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Star Trek: Captain's Chair box art

Star Trek: Captain's Chair

Game ID: GID0301496
Game Info
Year
2025
Players
1-2
Age
14+
Playtime
120 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams while you manage resources and alliances!

Each of the six captains comes with a unique, asymmetric deck of cards themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are:

Jean-Luc Picard
Benjamin Sisko
Michael Burnham
Koloth, The Dahar Master
Sela
Thy'lek Shran

True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!

—description from the publisher

Description

In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic captain from across Star Trek's galaxy and history. Command ships, crew, and away teams while you manage resources and alliances!

Each of the six captains comes with a unique, asymmetric deck of cards themed to that captain's personality strategies, allies, and assets. Each deck creates different strategic directions based on which common cards are available and what strategy your opponent deploys. The captains to choose from are:

Jean-Luc Picard
Benjamin Sisko
Michael Burnham
Koloth, The Dahar Master
Sela
Thy'lek Shran

True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths. With hundreds of unique, deeply thematic cards, you'll want to explore the galaxy again and again! The chair is yours, Captain!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 81
This page: 31
Sentiment: pos 24 · mix 1 · neu 4 · neg 1
Mentions per page
Showing 51–81 of 81
Video ZRzDNkiiimQ Review at 0:30 sentiment: mixed
video_pk 68944 · mention_pk 165247
Star Trek: Captain's Chair video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying and crunchy turns with lots of combos
  • Meaty deck-building experience
  • Improved rulebook compared to Imperium
  • Good variety in decks and common cards
  • Strong Star Trek theme for fans
Cons
  • Lengthy playtime, significantly exceeding stated duration
  • Endgame can feel like it's spinning its wheels
  • Inconsistent and sometimes poor artwork
  • Thematic depth requires deep Star Trek knowledge, alienating casual fans
  • Limited player interaction in two-player mode
  • Klingon guy is a weird choice for a faction
Thematic elements
  • Star Trek
  • Star Trek
Comparison games
  • Imperium
  • The Minion
  • Runestones
  • Dune Imperium
  • Arnac
  • Sentinels of the Multiverse
  • Dominion
  • Empires of the Void
  • Seven Wonders Duel
  • Lord of the Rings Duel
  • Spirit Island
Mechanics (from transcript analysis)
  • action selection — Players have a hand of cards and free action tokens to spend on various actions.
  • Area Control — Players compete for control of neutral zone locations using ships and away teams.
  • Deck Building — Uses a specific deck of cards for each faction, with reserve cards and development cards acquired over time.
  • Resource Management — Players accumulate resources like dithium and platinum.
  • solo mode — Features a cadet training mode and an AI bot for solo play.
  • Variable player powers — Each faction has its own captain and a unique deck, offering distinct playstyles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitely a complex game for sure.
  • It's a very finicky crunchy experience.
  • The artwork is pretty jarring and distracting.
  • This is a heavy game.
  • The endgame starts plummeting because it spins its wheels like crazy.
  • This one is basically 90% the same game as Imperium.
  • It's just not blown my mind as much as others.
  • If you like the Imperium system and you love Star Trek, and I mean love Star Trek, this is definitely one you should go for.
  • And so, Star Trek Captain Jere is definitely going to be one for the Star Trek fan base.
  • You know, the system is unique and that's what's drawing me to it despite the flaws I have.
References (from this video)
No references stored for this video.
Video a8WQO06MM84 Top 10 List at 19:43 sentiment: positive
video_pk 67763 · mention_pk 164020
Star Trek: Captain's Chair video thumbnail
Click to watch at 19:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Star Trek theme
  • Satisfying combos
  • Appears to be a good follow-up to Imperium Classic
Cons
  • Currently only a prototype version was played.
Thematic elements
  • Space exploration
  • Star Trek
Comparison games
  • Imperium Classics
Mechanics (from transcript analysis)
  • Card Play — Players play cards to create combinations of icons.
  • Deck Building — Mentioned as having a classic feeling similar to Imperium Classic.
  • icon matching — Focuses on matching icons on cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a time trial racing game which is interesting and you're kind of trying to solve a puzzle of what's the most efficient way to get around a dirt track
  • It is a programming games where you program all your movement trying to get to the flags and you you know how it is right you program your move and then all of a sudden you're not moving where you're supposed to and then it's all chaos
  • this is a big uh it's a massive campaign game it's a very scripted campaign and it's got two game modes that swap in between each other
  • When you first see the rules it doesn't uh do again it looks like it's just draw cards play sets, which is a very boring sounding game but it's it's got this little extra bit of decision space that's very very clever
  • So so my number one game for the month was Stones spine Architects
  • this card crafting mechanism that kicked off with Mystic B yeah I mean it works like why can't you why why not just making another game with different twists
References (from this video)
No references stored for this video.
Video _5uLWAy8iAw Stonemire Games Top List at 10:06
video_pk 67407 · mention_pk 163518
Stonemire Games - Star Trek: Captain's Chair video thumbnail
Click to watch at 10:06 · YouTube ↗
Pros
none
Cons
  • Would have to completely relearn if played again.
  • Very hard to learn.
  • A lot of rules, heavy rules overhead.
