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Spirit Island box art

Spirit Island

Game ID: GID0298103
Game Info
Year
2017
Players
1-4
Age
13+
Playtime
120 min
Collection
Ratings
Expansions & Family
Horizons of Spirit Island SPIRIT ISLAND: BRANCH AND CLAW EXPANSION
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

Description

In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 330
This page: 50
Sentiment: pos 34 · mix 4 · neu 0 · neg 4
Mentions per page
Showing 51–100 of 330
Video BECEUQMWP_Q Allies or Enemies Top 100 List at 14:34 sentiment: positive
video_pk 90115 · mention_pk 240381
Allies or Enemies - Spirit Island video thumbnail
Click to watch at 14:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich asymmetry and depth
  • Tight cooperative stress that scales well
  • Lots of room for strategic growth
Cons
  • Heavy weight can be taxing
  • Implementation complexity can be high for new players
Thematic elements
  • Asymmetric spirits defending the island
  • Spirit island vs colonizers
Comparison games
  • Gloomhaven (for heaviness)
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each spirit has unique abilities that define playstyle.
  • asymmetrical powers — Each spirit has unique abilities that define playstyle.
  • Cooperative Game — Players cooperate to defend against invading colonizers.
  • cooperative play — Players cooperate to defend against invading colonizers.
  • hand/resource management — Spirits manage power/demand to repel colonizers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write you each have your own individual sheets that you're filling in to build your community
  • the scores are always really close
  • it's just such a simple system but with like a little bit of surprising complexity
  • the app adds a lot to being able to do a full tour of races
  • as soon as someone's finished the whatever the thing is you're immediately stabbing them in the back
References (from this video)
No references stored for this video.
Video zmP6UMKSQrc All You Can Board Discussion at 32:55 sentiment: negative
video_pk 89864 · mention_pk 239350
All You Can Board - Spirit Island video thumbnail
Click to watch at 32:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • theme is amazing; spirits are very distinct and appealing
  • great card play and deck-building feel with modular spirits
  • rich potential for replay with different spirits and scenarios
Cons
  • ending tends to be anticlimactic; tension drops near the end
  • board often feels out of control; high difficulty to finish with satisfying win
  • rules can be fiddly and heavy; setup and learning curve high
Thematic elements
  • colonization theme flipped; environment vs humans; cooperative resilience
  • island invaded by colonizers; players defend with spirits
  • cooperative with variable spirits and asymmetrical powers
Comparison games
  • Renature
  • Warcraft 3
Mechanics (from transcript analysis)
  • card-driven play and fear mechanic — cards and fear track drive the game's tension and victory conditions
  • Cooperative Game — players work together with individual spirit abilities
  • cooperative play — players work together with individual spirit abilities
  • expansion and variability — multiple spirits and promos expand the puzzle and options
  • spirit-specific abilities — each spirit has a distinct role and unique deck / power progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evolution Climate is a very unique game in terms of the way it plays
  • it's a really unforgiving game
  • The theme is amazing
  • the end game... anticlimactic
  • I wish I could like this more
References (from this video)
No references stored for this video.
Video ACMwx8jPNa8 kovray Analysis at 4:10 sentiment: positive
video_pk 89674 · mention_pk 238531
kovray - Spirit Island video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme where players are spirits protecting islands from colonizers.
  • Theme is refreshing and different from typical war/area control games.
Cons
none
Thematic elements
  • Spirits protecting islands from colonizers.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned as a common mechanic that Spirit Island subverts with its theme.
  • Combat — Mentioned as a common mechanic that Spirit Island subverts with its theme.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what makes a great game is a game that makes you happy and joyful
  • and if no one else likes that game but you like that game it's still a great game because that's how the hobby is
  • cute games are always the meanest
  • it's the experience that people have
  • i think this one is the most important category like i think this is to me what makes a game great because we introduce so many different games to so many different people i think if the if the experience at the table is memorable and it really sticks with somebody they'll come back they want to play more games and play that specific game
  • well i think my example is more skill based so my education example is actually furnace
  • because functionality it yes when it comes down to it is the game functional at its base
  • if it is it could it could potentially be a great game but who knows it can also still be a great game with a component oh yes yeah yeah again it's kind of the whole subjective intermingling of all the categories
  • every game you enjoy joy exactly it brings happiness and that's what matters
References (from this video)
No references stored for this video.
Video -sy3ZSxlGa0 Watch It Played News at 0:22 sentiment: positive
video_pk 89491 · mention_pk 237717
Watch It Played - Spirit Island video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone game
  • Ideal for new players
  • Accessible price point
Cons
none
Thematic elements
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Core mechanisms — Horizons of Spirit Island features the core mechanisms of the very popular Spirit Island.
  • Double-sided game board — Features a new double-sided game board.
  • new spirits — Features five new spirits designed to be ideal for those playing a Spirit Island game for the first time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • trailblazers where one to eight adventurers will create the longest hiking biking and kayaking paths by the ageless medium of tile length with a catchy is that you can't get lost as you always have to find your way back to camp and you only score points for paths that begin and end at matching colored campsites
  • you're gonna get stabbed in the back it's just i mean it's a guarantee
  • point city a sequel to the wonderful hit game point salad which i linked to my friend beth now i think about it not important in point city your drafting cards similar to the original point salad but you're building a city and as such there's a little more going on with resource management and engine building aspects but gosh if i'm not excited for it when it's out next year
  • board game day which is written by amy valdez from the board game blitz podcast and illustrated by rachel kramer from the semicolo internet comic and they've teamed up to create board game day a 16 page fully illustrated children's book the game follows a group of friends two pandas a cat a bird and an octopus as they prepare for and have a board game day illustrations include many actual children's games so the kid might recognize them and i think this is a lovely project to finish on
References (from this video)
No references stored for this video.
Video QI5ZMAtW5ZY Getting Games Top 33 List at 38:35 sentiment: positive
video_pk 89514 · mention_pk 237932
Getting Games - Spirit Island video thumbnail
Click to watch at 38:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 5jzmoimXJFo Shelfside Review at 0:11 sentiment: positive
video_pk 89294 · mention_pk 236924
Shelfside - Spirit Island video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible art and clear symbols
  • Asymmetric powers create depth and variety
  • High replayability and puzzle-like depth
  • Cohesive theme of saving a magical island with cooperative play
Cons
none
Thematic elements
  • Array
  • Fantasy island
  • mythic
Comparison games
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each spirit has a unique starting hand, passive, innate powers and progression paths.
  • Asymmetric powers — Each spirit has a unique starting hand, passive, innate powers and progression paths.
  • Card programming — Players gain energy and program a hand of cards to execute actions; the sequence is resolved by card speed (fast/slow).
