "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
  • "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
  • "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
  • "It is heavier than the games that we publish."
  • "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
  • "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
No references stored for this video.
Video rz2s9nKTo5w Meeple University Review at 9:46
video_pk 69974 · mention_pk 236642
Meeple University - Red Rising video thumbnail
Click to watch at 9:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • mentioned in comparison context within the Fantasy Realms discussion
Comparison games
  • Fantasy Realms (original)
  • Fantasy Realms Star Trek Edition
  • OT Fantasy Draft
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pure hand management game
  • plays very quickly
  • it's probably the most playable of the three
  • it's very easy to play
  • icons make very easy to play
  • the theme is powerful
  • oh black panther look and then transform with two or more of this icon and then you flip it and then it becomes Iron Man how cool
  • it's so cool seeing all these things from the movie comes to life in the game
  • the peril that you always get with this Fantasy Realms games is that you have to ... it takes a bit to wrap your head around
  • for entry level you just get onto it you just look at the icons
References (from this video)
No references stored for this video.
Video 6Wdkw60j1WI kovray Review
video_pk 68820 · mention_pk 165111
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paralyzed by the analysis of the
  • analysis by paralysis
  • I really like this game it's a lot of fun
  • any game that pushes it pushes you to read and get into the whole fantasy world is always fun
  • the cards are beautiful the components are gorgeous
  • you don't have to read the book to enjoy the game
  • there's no spoilers for the book
  • the game ends when all three of these conditions are met
  • the interaction with other players is good; not hurting others
  • there's also a lot of reading in this game
References (from this video)
No references stored for this video.
Video 6Wdkw60j1WI kovray Review at 0:33 sentiment: positive
video_pk 68820 · mention_pk 241183
kovray - Red Rising video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to many unique cards and varied strategies
  • Beautiful components and card art
  • Flavorful without spoilers, accessible for new readers
  • Encourages reading the source material
  • Strong player interaction without outright harming others
Cons
  • Potential for analysis paralysis due to large card pool
  • Accessibility barrier due to iconography and dense text
  • Frustration when desired cards are not drawn
Thematic elements
  • Power struggles, rebellion and collaboration within a caste system
  • Futuristic dystopian society divided into 14 castes within a hierarchical Institute
  • Card-driven, set-collection with unique character cards
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players place cards to locations and trigger abilities.
  • Deck drawing and deployment — Draw from your hand, deploy to gain bonuses and end-game effects.
  • player interaction — Steal cards, take initiative cubes, and influence others.
  • Positive Player Interaction — Steal cards, take initiative cubes, and influence others.
  • Resource tracking — Helium tokens, influence, and institute tracking influence flow.
  • Set Collection — Collect unique cards to unlock bonuses and scoring options.
  • Set collection / engine building — Collect unique cards to unlock bonuses and scoring options.
  • Track-based end conditions — End the game when specific thresholds on fleet, helium, or institute are reached.
  • Unique Player Powers — Each house has unique abilities affecting strategy.
  • Variable player powers — Each house has unique abilities affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paralyzed by the analysis of the
  • analysis by paralysis
  • I really like this game it's a lot of fun
  • any game that pushes it pushes you to read and get into the whole fantasy world is always fun
  • the cards are beautiful the components are gorgeous
  • you don't have to read the book to enjoy the game
  • there's no spoilers for the book
  • the game ends when all three of these conditions are met
  • the interaction with other players is good; not hurting others
  • there's also a lot of reading in this game
References (from this video)
No references stored for this video.
Video lb58F5TIqkE Discussion at 24:23 sentiment: positive
video_pk 67597 · mention_pk 163748
Red Rising video thumbnail
Click to watch at 24:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures the essence of the Red Rising universe.
  • Mechanics perfectly align with the theme of character interaction.
  • Successful adaptation of a popular IP.
Cons
  • Initial design iterations did not work.
  • Took a long time to distill the core elements of the IP.
Thematic elements
  • Characters and their interactions within a series
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Cards interact with each other to create value, reflecting character dynamics in the source material.
  • IP integration — The game mechanics are designed to specifically capture the essence of the Red Rising book series.
  • Multiple Design Iterations — The game went through various design concepts including dice-based, bag-building, and miniatures-based approaches before settling on its current form.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm trying to make a remodel about board gaming and I'm I don't think I'm doing a good job, but I'm trying. And isn't that what counts Jamie?
  • So, it's a twofold sort of thing, which I really, really like and I will be buying that game. Thank you for costing me more money when we do this podcast Jamie.
  • What is your approach mentally? What are you thinking? What is the first thing you think of when you're making an IP-based game? How do I make this into a game?
  • And again, I think you've talked about this in one of your blogs, but again, I think it's worth repeating people that didn't watch or that don't watch your design diaries or that haven't watched all your videos. First of all, go back and watch them. They're great.
References (from this video)
No references stored for this video.
Video S_0DucRLAYw Top List at 0:45 sentiment: positive
video_pk 67204 · mention_pk 163176
Red Rising video thumbnail
Click to watch at 0:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • managing a hand of cards
  • finding all sorts of really cool card combos
Cons
none
Thematic elements
  • bring your house to supreme power
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — On your turn, you play a card to one of these four spots, and then you take another card from a different area and activate that location's effect.
  • Hand Management — If you like managing a hand of cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top five two-player board games of all time.
  • And my favorite two-player board game of all time, Aquatica.
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 8:08
video_pk 67045 · mention_pk 162992
Red Rising video thumbnail
Click to watch at 8:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video 3foyQLzjCLA Ryan and Bethany board game reviews Top 10 List at 16:57 sentiment: positive
video_pk 66118 · mention_pk 160724
Ryan and Bethany board game reviews - Red Rising video thumbnail
Click to watch at 16:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ever-changing set collection each game
  • interesting card interactions and placements
Cons
  • rules-tue can be dense due to variable card texts
Thematic elements
  • changing set collection as the game state evolves
  • futuristic dystopian society
  • dynamic tableau with variable card text
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement — placing cards on board actions to trigger abilities
  • Set Collection — cards want different things; collecting sets and managing positions matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an adorable game where you're building a quilt to try and attack cats to your quilt
  • it's a relaxing mean game
  • there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
  • this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
  • it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
  • it's subtle which is what I like about it
References (from this video)
No references stored for this video.