Thematic elements
Comparison games
  • Root
  • Gloom Haven, Jaws of the Lion
  • Hijgemony
  • Luier
  • Netrunner
  • Obsession
  • Race for the Galaxy
  • SETI
  • Spirit Island
  • Twilight Imperium
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video WUWw63FQ_Vk Playthrough at 0:03 sentiment: positive
video_pk 66841 · mention_pk 162643
Star Trek: Captain's Chair video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging gameplay with strategic decisions.
  • Strong thematic integration with Star Trek lore.
  • High replayability due to variable setup and card draws.
  • Challenging AI opponent for solo play.
  • Satisfying combos and decision-making.
Cons
  • Can be complex with many decisions.
  • High learning curve for some mechanics.
  • The AI's end-game scoring for dilithium gives it an advantage.
Thematic elements
  • Star Trek
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The host frequently states they are using an 'action' to play cards or activate abilities, demonstrating a core mechanic.
  • Bot AI — The game features an AI opponent (Burnham) with specific rulesets that dictate its actions and decision-making.
  • cooperative play — Although presented as a solo playthrough against a bot, the context of the game involves a player working towards objectives that might typically be cooperative.
  • Deck Building — The game involves building and managing a deck of cards, as mentioned by the host referring to a 'deck' and 'deck thinning'.
  • Set Collection — The game involves collecting sets of cards or achieving specific conditions, such as collecting aliens or completing missions.
  • table presence — The visual aspect of the game is mentioned with discussion of components and how they are laid out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video was filmed using a pre-production copy of the game, so some of the components that you see here are not final.
  • I'm also using a third-party product for activation tokens instead of turning the card sideways.
  • A big thank you to WizKids for sponsoring this video.
  • My general philosophy around playing these games is that I want to be trying to log cards, because logging cards means you still get the points for them at the end of the game, but it means they are out of your deck.
  • Every game of this that I play is a weird game.
  • The bot does score for dilithium and stuff at the end of the game, which human players don't, which is a shame cuz I've got all of this lovely dilithium. I went too much on the dilithium.
  • It's not about the winning, he says to himself. It's about playing the game, experimenting, learning the combos.
References (from this video)
No references stored for this video.
Video YawshG7D0JU Rules Teach at 0:03 sentiment: positive
video_pk 66595 · mention_pk 162287
Star Trek: Captain's Chair video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays very differently from other captains.
  • Lots of time travel cards to trigger effects.
  • Can duplicate play operations from log or development pile.
  • High potential for card draw.
  • Offers a lot of strategic depth and decision-making.
  • Good for players who enjoy complex interactions and planning.
Cons
  • Knowledge of a Terrible Fate card can be detrimental if played too early, leading to loss of development cards.
  • The deck can feel overwhelming due to the complexity and number of interactions.
  • Requires a good understanding of the game's mechanics and card synergies.
  • The deck is not for the faint-hearted and requires experience.
  • Some cards have negative points or require specific conditions to avoid penalties.
Thematic elements
  • Commanding a starship, completing missions, dealing with encounters
  • Space, Starfleet
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions to perform on their turn.
  • Deck Building — The game involves building a deck of cards for the captain.
  • Encounter resolution — Players resolve encounter cards.
  • Hand Management — Players manage cards in hand, discarding and playing them.
  • Location Control — Players gain control of locations on the board.
  • Mission Completion — Players work to complete specific missions for scoring.
  • Resource Management — Players manage resources like dilithium and latinum.
  • Set Collection — Players collect sets of cards (e.g., time travels, missions).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This deck is definitely not a deck for the faint-hearted.
  • The decision space opens up massively.
  • It's a very intense game.
  • I don't think I'll ever be the same.
  • It's been a huge amount of work because for each of these videos that I've created, I've had around 15 practice games with each captain.
References (from this video)
No references stored for this video.
Video jMATfG38ha8 Top List at 3:10 sentiment: positive
video_pk 66485 · mention_pk 162019
Star Trek: Captain's Chair video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games that you have played at least once that you are the most excited to play again.
  • One thing I think I'd like to mention is that I still think it's fairly unique that in Scythe, the resources that you earn, the the the wheat, the wood, the the ore, the oil, that they are all kept on the board itself.
  • I love the interactions that happen here. It's one of my favorite types of interactions in games.
  • I think what I will say is uh I'm kind of amazed that it uses such a clever dice selection mechanism. And I'm kind of amazed that other games haven't tried to use this.
References (from this video)
No references stored for this video.
Video 6h1a5wOvM1k The Hungry Gamer Top 10 List at 39:51 sentiment: positive
video_pk 66144 · mention_pk 160781
The Hungry Gamer - Star Trek: Captain's Chair video thumbnail
Click to watch at 39:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Star Trek flavor with approachable deck-building
  • Elegant two-player and co-op play options
  • Impressive integration of thematic captain mechanics
Cons
  • Some players may crave deeper thematic mapping to the IP beyond deck mechanics
Thematic elements
  • Array
  • Science Fiction / Space Opera
  • Tactical squad tactics with captain-led cohorts
Comparison games
  • Imperium
  • Wandering Galaxy
  • Captain's Chair
Mechanics (from transcript analysis)
  • Cooperative Game — Two-player or up-to-four-player cooperation with AI opponents on one side for solo/bot play.