  • Cooperative Game — Players coordinate to defend and attack in a shared island setting.
  • cooperative play — Players coordinate to defend and attack in a shared island setting.
  • Fear/Terror Progression — Fear cards progress the terror level, granting benefits as fear increases.
  • Invader Track: Ravage/Build/Explore — Invaders follow a Ravage/Build/Explore cycle each round, affecting lands they occupy.
  • Power Card Upgrades — Upgrade power cards to strengthen your spirit’s toolkit during the game.
  • Presence and Territory Management — Spirits gain presence on the map to expand influence and defend territory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • incredible art, clear symbols everywhere
  • the gameplay loop is pretty much endlessly replayable
  • Horizons gets a 5/10.
  • Horizons is an Average 5/10 for me personally.
  • Five starting spirits all have something included to help another spirit
  • Base Spirit Island is the same gameplay, just better components and even included variants.
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 1:16:50 sentiment: positive
video_pk 89113 · mention_pk 236246
Shelfside - Spirit Island video thumbnail
Click to watch at 1:16:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy/Islands
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video L_3HHxZHDMI Nights Around a Table Discussion at 2:02 sentiment: positive
video_pk 88987 · mention_pk 235672
Nights Around a Table - Spirit Island video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great cooperative gameplay
  • party game
  • allows many players
Cons
  • described as 'counter-operative' which is disliked
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
  • I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
  • I love it so much! I've never won a game - I have a massive amount of fun.
  • It was the first real unique board game I owned.
  • D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
  • It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
  • I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
  • It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
  • I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
  • I tried Munchkin once, and I don't want to lose my friends over a game.
  • Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
  • Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
  • When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
  • Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
  • I don't know how I'm gonna put my kid through college since I have to buy it all again!
  • There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
No references stored for this video.
Video Ox7GryFN9Zk Getting Games Discussion at 6:36 sentiment: positive
video_pk 88529 · mention_pk 233536
Getting Games - Spirit Island video thumbnail
Click to watch at 6:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex cooperative gameplay; prevents quarterbacking; high interactivity
Cons
  • Can be heavy; may lead to long downtimes in some player counts
Thematic elements
Comparison games
  • Pandemic Legacy (Seasons 1-2)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a competitive two-player version of dwarf romantic
  • I'm actually super excited about this one
  • it just looks like absolutely my kind of game
References (from this video)
No references stored for this video.
Video 3Dl6WKnvjnI Board Game Buzzz Discussion at 24:13 sentiment: negative
video_pk 88515 · mention_pk 233446
Board Game Buzzz - Spirit Island video thumbnail
Click to watch at 24:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely calm peaceful just slowly building out your little ecosystem
  • my dream gaming day and how it was to play War of the Ring with the Lord of the Rings cast
  • Flamecraft... the cute animals just completely suck me in
  • I really enjoy Magic the Gathering but something about it I get angry when I lose
  • Parks is always one that I'm like down to play and ready to play
  • Honey Buzz I love honey Buzz I am clearly I mean clearly I'm obsessed with like honeybees
  • Beast is another one I feel like it's a little bit to kind of get into and I feel like every time I play I kind of remind myself the rules but I love Beast
  • Candyland for obvious reasons
  • Obsession for obvious reasons
  • I need to live in Flamecraft
References (from this video)
No references stored for this video.
Video EDqvTVseZhU BoardGameBollocks Top List at 5:11 sentiment: negative
video_pk 88470 · mention_pk 233226
BoardGameBollocks - Spirit Island video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Difficult to teach all spirits individually.
  • Can reach a point where winning is impossible, leading to playing out the rest of the game pointlessly.
  • Expansion did not fix problems, but made them worse.
Thematic elements
  • Spirits fighting off colonists
  • Island
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • asymmetrical abilities — Each of these Spirits has a load of asymmetrical abilities.
  • cooperative play — It's a Cooperative game that sort of flips things on its head.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Windsor girl Crest is sterile as a unit that's had an irreversible vasectomy.
  • The aesthetic of the game is complete crap, it's like somebody has mixed up a lot of sick in a cement mixer and just splashed it all over the board.
  • We got the uh the larger expansion hoping that that would fix some of the problems and it didn't, it just exacerbated it.
  • You constantly have to check for dominance right and this can change at any time during the game.
  • I felt like I was sinking through the Earth's crust into the magma and just getting burnt from my toes upwards.
  • It's basically top trumps with birds.
  • When you've got a market employee that tries to manipulate the consumer and you've got a depthless and toothless game underneath it.
References (from this video)
No references stored for this video.
Video CUIxUkSMsqA BoardGameBollocks Analysis at 11:22 sentiment: negative
video_pk 88417 · mention_pk 233001
BoardGameBollocks - Spirit Island video thumbnail
Click to watch at 11:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Potentially good as a solo experience
Cons
  • Very difficult to teach
  • Leads to unwinnable situations
  • Frustrating multiplayer experience
  • Overrated
Thematic elements
  • Spirits defending against invaders
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Removal — trying to remove the Invaders and colonists from an island
  • asymmetrical powers — Spirits funny old thing with asymmetrical special abilities
  • cooperative play — a Cooperative game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castle burgundy is a dice game you're rolling a cut of dice you'll be using the result to take different actions to expand your Province to send Goods off to different markets and all that sort of stuff you know typical themeless affair that Stephen Feld will always always offer you but that doesn't mean anything it's still a fantastic experience I still love playing castles of Burg today and is still a fascinating romp even if you do want to push that gun out of the window
  • it's a game by Jamie stigmar stonar games it's side yeah this game changed the landscape with their Kickstarter campaign it created its own unique Universe with some fantastic artwork and it's wrongly regarded as a war game it's the threat of war that is the more concerning thing in this game
  • it's a fine game but it's just not as good as everybody tells you that it is
  • Love Twilight Struggle it's a great two player only game there's a lot of debt fear it's not perfect there's a few problems with the way that the cards come in and out of the game and it can be long if you take your time and you're going to have to do that if you want to win so yeah Twilight Struggle we don't play this all the time even though I love the maybe we should play a little bit more yeah
  • Vlad sh's Rule books turn my brain into soup
  • it's a space themed reimagining of Terror mystica
  • Spirit Island it's overrated piece of trash
References (from this video)
No references stored for this video.
Video CZ2gdT5pxxQ Shelfside Top 10 List at 9:20 sentiment: mixed
video_pk 88394 · mention_pk 232913
Shelfside - Spirit Island video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Amazing asymmetry and high replay value
  • No quarterbacking allows genuine cooperation
Cons
  • High complexity and potential for analysis paralysis
Thematic elements
  • Defend the island through cooperative strategy
  • Cooperative island defense with elemental spirits
Comparison games
  • Manchester Madness
Mechanics (from transcript analysis)
  • Asymmetric spirits and puzzle progression — Each spirit has unique powers; replayability via mix-and-match.