Video NqfSYn0-_00 Watch It Played Rules Teach at 0:12 sentiment: neutral
video_pk 64529 · mention_pk 157998
Watch It Played - Red Rising video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Collector's Edition features: metal components, gold foil accents, and card trays in the collector's edition.
  • Card trays and included holders in Collector’s Edition.
  • Step-by-step instructional approach to leading and scouting with concrete examples.
Cons
none
Thematic elements
  • power struggles among noble houses
  • a dystopian society where players vie for power among houses
Comparison games
none
Mechanics (from transcript analysis)
  • Banish — Banished top card from any location goes to a shared pile; some cards interact with this pile.
  • deploy — Resolve the deployed card's ability when placed; can trigger further deploys or other effects.
  • End Game Bonuses — Game ends when a player reaches seven or more Helium, seven or more Influence in the Institute, or seven on the Fleet Track (or any two by a single player triggers end).
  • end-game triggers — Game ends when a player reaches seven or more Helium, seven or more Influence in the Institute, or seven on the Fleet Track (or any two by a single player triggers end).
  • end-of-game scoring — Score from core values, end-game bonuses, and fleet/influence/banishment-related scoring rules.
  • Lead — Play a card from hand to a location, resolve its deploy ability if possible, then gain the top character from a different location and its bonus.
  • Scout — Reveal the top card of the deck and place it on any location; you gain the bonus of that location but do not resolve a deploy effect.
  • Sovereign token — Gaining a Sovereign token provides a further effect and interacts with the Fleet Track.
  • Trade resources — You can pay one Helium to place two Influence in the Institute, but this can be done only once per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Red Rising is played over a series of turns starting with the first-player going clockwise around and around the table.
  • On your turn you’ll perform one of two possible actions Leading or Scouting.
  • To do this select any card from your hand and deploy it.
  • One is a player having seven or more Helium tokens. Another end game trigger is someone having seven or more influence in the Institute and the other trigger is a player reaching or passing seven on the Fleet Track.
References (from this video)
No references stored for this video.
Video 2s_L_aM6VLs Meeple University Discussion at 0:00 sentiment: positive
video_pk 64486 · mention_pk 157948
Meeple University - Red Rising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach to new players and groups.
  • Clear path to high point totals through comboing cards.
Cons
  • New players can be overwhelmed by the number of powers and effects.
  • take-that elements exist and cannot be easily disabled in some sessions.
Thematic elements
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • card_selection_and_drafting — On each turn, players draft and resolve cards to build their tableau.
  • column_placement_and_resolve — Played cards are placed onto a central column and resolved; affects scoring and future options.
  • end_condition_and_scoring — The round ends when certain conditions are met, and players score the cards in their hand.
  • Hand Management — Players start with five cards and manage a hand to optimize scoring.
  • hand_management — Players start with five cards and manage a hand to optimize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's hand management and it's almost nothing more than hand management
  • this is a much faster game
  • you can knock out a game in 15-20 minutes
  • if you are a big fan of red rising there's a good chance you'll find this one boring
  • gin rummy sorts of games
  • mahjong is the same sort of game as well
  • top 500 on BGG
  • there's no triggers or combos on them
References (from this video)
No references stored for this video.
Video sut2KCCKAbA Stonemaier Games Discussion sentiment: positive
video_pk 63733 · mention_pk 157217
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • easy to play
  • fits the IP theme well
Cons
none
Thematic elements
Comparison games
  • Dwellings of Eldervale
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Viticulture is one that always comes back to me.
  • it's easy to teach, easy to play.
  • My beloved Moon Colony Bloodbath is going away along with Viticulture and Speakeasy.
  • It's not Edge. It's Andromeda's Eedee.
  • I love Dwellings of Eldervale because you get to put a little roof on your character and make it into an actual building.
  • Red Rising is such a good game.
References (from this video)
No references stored for this video.
Video Ti0Br1manzc Allies or Enemies Review at 0:06 sentiment: positive
video_pk 61196 · mention_pk 153872
Allies or Enemies - Red Rising video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast 20-30 minute play time
  • High replayability with 120 cards and many combos
  • Solid two-player dynamic with back-and-forth choices
  • Accessible while offering depth through faction powers and synergies
  • Thematic but not overly pasted on; appeals to fans of the books
  • Quality components in the Collector's edition (metal pieces, foil cards) and good general production
Cons
  • Some cards don't cycle enough; potential for a strong starting hand
  • Balance among faction powers not perfectly balanced
  • Theme is only lightly integrated; some players may want more tie-in to the books
  • Metal components can be hard to distinguish by color in some versions
  • Two-player experience may be less dynamic with more players; pacing may vary
Thematic elements
  • political intrigue and power progression through card-driven actions
  • A futuristic space-faring society with noble houses and imperial factions inspired by the Red Rising book series
  • light integration of the book's theme; emphasizes card powers and faction synergies
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards from locations or the top of the deck to build their hand and trigger powers
  • card-based scoring and combos — points come from base card values plus bonuses depending on card adjacency and synergies
  • Compound Scoring — points come from base card values plus bonuses depending on card adjacency and synergies
  • dice for bonuses — helium dice can grant additional bonuses or banish cards with randomized outcomes
  • end-game trigger based on tracks — end condition aligns with fleet, institute, or helium tracks, or when a player achieves multiple goals
  • faction powers — house-specific abilities influence scoring and strategy
  • location-based card deployment — lead or deploy a card to a location to gain a location bonus and possibly draw another card
  • scouting and top-deck placement — scout by placing the top card of the deck on a location to gain a bonus
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game ends once 3 different players get to 7 on the fleet track and gain 7 institute and 7 helium or when one player accomplishes 2 of those 3 goals
  • we got this game less than a week ago and have played more than 20 times
  • it's actually pretty cleverly implemented
  • for folks that want to find flaws there are a few the cards don't always cycle enough and it's possible on rare occasions to have too good of a hand off the start
  • the bulk of the points you are going to get at the end of the game comes from your cards which will have a base level of points as well as bonuses which depend on things like which other cards they are with
References (from this video)
No references stored for this video.