  • Cooperative Play with Bot AI — Two-player or up-to-four-player cooperation with AI opponents on one side for solo/bot play.
  • Deck Building — Deck-driven character management and action economy, guiding squad actions.
  • Thematic, IP-derived Experience — Game design leans into a Star Trek-inspired setting with thematic captain spotlights.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the most scientific way of deciding the best game
  • the Fellowship of the Ring trick taking game from Office dog I believe
  • the app has amazing voice acting and storytelling
  • Elder Scrolls is now my favorite game of all time
  • Captain's Chair is based on the Imperium system I think this is better in every single way
  • Fate Forge is a campaign game you can play in a relatively short window, but it's still deeply narrative
References (from this video)
No references stored for this video.
Video I4a8bZBkAs0 Meeple University Top List at 17:36 sentiment: positive
video_pk 64799 · mention_pk 158300
Meeple University - Star Trek: Captain's Chair video thumbnail
Click to watch at 17:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very satisfying deck upgrading and progression
  • Tight gameplay requiring optimization
  • Thematically immersive for Star Trek fans
  • Clever end-game triggers
Cons
  • A bit to learn at the start
  • Can be punishing if not optimized
Thematic elements
  • Being a Star Trek captain, controlling a starship, and managing a crew.
  • Star Trek universe
Comparison games
  • Imperium
  • Dominion
Mechanics (from transcript analysis)
  • action selection — Players have three actions, with some actions not costing an action point.
  • Area Control — Controlling locations can grant access to cards.
  • Card Drafting — Cards can be acquired from a common market, character reserves, or by area control.
  • Deck Building — Core mechanic where players build their crew deck.
  • Persistent effects — Some cards have persistent effects that stay on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2024 is the season to eat too much food and play a lot of games
  • happy New Year Happ New Year oh by the time you watch this it's probably too late I mean it's still the new year so still like you happy New Year thank you Taran
  • we are going to split those into two so 11 to 20 and then 1 to 10 so that is coming
  • however everyone does it we are going to do it maybe sometime mid January potentially
  • these are games from various sources they're new to us games so not all of them are going to be new in December 2024 some of them have come to us as review copies games we've purchased games we've done content on but all of this video is our opinion
References (from this video)
No references stored for this video.
Video PaLVVqay5Bw Meeple University Rules Teach at 0:05 sentiment: neutral
video_pk 63863 · mention_pk 157380
Meeple University - Star Trek: Captain's Chair video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Two-player area control with neutral locations in the central area.
  • card types and market mechanics — Cards include cargo ships, allies, locations; gains/scans from the market and reserves influence deck and tableau.
  • Deck Building — Deck building and tableau building are used to develop your hand and in-play area.
  • End Game Bonuses — Game ends when the fifth card is emptied; scoring considers cards, missions, focus points, and glory.
  • Endgame and Scoring — Game ends when the fifth card is emptied; scoring considers cards, missions, focus points, and glory.
  • promotion and beaming — Promote officers to duty slots; beam cards to ships or locations; logged cards affect scoring.
  • Resource Management — Resources (Glory, Latinum, Dilithium) are gained from and spent to supplies.
  • Tableau Building — Persistent cards remain in your tableau between turns, including captain, ships, and locations.
  • turn structure and operations — Turns proceed through Resupply, Control, Actions, and Cleanup with operations and activations resolving in sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck building game with some elements of Tableau building and light two-player area control
  • You'll Play cards into an area called your staging area discarding those as well as any unwanted cards from your hand at the end of each turn
  • between the two players you'll have the common area and all of the common cards
References (from this video)
No references stored for this video.
Video CWhCX4qdp6Y Gaming Rules! Playthrough at 0:00 sentiment: positive
video_pk 62621 · mention_pk 155340
Gaming Rules! - Star Trek: Captain's Chair video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and high replayability
  • Clear identity around Riker-driven play and synergy with Picard bot
  • Many interesting engine-interaction moments and decisions
Cons
  • Steep learning curve and terminology can be dense
  • Engine optimization requires practice and familiarity with many card interactions
  • Setup and deck management can be fiddly and busy
Thematic elements
  • Array
  • Space
  • Playthrough and analysis
Comparison games
  • Second Contact
  • To Boldly Go
  • Box One
Mechanics (from transcript analysis)
  • Actions and Free Actions — Turns consist of a number of actions (two main actions per turn, plus possible free actions) to activate cards, move agents, and trigger effects.
  • Area Control — Sending away teams to locations and controlling locations to enable better execution of abilities.
  • Deck Building — Players manage a personal deck, drawing, discarding, and reshuffling, to fuel actions and triggers.
  • Deck Manipulation — Lower Deck cards provide play and support operations; duty officers unlock additional actions and card interactions.
  • Direct Card Interactions and Recursion — Interactions include recalling or duplicating plays, logging top cards, returning incidents, and reshuffling for engine building.
  • Duty Officer / Lower Deck Mechanics — Lower Deck cards provide play and support operations; duty officers unlock additional actions and card interactions.
  • End Game Bonuses — Glory counters and endgame scoring determine final victory; players weigh glory as a scoring resource.
  • Endgame Scoring and Glory — Glory counters and endgame scoring determine final victory; players weigh glory as a scoring resource.