  • Cooperative Game — Players work together to defend against invading forces.
  • cooperative play — Players work together to defend against invading forces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just want to play games with my friends and have it be utterly Solitaire the game
  • this game is absolute trading Mayhem
  • it's a fever dream
  • money is King with the bidding
  • the birds are all kind of copies and derivatives of each other
  • I think Vagabond is complete BS
  • this is a heavy game with lots of rules
  • Manchester Madness to be the best modern day Dungeon Crawler experience
References (from this video)
No references stored for this video.
Video vHufO7pzgLk All You Can Board Collection Roast at 2:37
video_pk 88127 · mention_pk 231564
All You Can Board - Spirit Island video thumbnail
Click to watch at 2:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think if I had one word to describe this collection I think it would be precarious
  • Move Modern Art to the top of that stack so that you don't accidentally Crush that precious precious box
  • this shelf is failing like this shelf is going to spill
  • the best organized collection we've seen today
  • I love the shelves doing all the work
References (from this video)
No references stored for this video.
Video s7BkpEBpHyw Chairman of the Board Top List at 19:09 sentiment: mixed
video_pk 87360 · mention_pk 228191
Chairman of the Board - Spirit Island video thumbnail
Click to watch at 19:09 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Fantastic
  • Gameplay wise it is pretty magnificent
Cons
  • A bit overwhelming
  • Host was so bad at it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative games are actually not my forte I don't play too many of them and when I do play them and the ones I enjoy tend to be on the lighter end of the spectrum
  • if you're looking for the highly and heavily involved complex Cooperative games then you're probably not going to find many of those kind of games on this list these are a lot breezier because that's what I tend to enjoy when working with others
  • I didn't realize how much I enjoyed Real Time games until kind of going back through this uh list
  • Sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
  • Such a cool concept it works beautifully and I can't create ize the game at all I think it is that much fun and a true game that anybody can play drop in and out of it's just a blast
  • And yeah there is good as party games get and as good as coopertive games get in my opinion
  • Now I understand they're not heavy complex involved games with lots of strategy but sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
  • Spirit Island a fantastic heavy Euro game that didn't quite work for me in terms of being a bit overwhelming and I was so bad at it but gameplay wise it is um pretty magnificent
References (from this video)
No references stored for this video.
Video BGLeTgVte0Y Neon Gorilla Discussion at 5:21 sentiment: positive
video_pk 87286 · mention_pk 227721
Neon Gorilla - Spirit Island video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategy
  • High replayability
Cons
  • Steep learning curve
  • Can be punishing for new players
Thematic elements
  • Cooperative strategy with modular powers
  • Coastal/island defense against invading colonizers
Comparison games
  • Sleeping Gods
Mechanics (from transcript analysis)
  • cooperative strategy — Players collectively defend an island using diverse spirit powers
  • Engine Building — Powerful combos and board development create depth
  • Rule-driven engine-building — Powerful combos and board development create depth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the house is on fire what game are you going to bring
  • we have a little bit of room in our car
  • shelf of shame
  • Radlands quick the house is burning down what games are you saving
  • I've already saved the cats I've saved everything in the house
References (from this video)
No references stored for this video.
Video 2ohF0HlHTJY Chairman of the Board Top List at 4:12 sentiment: mixed
video_pk 87147 · mention_pk 227291
Chairman of the Board - Spirit Island video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Immensely complex cooperative game
Cons
  • Feels like a constant uphill battle
  • Can be too difficult
Thematic elements
  • Spirits fighting off invaders
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Invaders spread influence around the board, creating an uphill battle for players.
  • cooperative play — Players control spirits to fight off invaders.
  • Hand Management — Players manage spirit powers to combat the invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games go that extra mile to make your life that much more difficult
  • these ones are mostly driven by the game itself trying to again cause problems for the players
  • I think in the year of the dragon is just so much a bigger step above those other ones I didn't want to have several stepf games on the on the same list
  • it is the core DNA of a game like in the year of the dragon and I think is a wonderful wonderful design
References (from this video)
No references stored for this video.
Video TAhGLUqBVWw Board Game Buzzz Top 5 List at 7:43 sentiment: positive
video_pk 86741 · mention_pk 225554
Board Game Buzzz - Spirit Island video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative gameplay reflects selfless fight for justice
  • Deep strategy with rich thematic alignment
Cons
none
Thematic elements
  • protecting nature and driving out invaders
  • island defended from invading forces
Comparison games
none
Mechanics (from transcript analysis)
  • blight and invader spread — Invaders spread across the island, ravaging lands and challenging the spirits.
  • cooperative strategy — Players take on the role of spirits and cooperatively defend against invaders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Disney villainous but specifically the Wicked to the Core
  • No One Mourns the Wicked
  • Spirits defending their home from Invaders
  • I really love the look of this game and I love the little tokens
References (from this video)
No references stored for this video.
Video yjjTAdoTPeE Man vs Meeple Discussion at 13:13 sentiment: positive
video_pk 86655 · mention_pk 225004
Man vs Meeple - Spirit Island video thumbnail
Click to watch at 13:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best co-ops
  • Price never goes down (indicates high demand/quality)
  • Deep content and replayability
  • Scalable for different player levels
  • Good for solo, two-player, and beyond
  • Addictive character types
Cons
  • Can have a quarterbacking problem in higher player counts
  • Learning curve
Thematic elements
  • Spirits fighting off invaders and colonizers.
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — Many 'different types of spirits' available.
  • Card Play — Players play cards for 'action slow or fast'.
  • cooperative play — Players work together as spirits against invaders.
  • scenario play — Features an 'adversary' system with 'scenario type cards'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Treat yourself
  • Heavy Rain I call this the Zen Game of the Year
  • this is one of the highest recommendations of the Year
  • throw it in your cart just throw it in your cart throw it in your backpack this is one of the best games I played this year
  • this is why this game is essentially the one of the best co-ops if not the best co-op there is period
  • Fate Forge boom this is it
  • this is Peak top tier top tier Cooperative game
  • this is my highest recommendation Outside of Fate Forge like my highest recommend
  • Fate Forge is one of the best games of the year no question this will be in my top 10 this year
  • This has everything you need without going overboard
  • Title Blades is my highest recommendation outside of Fate Forge like my highest recommend
  • This is my you know big big money
  • You have got to get confusing L because you need a game that you are you have a cool little puzzle game that you can take with you anywhere
  • It's an absolutely beautiful game on the eyes it's got book layout it's got a you know like a book board
References (from this video)
No references stored for this video.