Video VU0OJQMoWaA Allies or Enemies Top List at 16:33 sentiment: positive
video_pk 61163 · mention_pk 153753
Allies or Enemies - Red Rising video thumbnail
Click to watch at 16:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to teach and play at two
  • introduced the speaker to the Red Rising book series
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card_management — build a mixed set of characters to shape end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is specifically for two players
  • it's moving cubes around um it's like chits that are hidden
  • the panda you're moving and you're chomping away at the bamboo
  • it's a great theme
  • it's just such a beautiful relaxing game
  • two players so i think basically everything on our list does work pretty well for two
  • this is a terrific gateway game absolutely
  • you can feel his pain as the panda continues to gobble up all of his bamboo
  • it's a 10 minute game that does tend to take us half an hour
  • it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
No references stored for this video.
Video Rp8vOUPx-7k Allies or Enemies Top List at 24:15 sentiment: positive
video_pk 61186 · mention_pk 153823
Allies or Enemies - Red Rising video thumbnail
Click to watch at 24:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Link to book series enhances thematic flavor
  • Tight, quick play with meaningful decisions
Cons
none
Thematic elements
  • Character pairing for combos and card-driven effects
  • Dystopian sci-fi society (Red Rising IP)
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card-based actions and combos — Play and collect cards to trigger effects and combos.
  • Set Collection — Assemble card combinations that synergize for higher scoring.
  • Set collection / synergy — Assemble card combinations that synergize for higher scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • everything about this game is gorgeous
  • it's jazz chess with insects
  • it's a combat game that I really like
  • don't be turned off by it being too pretty
References (from this video)
No references stored for this video.
Video g5NHnRYXwBs Board of It Top List at 36:10 sentiment: positive
video_pk 41101 · mention_pk 124701
Board of It - Red Rising video thumbnail
Click to watch at 36:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, accessible engine with meaningful decisions
  • lots of potential for strong combos
Cons
  • elements of luck in card draw
  • not as weighty as heavier euros
Thematic elements
  • social ascent via hand management and card combos
  • dystopian, color-coded societal strata inspired by Red Rising universe
  • compact, theme-driven card play with evolving combos
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — build and play a hand of cards to trigger actions and scoring
  • set collection / combo building — collect cards that enable powerful synergies and point bonuses
  • set-collection / scoring cards — final scoring combines base card values with bottom-action bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's basically no player interaction
  • an absolute joy to play
  • we couldn't get enough of it
  • it's a bidding set collection game
  • it's the best with two players
  • it's very addictive
  • it's obtuse to learn
  • two players is great
  • it's a dark game, but funny in the juxtaposition
  • the turn time can be unbalanced
References (from this video)
No references stored for this video.
Video ebSUDPSMbUk The Discriminating Gamer Top 10 List at 2:58 sentiment: positive
video_pk 39624 · mention_pk 119689
The Discriminating Gamer - Red Rising video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong production values and artwork
  • Good integration of book-derived IP into mechanics
Cons
  • Theme not universally accessible; some may dislike card-collection approach
Thematic elements
  • Hand-building and synergy; deck-building flavor
  • Card-drafting in a dystopian society (based on a book/IP)
  • Card-combo emphasis with evolving table state
Comparison games
none
Mechanics (from transcript analysis)
  • card-combo scoring — Cards interact to maximize scoring opportunities; synergy matters
  • Compound Scoring — Cards interact to maximize scoring opportunities; synergy matters
  • Hand Management — Draw and discard to form strong decks for scoring
  • hand-management — Draw and discard to form strong decks for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story is this kind of superhero tricktaking game.
  • I fell in love with Wingspan and Finsspan because of the production and gameplay.
  • Wormspan is just the right balance of complexity and approachability.
  • Expeditions… aesthetically I think it's pretty fun, but there’s some it’s almost a 4X game in some ways.
  • Wingspan was just opened my eyes to what a great and fun theme it was and really fun gameplay.
References (from this video)
No references stored for this video.
Video CNRH7oOeAsQ Board Games for One Top 10 List at 10:14 sentiment: positive
video_pk 34937 · mention_pk 104161
Board Games for One - Red Rising video thumbnail
Click to watch at 10:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry to the Atoma system
  • Good for learning before moving to more complex titles
  • Strong thematic integration
Cons
  • Solo mode can be underwhelming without tweaks
  • Not as scalable in difficulty as some other titles
Thematic elements
  • Hand management and chain-building to influence a shared board
  • Futuristic society with eight houses and house-specific abilities
  • Competitive inter-house intrigue with strategic planning
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage and play colored cards representing houses
  • hand_management — Players manage and play colored cards representing houses
  • set_and_chain_action — Cards placed in sequences to unlock resources and points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video idea is actually inspired by Rolling solo so be sure to check out his channel
  • This game is hard uh you may survive the tutorial you're probably gonna die most of the time on everything else but it's possible
  • I adore this game I adore this game I adore this game
  • it's rambunctious fun
  • the solo mode is very good it's a little too easy so I had to tweak it to make it just a little more challenging
  • the tutorial takes you through the basics a step at a time
References (from this video)
No references stored for this video.
Video wHD-7EmdEvk Board Of It Review at 0:05 sentiment: positive
video_pk 33165 · mention_pk 98431
Board Of It - Red Rising video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to teach with a simple turn structure that belies deep optimization.
  • Under an hour playtime makes it suitable for lighter nights and family play.
  • Engaging puzzle where you balance hand optimization with board bonuses and opponents' moves.
  • Collector's edition's metal components and gold foil are visually striking and tangible upgrades.
  • Theme from Red Rising is present in flavor and card powers without becoming overpowering.
Cons
  • High randomness and limited deck exposure can lead to frustrating inconsistency across plays.
  • House tiles may feel unbalanced, and some players may never see beneficial effects.