  • Location Control and Away Teams — Sending away teams to locations and controlling locations to enable better execution of abilities.
  • Resource Management — Currencies such as dilithium, latinum, and dithium are spent to perform actions, upgrade cards, and trigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Riker deck can do epic turns.
  • This is why I was thinking I don't want to exhaust the Titan when I take control of Starbase 25.
  • I think that's what I'm going to do.
  • Riker maneuver is very powerful.
  • The holo deck is a powerful way to draw three cards.
References (from this video)
No references stored for this video.
Video 1pYvsQbsuuk Totally Tabled Playthrough at 0:03 sentiment: positive
video_pk 59421 · mention_pk 151973
Totally Tabled - Star Trek: Captain's Chair video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, variable solo puzzle with meaningful decisions every turn
  • Clear visual tableau of ships, crews, and abilities
  • Tight integration of action economy, ship deployment, and neutral-location control
  • Mission-based objective adds a tangible route to high endgame scoring
Cons
  • Rules-heavy and timing-sensitive, which may be intimidating for new players
  • Board state and iconography can be dense and require careful setup to avoid mistakes
  • Incident deck management is critical; mistakes can lead to early loss in solo mode
Thematic elements
  • diplomacy, exploration, and tactical card-driven competition for control and points
  • Star Trek universe; Enterprise-D era; near-future space exploration with neutral planets and encounters
  • deck-building strategic skirmishes with a solo-opponent engine and mission-focused scoring
Comparison games
  • Imperium Classics
  • Imperium Legends
  • Imperium Horizons
Mechanics (from transcript analysis)
  • Action point allocation — Each turn provides a fixed number of action points used to play cards from hand; some plays are free, others cost AP.
  • Action Points — Each turn provides a fixed number of action points used to play cards from hand; some plays are free, others cost AP.
  • Compound Scoring — Certain cards must be logged under a captain, and glory/shifts in score are tracked via star-date/logged assets; endgame scoring uses multiple tracked multipliers and mission completions.
  • control of neutral locations — To control a neutral location, you must have sufficient tokens (ships and/or away teams) and maintain a token lead over the opponent.
  • Deck Building — Players curate and manage a personal deck/tableau of crew, ships, and events to activate actions and trigger effects.
  • deck-building — Players curate and manage a personal deck/tableau of crew, ships, and events to activate actions and trigger effects.
  • incident and encounter decks — The incident deck drives risk: drawing and discarding incidents affects your resources; encounter cards provide events and rewards; mishandling can cause loss or boost the opponent.
  • log and score mechanics — Certain cards must be logged under a captain, and glory/shifts in score are tracked via star-date/logged assets; endgame scoring uses multiple tracked multipliers and mission completions.
  • ship deployment and beaconing (beam/warp) — Ships can be deployed from the staging area and moved (warp) to various locations; cards can be beamed to ships to relocate or upgrade them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Incident cards are bad because if that incident deck ever runs out in the solo game, that's just an automatic loss.
  • This is basically the timer for the game.
  • solo playthrough of Star Trek Captain's Chair
References (from this video)
No references stored for this video.
Video WAnGwvF3nZs Rahdo Runs Through Top 12 List at 1:48:13 sentiment: negative
video_pk 42356 · mention_pk 128526
Rahdo Runs Through - Star Trek: Captain's Chair video thumbnail
Click to watch at 1:48:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • production quality and art are excellent
  • loved by solo Trek players
Cons
  • too long; not streamlined; take-that mechanics overemphasized
Thematic elements
  • fleet/crew planning with a Trek flavor
  • Star Trek universe; Horizon/Trade lineage
  • fan-service, thematic richness
Comparison games
  • Horizon series
  • Star Trek: Fleet Captains
Mechanics (from transcript analysis)
  • Campaign — highly thematic, lengthy sessions
  • long form campaign feel — highly thematic, lengthy sessions
  • team/hand management with take-that flavor — combat and strategy drawn from Trek deck concepts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's distilling the core essence of Great Western Trail down
  • rules are confusing because it's based off of feelings
  • the biggest disappointment is the thing that truly makes Seven Wonders special
  • I spilled beer across pediquette and it disintegrated the components
  • this is the ultimate journey, not the destination
  • the cardinal sin that a co-op game can do: no scalable difficulty
References (from this video)
No references stored for this video.
Video x4HuZIS4czk The Dice Tower Top 10 List at 2:31 sentiment: positive
video_pk 39349 · mention_pk 191311
The Dice Tower - Star Trek: Captain's Chair video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fully realized Star Trek experience with thematic weight
  • Refined iteration of the Imperium deck-building approach
Cons
  • Complex and heavy; steep learning curve
  • Requires familiarity with the Imperium system for best play
Thematic elements
  • command decisions; deck-building intrigue
  • Star Trek universe; aboard a starship with captains and crew
  • card-driven, story-rich with multiple crew choices
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action selection — Cards provide multiple action options, sometimes with crew deployment effects.
  • deck-building (Imperium-based) — Utilizes a deck-building engine derived from the Imperium system to drive actions.