Video _OFyzWcQd-Y The Cardboard Herald Discussion at 16:14 sentiment: positive
video_pk 86620 · mention_pk 224725
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 16:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Eric aims to get three more plays in before the end of the year.
  • Enjoyed playing with the 'Deon's best friend Spirit' (Jagged Earth Spirit).
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ahead those Azul tiles they look like Starburst they look like delicious bespoke chocolats that I might get in Europe or something uh they look amazing I when they talk about Like A Feast for your eyes those AO tiles are you know like I'm getting hungry I'm getting a little sweaty looking at those things going like oh boy I just want to eat one of those
  • the Forbidden Island lion is a certain type of like softer gummier plastic that she every time we play that thing is like it's the plastic that you just want to chew on I'm like what's wrong with you I'm worried she's come down downstairs in the middle of the night and take Chomps out of the lion in The the box like she doesn't want it to taste like anything else she wants that to be exactly what it is she meets that lion where it is she's like I this is I would like to eat this lion yeah it feels chewy
  • do you think like any of the Gloom Haven or Frost Haven characters would be like if they were like roasted which Gloom Haven character looks like they would taste the best based off of their artwork
  • I'd love to hear from the audience what do you think would be the tasus board game component uh however you want to interpret that and also what's wrong with Christina uh maybe we could get some feedback on that too uh put it in the comments below
References (from this video)
No references stored for this video.
Video yjjTAdoTPeE Man vs Meeple Discussion at 20:10 sentiment: positive
video_pk 86655 · mention_pk 225007
Man vs Meeple - Spirit Island video thumbnail
Click to watch at 20:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Has a lot of range
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Treat yourself
  • Heavy Rain I call this the Zen Game of the Year
  • this is one of the highest recommendations of the Year
  • throw it in your cart just throw it in your cart throw it in your backpack this is one of the best games I played this year
  • this is why this game is essentially the one of the best co-ops if not the best co-op there is period
  • Fate Forge boom this is it
  • this is Peak top tier top tier Cooperative game
  • this is my highest recommendation Outside of Fate Forge like my highest recommend
  • Fate Forge is one of the best games of the year no question this will be in my top 10 this year
  • This has everything you need without going overboard
  • Title Blades is my highest recommendation outside of Fate Forge like my highest recommend
  • This is my you know big big money
  • You have got to get confusing L because you need a game that you are you have a cool little puzzle game that you can take with you anywhere
  • It's an absolutely beautiful game on the eyes it's got book layout it's got a you know like a book board
References (from this video)
No references stored for this video.
Video AV1jMqvf1nU Quackalope Discussion at 27:54 sentiment: positive
video_pk 86502 · mention_pk 223917
Quackalope - Spirit Island video thumbnail
Click to watch at 27:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want everyone to back your game. I also want no one who will not like your game to back your game.
  • If there's not a rule book that tells me there isn't a game.
  • Don't buy games for a future you're unwilling to build.
  • Games are work. It takes effort to prioritize the time, arrange the people coming together.
  • if you're going to be a hardcore Kickstarter backer you should be engaged in the campaigns you're backing.
  • The shortest campaign page I've probably ever seen was a slate spider sure there was almost no gameplay sure I backed it in a heartbeat because I love slave aspire
  • The number one way to not get your game that you spend a lot of money on is not filling out your pledge manager.
  • I'll never finish the. I have a calyx worth of games downstairs that I desperately want to play.
References (from this video)
No references stored for this video.
Video o3Pwu4xjc4c slickerdrips Discussion at 1:34:30
video_pk 86381 · mention_pk 223251
slickerdrips - Spirit Island video thumbnail
Click to watch at 1:34:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Restriction is supposed to be and when we moved which was a few years ago now it did get to these shelves are it get the games to fit on those shelves I think we did that and maybe had a bit of room to spare but since moving it's yeah there's a lot of extra shelves downstairs
  • 300 is the mark of too much and that includes like the shelves of tiny games of the game and the C crazy
  • it's size is driving it more than the numbers and as I said it's it's got a it's got to shrink down to mostly this room and there are big gaps but yeah it'll happen
  • Mansions is like a cube to itself Eldritch horror is a Quee to itself
  • Shadows of Brimstone that's probably the game that's it's probably tied from tied with Marvel United for a game that's taken up the most amount of space
  • box size is the issue and that's why like it's so one of them may be um like Imperial like Imperial was a cool idea and a a great train game but like one of the major things it's get it's got against it is that's one whole cax Cube for that game also box size is the issue
  • the game is always a favorite I think we've all got a copy of the game it never needs taken anywhere
  • My number one wish list for board game arena is more Cooperative games
  • I am continuously and constantly in gam castles of burgundy and I'm still no better at it
References (from this video)
No references stored for this video.
Video ZpOMDTDW2UU Ryan and Bethany Board Game Reviews Top List at 15:49 sentiment: positive
video_pk 86347 · mention_pk 223057
Ryan and Bethany Board Game Reviews - Spirit Island video thumbnail
Click to watch at 15:49 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Deep and engaging gameplay
  • Highly replayable due to expansions and variability
  • Customizable difficulty
  • Strong community support
  • Unique theme
Cons
  • Can be very complex
  • Steep learning curve due to depth
Thematic elements
  • Playing as the island defending against invaders
  • Island
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers — you have a bunch of different characters
  • cooperative play — this is also a Cooperative game
  • Invader/Dahan Interaction — you are playing kind of as the people or the the island itself and you are fighting off people who are trying to come to your islands
  • Modular Board — tons of expansions a bunch of different characters a bunch of different waste difficulty levels
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three sisters I don't like a lot of rolling rights it's not my jam but three sisters I think is one of the greatest rolling rights that's ever been made
  • this is just chaotic
  • it's just crazy like Cosmic chaos fun as you're moving around
  • this is probably the C game I've played the most of all time this is the game I play the most I probably have several thousand of this game because you don't just play it once this is the kind of game that you play and then you play again and then you play again
  • this is personally my favorite in the Forbidden series but this is also just kind of a placeholder for the Forbidden series
  • this is also a Cooperative game uh but in this game basically you have uh you are playing kind of as the people or the the island itself and you are fighting off people who are trying to come to your islands
  • I think code names duet it's a it's a two-player game they made code names they made it two-player and it is so difficult just as difficult as code names but even like kind of more so
  • this is going to be race to the raft
  • I like this so much more than I love cats and I don't hear getting talked about a lot play race of the ra people it's really fun
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 4:51 sentiment: positive
video_pk 86278 · mention_pk 222783
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing solo game
  • Fun as a multiplayer game (up to 3 players)
  • High replayability due to spirits and adversaries
Cons
  • Can be overwhelming at higher player counts due to coordination
  • Can involve 'dizzying levels of crunch'
Thematic elements
Comparison games
  • Imperium Horizons
Mechanics (from transcript analysis)
  • Adversaries — The game includes adversaries that provide different challenges.