  • Uneven color distribution means some bonuses are rarely available, reducing strategic certainty.
  • Collector's edition components can complicate setup and logistics at higher player counts.
  • Not ideal for large player counts; more downtime can occur with five or six players.
Thematic elements
  • Color-coded caste system, political maneuvering, and house rivalries within a closed societal structure.
  • A dystopian future inspired by Pierce Brown's Red Rising universe, where society is organized by color cohorts and houses vie for power and influence.
  • Abstract thematic dressing that translates the novels' atmosphere into card powers and board interactions rather than a direct narrative experience.
Comparison games
  • Fantasy Realms
  • Pendulum
Mechanics (from transcript analysis)
  • Card interlinking / set-building — Cards have core values and conditions that interlock to create high-scoring combos when played in sequence or alignment.
  • Dice-driven reward option — Drawing from the top can be replaced by rolling a die to determine an alternate reward, adding randomness to the draw.
  • Endgame thresholds — Game ends when three conditions are met or when a single player reaches two of the endgame thresholds, driving risk management.
  • Hand Management — Players curate and optimize a hand of cards to trigger when-play effects and maximize scoring potential.
  • Location-based bonuses — Each board location provides a distinct bonus, influencing decisions about where to place cards and which resources to pursue.
  • Resource tracks and sovereign tokens — Helium, influence, and sovereign tokens track progress and contribute to endgame scoring and strategic options.
  • Turn structure with lead and scout actions — On a turn you either lead by placing a card and triggering abilities, or scout to draw from the top and position for future gains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the turn structure is pretty simple
  • it's a short snappy challenge
  • we've thoroughly enjoyed it
  • the cards you get dealt at the start of the game almost matter more than what you know about the game
  • this is a wonderful hand management game
  • not for everyone and it's not without its issues
References (from this video)
No references stored for this video.
Video TLi_Q5bDoZw Board Gaming Ramblings Discussion at 13:20 sentiment: positive
video_pk 32105 · mention_pk 94777
Board Gaming Ramblings - Red Rising video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, colorful artwork and components
  • Very fast and easy to teach
  • Accessible entry point into drafting/hand-management games
Cons
  • Not very deep or highly strategic
  • Some randomness in card draws influencing scoring
Thematic elements
  • Hand management and set-collection with scoring by card
  • Mars-based dystopian society; social climbing and scoring
  • Accessible, fast-paced card-based scoring
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card Drafting — Play cards to gain effects and draft new ones
  • card drafting / hand management — Play cards to gain effects and draft new ones
  • Deck Manipulation — Playing a card draws a replacement card, cycling through your deck
  • Draw and replace — Playing a card draws a replacement card, cycling through your deck
  • Set collection / scoring hand — Your end-game score is determined by the cards you keep
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest problem is that it feels like a slog
  • it's so long two hours
  • there's nothing that drags me into it
  • I would not recommend this as a deck builder to anyone
  • the cards you have in your hand is what you're going to score at the end of the game
  • it's very fast
  • it's not very deep, super simple to teach
  • the cards are really nice and colorful
References (from this video)
No references stored for this video.
Video Jgnr-zn8IQA Board Gaming Ramblings Discussion at 6:00 sentiment: positive
video_pk 28716 · mention_pk 84220
Board Gaming Ramblings - Red Rising video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This did exactly what it tried to do in a very fun way.
  • I like this game so much, it's hilarious.
  • Town Center will never leave the collection.
References (from this video)
No references stored for this video.
Video dAeVsfZa0A4 board games for one Top List at 12:33 sentiment: positive
video_pk 28414 · mention_pk 83388
board games for one - Red Rising video thumbnail
Click to watch at 12:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic, colorful theme with strong card interactions
  • good group engagement and player interaction
Cons
  • can be complex for a family audience
  • balancing and optimal plays may require learning
Thematic elements
  • Political intrigue and factional dominance
  • Card-based adaptation of the Red Rising universe; houses vie for influence
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Wingspan
  • the solo play is a beat your own score type of thing
  • it's a puzzle you're building a honeycomb as a puzzle to function as an engine while also taking worker placement actions
  • this is a euro game with your family that you can also play solo
References (from this video)
No references stored for this video.
Video _2JO421A15U Getting Games Rules Teach at 0:53 sentiment: positive
video_pk 13617 · mention_pk 39788
Getting Games - Red Rising video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich endgame scoring with many synergies and named-card interactions
  • Diverse house abilities and tactical depth via hand management
  • Clear visual cues for endgame conditions and scoring tracks
Cons
  • High complexity; risk of analysis paralysis for newcomers
  • Endgame scoring is intricate and can be overwhelming on first few plays
Thematic elements
  • Political intrigue, house power, and strategic hand management with endgame scoring intricacies.
  • Futuristic universe where society is divided into 14 casts; houses vie for power within the institute and fleet tracks.
  • Deck-building with deploy, sovereign token mechanics, and location-based effects driving endgame scoring.
Comparison games
  • N/A
Mechanics (from transcript analysis)
  • Banished area — Cards banished from play; can interact with endgame scoring and retrieval effects.
  • deploy — Deploy effects on a card when placed on a stack; some deploys banish or move cards, grant resources, or trigger location actions.
  • Endgame scoring interactions — Cards have base points plus conditional points; endgame totals determine the winner.
  • Fleet track — A track representing movement/advancement; advancing yields points and can influence endgame scoring.
  • Helium tokens — End-game resources worth points; earned via card effects and endgame scoring conditions.
  • Institute cubes — Influence tokens placed in the institute; most/second-most cubes unlock different endgame point values.
  • Lead — Play a card from hand onto a stack and resolve deploy effects, potentially gaining new cards or bonuses.
  • Rising die — A six-sided die with icons that trigger location-based effects when rolled.
  • Scout — Draw the top card from the deck, reveal it on a stack, and gain the area benefit without changing hand size.
  • Sovereign token — House-specific power tokens that grant ongoing or situational bonuses throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about making sure you have the best hand of cards once it is over
  • the game end is triggered once all three end game conditions have been met
  • we could lead cephe we're going to place sefi over here onto luna and then the deploy effect says we gain another obsidian
References (from this video)
No references stored for this video.