  • fleet/ship management — Placement of ships and crew to optimize resources and conflicts in the middle of the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The heaviest on this list physically just massive, huge, untenable how big and heavy it is, but it's such a cool adventure game as you're going through using your dice, a very interesting, clever mitigation and dice resource management systems in order to go out and adventure and fight and go through these stories.
  • I love a good track.
  • Galactic Cruise. This is such a phenomenal game. It is a Vital Lacerda-esque game, but it also smoothens so much of that onboarding and learning process, but also gives you so much crunch as you're trying to build up your cruise ships.
References (from this video)
No references stored for this video.
Video ImhBro8q3n0 The Dice Tower Discussion at 6:33 sentiment: neutral
video_pk 39042 · mention_pk 117726
The Dice Tower - Star Trek: Captain's Chair video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's my top 10 dice chucking games
  • This convention is the biggest Dice Tower convention.
  • Well, try to guess what's on this shelf here.
  • Anyway, until next time, I'm Tom Vassel and we'll see you
References (from this video)
No references stored for this video.
Video 3Sa3vs7jgoo The Brothers Murph Top List at 31:12 sentiment: positive
video_pk 38620 · mention_pk 116403
The Brothers Murph - Star Trek: Captain's Chair video thumbnail
Click to watch at 31:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar Imperium-style engine with Star Trek theming
  • captain and fleet progression feels thematic
Cons
  • two-player cap noted as a potential limitation
  • not universally loved by non-Trek fans
Thematic elements
  • deck-building and strategic cycling of captain-specific powers
  • Star Trek universe with ship captains and fleets
Comparison games
  • Imperium Classics
  • Imperium: Legends Horizons
Mechanics (from transcript analysis)
  • Card Drafting — players draft cards from a shared market to improve their fleets
  • deck-building with captain-specific powers — each captain provides unique abilities and progression
  • indirect conflict via influence and market manipulation — players influence others rather than direct combat
  • market card drafting — players draft cards from a shared market to improve their fleets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We’re obsessed with board games.
  • I freaking love Unstoppable.
  • This game is great because there’s also it's a very open game where when a threat is out there, you can know what's on the other side of that.
  • You can see from the other side like what is on the other side.
  • Terra Mystica is getting a giant crazy big box version.
References (from this video)
No references stored for this video.
Video K8VsZphAwpI Board Game Hangover Top 10 List at 13:01 sentiment: positive
video_pk 35332 · mention_pk 348667
Board Game Hangover - Star Trek: Captain's Chair video thumbnail
Click to watch at 13:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very high replayability via different captains and decks
  • Deep, varied decisions and thematic flavor
Cons
  • Very heavy; long playtime
  • Solo-only or bot-variant play may be required
Thematic elements
  • Space exploration and high-stakes decisions
  • Spacefaring captaincy with cargo, allies, and exploration
  • Deck-building, captain-centric decisions with high replay value
Comparison games
  • Star Wars
Mechanics (from transcript analysis)
  • captains with unique abilities — Each captain comes with a distinct deck and playstyle
  • Deck Building — Draw and play cards, with multiple actions per card and action-point costs
  • deck-building — Draw and play cards, with multiple actions per card and action-point costs
  • multi-action cards — Some cards offer multiple actions; others cost actions; strategic sequencing matters
  • Multi-Use Cards — Some cards offer multiple actions; others cost actions; strategic sequencing matters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of the best ways to enjoy board games is playing all by yourself.
  • This is a quick, simple game that it's easy to reach for and play because it doesn't take a lot of time and not a lot of space.
  • This is a solo only war game that might take up to a whole day to play depending on the scenario.
  • It's almost like taking your favorite VHS tape, putting it in, and watching your favorite scary movie, actually being in it.
  • This game has an insane amount of replayability.
  • So many decisions, so many cards, and the replay value is off the charts.
References (from this video)
No references stored for this video.
Video uZbGl-GONM0 Dice Tower Top 10 List at 11:56 sentiment: positive
video_pk 34752 · mention_pk 161756
Dice Tower - Star Trek: Captain's Chair video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep Star Trek flavor and asymmetry
  • Rich array of captain options with unique abilities
  • Diverse activities (exploration, diplomacy, science, conflict)
Cons
none
Thematic elements
  • asymmetric captain-driven decisions and ship management
  • Star Trek command and exploration centered around captains
  • episodic adventures with character-driven asymmetry
Comparison games
  • Star Trek adventures
  • Enterprise captain line
Mechanics (from transcript analysis)
  • asymmetric captain choices — each captain has unique abilities and playstyle
  • Asymmetric Player Powers — each captain has unique abilities and playstyle
  • multi-domain play — exploration, diplomacy, science, and conflict all interwoven
  • team assembly and ship/away teams — build and deploy crews for missions
  • Teams — build and deploy crews for missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Theme is great.
  • Theme should be in everything.
  • Theme is part of life.
References (from this video)
No references stored for this video.
Video ZLKw4N4GUx8 The Dice Tower Top 10 List at 1:42 sentiment: positive
video_pk 33238 · mention_pk 161386
The Dice Tower - Star Trek: Captain's Chair video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep Star Trek integration and thematic immersion
  • Robust solo mode adds replayability
Cons
  • Not for everyone; requires familiarity with the system to move smoothly
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / action management — players build a fleet and manage actions, resources, and planetary majorities with unique goals and tech advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Moon Colony Bloodbath isn't much to look at.