  • asymmetric spirits — Players control spirits with different abilities and playstyles.
  • cooperative play — Players work together to achieve a common goal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 58:04 sentiment: positive
video_pk 86278 · mention_pk 222799
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 58:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly desirable, never say no if time permits.
Cons
none
Thematic elements
  • island spirits
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Mentioned as a game that can be played with 'any combination of anything'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 59:37
video_pk 86278 · mention_pk 222803
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 59:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Terraforming Mars: Ares Expedition
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 222:49:32 sentiment: positive
video_pk 85982 · mention_pk 221593
Heavy Cardboard - Spirit Island video thumbnail
Click to watch at 222:49:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Challenging
  • Complex
  • Thematic
  • Cooperative
  • Deck building and area control
Cons
none
Thematic elements
  • spirit defense
  • fantasy island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Ken states Spirit Island has area control elements.
  • Cooperative — Ken mentions Spirit Island is a cooperative game.
  • Deck Building — Ken states Spirit Island has deck building elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:11:13 sentiment: positive
video_pk 85914 · mention_pk 221098
Heavy Cardboard - Spirit Island video thumbnail
Click to watch at 1:11:13 · YouTube ↗
Overall sentiment (raw)
Positive, but not a personal favorite; understood why it's popular.
Pros
  • Doesn't surprise the speaker that it's on the list.
  • Many people in the group like co-ops.
  • Those not keen on co-ops enjoy them as solo experiences.
  • The speaker sees why people like it.
Cons
  • Not the speaker's particular jam.
  • The speaker prefers to play it solo or tag-team solo.
  • Aversion to quarterbacking in co-op games.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Speaker is not super keen on co-ops generally, but enjoys them as solo experiences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 1:44:02
video_pk 85914 · mention_pk 221115
Heavy Cardboard - Spirit Island video thumbnail
Click to watch at 1:44:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
No references stored for this video.
Video RrqRqgWBfdY Quackalope Discussion at 34:43
video_pk 85483 · mention_pk 219166
Quackalope - Spirit Island video thumbnail
Click to watch at 34:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to trick or deceive anyone, but I also know they're not they're not quite asking for the truth.
  • Becoming a parent has been the most satisfying, rewarding, transformative, um, revealing in some ways challenging uh, moment of my life.
  • I used to spend 80 to 100 hours a week obsessively fixated on the gaming industry playing board games, talking board games, filming board games, editing board games, purchasing Kickstarters, and so on and so forth.
  • The internet has a long and short-term memory. It remembers all of your failures, every single one.
  • The dopamine-seeking behavior intrinsic in a dopamine deplete brain, the the ADHD framework, um the channel for five plus years was this aggressive obsessive source of stimulation.
  • I have a hard time seeing exactly how that will work, but I think it's totally possible.
  • So, what I'll say, and maybe this is still ambitious, is that I'm here, that I'm excited, that I care, that I'm invested, that I'm doing my best to figure stuff out.
  • Not hyper obsessive consumerrist propaganda might be the right word like a lot of board game industry seems to be. But diligent, dedicated, wellressearched, helpful, the type of content that I turn to when looking for information on games.
  • I hope one day we can meet and we can play a game.
  • If you discover something new about yourself that seems to be highly impactful in every moment of your life for the past 32 years, obsessively buy all the books you can find around that specific subject and and read them unrelentingly trying to figure out exactly what the neurological makeup of your brain is and why it screws you over so often.
References (from this video)
No references stored for this video.
Video XBZtMe-Pw3M The Brothers Murph Top List at 0:08 sentiment: positive
video_pk 85268 · mention_pk 218175
The Brothers Murph - Spirit Island video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • My number one
  • Nothing better than that
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island. Oh, that's such a good one.
  • There's nothing better than that.
  • Star Realms. Enjoyable.
  • I do enjoy Hero Realms better. Let me put that in at three.
  • Azul is a classic.
  • I've just played it a lot. Something against it. So, I've just played it a lot.
  • Bowser Galactica. Heck no. That's five.
  • Clank, a former number one game.
  • This list came together so beautifully. I have no problems with my ranking.
References (from this video)
No references stored for this video.
Video FhRwBoeY3GA slickerdrips Playthrough at 4:16 sentiment: positive
video_pk 85219 · mention_pk 218012
slickerdrips - Spirit Island video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • One of my favorite games
  • Great system
  • Accessible way to get into the game (Horizons)
  • Effective at stopping invaders
Cons
  • Can be complex to remember all rules and bits
  • Spirit boards are cardboard rather than thick punch board in Horizons
  • The game can be 'very, very, very close' and relies on specific card draws or fear cards
Thematic elements
  • Spirits defending an island from invaders
  • An island
Comparison games
  • Voidfall
  • Mage Knight
Mechanics (from transcript analysis)
  • Area Control — Players place presence on the island to control areas and play cards from those locations.
  • Area of Effect — Many powers affect specific lands or ranges of lands.
  • cooperative play — Players work together against the game's mechanics.
  • Deck Building — Players gain new power cards throughout the game, adding to their deck/hand.
  • Hand Management — Players have a hand of cards (powers) to play and need to manage them, including reclaiming them.
  • Set Collection — Players look for specific element symbols on cards to activate more powerful effects.
  • threat management — Players must manage the invaders' actions like ravage, build, and explore.
  • Variable player powers — Each spirit has unique abilities and playstyles, with the host playing as 'Eyes Watch from the Trees'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's fantastic. It's one of my favorite games
  • We'll see, won't we? We'll try and do more things.
  • So, this is kind of a mishmash of stuff.
  • This is very, very, very close. Like literally the fear card saved it.
  • I don't think of it as like a really intense game that takes ages.
References (from this video)
No references stored for this video.
Video FhRwBoeY3GA slickerdrips Playthrough at 6:08 sentiment: positive
video_pk 85219 · mention_pk 218013
slickerdrips - Spirit Island video thumbnail
Click to watch at 6:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complete base game
  • Cheap accessible way of getting into Spirit Island
  • Core game is there
Cons
  • Only plays one to three players
  • Spirit boards are cardboard rather than thick punch board
Thematic elements
  • Spirits defending an island from invaders
  • An island
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Limited player count — Plays one to three players.
  • Reduced complexity — Has 'added complexity bits missing' compared to the base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's fantastic. It's one of my favorite games
  • We'll see, won't we? We'll try and do more things.