Video alat_TDQ1pw Foster the Meeple Discussion at 9:50 sentiment: positive
video_pk 13654 · mention_pk 39918
Foster the Meeple - Red Rising video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic and fast-paced
  • Easy to grasp for card gamers
Cons
  • Familiar mechanics may feel derivative to some
Thematic elements
  • faction-based card optimization
  • Red Rising sci-fi dystopia
  • story-flavored card play
Comparison games
  • Fantasy Realms
  • Pendragon-esque affairs (thematic proxy)
Mechanics (from transcript analysis)
  • card-driven engine — Play faction cards to optimize hand and reach goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is all about board games for Book Lovers.
  • Call to Adventure is a card-based narr narration game where you are going to be building out a story path for your character.
  • It's very story-driven; it's very RPG-like in a board game way.
  • If you're into high fantasy, you like the development of a story, I think these games are really great for that.
References (from this video)
No references stored for this video.
Video lnGDmTW_5WA Might I Suggest A Game Review at 1:24 sentiment: positive
video_pk 11593 · mention_pk 34064
Might I Suggest A Game - Red Rising video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible gameplay with a short learning curve
  • High replayability due to a large deck of distinct character powers
  • Versatile strategy that scales well from 1 to 6 players
  • Strong production values and appealing, colorful components
Cons
  • Thematic integration with the book series may feel light for fans seeking narrative depth
  • Some players may wish for more narrative hooks tied directly to Pierce Brown's world
  • As with many card-heavy games, there can be analysis paralysis at higher player counts
Thematic elements
  • Power, social hierarchy, rebellion, and strategic maneuvering within a card-driven system.
  • Dystopian solar empire inspired by Pierce Brown's Red Rising, with a color-coded caste system and factions that map to the four board locations and cards.
  • Abstracted from the book universe; character cards reflect real figures but gameplay emphasizes mechanical strategy over lore.
Comparison games
none
Mechanics (from transcript analysis)
  • card_power_diversity — With 112 unique character cards, each card has its own special ability, contributing to a rich variety of combos and strategies.
  • deploy_and_draw — On a turn, a player may deploy a card from hand to gain its deploy bonus and then draw the top card from the deck or a location to gain its benefit.
  • End Game Bonuses — The game ends when certain victory conditions are met (e.g., three conditions or two conditions met by a player), followed by end-game scoring of objectives and accumulated points.
  • end_game_triggers_and_scoring — The game ends when certain victory conditions are met (e.g., three conditions or two conditions met by a player), followed by end-game scoring of objectives and accumulated points.
  • Hand Management — Players start with a hand of character cards and must manage their cards to optimize deploy bonuses and location benefits.
  • hand_management — Players start with a hand of character cards and must manage their cards to optimize deploy bonuses and location benefits.
  • house_tiles_and_unique_powers — Each player has a house tile granting a unique power, activated when certain actions occur, adding asymmetry and strategic depth.
  • location_based_actions — Cards placed on Jupiter, Mars, Luna, or the Institute grant corresponding location bonuses and influence over the board state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the first things that drew me to red rising was this really colorful box
  • it's actually pretty simple
  • Red Rising is a hand management point maximizing game for one to six players
  • the gameplay is super easy to pick up
  • the replayability of this game even with the max player count
  • the versatility of Red Rising is a big plus in my book
  • if you're looking for a colorful and strategic game that you can buy at target
  • i love the puzzle of trying to discover new and powerful combos and red rising definitely scratches that itch
  • every game presents new challenges and new strategies to uncover
  • this game has the potential to really grow on you
References (from this video)
No references stored for this video.
Video aiX_wIYUN-Y Board Game Hangover Discussion at 1:16 sentiment: positive
video_pk 11008 · mention_pk 32413
Board Game Hangover - Red Rising video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • noted positively in context of the shelf curation
  • associated with a strong thematic hook
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this is a fantastic look.
  • it's a fantastic collection almost I want it.
  • I still don't have eclipse.
References (from this video)
No references stored for this video.
Video rk8MJ1o7Te4 Might I Suggest A Game Top List at 12:23 sentiment: positive
video_pk 9285 · mention_pk 27404
Might I Suggest A Game - Red Rising video thumbnail
Click to watch at 12:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into more complex hand-management games
  • Strong art and theme integration
  • High replayability with asymmetrical powers
Cons
  • Rope in a lot of card text; first plays can be read-heavy
  • Campaign-like or multi-session play can extend beyond casual play
Thematic elements
  • Alliance-building, hand management, and resource/influence optimization
  • Dystopian sci-fi future
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Strategic selection of multi-purpose cards to trigger synergies and end-game scoring.
  • deck-building — Craft and manage a hand of cards to develop resources and influence to advance on four planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew packs in so much depth in such a small package that I really can't recommend it highly enough the bang for the buck is just astronomical.
  • Summer Camp has a really high replayability right out of the box and seven different skills that you can earn merit badges for.
  • If you're looking for a nice entry-level deck builder with an awesome theme that'll make you want to make a bonfire and roast some s'mores ASAP.
  • Red Rising is a card drafting hand management game for one to six players that plays in about 45 minutes to an hour and is based off the dystopian novel series by Pierce Brown.
  • The rules of this game are super simple and you can usually get into playing in about 15 minutes or less.
  • Azul is a really great game from Plan B Games, tile placement kind of abstract, with beautiful little tiles that look like starbursts.
References (from this video)
No references stored for this video.
Video rk8MJ1o7Te4 Might I Suggest A Game Top List at 13:20 sentiment: positive
video_pk 9285 · mention_pk 27409
Might I Suggest A Game - Red Rising video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic tie-in with the dystopian series
  • Engaging hand management and engine-building
  • Multiple paths to victory and satisfying combos
Cons
  • Complexity can be intimidating for newcomers
  • First-time games require careful rule-reading
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / hand management — Players draft and play multi-purpose cards to manipulate resources and influence on planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew packs in so much depth in such a small package that I really can't recommend it highly enough the bang for the buck is just astronomical.