  • the production of Galactic Cruise is deliciously spot-on, even to the point of giving players not only a player aid card, but a player aid pamphlet styled as an employee orientation leaflet.
  • Zenith is my favorite of the year.
  • Zenith is a tug-of-war between two players.
  • I relish the thrill of finding something new.
  • There are a lot of moving parts, but sending that first rocket into space is satisfying indeed.
References (from this video)
No references stored for this video.
Video tfs0_MVy8lw Just the Rogue Top 10 List at 15:02 sentiment: positive
video_pk 32583 · mention_pk 161352
Just the Rogue - Star Trek: Captain's Chair video thumbnail
Click to watch at 15:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic engagement and IP flavor
  • cool, isolinear chips for action tracking
  • strong deck-building core with area control
Cons
  • area control is mean and punishes neglect
  • downtime can be significant due to simultaneous actions
Thematic elements
  • Deck-building with area control and mission-oriented play
  • Starfleet captains in space, exploring planets
  • asynchronous powers per captain with evolving missions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Send ships/away teams to planets and vie for control
  • area_control — Send ships/away teams to planets and vie for control
  • deck_building — Acquire new crew and cards to improve capabilities
  • mission_tracking — Complete missions to maximize points and bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sweetlands looks like candy but punches like a brick.
  • Nova Era is my game of 2025.
  • Pandemic with extra steps, but walking is on brand.
References (from this video)
No references stored for this video.
Video UZbvDGWHItA JestaThaRogue Top List at 9:20 sentiment: positive
video_pk 31816 · mention_pk 151298
JestaThaRogue - Star Trek: Captain's Chair video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ambitious scope with excellent iconography and art
  • Robust track-based theme for deck-building fans
Cons
  • Setup is a beast and can be overwhelming
  • Two-player play can lead to downtime
Thematic elements
  • deck-building, exploration, and crew management
  • Star Trek universe
  • ambitious but dense with many moving parts
Comparison games
  • DC Comics Deck-Building Game
  • Legendary Marvel
Mechanics (from transcript analysis)
  • area control and resource management — explore planets, manage ships and away teams
  • Deck Building — players gain cards and upgrade their decks to advance
  • deck-building — players gain cards and upgrade their decks to advance
  • isolinear chips and advancement — chips and development decks enable permanent abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Rob from just the road.com and these are my top 10 debt building games.
  • Let's redo the countdown with a wider definition and some new discoveries from the last 5 years.
  • Fingers crossed for a 15th anniversary big box in 2027.
  • In Trains, you take the classic deck building formula and drop it onto a map of Japan.
  • Undaunted Stalingrad is a two-player storydriven campaign game that blends tactical combat with smart debt building.
References (from this video)
No references stored for this video.
Video G80c-lfpAY4 The Board Gaming Doctor Review at 0:06 sentiment: positive
video_pk 31687 · mention_pk 93391
The Board Gaming Doctor - Star Trek: Captain's Chair video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth and clever card interactions
  • thematic integration; cards reflect Star Trek characters and settings
  • asymmetric captain choices lead to varied play styles
  • streamlined relative to Imperium; more focused
  • enjoyable two-player competitive experience
  • solo cadet mode as an approachable entry point
Cons
  • long play time and potential analysis paralysis
  • rulebook issues and learning curve; not casual-friendly
  • solo modes may be heavier than some players prefer
  • absence of Kirk in base game (addressed by future expansion)
  • interaction can feel limited outside planetary/market actions
Thematic elements
  • fleet command, diplomacy, exploration, and resource management
  • Star Trek universe; captain navigating a fleet through space and planetary control
  • asymmetric captain-based campaign with evolving goals
Comparison games
  • Imperium
Mechanics (from transcript analysis)
  • Action tiles — three action tiles per captain that determine available actions with varying costs
  • asymmetric captain abilities — each captain has a unique path and goals affecting strategy
  • Asymmetric Player Powers — each captain has a unique path and goals affecting strategy
  • Deck Building — build and upgrade a captain-specific deck using market and captain cards
  • deck-building — build and upgrade a captain-specific deck using market and captain cards
  • head-to-head competition on planets — two-player battler for control of planets with scoring tracks
  • market drafting — acquire cards from a central market to improve your deck
  • Resource Management — manage multiple resources to activate cards and buy from the market
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a very deep and strategic game very similar to the depth mechanical depth as seen in Imperium
  • Star Trek captain's chair I feel like is more streamlined and focused
  • not one that I would come back to a lot because it is long to play
  • I think Kirk will be coming to this game including all the characters from the original Star Trek
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 1:14 sentiment: neutral
video_pk 28179 · mention_pk 210543
Neon Gorilla - Star Trek: Captain's Chair video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video Pc0k1oeT1r8 Gaming Rules! Playthrough at 0:00 sentiment: positive
video_pk 27703 · mention_pk 80907
Gaming Rules! - Star Trek: Captain's Chair video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, multi-path engine with Kirk deck offering flexibility across three tracks
  • Strong Star Trek theming with references to Space Seed and Khan’s story arc
  • Dynamic interaction via ships, locations, and mission objectives
  • LEVitation boots mechanic provides impressive tempo options
Cons
  • Complex rule interactions may overwhelm new players
  • Some components and rules differences between early/production copies can confuse
  • High cognitive load due to many card texts and interactions
Thematic elements
  • crew management, deck-building, trait and mission-driven scoring, and ship control
  • Star Trek universe; space exploration across locations with ships and away teams; two captains competing for missions
  • live playthrough commentary with card text explanations and references to Star Trek lore
Comparison games
none
Mechanics (from transcript analysis)
  • beaming and warping ships — Movement and activation of ships via beam and warp actions, including location-based effects and ship combat-like interactions.