  • So, this is kind of a mishmash of stuff.
  • This is very, very, very close. Like literally the fear card saved it.
  • I don't think of it as like a really intense game that takes ages.
References (from this video)
No references stored for this video.
Video jnkwqUo7f_4 The Cardboard Herald Discussion at 1:23:40 sentiment: positive
video_pk 85100 · mention_pk 217487
The Cardboard Herald - Spirit Island video thumbnail
Click to watch at 1:23:40 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Peak experience is at two players.
  • Playing solo with a single spirit offers a good challenge.
  • The intersection of multiple spirits is beautiful.
  • Can be played solo (single spirit) to maximize familiarity and challenge.
Cons
  • Managing multiple spirits can be too 'brain intensive' for some players.
  • Can get lost when managing multiple spirits.
Thematic elements
  • colonialism, nature
  • Spirit world
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Discussed in the context of playing with multiple spirits.
  • Spirit powers — The interaction between spirits is highlighted as a key element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
  • I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
  • I have my sandbox, you have your sandbox. This can be great at two players.
  • Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
  • I can kind of be doing something else while playing.
  • So to me, Ark Nova is ideal for two players.
  • Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
  • However, it's too bigrain for me to feel like I'm up for that.
  • I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 4:33
video_pk 84991 · mention_pk 216884
Gaming Rules! - Spirit Island video thumbnail
Click to watch at 4:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • historical but also fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:22:12 sentiment: positive
video_pk 84991 · mention_pk 216940
Gaming Rules! - Spirit Island video thumbnail
Click to watch at 1:22:12 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Host's number one cooperative game.
  • Host's number one cooperative Euro game.
Cons
none
Thematic elements
none
Comparison games
  • Agamonia
Mechanics (from transcript analysis)
  • cooperative play — Considered the number one cooperative game by the host.
  • Euro Game — Categorized as a cooperative Euro game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video SfY8hytsR1U Board Game Sanctuary Discussion at 20:43 sentiment: positive
video_pk 84894 · mention_pk 216610
Board Game Sanctuary - Spirit Island video thumbnail
Click to watch at 20:43 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • extremely high player agency
  • dynamic, evolving board state with meaningful social interaction
Cons
  • heavy and complex
  • long playtime
Thematic elements
  • cooperative, asymmetric spirits
  • fantasy island defense against colonizers
  • emergent and negotiation-driven
Comparison games
  • Gloomhaven
  • Pandemic
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each spirit has distinct abilities and play styles
  • Asymmetric powers — Each spirit has distinct abilities and play styles
  • Card-driven actions — Actions are delivered via powers and event cards
  • Cooperative Game — Players jointly defend the island with unique spirit powers
  • cooperative play — Players jointly defend the island with unique spirit powers
  • Engine Building — Board state and powers develop as threats scale
  • engine building and evolving board state — Board state and powers develop as threats scale
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think player agency is basically when players make meaningful choices in the game based on the game state.
  • Chance often takes the power away from making really big meaningful decisions.
  • The illusion of choice can often creep into games, and maybe the designer has already pre-planned all the pathways.
  • Spirit Island has such high player agency because there is no way a designer can sit there and go, 'Oh, if that person did that move...'
  • you take ownership over your creature spirit and how you actually play them.
  • The sense of player agency is heightened by the social level of interaction.
References (from this video)
No references stored for this video.
Video ktQPSMyPnEQ Sir Thecos Top List at 15:17 sentiment: positive
video_pk 84804 · mention_pk 216141
Sir Thecos - Spirit Island video thumbnail
Click to watch at 15:17 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Consistently ranked high and rising
  • Always considered an S tier game
  • Rising on the list of most favorite games
  • So good
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video dkViBAwawoY The Brothers Murph Top List at 11:49 sentiment: positive
video_pk 84712 · mention_pk 215621
The Brothers Murph - Spirit Island video thumbnail
Click to watch at 11:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Each Spirit can be played over and over as you learn how to master their abilities.
  • There is so much content in the box.
  • It plays amazing solo.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video LqyMWq4mpJQ Meeple University Top 100 List at 12:11 sentiment: positive
video_pk 84599 · mention_pk 215120
Meeple University - Spirit Island video thumbnail
Click to watch at 12:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight design
  • lots of player interaction without alpha gamer tendencies
  • pacing and escalation create a memorable mid-game moment
Cons
  • complex; not trivial to learn
Thematic elements
  • cooperative strategy against invaders
  • island under siege by settlers
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Concordia-style card play interaction — cards are played and later retrieved in a way that influences strategy and pacing
  • cooperative puzzle with multiple power options — players are spirits with fast and slow powers; fast powers resolve before settlers move, slow powers resolve after; teamwork to outmaneuver opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What makes this game really great? What I love about it, it generates a lot of great conversations and also a great icebreaker for other people.
  • it's a great icebreaker to get to know other people as well.
  • it's a reverse settler game
  • I learned to lie with coup. It's like, okay, I learned poker face and lie through coup
  • it's the unique dexterity element
  • it's dragon coin and dragon scale looking coin and that actually you can spend it to get more action
References (from this video)
No references stored for this video.
Video sZ5JThUvgQE Allies or Enemies Top 100 List at 23:25 sentiment: positive
video_pk 84496 · mention_pk 214766
Allies or Enemies - Spirit Island video thumbnail
Click to watch at 23:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, asymmetrical strategy with high replay value
  • solo mode adds long-term depth
Cons
none
Thematic elements
  • solo/coop, strong theme of nature spirits defending territories
  • islands defended against invaders
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — solo or team play to stave off invaders with diverse spirits
  • cooperative puzzle — solo or team play to stave off invaders with diverse spirits
  • variable-spirit setup — different spirits provide asymmetrical powers and strategies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is an adorable looking game"
  • "it's chaos"
  • "an adventure in about an hour"
  • "this is a Star Wars game"
References (from this video)
No references stored for this video.
Video yArd8r6wDMY PlayingBoardGames Playthrough at 0:02 sentiment: mixed
video_pk 84322 · mention_pk 214212
PlayingBoardGames - Spirit Island video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Players are discussing strategies and combos.
  • There's a sense of camaraderie and teamwork.
  • The animal theme adds an interesting layer.
  • The scenario difficulty is acknowledged and discussed.
Cons
  • Players express frustration with certain event cards.
  • The game can feel overwhelming with the number of actions and threats.
  • Difficulty in managing resources like energy and presence.
  • The game can feel 'bodying' at times due to the invaders' actions.
Thematic elements
  • Surges of colonization
Comparison games
none
Mechanics (from transcript analysis)
  • Adversary level — The difficulty is adjusted by an adversary level, in this case, France level 4.