  • Summer Camp has a really high replayability right out of the box and seven different skills that you can earn merit badges for.
  • If you're looking for a nice entry-level deck builder with an awesome theme that'll make you want to make a bonfire and roast some s'mores ASAP.
  • Red Rising is a card drafting hand management game for one to six players that plays in about 45 minutes to an hour and is based off the dystopian novel series by Pierce Brown.
  • The rules of this game are super simple and you can usually get into playing in about 15 minutes or less.
  • Azul is a really great game from Plan B Games, tile placement kind of abstract, with beautiful little tiles that look like starbursts.
References (from this video)
No references stored for this video.
Video rkl3EOldMR8 Stonemaier Games Discussion at 13:46 sentiment: positive
video_pk 9120 · mention_pk 26879
Stonemaier Games - Red Rising video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong IP integration for fans
  • interesting diplomatic dynamics
Cons
  • appears to be complex and heavy for new players
Thematic elements
  • power and faction politics
  • Futuristic social-strategy within the Red Rising universe
  • literate dystopian
Comparison games
  • War of the Ring
Mechanics (from transcript analysis)
  • area_control — Players control factions to influence planetary politics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Wonders is a polyomino game where you're placing mostly flat tiles, but every now and then you're placing a big chunky wonder and it has just a really good set of mechanisms.
  • Fairy Ring was a really really neat twist on a drafting game where you're drafting cards like in seven wonders, but you were also moving a fairy around the table onto all the stacks of cards that other players have played.
  • I love the joy of browsing without buying.
  • It's unlike anything else we've ever played and we love it.
References (from this video)
No references stored for this video.
Video 0fyQOGfarFI Foster the Meeple Review at 0:00 sentiment: positive
video_pk 8999 · mention_pk 26535
Foster the Meeple - Red Rising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning artwork and high production quality
  • fantastic two-player experience with depth and strategic choice
  • cards provide clear, readable information and strong thematic flavor
  • solo play rules included, broad accessibility for different play modes
  • robust reference cards that summarize setup and rules clearly
Cons
  • collector's edition components can be flimsy (card stands) and not worth extra cost
  • color differentiation on metal fleet trackers/cubes is insufficient, causing mis-sorting in larger player counts
  • box organization causes components to shift during storage and closing
  • card variety, while large, may still feel repetitive over many plays without enough divergent strategies
Thematic elements
  • Power, rebellion, and social manipulation within a caste-based society
  • Dystopian, spacefaring colonization of Mars with a 14-caste hierarchy
  • IP-based flavor text on cards; character-driven faction narratives
Comparison games
  • Fantasy Realms
  • Magic: the Gathering
Mechanics (from transcript analysis)
  • board_tracks_and_tokens — Fleet track, Institute, and Helium tokens drive some scoring and end-game timing.
  • character_cards_and_synergies — Each card has a faction, points, and deploy/end-of-game scoring text that interacts with other cards.
  • endgame_trigger — The game ends when seven Helium tokens, seven Institute markers, or seven fleet track points are reached.
  • Hand Management — Players manage a hand of unique character cards, seeking synergies and end-game point opportunities.
  • set_collection_and_scoring — Points come from card-based base values, plus end-of-game scoring conditions tied to cards and board state.
  • Simultaneous Actions — Only two actions exist: lead (play a card to a planet) and scout (discard/draw to optimize hand).
  • two_core_actions — Only two actions exist: lead (play a card to a planet) and scout (discard/draw to optimize hand).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art in this game is stunning
  • the collector's edition cards have amazing foil and are gorgeous
  • there are only two actions you can take in this game: lead and scout
  • two-player here is excellent, but not ultra portable for travel
  • it's a medium-weight strategic game, not a light filler
  • the reference card is a must-have; it has everything you need to know
  • the cards are fantastic quality and the foiling is beautiful
  • the theme feels IP-driven but the gameplay is mechanic-heavy
  • this game plays really well at two players
References (from this video)
No references stored for this video.
Video zJUi4n06Jp0 Board Game Hangover Review at 3:14 sentiment: mixed
video_pk 7715 · mention_pk 22780
Board Game Hangover - Red Rising video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • denser gameplay than Wingspan
  • potential for deeper strategy
Cons
  • more complex and heavier feel, possibly less accessible
Thematic elements
Comparison games
  • Wingspan
Mechanics (from transcript analysis)
  • card-based action/environmental effects — cards drive actions and abilities with layered interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a gorgeous game
  • it's not heavy, it's not meant for big gamers
  • the production is amazing
  • you get satisfaction that something works
References (from this video)
No references stored for this video.
Video s5AmdRM1078 Before You Play Playthrough at 0:00 sentiment: positive
video_pk 6508 · mention_pk 19309
Before You Play - Red Rising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with the Red Rising universe that informs mechanics and strategy
  • Solid two-player design with clear asymmetry and evolving decisions
  • Collector's edition components (metal pieces, card stands, foil accents) enhance tactile feel
  • Mechanics offer multiple potential paths to victory via fleet, institute, and helium-related strategies
  • Accessible teach flow for a heavier-strategy game; teach is well-supported by the video
Cons
  • High complexity and potential for analysis paralysis in a head-to-head setting
  • Collector's edition components may be cost-prohibitive for some players
  • End-game scoring can become punishing if mismanaging banished cards and hand size
  • Reliance on several interdependent tracks (fleet, institute, helium) can slow early game pacing
Thematic elements
  • color-coded social order, political maneuvering, and resource/influence management within a sci-fi setting
  • Red Rising universe; dystopian caste system based on color hierarchy (colors as social strata)
  • book-inspired world-building with familiar characters; strong thematic ties to the Red Rising series
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Banishing cards — Some actions banish cards from locations; banished cards are removed from play, impacting end-game scoring and synergies
  • Card deployment to four zones — Players start with a hand and place cards to one of four board locations; each card has a deployability effect and a bottom-end scoring potential
  • Card synergy and hand management — Cards have intrinsic points and bottom-text modifiers; end-game points depend on how well cards synergize with board state
  • End-game triggers and scoring — End game can be triggered by seven helium, seven influence, or via a combination of conditions; end-game scoring tallies card-based points and synergies, with penalties for excess cards
  • Fleet track progression — Advancement on a four-track board (fleet) via card abilities and sovereign tile effects; progression heavily influences end-game potential
  • Helium resource management — Helium tokens are earned via cards and house abilities; helium contributes to end-game scoring and triggers
  • Institute influence scoring — Influence cubes are placed in the Institute; end-game scoring rewards the most/second-most influence there
  • Lead vs. Scout actions — Leading allows deploying a card and activating its deployability; scouting reveals a top card and gains its location bonus without deploying it
  • Rising die — The Rising Die provides bonus symbols that can affect fleet, institute, banishing, or deck-building actions
  • Sovereign token and asymmetric house tiles — Each faction starts with an asymmetric house tile; gaining the sovereign token triggers faction-specific bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is based off of the red rising book series by pierce brown"
  • "the theme is set around this red rising universe"
  • "mechanically the game is actually very similar to this other game called fantasy realms"
  • "end game trigger is dependent on three different factors"
References (from this video)
No references stored for this video.