  • Compound Scoring — Khan deck requires collecting traits and achieving mission-specific goals to score the end-game points; multiple scoring paths.
  • deck cycling (no reserve deck on Khan deck) — Players cycle through a discard pile back into the deck, rather than using a dedicated reserve deck; affects how you draw and access cards.
  • development and incident economy — Developments can be enlisted by spending incidents; some cards provide free development under conditions; salvage and salvage-like actions.
  • levitation boots / free play — Levitation Boots allow free or conditionally free relocation of crew or beaming back from discard; card stays in play until disrupted.
  • log/refresh of set alpha locations and devastations — Seti Alpha 6/5 locations flip and devastate, affecting hand size and logging/drawing mechanics; they tie to Khan's deck progression.
  • logging/dismissing beamed cards for missions — When completing a mission, beamed cards used to accomplish it are dismissed; this reshapes future engine.
  • mission and trait based scoring — Khan deck requires collecting traits and achieving mission-specific goals to score the end-game points; multiple scoring paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Levititation Boots: beam up to three persons from my hand or discard pile
  • Kirk needs to be focusing on all three tracks
  • There are multiple ways to play Kirk, adapt your strategy to what comes out
References (from this video)
No references stored for this video.
Video SM25kp56eS4 The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 11754 · mention_pk 34476
The Broken Meeple - Star Trek: Captain's Chair video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Based on enjoyable Imperium system
  • Potential to streamline complex mechanics
Cons
  • No UK availability
  • Hype train concerns
  • No critic feedback received
Thematic elements
  • Star Trek
  • Science fiction
Comparison games
  • Imperium
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not as much of a completionist as I used to be
  • I've got so much content in there already that probably still isn't played
  • I've just kind of given up on Kickstarter
  • Board game geek is kind of guilty for that
  • I'm playing games to enjoy them and yes I play to win but I play to win in the spirit of the game
  • Why am I spending this much money on a gamble it's not worth it
  • These are the ones I like or these are Trends I don't like these are mechanics I don't like
References (from this video)
No references stored for this video.
Video I7eIfX2wRBc slickerdrips Top List at 12:12 sentiment: positive
video_pk 10677 · mention_pk 122768
slickerdrips - Star Trek: Captain's Chair video thumbnail
Click to watch at 12:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep Imperium core with Star Trek flavor
  • rich strategic deck-building with scalable complexity
  • thematic references and flavor for Trekkies
Cons
  • core game is complex; longer playtime
  • requires ongoing engagement to fully enjoy
Thematic elements
  • fleet-building with campaign longevity
  • Star Trek universe with planetary exploration and alliances
  • campaign-driven, with recurring references and Easter eggs
Comparison games
  • Imperium Horizons
  • Imperium Legends
Mechanics (from transcript analysis)
  • campaign/legacy-like progression — carry over cards/achievements across games
  • deck-building + civilization management — build decks representing captains/civilizations with unique flavors
  • multi-layered action economy — plan actions to score majorities and fulfill objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got a really cool dice system for the players
  • I absolutely love it
  • There is an absolutely like huge world in there
  • The solo mode is really easy to run
  • it's the most exciting spreadsheet you will find
References (from this video)
No references stored for this video.
Video XagX1hVgKH0 The Dice Tower Top List at 7:55 sentiment: positive
video_pk 7757 · mention_pk 146652
The Dice Tower - Star Trek: Captain's Chair video thumbnail
Click to watch at 7:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • distinct captain identities with strong Star Trek flavor
  • deep strategic feel and strong thematic integration
  • very solid two-player or solo play
Cons
  • theme-heavy for some players
  • may require a couple of plays to unlock full potential
Thematic elements
  • Star Trek immersion, crew-based strategic play
  • Star Trek-inspired space captain simulation with multiple canonical captains.
  • episode-like, captain-centric play sessions
Comparison games
  • Star Trek-themed deck-builders
  • Star Wars deck builders
Mechanics (from transcript analysis)
  • asymmetric roles — Each captain feels distinct with unique synergies.
  • Asymmetric Teams — Each captain feels distinct with unique synergies.
  • Deck Building — Build and optimize a deck of captain actions and crew abilities.
  • deck-building — Build and optimize a deck of captain actions and crew abilities.
  • Engine Building — Create a coherent strategy by combining cards for powerful turns.
  • engine-building — Create a coherent strategy by combining cards for powerful turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Spooktacular. Definitely check it out.
  • It's so asymmetric and the fact these monsters also have different difficulty.
  • Origin Story really is one of the more thematic trick-taking games that I've ever played.
  • This is a fantastic deck building game.