  • blight — Blight is added to lands under certain conditions, affecting the game state.
  • building — Invaders build towns and cities, with specific rules for when and where they build.
  • Card draw — Players gain and play power cards, with mechanics for drawing new ones.
  • Damage dealing — Players and invaders deal damage to each other and to structures.
  • Energy — Energy is a resource used to pay for power cards and actions.
  • event cards — Event cards introduce random effects that impact the game.
  • exploration — Invaders explore lands, and rules dictate what happens when they explore into different types of terrain or lands.
  • Fear generation — Fear is generated through various actions and events, contributing to the win/loss condition.
  • Power cards — Players use power cards with various effects to influence the game.
  • presence — Players have presence on the board, which can be moved, destroyed, and has defensive capabilities.
  • Retreat — Invaders can retreat under certain conditions.
  • scenarios — Specific scenario rules are mentioned, altering the base gameplay.
  • Spirit actions — Spirits take actions like gathering animals, dealing damage, and defending lands.
  • Strife — Strife tokens are added to towns, affecting invader actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're continuing our quest against surges of colonization.
  • We went up on the adversary level. So we're going up against France 4 for this one.
  • I do feel like we random I randomly drew like one of the harder ones.
  • Why is this game so easy?
  • Smash got lost three turns later. What the [__] Why is there so much [__]?
  • Oh my god, you guys are just getting bodied.
  • This is so bad.
  • I feel like I have to destroy on this board. I really don't want to show.
References (from this video)
No references stored for this video.
Video qKPiWBUeIac One Stop Co-op Shop Top List at 15:09 sentiment: positive
video_pk 84107 · mention_pk 213242
One Stop Co-op Shop - Spirit Island video thumbnail
Click to watch at 15:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So good
  • Still in collection
  • Great variety
  • Great card combos
  • Awesome action play
  • Asymmetry
  • Crazy goodness
Cons
  • Hasn't played in a couple of years
  • Didn't get the last expansion
  • Hasn't played some owned spirits
Thematic elements
  • asymmetry
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — awesome action play and asymmetry
  • Card Combos — great card combos
  • Spirit powers — Haven't played some of the spirits I own from the previous expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
  • This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
  • But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
  • this game just punched me in the face until I said, "Okay, it's unstoppable."
  • But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
  • But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
  • I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
  • Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
  • I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
No references stored for this video.
Video meL8VE9-ay0 Board Game Critique Top 7 List at 3:55 sentiment: positive
video_pk 83922 · mention_pk 212498
Board Game Critique - Spirit Island video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Mythic island defending against colonizers
  • Conductor-like orchestration of powers
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Influence the invaders' explore/build/ravage rhythm on the board.
  • Area Control/Threat Management — Influence the invaders' explore/build/ravage rhythm on the board.
  • Combination of Fast and Slow Powers — Chain fast and slow powers for defensive and offensive synergy.
  • Rapid Power Use (Fast vs Slow Powers) — Fast powers reposition threats; slow powers finish and chain defenses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Space Invaders meets dice placement brilliance.
  • The solo puzzle is when to flip.
  • Delicious pain.
  • You play two cards each round, one top, one bottom, managing stamina like it's your last coffee.
  • The chaos bag that laughs at your hubris.
  • By round eight, I had zero fires because storms kept wrecking my roof.
  • Zero health left. Victory by a whisker.
  • Mage Knight hands you a toolbox and says, 'Build the meta yourself.'
  • I lined up concentration to juice the next action.
  • The genius. Know the timing windows. Use fast powers to reposition trouble, then slow powers to finish.
  • Solving that turn felt like cracking a safe.
  • Better than any AI opponent I've ever outsmarted.
References (from this video)
No references stored for this video.
Video 6ZILotuxuAA Quackalope Analysis at 6:22 sentiment: positive
video_pk 83783 · mention_pk 211827
Quackalope - Spirit Island video thumbnail
Click to watch at 6:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a unique and critical perspective on colonialism.
  • Engaging and complex puzzle-solving experience.
  • High level of player interaction and cooperation required.
  • Deep strategic depth with asymmetric spirits.
Cons
  • Can be challenging to design custom content for due to the complexity of the development stack.
  • Few other games critically explore colonialism.
Thematic elements
  • Playing as spirits defending an island from colonizers
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Spirits defend different regions of the island from invaders.
  • Asymmetric powers — Each spirit has unique abilities and playstyles.
  • Card Drafting — Players acquire new power cards to use.
  • cooperative play — Players work together as spirits to defend the island from invaders.
  • Variable player powers — The core of the game involves unique spirits with distinct powers and growth paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a real time cooperative dexterity game where you build cures to deadly diseases using uh wooden blocks.
  • The gameplay is fairly I don't know strategic doesn't give the right connotation but it's um there's a lot of player agency and that you are in fact designing the very things which you're going to build.
  • You're matching sequences in order to stack towers of blocks like you did when you were like 10 years old in a frustratingly complicated pattern that ends up confounding you by the end of it.
  • It really is a hard game to talk to people about, which is one of the reasons we did gameplay of it on the channel. it it doesn't come across as interesting as it is until you sit down and start playing with it.
  • The initial game came so the core design mechanism and build mechanism came together extremely quickly.
  • The game has a momentum to it. The game is real time and it's real time for a reason.
  • The master cure system has turned out so well because it's a puzzle that is rewarding.
  • The physical mechanisms of the game are evocative of this theme.
  • Don't hide your designs because like nobody's going to steal them and if they do people won't buy them.
  • Always keep interest curves in mind.
  • I do find it really fascinating that whether it's you with Spirit Island or Elizabeth Hargrave with Wingspan that create games that are known across the I mean the depths of the industry as some of the best out there.
  • Yes, we're rich. We're not ultra rich. We don't have a yacht. We don't have a second home, but we like we have a mortgage and we own our home and that's in the Boston area.
References (from this video)
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Video ItDPchVTx3E Stonemaier Games Analysis at 4:12 sentiment: positive
video_pk 83127 · mention_pk 208923
Stonemaier Games - Spirit Island video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flips colonization theme on its head by having players fight against colonizers
Cons
none
Thematic elements
  • Protecting indigenous people against colonizers
  • An island
  • Mixes real-world history with fantastical elements
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — There's a lot of asymmetry in this game. Asymmetry from which spirit are you playing.
  • Variable player powers — Asymmetry from which spirit are you playing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The reason I highlighted Planet Unknown is that this is a game that is purely about building a planet.
  • But I love the idea that instead of having a universe of planets that you can go and discover, instead you have one specific planet with a unique hook, a unique layout, beautiful art.
  • So, in Hot Streak, it is a racing game for mascots.