Video FwwOLpQ-GZw 3 Minute Board Games Review at 0:12 sentiment: positive
video_pk 6322 · mention_pk 18671
3 Minute Board Games - Red Rising video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evocative card art
  • Clearly defined castes
  • Interesting core gameplay loop
  • Ability to pick up and reuse opponents' cards
Cons
  • Specific card combos can be frustrating
  • Pacing issues with new players
  • Requires careful card examination
Thematic elements
  • Social hierarchy in sci-fi world
  • Solar System
  • Book series adaptation
Comparison games
  • Fantasy Realms
  • Shadowmoon Syndicates
Mechanics (from transcript analysis)
  • action selection — Choose between playing a card or revealing a card
  • card management — Managing unique cards with deployment bonuses
  • Set Collection — Collecting cards that score well together
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is if someone plays a great card to the table you may be able to pick it up later and play it again yourself
References (from this video)
No references stored for this video.
Video RiFOfhs_f9I Board Game Spotlight Top List at 1:47 sentiment: positive
video_pk 6003 · mention_pk 17797
Board Game Spotlight - Red Rising video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really unique card play
  • Different every game
  • Easy to set up and play
  • High replay value
  • Played 20-25 times
Cons
none
Thematic elements
  • dystopian
  • space
  • book series adaptation
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full day of gaming you got a plan for snack breaks you need to plan for nap breaks
  • this cool game about sliding these things around the board and it's so stinking satisfying
  • we really enjoy unfair but i don't enjoy all the mean stuff so every single piece so fun fair just really fixes that problem
  • this one completely changed what a roll and write can do
  • my brain turned to much like i literally need to power down for a little while and let my brain reset
  • there's something special about it you know that really makes it stick out amongst everybody else
  • this replaces terraforming mars for me
  • it is just such a smart idea that is so simple
  • orange nebula designs just incredibly unique incredible experiences
  • the way that you use your hand management and the resource management it all just sings together really well
  • they're there this isn't like a we're just going to reskin something
  • it does a really great job of letting those last two players have the opportunity to really challenge the people that are in first and second
  • it's quacks of quinlenberg the dice version
  • i'm a sucker from dice i love the tactical sensation of just chuck and dice
  • you really are paying attention to what's going to fill up each cauldron
  • the best hidden movement game that i've played ever
  • if you like the crew to begin with you can literally throw it in the trash and get this version
  • it's brilliant from a design standpoint it's absolutely brilliant
  • it's that wonderful tension right every round where am i gonna place where am i going to you know place my bid
  • it's so relaxing it's so satisfying it's gorgeous
  • i've needed my board gaming to be a warm thumpy blanket
References (from this video)
No references stored for this video.
Video r1sqdzJv18Q Mind Suggested Game Top 10 List at 0:04 sentiment: positive
video_pk 5048 · mention_pk 14951
Mind Suggested Game - Red Rising video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple hand management mechanic
  • Fantastic art and production
  • Extensive roster of character cards
  • Great replayability
  • Easy to teach
  • Works for different player experience levels
  • Feels like a light board game
Cons
  • Significant amount of text/reading required
  • May not appeal if not familiar with source material
Thematic elements
  • Red Rising book series
  • Character-driven
  • Card collection
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Card exchange
  • Hand Management
  • Location actions
  • Multi-Use Cards
  • Set Collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want some more suggestions for some of my favorite games and you want to know the juicy details about my giveaway, I gotta know that might I suggest
  • Certified bangers
  • It's such a simple concept yet every time that I play it I feel like I'm uncovering new strategies
  • Playing offense and playing defense in this one are equally important but the game itself doesn't end up feeling too combative
  • I always explain Concept as charades with icons
  • It's auction city
  • I am a huge fan of these tetrissy puzzles
  • Half truth is a trivia game that is better than Trivial Pursuit full stop
  • One of my biggest gripes about Trivial Pursuit is that not everybody gets to answer every question but in Half Truth everybody is involved the whole time
  • This is a criminally underrated game
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple Discussion at 19:10 sentiment: positive
video_pk 4472 · mention_pk 13129
Foster the Meeple - Red Rising video thumbnail
Click to watch at 19:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for book fans
  • Thematic connection
Cons
none
Thematic elements
  • Science fiction
  • Book adaptation
  • Epic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video BduJ9PE35Oc Foster the Meeple Discussion at 2:53 sentiment: neutral
video_pk 3416 · mention_pk 10134
Foster the Meeple - Red Rising video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Say Anything board game challenge with a board gamey twist
  • That is the say anything board game challenge definitely try this at home and let us know
  • It's not as easy as people probably think it is
  • We cheated maybe we should have draped something over them
  • Both said Chronicles of Crime at least four times
  • We were talking about the expansions in our heads
References (from this video)
No references stored for this video.