  • There’s so many captains that you play in it feel so distinct. It really nails the Star Trek theme.
  • Pandora's box. Oh, so fun.
References (from this video)
No references stored for this video.
Video 0fGZtTIpusE The Dice Tower Discussion at 4:16 sentiment: positive
video_pk 7626 · mention_pk 118896
The Dice Tower - Star Trek: Captain's Chair video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • captain variety adds replayability
  • strong Star Trek theming
Cons
  • complexity can feel sandboxy
  • could be punishing with setup
Thematic elements
  • captain-focused deck-building
  • Star Trek universe
  • immersive, thematic
Comparison games
  • Imperium
Mechanics (from transcript analysis)
  • deck-building — build a captain's deck with unique captain abilities
  • sandbox-like play — open-ended, highly interactive decision space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player head-to-head game set in the world of Gatsby, kind of. And you are, it's kind of a tug-of-war over three different areas. It's very abstract.
  • Moonrise part is the sideboard with tiles that fill up and then they go to one of the players for victory points and then there's just more buildings.
  • I recommend it for anybody who plays the game a lot. Though, again, the game is sort of the kind of game you buy at Target.
  • This is a neat worker placement game played over two parts of the board on the moon and on the planet. You're trying to blast an asteroid coming.
  • the cursing was a little over the top and unnecessary. It didn't really bring anything to the table.
  • Star Trek Captain's Chair. Wow, what a game. Nine out of 10. This game takes Imperium, a deck building game, adds a Star Trek theme to it, and does a really good job in that regard.
  • Very mass market kind of racing game. You're playing out cards whether you're moving your own ships or your opponent's ships.
  • I came in at a six on this game. Ultimately, I did enjoy this as a trivia game. It's a marriage of trivia and blackjack, right?
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion at 0:00 sentiment: positive
video_pk 4016 · mention_pk 11731
The Broken Meeple - Star Trek: Captain's Chair video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Star Trek theme
  • Like the Imperium system
Cons
  • Imperium system very complicated
  • Complicated deck builder
  • Long setup time
  • Dense rulebook
  • Complex cards with lots of text
Thematic elements
  • Star Trek
Comparison games
  • Imperium
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
Video nlEGVSF_EAY Brothers Murph Top 10 List at 34:13 sentiment: positive
video_pk 2588 · mention_pk 122451
Brothers Murph - Star Trek: Captain's Chair video thumbnail
Click to watch at 34:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong star-trek license appeal
  • Engaging for fans of Imperium lineage
Cons
  • Not essential for non-fans
Thematic elements
  • Asymmetric captain-led deck-building and location control
  • Star Trek universe
  • License-driven, fan-service oriented
Comparison games
  • Imperium (classic)
  • Imperium Horizons
Mechanics (from transcript analysis)
  • asymmetric captain decks — Each captain has unique abilities and paths to victory
  • deck-building and area control — Build out locations and influence to win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We rely on the generosity of all of us. And so if you like BG, please consider donating.
  • Two great tastes taste great together.
  • It's like war, but there's a million little knobs and levers.
References (from this video)
No references stored for this video.
Video mX4pLHviDDA OFG Voices Interview at 25:20 sentiment: positive
video_pk 798 · mention_pk 112135
OFG Voices - Star Trek: Captain's Chair video thumbnail
Click to watch at 25:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme integration
  • High variability with different decks
Cons
  • Complex for new players
Thematic elements
  • Heavy deck-building tableau hybrid
  • Star Trek universe, deck-building captain's chair
  • Theme-first design approach; many deck-building decisions
Comparison games
  • Imperium
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Deck Building — Assemble a deck to perform actions
  • deck-building — Assemble a deck to perform actions
  • Tableau Building — Combine cards to form powerful chains of actions
  • tableau-building — Combine cards to form powerful chains of actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Touring Machine is my most played game ever.
  • I've played over 80 plays of this game.
  • 100% recommend it on BGA.
  • Mage Knight is my number one.
  • Captain's Chair is a heavy deck-builder tableau hybrid.
  • There are infinite puzzles to solve every day on BGA.
  • I have a central magnificent idea for a game—the build Network out of dominoes.
References (from this video)
No references stored for this video.
Video 1vYS01PJ2B4 Gaming Rules! Discussion at 0:00 sentiment: positive
video_pk 200 · mention_pk 564
Gaming Rules! - Star Trek: Captain's Chair video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong IP appeal
  • engaging crew-based decisions
Cons
  • dependent on scenario quality
  • average solo depth
Thematic elements
  • cooperative crew scenarios and mission execution
  • Starfleet exploration and mission management within the Star Trek universe
  • scenario-driven with starship crew dynamics
Comparison games
  • Gloomhaven
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Cooperative teamwork — players coordinate to achieve mission objectives
  • Scenario / Mission / Campaign Game — play unfolds across predefined mission steps
  • scenario-based play — play unfolds across predefined mission steps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to show you how the game plays and not to sell you the game.
  • I’m one of the more genuine content creators.
  • Mage Knight is the best game ever.
  • Gaia Project beats Age of Innovation for me.
  • I don’t like the idea of being a used car salesman.
  • Star Trek: Captain’s Chair is an exciting licensed approach with lots of thematic promise.
References (from this video)
No references stored for this video.
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