  • Delightful game. I think the the theatic and the uh mechanical twist make this game really stand out.
  • Trading in the Mediterranean. Concordia is the game that I think has really broken through in this genre.
  • They typically don't enjoy trading in the Mediterranean, but they really really enjoy Concordia.
  • But if you're not into the Viking theme of I I guess exploring and pillaging, if you're not really into that, I think a game that stands out that's mentioned here is the game A Feast for Odin.
  • But I think this game is just a really really good Eurothemed game that give players a lot of choices.
  • So, Creature Caravan doesn't even really present itself as a zombie themed game, but it is.
  • But I love that Ryan Locket put his own spin on zombie themed games by just having them be these lumbering creatures that that just follow you around.
  • I say that because our game origin story, we have a different take on the the superhero theme in our collection now.
References (from this video)
No references stored for this video.
Video 2ng5GBgyj5w Board Games UnLocked Top List at 88:48:48 sentiment: positive
video_pk 83133 · mention_pk 209001
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 88:48:48 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Deep and rewarding cooperative experience.
  • High replayability due to diverse spirits and scenarios.
  • Satisfying strategic depth.
Cons
  • Can be complex to learn.
  • High level of difficulty can be frustrating for some.
Thematic elements
  • Cooperative defense against invaders
  • Spirit Island
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players defend territories from invaders.
  • Asymmetric Player Powers — Each spirit has unique abilities and playstyles.
  • cooperative play — Players work together against the game system.
  • Hand Management — Players manage a hand of cards representing spirit powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like you look at it and you're like, I remember this being really good, but man, do I not want to relearn.
  • It's been one of those things I just haven't gotten to the table much.
  • So, there's 30. Okay. So, 30. There's 30 total factions.
  • It's a crunchier game for a card game.
  • It's almost a four for a deck building game. I mean, that's pretty stout.
  • It's got this sense of discovery, you know, you're moving to different spots on the board, uncovering new things, finding artifacts.
  • The artwork is just gorgeous, and the components feel really good.
  • It's a game that really pulls you in with its theme.
  • You're building up your deck, but you're also exploring and managing resources.
  • It's just such a satisfying engine builder.
  • Every game feels different because of the cards you draw.
  • Watching the planet change is really cool.
  • The amount of strategic depth is just immense.
References (from this video)
No references stored for this video.
Video oVze6_9rCJg Board Games UnLocked Top List at 2:20:44 sentiment: other
video_pk 82604 · mention_pk 207556
Board Games UnLocked - Spirit Island video thumbnail
Click to watch at 2:20:44 · YouTube ↗
Overall sentiment (raw)
Phenomenal
Pros
  • Phenomenal cooperative game.
  • Awesome array of different spirits with unique leveling up.
  • Elemental effects and innate powers add depth.
  • Constantly working with teammates to strategize.
  • Fast and slow ability cards allow for strategic timing.
  • Can mitigate damage and blight the land.
  • So much content with many unique spirits.
  • Spirits can be thematic to particular invader nations.
  • Difficulty can be leveled up.
  • Horizons of Spirit Island provides a good, cheaper entry point.
  • Greater Than Games continues to manage the brand and produce reprints.
  • The game has a high rating on BGG (4.8 weight).
Cons
  • One speaker dislikes the game and the board.
  • The original company (Greater Than Games) had a significant staff reduction in April 2025.
  • No new content is currently being produced.
  • The campaign aspect was not well-received by one speaker.
  • Can be a daunting entry point due to its complexity and weight.
Thematic elements
  • Nature spirits defending their island from colonizing invaders
  • An island being invaded
Comparison games
  • Horizons of Spirit Island
  • Too Many Bones
  • Elder Scrolls
  • Gloom Haven Jaws of the Lion
Mechanics (from transcript analysis)
  • Area Control — Spirits try to control areas of the island and push back invaders.
  • Asymmetric gameplay — Spirits are very different from one another.
  • cooperative play — Players work together to defend the island.
  • Hand Management — Players use fast and slow power cards with elemental effects.
  • Set Collection — Collecting elemental icons from cards triggers innate powers.
  • Variable player powers — Each spirit has unique powers and progression paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, this one for the price of the game and for what you get like all those monuments and stuff that you get or the you know the the wonders.
  • They're like painted. They're all like chunky wood stuff. you know, it's a they're that's just retail relief and it's super nice.
  • This game is just so good. I really this theme that I just absolutely love.
  • That Cuphead style, what is a rubber hose animation?
  • So it completely changes the way that you're that you fight them versus all the other ones.
  • The components are outstanding for this game.
  • This one was one of those that I saw the cover, I nabbed it, and it's was such a a surprise for me, you know, like uh it's it's because it uses that brand.
  • Technically, you are not fighting the boss, but you're fighting things on the boss and the boss is fighting back for you.
  • I this one I just absolutely love it.
  • Every single boss is completely unique in in their their systems and mechanisms.
  • If you played Shadow of the Colossus, uh, then you're going to love I I feel like it's just a shoe.
  • Plays super well solo.
  • Phenomenal cooperative game.
  • It has so much content. There's so many uh spirits for this game that are all 100% unique.
References (from this video)
No references stored for this video.
Video -PWjWdTc9NU The Cardboard Herald Discussion at 11:35
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Pros
  • Adds variety and enjoyment to the game.
  • More to play with due to more spirits and complex spirits.
Cons
  • Expansions can add significant weight, making the game complex and potentially difficult to get to the table.
  • Some expansions add more rules without adding notable value.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I get kind of a hairbrained idea, and then I just kind of lean in without really thinking about the consequences, the amount of work involved, and the bystanders who are impacted by that.
  • The designer of a million expansions known as Dominion
  • You know, like this is an expansion where we know that there's going to be some of you SOBs out there who are going to buy it whether or not it's good because if it exists, you need to have it in that box.
  • It might make the game actually worse, but I kind of need to check it out. I need to know.
  • I know that they can undermine the aspect of actually playing them.
  • Sometimes hit great. But then also occasionally it is it is just, oh, this is more rules for as much if not less fun.
  • there there are some stinkers as part of expansion month that we're covering too.
  • Was that a mistake? You know, like and kind of reflecting on the past.
  • Expansions take up a lot of space in this hobby, but especially in the review space, I feel like they are much under appreciated and under represented.
  • Lords of Waterdeep when Skullport was added was this like oh, you took a base favorite game of mine and added this competitive piece that I simultaneously want to engage with and also very much do not want to end up the most corrupted player.
  • I loved Spirit Island so much and then to be introduced to like oh, there I already thought this game was like as good as it can be and then getting Jagged Earth and it's like oh, the challenges like getting it better.
References (from this video)
No references stored for this video.
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