Video UXTcWTYow1c Adam in Wales - Board Game Design Review at 0:00 sentiment: mixed
video_pk 3280 · mention_pk 9702
Adam in Wales - Board Game Design - Red Rising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • evocative art and graphic-novel aesthetic
  • strong thematic integration with character-driven cards
  • variety and depth from the powers and interactions
  • collector's edition components: metal components and upgraded card holders
Cons
  • extra chrome may complicate rules for some players
  • division among players who prefer leaner, simpler games
  • collector's edition price point may be a barrier
Thematic elements
  • Power, status, and social climbing within a hierarchical society
  • A dystopian, spacefaring empire where social castes vie for power, inspired by Red Rising
  • graphic-novel inspired with evocative character art
Comparison games
  • Fantasy Realms
  • Golf
  • Yahtzee
  • Sushi Go
  • Seven Wonders
  • Papagino
  • Rat Attack Cat
  • Picoco
  • Omerta
Mechanics (from transcript analysis)
  • board tracks and scoring tokens — Cards interact with tokens on various tracks to influence end-game scoring and token-based bonuses.
  • card deployment with deployability — Played cards are placed on a board and activate unique abilities that can affect scoring, positions on tracks, or other cards.
  • draw one, discard one — On your turn you draw a card (top of the deck or face-up) and discard a card to maintain hand size; central to how you build a scoring hand.
  • End-game condition — The game ends when a set trigger occurs (often related to face-up cards), after which players total points.
  • face-up vs deck draw choice — Players may draw blindly from the deck or select from face-up cards on the table.
  • hand management / set collection — You start with seven cards and aim to improve your hand by replacing cards to maximize scoring across 14 suits and card-specific criteria.
  • special powers on cards — Many cards grant powerful and sometimes disruptive abilities that shape opponents' options.
  • tableau-based scoring decisions — Final scoring depends on hand composition, color requirements, and card-specific scoring rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art i really like
  • this is based on a book series that i've never heard of
  • they've taken a really simple card game that works really well and they've added bells and whistles
  • red rising is going to be equally divisive
  • draw one discard one is present in all of these games
  • i am really enjoying watching this undersung genre of card drafting games having its moment in the sun
References (from this video)
No references stored for this video.
Video fR7_JGU0ZXI Foster the Meeple Top List at 4:12 sentiment: positive
video_pk 3293 · mention_pk 9737
Foster the Meeple - Red Rising video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production and art
  • Thematic flavor with Red Rising license
  • Engaging engine-building feel
Cons
  • Complex rules for new players
  • Score pacing can be punishing
Thematic elements
  • Power, stratagems, and resource manipulation
  • Sci-fi dystopian mining/civilization
  • Epic, book-inspired
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Deck Building — Build and optimize a hand to maximize points and actions.
  • Deck-building / hand optimization — Build and optimize a hand to maximize points and actions.
  • Set Collection — Focus on collecting specific card types and outmaneuvering opponents.
  • set collection / area control — Focus on collecting specific card types and outmaneuvering opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 50 favorite game of all time is parks
  • the production of this game is incredible
  • it's a very fun take on you know worker placement
  • I love this game it is beautiful and it is fun
  • the artwork is beautiful
  • Nightfall would boost that up higher
  • this is kind of like an expanded version of fantasy realms with the theme of red rising
  • the episode repeatedly emphasizes that these are personal favorites, not objective best games
  • I would love to table this and maybe look into some of the expansions
References (from this video)
No references stored for this video.
Video FkhXXV9Jhx0 Beyond Solitaire Review at 0:00 sentiment: mixed
video_pk 1398 · mention_pk 4072
Beyond Solitaire - Red Rising video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Character art and synergy feel strongly tied to the Red Rising books when you recognize the characters.
  • Rules are clear, well‑written, and the production is beautiful.
  • Solid hand‑management and strategic decisions can be satisfying, especially in building a synergistic deck.
Cons
  • Thematic depth feels underexplored; the game can feel sterile compared to the source material’s brutality and rebellion.
  • Automa can be brutally punishing and punishes mistakes repeatedly, potentially slowing or discouraging solo play.
  • Lacks a unifying spark or ‘fire’ that would elevate it beyond a solid game into something truly standout.
  • Feels derivative of other games (mechanically borrowing from Fantasy Realms) without delivering a unique core experience.
Thematic elements
  • Infiltration and rebellion against rigid social stratification within a hierarchical spacefaring society.
  • A dystopian sci‑fi society spanning the solar system with a color-based caste system (reds at the bottom, golds at the top).
  • Thematic tie-ins through character art and book-derived vibes, but gameplay remains largely abstract and card-driven rather than narrative-first.
Comparison games
  • Fantasy Realms
Mechanics (from transcript analysis)
  • Automa (solo mode) — Automa uses its own deck to compete; starts with a baseline score and scales through matching/non‑matching cards, creating persistent pressure in solo play.
  • Compound Scoring — Score from hand contents, fleet track, institute influence, helium, and Automa interactions; Automa has its own scoring rules and thresholds.
  • Deck Manipulation — If you don’t like visible cards, you can take the top card of the deck to gain a location bonus.
  • even/odd setup and altoma — Initial setup determines scoring biases (even vs odd cards); altoma scoring uses matching vs non‑matching cards for points.
  • Hand Management — Start with a five-card hand; use cards to gain points via hands and bonuses, and to influence board locations.
  • lead action — Deploy a card to an available location, activate its deploy ability, and potentially draw a new card from a location.
  • location bonuses and scoring — Each location provides distinct end‑game point bonuses; progress on fleet, institute, helium, and sovereign tracks contributes to scoring.
  • scoring structure — Score from hand contents, fleet track, institute influence, helium, and Automa interactions; Automa has its own scoring rules and thresholds.
  • scout action — Reveal the top card of the deck and place it at a location, earning the location’s bonus without taking the card into your hand.
  • take from top of deck (lead) — If you don’t like visible cards, you can take the top card of the deck to gain a location bonus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this thing is a point earning machine
  • the rules are clear and nicely written and nicely printed
  • i was really excited to see a game come out about red rising
  • it's a bit of a missed opportunity
  • for me it's a 6 out of 10
  • a totally solid game that i think a lot of people will enjoy
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 51–100 of 100
Game Deep Dive